;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly
;------------------------------------------------------------------------------
;------------------------------ Contents --------------------------------------
;------------------------------ Family Dynasties
;------------------------------ Clerical Titles 
;------------------------------ Miscellaneous
;------------------------------ Christian Titles
;------------------------------ Royal Titles
;------------------------------ Heir Titles
;------------------------------ Turk Titles
;------------------------------ Add Faction Leader Titles 
;------------------------------------------------------------------------------
;------------------------------ Triggers --------------------------------------
;------------------------------ Add Faction Leader Titles Trigger
;------------------------------ Christian Titles Trigger
;------------------------------ Royal Titles Trigger
;------------------------------ Heir Titles Trigger
;------------------------------ Turk Titles Trigger
;------------------------------ Clerical Titles Trigger 
;------------------------------ Miscellaneous Trigger
;------------------------------ Family Dynasties Trigger

;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================

;------------------------------------------------------------------------------
;------------------------------ Family Dynasties ------------------------------
;------------------------------------------------------------------------------

;------------------------------------------
;----------- Venice -----------------------
;------------------------------------------
Ancillary venier
    Type familydynasty
    Transferable  0 
    Image venier_wappen.tga
    Description venier_desc
    EffectsDescription venier_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary loredan
    Type familydynasty
    Transferable  0 
    Image loredan_wappen.tga
    Description loredan_desc
    EffectsDescription loredan_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary grimani
    Type familydynasty
    Transferable  0 
    Image grimani_wappen.tga
    Description grimani_desc
    EffectsDescription grimani_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary barbarigo
    Type familydynasty
    Transferable  0 
    Image barbarigo_wappen.tga
    Description barbarigo_desc
    EffectsDescription barbarigo_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary vendramin
    Type familydynasty
    Transferable  0 
    Image vendramin_wappen.tga
    Description vendramin_desc
    EffectsDescription vendramin_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary mocenigo
    Type familydynasty
    Transferable  0 
    Image mocenigo_wappen.tga
    Description vendramin_desc
    EffectsDescription vendramin_effects_desc
    Effect Authority 1

;------------------------------------------
;----------- Genoa ------------------------
;------------------------------------------
Ancillary doria
    Type familydynasty
    Transferable  0 
    Image doria_wappen.tga
    Description doria_desc
    EffectsDescription doria_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary malaspina
    Type familydynasty
    Transferable  0 
    Image malaspina_wappen.tga
    Description malaspina_desc
    EffectsDescription malaspina_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary spinola
    Type familydynasty
    Transferable  0 
    Image spinola_wappen.tga
    Description spinola_desc
    EffectsDescription spinola_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary grimaldi
    Type familydynasty
    Transferable  0 
    Image grimaldi_wappen.tga
    Description grimaldi_desc
    EffectsDescription grimaldi_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary fieschi
    Type familydynasty
    Transferable  0 
    Image fieschi_wappen.tga
    Description fieschi_desc
    EffectsDescription fieschi_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary adorno
    Type familydynasty
    Transferable  0 
    Image adorno_wappen.tga
    Description adorno_desc
    EffectsDescription adorno_effects_desc
    Effect Authority 1
;------------------------------------------
;----------- Ragusa -----------------------
;------------------------------------------
Ancillary giorgi
    Type familydynasty
    Transferable  0 
    Image giorgi_wappen.tga
    Description giorgi_desc
    EffectsDescription giorgi_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary gondola
    Type familydynasty
    Transferable  0 
    Image gondola_wappen.tga
    Description gondola_desc
    EffectsDescription gondola_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary sorgo
    Type familydynasty
    Transferable  0 
    Image sorgo_wappen.tga
    Description sorgo_desc
    EffectsDescription sorgo_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary gozze
    Type familydynasty
    Transferable  0 
    Image gozze_wappen.tga
    Description gozze_desc
    EffectsDescription gozze_effects_desc
    Effect Authority 1
;------------------------------------------
;----------- Siena ------------------------
;------------------------------------------
Ancillary petrucci
    Type familydynasty
    Transferable  0 
    Image petrucci_wappen.tga
    Description petrucci_desc
    EffectsDescription petrucci_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary borghese
    Type familydynasty
    Transferable  0 
    Image borghese_wappen.tga
    Description borghese_desc
    EffectsDescription borghese_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary chigi
    Type familydynasty
    Transferable  0 
    Image chigi_wappen.tga
    Description chigi_desc
    EffectsDescription chigi_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary salimbeni
    Type familydynasty
    Transferable  0 
    Image salimbeni_wappen.tga
    Description salimbeni_desc
    EffectsDescription salimbeni_effects_desc
    Effect Authority 1
;------------------------------------------
;----------- Papal States -----------------
;------------------------------------------
Ancillary baglioni
    Type familydynasty
    Transferable  0 
    Image baglioni_wappen.tga
    Description baglioni_desc
    EffectsDescription baglioni_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary borgia
    Type familydynasty
    Transferable  0 
    Image borgia_wappen.tga
    Description borgia_desc
    EffectsDescription borgia_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary colonna
    Type familydynasty
    Transferable  0 
    Image colonna_wappen.tga
    Description colonna_desc
    EffectsDescription colonna_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary orsini
    Type familydynasty
    Transferable  0 
    Image orsini_wappen.tga
    Description orsini_desc
    EffectsDescription orsini_effects_desc
    Effect Authority 1
;------------------------------------------
Ancillary della_rovere
    Type familydynasty
    Transferable  0 
    Image della_rovere_wappen.tga
    Description della_rovere_desc
    EffectsDescription della_rovere_effects_desc
    Effect Authority 1
	
;------------------------------------------------------------------------------
;------------------------------ Clerical Titles -------------------------------
;------------------------------------------------------------------------------

;------------------------------------------
Ancillary bishop_gran
    Type family
    Transferable  0 
    Image bishop_gran.tga
    Description bishop_gran_desc
    EffectsDescription bishop_gran_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_freising
    Type family
    Transferable  0 
    Image bishop_freising.tga
    Description bishop_freising_desc
    EffectsDescription bishop_freising_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_brixen
    Type family
    Transferable  0 
    Image bishop_brixen.tga
    Description bishop_brixen_desc
    EffectsDescription bishop_brixen_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_basel
    Type family
    Transferable  0 
    Image bishop_basel.tga
    Description bishop_basel_desc
    EffectsDescription bishop_basel_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_aix
    Type family
    Transferable  0 
    Image bishop_aix.tga
    Description bishop_aix_desc
    EffectsDescription bishop_aix_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_die
    Type family
    Transferable  0 
    Image bishop_die.tga
    Description bishop_die_desc
    EffectsDescription bishop_die_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_mantua
    Type family
    Transferable  0 
    Image bishop_mantua.tga
    Description bishop_mantua_desc
    EffectsDescription bishop_mantua_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_malta
    Type family
    Transferable  0 
    Image bishop_malta.tga
    Description bishop_malta_desc
    EffectsDescription bishop_malta_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_ajaccio
    Type family
    Transferable  0 
    Image bishop_ajaccio.tga
    Description bishop_ajaccio_desc
    EffectsDescription bishop_ajaccio_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary bishop_augsburg
    Type family
    Transferable  0 
    Image bishop_augsburg.tga
    Description bishop_augsburg_desc
    EffectsDescription bishop_augsburg_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_cagliari
    Type family
    Transferable  0 
    Image bishop_cagliari.tga
    Description bishop_cagliari_desc
    EffectsDescription bishop_cagliari_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_tunis
    Type family
    Transferable  0 
    Image bishop_tunis.tga
    Description bishop_tunis_desc
    EffectsDescription bishop_tunis_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_venice
    Type family
    Transferable  0 
    Image bishop_venice.tga
    Description bishop_venice_desc
    EffectsDescription bishop_venice_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_milan
    Type family
    Transferable  0 
    Image bishop_milan.tga
    Description bishop_milan_desc
    EffectsDescription bishop_milan_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_marseille
    Type family
    Transferable  0 
    Image bishop_marseille.tga
    Description bishop_marseille_desc
    EffectsDescription bishop_marseille_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_genua
    Type family
    Transferable  0 
    Image bishop_genua.tga
    Description bishop_genua_desc
    EffectsDescription bishop_genua_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_palermo
    Type family
    Transferable  0 
    Image bishop_palermo.tga
    Description bishop_palermo_desc
    EffectsDescription bishop_palermo_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_neapel
    Type family
    Transferable  0 
    Image bishop_neapel.tga
    Description bishop_neapel_desc
    EffectsDescription bishop_neapel_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_florenz
    Type family
    Transferable  0 
    Image bishop_florenz.tga
    Description bishop_florenz_desc
    EffectsDescription bishop_florenz_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_ravenna
    Type family
    Transferable  0 
    Image bishop_ravenna.tga
    Description bishop_ravenna_desc
    EffectsDescription bishop_ravenna_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_zara
    Type family
    Transferable  0 
    Image bishop_zara.tga
    Description bishop_zara_desc
    EffectsDescription bishop_zara_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_veszprem
    Type family
    Transferable  0 
    Image bishop_veszprem.tga
    Description bishop_veszprem_desc
    EffectsDescription bishop_veszprem_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_wien
    Type family
    Transferable  0 
    Image bishop_wien.tga
    Description bishop_wien_desc
    EffectsDescription bishop_wien_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_zagreb
    Type family
    Transferable  0 
    Image bishop_zagreb.tga
    Description bishop_zagreb_desc
    EffectsDescription bishop_zagreb_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_bari
    Type family
    Transferable  0 
    Image bishop_bari.tga
    Description bishop_bari_desc
    EffectsDescription bishop_bari_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_trient
    Type family
    Transferable  0 
    Image bishop_trient.tga
    Description bishop_trient_desc
    EffectsDescription bishop_trient_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_pecs
    Type family
    Transferable  0 
    Image bishop_pecs.tga
    Description bishop_pecs_desc
    EffectsDescription bishop_pecs_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_chur
    Type family
    Transferable  0 
    Image bishop_chur.tga
    Description bishop_chur_desc
    EffectsDescription bishop_chur_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_lausanne
    Type family
    Transferable  0 
    Image bishop_lausanne.tga
    Description bishop_lausanne_desc
    EffectsDescription bishop_lausanne_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_salzburg
    Type family
    Transferable  0 
    Image bishop_salzburg.tga
    Description bishop_salzburg_desc
    EffectsDescription bishop_salzburg_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_lyon
    Type family
    Transferable  0 
    Image bishop_lyon.tga
    Description bishop_lyon_desc
    EffectsDescription bishop_lyon_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_strassburg
    Type family
    Transferable  0 
    Image bishop_strassburg.tga
    Description bishop_strassburg_desc
    EffectsDescription bishop_strassburg_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_sarajevo
    Type family
    Transferable  0 
    Image bishop_sarajevo.tga
    Description bishop_sarajevo_desc
    EffectsDescription bishop_sarajevo_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_ingolstadt
    Type family
    Transferable  0 
    Image bishop_ingolstadt.tga
    Description bishop_ingolstadt_desc
    EffectsDescription bishop_ingolstadt_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_dijon
    Type family
    Transferable  0 
    Image bishop_dijon.tga
    Description bishop_dijon_desc
    EffectsDescription bishop_dijon_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_turin
    Type family
    Transferable  0 
    Image bishop_turin.tga
    Description bishop_turin_desc
    EffectsDescription bishop_turin_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_reggio
    Type family
    Transferable  0 
    Image bishop_reggio.tga
    Description bishop_reggio_desc
    EffectsDescription bishop_reggio_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_parma
    Type family
    Transferable  0 
    Image bishop_parma.tga
    Description bishop_parma_desc
    EffectsDescription bishop_parma_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_spoleto
    Type family
    Transferable  0 
    Image bishop_spoleto.tga
    Description bishop_spoleto_desc
    EffectsDescription bishop_spoleto_effects_desc
    Effect Unorthodoxy -3
;------------------------------------------
Ancillary bishop_triest
    Type family
    Transferable  0 
    Image bishop_triest.tga
    Description bishop_triest_desc
    EffectsDescription bishop_triest_effects_desc
    Effect Unorthodoxy -3

;------------------------------------------
Ancillary papst
    Type family
    Transferable  0 
    Image tiara.tga
    Description papst_desc
    EffectsDescription papst_effects_desc

	
;------------------------------------------------------------------------------
;------------------------------ Miscellaneous ---------------------------------
;------------------------------------------------------------------------------

;------------------------------------------
Ancillary trumpeter
    Type Military
    Transferable  0 
    Image trumpeter.tga
    Description trumpeter_desc
    EffectsDescription trumpeter_effects_desc
    Effect Command  1  
    Effect TroopMorale 1
    
;------------------------------------------
Ancillary magnat
    Type Court
    Transferable  0 
    Image magnat.tga
    Description magnat_desc
    EffectsDescription magnat_effects_desc
    Effect Authority  1 
    Effect PersonalSecurity  1 
	
;------------------------------------------
Ancillary drachenorden
    Type family
    Transferable  0 
    Image drachenorden.tga
    Description drachenorden_desc
    EffectsDescription drachenorden_effects_desc
    Effect Combat_V_Faction_Turks  2
    Effect Charm 3
	
;------------------------------------------
Ancillary gonfaloniere
    Type Court
    Transferable  1 
    Image gonfaloniere.tga
    Description gonfaloniere_desc
    EffectsDescription gonfaloniere_effects_desc
    Effect Authority 1
    Effect TaxCollection  5
    Effect LocalPopularity 2 
    Effect Charm 2

;------------------------------------------
Ancillary azteken_maske_spanien
    Type Item
    Transferable  1 
    Image azteken_maske.tga
    Description azteken_maske_spanien_desc
    EffectsDescription azteken_maske_spanien_effects_desc
    Effect Authority 1
    Effect Chivalry  -2 
    Effect Piety  -1

;------------------------------------------
Ancillary azteken_maske_frankreich
    Type Item
    Transferable  1 
    Image azteken_maske.tga
    Description azteken_maske_frankreich_desc
    EffectsDescription azteken_maske_frankreich_effects_desc
    Effect Authority 1
    Effect Chivalry  -2 
    Effect Piety  -1

;------------------------------------------
Ancillary lucrezia
	Type Court
	Transferable 0
	Image lucrezia.tga
	Unique
	Description lucrezia_desc
	EffectsDescription lucrezia_effects_desc
	Effect Piety -1
	Effect Trading 5
	Effect LocalPopularity 1 

;------------------------------------------
Ancillary waldburg
	Type Court
	Transferable 0
	Image waldburg.tga
	Unique
	Description waldburg_desc
	EffectsDescription waldburg_effects_desc
	Effect Authority 1
	Effect TaxCollection  5
	Effect LocalPopularity 1 

;------------------------------------------
Ancillary thumb
	Type Court
	Transferable 0
	Image thumb.tga
	Unique
	Description thumb_desc
	EffectsDescription thumb_effects_desc
	Effect Loyalty   1
	Effect Squalor -2 

;------------------------------------------
Ancillary cem
    Type Military
    Transferable  0 
    Image cem.tga
    Unique
    Description cem_desc
    EffectsDescription cem_effects_desc
    Effect Combat_V_Faction_Turks 1
    Effect Piety -1

;------------------------------------------
Ancillary villiers
    Type Military
    Transferable  0 
    Image villiers.tga
    Unique
    Description villiers_desc
    EffectsDescription villiers_effects_desc
    Effect Chivalry  1 
    Effect Loyalty   1 
    Effect SiegeDefence  1 

;------------------------------------------
Ancillary turgut
    Type Military
    Transferable  0 
    Image turgut.tga
    Unique
    Description turgut_desc
    EffectsDescription turgut_effects_desc
    Effect MovementPoints  5 
    Effect NavalCommand  1 

;------------------------------------------
Ancillary seekarte
    Type Item
    Transferable  1 
    Image seekarte.tga
    Description seekarte_desc
    EffectsDescription seekarte_effects_desc
    Effect MovementPoints  10 

;------------------------------------------
Ancillary palladio
    Type Academic
    Transferable  0 
    Image palladio.tga
    Unique
    Description palladio_desc
    EffectsDescription palladio_effects_desc
    Effect Construction  10 
    Effect Squalor -1

;------------------------------------------
Ancillary vlies
    Type Item
    Transferable  0 
    Image vlies.tga
    Description vlies_desc
    EffectsDescription vlies_effects_desc
    Effect Chivalry  1 
    Effect Loyalty   2 

;------------------------------------------
Ancillary ordre
    Type Item
    Transferable  0 
    Image ordre.tga
    Description ordre_desc
    EffectsDescription ordre_effects_desc
    Effect Chivalry  1 
    Effect Loyalty   2 

;------------------------------------------
Ancillary nikola
    Type Military
    Transferable  0 
    Image nikola.tga
    Unique
    Description nikola_desc
    EffectsDescription nikola_effects_desc
    Effect TroopMorale 1 
    Effect SiegeDefence  2 

;------------------------------------------
Ancillary mineur
    Type Military
    Transferable  0 
    Image mineur.tga
    Description mineur_desc
    EffectsDescription mineur_effects_desc
    Effect SiegeAttack  1 
    Effect SiegeEngineering  20 

;------------------------------------------
Ancillary lutherbibel
    Type Item
    Transferable  1 
    Image lutherbibel.tga
    Description lutherbibel_desc
    EffectsDescription lutherbibel_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary leonardo
    Type Academic
    Transferable  0 
    Image leonardo.tga
    Unique
    Description leonardo_desc
    EffectsDescription leonardo_effects_desc
    Effect Construction  5 
    Effect LocalPopularity  1 
    Effect Authority  1 
    Effect Health  1 
    Effect SiegeAttack  1 
    Effect SiegeEngineering  30 

;------------------------------------------
Ancillary kunz
    Type Court
    Transferable  0 
    Image kunz.tga
    Unique
    Description kunz_desc
    EffectsDescription kunz_effects_desc
    Effect LocalPopularity  3 

;------------------------------------------
Ancillary klage
    Type Item
    Transferable  1 
    Image klage.tga
    Description klage_desc
    EffectsDescription klage_effects_desc
    Effect Chivalry  2 

;------------------------------------------
Ancillary kasim
    Type Military
    Transferable  0 
    Image kasim.tga
    Unique
    Description kasim_desc
    EffectsDescription kasim_effects_desc
    Effect Chivalry -2 
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary giovanni
    Type Military
    Transferable  0 
    Image giovanni.tga
    Unique
    Description giovanni_desc
    EffectsDescription giovanni_effects_desc
    Effect LineOfSight  1 
    Effect Chivalry -1 
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary ferrucci
    Type Military
    Transferable  0 
    Image ferrucci.tga
    Unique
    Description ferrucci_desc
    EffectsDescription ferrucci_effects_desc
    Effect TroopMorale 1 
    Effect Loyalty   1 

;------------------------------------------
Ancillary bramante
    Type Academic
    Transferable  0 
    Image bramante.tga
    Unique
    Description bramante_desc
    EffectsDescription bramante_effects_desc
    Effect Construction  15 

;------------------------------------------
Ancillary taschenuhr
    Type Item
    Transferable  1 
    Image taschenuhr.tga
    Description taschenuhr_desc
    EffectsDescription taschenuhr_effects_desc
    Effect MovementPoints  5 

;------------------------------------------
Ancillary prinzen_schuler
    Type Academic
    Transferable  1 
    Image schuler_prinz.tga
    ExcludeCultures middle_eastern
    Description prinzen_schuler_desc
    EffectsDescription prinzen_schuler_effects_desc
    Effect Command 1
    Effect Authority 2
    Effect HitPoints 1
    Effect MovementPoints 8 

;------------------------------------------
Ancillary bundesrichter
    Type Academic
    Transferable  1 
    Image bundesrichter.tga
    ExcludeCultures middle_eastern
    Description bundesrichter_desc
    EffectsDescription bundesrichter_effects_desc
    Effect Law 2

;------------------------------------------
Ancillary accomplice
    Type Security
    Transferable  0 
    Image sex_yangman.tga
    ExcludeCultures mesoamerican
    Description accomplice_desc
    EffectsDescription accomplice_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary academic_advisor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    ExcludeCultures mesoamerican
    Description academic_advisor_desc
    EffectsDescription academic_advisor_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary actor
    Type Entertain
    Transferable  0 
    Image entertainment_actor.tga
    ExcludeCultures mesoamerican
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary adultress
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_desc
    EffectsDescription adultress_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_foreign
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    ExcludeCultures middle_eastern
    Description adultress_foreign_desc
    EffectsDescription adultress_foreign_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -2 
    Effect LocalPopularity -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_she_man
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_she_man_desc
    EffectsDescription adultress_she_man_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -3 
    Effect LocalPopularity -1 
    Effect Fertility -1 

;------------------------------------------
Ancillary alchemist
    Type Academic
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries apothecary, astrologer
    ExcludeCultures mesoamerican
    Description alchemist_desc
    EffectsDescription alchemist_effects_desc
    Effect HitPoints  2 
    Effect GunpowderCommand  1 

;------------------------------------------
Ancillary apothecary
    Type Health
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries alchemist, astrologer
    ExcludeCultures mesoamerican
    Description apothecary_desc
    EffectsDescription apothecary_effects_desc
    Effect Fertility  1 
    Effect HitPoints  4 

;------------------------------------------
Ancillary architect
    Type Academic
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures northern_european, mesoamerican
    Description architect_desc
    EffectsDescription architect_effects_desc
    Effect Construction  10 
    Effect Squalor -2 

;------------------------------------------
Ancillary armour_custom
    Type Item
    Transferable  1 
    Image item_armour.tga
    ExcludedAncillaries armour_ornate
    Description armour_custom_desc
    EffectsDescription armour_custom_effects_desc
    Effect HitPoints  4 

;------------------------------------------
Ancillary armour_ornate
    Type Item
    Transferable  1 
    Image item_armour.tga
    ExcludedAncillaries armour_custom
    Description armour_ornate_desc
    EffectsDescription armour_ornate_effects_desc
    Effect Authority  1 
    Effect HitPoints -2 

;------------------------------------------
Ancillary artist
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    ExcludeCultures northern_european, mesoamerican
    Description artist_desc
    EffectsDescription artist_effects_desc
    Effect LocalPopularity  1 
    Effect BribeResistance -1 
    Effect Squalor -1 

;------------------------------------------
Ancillary assassins_apprentice
    Type Security
    Transferable  1 
    Image espionage.tga
    ExcludedAncillaries catamite
    Description assassins_apprentice_desc
    EffectsDescription assassins_apprentice_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary assassins_blade
    Type Item
    Transferable  1 
    Image item_knife.tga
    Description assassins_blade_desc
    EffectsDescription assassins_blade_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary astrologer
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries apothecary, alchemist
    ExcludeCultures northern_european
    Description astrologer_desc
    EffectsDescription astrologer_effects_desc
    Effect Piety -1 
    Effect Command  1 

;------------------------------------------
Ancillary bard
    Type Entertain
    Transferable  1 
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description bard_desc
    EffectsDescription bard_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary beguiling_bard
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description beguiling_bard_desc
    EffectsDescription beguiling_bard_effects_desc
    Effect Subterfuge  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary biographer
    Type Court
    Transferable  0 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description biographer_desc
    EffectsDescription biographer_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary black_stallion
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    Description black_stallion_desc
    EffectsDescription black_stallion_effects_desc
    Effect MovementPoints  5 

;------------------------------------------
Ancillary bodyguard
    Type Security
    Transferable  1 
    Image security_eliteguard.tga
    Description bodyguard_desc
    EffectsDescription bodyguard_effects_desc
    Effect PersonalSecurity  2 
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary brilliant_inventor
    Type Academic
    Transferable  0 
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description brilliant_inventor_desc
    EffectsDescription brilliant_inventor_effects_desc
    Effect SiegeEngineering  30 
    Effect Farming  1 
    Effect Mining  20 

;------------------------------------------
Ancillary caravan_driver
    Type Money
    Transferable  1 
    Image civil_merchant.tga
    Description caravan_driver_desc
    EffectsDescription caravan_driver_effects_desc
    Effect MovementPoints  5 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary catamite
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries assassins_apprentice
    ExcludeCultures mesoamerican
    Description catamite_desc
    EffectsDescription catamite_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary chastity_belt
    Type Sex
    Transferable  0 
    Image item_chastitybelt.tga
    ExcludeCultures mesoamerican
    Description chastity_belt_desc
    EffectsDescription chastity_belt_effects_desc
    Effect Charm -1 
    Effect MovementPoints -2 

;------------------------------------------
Ancillary choir_boy
    Type Sex
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries royal_seminarian
    ExcludeCultures mesoamerican, middle_eastern
    Description choir_boy_desc
    EffectsDescription choir_boy_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 
    Effect Purity -1 

;------------------------------------------
Ancillary counterfeiter
    Type Money
    Transferable  0 
    Image academic_alchemist.tga
    ExcludeCultures mesoamerican
    Description counterfeiter_desc
    EffectsDescription counterfeiter_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary courtesan
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    ExcludedAncillaries catamite
    ExcludeCultures mesoamerican
    Description courtesan_desc
    EffectsDescription courtesan_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary crooked_judge
    Type Court
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description crooked_judge_desc
    EffectsDescription crooked_judge_effects_desc
    Effect Unrest  1 
    Effect Law  2 

;------------------------------------------
Ancillary dancer
    Type Entertain
    Transferable  0 
    Image sex_cheapwoman.tga
    Description dancer_desc
    EffectsDescription dancer_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary dark_apprentice
    Type Magic
    Transferable  0 
    Image item_disguise.tga
    ExcludeCultures mesoamerican
    Description dark_apprentice_desc
    EffectsDescription dark_apprentice_effects_desc
    Effect Magic  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary deacon
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    ExcludeCultures middle_eastern
    Description deacon_desc
    EffectsDescription deacon_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary delicate_blade
    Type Item
    Transferable  1 
    Image item_knife.tga
    ExcludeCultures mesoamerican
    Description delicate_blade_desc
    EffectsDescription delicate_blade_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary diplomatic_escort
    Type Military
    Transferable  0 
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description diplomatic_escort_desc
    EffectsDescription diplomatic_escort_effects_desc
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary doctor
    Type Health
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description doctor_desc
    EffectsDescription doctor_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary drillmaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludeCultures mesoamerican
    Description drillmaster_desc
    EffectsDescription drillmaster_effects_desc
    Effect MovementPoints  5 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary enchanted_broom
    Type Magic
    Transferable  0 
    Image item_broom.tga
    Description enchanted_broom_desc
    EffectsDescription enchanted_broom_effects_desc
    Effect Magic  1 
    Effect MovementPoints  3 

;------------------------------------------
Ancillary eunuch
    Type Court
    Transferable  0 
    Image court_eunuch.tga
    ExcludeCultures northern_european, eastern_european, greek, mesoamerican, southern_european
    Description eunuch_desc
    EffectsDescription eunuch_effects_desc
    Effect Authority  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary evil_mother-in-law
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description evil_mother-in-law_desc
    EffectsDescription evil_mother-in-law_effects_desc
    Effect Authority -1 
    Effect TroopMorale -1 

;------------------------------------------
Ancillary executioner
    Type Religion
    Transferable  0 
    Image court_executioner.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description executioner_desc
    EffectsDescription executioner_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary explosives
    Type Item
    Transferable  1 
    Image item_explosive.tga
    Description explosives_desc
    EffectsDescription explosives_effects_desc
    Effect Sabotage  1 

;------------------------------------------
Ancillary exotic_gifts
    Type Item
    Transferable  1 
    Image item_exoticgifts.tga
    Description exotic_gifts_desc
    EffectsDescription exotic_gifts_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary faithful_servant
    Type Security
    Transferable  0 
    Image court_servant.tga
    ExcludeCultures mesoamerican
    Description faithful_servant_desc
    EffectsDescription faithful_servant_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary false_documents
    Type Item
    Transferable  1 
    Image item_documents.tga
    ExcludeCultures mesoamerican
    Description false_documents_desc
    EffectsDescription false_documents_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary false_relic
    Type Item
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures mesoamerican
    Description false_relic_desc
    EffectsDescription false_relic_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary femme_fatale
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican
    Description femme_fatale_desc
    EffectsDescription femme_fatale_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary fine_cosmetics
    Type Item
    Transferable  1 
    Image item_exoticgifts.tga
    ExcludeCultures mesoamerican
    Description fine_cosmetics_desc
    EffectsDescription fine_cosmetics_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary foodtaster
    Type Security
    Transferable  0 
    Image court_servant.tga
    ExcludedAncillaries master_of_assassins, fool_brilliant
    Description foodtaster_desc
    EffectsDescription foodtaster_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary fool_brilliant
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    ExcludedAncillaries master_of_assassins, foodtaster
    ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
    Description fool_brilliant_desc
    EffectsDescription fool_brilliant_effects_desc
    Effect PersonalSecurity  1 
    Effect Trading  5 

;------------------------------------------
Ancillary fool_usual
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    ExcludeCultures middle_eastern, greek
    Description fool_usual_desc
    EffectsDescription fool_usual_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary foreign_dignitary
    Type Diplomacy
    Transferable  0 
    Image court_noble.tga
    Description foreign_dignitary_desc
    EffectsDescription foreign_dignitary_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary handgun
    Type Item
    Transferable  1 
    Image item_pistol.tga
    Description handgun_desc
    EffectsDescription handgun_effects_desc
    Effect Assassination  2 
    Effect Law  2 

;------------------------------------------
Ancillary harsh_judge
    Type Court
    Transferable  0 
    Image academic_scholar.tga
    Description harsh_judge_desc
    EffectsDescription harsh_judge_effects_desc
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary herald
    Type Court
    Transferable  0 
    Image court_noble.tga
    ExcludeCultures mesoamerican
    Description herald_desc
    EffectsDescription herald_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary intrepid_explorer
    Type Court
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description intrepid_explorer_desc
    EffectsDescription intrepid_explorer_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary knight_beserker
    Type Security
    Transferable  0 
    Image warrior_berserker.tga
    ExcludeCultures mesoamerican
    Description knight_beserker_desc
    EffectsDescription knight_beserker_effects_desc
    Effect Command  1 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary knight_chivalrous
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_chivalrous_desc
    EffectsDescription knight_chivalrous_effects_desc
    Effect Chivalry  2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_crusader
    Type Security
    Transferable  0 
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description knight_crusader_desc
    EffectsDescription knight_crusader_effects_desc
    Effect PersonalSecurity  2 
    Effect Violence  1 

;------------------------------------------
Ancillary knight_dread
    Type Security
    Transferable  0 
    Image knight_dread.tga
    ExcludeCultures mesoamerican
    Description knight_dread_desc
    EffectsDescription knight_dread_effects_desc
    Effect Chivalry -2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_santiago
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_santiago_desc
    EffectsDescription knight_santiago_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_stjohn
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries knight_stjohn
    ExcludeCultures mesoamerican
    Description knight_stjohn_desc
    EffectsDescription knight_stjohn_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_templar
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries knight_templar
    ExcludeCultures mesoamerican
    Description knight_templar_desc
    EffectsDescription knight_templar_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_teutonic
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_teutonic_desc
    EffectsDescription knight_teutonic_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary lancebearer
    Type Security
    Transferable  0 
    Image warrior_squire.tga
    ExcludeCultures mesoamerican
    Description lancebearer_desc
    EffectsDescription lancebearer_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary librarian
    Type Academic
    Transferable  0 
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description librarian_desc
    EffectsDescription librarian_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary magician
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician_pagan
    ExcludeCultures middle_eastern
    Description magician_desc
    EffectsDescription magician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary master_mason
    Type Money
    Transferable  0 
    Image civil_master.tga
    ExcludedAncillaries master_of_horse, master_smith
    ExcludeCultures mesoamerican
    Description master_mason_desc
    EffectsDescription master_mason_effects_desc
    Effect Construction  10 

;------------------------------------------
Ancillary master_of_archers
    Type Military
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures mesoamerican
    Description master_of_archers_desc
    EffectsDescription master_of_archers_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary master_of_assassins
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_archers, foodtaster, fool_brilliant
    ExcludeCultures mesoamerican
    Description master_of_assassins_desc
    EffectsDescription master_of_assassins_effects_desc
    Effect PersonalSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary master_of_horse
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludedAncillaries master_smith, master_mason
    ExcludeCultures mesoamerican
    Description master_of_horse_desc
    EffectsDescription master_of_horse_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary master_smith
    Type Military
    Transferable  0 
    Image kanonier.tga
    ExcludedAncillaries master_of_horse, master_mason
    Description master_smith_desc
    EffectsDescription master_smith_effects_desc
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary mathematician
    Type Money
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries tutor
    ExcludeCultures northern_european, mesoamerican
    Description mathematician_desc
    EffectsDescription mathematician_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary mentor
    Type Court
    Transferable  0 
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description mentor_desc
    EffectsDescription mentor_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary mercenary_captain
    Type Military
    Transferable  0 
    Image landsknecht.tga
    Description mercenary_captain_desc
    EffectsDescription mercenary_captain_effects_desc
    Effect TrainingUnits  2 
    Effect Looting   10 

;------------------------------------------
Ancillary merchant_clerk
    Type Money
    Transferable  0 
    Image scribe_ancillary.tga
    ExcludeCultures mesoamerican
    Description merchant_clerk_desc
    EffectsDescription merchant_clerk_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary military_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries siege_engineer
    Description military_engineer_desc
    EffectsDescription military_engineer_effects_desc
    Effect SiegeAttack  2 
    Effect SiegeEngineering  50 

;------------------------------------------
Ancillary money_counter
    Type Money
    Transferable  0 
    Image court_servant.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description money_counter_desc
    EffectsDescription money_counter_effects_desc
    Effect Trading  5 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary monk
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    ExcludedAncillaries royal_seminarian, choir_boy
    ExcludeCultures mesoamerican
    Description monk_desc
    EffectsDescription monk_effects_desc
    Effect Piety  1 
    Effect Purity -1 

;------------------------------------------
Ancillary musician
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    Description musician_desc
    EffectsDescription musician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  2 

;------------------------------------------
Ancillary naval_gunner
    Type Naval
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_gunner_desc
    EffectsDescription naval_gunner_effects_desc
    Effect NavalCommand  2 

;------------------------------------------
Ancillary naval_navigator
    Type Naval
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_navigator_desc
    EffectsDescription naval_navigator_effects_desc
    Effect NavalCommand  1 
    Effect MovementPoints  2 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary naive_knight
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries zealous_disciple
    ExcludeCultures mesoamerican, middle_eastern
    Description naive_knight_desc
    EffectsDescription naive_knight_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary nosy_mother
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description nosy_mother_desc
    EffectsDescription nosy_mother_effects_desc
    Effect Authority -1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary nun
    Type Religion
    Transferable  0 
    Image religious_nun.tga
    ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
    Description nun_desc
    EffectsDescription nun_effects_desc
    Effect Piety  1 
    Effect Violence -1 

;------------------------------------------
Ancillary obsessed_suitor
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    Description obsessed_suitor_desc
    EffectsDescription obsessed_suitor_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity -2 

;------------------------------------------
Ancillary ordinance_master
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludeCultures mesoamerican
    Description ordinance_master_desc
    EffectsDescription ordinance_master_effects_desc
    Effect GunpowderCommand  1 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary overseer
    Type Money
    Transferable  0 
    Image court_noble.tga
    Description overseer_desc
    EffectsDescription overseer_effects_desc
    Effect Construction  1 
    Effect Farming  1 
    Effect Mining  1 

;------------------------------------------
Ancillary paladin
    Type Military
    Transferable  0 
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description paladin_desc
    EffectsDescription paladin_effects_desc
    Effect PersonalSecurity  1 
    Effect Purity  1 
    Effect Violence  1 

;------------------------------------------
Ancillary pet_bloodhound
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    ExcludeCultures mesoamerican
    Description pet_bloodhound_desc
    EffectsDescription pet_bloodhound_effects_desc
    Effect Subterfuge  2 
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary pet_guarddog
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    Description pet_guarddog_desc
    EffectsDescription pet_guarddog_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary pet_monkey
    Type Pet
    Transferable  0 
    Image animals_monkey.tga
    Description pet_monkey_desc
    EffectsDescription pet_monkey_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary physician
    Type Health
    Transferable  0 
    Image court_noble.tga
    Description physician_desc
    EffectsDescription physician_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary pickpocket
    Type Security
    Transferable  0 
    Image espionage.tga
    Description pickpocket_desc
    EffectsDescription pickpocket_effects_desc
    Effect Subterfuge  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary poisoner
    Type Security
    Transferable  0 
    Image academic_alchemist.tga
    ExcludeCultures northern_european, mesoamerican
    Description poisoner_desc
    EffectsDescription poisoner_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary priest
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    Description priest_desc
    EffectsDescription priest_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary quartermaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludeCultures mesoamerican
    Description quartermaster_desc
    EffectsDescription quartermaster_effects_desc
    Effect MovementPoints  3 
    Effect Looting   5 

;------------------------------------------
Ancillary royal_escort
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description royal_escort_desc
    EffectsDescription royal_escort_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary royal_seminarian
    Type Religion
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries monk, choir_boy
    ExcludeCultures mesoamerican
    Description royal_seminarian_desc
    EffectsDescription royal_seminarian_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 

;------------------------------------------
Ancillary runner
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    ExcludeCultures northern_european, middle_eastern, mesoamerican
    Description runner_desc
    EffectsDescription runner_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary scout
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    ExcludeCultures mesoamerican
    Description scout_desc
    EffectsDescription scout_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary scribe_ancillary
    Type Academic
    Transferable  0 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description scribe_ancillary_desc
    EffectsDescription scribe_ancillary_effects_desc
    Effect Authority  1 
    Effect Trading  10 

;------------------------------------------
Ancillary secret_love
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries smothering_bodyguard
    ExcludeCultures mesoamerican, middle_eastern
    Description secret_love_desc
    EffectsDescription secret_love_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary shieldbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries swordbearer
    ExcludeCultures southern_european, mesoamerican
    Description shieldbearer_desc
    EffectsDescription shieldbearer_effects_desc
    Effect TroopMorale -1 
    Effect HitPoints  2 

;------------------------------------------
Ancillary shipwright
    Type Naval
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description shipwright_desc
    EffectsDescription shipwright_effects_desc
    Effect NavalCommand  1 

;------------------------------------------
Ancillary siege_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries military_engineer
    ExcludeCultures mesoamerican
    Description siege_engineer_desc
    EffectsDescription siege_engineer_effects_desc
    Effect SiegeAttack  1 
    Effect SiegeEngineering  60 

;------------------------------------------
Ancillary slaver
    Type Money
    Transferable  0 
    Image court_eunuch.tga
    ExcludeCultures mesoamerican
    Description slaver_desc
    EffectsDescription slaver_effects_desc
    Effect Trading  15 

;------------------------------------------
Ancillary smothering_bodyguard
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    ExcludedAncillaries secret_love
    ExcludeCultures mesoamerican
    Description smothering_bodyguard_desc
    EffectsDescription smothering_bodyguard_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity  3 

;------------------------------------------
Ancillary soothsayer
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludeCultures mesoamerican
    Description soothsayer_desc
    EffectsDescription soothsayer_effects_desc
    Effect TroopMorale  2 

;------------------------------------------
Ancillary spyglass
    Type Item
    Transferable  1 
    Image item_spyglass.tga
    ExcludeCultures mesoamerican
    Description spyglass_desc
    EffectsDescription spyglass_effects_desc
    Effect LineOfSight  2 

;------------------------------------------
Ancillary spymaster
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures northern_european, mesoamerican
    Description spymaster_desc
    EffectsDescription spymaster_effects_desc
    Effect Command  1 
    Effect PublicSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary strapping_stallion
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description strapping_stallion_desc
    EffectsDescription strapping_stallion_effects_desc
    Effect MovementPoints  2 

;------------------------------------------
Ancillary stunning_handmaiden
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description stunning_handmaiden_desc
    EffectsDescription stunning_handmaiden_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary swift_steed
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description swift_steed_desc
    EffectsDescription swift_steed_effects_desc
    Effect MovementPoints  3 
    Effect Health  1 

;------------------------------------------
Ancillary swiss_guard
    Type Military
    Transferable  0 
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description swiss_guard_desc
    EffectsDescription swiss_guard_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary swordbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries shieldbearer, veteran_warrior
    ExcludeCultures mesoamerican
    Description swordbearer_desc
    EffectsDescription swordbearer_effects_desc
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary tax_farmer
    Type Money
    Transferable  0 
    Image civil_admin.tga
    ExcludedAncillaries treasurer
    ExcludeCultures mesoamerican
    Description tax_farmer_desc
    EffectsDescription tax_farmer_effects_desc
    Effect LocalPopularity -1 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary the_lemegeton
    Type Magic
    Transferable  0 
    Image item_book.tga
    ExcludeCultures mesoamerican
    Description the_lemegeton_desc
    EffectsDescription the_lemegeton_effects_desc
    Effect Magic  2 

;------------------------------------------
Ancillary torturer
    Type Court
    Transferable  0 
    Image court_executioner.tga
    ExcludeCultures mesoamerican
    Description torturer_desc
    EffectsDescription torturer_effects_desc
    Effect Chivalry -3 
    Effect Authority  1 
    Effect PublicSecurity  2 
    Effect Unrest  1 
    Effect Law  3 

;------------------------------------------
Ancillary translator
    Type Diplomacy
    Transferable  1 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description translator_desc
    EffectsDescription translator_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary treasurer
    Type Money
    Transferable  1 
    Image civil_admin.tga
    ExcludedAncillaries tax_farmer
    ExcludeCultures northern_european, mesoamerican
    Description treasurer_desc
    EffectsDescription treasurer_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary trick_abacus
    Type Item
    Transferable  1 
    Image item_abacus.tga
    ExcludeCultures mesoamerican
    Description trick_abacus_desc
    EffectsDescription trick_abacus_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary trusty_steed
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description trusty_steed_desc
    EffectsDescription trusty_steed_effects_desc
    Effect MovementPoints  1 
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary tutor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    ExcludedAncillaries mathematician
    ExcludeCultures mesoamerican
    Description tutor_desc
    EffectsDescription tutor_effects_desc
    Effect Piety  1 
    Effect Trading  5 

;------------------------------------------
Ancillary veteran_warrior
    Type Military
    Transferable  0 
    Image warrior_berserker.tga
    ExcludedAncillaries swordbearer
    ExcludeCultures mesoamerican
    Description veteran_warrior_desc
    EffectsDescription veteran_warrior_effects_desc
    Effect PersonalSecurity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary witch_hunter
    Type Security
    Transferable  0 
    Image religious_inquisitor.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description witch_hunter_desc
    EffectsDescription witch_hunter_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy -1 

;------------------------------------------
Ancillary yappy_little_dog
    Type Pet
    Transferable  0 
    Image animals_yappylittledog.tga
    ExcludeCultures mesoamerican
    Description yappy_little_dog_desc
    EffectsDescription yappy_little_dog_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary zealous_disciple
    Type Security
    Transferable  0 
    Image item_disguise.tga
    ExcludedAncillaries naive_knight
    ExcludeCultures mesoamerican
    Description zealous_disciple_desc
    EffectsDescription zealous_disciple_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary shard_of_the_true_cross
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description shard_of_the_true_cross_desc
    EffectsDescription shard_of_the_true_cross_effects_desc
    Effect Piety  2 
    Effect Command  1 

;------------------------------------------
Ancillary holy_lance
    Type Relic
    Transferable  1 
    Image relic_theholylance.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_lance_desc
    EffectsDescription holy_lance_effects_desc
    Effect Piety  1 
    Effect Command  2 

;------------------------------------------
Ancillary holy_grail
    Type Relic
    Transferable  1 
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_grail_desc
    EffectsDescription holy_grail_effects_desc
    Effect Piety  2 
    Effect HitPoints  5 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary iron_crown_of_lombardy
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description iron_crown_of_lombardy_desc
    EffectsDescription iron_crown_of_lombardy_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary bridle_of_constantine
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description bridle_of_constantine_desc
    EffectsDescription bridle_of_constantine_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary holy_chalice
    Type Relic
    Transferable  1 
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_chalice_desc
    EffectsDescription holy_chalice_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary veil_of_veronica
    Type Relic
    Transferable  1 
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description veil_of_veronica_desc
    EffectsDescription veil_of_veronica_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary icon_not_made_by_hands
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description icon_not_made_by_hands_desc
    EffectsDescription icon_not_made_by_hands_effects_desc
    Effect Piety  1 
    Effect Health  1 

;------------------------------------------
Ancillary holy_prepuce
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_prepuce_desc
    EffectsDescription holy_prepuce_effects_desc
    Effect Piety  1 
    Effect Fertility  1 

;------------------------------------------
Ancillary crown_of_thorns
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description crown_of_thorns_desc
    EffectsDescription crown_of_thorns_effects_desc
    Effect Piety  2 
    Effect Command  1 

;------------------------------------------
Ancillary holy_shroud
    Type Relic
    Transferable  1 
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_shroud_desc
    EffectsDescription holy_shroud_effects_desc
    Effect Piety  1 
    Effect SiegeDefence  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary ark_of_the_covenant
    Type Relic
    Transferable  1 
    Image relic_arcofthecovenant.tga
    ExcludeCultures mesoamerican
    Description ark_of_the_covenant_desc
    EffectsDescription ark_of_the_covenant_effects_desc
    Effect Chivalry -2 
    Effect Command  1 

;------------------------------------------
Ancillary seal_of_solomon
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures mesoamerican
    Description seal_of_solomon_desc
    EffectsDescription seal_of_solomon_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary hair_from_mohammeds_beard
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description hair_from_mohammeds_beard_desc
    EffectsDescription hair_from_mohammeds_beard_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary mohammeds_footprint
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description mohammeds_footprint_desc
    EffectsDescription mohammeds_footprint_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary holy_mantle
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_mantle_desc
    EffectsDescription holy_mantle_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary tooth_of_mohammed
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description tooth_of_mohammed_desc
    EffectsDescription tooth_of_mohammed_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary key_to_holy_kaaba
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description key_to_holy_kaaba_desc
    EffectsDescription key_to_holy_kaaba_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary lock_of_kaaba
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description lock_of_kaaba_desc
    EffectsDescription lock_of_kaaba_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary sword_of_mohammed
    Type Relic
    Transferable  1 
    Image item_sword.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description sword_of_mohammed_desc
    EffectsDescription sword_of_mohammed_effects_desc
    Effect Piety  1 
    Effect Command  2 

;------------------------------------------
Ancillary fragment_of_the_black_stone
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description fragment_of_the_black_stone_desc
    EffectsDescription fragment_of_the_black_stone_effects_desc
    Effect Piety  3 

;------------------------------------------
Ancillary holy_quran
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_quran_desc
    EffectsDescription holy_quran_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary soil_from_mohammeds_grave
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description soil_from_mohammeds_grave_desc
    EffectsDescription soil_from_mohammeds_grave_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary standard_of_mohammed
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description standard_of_mohammed_desc
    EffectsDescription standard_of_mohammed_effects_desc
    Effect Piety  1 
    Effect Command  1 

;------------------------------------------
Ancillary chevalier_de_bayard
    Type Military
    Transferable  0 
    Image chevalier.tga
    Unique
    ExcludeCultures middle_eastern, greek
    Description chevalier_de_bayard_desc
    EffectsDescription chevalier_de_bayard_effects_desc
    Effect Chivalry  2 
    Effect Piety  2 
    Effect Command  2 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary amerigo_vespucci
    Type Academic
    Transferable  0 
    Image vespucci.tga
    Unique
    Description amerigo_vespucci_desc
    EffectsDescription amerigo_vespucci_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  3 
    Effect Trading  10 

;------------------------------------------
Ancillary martin_luther
    Type Religion
    Transferable  0 
    Image martin_luther.tga
    Unique
    Description martin_luther_desc
    EffectsDescription martin_luther_effects_desc
    Effect Piety  2 
    Effect Unrest -2 

;------------------------------------------
Ancillary paracelsus
    Type Magic
    Transferable  0 
    Image paracelsus.tga
    Unique
    Description paracelsus_desc
    EffectsDescription paracelsus_effects_desc
    Effect HitPoints  4 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary johannes_faustes
    Type Magic
    Transferable  0 
    Image faustus.tga
    Unique
    Description johannes_faustes_desc
    EffectsDescription johannes_faustes_effects_desc
    Effect Chivalry -2 
    Effect Piety -2 
    Effect Fertility  2 
    Effect HitPoints  4 

;------------------------------------------
Ancillary aldus_manutius
    Type Academic
    Transferable  0 
    Image aldus.tga
    Unique
    Description aldus_manutius_desc
    EffectsDescription aldus_manutius_effects_desc
    Effect Trading  20 
    Effect Squalor -2 

;------------------------------------------
Ancillary raphael
    Type Entertain
    Transferable  0 
    Image raphael.tga
    Unique
    Description raphael_desc
    EffectsDescription raphael_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -3 

;------------------------------------------
Ancillary michaelangelo
    Type Entertain
    Transferable  0 
    Image michaelangelo.tga
    Unique
    Description michaelangelo_desc
    EffectsDescription michaelangelo_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -3 

;------------------------------------------
Ancillary machiavelli
    Type Academic
    Transferable  0 
    Image machiavelli.tga
    Unique
    Description machiavelli_desc
    EffectsDescription machiavelli_effects_desc
    Effect Command  1 
    Effect Authority  1 
    Effect Squalor -1 
    Effect Unrest -1 

;------------------------------------------
Ancillary guicciardini
    Type Academic
    Transferable  0 
    Image guicciardini.tga
    Unique
    Description guicciardini_desc
    EffectsDescription guicciardini_effects_desc
    Effect Authority  1  
    Effect Unrest -1 

;------------------------------------------
Ancillary vasco_de_gama
    Type Money
    Transferable  0 
    Image civil_master.tga
    Unique
    Description vasco_de_gama_desc
    EffectsDescription vasco_de_gama_effects_desc
    Effect MovementPoints  3 
    Effect Trading  10 


;------------------------------------------------------------------------------
;------------------------------ Christian Titles ------------------------------
;------------------------------------------------------------------------------
;------------------------------------------
Ancillary titel_chambery
	Type Politics
	Transferable  0
	Image titel_chambery.tga
	Description titel_chambery_desc
	EffectsDescription titel_chambery_effects_desc
	Effect TaxCollection 2
	Effect Piety 2
	Effect Law 1
	
;------------------------------------------
Ancillary titel_cavtat
	Type Politics
	Transferable  0
	Image titel_cavtat.tga
	Description titel_cavtat_desc
	EffectsDescription titel_cavtat_effects_desc
	Effect Trading 4
	Effect TaxCollection 7
	Effect Unrest 1
	Effect PersonalSecurity -1
	
;------------------------------------------
Ancillary titel_eisenberg
	Type Politics
	Transferable  0
	Image titel_eisenberg.tga
	Description titel_eisenberg_desc
	EffectsDescription titel_eisenberg_effects_desc
	Effect Command 1
	Effect TaxCollection 3
	Effect Unrest 1
	
;------------------------------------------
Ancillary titel_papa
	Type Politics
	Transferable  0
	Image titel_papa.tga
	Description titel_papa_desc
	EffectsDescription titel_papa_effects_desc
	Effect Command 2
	Effect Piety 2
	Effect Law 1
	
;------------------------------------------
Ancillary titel_raab
	Type Politics
	Transferable  0
	Image titel_raab.tga
	Description titel_raab_desc
	EffectsDescription titel_raab_effects_desc
	Effect Command 2
	Effect TroopMorale 1
	Effect Law 1
	
;------------------------------------------
Ancillary titel_virovitica
	Type Politics
	Transferable  0
	Image titel_virovitica.tga
	Description titel_virovitica_desc
	EffectsDescription titel_virovitica_effects_desc
	Effect Command 1 
	Effect TaxCollection 4
	Effect LocalPopularity -1
	
;------------------------------------------
Ancillary titel_montechiarugolo
	Type Politics
	Transferable  0
	Image titel_montechiarugolo.tga
	Description titel_montechiarugolo_desc
	EffectsDescription titel_montechiarugolo_effects_desc
	Effect Command 1 
	Effect TaxCollection 4
	Effect LocalPopularity -1
	
;------------------------------------------
Ancillary titel_mirandola
	Type Politics
	Transferable  0
	Image titel_mirandola.tga
	Description titel_mirandola_desc
	EffectsDescription titel_mirandola_effects_desc
	Effect Command 2
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_kempten
	Type Politics
	Transferable  0
	Image titel_kempten.tga
	Description titel_kempten_desc
	EffectsDescription titel_kempten_effects_desc
	Effect Trading 3
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_faenza
	Type Politics
	Transferable  0
	Image titel_faenza.tga
	Description titel_faenza_desc
	EffectsDescription titel_faenza_effects_desc
	Effect Law 1
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_sinigaglia
	Type Politics
	Transferable  0
	Image titel_sinigaglia.tga
	Description titel_sinigaglia_desc
	EffectsDescription titel_sinigaglia_effects_desc
	Effect TaxCollection 5
	Effect Unrest 1
	Effect Loyalty 1
    
;------------------------------------------
Ancillary titel_kelibia
    Type Politics
    Transferable  0
    Image titel_kelibia.tga
    Description titel_kelibia_desc
    EffectsDescription titel_kelibia_effects_desc
    Effect TaxCollection 7
    Effect Unrest 1
	
;------------------------------------------
Ancillary titel_biserta
	Type Politics
	Transferable  0
	Image titel_biserta.tga
	Description titel_kelibia_desc
	EffectsDescription titel_kelibia_effects_desc
	Effect TaxCollection 7
	Effect Unrest 1
	
;------------------------------------------
Ancillary titel_freising
	Type Politics
	Transferable  0
	Image titel_freising.tga
	Description titel_freising_desc
	EffectsDescription titel_freising_effects_desc
	Effect Trading 5
	Effect LocalPopularity 1
	
;------------------------------------------
Ancillary titel_salins
	Type Politics
	Transferable  0
	Image titel_udine.tga
	Description titel_salins_desc
	EffectsDescription titel_salins_effects_desc
	Effect Trading 5
	Effect Mining 10
	
;------------------------------------------
Ancillary titel_udine
	Type Politics
	Transferable  0
	Image titel_udine.tga
	Description titel_udine_desc
	EffectsDescription titel_udine_effects_desc
	Effect LocalPopularity -1
	Effect Unrest 1
	Effect TaxCollection 10
	
;------------------------------------------
Ancillary titel_gastein
	Type Politics
	Transferable  0
	Image titel_gastein.tga
	Description titel_gastein_desc
	EffectsDescription titel_gastein_effects_desc
	Effect LocalPopularity -2
	Effect Mining 10
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_turin
	Type Politics
	Transferable  0
	Image titel_turin.tga
	Description titel_turin_desc
	EffectsDescription titel_turin_effects_desc
	Effect TroopMorale 2
	Effect Command 3
	Effect Unrest 2
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_aosta
	Type Politics
	Transferable  0
	Image titel_aosta.tga
	Description titel_aosta_desc
	EffectsDescription titel_aosta_effects_desc
	Effect Loyalty -2
	Effect Command 2
	Effect PersonalSecurity 2
	
;------------------------------------------
Ancillary titel_nuoro
	Type Politics
	Transferable  0
	Image titel_nuoro.tga
	Description titel_nuoro_desc
	EffectsDescription titel_nuoro_effects_desc
	Effect Loyalty 1
	Effect Trading 4 
	Effect Unrest 1
	
;------------------------------------------
Ancillary titel_novara
	Type Politics
	Transferable  0
	Image titel_novara.tga
	Description titel_novara_desc
	EffectsDescription titel_novara_effects_desc
	Effect Loyalty 1
	Effect Trading 3 
	Effect Law 1
	
;------------------------------------------
Ancillary titel_livorno
	Type Politics
	Transferable  0
	Image titel_livorno.tga
	Description titel_livorno_desc
	EffectsDescription titel_livorno_effects_desc
	Effect Loyalty 1
	Effect Trading 5 
	Effect TaxCollection 5 
	Effect Unrest 2 
	
;------------------------------------------
Ancillary titel_gimignano
	Type Politics
	Transferable  0
	Image titel_gimignano.tga
	Description titel_gimignano_desc
	EffectsDescription titel_gimignano_effects_desc
	Effect Loyalty 1
	Effect Trading 4
	
;------------------------------------------
Ancillary titel_barcelonnette
	Type Politics
	Transferable  0
	Image titel_barcelonnette.tga
	Description titel_barcelonnette_desc
	EffectsDescription titel_barcelonnette_effects_desc
	Effect Loyalty -1
	Effect TaxCollection 7
	
;------------------------------------------
Ancillary titel_mondovi
	Type Politics
	Transferable  0
	Image titel_mondovi.tga
	Description titel_mondovi_desc
	EffectsDescription titel_mondovi_effects_desc
	Effect Loyalty 1
	Effect Law 1
	
;------------------------------------------
Ancillary titel_mompelgard
	Type Politics
	Transferable  0
	Image titel_mompelgard.tga
	Description titel_mompelgard_desc
	EffectsDescription titel_mompelgard_effects_desc
	Effect Command 1
	Effect TaxCollection 6 
	Effect Law 1
	
;------------------------------------------
Ancillary titel_camerino
	Type Politics
	Transferable  0
	Image titel_camerino.tga
	Description titel_camerino_desc
	EffectsDescription titel_camerino_effects_desc
	Effect Loyalty -1
	Effect Trading 5 
	Effect TaxCollection 5 
	Effect Law 1
	
;------------------------------------------
Ancillary titel_alessandria
	Type Politics
	Transferable  0
	Image titel_alessandria.tga
	Description titel_alessandria_desc
	EffectsDescription titel_alessandria_effects_desc
	Effect Law 1
	Effect TaxCollection 3
	
;------------------------------------------
Ancillary titel_piacenza
	Type Politics
	Transferable  0
	Image titel_piacenza.tga
	Description titel_piacenza_desc
	EffectsDescription titel_piacenza_effects_desc
	Effect Law 1
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_urbino
	Type Politics
	Transferable  0
	Image titel_urbino.tga
	Description titel_urbino_desc
	EffectsDescription titel_urbino_effects_desc
	Effect TaxCollection 10
	Effect Loyalty -2
	Effect TroopMorale 2 
	Effect Command 3
	
;------------------------------------------
Ancillary titel_montepulciano
	Type Politics
	Transferable  0
	Image titel_montepulciano.tga
	Description titel_montepulciano_desc
	EffectsDescription titel_montepulciano_effects_desc
	Effect TaxCollection 3
	Effect Trading 3
	
;------------------------------------------
Ancillary titel_terranova
	Type Politics
	Transferable  0
	Image titel_terranova.tga
	Description titel_terranova_desc
	EffectsDescription titel_terranova_effects_desc
	Effect TaxCollection 3
	Effect Unrest 1
	
;------------------------------------------
Ancillary titel_marsala
	Type Politics
	Transferable  0
	Image titel_marsala.tga
	Description titel_marsala_desc
	EffectsDescription titel_marsala_effects_desc
	Effect Law 1
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_pantelleria
	Type Politics
	Transferable  0
	Image titel_pantelleria.tga
	Description titel_pantelleria_desc
	EffectsDescription titel_pantelleria_effects_desc
	Effect Law 1
	Effect Trading 6
	
;------------------------------------------
Ancillary titel_brindisi
	Type Politics
	Transferable  0
	Image titel_capua.tga
	Description titel_brindisi_desc
	EffectsDescription titel_brindisi_effects_desc
	Effect Law 1
	Effect Loyalty 1
	
;------------------------------------------
Ancillary titel_capua
	Type Politics
	Transferable  0
	Image titel_capua.tga
	Description titel_capua_desc
	EffectsDescription titel_capua_effects_desc
	Effect LocalPopularity 2
	Effect Trading 7
	
;------------------------------------------
Ancillary titel_pontecorvo
	Type Politics
	Transferable  0
	Image titel_pontecorvo.tga
	Description titel_pontecorvo_desc
	EffectsDescription titel_pontecorvo_effects_desc
	Effect LocalPopularity 1
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_aquila
	Type Politics
	Transferable  0
	Image titel_aquila.tga
	Description titel_aquila_desc
	EffectsDescription titel_aquila_effects_desc
	Effect LocalPopularity 1
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_drijeva
	Type Politics
	Transferable  0
	Image titel_drijeva.tga
	Description titel_drijeva_desc
	EffectsDescription titel_drijeva_effects_desc
	Effect LocalPopularity 2
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_pago
	Type Politics
	Transferable  0
	Image titel_pago.tga
	Description titel_pago_desc
	EffectsDescription titel_pago_effects_desc
	Effect LocalPopularity 2
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_brixen
	Type Politics
	Transferable  0
	Image titel_brixen.tga
	Description titel_brixen_desc
	EffectsDescription titel_brixen_effects_desc
	Effect LocalPopularity 1
	Effect TaxCollection 5
	
;------------------------------------------
Ancillary titel_aeolian_islands
	Type Politics
	Transferable  0
	Image titel_lipari.tga
	Description titel_aeolian_islands_desc
	EffectsDescription titel_aeolian_islands_effects_desc
	Effect Loyalty 1
	Effect Trading 5
	
;------------------------------------------
Ancillary titel_mljet
	Type Politics
	Transferable  0
	Image titel_mljet.tga
	Description titel_mljet_desc
	EffectsDescription titel_mljet_effects_desc
	Effect Loyalty 1
	Effect LineOfSight 2 
	Effect Law 2

;------------------------------------------
Ancillary titel_banjaluka
	Type Politics
	Transferable  0
	Image titel_banjaluka.tga
	Description titel_banjaluka_desc
	EffectsDescription titel_banjaluka_effects_desc 
	Effect Law 1
	Effect TaxCollection 3 
	
;------------------------------------------
Ancillary titel_severin
	Type Politics
	Transferable  0
	Image titel_karlstadt.tga
	Description titel_severin_desc
	EffectsDescription titel_severin_effects_desc
	Effect Loyalty 1
	Effect Mining 10 
	Effect Law 2

;------------------------------------------
Ancillary titel_adelsberg
	Type Politics
	Transferable  0
	Image titel_adelsberg.tga
	Description titel_adelsberg_desc
	EffectsDescription titel_adelsberg_effects_desc
	Effect TaxCollection 5
	Effect LocalPopularity 1

;------------------------------------------
Ancillary titel_bellinzona
	Type Politics
	Transferable  0
	Image titel_bellinzona.tga
	Description titel_bellinzona_desc
	EffectsDescription titel_bellinzona_effects_desc
	Effect Trading 5
	Effect LocalPopularity 2
	
;------------------------------------------
Ancillary titel_neuenburg
	Type Politics
	Transferable  0
	Image titel_neuenburg.tga
	Description titel_neuenburg_desc
	EffectsDescription titel_neuenburg_effects_desc
	Effect TaxCollection 6
	Effect Law 1
	Effect TroopMorale 1 
	
;------------------------------------------
Ancillary titel_basel
    Type Politics
    Transferable  0 
    Image titel_basel.tga
    Description titel_basel_desc
    EffectsDescription titel_basel_effects_desc
    Effect Trading 5
    Effect LocalPopularity  2
	
;------------------------------------------
Ancillary titel_st_gallen
    Type Politics
    Transferable  0 
    Image titel_gallen.tga
    Description titel_st_gallen_desc
    EffectsDescription titel_st_gallen_effects_desc
    Effect Trading 5
    Effect LocalPopularity  2
	
;------------------------------------------
Ancillary titel_susa
    Type Politics
    Transferable  0 
    Image titel_susa.tga
    Description titel_susa_desc
    EffectsDescription titel_susa_effects_desc
    Effect Farming  3
    Effect LocalPopularity  2
	
;------------------------------------------
Ancillary titel_die
    Type Politics
    Transferable  0 
    Image titel_die.tga
    Description titel_die_desc
    EffectsDescription titel_die_effects_desc
    Effect Trading 5
    Effect LocalPopularity  2
	
;------------------------------------------
Ancillary titel_aix
    Type Politics
    Transferable  0 
    Image titel_aix.tga
    Description titel_aix_desc
    EffectsDescription titel_aix_effects_desc
    Effect Trading 5
    Effect LocalPopularity  2
	
;------------------------------------------
Ancillary titel_trebinje
    Type Politics
    Transferable  0 
    Image titel_trebinje.tga
    Description titel_trebinje_desc
    EffectsDescription titel_trebinje_effects_desc
    Effect Farming  3
    Effect LocalPopularity  2

;------------------------------------------
Ancillary titel_civitavecchia
    Type Politics
    Transferable  0 
    Image titel_civitavecchia.tga
    Description titel_civitavecchia_desc
    EffectsDescription titel_civitavecchia_effects_desc
    Effect Law  3
    Effect Trading  3
    Effect LocalPopularity  1

;------------------------------------------
Ancillary titel_cremona
    Type Politics
    Transferable  0 
    Image titel_cremona.tga
    Description titel_cremona_desc
    EffectsDescription titel_cremona_effects_desc
    Effect Law  3
    Effect TrainingUnits  2
    Effect LocalPopularity  1

;------------------------------------------
Ancillary titel_rovigo
    Type Politics
    Transferable  0 
    Image titel_rovigo.tga
    Description titel_rovigo_desc
    EffectsDescription titel_rovigo_effects_desc
    Effect Farming  3
    Effect LocalPopularity  2

;------------------------------------------
Ancillary titel_ston
    Type Politics
    Transferable  0 
    Image titel_ston.tga
    Description titel_ston_desc
    EffectsDescription titel_ston_effects_desc
    Effect LocalPopularity  2
    Effect Trading  5 

;------------------------------------------
Ancillary titel_massa
    Type Politics
    Transferable  0 
    Image titel_massa.tga
    Description titel_massa_desc
    EffectsDescription titel_massa_effects_desc
    Effect Law  2
    Effect Loyalty  1
    Effect Piety 3

;------------------------------------------
Ancillary titel_linz
    Type Politics
    Transferable  0 
    Image titel_linz.tga
    Description titel_linz_desc
    EffectsDescription titel_linz_effects_desc
    Effect Law  2
    Effect Loyalty  1
    Effect Mining 10

;------------------------------------------
Ancillary titel_chalon
    Type Politics
    Transferable  0 
    Image titel_chalon.tga
    Description titel_chalon_desc
    EffectsDescription titel_chalon_effects_desc
    Effect Law  2
    Effect LocalPopularity  1

;------------------------------------------
Ancillary titel_toulon
    Type Politics
    Transferable  0 
    Image titel_toulon.tga
    Description titel_toulon_desc
    EffectsDescription titel_toulon_effects_desc
    Effect LocalPopularity  2
    Effect Trading  5 
    Effect Defence 1
;------------------------------------------
Ancillary titel_bregenz
    Type Politics
    Transferable  0 
    Image titel_bregens.tga
    Description titel_bregenz_desc
    EffectsDescription titel_bregenz_effects_desc
    Effect LocalPopularity  2
    Effect Construction  5
;------------------------------------------
Ancillary titel_krk
    Type Politics
    Transferable  0 
    Image titel_krk.tga
    Description titel_krk_desc
    EffectsDescription titel_krk_effects_desc
    Effect LocalPopularity  2
    Effect Trading  5 
;------------------------------------------
Ancillary titel_nancy
    Type Politics
    Transferable  0 
    Image titel_nancy.tga
    Description titel_nancy_desc
    EffectsDescription titel_nancy_effects_desc
    Effect Loyalty  2
    Effect Construction  5 
;------------------------------------------
Ancillary titel_strassburg
    Type Politics
    Transferable  0 
    Image titel_strassburg.tga
    Description titel_strassburg_desc
    EffectsDescription titel_strassburg_effects_desc
    Effect LocalPopularity  2
    Effect Trading  5
;------------------------------------------
Ancillary titel_baden
    Type Politics
    Transferable  0 
    Image titel_baden.tga
    Description titel_baden_desc
    EffectsDescription titel_baden_effects_desc
    Effect LocalPopularity  1
    Effect Law  1
    Effect LineOfSight  1
;------------------------------------------
Ancillary titel_stuttgart
    Type Politics
    Transferable  0 
    Image titel_stuttgart.tga
    Description titel_stuttgart_desc
    EffectsDescription titel_stuttgart_effects_desc
    Effect Authority  1
    Effect Command  1
    Effect Farming  1
;------------------------------------------
Ancillary titel_ulm
    Type Politics
    Transferable  0 
    Image titel_ulm.tga
    Description titel_ulm_desc
    EffectsDescription titel_ulm_effects_desc
    Effect Loyalty  1
    Effect TroopMorale  1
    Effect InfantryCommand  1
;------------------------------------------
Ancillary titel_rottweil
    Type Politics
    Transferable  0 
    Image titel_rottweil.tga
    Description titel_rottweil_desc
    EffectsDescription titel_rottweil_effects_desc
    Effect Law  2
    Effect LocalPopularity  1

;------------------------------------------
Ancillary titel_cosenza
    Type Politics
    Transferable  0 
    Image titel_cosenza.tga
    Description titel_cosenza_desc
    EffectsDescription titel_cosenza_effects_desc
    Effect Loyalty  1
    Effect Law  2

;------------------------------------------
Ancillary titel_ferrara
    Type Politics
    Transferable  0 
    Image titel_ferrara.tga
    Description titel_ferrara_desc
    EffectsDescription titel_ferrara_effects_desc
    Effect Loyalty  1
    Effect Law  1 
;------------------------------------------
Ancillary titel_padua
    Type Politics
    Transferable  0 
    Image titel_padua.tga
    Description titel_padua_desc
    EffectsDescription titel_padua_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_treviso
    Type Politics
    Transferable  0 
    Image titel_treviso.tga
    Description titel_treviso_desc
    EffectsDescription titel_treviso_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_grosseto
    Type Politics
    Transferable  0 
    Image titel_grosseto.tga
    Description titel_grosseto_desc
    EffectsDescription titel_grosseto_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_mantua
    Type Politics
    Transferable  0 
    Image titel_mantua.tga
    Description titel_mantua_desc
    EffectsDescription titel_mantua_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary titel_modena
    Type Politics
    Transferable  0 
    Image titel_modena.tga
    Description titel_modena_desc
    EffectsDescription titel_modena_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary titel_lucca
    Type Politics
    Transferable  0 
    Image titel_lucca.tga
    Description titel_lucca_desc
    EffectsDescription titel_lucca_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1
    Effect Trading 5

;------------------------------------------
Ancillary titel_lucca_m
    Type Relic
    Transferable  0 
    Image titel_lucca.tga
    Description titel_lucca_m_desc
    EffectsDescription titel_lucca_m_effects_desc
    Effect Authority  1
    Effect Command 2
    Effect Trading 5 

;------------------------------------------
Ancillary titel_guastalla
    Type Politics
    Transferable  0 
    Image titel_guastalla.tga
    Description titel_guastalla_desc
    EffectsDescription titel_guastalla_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_fermo
    Type Politics
    Transferable  0 
    Image titel_fermo.tga
    Description titel_fermo_desc
    EffectsDescription titel_fermo_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_pula
    Type Politics
    Transferable  0 
    Image titel_carpo.tga
    Description titel_pula_desc
    EffectsDescription titel_pula_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_fivizanno
    Type Politics
    Transferable  0 
    Image titel_fivizanno.tga
    Description titel_fivizanno_desc
    EffectsDescription titel_fivizanno_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_pavia
    Type Politics
    Transferable  0 
    Image titel_pavia.tga
    Description titel_pavia_desc
    EffectsDescription titel_pavia_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_fiume
    Type Politics
    Transferable  0 
    Image titel_fiume.tga
    Description titel_fiume_desc
    EffectsDescription titel_fiume_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_rimini
    Type Politics
    Transferable  0 
    Image titel_rimini.tga
    Description titel_rimini_desc
    EffectsDescription titel_rimini_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_portoferraio
    Type Politics
    Transferable  0 
    Image titel_portoferraio.tga
    Description titel_portoferraio_desc
    EffectsDescription titel_portoferraio_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary titel_piombino
    Type Politics
    Transferable  0 
    Image titel_piombino.tga
    Description titel_piombino_desc
    EffectsDescription titel_piombino_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1
    Effect TaxCollection  5

;------------------------------------------
Ancillary titel_volterra
    Type Politics
    Transferable  0 
    Image titel_volterra.tga
    Description titel_volterra_desc
    EffectsDescription titel_volterra_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_forli
    Type Politics
    Transferable  0 
    Image titel_forli.tga
    Description titel_forli_desc
    EffectsDescription titel_forli_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity  1  

;------------------------------------------
Ancillary titel_arezzo
    Type Politics
    Transferable  0 
    Image titel_arezzo.tga
    Description titel_arezzo_desc
    EffectsDescription titel_arezzo_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_noli
    Type Politics
    Transferable  0 
    Image titel_noli.tga
    Description titel_noli_desc
    EffectsDescription titel_noli_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1
    Effect Trading 5

;------------------------------------------
Ancillary titel_ajaccio
    Type Politics
    Transferable  0 
    Image titel_ajaccio.tga
    Description titel_ajaccio_desc
    EffectsDescription titel_ajaccio_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_cattaro
    Type Politics
    Transferable  0 
    Image titel_cattaro.tga
    Description titel_cattaro_desc
    EffectsDescription titel_cattaro_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_spalato
    Type Politics
    Transferable  0 
    Image titel_spalato.tga
    Description titel_spalato_desc
    EffectsDescription titel_spalato_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_foggia
    Type Politics
    Transferable  0 
    Image titel_foggia.tga
    Description titel_foggia_desc
    EffectsDescription titel_foggia_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_salerno
    Type Politics
    Transferable  0 
    Image titel_salerno.tga
    Description titel_salerno_desc
    EffectsDescription titel_salerno_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_asti
    Type Politics
    Transferable  0 
    Image titel_asti.tga
    Description titel_asti_desc
    EffectsDescription titel_asti_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
;------------------------------------------
Ancillary titel_marseille
    Type Politics
    Transferable  0 
    Image titel_marseille.tga
    Description titel_marseille_desc
    EffectsDescription titel_marseille_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_gaeta
    Type Politics
    Transferable  0 
    Image titel_gaeta.tga
    Description titel_gaeta_desc
    EffectsDescription titel_gaeta_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect PersonalSecurity -1
    Effect Trading 5

;------------------------------------------
Ancillary titel_lyon
    Type Politics
    Transferable  0 
    Image titel_lyon.tga
    Description titel_lyon_desc
    EffectsDescription titel_lyon_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_odenburg
    Type Politics
    Transferable  0 
    Image titel_odenburg.tga
    Description titel_odenburg_desc
    EffectsDescription titel_odenburg_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_marburg
    Type Politics
    Transferable  0 
    Image titel_marburg.tga
    Description titel_marburg_desc
    EffectsDescription titel_marburg_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  1
 
;------------------------------------------
Ancillary titel_sion
    Type Politics
    Transferable  0 
    Image titel_sion.tga
    Description titel_sion_desc
    EffectsDescription titel_sion_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  

;------------------------------------------
Ancillary titel_stuhlweisenberg
    Type Politics
    Transferable  0 
    Image titel_stuhlweisenberg.tga
    Description titel_stuhlweisenberg_desc
    EffectsDescription titel_stuhlweisenberg_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  

;------------------------------------------
Ancillary titel_sissek
    Type Politics
    Transferable  0 
    Image titel_sissek.tga
    Description titel_sissek_desc
    EffectsDescription titel_sissek_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_sinj
    Type Politics
    Transferable  0 
    Image titel_sinj.tga
    Description titel_sinj_desc
    EffectsDescription titel_sinj_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_warasdin
    Type Politics
    Transferable  0 
    Image titel_warasdin.tga
    Description titel_warasdin_desc
    EffectsDescription titel_warasdin_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_dijon
    Type Politics
    Transferable  0 
    Image titel_dijon.tga
    Description titel_dijon_desc
    EffectsDescription titel_dijon_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_kanizsa
    Type Politics
    Transferable  0 
    Image titel_kanizsa.tga
    Description titel_kanizsa_desc
    EffectsDescription titel_kanizsa_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_keszthely
    Type Politics
    Transferable  0 
    Image titel_keszthely.tga
    Description titel_keszthely_desc
    EffectsDescription titel_keszthely_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_grenoble
    Type Politics
    Transferable  0 
    Image titel_grenoble.tga
    Description titel_grenoble_desc
    EffectsDescription titel_grenoble_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_nice
    Type Politics
    Transferable  0 
    Image titel_nice.tga
    Description titel_nice_desc
    EffectsDescription titel_nice_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_avignon
    Type Politics
    Transferable  0 
    Image titel_avignon.tga
    Description titel_avignon_desc
    EffectsDescription titel_avignon_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_besancon
    Type Politics
    Transferable  0 
    Image titel_besancon.tga
    Description titel_besancon_desc
    EffectsDescription titel_besancon_effects_desc
    Effect Farming  1
    Effect Defence  2 

;------------------------------------------
Ancillary titel_bern
    Type Politics
    Transferable  0 
    Image titel_bern.tga
    Description titel_bern_desc
    EffectsDescription titel_bern_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_zurich
    Type Politics
    Transferable  0 
    Image titel_zurich.tga
    Description titel_zurich_desc
    EffectsDescription titel_zurich_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_genf
    Type Politics
    Transferable  0 
    Image titel_genf.tga
    Description titel_genf_desc
    EffectsDescription titel_genf_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_chur
    Type Politics
    Transferable  0 
    Image titel_chur.tga
    Description titel_chur_desc
    EffectsDescription titel_chur_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_bastia
    Type Politics
    Transferable  0 
    Image titel_bastia.tga
    Description titel_bastia_desc
    EffectsDescription titel_bastia_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_bonifacio
    Type Politics
    Transferable  0 
    Image titel_bonifacio.tga
    Description titel_bonifacio_desc
    EffectsDescription titel_bonifacio_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_sassari
    Type Politics
    Transferable  0 
    Image titel_sassari.tga
    Description titel_sassari_desc
    EffectsDescription titel_sassari_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_cagliari
    Type Politics
    Transferable  0 
    Image titel_cagliari.tga
    Description titel_cagliari_desc
    EffectsDescription titel_cagliari_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_malta
    Type Politics
    Transferable  0 
    Image titel_malta.tga
    Description titel_malta_desc
    EffectsDescription titel_malta_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_messina
    Type Politics
    Transferable  0 
    Image titel_messina.tga
    Description titel_messina_desc
    EffectsDescription titel_messina_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_palermo
    Type Politics
    Transferable  0 
    Image titel_palermo.tga
    Description titel_palermo_desc
    EffectsDescription titel_palermo_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_syrakus
    Type Politics
    Transferable  0 
    Image titel_syrakus.tga
    Description titel_syrakus_desc
    EffectsDescription titel_syrakus_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_mulhouse
    Type Politics
    Transferable  0 
    Image titel_mulhouse.tga
    Description titel_mulhouse_desc
    EffectsDescription titel_mulhouse_effects_desc
    Effect Loyalty  2
    Effect TaxCollection  5 

;------------------------------------------
Ancillary titel_freiburg
    Type Politics
    Transferable  0 
    Image titel_freiburg.tga
    Description titel_freiburg_desc
    EffectsDescription titel_freiburg_effects_desc
    Effect MovementPoints  5
    Effect Squalor -2 

;------------------------------------------
Ancillary titel_augsburg
    Type Politics
    Transferable  0 
    Image titel_augsburg.tga
    Description titel_augsburg_desc
    EffectsDescription titel_augsburg_effects_desc
    Effect Loyalty 1
    Effect TaxCollection  5 
    Effect Trading  5 

;------------------------------------------
Ancillary titel_innsbruck
    Type Politics
    Transferable  0 
    Image titel_innsbruck.tga
    Description titel_innsbruck_desc
    EffectsDescription titel_innsbruck_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_trient
    Type Politics
    Transferable  0 
    Image titel_trient.tga
    Description titel_trient_desc
    EffectsDescription titel_trient_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_munchen
    Type Politics
    Transferable  0 
    Image titel_munchen.tga
    Description titel_munchen_desc
    EffectsDescription titel_munchen_effects_desc
    Effect CavalryCommand 2
    Effect Law  1 

;------------------------------------------
Ancillary titel_passau
    Type Politics
    Transferable  0 
    Image titel_passau.tga
    Description titel_passau_desc
    EffectsDescription titel_passau_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_salzburg
    Type Politics
    Transferable  0 
    Image titel_salzburg.tga
    Description titel_salzburg_desc
    EffectsDescription titel_salzburg_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_wien
    Type Politics
    Transferable  0 
    Image titel_wien.tga
    Description titel_wien_desc
    EffectsDescription titel_wien_effects_desc
    Effect Loyalty  1
    Effect Authority  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_graz
    Type Politics
    Transferable  0 
    Image titel_graz.tga
    Description titel_graz_desc
    EffectsDescription titel_graz_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_laibach
    Type Politics
    Transferable  0 
    Image titel_laibach.tga
    Description titel_laibach_desc
    EffectsDescription titel_laibach_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_villach
    Type Politics
    Transferable  0 
    Image titel_villach.tga
    Description titel_villach_desc
    EffectsDescription titel_villach_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_pecs
    Type Politics
    Transferable  0 
    Image titel_pecs.tga
    Description titel_pecs_desc
    EffectsDescription titel_pecs_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_veszprem
    Type Politics
    Transferable  0 
    Image titel_veszprem.tga
    Description titel_veszprem_desc
    EffectsDescription titel_veszprem_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_pressburg
    Type Politics
    Transferable  0 
    Image titel_pressburg.tga
    Description titel_pressburg_desc
    EffectsDescription titel_pressburg_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_ragusa
    Type Politics
    Transferable  0 
    Image titel_ragusa.tga
    Description titel_ragusa_desc
    EffectsDescription titel_ragusa_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
    Effect Trading 5 

;------------------------------------------
Ancillary titel_zara
    Type Politics
    Transferable  0 
    Image titel_zara.tga
    Description titel_zara_desc
    EffectsDescription titel_zara_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_ancona
    Type Politics
    Transferable  0 
    Image titel_ancona.tga
    Description titel_ancona_desc
    EffectsDescription titel_ancona_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Trading 10

;------------------------------------------
Ancillary titel_buda
    Type Politics
    Transferable  0 
    Image titel_buda.tga
    Description titel_buda_desc
    EffectsDescription titel_buda_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Command  1 

;------------------------------------------
Ancillary titel_sarajevo
    Type Politics
    Transferable  0 
    Image titel_sarajevo.tga
    Description titel_sarajevo_desc
    EffectsDescription titel_sarajevo_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_mostar
    Type Politics
    Transferable  0 
    Image titel_mostar.tga
    Description titel_mostar_desc
    EffectsDescription titel_mostar_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_zagreb
    Type Politics
    Transferable  0 
    Image titel_zagreb.tga
    Description titel_zagreb_desc
    EffectsDescription titel_zagreb_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_bihac
    Type Politics
    Transferable  0 
    Image titel_bihac.tga
    Description titel_bihac_desc
    EffectsDescription titel_bihac_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_triest
    Type Politics
    Transferable  0 
    Image titel_trieste.tga
    Description titel_triest_desc
    EffectsDescription titel_triest_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_brescia
    Type Politics
    Transferable  0 
    Image titel_brescia.tga
    Description titel_brescia_desc
    EffectsDescription titel_brescia_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_genua
    Type Politics
    Transferable  0 
    Image titel_genoa.tga
    Description titel_genua_desc
    EffectsDescription titel_genua_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_verona
    Type Politics
    Transferable  0 
    Image titel_verona.tga
    Description titel_verona_desc
    EffectsDescription titel_verona_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_parma
    Type Politics
    Transferable  0 
    Image titel_parma.tga
    Description titel_parma_desc
    EffectsDescription titel_parma_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_venedig
    Type Politics
    Transferable  0 
    Image titel_venedig.tga
    Description titel_venedig_desc
    EffectsDescription titel_venedig_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_mailand
    Type Politics
    Transferable  0 
    Image titel_milan.tga
    Description titel_mailand_desc
    EffectsDescription titel_mailand_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_bologna
    Type Politics
    Transferable  0 
    Image titel_bologna.tga
    Description titel_bologna_desc
    EffectsDescription titel_bologna_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_florenz
    Type Politics
    Transferable  0 
    Image titel_florence.tga
    Description titel_florenz_desc
    EffectsDescription titel_florenz_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Trading 3

;------------------------------------------
Ancillary titel_siena
    Type Politics
    Transferable  0 
    Image titel_siena.tga
    Description titel_siena_desc
    EffectsDescription titel_siena_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_pescara
    Type Politics
    Transferable  0 
    Image titel_pescara.tga
    Description titel_pescara_desc
    EffectsDescription titel_pescara_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_spoleto
    Type Politics
    Transferable  0 
    Image titel_spoleto.tga
    Description titel_spoleto_desc
    EffectsDescription titel_spoleto_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_neapel
    Type Politics
    Transferable  0 
    Image titel_naples.tga
    Description titel_neapel_desc
    EffectsDescription titel_neapel_effects_desc
    Effect Loyalty  -1
    Effect TaxCollection  3
    Effect Command  3
    Effect LocalPopularity  -2
    Effect Law  -1 

;------------------------------------------
Ancillary titel_otranto
    Type Politics
    Transferable  0 
    Image titel_otranto.tga
    Description titel_otranto_desc
    EffectsDescription titel_otranto_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_bari
    Type Politics
    Transferable  0 
    Image titel_bari.tga
    Description titel_bari_desc
    EffectsDescription titel_bari_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_nyitra
    Type Politics
    Transferable  0 
    Image titel_nyitra.tga
    Description titel_nyitra_desc
    EffectsDescription titel_nyitra_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_jajce
    Type Politics
    Transferable  0 
    Image titel_jajce.tga
    Description titel_jajce_desc
    EffectsDescription titel_jajce_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_potenza
    Type Politics
    Transferable  0 
    Image titel_potenza.tga
    Description titel_potenza_desc
    EffectsDescription titel_potenza_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_monferrat
    Type Politics
    Transferable  0 
    Image titel_montferrat.tga
    Description titel_monferrat_desc
    EffectsDescription titel_monferrat_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect LocalPopularity 1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary titel_chaumont
    Type Politics
    Transferable  0 
    Image titel_chaumont.tga
    Description titel_chaumont_desc
    EffectsDescription titel_chaumont_effects_desc
    Effect Loyalty  1
    Effect Law  1 
;------------------------------------------
Ancillary titel_eszek
    Type Politics
    Transferable  0 
    Image titel_eszek.tga
    Description titel_eszek_desc
    EffectsDescription titel_eszek_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_pisa
    Type Politics
    Transferable  0 
    Image titel_pisa.tga
    Description titel_pisa_desc
    EffectsDescription titel_pisa_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_reggio
    Type Politics
    Transferable  0 
    Image titel_reggio.tga
    Description titel_reggio_desc
    EffectsDescription titel_reggio_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_ravenna
    Type Politics
    Transferable  0 
    Image titel_ravenna.tga
    Description titel_ravenna_desc
    EffectsDescription titel_ravenna_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_ravensburg
    Type Politics
    Transferable  0 
    Image titel_ravensburg.tga
    Description titel_ravensburg_desc
    EffectsDescription titel_ravensburg_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_lausanne
    Type Politics
    Transferable  0 
    Image titel_lausanne.tga
    Description titel_lausanne_desc
    EffectsDescription titel_lausanne_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_saluzzo
    Type Politics
    Transferable  0 
    Image titel_saluzzo.tga
    Description titel_saluzzo_desc
    EffectsDescription titel_saluzzo_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  1 
    Effect  Law  1 

;------------------------------------------
Ancillary titel_vienne
    Type Politics
    Transferable  0 
    Image titel_vienne.tga
    Description titel_vienne_desc
    EffectsDescription titel_vienne_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  2

;------------------------------------------
Ancillary titel_benevent
    Type Politics
    Transferable  0 
    Image titel_benevent.tga
    Description titel_benevent_desc
    EffectsDescription titel_benevent_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_oristano
    Type Politics
    Transferable  0 
    Image titel_oristano.tga
    Description titel_oristano_desc
    EffectsDescription titel_oristano_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_girgenti
    Type Politics
    Transferable  0 
    Image titel_girgenti.tga
    Description titel_girgenti_desc
    EffectsDescription titel_girgenti_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1

;------------------------------------------
Ancillary titel_ingolstadt
    Type Politics
    Transferable  0 
    Image titel_ingolstadt.tga
    Description titel_ingolstadt_desc
    EffectsDescription titel_ingolstadt_effects_desc
    Effect Loyalty 1 
    Effect Squalor -2

;------------------------------------------
Ancillary titel_rom
    Type Politics
    Transferable  0 
    Image titel_rom.tga
    Description titel_rom_desc
    EffectsDescription titel_rom_effects_desc
    Effect Loyalty  1 
    Effect LocalPopularity  2 
    Effect Piety  -1 

;------------------------------------------
Ancillary titel_tunis
    Type Politics
    Transferable  0 
    Image titel_tunis.tga
    Description titel_tunis_desc
    EffectsDescription titel_tunis_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Piety  1 

;------------------------------------------
Ancillary titel_policastro
    Type Politics
    Transferable  0 
    Image titel_policastro.tga
    Description titel_policastro_desc
    EffectsDescription titel_policastro_effects_desc
    Effect Loyalty 1 
    Effect Squalor -2

;------------------------------------------------------------------------------
;------------------------------ Royal Titles ----------------------------------
;------------------------------------------------------------------------------

;------------------------------ Royal Insignias/Titles
;------------------------------------------
Ancillary titel_mailand_m
    Type Politics
    Transferable  0 
    Image herzog.tga
    Description titel_mailand_m_desc
    EffectsDescription titel_mailand_m_effects_desc
    Effect Authority  1 
    Effect Law  1 
    Effect Command  1 

;------------------------------------------
Ancillary titel_florenz_m
    Type Politics
    Transferable  0 
    Image titel_florence.tga
    Description titel_florenz_m_desc
    EffectsDescription titel_florenz_m_effects_desc
    Effect Authority  1 
    Effect Law  1 
    Effect Trading 10 

;------------------------------------------
Ancillary titel_m_neapel
    Type Politics
    Transferable  0 
    Image regent_naples.tga
    Description titel_m_neapel_desc
    EffectsDescription titel_m_neapel_effects_desc
    Effect Authority  2
    Effect TaxCollection  10
    Effect Command  2
    Effect LocalPopularity  2
    Effect Law  1 

;------------------------------------------
Ancillary roi_crown
    Type Relic
    Transferable  0 
    Image roi_crown.tga
    Description roi_crown_desc
    EffectsDescription roi_crown_effects_desc
    Effect Authority  3 
    Effect TroopMorale 4 
    Effect Command  2 

;------------------------------------------
Ancillary reichskrone
    Type Relic
    Transferable  0 
    Image reichskrone.tga
    Description reichskrone_desc
    EffectsDescription reichskrone_effects_desc
    Effect Authority  1 
    Effect TroopMorale 1 
    Effect Command  1 

;------------------------------------------
Ancillary stephanskrone
    Type Relic
    Transferable  0 
    Image stephanskrone.tga
    Description stephanskrone_desc
    EffectsDescription stephanskrone_effects_desc
    Effect Authority  1 
    Effect TroopMorale 1 
    Effect Command  1 

;------------------------------------------
Ancillary turban
    Type Relic
    Transferable  0 
    Image turban.tga
    Description turban_desc
    EffectsDescription turban_effects_desc
    Effect Authority  1 
    Effect TroopMorale 1 
    Effect Command  1

;------------------------------------------
Ancillary herzog
    Type Relic
    Transferable  0 
    Image herzog.tga
    Description herzog_desc
    EffectsDescription herzog_effects_desc
    Effect Authority  2   
    Effect ArtilleryCommand  2 
    Effect Law 2

;------------------------------------------
Ancillary herzog_s
    Type Relic
    Transferable  0 
    Image herzog.tga
    Description herzog_s_desc
    EffectsDescription herzog_s_effects_desc
    Effect Authority  3   
    Effect Command  2 
    Effect LocalPopularity  1

;------------------------------------------
Ancillary herzog_u
    Type Relic
    Transferable  0 
    Image herzog.tga
    Description herzog_u_desc
    EffectsDescription herzog_u_effects_desc
    Effect Authority  2   
    Effect CavalryCommand  2 
	Effect Command 1
    Effect TroopMorale 1 
	
;------------------------------------------
Ancillary corno_ducale
    Type Relic
    Transferable  0 
    Image corno_ducale.tga
    Description corno_ducale_desc
    EffectsDescription corno_ducale_effects_desc
    Effect Authority  2   
    Effect Command  2 
    Effect Law 2

;------------------------------------------
Ancillary signore
    Type Relic
    Transferable  0 
    Image signore.tga
    Description signore_desc
    EffectsDescription signore_effects_desc
    Effect Authority  4   
    Effect Unrest 2 
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary signore_b
    Type Relic
    Transferable  0 
    Image signore.tga
    Description signore_b_desc
    EffectsDescription signore_b_effects_desc
    Effect Authority  4   
    Effect Unrest 2 
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary kalif
    Type Relic
    Transferable  0 
    Image kalif.tga
    Description kalif_desc
    EffectsDescription kalif_effects_desc
    Effect Authority  2   
    Effect Unrest 2 
    Effect Command 3

;------------------------------------------
Ancillary corno_ducale_genua
    Type Relic
    Transferable  0 
    Image corno_ducale_genua.tga
    Description corno_ducale_genua_desc
    EffectsDescription corno_ducale_genua_effects_desc
    Effect Authority  1   
    Effect Command  1 
    Effect Law 3

;------------------------------------------
Ancillary rektor
    Type Relic
    Transferable  0 
    Image rektor.tga
    Description rektor_desc
    EffectsDescription rektor_effects_desc
    Effect Authority  2   
    Effect TaxCollection 5 
    Effect Law 2

;------------------------------------------
Ancillary marchese
    Type Relic
    Transferable  0 
    Image marchese.tga
    Description marchese_desc
    EffectsDescription marchese_effects_desc
    Effect Authority  2
    Effect CavalryCommand 2
    Effect MovementPoints 5 

;------------------------------------------
Ancillary marchese_m
    Type Relic
    Transferable  0 
    Image marchese.tga
    Description marchese_m_desc
    EffectsDescription marchese_m_effects_desc
    Effect Authority  1
    Effect Command 2
    Effect TaxCollection 5  
	
;------------------------------------------
Ancillary konig_spanien
    Type Relic
    Transferable  0 
    Image spanien_krone.tga
    Description konig_spanien_desc
    EffectsDescription konig_spanien_effects_desc
    Effect Authority  2 

;------------------------------------------
Ancillary vizekonig
    Type Relic
    Transferable  0 
    Image vizekonig.tga
    Description vizekonig_desc
    EffectsDescription vizekonig_effects_desc
    Effect Authority  2 
    Effect TroopMorale 1 
    Effect Command  2 

;------------------------------------------
Ancillary tiara
    Type Relic
    Transferable  0 
    Image tiara.tga
    Description tiara_desc
    EffectsDescription tiara_effects_desc
    Effect Authority  1 
    Effect Piety  2 

;------------------------------ Banner

;------------------------------------------
Ancillary banner_hrr
    Type Item
    Transferable  0 
    Image banner_hrr.tga
    Description banner_hrr_desc
    EffectsDescription banner_hrr_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_florenz
    Type Item
    Transferable  0 
    Image banner_florenz.tga
    Description banner_florenz_desc
    EffectsDescription banner_florenz_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_frankreich
    Type Item
    Transferable  0 
    Image banner_frankreich.tga
    Description banner_frankreich_desc
    EffectsDescription banner_frankreich_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_schweiz
    Type Item
    Transferable  0 
    Image banner_schweiz.tga
    Description banner_schweiz_desc
    EffectsDescription banner_schweiz_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_ungarn
    Type Item
    Transferable  0 
    Image banner_ungarn.tga
    Description banner_ungarn_desc
    EffectsDescription banner_ungarn_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_spanien
    Type Item
    Transferable  0 
    Image banner_spanien.tga
    Description banner_spanien_desc
    EffectsDescription banner_spanien_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_mailand
    Type Item
    Transferable  0 
    Image banner_mailand.tga
    Description banner_mailand_desc
    EffectsDescription banner_mailand_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_venedig
    Type Item
    Transferable  0 
    Image banner_venedig.tga
    Description banner_venedig_desc
    EffectsDescription banner_venedig_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary banner_papst
    Type Item
    Transferable  0 
    Image banner_papst.tga
    Description banner_papst_desc
    EffectsDescription banner_papst_effects_desc
    Effect Loyalty  2 
    Effect Piety  1 

;------------------------------------------
Ancillary banner_osmanen
    Type Item
    Transferable  0 
    Image banner_osmanen.tga
    Description banner_osmanen_desc
    EffectsDescription banner_osmanen_effects_desc
    Effect Loyalty  2 
    Effect TroopMorale 1 

;------------------------------------------------------------------------------
;-------------------------------- Heir Titles ---------------------------------
;------------------------------------------------------------------------------
;------------------------------------------
Ancillary heir_france
    Type Heir
    Transferable  0 
    Image heir_france.tga
    Description heir_france_desc
    EffectsDescription heir_france_effects_desc
    Effect Authority 2
    Effect Loyalty 3
    Effect BribeResistance 1

;------------------------------------------
Ancillary heir_hre
    Type Heir
    Transferable  0 
    Image heir_hre.tga
    Description heir_hre_desc
    EffectsDescription heir_hre_effects_desc
    Effect Authority 3
    Effect Loyalty 3
    Effect BribeResistance 1
    Effect LocalPopularity 2

;------------------------------------------
Ancillary heir_naples
    Type Heir
    Transferable  0 
    Image heir_naples.tga
    Description heir_naples_desc
    EffectsDescription heir_naples_effects_desc
    Effect Authority 2
    Effect Loyalty 1
    Effect BribeResistance 1
    Effect TaxCollection 10

;------------------------------------------
Ancillary heir_hungary
    Type Heir
    Transferable  0 
    Image heir_hungary.tga
    Description heir_hungary_desc
    EffectsDescription heir_hungary_effects_desc
    Effect Authority 3
    Effect Loyalty 3
    Effect BribeResistance 1

;------------------------------------------
Ancillary heir_turks
    Type Heir
    Transferable  0 
    Image heir_turks.tga
    Description heir_turks_desc
    EffectsDescription heir_turks_effects_desc
    Effect Authority 2
    Effect Loyalty -1
    Effect BribeResistance 1

;------------------------------------------------------------------------------
;-------------------------------- Turk Titles ---------------------------------
;------------------------------------------------------------------------------
;------------------------------------------
Ancillary titel_die_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_die_t_desc
    EffectsDescription titel_die_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5
    
;------------------------------------------
Ancillary titel_aix_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_aix_t_desc
    EffectsDescription titel_aix_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_susa_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_susa_t_desc
    EffectsDescription titel_susa_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_st_gallen_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_st_gallen_t_desc
    EffectsDescription titel_st_gallen_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      

;------------------------------------------
Ancillary titel_basel_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_basel_t_desc
    EffectsDescription titel_basel_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_neuenburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_neuenburg_t_desc
    EffectsDescription titel_neuenburg_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_bellinzona_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bellinzona_t_desc
    EffectsDescription titel_bellinzona_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_adelsberg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_adelsberg_t_desc
    EffectsDescription titel_adelsberg_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5

;------------------------------------------
Ancillary titel_karlstadt_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_karlstadt_t_desc
    EffectsDescription titel_karlstadt_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_banjaluka_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_banjaluka_t_desc
    EffectsDescription titel_banjaluka_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_mljet_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mljet_t_desc
    EffectsDescription titel_mljet_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_aeolian_islands_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_aeolian_islands_t_desc
    EffectsDescription titel_aeolian_islands_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_brixen_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_brixen_t_desc
    EffectsDescription titel_brixen_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_pago_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pago_t_desc
    EffectsDescription titel_pago_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_drijeva_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_drijeva_t_desc
    EffectsDescription titel_drijeva_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_aquila_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_aquila_t_desc
    EffectsDescription titel_aquila_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_pontecorvo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pontecorvo_t_desc
    EffectsDescription titel_pontecorvo_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_capua_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_capua_t_desc
    EffectsDescription titel_capua_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_brindisi_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_brindisi_t_desc
    EffectsDescription titel_brindisi_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      

;------------------------------------------
Ancillary titel_pantelleria_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pantelleria_t_desc
    EffectsDescription titel_pantelleria_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_marsala_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_marsala_t_desc
    EffectsDescription titel_marsala_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_terranova_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_terranova_t_desc
    EffectsDescription titel_terranova_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5          
    
;------------------------------------------
Ancillary titel_montepulciano_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_montepulciano_t_desc
    EffectsDescription titel_montepulciano_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      

;------------------------------------------
Ancillary titel_urbino_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_urbino_t_desc
    EffectsDescription titel_urbino_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5

;------------------------------------------
Ancillary titel_piancenza_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_piancenza_t_desc
    EffectsDescription titel_piancenza_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_alessandria_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_alessandria_t_desc
    EffectsDescription titel_alessandria_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5          
    
;------------------------------------------
Ancillary titel_camerino_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_camerino_t_desc
    EffectsDescription titel_camerino_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_mompelgard_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mompelgard_t_desc
    EffectsDescription titel_mompelgard_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_mondovi_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mondovi_t_desc
    EffectsDescription titel_mondovi_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_mondovi_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mondovi_t_desc
    EffectsDescription titel_mondovi_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_barcelonnette_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_barcelonnette_t_desc
    EffectsDescription titel_barcelonnette_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_gimignano_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_gimignano_t_desc
    EffectsDescription titel_gimignano_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_livorno_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_livorno_t_desc
    EffectsDescription titel_livorno_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_massa_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_massa_t_desc
    EffectsDescription titel_massa_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_novara_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_novara_t_desc
    EffectsDescription titel_novara_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_nuoro_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_nuoro_t_desc
    EffectsDescription titel_nuoro_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5

;------------------------------------------
Ancillary titel_aosta_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_aosta_t_desc
    EffectsDescription titel_aosta_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_savoy_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_savoy_t_desc
    EffectsDescription titel_savoy_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_gastein_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_gastein_t_desc
    EffectsDescription titel_gastein_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_udine_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_udine_t_desc
    EffectsDescription titel_udine_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_salins_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_salins_t_desc
    EffectsDescription titel_salins_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_freising_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_freising_t_desc
    EffectsDescription titel_freising_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_qlibiya_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_qlibiya_t_desc
    EffectsDescription titel_qlibiya_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_sinigaglia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_sinigaglia_t_desc
    EffectsDescription titel_sinigaglia_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      
    
;------------------------------------------
Ancillary titel_faenza_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_faenza_t_desc
    EffectsDescription titel_faenza_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_kempten_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_kempten_t_desc
    EffectsDescription titel_kempten_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_mirandola_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mirandola_t_desc
    EffectsDescription titel_mirandola_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_montechiarugolo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_montechiarugolo_t_desc
    EffectsDescription titel_montechiarugolo_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_virovitica_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_virovitica_t_desc
    EffectsDescription titel_virovitica_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_raab_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_raab_t_desc
    EffectsDescription titel_raab_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_papa_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_papa_t_desc
    EffectsDescription titel_papa_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  
    
;------------------------------------------
Ancillary titel_eisenberg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_eisenberg_t_desc
    EffectsDescription titel_eisenberg_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5  

;------------------------------------------
Ancillary titel_cavtat_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_cavtat_t_desc
    EffectsDescription titel_cavtat_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5      

;------------------------------------------
Ancillary titel_bregenz_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bregenz_t_desc
    EffectsDescription titel_bregenz_t_effects_desc
    Effect LocalPopularity  1 
    Effect Unrest  1
    Effect Construction  5
	
;------------------------------------------
Ancillary titel_trebinje_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_trebinje_t_desc
    EffectsDescription titel_trebinje_t_effects_desc
    Effect LocalPopularity  -1
    Effect Farming 2 

;------------------------------------------
Ancillary titel_civitavecchia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_civitavecchia_t_desc
    EffectsDescription titel_civitavecchia_t_effects_desc
    Effect Unrest  2
    Effect Trading  3

;------------------------------------------
Ancillary titel_cremona_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_cremona_t_desc
    EffectsDescription titel_cremona_t_effects_desc
    Effect Unrest  1
    Effect TrainingUnits  2

;------------------------------------------
Ancillary titel_rovigo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_rovigo_t_desc
    EffectsDescription titel_rovigo_t_effects_desc
    Effect Farming  3
    Effect Unrest  1

;------------------------------------------
Ancillary titel_ston_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ston_t_desc
    EffectsDescription titel_ston_t_effects_desc
    Effect LocalPopularity  -1
    Effect Trading  5 

;------------------------------------------
Ancillary titel_ferrara_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ferrara_t_desc
    EffectsDescription titel_ferrara_t_effects_desc
    Effect Loyalty  1
    Effect Trading  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_ferrara_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ferrara_t_desc
    EffectsDescription titel_ferrara_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_padua_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_padua_t_desc
    EffectsDescription titel_padua_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_treviso_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_treviso_t_desc
    EffectsDescription titel_treviso_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_grosseto_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_grosseto_t_desc
    EffectsDescription titel_grosseto_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_mantua_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mantua_t_desc
    EffectsDescription titel_mantua_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect LocalPopularity  1
    Effect PersonalSecurity  -1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_modena_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_modena_t_desc
    EffectsDescription titel_modena_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect LocalPopularity  -1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_lucca_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_lucca_t_desc
    EffectsDescription titel_lucca_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1
    Effect LocalPopularity -1
    Effect Trading 5

;------------------------------------------
Ancillary titel_guastalla_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_guastalla_t_desc
    EffectsDescription titel_guastalla_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_assisi_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_assisi_t_desc
    EffectsDescription titel_assisi_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_fermo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_fermo_t_desc
    EffectsDescription titel_fermo_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_pula_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pula_t_desc
    EffectsDescription titel_pula_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_fivizanno_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_fivizanno_t_desc
    EffectsDescription titel_fivizanno_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_pavia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pavia_t_desc
    EffectsDescription titel_pavia_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_fiume_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_fiume_t_desc
    EffectsDescription titel_fiume_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_rimini_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_rimini_t_desc
    EffectsDescription titel_rimini_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1

;------------------------------------------
Ancillary titel_portoferraio_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_portoferraio_t_desc
    EffectsDescription titel_portoferraio_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect LocalPopularity -1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_piombino_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_piombino_t_desc
    EffectsDescription titel_piombino_t_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity 1
    Effect TaxCollection  5
    Effect Unrest 1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary titel_volterra_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_volterra_t_desc
    EffectsDescription titel_volterra_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Unrest 1

;------------------------------------------
Ancillary titel_forli_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_forli_t_desc
    EffectsDescription titel_forli_t_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity  -1  
    Effect Unrest 1

;------------------------------------------
Ancillary titel_arezzo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_arezzo_t_desc
    EffectsDescription titel_arezzo_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest 1

;------------------------------------------
Ancillary titel_noli_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_noli_t_desc
    EffectsDescription titel_noli_t_effects_desc
    Effect Loyalty  1
    Effect Unrest  1
    Effect LocalPopularity 1
    Effect Trading 5

;------------------------------------------
Ancillary titel_ajaccio_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ajaccio_t_desc
    EffectsDescription titel_ajaccio_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary titel_cattaro_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_cattaro_t_desc
    EffectsDescription titel_cattaro_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_spalato_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    ExcludeCultures middle_eastern
    Description titel_spalato_t_desc
    EffectsDescription titel_spalato_t_effects_desc
    Effect Law  1 
    Effect TaxCollection  5 
    Effect Unrest 1 

;------------------------------------------
Ancillary titel_foggia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_foggia_t_desc
    EffectsDescription titel_foggia_t_effects_desc
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_salerno_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_salerno_t_desc
    EffectsDescription titel_salerno_t_effects_desc
    Effect TaxCollection  7 
    Effect LocalPopularity  -1 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_asti_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_asti_t_desc
    EffectsDescription titel_asti_t_effects_desc
    Effect TaxCollection  7 
    Effect LocalPopularity  -1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_marseille_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_marseille_t_desc
    EffectsDescription titel_marseille_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest 2

;------------------------------------------
Ancillary titel_gaeta_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_gaeta_t_desc
    EffectsDescription titel_gaeta_t_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity  -1
    Effect Trading  5
    Effect Unrest  2

;------------------------------------------
Ancillary titel_lyon_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_lyon_t_desc
    EffectsDescription titel_lyon_t_effects_desc
    Effect TaxCollection  7 
    Effect LocalPopularity  -1 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_odenburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_odenburg_t_desc
    EffectsDescription titel_odenburg_t_effects_desc
    Effect TaxCollection  7 
    Effect LocalPopularity  -1
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_marburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_marburg_t_desc
    EffectsDescription titel_marburg_t_effects_desc
    Effect TaxCollection  10 
    Effect Squalor  -2
    Effect Unrest  1
 
;------------------------------------------
Ancillary titel_sion_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_sion_t_desc
    EffectsDescription titel_sion_t_effects_desc
    Effect TaxCollection  5 
    Effect Squalor  -2 

;------------------------------------------
Ancillary titel_stuhlweisenberg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_stuhlweisenberg_t_desc
    EffectsDescription titel_stuhlweisenberg_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_sissek_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_sissek_t_desc
    EffectsDescription titel_sissek_t_effects_desc
    Effect Loyalty  2
    Effect Law  1 

;------------------------------------------
Ancillary titel_sinj_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_sinj_t_desc
    EffectsDescription titel_sinj_t_effects_desc
    Effect Loyalty  1
    Effect Unrest  1 
    Effect TaxCollection  3

;------------------------------------------
Ancillary titel_warasdin_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_warasdin_t_desc
    EffectsDescription titel_warasdin_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect TaxCollection  3

;------------------------------------------
Ancillary titel_dijon_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_dijon_t_desc
    EffectsDescription titel_dijon_t_effects_desc
    Effect Loyalty  1
    Effect Unrest  1 
    Effect TaxCollection  2

;------------------------------------------
Ancillary titel_kanizsa_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_kanizsa_t_desc
    EffectsDescription titel_kanizsa_t_effects_desc
    Effect Loyalty  2
    Effect Law  1 
    Effect TaxCollection  3

;------------------------------------------
Ancillary titel_keszthely_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_keszthely_t_desc
    EffectsDescription titel_keszthely_t_effects_desc
    Effect Loyalty  2
    Effect Law  1 
    Effect Trading  2

;------------------------------------------
Ancillary titel_grenoble_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_grenoble_t_desc
    EffectsDescription titel_grenoble_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_nice_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_nice_t_desc
    EffectsDescription titel_nice_t_effects_desc
    Effect Loyalty  2
    Effect Law  -1 

;------------------------------------------
Ancillary titel_avignon_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_avignon_t_desc
    EffectsDescription titel_avignon_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  1
    Effect Unrest  2 

;------------------------------------------
Ancillary titel_besancon_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_besancon_t_desc
    EffectsDescription titel_besancon_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_bern_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bern_t_desc
    EffectsDescription titel_bern_t_effects_desc
    Effect TaxCollection  5 
    Effect Farming  1 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_zurich_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_zurich_t_desc
    EffectsDescription titel_zurich_t_effects_desc
    Effect TaxCollection  5 
    Effect Farming  1 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_genf_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_genf_t_desc
    EffectsDescription titel_genf_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1 

;------------------------------------------
Ancillary titel_chur_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_chur_t_desc
    EffectsDescription titel_chur_effects_desc
    Effect TaxCollection  5 
    Effect Farming  1 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_bastia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bastia_t_desc
    EffectsDescription titel_bastia_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 
    Effect Trading 2

;------------------------------------------
Ancillary titel_bonifacio_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bonifacio_t_desc
    EffectsDescription titel_bonifacio_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Mining 10

;------------------------------------------
Ancillary titel_sassari_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_sassari_desc
    EffectsDescription titel_sassari_t_effects_desc
    Effect Loyalty  1
    Effect LocalPopularity  -1 
    Effect TaxCollection  2

;------------------------------------------
Ancillary titel_cagliari_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_cagliari_t_desc
    EffectsDescription titel_cagliari_t_effects_desc
    Effect Loyalty  1
    Effect Law  2 

;------------------------------------------
Ancillary titel_malta_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_malta_t_desc
    EffectsDescription titel_malta_t_effects_desc
    Effect Piety  2 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary titel_messina_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_messina_t_desc
    EffectsDescription titel_messina_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
    Effect Trading 2 

;------------------------------------------
Ancillary titel_palermo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_palermo_t_desc
    EffectsDescription titel_palermo_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  10 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_syrakus_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_syrakus_t_desc
    EffectsDescription titel_syrakus_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_mulhouse_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mulhouse_t_desc
    EffectsDescription titel_mulhouse_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_freiburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_freiburg_t_desc
    EffectsDescription titel_freiburg_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_augsburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_augsburg_t_desc
    EffectsDescription titel_augsburg_t_effects_desc
    Effect TaxCollection  5 
    Effect Unrest 2 

;------------------------------------------
Ancillary titel_innsbruck_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_innsbruck_t_desc
    EffectsDescription titel_innsbruck_t_effects_desc
    Effect Loyalty  2
    Effect TaxCollection  5 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_trient_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_trient_t_desc
    EffectsDescription titel_trient_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Squalor  -1 

;------------------------------------------
Ancillary titel_munchen_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_munchen_t_desc
    EffectsDescription titel_munchen_t_effects_desc
    Effect Loyalty  2
    Effect TaxCollection  5 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_passau_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_passau_t_desc
    EffectsDescription titel_passau_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_salzburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_salzburg_t_desc
    EffectsDescription titel_salzburg_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest  1

;------------------------------------------
Ancillary titel_wien_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_wien_t_desc
    EffectsDescription titel_wien_t_effects_desc
    Effect Loyalty  1
    Effect Authority  3 
    Effect LocalPopularity  -1
    Effect Trading 2 

;------------------------------------------
Ancillary titel_graz_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_graz_t_desc
    EffectsDescription titel_graz_t_effects_desc
    Effect Law  1 
    Effect Mining  10 

;------------------------------------------
Ancillary titel_laibach_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_laibach_t_desc
    EffectsDescription titel_laibach_t_effects_desc
    Effect Loyalty  1 
    Effect Defence  2 

;------------------------------------------
Ancillary titel_villach_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_villach_t_desc
    EffectsDescription titel_villach_t_effects_desc
    Effect Loyalty  1
    Effect Squalor -1 
    Effect Construction  1 

;------------------------------------------
;Ancillary titel_torino_t
;    Type Politics
;    Transferable  0 
;    Image titel_province3.tga
;    Description titel_torino_t_desc
;    EffectsDescription titel_torino_t_effects_desc
;    Effect Loyalty  2
;    Effect Law  1 
;    Effect Unrest 2

;------------------------------------------
Ancillary titel_pecs_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_pecs_t_desc
    EffectsDescription titel_pecs_t_effects_desc
    Effect Loyalty  1 
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary titel_veszprem_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_veszprem_t_desc
    EffectsDescription titel_veszprem_t_effects_desc
    Effect LocalPopularity  1 
    Effect Squalor -1 
    Effect Loyalty  1 

;------------------------------------------
Ancillary titel_pressburg_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_pressburg_t_desc
    EffectsDescription titel_pressburg_t_effects_desc
    Effect TaxCollection  5 
    Effect Loyalty  1 
    Effect Construction  1 

;------------------------------------------
Ancillary titel_ragusa_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_ragusa_t_desc
    EffectsDescription titel_ragusa_t_effects_desc
    Effect Defence  1 
    Effect Trading  10

;------------------------------------------
Ancillary titel_zara_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_zara_t_desc
    EffectsDescription titel_zara_t_effects_desc
    Effect Piety  1 
    Effect Unrest -2 
    Effect TaxCollection  5  

;------------------------------------------
Ancillary titel_ancona_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ancona_t_desc
    EffectsDescription titel_ancona_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Trading 10
    Effect Unrest 2

;------------------------------------------
Ancillary titel_buda_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_buda_t_desc
    EffectsDescription titel_buda_t_effects_desc
    Effect Authority  1 
    Effect Command  2 

;------------------------------------------
Ancillary titel_sarajevo_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_sarajevo_t_desc
    EffectsDescription titel_sarajevo_t_effects_desc
    Effect Mining  5 
    Effect Law  1 
    Effect Authority  1 

;------------------------------------------
Ancillary titel_mostar_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_mostar_t_desc
    EffectsDescription titel_mostar_t_effects_desc
    Effect Loyalty  1
    Effect Farming  1 
    Effect MovementPoints  5 

;------------------------------------------
Ancillary titel_zagreb_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_zagreb_t_desc
    EffectsDescription titel_zagreb_t_effects_desc
    Effect Law  1 
    Effect Authority  1 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary titel_bihac_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_bihac_t_desc
    EffectsDescription titel_bihac_t_effects_desc
    Effect Loyalty  1 
    Effect LocalPopularity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary titel_triest_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_triest_t_desc
    EffectsDescription titel_triest_t_effects_desc
    Effect Loyalty  2 
    Effect Squalor  -1 

;------------------------------------------
Ancillary titel_brescia_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_brescia_t_desc
    EffectsDescription titel_brescia_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_genua_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_genua_t_desc
    EffectsDescription titel_genua_t_effects_desc
    Effect TaxCollection  5 
    Effect Trading 3
    Effect LocalPopularity  -1
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_verona_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_verona_t_desc
    EffectsDescription titel_verona_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  1 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_parma_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_parma_t_desc
    EffectsDescription titel_parma_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_venedig_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_venedig_t_desc
    EffectsDescription titel_venedig_t_effects_desc
    Effect Loyalty  1
    Effect Trading  10
    Effect TaxCollection  2 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_mailand_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_mailand_t_desc
    EffectsDescription titel_mailand_t_effects_desc
    Effect Loyalty  2
    Effect TaxCollection  5 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_bologna_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bologna_t_desc
    EffectsDescription titel_bologna_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1 
    
;------------------------------------------
Ancillary titel_florenz_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_florenz_t_desc
    EffectsDescription titel_florenz_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Trading  6
    Effect TaxCollection  2
    Effect Unrest  2

;------------------------------------------
Ancillary titel_siena_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_siena_t_desc
    EffectsDescription titel_siena_t_effects_desc
    Effect TaxCollection  10
    Effect Trading  2 
    Effect LocalPopularity  -2 

;------------------------------------------
Ancillary titel_pescara_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pescara_t_desc
    EffectsDescription titel_pescara_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_spoleto_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_spoleto_t_desc
    EffectsDescription titel_spoleto_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_neapel_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_neapel_t_desc
    EffectsDescription titel_neapel_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  10 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_otranto_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_otranto_t_desc
    EffectsDescription titel_otranto_t_effects_desc
    Effect Unrest -2 
    Effect Defence  1 

;------------------------------------------
Ancillary titel_bari_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_bari_t_desc
    EffectsDescription titel_bari_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_nyitra_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_nyitra_t_desc
    EffectsDescription titel_nyitra_t_effects_desc
    Effect Loyalty  1 
    Effect Mining  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary titel_jajce_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_jajce_t_desc
    EffectsDescription titel_jajce_t_effects_desc
    Effect Unrest -1 
    Effect Law  1 
    Effect Farming  1 

;------------------------------------------
Ancillary titel_potenza_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_potenza_t_desc
    EffectsDescription titel_potenza_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  5 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_monferrat_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_monferrat_t_desc
    EffectsDescription titel_monferrat_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  7 
    Effect LocalPopularity -2

;------------------------------------------
Ancillary titel_chaumont_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_chaumont_t_desc
    EffectsDescription titel_chaumont_t_effects_desc
    Effect Loyalty  1
    Effect TaxCollection  2 
    Effect Unrest  1

;------------------------------------------
Ancillary titel_eszek_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_eszek_t_desc
    EffectsDescription titel_eszek_t_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary titel_pisa_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_pisa_t_desc
    EffectsDescription titel_pisa_t_effects_desc
    Effect TaxCollection  5 
    Effect Trading 5
    Effect LocalPopularity  -1 
    Effect Unrest 1

;------------------------------------------
Ancillary titel_reggio_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_reggio_t_desc
    EffectsDescription titel_reggio_t_effects_desc
    Effect Loyalty  1
    Effect Unrest  1
    Effect TaxCollection  5 

;------------------------------------------
Ancillary titel_ravenna_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ravenna_t_desc
    EffectsDescription titel_ravenna_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1 

;------------------------------------------
Ancillary titel_ravensburg_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ravensburg_t_desc
    EffectsDescription titel_ravensburg_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_lausanne_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_lausanne_t_desc
    EffectsDescription titel_lausanne_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_saluzzo_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_saluzzo_t_desc
    EffectsDescription titel_saluzzo_t_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  -1  
    Effect Unrest  1 

;------------------------------------------
Ancillary titel_vienne_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_vienne_t_desc
    EffectsDescription titel_vienne_t_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  -1
    Effect Unrest 1

;------------------------------------------
Ancillary titel_benevent_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_benevent_t_desc
    EffectsDescription titel_benevent_t_effects_desc
    Effect TaxCollection 5 
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary titel_oristano_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_oristano_t_desc
    EffectsDescription titel_oristano_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
    Effect Farming  1 

;------------------------------------------
Ancillary titel_girgenti_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_girgenti_t_desc
    EffectsDescription titel_girgenti_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  1
    Effect Trading  2

;------------------------------------------
Ancillary titel_ingolstadt_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_ingolstadt_t_desc
    EffectsDescription titel_ingolstadt_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest  2

;------------------------------------------
Ancillary titel_rom_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_rom_t_desc
    EffectsDescription titel_rom_t_effects_desc
    Effect Loyalty  1 
    Effect TaxCollection 15
    Effect LocalPopularity  -2 
    Effect Unrest  2

;------------------------------------------
Ancillary titel_tunis_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_tunis_t_desc
    EffectsDescription titel_tunis_t_effects_desc
    Effect Authority  1 
    Effect TroopMorale  1 
    Effect Piety  1 
;------------------------------------------
Ancillary titel_krk_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_krk_t_desc
    EffectsDescription titel_krk_t_effects_desc
    Effect Loyalty  1
    Effect Trading  2
    Effect Unrest  1
;------------------------------------------
Ancillary titel_kelibia_t
    Type Politics
    Transferable  0
    Image titel_province3.tga
    Description titel_kelibia_t_desc
    EffectsDescription titel_kelibia_t_effects_desc
    Effect Trading 7
    Effect Loyalty 1
;------------------------------------------
Ancillary titel_biserta_t
    Type Politics
    Transferable  0
    Image titel_province3.tga
    Description titel_biserta_t_desc
    EffectsDescription titel_biserta_t_effects_desc
    Effect Farming  2
    Effect Loyalty 1
;------------------------------------------
Ancillary titel_qairawan_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_qairawan_t_desc
    EffectsDescription titel_qairawan_t_effects_desc
    Effect Loyalty  2 
    Effect Piety  1 

;------------------------------------------
Ancillary titel_qusantina_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_qusantina_t_desc
    EffectsDescription titel_qusantina_t_effects_desc
    Effect Law  1 
    Effect Trading  5 
    Effect Piety  1 

;------------------------------------------
Ancillary titel_annaba_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_annaba_t_desc
    EffectsDescription titel_annaba_t_effects_desc
    Effect Law  1 
    Effect Trading  5 
    Effect Piety  1 

;------------------------------------------
Ancillary titel_alkaf_t
    Type Politics
    Transferable  1 
    Image titel_province3.tga
    Description titel_alkaf_t_desc
    EffectsDescription titel_alkaf_t_effects_desc
    Effect Loyalty  1
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary titel_policastro_t
    Type Politics
    Transferable  0 
    Image titel_province3.tga
    Description titel_policastro_t_desc
    EffectsDescription titel_policastro_t_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest  2

;------------------------------------------------------------------------------
;------------------------------ Add Faction Leader Titles ---------------------
;------------------------------------------------------------------------------
;------------------------------------------
Ancillary leader_title_mailand
    Type Politics
    Transferable  0 
    Image titel_milan.tga
    Description leader_title_mailand_desc
    EffectsDescription leader_title_mailand_effects_desc
    Effect Authority  3 
    Effect Law  1 

;------------------------------------------
Ancillary general_title_mailand
    Type Politics
    Transferable  0 
    Image titel_milan.tga
    Description general_title_mailand_desc
    EffectsDescription general_title_mailand_effects_desc
    Effect Loyalty  1
    Effect Law  1 

;------------------------------------------
Ancillary leader_title_mantua
    Type Politics
    Transferable  0 
    Image marchese.tga
    Description leader_title_mantua_desc
    EffectsDescription leader_title_mantua_effects_desc
    Effect Authority  1
    Effect MovementPoints 5

;------------------------------------------
Ancillary general_title_mantua
    Type Politics
    Transferable  0 
    Image titel_mantua.tga
    Description general_title_mantua_desc
    EffectsDescription general_title_mantua_effects_desc
    Effect Loyalty  1
    Effect Law  1
    Effect LocalPopularity -1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary leader_title_ferrara
    Type Politics
    Transferable  0 
    Image herzog.tga
    Description leader_title_ferrara_desc
    EffectsDescription leader_title_ferrara_effects_desc
    Effect Authority  1   
    Effect Law 2

;------------------------------------------
Ancillary general_title_ferrara
    Type Politics
    Transferable  0 
    Image titel_ferrara.tga
    Description general_title_ferrara_desc
    EffectsDescription general_title_ferrara_effects_desc
    Effect Loyalty  1
    Effect Law  1

;------------------------------------------
Ancillary leader_title_montferrat
    Type Politics
    Transferable  0 
    Image marchese.tga
    Description leader_title_montferrat_desc
    EffectsDescription leader_title_montferrat_effects_desc
    Effect Authority  1
    Effect TaxCollection 5 

;------------------------------------------
Ancillary general_title_montferrat
    Type Politics
    Transferable  0 
    Image titel_montferrat.tga
    Description general_title_montferrat_desc
    EffectsDescription general_title_montferrat_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect LocalPopularity -1
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary leader_title_urbino
    Type Politics
    Transferable  0 
    Image herzog.tga
    Description leader_title_urbino_desc
    EffectsDescription leader_title_urbino_effects_desc
    Effect Authority  2   
    Effect TroopMorale 1 

;------------------------------------------
Ancillary general_title_urbino
    Type Politics
    Transferable  0
    Image titel_urbino.tga
    Description general_title_urbino_desc
    EffectsDescription general_title_urbino_effects_desc
    Effect TaxCollection 10
    Effect Law  1 
    Effect LocalPopularity -2

;------------------------------------------
Ancillary leader_title_turin
    Type Politics
    Transferable  0 
    Image herzog.tga
    Description leader_title_turin_desc
    EffectsDescription leader_title_turin_effects_desc
    Effect Authority  3   
    Effect LocalPopularity  1

;------------------------------------------
Ancillary general_title_turin
    Type Politics
    Transferable  0
    Image titel_turin.tga
    Description general_title_turin_desc
    EffectsDescription general_title_turin_effects_desc
    Effect Law 2
    Effect Unrest 1
    Effect TaxCollection 5
    Effect LocalPopularity -1  

;------------------------------------------
Ancillary leader_title_genua
    Type Politics
    Transferable  0 
    Image corno_ducale_genua.tga
    Description leader_title_genua_desc
    EffectsDescription leader_title_genua_effects_desc
    Effect Authority  1   
    Effect Law 2

;------------------------------------------
Ancillary general_title_genua
    Type Politics
    Transferable  0 
    Image titel_genoa.tga
    Description general_title_genua_desc
    EffectsDescription general_title_genua_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -1
    Effect Unrest 1

;------------------------------------------
Ancillary leader_title_florenz
    Type Politics
    Transferable  0 
    Image grand_duke.tga
    Description leader_title_florenz_desc
    EffectsDescription leader_title_florenz_effects_desc
    Effect Authority  3 
    Effect Law  1 
    Effect Trading 10

;------------------------------------------
Ancillary general_title_florenz
    Type Politics
    Transferable  0 
    Image titel_florence.tga
    Description general_title_florenz_desc
    EffectsDescription general_title_florenz_effects_desc
    Effect Loyalty  1
    Effect Law  1 
    Effect Trading 3

;------------------------------------------
Ancillary leader_title_venedig
    Type Politics
    Transferable  0 
    Image corno_ducale.tga
    Description leader_title_venedig_desc
    EffectsDescription leader_title_venedig_effects_desc
    Effect Authority  2   
    Effect Trading 10

;------------------------------------------
Ancillary general_title_venedig
    Type Politics
    Transferable  0 
    Image titel_venedig.tga
    Description general_title_venedig_desc
    EffectsDescription general_title_venedig_effects_desc
    Effect Unrest  1
    Effect LocalPopularity  -1
    Effect Trading 5    

;------------------------------------------
Ancillary leader_title_ragusa
    Type Politics
    Transferable  0 
    Image rektor.tga
    Description leader_title_ragusa_desc
    EffectsDescription leader_title_ragusa_effects_desc
    Effect Authority  2   
    Effect Trading 10 

;------------------------------------------
Ancillary general_title_ragusa
    Type Politics
    Transferable  0 
    Image titel_ragusa.tga
    Description general_title_ragusa_desc
    EffectsDescription general_title_ragusa_effects_desc
    Effect TaxCollection  5 
    Effect LocalPopularity  -3
    Effect Trading 5   

;------------------------------------------
Ancillary leader_title_siena
    Type Politics
    Transferable  0 
    Image signore.tga
    Description leader_title_siena_desc
    EffectsDescription leader_title_siena_effects_desc
    Effect Authority  2   
    Effect PersonalSecurity -1

;------------------------------------------
Ancillary general_title_siena
    Type Politics
    Transferable  0 
    Image titel_siena.tga
    Description general_title_siena_desc
    EffectsDescription general_title_siena_effects_desc
    Effect TaxCollection  10 
    Effect LocalPopularity  -3 

;------------------------------------------
Ancillary leader_title_neapel
    Type Politics
    Transferable  0 
    Image regent_naples.tga
    Description leader_title_neapel_desc
    EffectsDescription leader_title_neapel_effects_desc
    Effect Authority  3
    Effect TaxCollection  10

;------------------------------------------
Ancillary general_title_neapel
    Type Politics
    Transferable  0 
    Image titel_naples.tga
    Description general_title_neapel_desc
    EffectsDescription general_title_neapel_effects_desc
    Effect TaxCollection  5
    Effect LocalPopularity  -2
    Effect PersonalSecurity -1

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

;------------------------------------------
Ancillary buchfuehrung
    Type Item
    Transferable  1 
    Image item_book.tga
    Description buchfuehrung_desc
    EffectsDescription buchfuehrung_effects_desc
    Effect Finance  3 

;------------------------------------------
Ancillary il_principe
    Type Item
    Transferable  1 
    Image item_book.tga
    Description il_principe_desc
    EffectsDescription il_principe_effects_desc
    Effect Chivalry -2 
    Effect TaxCollection  5 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary sublimus
    Type Item
    Transferable  0 
    Image dokument.tga
    Description sublimus_desc
    EffectsDescription sublimus_effects_desc
    Effect LocalPopularity  2 
    Effect Trading  -10 
    Effect Piety  1 
;------------------------------------------
Ancillary friede_augsburg
    Type Item
    Transferable  0 
    Image dokument.tga
    Description friede_augsburg_desc
    EffectsDescription friede_augsburg_effects_desc
    Effect LocalPopularity  4 
    Effect Authority  -2 

;------------------------------------------
Ancillary strange_block
    Type Item
    Transferable  0 
    Image block.tga
    Description strange_block_desc
    EffectsDescription strange_block_effects_desc
    Effect Mining  10 

;------------------------------------------
Ancillary spanish_inquisitor
    Type Religion
    Transferable  0 
    Image spanish_inquisitor.tga
    Description spanish_inquisitor_desc
    EffectsDescription spanish_inquisitor_effects_desc
    Effect Law  1 
    Effect Chivalry -1 
    Effect Ambush  1 

;------------------------------------------
Ancillary jewish_rabbi
    Type Court
    Transferable  0 
    Image jewish_rabbi.tga
    Description jewish_rabbi_desc
    EffectsDescription jewish_rabbi_effects_desc
    Effect TaxCollection  10 
    Effect Unrest  1 

;------------------------------------------
Ancillary narrenschiff
    Type Item
    Transferable  1 
    Image narrenschiff.tga
    Description narrenschiff_desc
    EffectsDescription narrenschiff_effects_desc
    Effect MovementPoints  5 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary ulrich_hutten
    Type Military
    Transferable  0 
    Image ulrich_hutten.tga
    Unique
    Description ulrich_hutten_desc
    EffectsDescription ulrich_hutten_effects_desc
    Effect Unrest  1 
    Effect TroopMorale 2 

;------------------------------------------
Ancillary sebastian_schertlin
    Type Military
    Transferable  0 
    Image sebastian_schertlin.tga
    Unique
    Description sebastian_schertlin_desc
    EffectsDescription sebastian_schertlin_effects_desc
    Effect Looting   15 
    Effect Command  1 
    Effect Loyalty  -1 

;------------------------------------------
Ancillary conrad_celtis
    Type Academic
    Transferable  0 
    Image conrad_celtis.tga
    Unique
    Description conrad_celtis_desc
    EffectsDescription conrad_celtis_effects_desc
    Effect LocalPopularity  2 
    Effect Authority  1 

;------------------------------------------
Ancillary hans_sachs
    Type Academic
    Transferable  0 
    Image hans_sachs.tga
    Unique
    Description hans_sachs_desc
    EffectsDescription hans_sachs_effects_desc
    Effect LocalPopularity  3 

;------------------------------------------
Ancillary gotz_berlichingen
    Type Military
    Transferable  0 
    Image gotz_berlichingen.tga
    Unique
    Description gotz_berlichingen_desc
    EffectsDescription gotz_berlichingen_effects_desc
    Effect Looting   5 
    Effect Loyalty  -1 
    Effect Chivalry -1 

;------------------------------------------
Ancillary loyola
    Type Religion
    Transferable  0 
    Image loyola.tga
    Unique
    Description loyola_desc
    EffectsDescription loyola_effects_desc
    Effect Piety  1 
    Effect Chivalry -1 

;------------------------------------------
Ancillary jesuit
    Type Religion
    Transferable  0 
    Image jesuit.tga
    Description jesuit_desc
    EffectsDescription jesuit_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary bullinger
    Type Religion
    Transferable  0 
    Image bullinger.tga
    Unique
    Description bullinger_desc
    EffectsDescription bullinger_effects_desc
    Effect Piety  3 

;------------------------------------------
Ancillary melanchton
    Type Academic
    Transferable  0 
    Image melanchton.tga
    Unique
    Description melanchton_desc
    EffectsDescription melanchton_effects_desc
    Effect Piety  2 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary corporis_fabrica
    Type Item
    Transferable  1 
    Image item_book.tga
    Description corporis_fabrica_desc
    EffectsDescription corporis_fabrica_effects_desc
    Effect Health  1 
    Effect HitPoints  2 

;------------------------------------------
Ancillary krug
    Type Item
    Transferable  1 
    Image krug.tga
    Description krug_desc
    EffectsDescription krug_effects_desc
    Effect TroopMorale 1 
    Effect LocalPopularity  1 
    Effect HitPoints  -1 

;------------------------------------------
Ancillary artikel
    Type Item
    Transferable  1 
    Image dokument.tga
    Description artikel_desc
    EffectsDescription artikel_effects_desc
    Effect Authority  -2 
    Effect LocalPopularity  2 

;------------------------------------------
Ancillary werber
    Type Military
    Transferable  0 
    Image landsknecht1.tga
    Description werber_desc
    EffectsDescription werber_effects_desc
    Effect TrainingUnits  2 
    Effect Unrest  1 

;------------------------------------------
Ancillary drucker
    Type Academic
    Transferable  0 
    Image civil_admin.tga
    Description drucker_desc
    EffectsDescription drucker_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary kanonier
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    Description kanonier_desc
    EffectsDescription kanonier_effects_desc
    Effect GunpowderCommand  1 
    Effect ArtilleryCommand  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary humanist
    Type Academic
    Transferable  0 
    Image academic_student.tga
    Description humanist_desc
    EffectsDescription humanist_effects_desc
    Effect LocalPopularity  1 
    Effect Piety  -1 

;------------------------------------------
Ancillary hexenhammer
    Type Item
    Transferable  1 
    Image item_book.tga
    Description hexenhammer_desc
    EffectsDescription hexenhammer_effects_desc
    Effect Piety  1 
    Effect Violence  3 

;------------------------------------------
Ancillary cortegiano
    Type Item
    Transferable  1 
    Image item_book.tga
    Description cortegiano_desc
    EffectsDescription cortegiano_effects_desc
    Effect Chivalry  1 
    Effect Authority  1 

;------------------------------------------
Ancillary orlando
    Type Item
    Transferable  1 
    Image item_book.tga
    Description orlando_desc
    EffectsDescription orlando_effects_desc
    Effect Chivalry  2 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary ezio
    Type Security
    Transferable  0 
    Image ezio.tga
    Unique
    Description ezio_desc
    EffectsDescription ezio_effects_desc
    Effect Assassination  3 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary kurtisane
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures northern_european, eastern_european, middle_eastern
    Description kurtisane_desc
    EffectsDescription kurtisane_effects_desc
    Effect LocalPopularity  -1 
    Effect TaxCollection  -5 

;------------------------------------------
Ancillary glasdolch
    Type Item
    Transferable  1 
    Image glasdolch.tga
    Description glasdolch_desc
    EffectsDescription glasdolch_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary venus
    Type Item
    Transferable  1 
    Image venus.tga
    Unique
    Description venus_desc
    EffectsDescription venus_effects_desc
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary innos_statue
    Type Item
    Transferable  1 
    Image innos_statue.tga
    Description innos_statue_desc
    EffectsDescription innos_statue_effects_desc
    Effect Piety  -1 

;------------------------------------------
Ancillary studie
    Type Item
    Transferable  1 
    Image studie.tga
    Unique
    Description studie_desc
    EffectsDescription studie_effects_desc
    Effect Health  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary jakob_fugger
    Type Money
    Transferable  0 
    Image jakob_fugger.tga
    Description jakob_fugger_desc
    EffectsDescription jakob_fugger_effects_desc
    Effect Trading  10 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary dietriche
    Type Item
    Transferable  1 
    Image dietriche.tga
    Description dietriche_desc
    EffectsDescription dietriche_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary tizian
    Type Entertain
    Transferable  0 
    Image tizian.tga
    Unique
    Description tizian_desc
    EffectsDescription tizian_effects_desc
    Effect LocalPopularity  1 
    Effect Authority  1 

;------------------------------------------
Ancillary siegelring 
    Type Item 
    Transferable  0 
    Image siegelring.tga 
    Description siegelring_desc 
    EffectsDescription siegelring_effects_desc 
    Effect Loyalty  1 

;------------------------------------------
Ancillary neige 
    Type Entertain 
    Transferable  0 
    Image neige.tga 
    Unique 
    Description neige_desc 
    EffectsDescription neige_effects_desc 
    Effect Piety  -1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary feldpfaffe
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    Description feldpfaffe_desc
    EffectsDescription feldpfaffe_effects_desc
    Effect Piety  1 
    Effect TroopMorale 1 

;------------------------------------------
Ancillary bergmann
    Type Money
    Transferable  0 
    Image bergmann.tga
    Description bergmann_desc
    EffectsDescription bergmann_effects_desc
    Effect Mining  10 

;------------------------------------------
Ancillary desprez
    Type Entertain
    Transferable  0 
    Image desprez.tga
    Unique 
    Description desprez_desc
    EffectsDescription desprez_effects_desc
    Effect LocalPopularity  1 
    Effect Chivalry  1 

;------------------------------------------
Ancillary trivulzio
    Type Military
    Transferable  0 
    Image trivulzio.tga
    Unique
    Description trivulzio_desc
    EffectsDescription trivulzio_effects_desc
    Effect Chivalry -1 
    Effect Command  1 

;------------------------------------------
Ancillary aga
    Type Military
    Transferable  0 
    Image aga.tga
    Description aga_desc
    EffectsDescription aga_effects_desc
    Effect Command  1 
    Effect Looting   10 

;------------------------------------------
Ancillary saebel
    Type Item 
    Transferable  1 
    Image saebel.tga 
    Description saebel_desc 
    EffectsDescription saebel_effects_desc 
    Effect Attack  1 

;------------------------------------------
Ancillary muezzin
    Type Religion
    Transferable  0 
    Image muezzin.tga
    Description muezzin_desc
    EffectsDescription muezzin_effects_desc
    Effect Piety  1  

;------------------------------------------
Ancillary barbarossa
    Type Naval
    Transferable  0 
    Image barbarossa.tga
    Unique
    Description barbarossa_desc
    EffectsDescription barbarossa_effects_desc
    Effect NavalCommand  3 
    Effect MovementPoints  5 

;------------------------------------------
Ancillary inka
    Type Item
    Transferable  1 
    Image inka.tga
    Description inka_desc
    EffectsDescription inka_effects_desc
    Effect Chivalry -2 

;------------------------------------------
Ancillary gattinara
    Type Entertain
    Transferable  0 
    Image gattinara.tga
    Unique
    Description gattinara_desc
    EffectsDescription gattinara_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary stab
    Type Item
    Transferable  1 
    Image stab.tga
    Description stab_desc
    EffectsDescription stab_effects_desc
    Effect Piety  1 

;===============================================================================================================================
;================================================================= ANCILLARY TRIGGERS START HERE ==============================
;===============================================================================================================================

;------------------------------------------------------------------------------
;------------------------------ Add Faction Leader Titles Trigger -------------
;------------------------------------------------------------------------------
;------------------------------ Milan 
;------------------------------------------
Trigger leader_title_mailand_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_mailand
          and not FactionType milan
          and I_EventCounter fr_m = 1

    AcquireAncillary leader_title_mailand chance  100

;------------------------------------------
Trigger general_title_mailand_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not FactionwideAncillaryExists general_title_mailand
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_mailand chance  100

;------------------------------------------
Trigger leader_title_mailand_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_mailand
          and not FactionType milan
          and I_EventCounter hre_m = 1

    AcquireAncillary leader_title_mailand chance  100

;------------------------------------------
Trigger general_title_mailand_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not FactionwideAncillaryExists general_title_mailand
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_mailand chance  100

;------------------------------------------
Trigger leader_title_mailand_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_mailand
          and not FactionType milan
          and I_EventCounter sp_m = 1

    AcquireAncillary leader_title_mailand chance  100

;------------------------------------------
Trigger general_title_mailand_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not FactionwideAncillaryExists general_title_mailand
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_mailand chance  100

;------------------------------------------
Trigger leader_title_mailand_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_mailand
          and not FactionType milan
          and I_EventCounter sc_m = 1

    AcquireAncillary leader_title_mailand chance  100

;------------------------------------------
Trigger general_title_mailand_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not FactionwideAncillaryExists general_title_mailand
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_mailand chance  100

;------------------------------------------
Trigger leader_title_mailand_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_mailand
          and not FactionType milan
          and I_EventCounter hr_m = 1

    AcquireAncillary leader_title_mailand chance  100

;------------------------------------------
Trigger general_title_mailand_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not FactionwideAncillaryExists general_title_mailand
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_mailand chance  100

;------------------------------ Milan end
;------------------------------------------
;------------------------------ Mantua 
;------------------------------------------
Trigger leader_title_mantua_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_mantua
          and not FactionType byzantium
          and I_EventCounter fr_man = 1

    AcquireAncillary leader_title_mantua chance  100

;------------------------------------------
Trigger general_title_mantua_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not FactionwideAncillaryExists general_title_mantua
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_mantua chance  100

;------------------------------------------
Trigger leader_title_mantua_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_mantua
          and not FactionType byzantium
          and I_EventCounter hre_man = 1

    AcquireAncillary leader_title_mantua chance  100

;------------------------------------------
Trigger general_title_mantua_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not FactionwideAncillaryExists general_title_mantua
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_mantua chance  100

;------------------------------------------
Trigger leader_title_mantua_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_mantua
          and not FactionType byzantium
          and I_EventCounter sp_man = 1

    AcquireAncillary leader_title_mantua chance  100

;------------------------------------------
Trigger general_title_mantua_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not FactionwideAncillaryExists general_title_mantua
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_mantua chance  100

;------------------------------------------
Trigger leader_title_mantua_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_mantua
          and not FactionType byzantium
          and I_EventCounter sc_man = 1

    AcquireAncillary leader_title_mantua chance  100

;------------------------------------------
Trigger general_title_mantua_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not FactionwideAncillaryExists general_title_mantua
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_mantua chance  100

;------------------------------------------
Trigger leader_title_mantua_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_mantua
          and not FactionType byzantium
          and I_EventCounter hr_man = 1

    AcquireAncillary leader_title_mantua chance  100

;------------------------------------------
Trigger general_title_mantua_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not FactionwideAncillaryExists general_title_mantua
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_mantua chance  100
    
;------------------------------ Mantua end
;------------------------------------------
;------------------------------ Ferrara 
;------------------------------------------
Trigger leader_title_ferrara_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_ferrara
          and not FactionType england
          and I_EventCounter fr_fer = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_ferrara_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not FactionwideAncillaryExists general_title_ferrara
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_ferrara chance  100

;------------------------------------------
Trigger leader_title_ferrara_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_ferrara
          and not FactionType england
          and I_EventCounter hre_fer = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_ferrara_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not FactionwideAncillaryExists general_title_ferrara
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_ferrara chance  100

;------------------------------------------
Trigger leader_title_ferrara_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_ferrara
          and not FactionType england
          and I_EventCounter sp_fer = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_ferrara_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not FactionwideAncillaryExists general_title_ferrara
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_ferrara chance  100

;------------------------------------------
Trigger leader_title_ferrara_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_ferrara
          and not FactionType england
          and I_EventCounter sc_fer = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_ferrara_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not FactionwideAncillaryExists general_title_ferrara
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_ferrara chance  100

;------------------------------------------
Trigger leader_title_ferrara_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_ferrara
          and not FactionType england
          and I_EventCounter hr_fer = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_ferrara_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not FactionwideAncillaryExists general_title_ferrara
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_ferrara chance  100
    
;------------------------------ Ferrara end
;------------------------------------------
;------------------------------ Montferrat
;------------------------------------------
Trigger leader_title_montferrat_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_montferrat
          and not FactionType montferrat
          and I_EventCounter fr_mon = 1

    AcquireAncillary leader_title_ferrara chance  100

;------------------------------------------
Trigger general_title_montferrat_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montferrat
          and not FactionwideAncillaryExists general_title_montferrat
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_montferrat chance  100

;------------------------------------------
Trigger leader_title_montferrat_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_montferrat
          and not FactionType montferrat
          and I_EventCounter hre_mon = 1

    AcquireAncillary leader_title_montferrat chance  100

;------------------------------------------
Trigger general_title_montferrat_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montferrat
          and not FactionwideAncillaryExists general_title_montferrat
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_montferrat chance  100

;------------------------------------------
Trigger leader_title_montferrat_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_montferrat
          and not FactionType montferrat
          and I_EventCounter sp_mon = 1

    AcquireAncillary leader_title_montferrat chance  100

;------------------------------------------
Trigger general_title_montferrat_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montferrat
          and not FactionwideAncillaryExists general_title_montferrat
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_montferrat chance  100

;------------------------------------------
Trigger leader_title_montferrat_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_montferrat
          and not FactionType montferrat
          and I_EventCounter sc_mon = 1

    AcquireAncillary leader_title_montferrat chance  100

;------------------------------------------
Trigger general_title_montferrat_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montferrat
          and not FactionwideAncillaryExists general_title_montferrat
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_montferrat chance  100

;------------------------------------------
Trigger leader_title_montferrat_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_montferrat
          and not FactionType montferrat
          and I_EventCounter hr_mon = 1

    AcquireAncillary leader_title_montferrat chance  100

;------------------------------------------
Trigger general_title_montferrat_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montferrat
          and not FactionwideAncillaryExists general_title_montferrat
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_montferrat chance  100
    
;------------------------------ Montferrat end
;------------------------------------------
;------------------------------ Urbino
;------------------------------------------
Trigger leader_title_urbino_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_urbino
          and not FactionType urbino
          and I_EventCounter fr_ur = 1

    AcquireAncillary leader_title_urbino chance  100

;------------------------------------------
Trigger general_title_urbino_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not FactionwideAncillaryExists general_title_urbino
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_urbino chance  100

;------------------------------------------
Trigger leader_title_urbino_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_urbino
          and not FactionType urbino
          and I_EventCounter hre_ur = 1

    AcquireAncillary leader_title_urbino chance  100

;------------------------------------------
Trigger general_title_urbino_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not FactionwideAncillaryExists general_title_urbino
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_urbino chance  100

;------------------------------------------
Trigger leader_title_urbino_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_urbino
          and not FactionType urbino
          and I_EventCounter sp_ur = 1

    AcquireAncillary leader_title_urbino chance  100

;------------------------------------------
Trigger general_title_urbino_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not FactionwideAncillaryExists general_title_urbino
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_urbino chance  100

;------------------------------------------
Trigger leader_title_urbino_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_urbino
          and not FactionType urbino
          and I_EventCounter sc_ur = 1

    AcquireAncillary leader_title_urbino chance  100

;------------------------------------------
Trigger general_title_urbino_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not FactionwideAncillaryExists general_title_urbino
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_urbino chance  100

;------------------------------------------
Trigger leader_title_urbino_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_urbino
          and not FactionType urbino
          and I_EventCounter hr_ur = 1

    AcquireAncillary leader_title_urbino chance  100

;------------------------------------------
Trigger general_title_urbino_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not FactionwideAncillaryExists general_title_urbino
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_urbino chance  100
    
;------------------------------ Urbino end
;------------------------------------------
;------------------------------ Turin
;------------------------------------------
Trigger leader_title_turin_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_turin
          and not FactionType savoy
          and I_EventCounter fr_tur = 1

    AcquireAncillary leader_title_turin chance  100

;------------------------------------------
Trigger general_title_turin_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not FactionwideAncillaryExists general_title_turin
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_turin chance  100

;------------------------------------------
Trigger leader_title_turin_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_turin
          and not FactionType savoy
          and I_EventCounter hre_tur = 1

    AcquireAncillary leader_title_turin chance  100

;------------------------------------------
Trigger general_title_turin_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not FactionwideAncillaryExists general_title_turin
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_turin chance  100

;------------------------------------------
Trigger leader_title_turin_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_turin
          and not FactionType savoy
          and I_EventCounter sp_tur = 1

    AcquireAncillary leader_title_turin chance  100

;------------------------------------------
Trigger general_title_turin_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not FactionwideAncillaryExists general_title_turin
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_turin chance  100

;------------------------------------------
Trigger leader_title_turin_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_turin
          and not FactionType savoy
          and I_EventCounter sc_tur = 1

    AcquireAncillary leader_title_turin chance  100

;------------------------------------------
Trigger general_title_turin_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not FactionwideAncillaryExists general_title_turin
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_turin chance  100

;------------------------------------------
Trigger leader_title_turin_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_turin
          and not FactionType savoy
          and I_EventCounter hr_tur = 1

    AcquireAncillary leader_title_turin chance  100

;------------------------------------------
Trigger general_title_turin_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not FactionwideAncillaryExists general_title_turin
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_turin chance  100
    
;------------------------------ Turin end
;------------------------------------------
;------------------------------ Genua
;------------------------------------------
Trigger leader_title_genua_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_genua
          and not FactionType denmark
          and I_EventCounter fr_g = 1

    AcquireAncillary leader_title_genua chance  100

;------------------------------------------
Trigger general_title_genua_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not FactionwideAncillaryExists general_title_genua
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_genua chance  100

;------------------------------------------
Trigger leader_title_genua_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_genua
          and not FactionType denmark
          and I_EventCounter hre_g = 1

    AcquireAncillary leader_title_genua chance  100

;------------------------------------------
Trigger general_title_genua_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not FactionwideAncillaryExists general_title_genua
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_genua chance  100

;------------------------------------------
Trigger leader_title_genua_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_genua
          and not FactionType denmark
          and I_EventCounter sp_g = 1

    AcquireAncillary leader_title_genua chance  100

;------------------------------------------
Trigger general_title_genua_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not FactionwideAncillaryExists general_title_genua
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_genua chance  100

;------------------------------------------
Trigger leader_title_genua_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_genua
          and not FactionType denmark
          and I_EventCounter sc_g = 1

    AcquireAncillary leader_title_genua chance  100

;------------------------------------------
Trigger general_title_genua_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not FactionwideAncillaryExists general_title_genua
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_genua chance  100

;------------------------------------------
Trigger leader_title_genua_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_genua
          and not FactionType denmark
          and I_EventCounter hr_g = 1

    AcquireAncillary leader_title_genua chance  100

;------------------------------------------
Trigger general_title_genua_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not FactionwideAncillaryExists general_title_genua
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_genua chance  100
    
;------------------------------ Genua end
;------------------------------------------
;------------------------------ Florenz
;------------------------------------------
Trigger leader_title_florenz_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_florenz
          and not FactionType poland
          and I_EventCounter fr_fl = 1

    AcquireAncillary leader_title_florenz chance  100

;------------------------------------------
Trigger general_title_florenz_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not FactionwideAncillaryExists general_title_florenz
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_florenz chance  100

;------------------------------------------
Trigger leader_title_florenz_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_florenz
          and not FactionType poland
          and I_EventCounter hre_fl = 1

    AcquireAncillary leader_title_florenz chance  100

;------------------------------------------
Trigger general_title_florenz_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not FactionwideAncillaryExists general_title_florenz
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_florenz chance  100

;------------------------------------------
Trigger leader_title_florenz_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_florenz
          and not FactionType poland
          and I_EventCounter sp_fl = 1

    AcquireAncillary leader_title_florenz chance  100

;------------------------------------------
Trigger general_title_florenz_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not FactionwideAncillaryExists general_title_florenz
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_florenz chance  100

;------------------------------------------
Trigger leader_title_florenz_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_florenz
          and not FactionType poland
          and I_EventCounter sc_fl = 1

    AcquireAncillary leader_title_florenz chance  100

;------------------------------------------
Trigger general_title_florenz_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not FactionwideAncillaryExists general_title_florenz
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_florenz chance  100

;------------------------------------------
Trigger leader_title_florenz_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_florenz
          and not FactionType poland
          and I_EventCounter hr_fl = 1

    AcquireAncillary leader_title_florenz chance  100

;------------------------------------------
Trigger general_title_florenz_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not FactionwideAncillaryExists general_title_florenz
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_florenz chance  100
    
;------------------------------ Florenz end
;------------------------------------------
;------------------------------ Venedig
;------------------------------------------
Trigger leader_title_venedig_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_venedig
          and not FactionType venice
          and I_EventCounter fr_v = 1

    AcquireAncillary leader_title_venedig chance  100

;------------------------------------------
Trigger general_title_venedig_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not FactionwideAncillaryExists general_title_venedig
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_venedig chance  100

;------------------------------------------
Trigger leader_title_venedig_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_venedig
          and not FactionType venice
          and I_EventCounter hre_v = 1

    AcquireAncillary leader_title_venedig chance  100

;------------------------------------------
Trigger general_title_venedig_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not FactionwideAncillaryExists general_title_venedig
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_venedig chance  100

;------------------------------------------
Trigger leader_title_venedig_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_venedig
          and not FactionType venice
          and I_EventCounter sp_v = 1

    AcquireAncillary leader_title_venedig chance  100

;------------------------------------------
Trigger general_title_venedig_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not FactionwideAncillaryExists general_title_venedig
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_venedig chance  100

;------------------------------------------
Trigger leader_title_venedig_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_venedig
          and not FactionType venice
          and I_EventCounter sc_v = 1

    AcquireAncillary leader_title_venedig chance  100

;------------------------------------------
Trigger general_title_venedig_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not FactionwideAncillaryExists general_title_venedig
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_venedig chance  100

;------------------------------------------
Trigger leader_title_venedig_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_venedig
          and not FactionType venice
          and I_EventCounter hr_v = 1

    AcquireAncillary leader_title_venedig chance  100

;------------------------------------------
Trigger general_title_venedig_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not FactionwideAncillaryExists general_title_venedig
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_venedig chance  100
    
;------------------------------ Venedig end
;------------------------------------------
;------------------------------ Ragusa
;------------------------------------------
Trigger leader_title_ragusa_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_ragusa
          and not FactionType scotland
          and I_EventCounter fr_r = 1

    AcquireAncillary leader_title_ragusa chance  100

;------------------------------------------
Trigger general_title_ragusa_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not FactionwideAncillaryExists general_title_ragusa
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_ragusa chance  100

;------------------------------------------
Trigger leader_title_ragusa_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_ragusa
          and not FactionType scotland
          and I_EventCounter hre_r = 1

    AcquireAncillary leader_title_ragusa chance  100

;------------------------------------------
Trigger general_title_ragusa_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not FactionwideAncillaryExists general_title_ragusa
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_ragusa chance  100

;------------------------------------------
Trigger leader_title_ragusa_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_ragusa
          and not FactionType scotland
          and I_EventCounter sp_r = 1

    AcquireAncillary leader_title_ragusa chance  100

;------------------------------------------
Trigger general_title_ragusa_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not FactionwideAncillaryExists general_title_ragusa
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_ragusa chance  100

;------------------------------------------
Trigger leader_title_ragusa_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_ragusa
          and not FactionType scotland
          and I_EventCounter sc_r = 1

    AcquireAncillary leader_title_ragusa chance  100

;------------------------------------------
Trigger general_title_ragusa_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not FactionwideAncillaryExists general_title_ragusa
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_ragusa chance  100

;------------------------------------------
Trigger leader_title_ragusa_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_ragusa
          and not FactionType scotland
          and I_EventCounter hr_r = 1

    AcquireAncillary leader_title_ragusa chance  100

;------------------------------------------
Trigger general_title_ragusa_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not FactionwideAncillaryExists general_title_ragusa
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_ragusa chance  100
    
;------------------------------ Ragusa end
;------------------------------------------
;------------------------------ Siena
;------------------------------------------
Trigger leader_title_siena_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_siena
          and not FactionType russia
          and I_EventCounter fr_si = 1

    AcquireAncillary leader_title_siena chance  100

;------------------------------------------
Trigger general_title_siena_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not FactionwideAncillaryExists general_title_siena
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_siena chance  100

;------------------------------------------
Trigger leader_title_siena_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_siena
          and not FactionType russia
          and I_EventCounter hre_si = 1

    AcquireAncillary leader_title_siena chance  100

;------------------------------------------
Trigger general_title_siena_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not FactionwideAncillaryExists general_title_siena
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_siena chance  100

;------------------------------------------
Trigger leader_title_siena_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_siena
          and not FactionType russia
          and I_EventCounter sp_si = 1

    AcquireAncillary leader_title_siena chance  100

;------------------------------------------
Trigger general_title_siena_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not FactionwideAncillaryExists general_title_siena
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_siena chance  100

;------------------------------------------
Trigger leader_title_siena_sicily_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType sicily
          and not FactionwideAncillaryExists leader_title_siena
          and not FactionType russia
          and I_EventCounter sc_si = 1

    AcquireAncillary leader_title_siena chance  100

;------------------------------------------
Trigger general_title_siena_sicily_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType sicily
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not FactionwideAncillaryExists general_title_siena
          and not CharacterReligion islam
          and FactionType sicily

    AcquireAncillary general_title_siena chance  100

;------------------------------------------
Trigger leader_title_siena_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_siena
          and not FactionType russia
          and I_EventCounter hr_si = 1

    AcquireAncillary leader_title_siena chance  100

;------------------------------------------
Trigger general_title_siena_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not FactionwideAncillaryExists general_title_siena
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_siena chance  100
    
;------------------------------ Siena end
;------------------------------------------
;------------------------------ Neapel
;------------------------------------------
Trigger leader_title_neapel_france_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType france
          and not FactionwideAncillaryExists leader_title_neapel
          and not FactionType sicily
          and I_EventCounter fr_nap = 1

    AcquireAncillary leader_title_neapel chance  100

;------------------------------------------
Trigger general_title_neapel_france_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType france
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not FactionwideAncillaryExists general_title_neapel
          and not CharacterReligion islam
          and FactionType france

    AcquireAncillary general_title_neapel chance  100

;------------------------------------------
Trigger leader_title_neapel_hre_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hre
          and not FactionwideAncillaryExists leader_title_neapel
          and not FactionType sicily
          and I_EventCounter hre_nap = 1

    AcquireAncillary leader_title_neapel chance  100

;------------------------------------------
Trigger general_title_neapel_hre_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not FactionwideAncillaryExists general_title_neapel
          and not CharacterReligion islam
          and FactionType hre

    AcquireAncillary general_title_neapel chance  100

;------------------------------------------
Trigger leader_title_neapel_spain_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType spain
          and not FactionwideAncillaryExists leader_title_neapel
          and not FactionType sicily
          and I_EventCounter sp_nap = 1

    AcquireAncillary leader_title_neapel chance  100

;------------------------------------------
Trigger general_title_neapel_spain_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not FactionwideAncillaryExists general_title_neapel
          and not CharacterReligion islam
          and FactionType spain

    AcquireAncillary general_title_neapel chance  100

;------------------------------------------
Trigger leader_title_neapel_hungary_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and FactionType hungary
          and not FactionwideAncillaryExists leader_title_neapel
          and not FactionType sicily
          and I_EventCounter hr_nap = 1

    AcquireAncillary leader_title_neapel chance  100

;------------------------------------------
Trigger general_title_neapel_hungary_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hungary
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not FactionwideAncillaryExists general_title_neapel
          and not CharacterReligion islam
          and FactionType hungary

    AcquireAncillary general_title_neapel chance  100
    
;------------------------------ Neapel end
;------------------------------------------------------------------------------

;------------------------------------------
Trigger sitting_around_town_with_city_armourer
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = armourer
          and Attribute Command > 4

    AcquireAncillary armour_custom chance  15 

;------------------------------------------
Trigger sitting_around_town_with_castle_armourer
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = c_armourer
          and Attribute Command > 4

    AcquireAncillary armour_custom chance  30 

;------------------------------------------
Trigger sitting_around_castle_with_stables_dread
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= knights_stables
          and Attribute Chivalry < -4

    AcquireAncillary black_stallion chance  4 

;------------------------------------------
Trigger agents12
    WhenToTest SufferAssassinationAttempt
    Condition IsGeneral
          and Trait HighPersonalSecurity < 1

    AcquireAncillary bodyguard chance  50 

;------------------------------------------
Trigger agents16
    WhenToTest SabotageMission
    Condition MissionSucceeded
          and I_TurnNumber > 10

    AcquireAncillary explosives chance  50 

;------------------------------------------
Trigger agents42a
    WhenToTest DenouncementMission
    Condition MissionSucceeded
          and AgentType = inquisitor

    AcquireAncillary executioner chance  33 

;------------------------------------------
Trigger agents48a
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents51
    WhenToTest ExecutesAnAssassinOnAMission
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents52
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and AgentType = priest
          and CharacterNumTurnsIdle >= 4
          and PopulationOwnReligion >= 80
          and ReligionShift <= 10

    AcquireAncillary monk chance  100 

;------------------------------------------
Trigger agents53
    WhenToTest CharacterTurnEnd
    Condition AgentType = princess

    AcquireAncillary secret_love chance  5 

;------------------------------------------
Trigger agent59
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = princess

    AcquireAncillary royal_escort chance  100 

;------------------------------------------
Trigger princess_dad_was_prim2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_prim3
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
          and AgentType = princess

    AcquireAncillary smothering_bodyguard chance  20 

;------------------------------------------
Trigger princess_dad_was_disciplinarian
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Disciplinarian >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_womaniser2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Girls >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_perverted2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Perverted >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_paranoid
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_paranoid2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
          and AgentType = princess

    AcquireAncillary smothering_bodyguard chance  75 

;------------------------------------------
Trigger princess_dad_was_spymaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait SpyMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_assassinmaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait AssassinMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_has_authority
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Authority > 4
          and AgentType = princess

    AcquireAncillary faithful_servant chance  100 

;------------------------------------------
Trigger princess_dad_was_aesthetic
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Aesthetic >= 1
          and AgentType = princess

    AcquireAncillary fine_cosmetics chance  100 

;------------------------------------------
Trigger building_townhall_high_islam
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion islam
          and SettlementBuildingFinished >= mayors_palace

    AcquireAncillary eunuch chance  100 

;------------------------------------------
Trigger building_castles_islam
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion islam
          and SettlementBuildingFinished >= fortress

    AcquireAncillary eunuch chance  75 

;------------------------------------------
Trigger building_smithy_city
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary armour_custom chance  75 

;------------------------------------------
Trigger building_smithy_castle
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary armour_custom chance  75 

;------------------------------------------
Trigger spyinit8
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= knights_stables

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger spyinit9
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= racing_track

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger princessinit1
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess

    AcquireAncillary yappy_little_dog chance  5 

;------------------------------------------
Trigger assassininit11
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= gunsmith
	  and I_EventCounter wheel_lock = 1

    AcquireAncillary handgun chance  70 
;------------------------------------------
Trigger assassininit112
    WhenToTest AgentCreated
    Condition AgentType = assassin
	  and I_EventCounter wheel_lock = 1

    AcquireAncillary handgun chance  40 

;------------------------------------------
Trigger assassininit12
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= knights_stables

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger assassininit13
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= racing_track

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger hereticinit4
    WhenToTest PriestBecomesHeretic

    AcquireAncillary zealous_disciple chance  10 

;------------------------------------------
Trigger hereticinit5
    WhenToTest PriestBecomesHeretic

    AcquireAncillary naive_knight chance  10 

;------------------------------------------
Trigger hereticinit6
    WhenToTest PriestBecomesHeretic

    AcquireAncillary false_relic chance  10 

;------------------------------------------
Trigger witchinit1
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary enchanted_broom chance  10 

;------------------------------------------
Trigger witchinit6
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary the_lemegeton chance  25 

;------------------------------------------
Trigger priestinit6
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= militia_drill_square

    AcquireAncillary paladin chance  20 

;------------------------------------------
Trigger priestinit7
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= abbey
          and CharacterReligion catholic

    AcquireAncillary choir_boy chance  20 

;------------------------------------------
Trigger priestinit8
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= mayors_palace

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger priestinit9
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= castle

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger merchantinit4
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists >= alchemists_lab

    AcquireAncillary counterfeiter chance  15 

;------------------------------------------
Trigger merchantinit12
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists >= alchemy_school

    AcquireAncillary merchant_clerk chance  50 

;------------------------------------------
Trigger factionleader_poor_fighter
    WhenToTest BecomesFactionLeader
    Condition Attribute Command < 4
          and I_TurnNumber > 2

    AcquireAncillary armour_ornate chance  75 

;------------------------------------------
Trigger crusader_5a
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType hre

    AcquireAncillary knight_teutonic chance  100 

;------------------------------------------
Trigger crusader_5b
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType spain

    AcquireAncillary knight_santiago chance  100 

;------------------------------------------
Trigger crusader_5c
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType portugal

    AcquireAncillary knight_santiago chance  100 

;------------------------------------------
Trigger crusader_5d
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and not CharFactionType portugal
          and not CharFactionType spain
          and not CharFactionType hre

    AcquireAncillary knight_stjohn chance  100 

;------------------------------------------
Trigger crusader_5e
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and not CharFactionType portugal
          and not CharFactionType spain
          and not CharFactionType hre

    AcquireAncillary knight_templar chance  100 

;------------------------------------------
Trigger jihads_6
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsJihad

    AcquireAncillary knight_chivalrous chance  100 

;------------------------------------------
Trigger accomplice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= coaching_house

    AcquireAncillary accomplice chance  20 

;------------------------------------------
Trigger academic_advisor_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= library

    AcquireAncillary academic_advisor chance  33 

;------------------------------------------
Trigger academic_advisor_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = university

    AcquireAncillary academic_advisor chance  33 

;------------------------------------------
Trigger actor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre
          and IsGeneral

    AcquireAncillary actor chance  5 

;------------------------------------------
Trigger adultress_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= coaching_house
          and IsGeneral
          and IsMarried
          and SpouseAttribute Charm < 6
          and Attribute Chivalry < 3

    AcquireAncillary adultress chance  5 

;------------------------------------------
Trigger adultress_foreign_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and IsMarried
          and TimeInRegion > 3
          and Trait Loyal < 0
          and Attribute Chivalry < 3

    AcquireAncillary adultress_foreign chance  5 

;------------------------------------------
Trigger adultress_she_man_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition Trait Arse >= 2
          and IsMarried

    AcquireAncillary adultress_she_man chance  5 

;------------------------------------------
Trigger alchemist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral

    AcquireAncillary alchemist chance  5 

;------------------------------------------
Trigger apocethary_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = alchemists_lab

    AcquireAncillary alchemist chance  33 

;------------------------------------------
Trigger architect_vnv_trigger
    WhenToTest GovernorBuildingCompleted

    AcquireAncillary architect chance  3 

;------------------------------------------
Trigger artist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= artist_studio
          and IsGeneral

    AcquireAncillary artist chance  5 

;------------------------------------------
Trigger artist_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = artist_studio

    AcquireAncillary artist chance  33 

;------------------------------------------
Trigger assassins_apprentice
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin
          and DistanceCapital < 20

    AcquireAncillary assassins_apprentice chance  10 

;------------------------------------------
Trigger assassins_blade
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin
          and DistanceCapital > 55

    AcquireAncillary assassins_blade chance  5 

;------------------------------------------
Trigger astrologer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and not SettlementBuildingExists >= small_church
          and not SettlementBuildingExists >= small_chapel
          and not SettlementBuildingExists >= small_church_o
          and not SettlementBuildingExists >= small_chapel_o
          and not SettlementBuildingExists >= small_masjid
          and not SettlementBuildingExists >= c_small_masjid
          and IsGeneral

    AcquireAncillary astrologer chance  5 

;------------------------------------------
Trigger bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= tavern
          and IsGeneral

    AcquireAncillary bard chance  5 

;------------------------------------------
Trigger beguiling_bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= brothel
          and AgentType = spy

    AcquireAncillary beguiling_bard chance  5 

;------------------------------------------
Trigger biographer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and TimeInRegion > 3
          and Attribute Command >= 5
          and IsGeneral

    AcquireAncillary biographer chance  5 

;------------------------------------------
Trigger brilliant_inventor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral
          and not Trait Ignorance > 0

    AcquireAncillary brilliant_inventor chance  3 

;------------------------------------------
Trigger caravan_driver_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance  50 

;------------------------------------------
Trigger caravan_driver_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition AgentType = merchant
          and EndedInSettlement
          and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance  50 

;------------------------------------------
Trigger catamite_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary catamite chance  3 

;------------------------------------------
Trigger courtesan_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= coaching_house
          and AgentType = assassin

    AcquireAncillary courtesan chance  20 

;------------------------------------------
Trigger crooked_judge_vnv_trigger
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= town_hall
          and IsGeneral
          and not Trait StrategyChivalry > 0
          and not Trait Just > 0

    AcquireAncillary crooked_judge chance  20 

;------------------------------------------
Trigger dancer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= brothel
          and AgentType = spy

    AcquireAncillary dancer chance  5 

;------------------------------------------
Trigger dark_apprentice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary dark_apprentice chance  25 

;------------------------------------------
Trigger deacon_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion catholic
          and SettlementBuildingExists >= cathedral

    AcquireAncillary deacon chance  50 

;------------------------------------------
Trigger deacon_vnv_trigger_2
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion orthodox
          and SettlementBuildingExists >= cathedral_o

    AcquireAncillary deacon chance  25 

;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= castle

    AcquireAncillary diplomatic_escort chance  66 

;------------------------------------------
Trigger doctor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= bimaristan
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary doctor chance  15 

;------------------------------------------
Trigger doctor_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemy_school
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary doctor chance  3 

;------------------------------------------
Trigger drillmaster_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary drillmaster chance  3 

;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Gambling >= 1
          and Trait Drink >= 1
          and IsGeneral

    AcquireAncillary evil_mother-in-law chance  50 

;------------------------------------------
Trigger exotic_gifts_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= great_market

    AcquireAncillary exotic_gifts chance  33 

;------------------------------------------
Trigger false_documents_vnv_trigger
    WhenToTest Insurrection

    AcquireAncillary false_documents chance  15 

;------------------------------------------
Trigger false_documents_vnv_trigger2
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= printing_press

    AcquireAncillary false_documents chance  33 

;------------------------------------------
Trigger femme_fatale_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= coaching_house

    AcquireAncillary femme_fatale chance  10 

;------------------------------------------
Trigger foodtaster_vnv_trigger
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 1
          and IsGeneral

    AcquireAncillary foodtaster chance  20 

;------------------------------------------
Trigger fool_brilliant_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command > 4

    AcquireAncillary fool_brilliant chance  33 

;------------------------------------------
Trigger fool_usual_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command < 5

    AcquireAncillary fool_usual chance  15 

;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and AgentType = diplomat
          and DistanceCapital > 30

    AcquireAncillary foreign_dignitary chance  3 

;------------------------------------------
Trigger harsh_judge_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= city_hall
          and IsGeneral
          and Trait StrategyDread > 0

    AcquireAncillary harsh_judge chance  10 

;------------------------------------------
Trigger herald_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = citadel
          and Attribute Command > 3

    AcquireAncillary herald chance  33 

;------------------------------------------
Trigger intrepid_explorer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= warehouse docklands
          and IsGeneral

    AcquireAncillary intrepid_explorer chance  1 

;------------------------------------------
Trigger knight_beserker_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and Trait BattleDread > 0

    AcquireAncillary knight_beserker chance  15 

;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and not Trait BattleDread > 0
          and not Trait StrategyDread > 0

    AcquireAncillary knight_chivalrous chance  25 

;------------------------------------------
Trigger knight_crusader_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition AgentType = priest
          and I_CrusadeInProgress
          and IsRegionCrusadeTarget
          and CharacterReligion catholic
          and TimeInRegion > 1

    AcquireAncillary knight_crusader chance  33 

;------------------------------------------
Trigger knight_dread_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and PercentageEnemyKilled > 66
          and not Trait BattleChivalry > 0
          and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread chance  25 

;------------------------------------------
Trigger knight_santiago_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType spain

    AcquireAncillary knight_santiago chance  50 

;------------------------------------------
Trigger knight_santiago_vnv_trigger2
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType portugal

    AcquireAncillary knight_santiago chance  50 

;------------------------------------------
Trigger knight_stjohn_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and not FactionType portugal
          and not FactionType spain
          and not FactionType hre

    AcquireAncillary knight_stjohn chance  50 

;------------------------------------------
Trigger knight_templar_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and not FactionType portugal
          and not FactionType spain
          and not FactionType hre

    AcquireAncillary knight_templar chance  50 

;------------------------------------------
Trigger knight_teutonic_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType hre

    AcquireAncillary knight_teutonic chance  50 

;------------------------------------------
Trigger lancebearer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= jousting_lists
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary lancebearer chance  10 

;------------------------------------------
Trigger librarian_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= library
          and IsGeneral

    AcquireAncillary librarian chance  5 

;------------------------------------------
Trigger magician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Superstitious >= 1
          and SettlementBuildingExists >= alchemists_lab
          and SettlementBuildingExists >= fairground

    AcquireAncillary magician chance  15 

;------------------------------------------
Trigger master_mason_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_masons_guild

    AcquireAncillary master_mason chance  33 

;------------------------------------------
Trigger master_of_archers_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= archery_range
          and IsGeneral

    AcquireAncillary master_of_archers chance  5 

;------------------------------------------
Trigger master_of_archers_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = marksmans_range

    AcquireAncillary master_of_archers chance  33 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger
    WhenToTest LeaderOrderedAssassination

    AcquireAncillary master_of_assassins chance  5 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= pleasure_palace

    AcquireAncillary master_of_assassins chance  33 

;------------------------------------------
Trigger master_of_horse_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and SettlementBuildingExists > knights_stables
          and IsGeneral

    AcquireAncillary master_of_horse chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= armourer
          and IsGeneral

    AcquireAncillary master_smith chance  2 

;------------------------------------------
Trigger master_smith_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger mathematician_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = academy
          and IsGeneral

    AcquireAncillary mathematician chance  5 

;------------------------------------------
Trigger mathematician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = university
          and IsGeneral

    AcquireAncillary mathematician chance  5 

;------------------------------------------
Trigger mentor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition IsGeneral
          and FatherAttribute Authority >= 2

    AcquireAncillary mentor chance  15 

;------------------------------------------
Trigger mercenary_captain_vnv_trigger
    WhenToTest HireMercenaries

    AcquireAncillary mercenary_captain chance  10 

;------------------------------------------
Trigger military_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= city_watch
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  5 

;------------------------------------------
Trigger military_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= drill_square
          and SettlementBuildingExists >= c_catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  8 

;------------------------------------------
Trigger money_counter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= fairground
          and Treasury > 50000
          and IsGeneral

    AcquireAncillary money_counter chance  8 

;------------------------------------------
Trigger musician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre
          and IsGeneral

    AcquireAncillary musician chance  10 

;------------------------------------------
Trigger naval_gunner_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
          and SettlementBuildingExists >= naval_academy

    AcquireAncillary naval_gunner chance  33 

;------------------------------------------
Trigger naval_navigator_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
          and SettlementBuildingExists >= dockyard

    AcquireAncillary naval_navigator chance  33 

;------------------------------------------
Trigger nosy_mother_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Girls >= 1

    AcquireAncillary nosy_mother chance  50 

;------------------------------------------
Trigger nun_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion catholic
          and SettlementBuildingExists >= abbey

    AcquireAncillary nun chance  75 

;------------------------------------------
Trigger nun_orthodox_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion orthodox
          and SettlementBuildingExists >= abbey_o

    AcquireAncillary nun chance  75 

;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
    WhenToTest DiplomacyMission
    Condition AgentType = princess
          and Attribute Charm > 4

    AcquireAncillary obsessed_suitor chance  4 

;------------------------------------------
Trigger ordinance_master_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= military_academy
          and IsGeneral

    AcquireAncillary ordinance_master chance  10 

;------------------------------------------
Trigger overseer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+2
          and IsGeneral

    AcquireAncillary overseer chance  10 

;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
          and MissionSucceeded
          and not InEnemyLands

    AcquireAncillary pet_bloodhound chance  4 

;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= castle
          and IsGeneral
          and TimeInRegion > 4

    AcquireAncillary pet_guarddog chance  8 

;------------------------------------------
Trigger pet_monkey_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= market
          and AgentType = spy
          and not CultureType northern_european
          and not CultureType southern_european

    AcquireAncillary pet_monkey chance  5 

;------------------------------------------
Trigger physician_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageOfArmyKilled > 50
          and FactionBuildingExists = university
          and IsGeneral
          and not CharacterReligion islam

    AcquireAncillary physician chance  10 

;------------------------------------------
Trigger physician_vnv_trigger_islam
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageOfArmyKilled > 50
          and FactionBuildingExists >= bimaristan
          and IsGeneral

    AcquireAncillary physician chance  30 

;------------------------------------------
Trigger pickpocket_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= market

    AcquireAncillary pickpocket chance  12 

;------------------------------------------
Trigger poisoner_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and FactionBuildingExists >= alchemists_lab

    AcquireAncillary poisoner chance  20 

;------------------------------------------
Trigger priest_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= abbey
          and IsGeneral
          and not CharacterReligion islam

    AcquireAncillary priest chance  3 

;------------------------------------------
Trigger quartermaster_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= army_barracks
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary quartermaster chance  25 

;------------------------------------------
Trigger runner_vnv_trigger
    WhenToTest PostBattle
    Condition not Routs
          and WonBattle
          and BattleSuccess = crushing
          and not GeneralFoughtInCombat
          and IsGeneral

    AcquireAncillary runner chance  10 

;------------------------------------------
Trigger scout_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and I_ConflictType SuccessfulAmbush
          and not WasAttacker
          and InEnemyLands
          and IsGeneral

    AcquireAncillary scout chance  8 

;------------------------------------------
Trigger scribe_ancillary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= town_hall
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral

    AcquireAncillary scribe_ancillary chance  10 

;------------------------------------------
Trigger shieldbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle <= 80
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary shieldbearer chance  15 

;------------------------------------------
Trigger shipwright_vnv_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= merchants_wharf

    AcquireAncillary shipwright chance  8 

;------------------------------------------
Trigger siege_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= c_catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger siege_engineer_vnv_trigger4
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger slaver_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion islam
          and Attribute Chivalry < -3

    AcquireAncillary slaver chance  20 

;------------------------------------------
Trigger slaver_byzantine_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition CharFactionType byzantium
          and Attribute Chivalry < -3

    AcquireAncillary slaver chance  20 

;------------------------------------------
Trigger soothsayer_vnv_trigger
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary soothsayer chance  3 

;------------------------------------------
Trigger spymaster_vnv_trigger
    WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
          and IsGeneral

    AcquireAncillary spymaster chance  3 

;------------------------------------------
Trigger spymaster_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= tavern

    AcquireAncillary spymaster chance  20 

;------------------------------------------
Trigger spyglass_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= dockyard

    AcquireAncillary spyglass chance  20 

;------------------------------------------
Trigger strapping_stallion_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess
          and FactionBuildingExists = earls_stables

    AcquireAncillary strapping_stallion chance  25 

;------------------------------------------
Trigger swift_steed_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and FactionBuildingExists >= large_manor

    AcquireAncillary swift_steed chance  33 

;------------------------------------------
Trigger swordbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary swordbearer chance  10 

;------------------------------------------
Trigger tax_farmer_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman >= 1
          and IsGeneral

    AcquireAncillary tax_farmer chance  8 

;------------------------------------------
Trigger torturer_vnv_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
          and Trait StrategyDread > 1

    AcquireAncillary torturer chance  8 

;------------------------------------------
Trigger translator_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and AgentType = diplomat

    AcquireAncillary translator chance  15 

;------------------------------------------
Trigger treasurer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_market
          and IsGeneral

    AcquireAncillary treasurer chance  10 

;------------------------------------------
Trigger trick_abacus_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not SettlementBuildingExists >= town_hall

    AcquireAncillary trick_abacus chance  5 

;------------------------------------------
Trigger trusty_steed_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= earls_stables
          and Trait GoodCavalryGeneral >= 1
          and IsGeneral

    AcquireAncillary trusty_steed chance  15 

;------------------------------------------
Trigger tutor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition IsGeneral
          and Trait Ignorance <= 1

    AcquireAncillary tutor chance  33 

;------------------------------------------
Trigger veteran_warrior_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral
          and GeneralHPLostRatioinBattle <= 50

    AcquireAncillary veteran_warrior chance  50 

;------------------------------------------
Trigger witch_hunter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and AgentType = priest
          and PopulationHeretic > 15
          and TimeInRegion > 3

    AcquireAncillary witch_hunter chance  20 

;------------------------------------------
Trigger witch_hunter_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and FactionLeaderTrait ReligiousActivity > 1

    AcquireAncillary witch_hunter chance  10 

;------------------------------------------
Trigger shard_of_the_true_cross_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Tripoli
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  10 

;------------------------------------------
Trigger holy_lance_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Rome
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_lance_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_grail_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
          and SettlementName Aleppo
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  10 

;------------------------------------------
Trigger iron_crown_of_lombardy_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Mailand
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  10 

;------------------------------------------
Trigger bridle_of_constantine_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  10 

;------------------------------------------
Trigger holy_chalice_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  10 

;------------------------------------------
Trigger veil_of_veronica_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  10 

;------------------------------------------
Trigger icon_not_made_by_hands_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  10 

;------------------------------------------
Trigger holy_prepuce_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Bordeaux
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger holy_prepuce_hamburg_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Hamburg
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger crown_of_thorns_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger crown_of_thorns_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Paris
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger holy_shroud_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  10 

;------------------------------------------
Trigger ark_of_the_covenant_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Cairo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  10 

;------------------------------------------
Trigger seal_of_solomon_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  10 

;------------------------------------------
Trigger hair_from_mohammeds_beard_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Acre
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  10 

;------------------------------------------
Trigger mohammeds_footprint_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Damascus
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  10 

;------------------------------------------
Trigger holy_mantle_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Antioch
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  10 

;------------------------------------------
Trigger tooth_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Aleppo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  10 

;------------------------------------------
Trigger key_to_holy_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  10 

;------------------------------------------
Trigger lock_of_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Adana
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  10 

;------------------------------------------
Trigger sword_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Baghdad
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  10 

;------------------------------------------
Trigger fragment_of_the_black_stone_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Iconium
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  10 

;------------------------------------------
Trigger holy_quran_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Mosul
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  10 

;------------------------------------------
Trigger soil_from_mohammeds_grave_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Gaza
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  10 

;------------------------------------------
Trigger standard_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Nicaea
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  10 

;------------------------------------------
Trigger shard_of_the_true_cross_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Tripoli
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  30 

;------------------------------------------
Trigger holy_lance_crusading_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Antioch
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  30 

;------------------------------------------
Trigger holy_lance_crusading_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  30 

;------------------------------------------
Trigger holy_grail_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
          and IsOnCrusade
          and SettlementName Aleppo
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  30 

;------------------------------------------
Trigger iron_crown_of_lombardy_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Milan
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  30 

;------------------------------------------
Trigger bridle_of_constantine_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  30 

;------------------------------------------
Trigger holy_chalice_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  30 

;------------------------------------------
Trigger veil_of_veronica_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  30 

;------------------------------------------
Trigger icon_not_made_by_hands_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Edessa
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  30 

;------------------------------------------
Trigger holy_prepuce_crusading_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Bordeaux
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  30 

;------------------------------------------
Trigger holy_prepuce_crusading_anc_hamburg_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Hamburg
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  30 

;------------------------------------------
Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  30 

;------------------------------------------
Trigger crown_of_thorns_crusading_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Paris
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  30 

;------------------------------------------
Trigger holy_shroud_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  30 

;------------------------------------------
Trigger ark_of_the_covenant_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Cairo
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  30 

;------------------------------------------
Trigger seal_of_solomon_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  30 

;------------------------------------------
Trigger ark_of_the_covenant_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Cairo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary ark_of_the_covenant chance  30 

;------------------------------------------
Trigger seal_of_solomon_anc_jihad_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary seal_of_solomon chance  30 

;------------------------------------------
Trigger hair_from_mohammeds_beard_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Acre
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary hair_from_mohammeds_beard chance  30 

;------------------------------------------
Trigger mohammeds_footprint_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Damascus
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists mohammeds_footprint
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary mohammeds_footprint chance  30 

;------------------------------------------
Trigger holy_mantle_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Antioch
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_mantle
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary holy_mantle chance  30 

;------------------------------------------
Trigger tooth_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Aleppo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists tooth_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary tooth_of_mohammed chance  30 

;------------------------------------------
Trigger key_to_holy_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists key_to_holy_kaaba
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary key_to_holy_kaaba chance  30 

;------------------------------------------
Trigger lock_of_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Adana
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists lock_of_kaaba
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary lock_of_kaaba chance  30 

;------------------------------------------
Trigger sword_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Baghdad
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists sword_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary sword_of_mohammed chance  30 

;------------------------------------------
Trigger fragment_of_the_black_stone_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Iconium
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists fragment_of_the_black_stone
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary fragment_of_the_black_stone chance  30 

;------------------------------------------
Trigger holy_quran_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Mosul
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_quran
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary holy_quran chance  30 

;------------------------------------------
Trigger soil_from_mohammeds_grave_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Gaza
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary soil_from_mohammeds_grave chance  30 

;------------------------------------------
Trigger standard_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Nicaea
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists standard_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary standard_of_mohammed chance  30 

;------------------------------------------
Trigger shard_of_the_true_cross_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  5 

;------------------------------------------
Trigger holy_lance_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  5 

;------------------------------------------
Trigger holy_grail_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 5
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  5 

;------------------------------------------
Trigger iron_crown_of_lombardy_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  5 

;------------------------------------------
Trigger bridle_of_constantine_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  5 

;------------------------------------------
Trigger holy_chalice_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  5 

;------------------------------------------
Trigger veil_of_veronica_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  5 

;------------------------------------------
Trigger icon_not_made_by_hands_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  5 

;------------------------------------------
Trigger holy_prepuce_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  5 

;------------------------------------------
Trigger crown_of_thorns_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  5 

;------------------------------------------
Trigger holy_shroud_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  5 

;------------------------------------------
Trigger shard_of_the_true_cross_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  60 

;------------------------------------------
Trigger holy_lance_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  60 

;------------------------------------------
Trigger holy_grail_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  60 

;------------------------------------------
Trigger iron_crown_of_lombardy_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  60 

;------------------------------------------
Trigger bridle_of_constantine_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  60 

;------------------------------------------
Trigger holy_chalice_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  60 

;------------------------------------------
Trigger veil_of_veronica_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  60 

;------------------------------------------
Trigger icon_not_made_by_hands_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  60 

;------------------------------------------
Trigger holy_prepuce_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  60 

;------------------------------------------
Trigger crown_of_thorns_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  60 

;------------------------------------------
Trigger holy_shroud_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  60 

;------------------------------------------
Trigger ark_of_the_covenant_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  60 

;------------------------------------------
Trigger seal_of_solomon_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  60 

;------------------------------------------
Trigger hair_from_mohammeds_beard_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  60 

;------------------------------------------
Trigger mohammeds_footprint_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  60 

;------------------------------------------
Trigger holy_mantle_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  60 

;------------------------------------------
Trigger tooth_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  60 

;------------------------------------------
Trigger key_to_holy_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  60 

;------------------------------------------
Trigger lock_of_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  60 

;------------------------------------------
Trigger sword_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  60 

;------------------------------------------
Trigger fragment_of_the_black_stone_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  60 

;------------------------------------------
Trigger holy_quran_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  60 

;------------------------------------------
Trigger soil_from_mohammeds_grave_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  60 

;------------------------------------------
Trigger standard_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  60 

;------------------------------------------
Trigger shard_of_the_true_cross_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  10 

;------------------------------------------
Trigger holy_lance_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_grail_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  10 

;------------------------------------------
Trigger iron_crown_of_lombardy_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  10 

;------------------------------------------
Trigger bridle_of_constantine_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  10 

;------------------------------------------
Trigger holy_chalice_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  10 

;------------------------------------------
Trigger veil_of_veronica_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  10 

;------------------------------------------
Trigger icon_not_made_by_hands_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  10 

;------------------------------------------
Trigger holy_prepuce_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger crown_of_thorns_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger holy_shroud_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  10 

;------------------------------------------
Trigger ark_of_the_covenant_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  10 

;------------------------------------------
Trigger seal_of_solomon_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  10 

;------------------------------------------
Trigger hair_from_mohammeds_beard_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  10 

;------------------------------------------
Trigger mohammeds_footprint_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  10 

;------------------------------------------
Trigger holy_mantle_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  10 

;------------------------------------------
Trigger tooth_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  10 

;------------------------------------------
Trigger key_to_holy_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  10 

;------------------------------------------
Trigger lock_of_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  10 

;------------------------------------------
Trigger sword_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  10 

;------------------------------------------
Trigger fragment_of_the_black_stone_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  10 

;------------------------------------------
Trigger holy_quran_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  10 

;------------------------------------------
Trigger soil_from_mohammeds_grave_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  10 

;------------------------------------------
Trigger standard_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  10 

;------------------------------------------
Trigger chevalier_de_bayard_anc_trigger
    WhenToTest PostBattle
    Condition FactionType france
	  and IsGeneral
	  and I_EventCounter chevalier_bayard = 1

    AcquireAncillary chevalier_de_bayard chance  100 

;------------------------------------------
Trigger amerigo_vespucci_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= merchants_wharf
          and IsGeneral

    AcquireAncillary amerigo_vespucci chance  33 

;------------------------------------------
Trigger martin_luther_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= abbey
          and IsGeneral
          and Attribute Piety < 5
          and I_TurnNumber >= 95
          and CharacterReligion orthodox

    AcquireAncillary martin_luther chance  33 

;------------------------------------------
Trigger paracelsus_anc_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and GeneralNumKillsInBattle > 5
          and GeneralHPLostRatioinBattle > 50
          and Attribute Piety < 5

    AcquireAncillary paracelsus chance  33 

;------------------------------------------
Trigger johannes_faustes_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and not SettlementBuildingExists = huge_cathedral
          and SettlementBuildingExists >= alchemists_lab
          and CultureType northern_european

    AcquireAncillary johannes_faustes chance  33 

;------------------------------------------
Trigger aldus_manutius_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= printing_press
          and IsGeneral

    AcquireAncillary aldus_manutius chance  33 

;------------------------------------------
Trigger raphael_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and IsGeneral

    AcquireAncillary raphael chance  33 

;------------------------------------------
Trigger michaelangelo_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and IsGeneral

    AcquireAncillary michaelangelo chance  33 

;------------------------------------------
Trigger machiavelli_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = university
          and Trait StrategyDread > 0
          and not CultureType middle_eastern

    AcquireAncillary machiavelli chance  33 

;------------------------------------------
Trigger guicciardini_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = university
          and Trait StrategyDread > 0
          and not CultureType middle_eastern

    AcquireAncillary guicciardini chance  50


;------------------------------------------
Trigger vasco_de_gama_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and FactionType spain
          and DistanceCapital > 20
          and FactionBuildingExists >= merchants_wharf

    AcquireAncillary vasco_de_gama chance  33 
	
;------------------------------------------------------------------------------
;------------------------------ Christian Titles Trigger ----------------------
;------------------------------------------------------------------------------
;------------------------------------------
Trigger titel_chambery_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chambery
          and not I_WorldwideAncillaryExists titel_chambery
          and not CharacterReligion islam

    AcquireAncillary titel_chambery	chance  100
	
;------------------------------------------
Trigger titel_cavtat_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cavtat
          and not I_WorldwideAncillaryExists titel_cavtat
          and not CharacterReligion islam

    AcquireAncillary titel_cavtat	chance  100
	
;------------------------------------------
Trigger titel_eisenberg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Eisenberg
          and not I_WorldwideAncillaryExists titel_eisenberg
          and not CharacterReligion islam

    AcquireAncillary titel_eisenberg	chance  100
	
;------------------------------------------
Trigger titel_papa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Papa
          and not I_WorldwideAncillaryExists titel_papa
          and not CharacterReligion islam

    AcquireAncillary titel_papa	chance  100
	
;------------------------------------------
Trigger titel_virovitica_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Virovitica
          and not I_WorldwideAncillaryExists titel_virovitica
          and not CharacterReligion islam

    AcquireAncillary titel_virovitica	chance  100
	
;------------------------------------------
Trigger titel_montechiarugolo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montechiarugolo
          and not I_WorldwideAncillaryExists titel_montechiarugolo
          and not CharacterReligion islam

    AcquireAncillary titel_montechiarugolo	chance  100
	
;------------------------------------------
Trigger titel_mirandola_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mirandola
          and not I_WorldwideAncillaryExists titel_mirandola
          and not CharacterReligion islam

    AcquireAncillary titel_mirandola	chance  100
	
;------------------------------------------
Trigger titel_kempten_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kempten
          and not I_WorldwideAncillaryExists titel_kempten
          and not CharacterReligion islam

    AcquireAncillary titel_kempten	chance  100
	
;------------------------------------------
Trigger titel_faenza_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Faenza
          and not I_WorldwideAncillaryExists titel_faenza
          and not CharacterReligion islam

    AcquireAncillary titel_faenza	chance  100
	
;------------------------------------------
Trigger titel_sinigaglia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sinigaglia
          and not I_WorldwideAncillaryExists titel_sinigaglia
          and not CharacterReligion islam

    AcquireAncillary titel_sinigaglia	chance  100
	
;------------------------------------------
Trigger titel_kelibia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kelibia
          and not I_WorldwideAncillaryExists titel_kelibia
          and not CharacterReligion islam

    AcquireAncillary titel_kelibia	chance  100
	
;------------------------------------------
Trigger titel_freising_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Freising
          and not I_WorldwideAncillaryExists titel_freising
          and not CharacterReligion islam

    AcquireAncillary titel_freising	chance  100
	
;------------------------------------------
Trigger titel_salins_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salins
          and not I_WorldwideAncillaryExists titel_salins
          and not CharacterReligion islam

    AcquireAncillary titel_salins	chance  100
	
;------------------------------------------
Trigger titel_udine_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Udine
          and not I_WorldwideAncillaryExists titel_udine
          and not CharacterReligion islam

    AcquireAncillary titel_udine	chance  100
	
;------------------------------------------
Trigger titel_gastein_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gastein
          and not I_WorldwideAncillaryExists titel_gastein
          and not CharacterReligion islam

    AcquireAncillary titel_gastein	chance  100
	
;------------------------------------------
Trigger titel_turin_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not I_WorldwideAncillaryExists titel_turin
          and not CharacterReligion islam
          and not FactionType savoy
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_turin	chance  100
	
;------------------------------------------
Trigger titel_aosta_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aosta
          and not I_WorldwideAncillaryExists titel_aosta
          and not CharacterReligion islam

    AcquireAncillary titel_aosta	chance  100
	
;------------------------------------------
Trigger titel_nuoro_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nuoro
          and not I_WorldwideAncillaryExists titel_nuoro
          and not CharacterReligion islam

    AcquireAncillary titel_nuoro	chance  100
	
;------------------------------------------
Trigger titel_novara_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Novara
          and not I_WorldwideAncillaryExists titel_novara
          and not CharacterReligion islam

    AcquireAncillary titel_novara	chance  100
	
;------------------------------------------
Trigger titel_livorno_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Livorno
          and not I_WorldwideAncillaryExists titel_livorno
          and not CharacterReligion islam

    AcquireAncillary titel_livorno	chance  100
	
;------------------------------------------
Trigger titel_gimignano_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gimignano
          and not I_WorldwideAncillaryExists titel_gimignano
          and not CharacterReligion islam

    AcquireAncillary titel_gimignano	chance  100
	
;------------------------------------------
Trigger titel_barcelonnette_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Barcelonnette
          and not I_WorldwideAncillaryExists titel_barcelonnette
          and not CharacterReligion islam

    AcquireAncillary titel_barcelonnette	chance  100
	
;------------------------------------------
Trigger titel_mondovi_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mondovi
          and not I_WorldwideAncillaryExists titel_mondovi
          and not CharacterReligion islam

    AcquireAncillary titel_mondovi	chance  100
	
;------------------------------------------
Trigger titel_mompelgard_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mompelgard
          and not I_WorldwideAncillaryExists titel_mompelgard
          and not CharacterReligion islam

    AcquireAncillary titel_mompelgard	chance  100
	
;------------------------------------------
Trigger titel_camerino_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Camerino
          and not I_WorldwideAncillaryExists titel_camerino
          and not CharacterReligion islam

    AcquireAncillary titel_camerino	chance  100
	
;------------------------------------------
Trigger titel_alessandria_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Alessandria
          and not I_WorldwideAncillaryExists titel_alessandria
          and not CharacterReligion islam

    AcquireAncillary titel_alessandria	chance  100
	
;------------------------------------------
Trigger titel_piacenza_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Piacenza
          and not I_WorldwideAncillaryExists titel_piacenza
          and not CharacterReligion islam

    AcquireAncillary titel_piacenza	chance  100
	
;------------------------------------------
Trigger titel_urbino_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not I_WorldwideAncillaryExists titel_urbino
          and not CharacterReligion islam
          and not FactionType urbino
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_urbino	chance  100
	
;------------------------------------------
Trigger titel_montepulciano_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montepulciano
          and not I_WorldwideAncillaryExists titel_montepulciano
          and not CharacterReligion islam

    AcquireAncillary titel_montepulciano	chance  100
	
;------------------------------------------
Trigger titel_terranova_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Terranova
          and not I_WorldwideAncillaryExists titel_terranova
          and not CharacterReligion islam

    AcquireAncillary titel_terranova	chance  100
	
;------------------------------------------
Trigger titel_marsala_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marsala
          and not I_WorldwideAncillaryExists titel_marsala
          and not CharacterReligion islam

    AcquireAncillary titel_marsala	chance  100
	
;------------------------------------------
Trigger titel_pantelleria_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pantelleria
          and not I_WorldwideAncillaryExists titel_pantelleria
          and not CharacterReligion islam

    AcquireAncillary titel_pantelleria	chance  100
	
;------------------------------------------
Trigger titel_brindisi_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brindisi
          and not I_WorldwideAncillaryExists titel_brindisi
          and not CharacterReligion islam

    AcquireAncillary titel_brindisi	chance  100
	
;------------------------------------------
Trigger titel_capua_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Capua
          and not I_WorldwideAncillaryExists titel_capua
          and not CharacterReligion islam

    AcquireAncillary titel_capua	chance  100
	
;------------------------------------------
Trigger titel_pontecorvo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pontecorvo
          and not I_WorldwideAncillaryExists titel_pontecorvo
          and not CharacterReligion islam

    AcquireAncillary titel_pontecorvo	chance  100
	
;------------------------------------------
Trigger titel_aquila_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aquila
          and not I_WorldwideAncillaryExists titel_aquila
          and not CharacterReligion islam

    AcquireAncillary titel_aquila	chance  100
	
;------------------------------------------
Trigger titel_drijeva_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Drijeva
          and not I_WorldwideAncillaryExists titel_drijeva
          and not CharacterReligion islam

    AcquireAncillary titel_drijeva	chance  100
	
;------------------------------------------
Trigger titel_pago_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pago
          and not I_WorldwideAncillaryExists titel_pago
          and not CharacterReligion islam

    AcquireAncillary titel_pago chance  100
	
;------------------------------------------
Trigger titel_brixen_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brixen
          and not I_WorldwideAncillaryExists titel_brixen
          and not CharacterReligion islam

    AcquireAncillary titel_brixen chance  100
	
;------------------------------------------
Trigger titel_aeolian_islands_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lipari
          and not I_WorldwideAncillaryExists titel_aeolian_islands
          and not CharacterReligion islam

    AcquireAncillary titel_aeolian_islands chance  100
	
;------------------------------------------
Trigger titel_mljet_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mljet
          and not I_WorldwideAncillaryExists titel_mljet
          and not CharacterReligion islam

    AcquireAncillary titel_mljet chance  100
	
;------------------------------------------
Trigger titel_banjaluka_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Banjaluka
          and not I_WorldwideAncillaryExists titel_banjaluka
          and not CharacterReligion islam

    AcquireAncillary titel_banjaluka chance  100
	
;------------------------------------------
Trigger titel_severin_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Severin
          and not I_WorldwideAncillaryExists titel_severin
          and not CharacterReligion islam

    AcquireAncillary titel_severin chance  100
	
;------------------------------------------
Trigger titel_adelsberg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Adelsberg
          and not I_WorldwideAncillaryExists titel_adelsberg
          and not CharacterReligion islam

    AcquireAncillary titel_adelsberg chance  100
	
;------------------------------------------
Trigger titel_bellinzona_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bellinzona
          and not I_WorldwideAncillaryExists titel_bellinzona
          and not CharacterReligion islam

    AcquireAncillary titel_bellinzona chance  100

;------------------------------------------
Trigger titel_neuenburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neuenburg
          and not I_WorldwideAncillaryExists titel_neuenburg
          and not CharacterReligion islam

    AcquireAncillary titel_neuenburg chance  100
	
;------------------------------------------
Trigger titel_basel_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Basel
          and not I_WorldwideAncillaryExists titel_basel
          and not CharacterReligion islam

    AcquireAncillary titel_basel chance  100
	
;------------------------------------------
Trigger titel_aix_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aix
          and not I_WorldwideAncillaryExists titel_aix
          and not CharacterReligion islam

    AcquireAncillary titel_aix chance  100

;------------------------------------------
Trigger titel_die_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Die
          and not I_WorldwideAncillaryExists titel_die
          and not CharacterReligion islam

    AcquireAncillary titel_die chance  100

;------------------------------------------
Trigger titel_susa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Susa
          and not I_WorldwideAncillaryExists titel_susa
          and not CharacterReligion islam

    AcquireAncillary titel_susa chance  100

;------------------------------------------
Trigger titel_st_gallen_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gallen
          and not I_WorldwideAncillaryExists titel_st_gallen
          and not CharacterReligion islam

    AcquireAncillary titel_st_gallen chance  100
	
;------------------------------------------
Trigger titel_massa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Massa
          and not I_WorldwideAncillaryExists titel_massa
          and not CharacterReligion islam

    AcquireAncillary titel_massa chance  100

;------------------------------------------
Trigger titel_linz_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Linz
          and not I_WorldwideAncillaryExists titel_linz
          and not CharacterReligion islam

    AcquireAncillary titel_linz chance  100

;------------------------------------------
Trigger titel_fivizanno_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fivizanno
          and not I_WorldwideAncillaryExists titel_fivizanno
          and not CharacterReligion islam

    AcquireAncillary titel_fivizanno chance  100

;------------------------------------------
Trigger titel_guastalla_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Guastalla
          and not I_WorldwideAncillaryExists titel_guastalla
          and not CharacterReligion islam

    AcquireAncillary titel_guastalla chance  100
;------------------------------------------
Trigger titel_lucca_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lucca
          and not I_WorldwideAncillaryExists titel_lucca
          and not CharacterReligion islam
		  and not FactionType lucca

    AcquireAncillary titel_lucca chance  100

;------------------------------------------
Trigger titel_lucca_m_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType lucca
          and not I_WorldwideAncillaryExists titel_lucca_m
	
   AcquireAncillary titel_lucca_m chance  100 

;------------------------------------------
Trigger titel_modena_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Modena
          and not I_WorldwideAncillaryExists titel_modena
          and not CharacterReligion islam
		  and not FactionType england

    AcquireAncillary titel_modena chance  100

;------------------------------------------
Trigger titel_mantua_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not I_WorldwideAncillaryExists titel_mantua
          and not CharacterReligion islam
		  and not FactionType byzantium
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
          and not FactionType hungary

    AcquireAncillary titel_mantua chance  100

;------------------------------------------
Trigger titel_grosseto_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Grosseto
          and not I_WorldwideAncillaryExists titel_grosseto
          and not CharacterReligion islam

    AcquireAncillary titel_grosseto chance  100

;------------------------------------------
Trigger titel_pavia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pavia
          and not I_WorldwideAncillaryExists titel_pavia
          and not CharacterReligion islam

    AcquireAncillary titel_pavia chance  100

;------------------------------------------
Trigger titel_fermo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fermo
          and not I_WorldwideAncillaryExists titel_fermo
          and not CharacterReligion islam

    AcquireAncillary titel_fermo chance  100

;------------------------------------------
Trigger titel_pula_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pula
          and not I_WorldwideAncillaryExists titel_pula
          and not CharacterReligion islam

    AcquireAncillary titel_pula chance  100

;------------------------------------------
Trigger titel_fiume_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fiume
          and not I_WorldwideAncillaryExists titel_fiume
          and not CharacterReligion islam

    AcquireAncillary titel_fiume chance  100

;------------------------------------------
Trigger titel_rimini_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rimini
          and not I_WorldwideAncillaryExists titel_rimini
          and not CharacterReligion islam

    AcquireAncillary titel_rimini chance  100

;------------------------------------------
Trigger titel_portoferraio_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Portoferraio
          and not I_WorldwideAncillaryExists titel_portoferraio
          and not CharacterReligion islam

    AcquireAncillary titel_portoferraio chance  100

;------------------------------------------
Trigger titel_piombino_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Piombino
          and not I_WorldwideAncillaryExists titel_piombino
          and not CharacterReligion islam

    AcquireAncillary titel_piombino chance  100

;------------------------------------------
Trigger titel_volterra_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Volterra
          and not I_WorldwideAncillaryExists titel_volterra
          and not CharacterReligion islam

    AcquireAncillary titel_volterra chance  100

;------------------------------------------
Trigger titel_forli_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Forli
          and not I_WorldwideAncillaryExists titel_forli
          and not CharacterReligion islam

    AcquireAncillary titel_forli chance  100

;------------------------------------------
Trigger titel_arezzo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Arezzo
          and not I_WorldwideAncillaryExists titel_arezzo
          and not CharacterReligion islam

    AcquireAncillary titel_arezzo chance  100

;------------------------------------------
Trigger titel_noli_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Noli
          and not I_WorldwideAncillaryExists titel_noli
          and not CharacterReligion islam

    AcquireAncillary titel_noli chance  100

;------------------------------------------
Trigger titel_ajaccio_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ajaccio
          and not I_WorldwideAncillaryExists titel_ajaccio
          and not CharacterReligion islam

    AcquireAncillary titel_ajaccio chance  100

;------------------------------------------
Trigger titel_cattaro_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cattaro
          and not I_WorldwideAncillaryExists titel_cattaro
          and not CharacterReligion islam

    AcquireAncillary titel_cattaro chance  100

;------------------------------------------
Trigger titel_spalato_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Spalato
          and not I_WorldwideAncillaryExists titel_spalato
          and not CharacterReligion islam

    AcquireAncillary titel_spalato chance  100

;------------------------------------------
Trigger titel_foggia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Foggia
          and not I_WorldwideAncillaryExists titel_foggia
          and not CharacterReligion islam

    AcquireAncillary titel_foggia chance  100

;------------------------------------------
Trigger titel_salerno_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salerno
          and not I_WorldwideAncillaryExists titel_salerno
          and not CharacterReligion islam

    AcquireAncillary titel_salerno chance  100
;------------------------------------------
Trigger titel_gaeta_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gaeta
          and not I_WorldwideAncillaryExists titel_gaeta
          and not CharacterReligion islam

    AcquireAncillary titel_gaeta chance  100

;------------------------------------------
Trigger titel_asti_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Asti
          and not I_WorldwideAncillaryExists titel_asti
          and not CharacterReligion islam

    AcquireAncillary titel_asti chance  100

;------------------------------------------
Trigger titel_treviso_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Treviso
          and not I_WorldwideAncillaryExists titel_treviso
          and not CharacterReligion islam

    AcquireAncillary titel_treviso chance  100

;------------------------------------------
Trigger titel_padua_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Padua
          and not I_WorldwideAncillaryExists titel_padua
          and not CharacterReligion islam

    AcquireAncillary titel_padua chance  100

;------------------------------------------
Trigger titel_ferrara_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not I_WorldwideAncillaryExists titel_ferrara
          and not CharacterReligion islam
		  and not FactionType england
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
          and not FactionType hungary

    AcquireAncillary titel_ferrara chance  100

;------------------------------------------
Trigger titel_cosenza_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cosenza
          and not I_WorldwideAncillaryExists titel_cosenza
          and not CharacterReligion islam

    AcquireAncillary titel_cosenza chance  100

;------------------------------------------
Trigger titel_marseille_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marseille
          and not I_WorldwideAncillaryExists titel_marseille
          and not CharacterReligion islam

    AcquireAncillary titel_marseille chance  100

;------------------------------------------
Trigger titel_lyon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lyon
          and not I_WorldwideAncillaryExists titel_lyon
          and not CharacterReligion islam

    AcquireAncillary titel_lyon chance  100

;------------------------------------------
Trigger titel_dijon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Dijon
          and not I_WorldwideAncillaryExists titel_dijon
          and not CharacterReligion islam

    AcquireAncillary titel_dijon chance  100

;------------------------------------------
Trigger titel_grenoble_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Grenoble
          and not I_WorldwideAncillaryExists titel_grenoble
          and not CharacterReligion islam

    AcquireAncillary titel_grenoble chance  100

;------------------------------------------
Trigger titel_nice_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nice
          and not I_WorldwideAncillaryExists titel_nice
          and not CharacterReligion islam

    AcquireAncillary titel_nice chance  100

;------------------------------------------
Trigger titel_avignon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Avignon
          and not I_WorldwideAncillaryExists titel_avignon
          and not CharacterReligion islam

    AcquireAncillary titel_avignon chance  100

;------------------------------------------
Trigger titel_besancon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Besancon
          and not I_WorldwideAncillaryExists titel_besancon
          and not CharacterReligion islam

    AcquireAncillary titel_besancon chance  100

;------------------------------------------
Trigger titel_bern_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bern
          and not I_WorldwideAncillaryExists titel_bern
          and not CharacterReligion islam

    AcquireAncillary titel_bern chance  100

;------------------------------------------
Trigger titel_genf_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genf
          and not I_WorldwideAncillaryExists titel_genf
          and not CharacterReligion islam

    AcquireAncillary titel_genf chance  100

;------------------------------------------
Trigger titel_zurich_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zurich
          and not I_WorldwideAncillaryExists titel_zurich
          and not CharacterReligion islam

    AcquireAncillary titel_zurich chance  100

;------------------------------------------
Trigger titel_chur_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chur
          and not I_WorldwideAncillaryExists titel_chur
          and not CharacterReligion islam

    AcquireAncillary titel_chur chance  100

;------------------------------------------
Trigger titel_palermo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Palermo
          and not I_WorldwideAncillaryExists titel_palermo
          and not CharacterReligion islam

    AcquireAncillary titel_palermo chance  100

;------------------------------------------
Trigger titel_syrakus_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Syrakus
          and not I_WorldwideAncillaryExists titel_syrakus
          and not CharacterReligion islam

    AcquireAncillary titel_syrakus chance  100

;------------------------------------------
Trigger titel_sassari_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sassari
          and not I_WorldwideAncillaryExists titel_sassari
          and not CharacterReligion islam

    AcquireAncillary titel_sassari chance  100

;------------------------------------------
Trigger titel_bonifacio_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bonifacio
          and not I_WorldwideAncillaryExists titel_bonifacio
          and not CharacterReligion islam

    AcquireAncillary titel_bonifacio chance  100

;------------------------------------------
Trigger titel_bastia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bastia
          and not I_WorldwideAncillaryExists titel_bastia
          and not CharacterReligion islam

    AcquireAncillary titel_bastia chance  100

;------------------------------------------
Trigger titel_cagliari_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cagliari
          and not I_WorldwideAncillaryExists titel_cagliari
          and not CharacterReligion islam

    AcquireAncillary titel_cagliari chance  100

;------------------------------------------
Trigger titel_messina_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Messina
          and not I_WorldwideAncillaryExists titel_messina
          and not CharacterReligion islam

    AcquireAncillary titel_messina chance  100

;------------------------------------------
Trigger titel_malta_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Malta
          and not I_WorldwideAncillaryExists titel_malta
          and not CharacterReligion islam

    AcquireAncillary titel_malta chance  100

;------------------------------------------
Trigger titel_mulhouse_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mulhouse
          and not I_WorldwideAncillaryExists titel_mulhouse
          and not CharacterReligion islam

    AcquireAncillary titel_mulhouse chance  100

;------------------------------------------
Trigger titel_freiburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Freiburg
          and not I_WorldwideAncillaryExists titel_freiburg
          and not CharacterReligion islam

    AcquireAncillary titel_freiburg chance  100

;------------------------------------------
Trigger titel_augsburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Augsburg
          and not I_WorldwideAncillaryExists titel_augsburg
          and not CharacterReligion islam

    AcquireAncillary titel_augsburg chance  100

;------------------------------------------
Trigger titel_innsbruck_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Innsbruck
          and not I_WorldwideAncillaryExists titel_innsbruck
          and not CharacterReligion islam

    AcquireAncillary titel_innsbruck chance  100

;------------------------------------------
Trigger titel_trient_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trient
          and not I_WorldwideAncillaryExists titel_trient
          and not CharacterReligion islam

    AcquireAncillary titel_trient chance  100

;------------------------------------------
Trigger titel_salzburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salzburg
          and not I_WorldwideAncillaryExists titel_salzburg
          and not CharacterReligion islam

    AcquireAncillary titel_salzburg chance  100

;------------------------------------------
Trigger titel_munchen_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Munchen
          and not I_WorldwideAncillaryExists titel_munchen
          and not CharacterReligion islam

    AcquireAncillary titel_munchen chance  100

;------------------------------------------
Trigger titel_passau_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Passau
          and not I_WorldwideAncillaryExists titel_passau
          and not CharacterReligion islam

    AcquireAncillary titel_passau chance  100

;------------------------------------------
Trigger titel_wien_trigger
     WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
		  and not IsFactionLeader
          and not IsFactionHeir
          and SettlementName Wien
          and not I_WorldwideAncillaryExists titel_wien
          and not CharacterReligion islam

    AcquireAncillary titel_wien chance  100

;------------------------------------------
Trigger titel_graz_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Graz
          and not I_WorldwideAncillaryExists titel_graz
          and not CharacterReligion islam

    AcquireAncillary titel_graz chance  100

;------------------------------------------
Trigger titel_villach_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Villach
          and not I_WorldwideAncillaryExists titel_villach
          and not CharacterReligion islam

    AcquireAncillary titel_villach chance  100

;------------------------------------------
Trigger titel_laibach_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Laibach
          and not I_WorldwideAncillaryExists titel_laibach
          and not CharacterReligion islam

    AcquireAncillary titel_laibach chance  100

;------------------------------------------
Trigger titel_pressburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pressburg
          and not I_WorldwideAncillaryExists titel_pressburg
          and not CharacterReligion islam

    AcquireAncillary titel_pressburg chance  100

;------------------------------------------
Trigger titel_pecs_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pecs
          and not I_WorldwideAncillaryExists titel_pecs
          and not CharacterReligion islam

    AcquireAncillary titel_pecs chance  100

;------------------------------------------
Trigger titel_veszprem_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Veszprem
          and not I_WorldwideAncillaryExists titel_veszprem
          and not CharacterReligion islam

    AcquireAncillary titel_veszprem chance  100

;------------------------------------------
Trigger titel_zara_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zara
          and not I_WorldwideAncillaryExists titel_zara
          and not CharacterReligion islam

    AcquireAncillary titel_zara chance  100

;------------------------------------------
Trigger titel_buda_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Buda
          and not I_WorldwideAncillaryExists titel_buda
          and not CharacterReligion islam

    AcquireAncillary titel_buda chance  100

;------------------------------------------
Trigger titel_zagreb_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zagreb
          and not I_WorldwideAncillaryExists titel_zagreb
          and not CharacterReligion islam

    AcquireAncillary titel_zagreb chance  100

;------------------------------------------
Trigger titel_bihac_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bihac
          and not I_WorldwideAncillaryExists titel_bihac
          and not CharacterReligion islam

    AcquireAncillary titel_bihac chance  100

;------------------------------------------
Trigger titel_triest_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trieste
          and not I_WorldwideAncillaryExists titel_triest
          and not CharacterReligion islam

    AcquireAncillary titel_triest chance  100

;------------------------------------------
Trigger titel_sarajevo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sarajevo
          and not I_WorldwideAncillaryExists titel_sarajevo
          and not CharacterReligion islam

    AcquireAncillary titel_sarajevo chance  100

;------------------------------------------
Trigger titel_mostar_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mostar
          and not I_WorldwideAncillaryExists titel_mostar
          and not CharacterReligion islam

    AcquireAncillary titel_mostar chance  100

;------------------------------------------
Trigger titel_ragusa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not I_WorldwideAncillaryExists titel_ragusa
          and not CharacterReligion islam
          and not FactionType scotland
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_ragusa chance  100

;------------------------------------------
Trigger titel_verona_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Verona
          and not I_WorldwideAncillaryExists titel_verona
          and not CharacterReligion islam

    AcquireAncillary titel_verona chance  100

;------------------------------------------
Trigger titel_mailand_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not I_WorldwideAncillaryExists titel_mailand
          and not CharacterReligion islam
          and not FactionType milan
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
          and not FactionType hungary

    AcquireAncillary titel_mailand chance  100

;------------------------------------------
Trigger titel_venedig_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not I_WorldwideAncillaryExists titel_venedig
          and not CharacterReligion islam
          and not FactionType venice
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
          and not FactionType hungary

    AcquireAncillary titel_venedig chance  100

;------------------------------------------
Trigger titel_genua_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not I_WorldwideAncillaryExists titel_genua
          and not CharacterReligion islam
          and not FactionType denmark
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_genua chance  100

;------------------------------------------
Trigger titel_brescia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brescia
          and not I_WorldwideAncillaryExists titel_brescia
          and not CharacterReligion islam

    AcquireAncillary titel_brescia chance  100

;------------------------------------------
Trigger titel_parma_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Parma
          and not I_WorldwideAncillaryExists titel_parma
          and not CharacterReligion islam

    AcquireAncillary titel_parma chance  100

;------------------------------------------
Trigger titel_bologna_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bologna
          and not FactionType timurids
          and not I_WorldwideAncillaryExists titel_bologna
          and not CharacterReligion islam

    AcquireAncillary titel_bologna chance  100

;------------------------------------------
Trigger titel_florenz_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not I_WorldwideAncillaryExists titel_florenz
          and not CharacterReligion islam
          and not FactionType poland
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_florenz chance  100

;------------------------------------------
Trigger titel_siena_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not I_WorldwideAncillaryExists titel_siena
          and not CharacterReligion islam
          and not FactionType russia
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
		  and not FactionType hungary

    AcquireAncillary titel_siena chance  100

;------------------------------------------
Trigger titel_pescara_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pescara
          and not I_WorldwideAncillaryExists titel_pescara
          and not CharacterReligion islam

    AcquireAncillary titel_pescara chance  100

;------------------------------------------
Trigger titel_bari_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bari
          and not I_WorldwideAncillaryExists titel_bari
          and not CharacterReligion islam

    AcquireAncillary titel_bari chance  100

;------------------------------------------
Trigger titel_otranto_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Otranto
          and not I_WorldwideAncillaryExists titel_otranto
          and not CharacterReligion islam

    AcquireAncillary titel_otranto chance  100

;------------------------------------------
Trigger titel_reggio_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Reggio
          and not I_WorldwideAncillaryExists titel_reggio
          and not CharacterReligion islam

    AcquireAncillary titel_reggio chance  100

;------------------------------------------
Trigger titel_neapel_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not I_WorldwideAncillaryExists titel_neapel
          and not CharacterReligion islam
          and not FactionType sicily
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType hungary

    AcquireAncillary titel_neapel chance  100

;------------------------------------------
Trigger titel_ancona_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ancona
          and not I_WorldwideAncillaryExists titel_ancona
          and not CharacterReligion islam

    AcquireAncillary titel_ancona chance  100

;------------------------------------------
Trigger titel_ravenna_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ravenna
          and not I_WorldwideAncillaryExists titel_ravenna
          and not CharacterReligion islam

    AcquireAncillary titel_ravenna chance  100

;------------------------------------------
Trigger titel_benevent_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Benevent
          and not I_WorldwideAncillaryExists titel_benevent
          and not CharacterReligion islam

    AcquireAncillary titel_benevent chance  100

;------------------------------------------
Trigger titel_rom_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rom
          and not I_WorldwideAncillaryExists titel_rom
          and not CharacterReligion islam
          and not FactionType papal_states

    AcquireAncillary titel_rom chance  100

;------------------------------------------
Trigger titel_tunis_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Tunis
          and not I_WorldwideAncillaryExists titel_tunis
          and not CharacterReligion islam
          and not FactionType egypt

    AcquireAncillary titel_tunis chance  100

;------------------------------------------
Trigger titel_spoleto_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Spoleto
          and not I_WorldwideAncillaryExists titel_spoleto
          and not CharacterReligion islam

    AcquireAncillary titel_spoleto chance  100

;------------------------------------------
Trigger titel_nyitra_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nyitra
          and not I_WorldwideAncillaryExists titel_nyitra
          and not CharacterReligion islam

    AcquireAncillary titel_nyitra chance  100

;------------------------------------------
Trigger titel_jajce_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Jajce
          and not I_WorldwideAncillaryExists titel_jajce
          and not CharacterReligion islam

    AcquireAncillary titel_jajce chance  100

;------------------------------------------
Trigger titel_potenza_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Potenza
          and not I_WorldwideAncillaryExists titel_potenza
          and not CharacterReligion islam

    AcquireAncillary titel_potenza chance  100

;------------------------------------------
Trigger titel_monferrat_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Casale
          and not I_WorldwideAncillaryExists titel_monferrat
          and not CharacterReligion islam
		  and not FactionType montferrat
          and not FactionType france
          and not FactionType hre
          and not FactionType spain
          and not FactionType sicily
          and not FactionType hungary

    AcquireAncillary titel_monferrat chance  100

;------------------------------------------
Trigger titel_pisa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pisa
          and not I_WorldwideAncillaryExists titel_pisa
          and not CharacterReligion islam

    AcquireAncillary titel_pisa chance  100

;------------------------------------------
Trigger titel_chaumont_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chaumont
          and not I_WorldwideAncillaryExists titel_chaumont
          and not CharacterReligion islam

    AcquireAncillary titel_chaumont chance  100

;------------------------------------------
Trigger titel_eszek_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Eszek
          and not I_WorldwideAncillaryExists titel_eszek
          and not CharacterReligion islam

    AcquireAncillary titel_eszek chance  100

;------------------------------------------
Trigger titel_oristano_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Oristano
          and not I_WorldwideAncillaryExists titel_oristano
          and not CharacterReligion islam

    AcquireAncillary titel_oristano chance  100

;------------------------------------------
Trigger titel_girgenti_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Girgenti
          and not I_WorldwideAncillaryExists titel_girgenti
          and not CharacterReligion islam

    AcquireAncillary titel_girgenti chance  100

;------------------------------------------
Trigger titel_ingolstadt_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Landshut
          and not I_WorldwideAncillaryExists titel_ingolstadt
          and not CharacterReligion islam

    AcquireAncillary titel_ingolstadt chance  100

;------------------------------------------
Trigger titel_policastro_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Policastro
          and not I_WorldwideAncillaryExists titel_policastro
          and not CharacterReligion islam

    AcquireAncillary titel_policastro chance  100

;------------------------------------------
Trigger titel_kanizsa_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kanizsa
          and not I_WorldwideAncillaryExists titel_kanizsa
          and not CharacterReligion islam

    AcquireAncillary titel_kanizsa chance  100

;------------------------------------------
Trigger titel_keszthely_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Keszthely
          and not I_WorldwideAncillaryExists titel_keszthely
          and not CharacterReligion islam

    AcquireAncillary titel_keszthely chance  100

;------------------------------------------
Trigger titel_odenburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Odenburg
          and not I_WorldwideAncillaryExists titel_odenburg
          and not CharacterReligion islam

    AcquireAncillary titel_odenburg chance  100

;------------------------------------------
Trigger titel_sissek_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sissek
          and not I_WorldwideAncillaryExists titel_sissek
          and not CharacterReligion islam

    AcquireAncillary titel_sissek chance  100

;------------------------------------------
Trigger titel_warasdin_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Warasdin
          and not I_WorldwideAncillaryExists titel_warasdin
          and not CharacterReligion islam

    AcquireAncillary titel_warasdin chance  100

;------------------------------------------
Trigger titel_marburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marburg
          and not I_WorldwideAncillaryExists titel_marburg
          and not CharacterReligion islam
		  
    AcquireAncillary titel_marburg chance  100

;------------------------------------------
Trigger titel_sinj_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sinj
          and not I_WorldwideAncillaryExists titel_sinj
          and not CharacterReligion islam

    AcquireAncillary titel_sinj chance  100

;------------------------------------------
Trigger titel_stuhlweisenberg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Stuhlweisenberg
          and not I_WorldwideAncillaryExists titel_stuhlweisenberg
          and not CharacterReligion islam

    AcquireAncillary titel_stuhlweisenberg chance  100

;------------------------------------------
Trigger titel_sion_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sion
          and not I_WorldwideAncillaryExists titel_sion
          and not CharacterReligion islam

    AcquireAncillary titel_sion chance  100

;------------------------------------------
Trigger titel_ravensburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ravensburg
          and not I_WorldwideAncillaryExists titel_ravensburg
          and not CharacterReligion islam
		  
    AcquireAncillary titel_ravensburg chance  100

;------------------------------------------
Trigger titel_vienne_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Vienne
          and not I_WorldwideAncillaryExists titel_vienne 
          and not CharacterReligion islam

    AcquireAncillary titel_vienne chance  100

;------------------------------------------
Trigger titel_lausanne_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lausanne
          and not I_WorldwideAncillaryExists titel_lausanne
          and not CharacterReligion islam

    AcquireAncillary titel_lausanne chance  100

;------------------------------------------
Trigger titel_saluzzo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Saluzzo
          and not I_WorldwideAncillaryExists titel_saluzzo
          and not CharacterReligion islam

    AcquireAncillary titel_saluzzo chance  100

;------------------------------------------
Trigger titel_nancy_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nancy
          and not I_WorldwideAncillaryExists titel_nancy
          and not CharacterReligion islam

    AcquireAncillary titel_nancy chance  100

;------------------------------------------
Trigger titel_strassburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Strassburg
          and not I_WorldwideAncillaryExists titel_strassburg
          and not CharacterReligion islam

    AcquireAncillary titel_strassburg chance  100

;------------------------------------------
Trigger titel_baden_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Baden
          and not I_WorldwideAncillaryExists titel_baden
          and not CharacterReligion islam

    AcquireAncillary titel_baden chance  100

;------------------------------------------
Trigger titel_stuttgart_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Stuttgart
          and not I_WorldwideAncillaryExists titel_stuttgart
          and not CharacterReligion islam

    AcquireAncillary titel_stuttgart chance  100

;------------------------------------------
Trigger titel_ulm_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ulm
          and not I_WorldwideAncillaryExists titel_ulm
          and not CharacterReligion islam

    AcquireAncillary titel_ulm chance  100

;------------------------------------------
Trigger titel_rottweil_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rottweil
          and not I_WorldwideAncillaryExists titel_rottweil
          and not CharacterReligion islam

    AcquireAncillary titel_rottweil chance  100

;------------------------------------------
Trigger titel_krk_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Krk
          and not I_WorldwideAncillaryExists titel_krk
          and not CharacterReligion islam

    AcquireAncillary titel_krk chance  100
;------------------------------------------
Trigger titel_bregenz_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bregenz
          and not I_WorldwideAncillaryExists titel_bregenz
          and not CharacterReligion islam

    AcquireAncillary titel_bregenz chance  100
;------------------------------------------
Trigger titel_toulon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Toulon
          and not I_WorldwideAncillaryExists titel_toulon
          and not CharacterReligion islam

    AcquireAncillary titel_toulon chance  100
;------------------------------------------
Trigger titel_chalon_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chalon
          and not I_WorldwideAncillaryExists titel_chalon
          and not CharacterReligion islam

    AcquireAncillary titel_chalon chance  100
	
;------------------------------------------
Trigger titel_trebinje_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trebinje
          and not I_WorldwideAncillaryExists titel_trebinje
          and not CharacterReligion islam

    AcquireAncillary titel_trebinje chance  100

;------------------------------------------
Trigger titel_civitavecchia_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Civita
          and not I_WorldwideAncillaryExists titel_civitavecchia
          and not CharacterReligion islam

    AcquireAncillary titel_civitavecchia chance  100

;------------------------------------------
Trigger titel_cremona_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cremona
          and not I_WorldwideAncillaryExists titel_cremona
          and not CharacterReligion islam

    AcquireAncillary titel_cremona chance  100

;------------------------------------------
Trigger titel_rovigo_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rovigo
          and not I_WorldwideAncillaryExists titel_rovigo
          and not CharacterReligion islam

    AcquireAncillary titel_rovigo chance  100

;------------------------------------------
Trigger titel_ston_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ston
          and not I_WorldwideAncillaryExists titel_ston
          and not CharacterReligion islam

    AcquireAncillary titel_ston chance  100
	
;------------------------------------------------------------------------------
;------------------------------ Royal Titles Trigger --------------------------
;------------------------------------------------------------------------------

;------------------------------ Royal Insignias/Titles
;------------------------------------------
Trigger stephanskrone_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType hungary
          and not I_WorldwideAncillaryExists stephanskrone
	
   AcquireAncillary stephanskrone chance  100 

;------------------------------------------
Trigger kalif_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType egypt
          and not I_WorldwideAncillaryExists kalif
	
   AcquireAncillary kalif chance  100 

;------------------------------------------
Trigger corno_ducale_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType venice
          and not I_WorldwideAncillaryExists corno_ducale
	
   AcquireAncillary corno_ducale chance  100 

;------------------------------------------
Trigger corno_ducale_genua_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType denmark
          and not I_WorldwideAncillaryExists corno_ducale
	
   AcquireAncillary corno_ducale_genua chance  100 

;------------------------------------------
Trigger signore_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType russia
          and not I_WorldwideAncillaryExists signore
    
   AcquireAncillary signore chance  100 

;------------------------------------------
Trigger signore_b_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType timurids
          and not I_WorldwideAncillaryExists signore_b
	
   AcquireAncillary signore_b chance  100 

;------------------------------------------
Trigger rektor_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType scotland
          and not I_WorldwideAncillaryExists rektor
	
   AcquireAncillary rektor chance  100 

;------------------------------------------
Trigger marchese_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType byzantium
          and not I_WorldwideAncillaryExists marchese
	
   AcquireAncillary marchese chance  100 

;------------------------------------------
Trigger marchese_m_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType montferrat
          and not I_WorldwideAncillaryExists marchese_m
	
   AcquireAncillary marchese_m chance  100 
   
;------------------------------------------
Trigger herzog_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType england
          and not I_WorldwideAncillaryExists herzog
	
   AcquireAncillary herzog chance  100 

;------------------------------------------
Trigger herzog_s_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType savoy
          and not I_WorldwideAncillaryExists herzog_s
	
   AcquireAncillary herzog_s chance  100 

;------------------------------------------
Trigger herzog_u_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType urbino
          and not I_WorldwideAncillaryExists herzog_u
	
   AcquireAncillary herzog_u chance  100 
   
;------------------------------------------
Trigger vizekonig_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType spain
          and not I_WorldwideAncillaryExists vizekonig
	
   AcquireAncillary vizekonig chance  100 
;------------------------------------------
Trigger konig_spanien_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionHeir
          and FactionType hre
	  and I_EventCounter maxi_off = 1
          and not I_WorldwideAncillaryExists konig_spanien
	
   AcquireAncillary konig_spanien chance  100 

;------------------------------------------
Trigger reichskrone_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType hre
          and not I_WorldwideAncillaryExists reichskrone
    
   AcquireAncillary reichskrone chance  100 

;------------------------------------------
Trigger roi_crown_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType france
          and not I_WorldwideAncillaryExists roi_crown
	
   AcquireAncillary roi_crown chance  100 

;------------------------------------------
Trigger tiara_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType papal_states
          and not I_WorldwideAncillaryExists tiara
	
   AcquireAncillary tiara chance  100 
	
;------------------------------------------
Trigger titel_mailand_m_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and not I_WorldwideAncillaryExists titel_mailand_m
          and FactionType milan

    AcquireAncillary titel_mailand_m chance  100

;------------------------------------------
Trigger titel_florenz_m_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and not I_WorldwideAncillaryExists titel_florenz_m
          and FactionType poland

    AcquireAncillary titel_florenz_m chance  100
;------------------------------------------
Trigger titel_m_neapel_trigger
    WhenToTest CharacterTurnStart
    Condition IsGeneral
          and IsFactionLeader
          and not I_WorldwideAncillaryExists titel_m_neapel
          and FactionType sicily

    AcquireAncillary titel_m_neapel chance  100

;------------------------------ Banner

;------------------------------------------
Trigger banner_hrr_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType hre
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_hrr chance  25 

;------------------------------------------
Trigger banner_florenz_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType poland
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_florenz chance  25 

;------------------------------------------
Trigger banner_frankreich_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType france
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_frankreich chance  25 

;------------------------------------------
Trigger banner_ungarn_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType hungary
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_ungarn chance  25 

;------------------------------------------
Trigger banner_schweiz_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType saxons
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_schweiz chance  25 

;------------------------------------------
Trigger banner_mailand_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType milan
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_mailand chance  25 

;------------------------------------------
Trigger banner_venedig_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType venice
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_venedig chance  25 

;------------------------------------------
Trigger banner_osmanen_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType turks
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_osmanen chance  25 

;------------------------------------------
Trigger banner_papst_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType papal_states
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_papst chance  25 

;------------------------------------------
Trigger banner_spanien_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType spain
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary banner_spanien chance  25 

;------------------------------------------------------------------------------
;------------------------------ Heir Titles Trigger ---------------------------
;------------------------------------------------------------------------------
;------------------------------------------
Trigger Become_heir_france_trigger
    WhenToTest BecomesFactionHeir
    Condition FactionType france

    AcquireAncillary heir_france chance  100

Trigger Become_heir_hre_trigger
    WhenToTest BecomesFactionHeir
    Condition  FactionType hre

    AcquireAncillary heir_hre chance  100

Trigger Become_heir_hungary_trigger
    WhenToTest BecomesFactionHeir
    Condition FactionType hungary

    AcquireAncillary heir_hungary chance  100

Trigger Become_heir_naples_trigger
    WhenToTest BecomesFactionHeir
    Condition FactionType sicily

    AcquireAncillary heir_naples chance  100

Trigger Become_heir_turks_trigger
    WhenToTest BecomesFactionHeir
    Condition FactionType turks

    AcquireAncillary heir_turks chance  100

;------------------------------------------------------------------------------
;------------------------------ Turk Titles Trigger ---------------------------
;------------------------------------------------------------------------------

;------------------------------------------
Trigger titel_die_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Die
          and not I_WorldwideAncillaryExists titel_die_t
          and CharacterReligion islam

    AcquireAncillary titel_die_t chance  100

;------------------------------------------
Trigger titel_aix_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aix
          and not I_WorldwideAncillaryExists titel_aix_t
          and CharacterReligion islam

    AcquireAncillary titel_aix_t chance  100
    
;------------------------------------------
Trigger titel_susa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Susa
          and not I_WorldwideAncillaryExists titel_susa_t
          and CharacterReligion islam

    AcquireAncillary titel_susa_t chance  100   
    
;------------------------------------------
Trigger titel_st_gallen_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gallen
          and not I_WorldwideAncillaryExists titel_st_gallen_t
          and CharacterReligion islam

    AcquireAncillary titel_st_gallen_t chance  100      
    
;------------------------------------------
Trigger titel_basel_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Basel
          and not I_WorldwideAncillaryExists titel_basel_t
          and CharacterReligion islam

    AcquireAncillary titel_basel_t chance  100      
    
;------------------------------------------
Trigger titel_neuenburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neuenburg
          and not I_WorldwideAncillaryExists titel_neuenburg_t
          and CharacterReligion islam

    AcquireAncillary titel_neuenburg_t chance  100  
    
;------------------------------------------
Trigger titel_bellinzona_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bellinzona
          and not I_WorldwideAncillaryExists titel_bellinzona_t
          and CharacterReligion islam

    AcquireAncillary titel_bellinzona_t chance  100     
    
;------------------------------------------
Trigger titel_adelsberg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Adelsberg
          and not I_WorldwideAncillaryExists titel_adelsberg_t
          and CharacterReligion islam

    AcquireAncillary titel_adelsberg_t chance  100      
    
;------------------------------------------
Trigger titel_karlstadt_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Karlstadt
          and not I_WorldwideAncillaryExists titel_karlstadt_t
          and CharacterReligion islam

    AcquireAncillary titel_karlstadt_t chance  100      
    
;------------------------------------------
Trigger titel_banjaluka_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Banjaluka
          and not I_WorldwideAncillaryExists titel_banjaluka_t
          and CharacterReligion islam

    AcquireAncillary titel_banjaluka_t chance  100      
    
;------------------------------------------
Trigger titel_mljet_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mljet
          and not I_WorldwideAncillaryExists titel_mljet_t
          and CharacterReligion islam

    AcquireAncillary titel_mljet_t chance  100  

;------------------------------------------
Trigger titel_aeolian_islands_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lipari
          and not I_WorldwideAncillaryExists titel_aeolian_islands_t
          and CharacterReligion islam

    AcquireAncillary titel_aeolian_islands_t chance  100

;------------------------------------------
Trigger titel_brixen_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brixen
          and not I_WorldwideAncillaryExists titel_brixen_t
          and CharacterReligion islam

    AcquireAncillary titel_brixen_t chance  100 
    
;------------------------------------------
Trigger titel_pago_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pago
          and not I_WorldwideAncillaryExists titel_pago_t
          and CharacterReligion islam

    AcquireAncillary titel_pago_t chance  100

;------------------------------------------
Trigger titel_drijeva_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Drijeva
          and not I_WorldwideAncillaryExists titel_drijeva_t
          and CharacterReligion islam

    AcquireAncillary titel_drijeva_t chance  100

;------------------------------------------
Trigger titel_aquila_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aquila
          and not I_WorldwideAncillaryExists titel_aquila_t
          and CharacterReligion islam

    AcquireAncillary titel_aquila_t chance  100 
    
;------------------------------------------
Trigger titel_pontecorvo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pontecorvo
          and not I_WorldwideAncillaryExists titel_pontecorvo_t
          and CharacterReligion islam

    AcquireAncillary titel_pontecorvo_t chance  100     
    
;------------------------------------------
Trigger titel_capua_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Capua
          and not I_WorldwideAncillaryExists titel_capua_t
          and CharacterReligion islam

    AcquireAncillary titel_capua_t chance  100  

;------------------------------------------
Trigger titel_brindisi_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brindisi
          and not I_WorldwideAncillaryExists titel_brindisi_t
          and CharacterReligion islam

    AcquireAncillary titel_brindisi_t chance  100   

;------------------------------------------
Trigger titel_pantelleria_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pantelleria
          and not I_WorldwideAncillaryExists titel_pantelleria_t
          and CharacterReligion islam

    AcquireAncillary titel_pantelleria_t chance  100        
    
;------------------------------------------
Trigger titel_marsala_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marsala
          and not I_WorldwideAncillaryExists titel_marsala_t
          and CharacterReligion islam

    AcquireAncillary titel_marsala_t chance  100    

;------------------------------------------
Trigger titel_terranova_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Terranova
          and not I_WorldwideAncillaryExists titel_terranova_t
          and CharacterReligion islam

    AcquireAncillary titel_terranova_t chance  100  
    
;------------------------------------------
Trigger titel_montepulciano_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montepulciano
          and not I_WorldwideAncillaryExists titel_montepulciano_t
          and CharacterReligion islam

    AcquireAncillary titel_montepulciano_t chance  100      
    
;------------------------------------------
Trigger titel_urbino_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Urbino
          and not I_WorldwideAncillaryExists titel_urbino_t
          and CharacterReligion islam

    AcquireAncillary titel_urbino_t chance  100     

;------------------------------------------
Trigger titel_piancenza_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Piancenza
          and not I_WorldwideAncillaryExists titel_piancenza_t
          and CharacterReligion islam

    AcquireAncillary titel_piancenza_t chance  100      
    
;------------------------------------------
Trigger titel_alessandria_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Alessandria
          and not I_WorldwideAncillaryExists titel_alessandria_t
          and CharacterReligion islam

    AcquireAncillary titel_alessandria_t chance  100

;------------------------------------------
Trigger titel_camerino_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Camerino
          and not I_WorldwideAncillaryExists titel_camerino_t
          and CharacterReligion islam

    AcquireAncillary titel_camerino_t chance  100       
    
;------------------------------------------
Trigger titel_mompelgard_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mompelgard
          and not I_WorldwideAncillaryExists titel_mompelgard_t
          and CharacterReligion islam

    AcquireAncillary titel_mompelgard_t chance  100 
    
;------------------------------------------
Trigger titel_mondovi_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mondovi
          and not I_WorldwideAncillaryExists titel_mondovi_t
          and CharacterReligion islam

    AcquireAncillary titel_mondovi_t chance  100    

;------------------------------------------
Trigger titel_barcelonette_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Barcelonnette
          and not I_WorldwideAncillaryExists titel_barcelonnette_t
          and CharacterReligion islam

    AcquireAncillary titel_barcelonnette_t chance  100  
    
;------------------------------------------
Trigger titel_gimignano_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName gimignano
          and not I_WorldwideAncillaryExists titel_gimignano_t
          and CharacterReligion islam

    AcquireAncillary titel_gimignano_t chance  100      
    
;------------------------------------------
Trigger titel_livorno_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Livorno
          and not I_WorldwideAncillaryExists titel_livorno_t
          and CharacterReligion islam

    AcquireAncillary titel_livorno_t chance  100        
    
;------------------------------------------
Trigger titel_massa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Massa
          and not I_WorldwideAncillaryExists titel_massa_t
          and CharacterReligion islam

    AcquireAncillary titel_massa_t chance  100

;------------------------------------------
Trigger titel_novara_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Novara
          and not I_WorldwideAncillaryExists titel_novara_t
          and CharacterReligion islam

    AcquireAncillary titel_novara_t chance  100 

;------------------------------------------
Trigger titel_nuoro_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nuoro
          and not I_WorldwideAncillaryExists titel_nuoro_t
          and CharacterReligion islam

    AcquireAncillary titel_nuoro_t chance  100      
    
;------------------------------------------
Trigger titel_aosta_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Aosta
          and not I_WorldwideAncillaryExists titel_aosta_t
          and CharacterReligion islam

    AcquireAncillary titel_aosta_t chance  100

;------------------------------------------
Trigger titel_savoy_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Turin
          and not I_WorldwideAncillaryExists titel_savoy_t
          and CharacterReligion islam

    AcquireAncillary titel_savoy_t chance  100  
    
;------------------------------------------
Trigger titel_gastein_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gastein
          and not I_WorldwideAncillaryExists titel_gastein_t
          and CharacterReligion islam

    AcquireAncillary titel_gastein_t chance  100    
    
;------------------------------------------
Trigger titel_udine_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Udine
          and not I_WorldwideAncillaryExists titel_udine_t
          and CharacterReligion islam

    AcquireAncillary titel_udine_t chance  100  

;------------------------------------------
Trigger titel_salins_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salins
          and not I_WorldwideAncillaryExists titel_salins_t
          and CharacterReligion islam

    AcquireAncillary titel_salins_t chance  100     
    
;------------------------------------------
Trigger titel_freising_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Freising
          and not I_WorldwideAncillaryExists titel_freising_t
          and CharacterReligion islam

    AcquireAncillary titel_freising_t chance  100   

;------------------------------------------
Trigger titel_qlibiya_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Qlibiya
          and not I_WorldwideAncillaryExists titel_qlibiya_t
          and CharacterReligion islam

    AcquireAncillary titel_qlibiya_t chance  100    

;------------------------------------------
Trigger titel_sinigaglia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sinigaglia
          and not I_WorldwideAncillaryExists titel_sinigaglia_t
          and CharacterReligion islam

    AcquireAncillary titel_sinigaglia_t chance  100 
    
;------------------------------------------
Trigger titel_faenza_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Faenza
          and not I_WorldwideAncillaryExists titel_faenza_t
          and CharacterReligion islam

    AcquireAncillary titel_faenza_t chance  100 

;------------------------------------------
Trigger titel_kempten_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kempten
          and not I_WorldwideAncillaryExists titel_kempten_t
          and CharacterReligion islam

    AcquireAncillary titel_kempten_t chance  100

;------------------------------------------
Trigger titel_mirandola_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mirandola
          and not I_WorldwideAncillaryExists titel_mirandola_t
          and CharacterReligion islam

    AcquireAncillary titel_mirandola_t chance  100  
    
;------------------------------------------
Trigger titel_montechiarugolo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Montechiarugolo
          and not I_WorldwideAncillaryExists titel_montechiarugolo_t
          and CharacterReligion islam

    AcquireAncillary titel_montechiarugolo_t chance  100    

;------------------------------------------
Trigger titel_virovitica_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Virovitica
          and not I_WorldwideAncillaryExists titel_virovitica_t
          and CharacterReligion islam

    AcquireAncillary titel_virovitica_t chance  100 

;------------------------------------------
Trigger titel_raab_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Raab
          and not I_WorldwideAncillaryExists titel_raab_t
          and CharacterReligion islam

    AcquireAncillary titel_raab_t chance  100       
    
;------------------------------------------
Trigger titel_papa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Papa
          and not I_WorldwideAncillaryExists titel_papa_t
          and CharacterReligion islam

    AcquireAncillary titel_papa_t chance  100           
    
;------------------------------------------
Trigger titel_eisenberg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Eisenberg
          and not I_WorldwideAncillaryExists titel_eisenberg_t
          and CharacterReligion islam

    AcquireAncillary titel_eisenberg_t chance  100  

;------------------------------------------
Trigger titel_cavtat_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cavtat
          and not I_WorldwideAncillaryExists titel_cavtat_t
          and CharacterReligion islam

    AcquireAncillary titel_cavtat_t chance  100     

;------------------------------------------
Trigger titel_bregenz_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bregenz
          and not I_WorldwideAncillaryExists titel_bregenz_t
          and CharacterReligion islam

    AcquireAncillary titel_bregenz_t chance  100
	
;------------------------------------------
Trigger titel_trebinje_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trebinje
          and not I_WorldwideAncillaryExists titel_trebinje_t
          and CharacterReligion islam

    AcquireAncillary titel_trebinje_t chance  100

;------------------------------------------
Trigger titel_civitavecchia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Civita
          and not I_WorldwideAncillaryExists titel_civitavecchia_t
          and CharacterReligion islam

    AcquireAncillary titel_civitavecchia_t chance  100

;------------------------------------------
Trigger titel_cremona_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cremona
          and not I_WorldwideAncillaryExists titel_cremona_t
          and CharacterReligion islam

    AcquireAncillary titel_cremona_t chance  100

;------------------------------------------
Trigger titel_rovigo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rovigo
          and not I_WorldwideAncillaryExists titel_rovigo_t
          and CharacterReligion islam

    AcquireAncillary titel_rovigo_t chance  100

;------------------------------------------
Trigger titel_ston_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ston
          and not I_WorldwideAncillaryExists titel_ston_t
          and CharacterReligion islam

    AcquireAncillary titel_ston_t chance  100
	
;------------------------------------------
Trigger titel_otranto_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Otranto
          and not I_WorldwideAncillaryExists titel_otranto_t
          and CharacterReligion islam

    AcquireAncillary titel_otranto_t chance  100

;------------------------------------------
Trigger titel_annaba_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Annaba
          and not I_WorldwideAncillaryExists titel_annaba_t
          and CharacterReligion islam

    AcquireAncillary titel_annaba_t chance  100

;------------------------------------------
Trigger titel_biserta_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Biserta
          and not I_WorldwideAncillaryExists titel_biserta_t
          and CharacterReligion islam

    AcquireAncillary titel_biserta_t chance  100


;------------------------------------------
Trigger titel_qairawan_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Qairawan
          and not I_WorldwideAncillaryExists titel_qairawan_t
          and CharacterReligion islam

    AcquireAncillary titel_qairawan_t chance  100

;------------------------------------------
Trigger titel_kelibia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kelibia
          and not I_WorldwideAncillaryExists titel_kelibia_t
          and CharacterReligion islam

    AcquireAncillary titel_kelibia_t chance  100

;------------------------------------------
Trigger titel_qusantina_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Qusantina
          and not I_WorldwideAncillaryExists titel_qusantina_t
          and CharacterReligion islam

    AcquireAncillary titel_qusantina_t chance  100

;------------------------------------------
Trigger titel_alkaf_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Al_Kaf
          and not I_WorldwideAncillaryExists titel_alkaf_t
          and CharacterReligion islam

    AcquireAncillary titel_alkaf_t chance  100


;------------------------------------------
Trigger titel_fivizanno_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fivizanno
          and not I_WorldwideAncillaryExists titel_fivizanno_t
          and CharacterReligion islam

    AcquireAncillary titel_fivizanno_t chance  100

;------------------------------------------
Trigger titel_guastalla_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Guastalla
          and not I_WorldwideAncillaryExists titel_guastalla_t
          and CharacterReligion islam

    AcquireAncillary titel_guastalla_t chance  100
;------------------------------------------
Trigger titel_lucca_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lucca
          and not I_WorldwideAncillaryExists titel_lucca_t
          and CharacterReligion islam

    AcquireAncillary titel_lucca_t chance  100

;------------------------------------------
Trigger titel_modena_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Modena
          and not I_WorldwideAncillaryExists titel_modena_t
          and CharacterReligion islam

    AcquireAncillary titel_modena_t chance  100

;------------------------------------------
Trigger titel_mantua_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mantua
          and not I_WorldwideAncillaryExists titel_mantua_t
          and CharacterReligion islam

    AcquireAncillary titel_mantua_t chance  100

;------------------------------------------
Trigger titel_grosseto_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Grosseto
          and not I_WorldwideAncillaryExists titel_grosseto_t
          and CharacterReligion islam

    AcquireAncillary titel_grosseto_t chance  100

;------------------------------------------
Trigger titel_pavia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pavia
          and not I_WorldwideAncillaryExists titel_pavia_t
          and CharacterReligion islam

    AcquireAncillary titel_pavia_t chance  100

;------------------------------------------
Trigger titel_fermo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fermo
          and not I_WorldwideAncillaryExists titel_fermo_t
          and CharacterReligion islam

    AcquireAncillary titel_fermo_t chance  100

;------------------------------------------
Trigger titel_pula_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pula
          and not I_WorldwideAncillaryExists titel_pula_t
          and CharacterReligion islam

    AcquireAncillary titel_pula_t chance  100

;------------------------------------------
Trigger titel_fiume_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Fiume
          and not I_WorldwideAncillaryExists titel_fiume_t
          and CharacterReligion islam

    AcquireAncillary titel_fiume_t chance  100

;------------------------------------------
Trigger titel_rimini_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rimini
          and not I_WorldwideAncillaryExists titel_rimini_t
          and CharacterReligion islam

    AcquireAncillary titel_rimini_t chance  100

;------------------------------------------
Trigger titel_portoferraio_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Portoferraio
          and not I_WorldwideAncillaryExists titel_portoferraio_t
          and CharacterReligion islam

    AcquireAncillary titel_portoferraio_t chance  100

;------------------------------------------
Trigger titel_piombino_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Piombino
          and not I_WorldwideAncillaryExists titel_piombino_t
          and CharacterReligion islam

    AcquireAncillary titel_piombino_t chance  100

;------------------------------------------
Trigger titel_volterra_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Volterra
          and not I_WorldwideAncillaryExists titel_volterra_t
          and CharacterReligion islam

    AcquireAncillary titel_volterra_t chance  100

;------------------------------------------
Trigger titel_forli_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Forli
          and not I_WorldwideAncillaryExists titel_forli_t
          and CharacterReligion islam

    AcquireAncillary titel_forli_t chance  100

;------------------------------------------
Trigger titel_arezzo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Arezzo
          and not I_WorldwideAncillaryExists titel_arezzo_t
          and CharacterReligion islam

    AcquireAncillary titel_arezzo_t chance  100

;------------------------------------------
Trigger titel_noli_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Noli
          and not I_WorldwideAncillaryExists titel_noli_t
          and CharacterReligion islam

    AcquireAncillary titel_noli_t chance  100

;------------------------------------------
Trigger titel_ajaccio_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ajaccio
          and not I_WorldwideAncillaryExists titel_ajaccio_t
          and CharacterReligion islam

    AcquireAncillary titel_ajaccio_t chance  100

;------------------------------------------
Trigger titel_cattaro_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cattaro
          and not I_WorldwideAncillaryExists titel_cattaro_t
          and CharacterReligion islam

    AcquireAncillary titel_cattaro_t chance  100

;------------------------------------------
Trigger titel_spalato_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Spalato
          and not I_WorldwideAncillaryExists titel_spalato_t
          and CharacterReligion islam

    AcquireAncillary titel_spalato_t chance  100

;------------------------------------------
Trigger titel_foggia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Foggia
          and not I_WorldwideAncillaryExists titel_foggia_t
          and CharacterReligion islam

    AcquireAncillary titel_foggia_t chance  100

;------------------------------------------
Trigger titel_salerno_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salerno
          and not I_WorldwideAncillaryExists titel_salerno_t
          and CharacterReligion islam

    AcquireAncillary titel_salerno_t chance  100
;------------------------------------------
Trigger titel_gaeta_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Gaeta
          and not I_WorldwideAncillaryExists titel_gaeta_t
          and CharacterReligion islam

    AcquireAncillary titel_gaeta_t chance  100

;------------------------------------------
Trigger titel_asti_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Asti
          and not I_WorldwideAncillaryExists titel_asti_t
          and CharacterReligion islam

    AcquireAncillary titel_asti_t chance  100

;------------------------------------------
Trigger titel_treviso_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Treviso
          and not I_WorldwideAncillaryExists titel_treviso_t
          and CharacterReligion islam

    AcquireAncillary titel_treviso_t chance  100

;------------------------------------------
Trigger titel_padua_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Padua
          and not I_WorldwideAncillaryExists titel_padua_t
          and CharacterReligion islam

    AcquireAncillary titel_padua_t chance  100

;------------------------------------------
Trigger titel_ferrara_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ferrara
          and not I_WorldwideAncillaryExists titel_ferrara_t
          and CharacterReligion islam

    AcquireAncillary titel_ferrara_t chance  100

;------------------------------------------
Trigger titel_marseille_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marseille
          and not I_WorldwideAncillaryExists titel_marseille_t
          and CharacterReligion islam

    AcquireAncillary titel_marseille_t chance  100

;------------------------------------------
Trigger titel_lyon_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lyon
          and not I_WorldwideAncillaryExists titel_lyon_t
          and CharacterReligion islam

    AcquireAncillary titel_lyon_t chance  100

;------------------------------------------
Trigger titel_dijon_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Dijon
          and not I_WorldwideAncillaryExists titel_dijon_t
          and CharacterReligion islam

    AcquireAncillary titel_dijon_t chance  100

;------------------------------------------
Trigger titel_grenoble_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Grenoble
          and not I_WorldwideAncillaryExists titel_grenoble_t
          and CharacterReligion islam

    AcquireAncillary titel_grenoble_t chance  100

;------------------------------------------
Trigger titel_nice_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nice
          and not I_WorldwideAncillaryExists titel_nice_t
          and CharacterReligion islam

    AcquireAncillary titel_nice_t chance  100

;------------------------------------------
Trigger titel_avignon_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Avignon
          and not I_WorldwideAncillaryExists titel_avignon_t
          and CharacterReligion islam

    AcquireAncillary titel_avignon_t chance  100

;------------------------------------------
Trigger titel_besancon_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Besancon
          and not I_WorldwideAncillaryExists titel_besancon_t
          and CharacterReligion islam

    AcquireAncillary titel_besancon_t chance  100

;------------------------------------------
Trigger titel_bern_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bern
          and not I_WorldwideAncillaryExists titel_bern_t
          and CharacterReligion islam

    AcquireAncillary titel_bern_t chance  100

;------------------------------------------
Trigger titel_genf_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genf
          and not I_WorldwideAncillaryExists titel_genf_t
          and CharacterReligion islam

    AcquireAncillary titel_genf_t chance  100

;------------------------------------------
Trigger titel_zurich_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zurich
          and not I_WorldwideAncillaryExists titel_zurich_t
          and CharacterReligion islam

    AcquireAncillary titel_zurich_t chance  100

;------------------------------------------
Trigger titel_chur_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chur
          and not I_WorldwideAncillaryExists titel_chur_t
          and CharacterReligion islam

    AcquireAncillary titel_chur_t chance  100

;------------------------------------------
;Trigger titel_torino_t_trigger
;    WhenToTest CharacterTurnEndInSettlement
;    Condition EndedInSettlement
;          and IsGeneral
;          and not IsFactionLeader
;          and not IsFactionHeir
;          and not HasAncType Politics
;          and SettlementName Turin
;          and not I_WorldwideAncillaryExists titel_torino_t
;          and CharacterReligion islam

;    AcquireAncillary titel_torino_t chance  100

;------------------------------------------
Trigger titel_palermo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Palermo
          and not I_WorldwideAncillaryExists titel_palermo_t
          and CharacterReligion islam

    AcquireAncillary titel_palermo_t chance  100

;------------------------------------------
Trigger titel_syrakus_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Syrakus
          and not I_WorldwideAncillaryExists titel_syrakus_t
          and CharacterReligion islam

    AcquireAncillary titel_syrakus_t chance  100

;------------------------------------------
Trigger titel_sassari_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sassari
          and not I_WorldwideAncillaryExists titel_sassari_t
          and CharacterReligion islam

    AcquireAncillary titel_sassari_t chance  100

;------------------------------------------
Trigger titel_bonifacio_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bonifacio
          and not I_WorldwideAncillaryExists titel_bonifacio_t
          and CharacterReligion islam

    AcquireAncillary titel_bonifacio_t chance  100

;------------------------------------------
Trigger titel_bastia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bastia
          and not I_WorldwideAncillaryExists titel_bastia_t
          and CharacterReligion islam

    AcquireAncillary titel_bastia_t chance  100

;------------------------------------------
Trigger titel_cagliari_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Cagliari
          and not I_WorldwideAncillaryExists titel_cagliari_t
          and CharacterReligion islam

    AcquireAncillary titel_cagliari_t chance  100

;------------------------------------------
Trigger titel_messina_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Messina
          and not I_WorldwideAncillaryExists titel_messina_t
          and CharacterReligion islam

    AcquireAncillary titel_messina_t chance  100

;------------------------------------------
Trigger titel_malta_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Malta
          and not I_WorldwideAncillaryExists titel_malta_t
          and CharacterReligion islam

    AcquireAncillary titel_malta_t chance  100

;------------------------------------------
Trigger titel_mulhouse_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mulhouse
          and not I_WorldwideAncillaryExists titel_mulhouse_t
          and CharacterReligion islam

    AcquireAncillary titel_mulhouse_t chance  100

;------------------------------------------
Trigger titel_freiburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Freiburg
          and not I_WorldwideAncillaryExists titel_freiburg_t
          and CharacterReligion islam

    AcquireAncillary titel_freiburg_t chance  100

;------------------------------------------
Trigger titel_augsburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Augsburg
          and not I_WorldwideAncillaryExists titel_augsburg_t
          and CharacterReligion islam

    AcquireAncillary titel_augsburg_t chance  100

;------------------------------------------
Trigger titel_innsbruck_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Innsbruck
          and not I_WorldwideAncillaryExists titel_innsbruck_t
          and CharacterReligion islam

    AcquireAncillary titel_innsbruck_t chance  100

;------------------------------------------
Trigger titel_trient_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trient
          and not I_WorldwideAncillaryExists titel_trient_t
          and CharacterReligion islam

    AcquireAncillary titel_trient_t chance  100

;------------------------------------------
Trigger titel_salzburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Salzburg
          and not I_WorldwideAncillaryExists titel_salzburg_t
          and CharacterReligion islam

    AcquireAncillary titel_salzburg_t chance  100

;------------------------------------------
Trigger titel_munchen_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Munchen
          and not I_WorldwideAncillaryExists titel_munchen_t
          and CharacterReligion islam

    AcquireAncillary titel_munchen_t chance  100

;------------------------------------------
Trigger titel_passau_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Passau
          and not I_WorldwideAncillaryExists titel_passau_t
          and CharacterReligion islam

    AcquireAncillary titel_passau_t chance  100

;------------------------------------------
Trigger titel_wien_t_trigger
     WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and IsFactionHeir
          and FactionType hre
          and SettlementName Wien
	  and not I_WorldwideAncillaryExists titel_wien_t
          and CharacterReligion islam

    AcquireAncillary titel_wien_t chance  100

;------------------------------------------
Trigger titel_graz_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Graz
          and not I_WorldwideAncillaryExists titel_graz_t
          and CharacterReligion islam

    AcquireAncillary titel_graz_t chance  100

;------------------------------------------
Trigger titel_villach_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Villach
          and not I_WorldwideAncillaryExists titel_villach_t
          and CharacterReligion islam

    AcquireAncillary titel_villach_t chance  100

;------------------------------------------
Trigger titel_laibach_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Laibach
          and not I_WorldwideAncillaryExists titel_laibach_t
          and CharacterReligion islam

    AcquireAncillary titel_laibach_t chance  100

;------------------------------------------
Trigger titel_pressburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pressburg
          and not I_WorldwideAncillaryExists titel_pressburg_t
          and CharacterReligion islam

    AcquireAncillary titel_pressburg_t chance  100

;------------------------------------------
Trigger titel_pecs_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pecs
          and not I_WorldwideAncillaryExists titel_pecs_t
          and CharacterReligion islam

    AcquireAncillary titel_pecs_t chance  100

;------------------------------------------
Trigger titel_veszprem_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Veszprem
          and not I_WorldwideAncillaryExists titel_veszprem_t
          and CharacterReligion islam

    AcquireAncillary titel_veszprem_t chance  100

;------------------------------------------
Trigger titel_zara_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zara
          and not I_WorldwideAncillaryExists titel_zara_t
          and CharacterReligion islam

    AcquireAncillary titel_zara_t chance  100

;------------------------------------------
Trigger titel_buda_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Buda
          and not I_WorldwideAncillaryExists titel_buda_t
          and CharacterReligion islam

    AcquireAncillary titel_buda_t chance  100

;------------------------------------------
Trigger titel_zagreb_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Zagreb
          and not I_WorldwideAncillaryExists titel_zagreb_t
          and CharacterReligion islam

    AcquireAncillary titel_zagreb_t chance  100

;------------------------------------------
Trigger titel_bihac_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bihac
          and not I_WorldwideAncillaryExists titel_bihac_t
          and CharacterReligion islam

    AcquireAncillary titel_bihac_t chance  100

;------------------------------------------
Trigger titel_triest_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Trieste
          and not I_WorldwideAncillaryExists titel_triest_t
          and CharacterReligion islam

    AcquireAncillary titel_triest_t chance  100

;------------------------------------------
Trigger titel_sarajevo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sarajevo
          and not I_WorldwideAncillaryExists titel_sarajevo_t
          and CharacterReligion islam

    AcquireAncillary titel_sarajevo_t chance  100

;------------------------------------------
Trigger titel_mostar_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mostar
          and not I_WorldwideAncillaryExists titel_mostar_t
          and CharacterReligion islam

    AcquireAncillary titel_mostar_t chance  100

;------------------------------------------
Trigger titel_ragusa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ragusa
          and not I_WorldwideAncillaryExists titel_ragusa_t
          and CharacterReligion islam

    AcquireAncillary titel_ragusa_t chance  100

;------------------------------------------
Trigger titel_verona_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Verona
          and not I_WorldwideAncillaryExists titel_verona_t
          and CharacterReligion islam

    AcquireAncillary titel_verona_t chance  100

;------------------------------------------
Trigger titel_mailand_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Mailand
          and not I_WorldwideAncillaryExists titel_mailand_t
          and CharacterReligion islam

    AcquireAncillary titel_mailand_t chance  100

;------------------------------------------
Trigger titel_venedig_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Venedig
          and not I_WorldwideAncillaryExists titel_venedig_t
          and CharacterReligion islam

    AcquireAncillary titel_venedig_t chance  100

;------------------------------------------
Trigger titel_genua_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Genua
          and not I_WorldwideAncillaryExists titel_genua_t
          and CharacterReligion islam

    AcquireAncillary titel_genua_t chance  100

;------------------------------------------
Trigger titel_brescia_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Brescia
          and not I_WorldwideAncillaryExists titel_brescia_t
          and CharacterReligion islam

    AcquireAncillary titel_brescia_t chance  100

;------------------------------------------
Trigger titel_parma_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Parma
          and not I_WorldwideAncillaryExists titel_parma_t
          and CharacterReligion islam

    AcquireAncillary titel_parma_t chance  100

;------------------------------------------
Trigger titel_bologna_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bologna
          and not I_WorldwideAncillaryExists titel_bologna_t
          and CharacterReligion islam

    AcquireAncillary titel_bologna_t chance  100

;------------------------------------------
Trigger titel_florenz_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Florenz
          and not I_WorldwideAncillaryExists titel_florenz_t
          and CharacterReligion islam

    AcquireAncillary titel_florenz_t chance  100

;------------------------------------------
Trigger titel_siena_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Siena
          and not I_WorldwideAncillaryExists titel_siena_t
          and CharacterReligion islam

    AcquireAncillary titel_siena_t chance  100

;------------------------------------------
Trigger titel_pescara_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pescara
          and not I_WorldwideAncillaryExists titel_pescara_t
          and CharacterReligion islam

    AcquireAncillary titel_pescara_t chance  100

;------------------------------------------
Trigger titel_bari_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Bari
          and not I_WorldwideAncillaryExists titel_bari_t
          and CharacterReligion islam

    AcquireAncillary titel_bari_t chance  100

;------------------------------------------
Trigger titel_reggio_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Reggio
          and not I_WorldwideAncillaryExists titel_reggio_t
          and CharacterReligion islam

    AcquireAncillary titel_reggio_t chance  100

;------------------------------------------
Trigger titel_neapel_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Neapel
          and not I_WorldwideAncillaryExists titel_neapel_t
          and CharacterReligion islam

    AcquireAncillary titel_neapel_t chance  100

;------------------------------------------
Trigger titel_ancona_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ancona
          and not I_WorldwideAncillaryExists titel_ancona_t
          and CharacterReligion islam

    AcquireAncillary titel_ancona_t chance  100

;------------------------------------------
Trigger titel_ravenna_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ravenna
          and not I_WorldwideAncillaryExists titel_ravenna_t
          and CharacterReligion islam

    AcquireAncillary titel_ravenna_t chance  100

;------------------------------------------
Trigger titel_benevent_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Benevent
          and not I_WorldwideAncillaryExists titel_benevent_t
          and CharacterReligion islam

    AcquireAncillary titel_benevent_t chance  100

;------------------------------------------
Trigger titel_rom_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Rom
          and not I_WorldwideAncillaryExists titel_rom_t
          and CharacterReligion islam

    AcquireAncillary titel_rom_t chance  100

;------------------------------------------
Trigger titel_tunis_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Tunis
          and not I_WorldwideAncillaryExists titel_tunis_t
          and CharacterReligion islam
	  and not FactionType egypt

    AcquireAncillary titel_tunis_t chance  100

;------------------------------------------
Trigger titel_spoleto_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Spoleto
          and not I_WorldwideAncillaryExists titel_spoleto_t
          and CharacterReligion islam

    AcquireAncillary titel_spoleto_t chance  100

;------------------------------------------
Trigger titel_nyitra_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Nyitra
          and not I_WorldwideAncillaryExists titel_nyitra_t
          and CharacterReligion islam

    AcquireAncillary titel_nyitra_t chance  100

;------------------------------------------
Trigger titel_jajce_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Jajce
          and not I_WorldwideAncillaryExists titel_jajce_t
          and CharacterReligion islam

    AcquireAncillary titel_jajce_t chance  100

;------------------------------------------
Trigger titel_potenza_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Potenza
          and not I_WorldwideAncillaryExists titel_potenza_t
          and CharacterReligion islam

    AcquireAncillary titel_potenza_t chance  100

;------------------------------------------
Trigger titel_monferrat_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Casale
          and not I_WorldwideAncillaryExists titel_monferrat_t
          and CharacterReligion islam

    AcquireAncillary titel_monferrat_t chance  100

;------------------------------------------
Trigger titel_pisa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Pisa
          and not I_WorldwideAncillaryExists titel_pisa_t
          and CharacterReligion islam

    AcquireAncillary titel_pisa_t chance  100

;------------------------------------------
Trigger titel_chaumont_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Chaumont
          and not I_WorldwideAncillaryExists titel_chaumont_t
          and CharacterReligion islam

    AcquireAncillary titel_chaumont_t chance  100

;------------------------------------------
Trigger titel_eszek_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Eszek
          and not I_WorldwideAncillaryExists titel_eszek_t
          and CharacterReligion islam

    AcquireAncillary titel_eszek_t chance  100

;------------------------------------------
Trigger titel_oristano_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Oristano
          and not I_WorldwideAncillaryExists titel_oristano_t
          and CharacterReligion islam

    AcquireAncillary titel_oristano_t chance  100

;------------------------------------------
Trigger titel_girgenti_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Girgenti
          and not I_WorldwideAncillaryExists titel_girgenti_t
          and CharacterReligion islam

    AcquireAncillary titel_girgenti_t chance  100

;------------------------------------------
Trigger titel_ingolstadt_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Landshut
          and not I_WorldwideAncillaryExists titel_ingolstadt_t
          and CharacterReligion islam

    AcquireAncillary titel_ingolstadt_t chance  100

;------------------------------------------
Trigger titel_policastro_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Policastro
          and not I_WorldwideAncillaryExists titel_policastro_t
          and CharacterReligion islam

    AcquireAncillary titel_policastro_t chance  100

;------------------------------------------
Trigger titel_kanizsa_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Kanizsa
          and not I_WorldwideAncillaryExists titel_kanizsa_t
          and CharacterReligion islam

    AcquireAncillary titel_kanizsa_t chance  100

;------------------------------------------
Trigger titel_keszthely_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Keszthely
          and not I_WorldwideAncillaryExists titel_keszthely_t
          and CharacterReligion islam

    AcquireAncillary titel_keszthely_t chance  100

;------------------------------------------
Trigger titel_odenburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Odenburg
          and not I_WorldwideAncillaryExists titel_odenburg_t
          and CharacterReligion islam

    AcquireAncillary titel_odenburg_t chance  100

;------------------------------------------
Trigger titel_sissek_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sissek
          and not I_WorldwideAncillaryExists titel_sissek_t
          and CharacterReligion islam

    AcquireAncillary titel_sissek_t chance  100

;------------------------------------------
Trigger titel_warasdin_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Warasdin
          and not I_WorldwideAncillaryExists titel_warasdin_t
          and CharacterReligion islam

    AcquireAncillary titel_warasdin_t chance  100

;------------------------------------------
Trigger titel_marburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Marburg
          and not I_WorldwideAncillaryExists titel_marburg_t
          and CharacterReligion islam

    AcquireAncillary titel_marburg_t chance  100

;------------------------------------------
Trigger titel_sinj_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sinj
          and not I_WorldwideAncillaryExists titel_sinj_t
          and CharacterReligion islam

    AcquireAncillary titel_sinj_t chance  100

;------------------------------------------
Trigger titel_stuhlweisenberg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Stuhlweisenberg
          and not I_WorldwideAncillaryExists titel_stuhlweisenberg_t
          and CharacterReligion islam

    AcquireAncillary titel_stuhlweisenberg_t chance  100

;------------------------------------------
Trigger titel_sion_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Sion
          and not I_WorldwideAncillaryExists titel_sion_t
          and CharacterReligion islam

    AcquireAncillary titel_sion_t chance  100

;------------------------------------------
Trigger titel_ravensburg_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Ravensburg
          and not I_WorldwideAncillaryExists titel_ravensburg_t
          and CharacterReligion islam

    AcquireAncillary titel_ravensburg_t chance  100

;------------------------------------------
Trigger titel_vienne_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Vienne
          and not I_WorldwideAncillaryExists titel_vienne_t 
          and CharacterReligion islam

    AcquireAncillary titel_vienne_t chance  100

;------------------------------------------
Trigger titel_lausanne_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Lausanne
          and not I_WorldwideAncillaryExists titel_lausanne_t
          and CharacterReligion islam

    AcquireAncillary titel_lausanne_t chance  100

;------------------------------------------
Trigger titel_saluzzo_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Saluzzo
          and not I_WorldwideAncillaryExists titel_saluzzo_t
          and CharacterReligion islam

    AcquireAncillary titel_saluzzo_t chance  100

;------------------------------------------
Trigger titel_krk_t_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and not HasAncType Politics
          and SettlementName Krk
          and not I_WorldwideAncillaryExists titel_krk_t
          and CharacterReligion islam

    AcquireAncillary titel_krk_t chance  100

;------------------------------------------------------------------------------
;------------------------------ Clerical Titles Trigger -----------------------
;------------------------------------------------------------------------------
;------------------------------------------
Trigger bishop_gran_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Gran
          and not FactionwideAncillaryExists bishop_gran

    AcquireAncillary bishop_gran chance  100

;------------------------------------------
Trigger bishop_freising_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Freising
          and not FactionwideAncillaryExists bishop_freising

    AcquireAncillary bishop_freising chance  100

;------------------------------------------
Trigger bishop_brixen_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Brixen
          and not FactionwideAncillaryExists bishop_brixen

    AcquireAncillary bishop_brixen chance  100

;------------------------------------------
Trigger bishop_basel_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Basel
          and not FactionwideAncillaryExists bishop_basel

    AcquireAncillary bishop_basel chance  100

;------------------------------------------
Trigger bishop_aix_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Aix
          and not FactionwideAncillaryExists bishop_aix

    AcquireAncillary bishop_aix chance  100

;------------------------------------------
Trigger bishop_die_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Die
          and not FactionwideAncillaryExists bishop_die

    AcquireAncillary bishop_die chance  100
	
;------------------------------------------
Trigger papst_trigger
	WhenToTest CharacterSelected

	Condition not IsFactionAIControlled
		and Trait papst_werden = 1
		and not HasAncType papst

    AcquireAncillary papst chance  100
;------------------------------------------
Trigger bishop_mantua_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Mantua
          and not FactionwideAncillaryExists bishop_mantua

    AcquireAncillary bishop_mantua chance  100
;------------------------------------------
Trigger bishop_malta_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Malta
          and not FactionwideAncillaryExists bishop_malta

    AcquireAncillary bishop_malta chance  100
;------------------------------------------
Trigger bishop_ajaccio_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Ajaccio
          and not FactionwideAncillaryExists bishop_ajaccio

    AcquireAncillary bishop_ajaccio chance  100
;------------------------------------------
Trigger bishop_augsburg_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Augsburg
          and not FactionwideAncillaryExists bishop_augsburg

    AcquireAncillary bishop_augsburg chance  100
;------------------------------------------
Trigger bishop_cagliari_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Cagliari
          and not FactionwideAncillaryExists bishop_cagliari

    AcquireAncillary bishop_cagliari chance  100
;------------------------------------------
Trigger bishop_tunis_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Tunis
          and not FactionwideAncillaryExists bishop_tunis

    AcquireAncillary bishop_tunis chance  100
;------------------------------------------
Trigger bishop_venice_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Venedig
          and not FactionwideAncillaryExists bishop_venice

    AcquireAncillary bishop_venice chance  100
;------------------------------------------
Trigger bishop_milan_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Mailand
          and not FactionwideAncillaryExists bishop_milan

    AcquireAncillary bishop_milan chance  100
;------------------------------------------
Trigger bishop_marseille_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Marseille
          and not FactionwideAncillaryExists bishop_marseille

    AcquireAncillary bishop_marseille chance  100
;------------------------------------------
Trigger bishop_genua_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Genua
          and not FactionwideAncillaryExists bishop_genua

    AcquireAncillary bishop_genua chance  100
;------------------------------------------
Trigger bishop_palermo_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Palermo
          and not FactionwideAncillaryExists bishop_palermo

    AcquireAncillary bishop_palermo chance  100
;------------------------------------------
Trigger bishop_neapel_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Neapel
          and not FactionwideAncillaryExists bishop_neapel

    AcquireAncillary bishop_neapel chance  100
;------------------------------------------
Trigger bishop_florenz_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Florenz
          and not FactionwideAncillaryExists bishop_florenz

    AcquireAncillary bishop_florenz chance  100
;------------------------------------------
Trigger bishop_ravenna_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Ravenna
          and not FactionwideAncillaryExists bishop_ravenna

    AcquireAncillary bishop_ravenna chance  100
;------------------------------------------
Trigger bishop_zara_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Zara
          and not FactionwideAncillaryExists bishop_zara

    AcquireAncillary bishop_zara chance  100
;------------------------------------------
Trigger bishop_veszprem_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Veszprem
          and not FactionwideAncillaryExists bishop_veszprem

    AcquireAncillary bishop_veszprem chance  100
;------------------------------------------
Trigger bishop_wien_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Wien
          and not FactionwideAncillaryExists bishop_wien

    AcquireAncillary bishop_wien chance  100
;------------------------------------------
Trigger bishop_zagreb_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Zagreb
          and not FactionwideAncillaryExists bishop_zagreb

    AcquireAncillary bishop_zagreb chance  100
;------------------------------------------
Trigger bishop_bari_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Bari
          and not FactionwideAncillaryExists bishop_bari

    AcquireAncillary bishop_bari chance  100
;------------------------------------------
Trigger bishop_trient_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Trient
          and not FactionwideAncillaryExists bishop_trient

    AcquireAncillary bishop_trient chance  100
;------------------------------------------
Trigger bishop_pecs_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Pecs
          and not FactionwideAncillaryExists bishop_pecs

    AcquireAncillary bishop_pecs chance  100
;------------------------------------------
Trigger bishop_chur_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Chur
          and not FactionwideAncillaryExists bishop_chur

    AcquireAncillary bishop_chur chance  100
;------------------------------------------
Trigger bishop_lausanne_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Lausanne
          and not FactionwideAncillaryExists bishop_lausanne

    AcquireAncillary bishop_lausanne chance  100
;------------------------------------------
Trigger bishop_salzburg_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Salzburg
          and not FactionwideAncillaryExists bishop_salzburg

    AcquireAncillary bishop_salzburg chance  100
;------------------------------------------
Trigger bishop_lyon_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Lyon
          and not FactionwideAncillaryExists bishop_lyon

    AcquireAncillary bishop_lyon chance  100
;------------------------------------------
Trigger bishop_strassburg_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Strassburg
          and not FactionwideAncillaryExists bishop_strassburg

    AcquireAncillary bishop_strassburg chance  100
;------------------------------------------
Trigger bishop_sarajevo_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Sarajevo
          and not FactionwideAncillaryExists bishop_sarajevo

    AcquireAncillary bishop_sarajevo chance  100
;------------------------------------------
Trigger bishop_dijon_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Dijon
          and not FactionwideAncillaryExists bishop_dijon

    AcquireAncillary bishop_dijon chance  100
;------------------------------------------
Trigger bishop_turin_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Turin
          and not FactionwideAncillaryExists bishop_turin

    AcquireAncillary bishop_turin chance  100
;------------------------------------------
Trigger bishop_reggio_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Reggio
          and not FactionwideAncillaryExists bishop_reggio

    AcquireAncillary bishop_reggio chance  100
;------------------------------------------
Trigger bishop_parma_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Parma
          and not FactionwideAncillaryExists bishop_parma

    AcquireAncillary bishop_parma chance  100
;------------------------------------------
Trigger bishop_spoleto_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Spoleto
          and not FactionwideAncillaryExists bishop_spoleto

    AcquireAncillary bishop_spoleto chance  100
;------------------------------------------
Trigger bishop_triest_trigger
	WhenToTest AgentCreated

	Condition Trait PriestLevel = 1
	  and SettlementName Trieste
          and not FactionwideAncillaryExists bishop_triest

    AcquireAncillary bishop_triest chance  100

;------------------------------------------------------------------------------
;------------------------------ Miscellaneous Trigger -------------------------
;------------------------------------------------------------------------------

;------------------------------------------
Trigger trumpeter_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= town_guard
          and not CharacterReligion islam
          and Attribute Command > 2

    AcquireAncillary trumpeter chance  2

;------------------------------------------
Trigger magnat_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= city_hall
          and FactionType hungary
          and IsGeneral
          and Attribute Authority < 3


    AcquireAncillary magnat chance  15 
	
;------------------------------------------
Trigger bramante_trigger
    WhenToTest GovernorBuildingCompleted
    Condition EndedInSettlement
          and not CharacterReligion islam
          and I_TurnNumber < 84

    AcquireAncillary bramante chance  3 

;------------------------------------------
Trigger ferrucci_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType poland
          and I_TurnNumber >= 48
          and I_TurnNumber < 148

    AcquireAncillary ferrucci chance  10

;------------------------------------------
Trigger giovanni_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType papal_states
          and I_TurnNumber >= 84
          and I_TurnNumber < 132

    AcquireAncillary giovanni chance  10

;------------------------------------------
Trigger kasim_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType turks
          and I_TurnNumber < 156

    AcquireAncillary kasim chance  10

;------------------------------------------
Trigger klage_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= printing_press
          and not CharacterReligion islam
          and I_TurnNumber >= 96
          and IsGeneral

    AcquireAncillary klage chance  5

;------------------------------------------
Trigger kunz_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre

    AcquireAncillary kunz chance  10

;------------------------------------------
Trigger leonardo_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and IsGeneral
          and not CharacterReligion islam
          and I_TurnNumber < 104

    AcquireAncillary leonardo chance  5

;------------------------------------------
Trigger lutherbibel_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= printing_press
          and FactionType hre
          and I_TurnNumber >= 164
          and IsGeneral

    AcquireAncillary lutherbibel chance  5

;------------------------------------------
Trigger mineur_trigger
    WhenToTest GeneralCaptureSettlement
    Condition IsGeneral
          and FactionType turks

    AcquireAncillary mineur chance  5 

;------------------------------------------
Trigger nikola_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and not CharacterReligion islam
          and I_TurnNumber >= 52
          and I_TurnNumber < 208

    AcquireAncillary nikola chance  10 

;------------------------------------------
Trigger ordre_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and FactionType france
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary ordre chance  5 

;------------------------------------------
Trigger vlies_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and FactionType hre
          and WonBattle
          and BattleSuccess = crushing

    AcquireAncillary vlies chance  5 

;------------------------------------------
Trigger palladio_trigger
    WhenToTest GovernorBuildingCompleted
    Condition EndedInSettlement
          and not CharacterReligion islam
          and I_TurnNumber >= 124

    AcquireAncillary palladio chance  3 

;------------------------------------------
Trigger seekarte_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
          and SettlementBuildingExists >= shipwright

    AcquireAncillary seekarte chance  10 

;------------------------------------------
Trigger turgut_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= shipwright
          and FactionType turks
          and I_TurnNumber >= 100

    AcquireAncillary turgut chance  10 

;------------------------------------------
Trigger villiers_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and not CharacterReligion islam
          and I_TurnNumber < 164

    AcquireAncillary villiers chance  10 

;------------------------------------------
Trigger cem_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and not CharacterReligion islam
          and not I_WorldwideAncillaryExists cem
          and I_TurnNumber < 164

    AcquireAncillary cem chance  5 
;------------------------------------------
Trigger lucrezia_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= council_chambers
          and IsGeneral
          and not CharacterReligion islam
	  and not I_WorldwideAncillaryExists lucrezia

    AcquireAncillary villiers chance  10 
;------------------------------------------
Trigger thumb_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= council_chambers
          and IsGeneral
          and FactionType normans
          and not I_WorldwideAncillaryExists thumb

    AcquireAncillary thumb chance  30

;------------------------------------------
Trigger waldburg_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= council_chambers
          and IsGeneral
          and FactionType normans
          and not I_WorldwideAncillaryExists waldburg

    AcquireAncillary thumb chance  45

;------------------------------------------
Trigger azteken_maske_spanien_trigger
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
          and IsGeneral
          and I_TurnNumber >= 116
          and not FactionwideAncillaryExists azteken_maske_spanien
          and I_EventCounter cortes_m >= 1

    AcquireAncillary azteken_maske_spanien chance  100

;------------------------------------------
Trigger azteken_maske_frankreich_trigger
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
          and IsGeneral
          and I_TurnNumber >= 116
          and not FactionwideAncillaryExists azteken_maske_frankreich
          and I_EventCounter korsar_schatz >= 1

    AcquireAncillary azteken_maske_frankreich chance  100

;------------------------------------------
Trigger gonfaloniere_bekommen_trigger
    WhenToTest CharacterTurnEnd
    Condition not IsFactionLeader
	  and IsGeneral
   	  and I_TurnNumber >= 1
 	  and Attribute Command > 2
          and not FactionwideAncillaryExists gonfaloniere
	  and I_EventCounter medici_abwesend = 1
	  and FactionType poland

    AcquireAncillary gonfaloniere chance  100

;------------------------------------------
Trigger drachenorden_trigger
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleSuccess > clear
          and GeneralFoughtFaction turks
	  and FactionType hungary 

    AcquireAncillary drachenorden chance  100
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Neue Ancillaries;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;------------------------------------------
Trigger buchfuehrung_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = merchant
          and I_TurnNumber >= 3
          and EndedInSettlement
          and SettlementBuildingExists >= fairground
          and not CharacterReligion islam

    AcquireAncillary buchfuehrung chance  20

;------------------------------------------
Trigger il_principe_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and I_TurnNumber >= 79
          and SettlementBuildingExists >= council_chambers
          and not CharacterReligion islam

    AcquireAncillary il_principe chance  20

;------------------------------------------
Trigger sublimus_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and I_TurnNumber >= 175
          and SettlementBuildingExists >= abbey
          and not CharacterReligion islam

    AcquireAncillary sublimus chance  20

;------------------------------------------
Trigger friede_augsburg_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and IsFactionLeader
          and SettlementName Augsburg
          and not I_WorldwideAncillaryExists friede_augsburg
          and I_TurnNumber >= 247
          and FactionType hre

    AcquireAncillary friede_augsburg chance  100

;------------------------------------------
Trigger strange_block_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= mines

    AcquireAncillary strange_block chance  3

;------------------------------------------
Trigger spanish_inquisitor_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType spain
          and I_TurnNumber >= 63
          and SettlementBuildingExists >= church
          and SettlementName Neapel

    AcquireAncillary spanish_inquisitor chance  20

;------------------------------------------
Trigger jewish_rabbi_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= jewish_quarter

    AcquireAncillary jewish_rabbi chance  15

;------------------------------------------
Trigger narrenschiff_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= printing_press

    AcquireAncillary narrenschiff chance  10

;------------------------------------------
Trigger ulrich_hutten_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType hre
          and I_TurnNumber >= 71
          and I_TurnNumber < 129

    AcquireAncillary ulrich_hutten chance  15

;------------------------------------------
Trigger sebastian_schertlin_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType hre
          and I_TurnNumber >= 103

    AcquireAncillary sebastian_schertlin chance  15

;------------------------------------------
Trigger conrad_celtis_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and SettlementBuildingExists >= alchemy_school
          and I_TurnNumber >= 59

    AcquireAncillary conrad_celtis chance  15

;------------------------------------------
Trigger hans_sachs_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= tavern
          and IsGeneral
          and I_TurnNumber >= 71

    AcquireAncillary hans_sachs chance  15

;------------------------------------------
Trigger gotz_berlichingen_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType hre
          and I_TurnNumber >= 35

    AcquireAncillary gotz_berlichingen chance  15

;------------------------------------------
Trigger loyola_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = priest
          and EndedInSettlement
          and SettlementBuildingExists >= jesuiten_kolleg
          and I_TurnNumber >= 163
          and Attribute Piety > 4
          and CharacterReligion catholic

    AcquireAncillary loyola chance  15

;------------------------------------------
Trigger jesuit_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = priest
          and EndedInSettlement
          and SettlementBuildingExists >= jesuiten_kolleg
          and I_TurnNumber >= 163
          and CharacterReligion catholic

    AcquireAncillary jesuit chance  15

;------------------------------------------
Trigger bullinger_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = priest
          and EndedInSettlement
          and I_TurnNumber >= 143
          and Attribute Piety > 3
          and CharacterReligion orthodox

    AcquireAncillary bullinger chance  15

;------------------------------------------
Trigger melanchton_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= alchemy_school
          and I_TurnNumber >= 99
          and CharacterReligion orthodox

    AcquireAncillary melanchton chance  15

;------------------------------------------
Trigger corporis_fabrica_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= printing_press
          and SettlementBuildingExists >= alchemy_school
          and I_TurnNumber >= 199

    AcquireAncillary corporis_fabrica chance  15

;------------------------------------------
Trigger krug_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= tavern
          and FactionType hre
          and I_TurnNumber >= 91

    AcquireAncillary krug chance  15

;------------------------------------------
Trigger artikel_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and IsGeneral
          and FactionType hre
          and Attribute Loyalty < 3
          and I_TurnNumber >= 128

    AcquireAncillary artikel chance  15

;------------------------------------------
Trigger werber_trigger
    WhenToTest HireMercenaries

    AcquireAncillary werber chance  10

;------------------------------------------
Trigger drucker_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= printing_press

    AcquireAncillary drucker chance  15

;------------------------------------------
Trigger kanonier_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= cannon_maker
          and IsGeneral

    AcquireAncillary kanonier chance  15

;------------------------------------------
Trigger humanist_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= alchemists_lab
          and Attribute Piety < 3
          and not CharacterReligion islam
          and IsGeneral

    AcquireAncillary humanist chance  15

;------------------------------------------
Trigger hexenhammer_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = priest
          and EndedInSettlement
          and SettlementBuildingExists >= abbey
          and SettlementBuildingExists >= printing_press
          and not CharacterReligion islam

    AcquireAncillary hexenhammer chance  15

;------------------------------------------
Trigger cortegiano_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= printing_press
          and SettlementBuildingExists >= council_chambers
          and IsGeneral

    AcquireAncillary cortegiano chance  15

;------------------------------------------
Trigger orlando_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and SettlementBuildingExists >= printing_press
          and SettlementBuildingExists >= fairground
          and Attribute Chivalry > 3
          and IsGeneral

    AcquireAncillary orlando chance  15

;------------------------------------------
Trigger ezio_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
          and MissionSucceeded
          and Attribute Subterfuge < 3
          and InEnemyLands

    AcquireAncillary ezio chance  5 

;------------------------------------------
Trigger glasdolch_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
          and MissionSucceeded
          and InEnemyLands

    AcquireAncillary glasdolch chance  5 

;------------------------------------------
Trigger kurtisane_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= coaching_house
          and Attribute Chivalry < 3

    AcquireAncillary kurtisane chance  10

;------------------------------------------
Trigger innos_statue_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition not AtSea
          and AgentType = priest
          and PopulationHeretic > 15
          and TimeInRegion > 3
          and Attribute Piety < 2

    AcquireAncillary innos_statue chance  15

;------------------------------------------
Trigger jakob_fugger_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and FactionType hre
          and SettlementBuildingExists >= merchant_bank
          and SettlementName Augsburg
          and I_TurnNumber >= 67

    AcquireAncillary jakob_fugger chance  15

;------------------------------------------
Trigger studie_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= artist_studio

    AcquireAncillary studie chance  5

;------------------------------------------
Trigger venus_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Florenz
          and SettlementBuildingExists >= artist_studio

    AcquireAncillary venus chance  10

;------------------------------------------
Trigger dietriche_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= inn

    AcquireAncillary dietriche chance  10 

;------------------------------------------
Trigger tizian_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and IsGeneral

    AcquireAncillary tizian chance  33 

;------------------------------------------
Trigger siegelring_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and not IsFactionHeir
          and WonBattle

    AcquireAncillary siegelring chance  10 

;------------------------------------------
Trigger neige_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Avignon
          and FactionType france
          and IsGeneral

    AcquireAncillary neige chance  33 

;------------------------------------------
Trigger prinzen_schuler_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Mantua
          and IsGeneral
          and SettlementBuildingExists >= prinzen_schule

    AcquireAncillary prinzen_schuler chance  100 

;------------------------------------------
Trigger bundesrichter_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rottweil
          and IsGeneral
          and SettlementBuildingExists >= kaiserliches_hofgericht

    AcquireAncillary bundesrichter chance  100 

;------------------------------------------
Trigger taschenuhr_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= blacksmith
          and RemainingMPPercentage = 100
          and I_TurnNumber >= 43
          and not CharacterReligion islam
          and IsGeneral

    AcquireAncillary taschenuhr chance  5 
;------------------------------------------
Trigger feldpfaffe_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and FactionType saxons
          and SettlementBuildingExists >= church
          and Attribute Piety > 2
          and IsGeneral

    AcquireAncillary feldpfaffe chance  5 

;------------------------------------------
Trigger bergmann_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= mines
          and IsGeneral
          and FactionType hungary

    AcquireAncillary bergmann chance  15 

;------------------------------------------
Trigger desprez_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= theatre
          and IsGeneral
          and FactionType france

    AcquireAncillary desprez chance  15 

;------------------------------------------
Trigger trivulzio_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and FactionType france
          and WonBattle

    AcquireAncillary trivulzio chance  5 

;------------------------------------------
Trigger saebel_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and not IsFactionLeader
          and FactionType turks
          and WonBattle

    AcquireAncillary saebel chance  5 

;------------------------------------------
Trigger turban_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
          and FactionType turks
          and not I_WorldwideAncillaryExists turban
	
   AcquireAncillary turban chance  100 

;------------------------------------------
Trigger barbarossa_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= dockyard
          and SettlementName Tunis
          and FactionType turks

    AcquireAncillary barbarossa chance  25 

;------------------------------------------
Trigger muezzin_trigger
    WhenToTest CharacterTurnEndInSettlement
    Condition AgentType = priest
          and EndedInSettlement
          and SettlementBuildingExists >= minareted_masjid
          and FactionType turks

    AcquireAncillary muezzin chance  15

;------------------------------------------
Trigger aga_trigger
    WhenToTest HireMercenaries
    Condition FactionType turks

    AcquireAncillary aga chance  5 

;------------------------------------------
Trigger inka_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= warehouse
          and RemainingMPPercentage = 100
          and I_TurnNumber >= 95
          and FactionType spain
          and IsGeneral

    AcquireAncillary inka chance  5 

;------------------------------------------
Trigger gattinara_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber <= 43
          and FactionType hre
          and IsGeneral
          and Attribute Authority > 4
          and SettlementName Florenz


    AcquireAncillary gattinara chance  15 

;------------------------------------------
Trigger stab_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= cathedral

    AcquireAncillary stab chance  5 

;------------------------------------------------------------------------------
;------------------------------ Family Dynasties Trigger ----------------------
;------------------------------------------------------------------------------
;------------------------------------------
Trigger baglioni_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_baglioni > 0
      and IsGeneral
      and FactionType papal_states
      and not HasAncType familydynasty

    AcquireAncillary baglioni chance  100
;------------------------------------------
Trigger borgia_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_borgia > 0
      and IsGeneral
      and FactionType papal_states
      and not HasAncType familydynasty

    AcquireAncillary borgia chance  100
;------------------------------------------
Trigger colonna_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_colonna > 0
      and IsGeneral
      and FactionType papal_states
      and not HasAncType familydynasty

    AcquireAncillary colonna chance  100
;------------------------------------------
Trigger orsini_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_orsini > 0
      and IsGeneral
      and FactionType papal_states
      and not HasAncType familydynasty

    AcquireAncillary orsini chance  100
;------------------------------------------
Trigger della_rovere_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_della_rovere > 0
      and IsGeneral
      and FactionType papal_states
      and not HasAncType familydynasty

    AcquireAncillary della_rovere chance  100
;------------------------------------------
Trigger petrucci_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_petrucci > 0
      and IsGeneral
      and FactionType russia
      and not HasAncType familydynasty

    AcquireAncillary petrucci chance  100
;------------------------------------------
Trigger borghese_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_borghese > 0
      and IsGeneral
      and FactionType russia
      and not HasAncType familydynasty

    AcquireAncillary borghese chance  100
;------------------------------------------
Trigger chigi_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_chigi > 0
      and IsGeneral
      and FactionType russia
      and not HasAncType familydynasty

    AcquireAncillary chigi chance  100
;------------------------------------------
Trigger salimbeni_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_salimbeni > 0
      and IsGeneral
      and FactionType russia
      and not HasAncType familydynasty

    AcquireAncillary salimbeni chance  100  
;------------------------------------------
Trigger giorgi_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_giorgi > 0
      and IsGeneral
      and FactionType scotland
      and not HasAncType familydynasty

    AcquireAncillary giorgi chance  100
;------------------------------------------
Trigger sorgo_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_sorgo > 0
      and IsGeneral
      and FactionType scotland
      and not HasAncType familydynasty

    AcquireAncillary sorgo chance  100
;------------------------------------------
Trigger gondola_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_gondola > 0
      and IsGeneral
      and FactionType scotland
      and not HasAncType familydynasty

    AcquireAncillary gondola chance  100
;------------------------------------------
Trigger gozze_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_gozze > 0
      and IsGeneral
      and FactionType scotland
      and not HasAncType familydynasty

    AcquireAncillary gozze chance  100
;------------------------------------------
Trigger doria_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_doria > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty

    AcquireAncillary doria chance  100
;------------------------------------------
Trigger spinola_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_spinola > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty    

    AcquireAncillary spinola chance  100
;------------------------------------------
Trigger grimaldi_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_grimaldi > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty

    AcquireAncillary grimaldi chance  100
;------------------------------------------
Trigger malaspina_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_malaspina > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty

    AcquireAncillary malaspina chance  100
;------------------------------------------
Trigger fieschi_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_fieschi > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty

    AcquireAncillary fieschi chance  100
;------------------------------------------
Trigger adorno_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_adorno > 0
      and IsGeneral
      and FactionType denmark
      and not HasAncType familydynasty

    AcquireAncillary adorno chance  100
;------------------------------------------
Trigger venier_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_venier > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary venier chance  100
;------------------------------------------
Trigger loredan_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_loredan > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary loredan chance  100
;------------------------------------------
Trigger grimani_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_grimani > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary grimani chance  100
;------------------------------------------
Trigger barbarigo_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_barbarigo > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary barbarigo chance  100
;------------------------------------------
Trigger vendramin_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_vendramin > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary vendramin chance  100
;------------------------------------------
Trigger mocenigo_trigger
    WhenToTest CharacterTurnStart

    Condition Trait herkunft_mocenigo > 0
      and IsGeneral
      and FactionType venice
      and not HasAncType familydynasty

    AcquireAncillary mocenigo chance  100
	