OGRE Manual v1.8 ('Byatis'): 8. Animation

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# 8. Animation

OGRE supports a pretty flexible animation system that allows you to script animation for several different purposes:

Skeletal Animation

  Mesh animation using a skeletal structure to determine how the mesh deforms.

Vertex Animation

  Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.

SceneNode Animation

  Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.

Numeric Value Animation

  Using OGRE's extensible class structure to animate any value.

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