Zmeika
простая аркадная игра
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Полный список членов класса Game_screen, включая наследуемые из базового класса
do_game_over (определено в Game_screen) | Game_screen | private |
Game_over_handler typedef | Game_screen | |
Game_screen() (определено в Game_screen) | Game_screen | |
Game_screen(const Game_screen &)=delete (определено в Game_screen) | Game_screen | |
get_active() | AScreen | static |
has_active() | AScreen | static |
impl (определено в Game_screen) | Game_screen | private |
is_paused() const | Game_screen | |
on_char(unsigned char code, int mouse_x, int mouse_y) override | Game_screen | protectedvirtual |
on_char_up(unsigned char code, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_deselect() | AScreen | inlineprotectedvirtual |
on_display() override | Game_screen | protectedvirtual |
on_display_after() | AScreen | protectedvirtual |
on_display_before() | AScreen | protectedvirtual |
on_drag(int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_entry(bool entered) | AScreen | inlineprotectedvirtual |
on_hover(int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_idle() override | Game_screen | protectedvirtual |
on_mouse(int button, int mouse_x, int mouse_y) override | Game_screen | protectedvirtual |
on_mouse_up(int button, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_mouse_wheel(int wheel_number, int direction, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_position(int x, int y) | AScreen | inlineprotectedvirtual |
on_reshape(int width, int height) | AScreen | protectedvirtual |
on_select() override | Game_screen | protectedvirtual |
on_special_key(int code, int mouse_x, int mouse_y) override | Game_screen | protectedvirtual |
on_special_key_up(int code, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
on_visibility(bool visible) | AScreen | inlineprotectedvirtual |
operator=(const Game_screen &)=delete (определено в Game_screen) | Game_screen | |
select() | AScreen | |
set_game_over_handler(Game_over_handler handler) | Game_screen | inline |
~AScreen() | AScreen | virtual |
~Game_screen() override (определено в Game_screen) | Game_screen |