Organization of This Book
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## Organization of This Book

This book is broken down into a number of general subjects. Each subject contains several numbered chapters called tutorials. Each tutorial describes several related concepts. In virtually every case, each concept is demonstrated by a companion set of code.

Each tutorial begins with an overview of the concepts that will be discussed and demonstrated. At the end of each tutorial is a review section and a glossary of all terms introduced in that tutorial. The review section will explain the concepts presented in the tutorial. It will also contain suggestions for playing with the source code itself; these are intended to further your understanding of these concepts. If the tutorial introduced new OpenGL functions or functions for the OpenGL shading language, they will be reviewed here as well. Each tutorial ends with a glossary of defined terms.

### Browser Note

This website and these tutorials make extensive use of SVG images. Basic SVG support is in all major browsers except all Internet Explorer versions before version 9. If you are content with these versions of Internet Explorer (or unable to upgrade), consider installing the Google Chrome Frame add-on for IE8. This will allow you to see the images correctly.

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