Conventions used in This Book
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## Conventions used in This Book

Text in this book is styled along certain conventions. The text styling denotes what the marked-up text represents.

- defined term: This term will have a definition in the glossary at the end of each tutorial.

- `FunctionNames`: These can be in C, C++, or the OpenGL Shading Language.

- `nameOfVariable`: These can be in C, C++, or the OpenGL Shading Language.

- `GL_ENUMERATORS`

- `Names/Of/Paths/And/Files`

- K: The keyboard key “K,” which is not the same as the capital letter “K”. The latter is what you get by pressing Shift+K.

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