Zmeika
простая аркадная игра
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Полный список членов класса GameScreen, включая наследуемые из базового класса
doGameOver (определено в GameScreen) | GameScreen | private |
GameOverHandler typedef | GameScreen | |
GameScreen() (определено в GameScreen) | GameScreen | |
GameScreen(const GameScreen &)=delete (определено в GameScreen) | GameScreen | |
get_active() | AScreen | static |
has_active() | AScreen | static |
impl (определено в GameScreen) | GameScreen | private |
isPaused() const | GameScreen | |
onChar(unsigned char code, int mouse_x, int mouse_y) override | GameScreen | protectedvirtual |
onCharUp(unsigned char code, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onDeselect() | AScreen | inlineprotectedvirtual |
onDisplay() override | GameScreen | protectedvirtual |
onDisplayAfter() | AScreen | protectedvirtual |
onDisplayBefore() | AScreen | protectedvirtual |
onDrag(int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onEntry(bool entered) | AScreen | inlineprotectedvirtual |
onHover(int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onIdle() override | GameScreen | protectedvirtual |
onMouse(int button, int mouse_x, int mouse_y) override | GameScreen | protectedvirtual |
onMouseUp(int button, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onMouseWheel(int wheel_number, int direction, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onPosition(int x, int y) | AScreen | inlineprotectedvirtual |
onReshape(int width, int height) | AScreen | protectedvirtual |
onSelect() override | GameScreen | protectedvirtual |
onSpecialKey(int code, int mouse_x, int mouse_y) override | GameScreen | protectedvirtual |
onSpecialKeyUp(int code, int mouse_x, int mouse_y) | AScreen | inlineprotectedvirtual |
onVisibility(bool visible) | AScreen | inlineprotectedvirtual |
operator=(const GameScreen &)=delete (определено в GameScreen) | GameScreen | |
select() | AScreen | |
setGameOverHandler(GameOverHandler handler) | GameScreen | inline |
~AScreen() | AScreen | virtual |
~GameScreen() override (определено в GameScreen) | GameScreen |