material Obloha
{
	technique
	{
		scheme textured
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture obloha.jpg
				// scroll_anim 0.15 0  // umožòuje posun textury
			}
		}
	}
	technique
	{
		scheme wireframe
		lighting off
		receive_shadows off

		pass
		{
			ambient 1.0 1.0 1.0 1.0
			diffuse 0.0 1.0 0.0 1.0
			
			polygon_mode wireframe
		}
	}
}

material Material_Kol
{
	receive_shadows on
	technique
	{
		scheme textured
		pass
		{
			ambient 1.000000 1.000000 1.000000 1.000000
			diffuse 0.640000 0.640000 0.640000 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture bake_wheels.png
				tex_address_mode wrap
				filtering trilinear
				colour_op alpha_blend
			}
		}
	}
	technique
	{
		scheme wireframe
		lighting off
		receive_shadows off

		pass
		{
			ambient 1.0 1.0 1.0 1.0
			diffuse 0.0 1.0 0.0 1.0
			
			polygon_mode wireframe
		}
	}

}

material Material_tela
{

	technique
	{	
		scheme textured
		receive_shadows on
		pass
		{
			ambient 1.000000 1.000000 1.000000 1.000000
			diffuse 0.640000 0.640000 0.640000 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture bake_body.png
				tex_address_mode wrap
				filtering trilinear
				colour_op alpha_blend
			}
		}
	}
	technique
	{
		scheme wireframe
		lighting off
		receive_shadows off

		pass
		{
			ambient 1.0 1.0 1.0 1.0
			diffuse 0.0 1.0 0.0 1.0
			
			polygon_mode wireframe
		}
	}
}

material wireframe/green
{
	technique
	{
		scheme wireframe
		lighting off
		receive_shadows off

		pass
		{
			ambient 1.0 1.0 1.0 1.0
			diffuse 0.0 1.0 0.0 1.0
			
			polygon_mode wireframe
		}
	}
}

material materialPodlahy
{

	technique
	{
		scheme textured

		receive_shadows on
		pass
		{
			// ambient 1.0 1.0 1.0 1.0
			// diffuse 1.0 1.0 1.0 1.0
			texture_unit
			{
				texture plane_texture.jpg
				scale 1.0 1.0
			}
		}
	}
	technique
	{
		scheme wireframe

		lighting off
		receive_shadows off
		pass
		{
			ambient 1.0 1.0 1.0 1.0
			diffuse 0.0 1.0 0.0 1.0
			
			polygon_mode wireframe
		}
	}
}

material skyBoxMaterial
{
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				cubic_texture sky_fr.png sky_bk.png sky_lf.png sky_rt.png sky_up.png sky_dn.png separateUV
				tex_address_mode clamp
			}
		}
	}
}

material letadlo
{
	technique
	{
		pass
		{
			diffuse 0.5 0.5 0.5 1.0
		}
	}
}
	