// Master include
#include "Server.h"

// Global structure define
_client		client[MAX_CLIENTS];

// Global buffers
char buffer2_text[BUFFER_SIZE];
char buffer2_text_len_char[LENGHT_SIZE];
int buffer2_text_len;
char buffer_text[BUFFER_SIZE];
char buffer_text_len_char[LENGHT_SIZE];
int buffer_text_len;
char buffer3_text[BUFFER_SIZE];
char buffer3_text_len_char[LENGHT_SIZE];
int buffer3_text_len;
// Global clients connected
int	clients_connected = 0;
// Global MySQL stores
MYSQL_RES *mysql_result;
MYSQL_ROW mysql_row;
MYSQL_RES *mysql_result2;
MYSQL_ROW mysql_row2;
char mysql_text[MYSQL_TEXT_SIZE];
int mysql_return_value;