#ifndef _INT_GL_3_2_H
#define _INT_GL_3_2_H



#ifdef __cplusplus
extern "C" {
#endif //__cplusplus


#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
typedef void (GLE_FUNCPTR * PFNGLGETINTEGER64I_VPROC)(GLenum , GLuint , GLint64 *);
typedef void (GLE_FUNCPTR * PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum , GLenum , GLint64 *);
typedef void (GLE_FUNCPTR * PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum , GLenum , GLuint , GLint );

extern PFNGLGETINTEGER64I_VPROC __gleGetInteger64i_v;
#define glGetInteger64i_v __gleGetInteger64i_v
extern PFNGLGETBUFFERPARAMETERI64VPROC __gleGetBufferParameteri64v;
#define glGetBufferParameteri64v __gleGetBufferParameteri64v
extern PFNGLFRAMEBUFFERTEXTUREPROC __gleFramebufferTexture;
#define glFramebufferTexture __gleFramebufferTexture


#ifdef __cplusplus
}
#endif //__cplusplus


#endif //_INT_GL_3_2_H

