¬ Generated by localisation spreadsheet
{SMT_END_TURN}	End turn
{SMT_SABOTAGE}	Sabotage
{SMT_ASSASSINATE}	Assassinate
{SMT_SETTLEMENTS}	Settlements
{SMT_CAPITAL}	Capital city:
{SMT_ALLIES}	Allies
{SMT_ENEMIES}	Enemies
{SMT_SUSPICIOUS}	Suspicious
{SMT_NEUTRAL}	Neutral
{SMT_HOSTILE}	Hostile
{SMT_AT_WAR}	At war
{SMT_NIGHT_ATTACK}	Attempt a night attack
{SMT_TRADE_RIGHTS}	Trade rights
{SMT_SIEGE}	Maintain siege
{SMT_ASSAULT}	Assault
{SMT_END_SIEGE}	Lift the siege
{SMT_AGE}	Age:
{SMT_LOYALTY}	Loyalty
{SMT_GOVERNOR}	Governor
{SMT_GARRISON}	Garrison
{SMT_RECRUITMENT_COST}	Cost to Recruit:
{SMT_RECRUITMENT_TIME}	Time to Recruit:
{SMT_RETRAIN_TIME}	Time to Retrain:
{SMT_RETRAIN_COST}	Cost to Retrain:
{SMT_FIGHT_BATTLE}	Fight battle on battle map
{SMT_WITHDRAW}	Withdraw from battle
{SMT_AUTORESOLVE}	Automatically resolve battle
{SMT_DISBAND}	Disband unit\nNaval units cannot be disbanded if transported army cannot disembark\nGeneral's units cannot be disbanded.
{SMT_DOCTOR_DESCR}	DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_QUARTERMASTER_DESCR}	DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_PRIEST_DESCR}	These men of faith essentially serve as a mobile conversion force, spreading their faction's religion wherever they travel. While the soldiers battle their faction's physical threats, these are the men who form your front line against the perils of heresy, and can actually denounce witches and heretics that stalk the land - this is the perfect way to prove one's faith and conviction.
{SMT_SCOUT_DESCR}	DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_ENGINEER_DESCR}	DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_SPY_DESCR}	Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
{SMT_ASSASSIN_DESCR}	An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
{SMT_DIPLOMAT_DESCR}	A diplomat is a man who serves his people as a representative in negotiations. His well-spoken manner and ability to read those he deals with will come to the fore whether he is being sent to impress, flatter, bribe, threaten or barter with foreign dignitaries and officials.
{SMT_ADMIRAL_DESCR}	An admiral is naval commander who leads an entire fleet. The abilities and retinue that an admiral can develop throughout their career can improve their abilities to fight and navigate more efficiently. Once an admiral has begun to earn command stars through a proud legacy of victory, they will not serve under another admiral.
{SMT_ARMY_UPKEEP}	Army Upkeep
{SMT_LOYALTY_REVOLTING}	Revolting
{SMT_LOYALTY_RIOTING}	Rioting
{SMT_LOYALTY_DISILLUSIONED}	Disillusioned
{SMT_LOYALTY_CONTENT}	Content
{SMT_LOYALTY_HAPPY}	Happy
{SMT_FORTIFICATION_NONE}	No fortifications
{SMT_FORTIFICATION_0}	Wooden
{SMT_FORTIFICATION_1}	Large wooden
{SMT_FORTIFICATION_2}	Stone
{SMT_FORTIFICATION_3}	Large stone
{SMT_FORTIFICATION_4}	Epic
{SMT_MISSION_INFILTRATE}	Infiltration Mission
{SMT_MISSION_DIPLOMACY}	Diplomacy Mission
{SMT_MISSION_BRIBE}	Bribery Mission
{SMT_MISSION_SPYING}	Spying Mission
{SMT_MISSION_ASSASSINATE}	Assassination Mission
{SMT_MISSION_SABOTAGE}	Sabotage Mission
{SMT_NAME}	Name
{SMT_FORT}	Fort
{SMT_FACTION}	Faction
{SMT_PORT}	Port
{SMT_POPULATION}	Population
{SMT_FATIGUE}	Fatigue level
{SMT_EXPERIENCE}	Experience
{SMT_MILD}	mild
{SMT_MASSIVE}	massive
{SMT_CATASTROPHIC}	catastrophic
{SMT_SMALL}	small
{SMT_MEDIUM}	moderate
{SMT_LARGE}	large
{SMT_HUGE}	huge
{SMT_CURRENTLY_BUILDING}	Currently building:
{SMT_HEALTHY}	Healthy
{SMT_TIRED}	Tired
{SMT_ILL}	Ill
{SMT_DYING}	Dying
{SMT_ARMY_DETAILS}	Army Details
{SMT_ENEMY_ARMY_DETAILS}	Enemy Army Details
{SMT_ALLIED_ARMY_DETAILS}	Allied Army Details
{SMT_NEUTRAL_ARMY_DETAILS}	Neutral Army Details
{SMT_NAVY_DETAILS}	Navy Details
{SMT_ENEMY_NAVY_DETAILS}	Enemy Navy Details
{SMT_ALLIED_NAVY_DETAILS}	Allied Navy Details
{SMT_NEUTRAL_NAVY_DETAILS}	Neutral Navy Details
{SMT_SETTLEMENT_DETAILS}	Settlement Details
{SMT_ENEMY_SETTLEMENT_DETAILS}	Enemy Settlement Details
{SMT_NEUTRAL_SETTLEMENT_DETAILS}	Neutral Settlement Details
{SMT_ALLIED_SETTLEMENT_DETAILS}	Allied Settlement Details
{SMT_FORT_DETAILS}	Fort Details
{SMT_ENEMY_FORT_DETAILS}	Enemy Fort Details
{SMT_ALLIED_FORT_DETAILS}	Allied Fort Details
{SMT_NEUTRAL_FORT_DETAILS}	Neutral Fort Details
{SMT_SET_HEIR}	Set faction heir
{SMT_PREV_CITY}	Select the previous city
{SMT_NEXT_CITY}	Select the next city
{SMT_NEXT_CHARACTER}	Select the next character
{SMT_PREV_CHARACTER}	Select the previous character
{SMT_NEXT_UNIT}	Select the next unit
{SMT_PREV_UNIT}	Select the previous unit
{SMT_PREV_FORT}	Select the previous fort
{SMT_NEXT_FORT}	Select the next fort
{SMT_FOOD_SUPPLIES}	Food supplies
{SMT_STATE_REVOLTING}	The peasants in this settlement are rioting, and may enter open revolt
{SMT_STATE_NOT_REVOLTING}	No signs of peasant dissent in this settlement
{SMT_STATE_UNDER_SIEGE}	This settlement is under siege
{SMT_STATE_NOT_UNDER_SIEGE}	This settlement is not under siege
{SMT_STATE_HOLDING_GAMES}	This settlement is holding games
{SMT_STATE_NOT_HOLDING_GAMES}	DO NOT TRANSLATE - No games are being held in the settlement
{SMT_STATE_PLAGUE}	Plague stalks the streets of this settlement
{SMT_STATE_NOT_PLAGUED}	No signs of the plague in this settlement
{SMT_FERTILE_LOW}	Low fertility
{SMT_FERTILE_MEDIUM}	Medium fertility
{SMT_FERTILE_HIGH}	High fertility
{SMT_WILDERNESS}	Wilderness
{SMT_MOUNTAINS_HIGH}	High mountains
{SMT_MOUNTAINS_LOW}	Low mountains
{SMT_HILLS}	Hills
{SMT_FOREST_DENSE}	Dense forest
{SMT_FOREST_SPARSE}	Woodland
{SMT_SWAMP}	Swamp
{SMT_OCEAN}	Ocean
{SMT_SEA_DEEP}	Deep sea
{SMT_SEA_SHALLOW}	Shallow sea
{SMT_BEACH}	Coast
{SMT_IMPASSABLE_LAND}	Impassable
{SMT_IMPASSABLE_SEA}	Impassable
{SMT_FAMINE_THREAT_OK}	None
{SMT_FAMINE_THREAT_HUNGRY}	Hungry
{SMT_FAMINE_THREAT_FAMINE_1}	Minor famine
{SMT_FAMINE_THREAT_FAMINE_2}	Famine
{SMT_FAMINE_THREAT_FAMINE_3}	Disastrous famine
{SMT_FAMINE_THREAT}	Famine threat
{SMT_HARVEST_LEVEL}	Harvest level
{SMT_FARMING_LEVEL}	Farming level
{SMT_TAX_LEVEL_LOW}	Low tax rate
{SMT_TAX_LEVEL_NORMAL}	Normal tax rate
{SMT_TAX_LEVEL_HIGH}	High tax rate
{SMT_TAX_LEVEL_VERY_HIGH}	Very high tax rate
{SMT_GOVERNOR_POLICY_BALANCED}	Balanced build policy
{SMT_GOVERNOR_POLICY_FINANCIAL}	Financial build policy
{SMT_GOVERNOR_POLICY_MILITARY}	Military build policy
{SMT_GOVERNOR_POLICY_STRONGHOLD}	Growth build policy
{SMT_GOVERNOR_POLICY_CULTURAL}	Cultural build policy
{SMT_NO_GOVERNOR}	No governor
{SMT_SHOW_GARRISON}	Show units in garrison
{SMT_SHOW_UNITS}	Show units in army
{SMT_SHOW_UNITS_NAVY}	Show units in navy
{SMT_SHOW_BUILDINGS}	Show buildings in settlement
{SMT_SHOW_VISITORS}	Show visiting agents in settlement
{SMT_SHOW_TRAVELLING_CHARACTERS}	Show agents travelling with army
{SMT_SHOW_TRAVELLING_CHARACTERS_NAVY}	Show agents travelling with navy
{SMT_SHOW_PASSENGERS}	Show units travelling on selected fleet
{SMT_RCLICK_SHOW_SETTLEMENTS}	Right-click on the tab to show a list of your settlements
{SMT_RCLICK_SHOW_CHARACTERS}	Right-click on the tab to show a list of your agents
{SMT_RCLICK_SHOW_ARMIES}	Right-click on the tab to show a list of your military forces
{SMT_LOYALTY_DECREASING}	Loyalty to your governor is declining\nThe people need cheering up
{SMT_LOYALTY_INCREASING}	Loyalty is improving\nKeep up the good work
{SMT_REMOVE_RALLY_POINT}	Remove the rally point for this settlement\nNewly recruited units will join the garrison
{SMT_SET_RALLY_POINT}	Show rally points
{SMT_1_TURN}	1 turn
{SMT_X_TURNS}	%d turns
{SMT_SELECT_UNIT_TO_RECRUIT}	Select unit to recruit
{SMT_SELECT_UNIT_TO_RETRAIN}	Select unit to retrain
{SMT_SET_TO_RECRUIT_MODE}	Show recruitable units
{SMT_SET_TO_RETRAIN_MODE}	Show units in garrison that require retraining and re-equipping
{SMT_MERGE_SELECTED_UNITS}	Merge selected items from left panel into right panel
{SMT_X_PERCENT_COMPLETE}	%d percent complete
{SMT_DIPLOMACY_OFFER_ALLIANCE}	Alliance
{SMT_DIPLOMACY_OFFER_CANCEL_ALLIANCE}	Cancel alliance
{SMT_DIPLOMACY_OFFER_CEASEFIRE}	Ceasefire
{SMT_DIPLOMACY_OFFER_MILITARY_ACCESS}	Military access
{SMT_DIPLOMACY_OFFER_CANCEL_MILITARY_ACCESS}	Cancel military access
{SMT_DIPLOMACY_OFFER_TRADE_RIGHTS}	Trade rights
{SMT_DIPLOMACY_OFFER_CANCEL_TRADE_RIGHTS}	Cancel trade rights
{SMT_DIPLOMACY_OFFER_ATTACK_FACTION}	Attack faction
{SMT_DIPLOMACY_OFFER_CEDE_REGION}	Give region
{SMT_DIPLOMACY_OFFER_SINGLE_PAYMENT}	Make single payment
{SMT_DIPLOMACY_OFFER_YEARLY_PAYMENT}	Regular tribute
{SMT_DIPLOMACY_OFFER_CANCEL_YEARLY_PAYMENT}	Cancel regular tribute
{SMT_DIPLOMACY_OFFER_THREAT_OF_ATTACK}	Accept or we will attack
{SMT_DIPLOMACY_OFFER_DEMAND_NO_ATTACK}	Please do not attack
{SMT_DIPLOMACY_OFFER_MAP_INFORMATION}	Map information
{SMT_DIPLOMACY_OFFER_BRIBE}	Bribe
{SMT_DIPLOMACY_OFFER_PROTECTORATE}	Become a vassal
{SMT_MAKE_DECLARATION}	Make declaration
{SMT_MAKE_OFFER}	Make offer
{SMT_MAKE_DEMAND}	Make demand
{SMT_YOUR_DEMANDS}	Your demands
{SMT_YOUR_DECLARATIONS}	Your declarations
{SMT_YOUR_OFFERS}	Your offers
{SMT_THEIR_DECLARATIONS}	Their declarations
{SMT_THEIR_OFFERS}	Their offers
{SMT_THEIR_DEMANDS}	Their demands
{SMT_GIVE_X_DENARI}	Give us %d florins
{SMT_WE_WILL_GIVE_X_DENARI}	We will give %d florins
{SMT_GIVE_YEARLY_TRIBUTE_OF_X_DENARI}	Pay tribute of %d florins per turn
{SMT_OFFER_YEARLY_TRIBUTE_OF_X_DENARI}	We will give tribute of %d florins per turn
{SMT_CANCEL_YEARLY_TRIBUTE_OF_X_DENARI}	Cancel the tribute of %d florins
{SMT_DIP_ACCEPT_OFFER}	Accept the current proposal
{SMT_DIP_DECLINE_OFFER}	Decline the current proposal
{SMT_DIP_COUNTER_OFFER}	Make a counter offer to the current proposal
{SMT_DIP_NEW_OFFER}	Make a new offer
{SMT_DIP_INIT_OFFER}	Make an offer\nLeave offers or demands blank to find out what the opposition would give or take in return
{SMT_DIP_MAKE_GIFT}	Offer the items as a gift\nOnly certain items can be offered as gifts
{SMT_DIP_INFORM}	Inform opposition of cancellation of previous treaty arrangements
{SMT_ABILITIES_AT_A_GLANCE}	Abilities at a glance
{SMT_DESCRIPTION}	Description
{SMT_UPGRADES}	Upgrades
{SMT_X_MEN}	%d men
{SMT_YOUR_ARMY_HAS_X_BUILD_POINTS}	Select siege equipment to add to construction queue. Your army has %d build points.
{SMT_SIEGE_ACTIONS}	What course of action will you follow?
{SMT_BUILT}	Built
{SMT_ZOOM_TO_SETTLEMENT}	Locate position of settlement
{SMT_ZOOM_TO_UNIT}	Locate position of unit's army
{SMT_ZOOM_TO_CHARACTER}	Locate position of character
{SMT_OPEN_CONSTRUCTION_WINDOW}	Open construction window for selected settlement
{SMT_NOTHING_TO_CONSTRUCT}	It isn't possible to construct any buildings at the moment
{SMT_OPEN_TRAINING_WINDOW}	Open unit training scroll for selected settlement
{SMT_NOTHING_TO_TRAIN}	It isn't possible to recruit any units at present
{SMT_CURRENTLY_TRAINING}	Currently training:
{SMT_OPEN_OPTIONS_WINDOW}	Set game options
{SMT_OPEN_FINANCE_WINDOW}	Open finances window
{SMT_OPEN_DIPLOMACY_WINDOW}	Open diplomatic standing window
{SMT_FACTION_BUTTON_TOOLTIP}	Open faction summary window\nUse right mouse button to locate faction capital
{SMT_SELECTED_ITEM_TOOLTIP}	Current selected item\nClick once to zoom to item
{SMT_BUILD_QUEUE_CONFLICT}	This building is already in the build queue for this settlement
{SMT_BUILD_QUEUE_FULL}	Cannot add this item as the build queue is full
{SMT_BUILD_QUEUE_INSUFFICIENT_FUNDS}	Cannot purchase this building as you have insufficient funds
{SMT_TRAINING_INSUFFICIENT_POPULACE}	Cannot add this item as there aren't enough people in this settlement to recruit
{SMT_TRAINING_INSUFFICIENT_FUNDS}	Cannot purchase this item as you have insufficient funds
{SMT_TRAINING_QUEUE_FULL}	Cannot add this item as the training queue is full
{SMT_WE_HAVE_MILITARY_ACCESS}	We have military access
{SMT_THEY_HAVE_MILITARY_ACCESS}	They have military access
{SMT_PAYING_YOU_TRIBUTE_X_PER_TURN}	Paying you %d florins in tribute per turn
{SMT_PAYING_THEM_TRIBUTE_X_PER_TURN}	Paying them %d florins in tribute per turn
{SMT_ASSISTANCE_REQUESTED_AGAINST}	Assistance requested against: 
{SMT_ASSISTANCE_PROVIDED_AGAINST}	Assistance provided against: 
{SMT_CONFIRM_OFFER}	Confirm offer details
{SMT_CANCEL_OFFER}	Cancel offer details
{SMT_OFFER_MONEY_TITLE}	Offer Money
{SMT_DEMAND_MONEY_TITLE}	Demand Money
{SMT_AMOUNT_OF_DENARI}	Amount of florins
{SMT_OFFER_TRIBUTE_TITLE}	Offer Tribute
{SMT_DEMAND_TRIBUTE}	Demand Tribute
{SMT_NUMBER_OF_YEARS}	Number of turns
{SMT_OR_UNTIL_FURTHER_NOTICE}	Or until further notice
{SMT_UNTIL_FURTHER_NOTICE}	Until further notice
{SMT_DEMAND_ATTACK_ON_FACTION}	Demand Attack On Faction
{SMT_OFFER_ATTACK_ON_FACTION}	Offer Attack On Faction
{SMT_WITHIN}	Within 
{SMT_YEARS}	Turns
{SMT_GIVE}	Give: 
{SMT_DEMAND_SETTLEMENT_TITLE}	Demand Settlements
{SMT_OFFER_SETTLEMENT_TITLE}	Offer Settlements
{SMT_CITY}	City
{SMT_CHARACTERS}	Agents
{SMT_STATUS}	Status
{SMT_CHARACTER_PERFORMED_TURNS_ACTION}	The selected character has performed a mission this turn
{SMT_TARGET_TILE_IS_IMPASSABLE}	The target position is invalid for this character type
{SMT_CANNOT_LEAVE_SIEGED_FORT}	Nobody can leave a fort when under siege except to attack the sieging army
{SMT_CANNOT_LEAVE_SIEGED_SETTLEMENT}	Nobody can leave a settlement when under siege except to attack the sieging army
{SMT_CANNOT_LEAVE_ENEMIES_ZOC}	Cannot leave enemy's zone of control
{SMT_CHARACTER_DETAILS}	Character Details
{SMT_ENEMY_CHARACTER_DETAILS}	Enemy Character Details
{SMT_NEUTRAL_CHARACTER_DETAILS}	Neutral Character Details
{SMT_ALLIED_CHARACTER_DETAILS}	Allied Character Details
{SMT_VICES}	Traits
{SMT_FACTION_SUMMARY}	Faction Summary
{SMT_FACTION_LEADER}	Faction leader:
{SMT_REGIONS_GAINED}	Regions Controlled:
{SMT_BATTLES_WON}	Battles Won:
{SMT_BATTLES_LOST}	Battles Lost:
{SMT_GREATEST_GENERAL}	Greatest general:
{SMT_GENERALS}	Generals:
{SMT_CITIES}	Cities:
{SMT_CASTLES}	Castles:
{SMT_YEAR}	Year:
{SMT_TURN_NUMBER}	Turn number:
{SMT_TURNS_REMAINING}	Turns remaining:
{SMT_LEVEL}	Level
{SMT_SHOW_FAMILY_TREE}	Show family tree
{SMT_SHOW_EVENT_LOG}	Show events log
{SMT_FINANCIAL_SUMMARY}	Financial Overview
{SMT_INCOME}	Income
{SMT_EXPENDITURE}	Expenditure
{SMT_FARMING}	Farming
{SMT_RESOURCES}	Resources
{SMT_TRADE}	Trade
{SMT_MERCHANT_TRADE}	Merchant Trade
{SMT_TAXES}	Taxes
{SMT_WAGES}	Wages
{SMT_PROJECTED_INCOME}	Projected Total Income
{SMT_PROJECTED_EXPENDITURE}	Projected Total Expenditure
{SMT_PROJECTED_PROFIT}	Projected Profits
{SMT_TOTAL_INCOME}	Total Income
{SMT_TOTAL_EXPENDITURE}	Total Expenditure
{SMT_TOTAL_PROFIT}	Profits
{SMT_EOT_FINANCIAL_SUMMARY}	Financial Summary
{SMT_EOT_MILITARY_SUMMARY}	Military Summary
{SMT_EOT_BALANCE_OF_POWER}	Balance of Power
{SMT_EOT_BATTLES_FOUGHT}	Battles Fought
{SMT_EOT_BATTLES_WON}	Battles Won
{SMT_EOT_TROOPS_RECRUITED}	Troops Recruited
{SMT_EOT_TROOPS_LOST}	Troops Lost
{SMT_EOT_REGIONS_CAPTURED}	Regions Captured
{SMT_EOT_REGIONS_LOST}	Regions Lost
{SMT_EOT_YOUR_RATING}	Your Rating
{SMT_EOT_CURRENT_LEADER}	Current Leader
{SMT_EOT_MILITARY}	Military:
{SMT_EOT_FINANCIAL}	Financial:
{SMT_EOT_PRODUCTION}	Production:
{SMT_EOT_POPULATION}	Population:
{SMT_EOT_OVERAL}	Overall:
{SMT_EOT_PERCENTAGE}	(%d%%)
{SMT_ARMY_RECRUIT}	Recruitment
{SMT_CONSTRUCTION}	Construction
{SMT_DIPLOMACY}	Diplomacy
{SMT_TRIBUTE}	Tributes
{SMT_OTHER}	Other
{SMT_EVENT_LOG}	Event Log
{SMT_OFFICE}	Office
{SMT_CHARACTER}	Character
{SMT_TIME_REMAINING}	Time Remaining
{SMT_TARGETS}	Targets
{SMT_TARGET}	Target
{SMT_REWARD}	Reward
{SMT_PENALTY}	Penalty
{SMT_SETTLEMENT}	Settlement
{SMT_TRADE_DETAILS}	Trade Details
{SMT_SHOW_TRADE_SUMMARY}	Show trade summary scroll for this settlement
{SMT_RESOURCE_GOLD}	Gold
{SMT_RESOURCE_SILVER}	Silver
{SMT_RESOURCE_IRON}	Iron
{SMT_RESOURCE_FISH}	Fish
{SMT_RESOURCE_FURS}	Furs
{SMT_RESOURCE_GRAIN}	Grain
{SMT_RESOURCE_TIMBER}	Timber
{SMT_RESOURCE_ELEPHANT}	Cheese
{SMT_RESOURCE_CAMEL}	Weapons
{SMT_RESOURCE_DOG}	Salt
{SMT_RESOURCE_COAL}	Coal
{SMT_RESOURCE_WOOL}	Wool
{SMT_RESOURCE_IVORY}	Ivory
{SMT_RESOURCE_WINE}	Wine
{SMT_RESOURCE_SLAVES}	Slaves
{SMT_RESOURCE_CHOCOLATE}	Honey
{SMT_RESOURCE_MARBLE}	Marble
{SMT_RESOURCE_TEXTILES}	Textiles
{SMT_RESOURCE_DYES}	Ironware
{SMT_RESOURCE_TOBACCO}	Beer
{SMT_RESOURCE_SILK}	Silk
{SMT_RESOURCE_SUGAR}	Wax
{SMT_RESOURCE_SULFUR}	Sulfur
{SMT_RESOURCE_TIN}	Copper
{SMT_RESOURCE_SPICES}	Spices
{SMT_RESOURCE_COTTON}	Linen
{SMT_RESOURCE_AMBER}	Amber
{SMT_HARVEST_POOR}	Poor Harvest
{SMT_HARVEST_NORMAL}	Average Harvest
{SMT_HARVEST_GOOD}	Good Harvest
{SMT_HARVEST_EXCELLENT}	Excellent Harvest
{SMT_MINING_INCOME}	Mining Income
{SMT_FARM_INCOME}	Farming Income
{SMT_FIND_SELECTED_CHARACTER}	Locate selected character on the map
{SMT_FAMILY_TREE_TITLE}	Family Tree
{SMT_OWNED_BY}	Owned by:
{SMT_WEAPON_ARMOUR_PIERCING}	Uses armour piercing weaponry
{SMT_WEAPON_BODY_PIERCING}	Uses body piercing weaponry
{SMT_WEAPON_PRECURSOR}	Uses a thrown precursor weapon
{SMT_WEAPON_AREA}	Weapon has an area affect
{SMT_UNIT_IS_GENERAL}	A unit suitable for a general
{SMT_UNIT_IS_COMMAND}	A command unit
{SMT_UNIT_CAN_CONCEAL}	Can hide
{SMT_UNIT_IS_HARDY}	Is hardy
{SMT_UNIT_IS_VERY_HARDY}	Is very hardy
{SMT_UNIT_IS_HEAVY}	Is a heavy unit
{SMT_CAN_DO_TESTUDO}	Can enter a testudo formation
{SMT_CAN_DO_PHALANX}	Can enter a spear wall formation
{SMT_GOOD_ON_SCRUB}	Is good in scrub
{SMT_GOOD_ON_SAND}	Is good in deserts
{SMT_GOOD_ON_FOREST}	Is good in forests
{SMT_GOOD_ON_SNOW}	Is good in snow
{SMT_BAD_ON_SCRUB}	Is bad in scrub
{SMT_BAD_ON_SAND}	Is bad in deserts
{SMT_BAD_ON_FOREST}	Is bad in forests
{SMT_BAD_ON_SNOW}	Is bad in snow
{SMT_UNCOVERED_HIDDEN_AGENT_IN_SETTLEMENT_TITLE}	Agent Discovered
{SMT_UNCOVERED_HIDDEN_AGENT_IN_SETTLEMENT_DESCRIPTION}	We have discovered a treacherous and dangerous spy in this settlement. Is there no honour among our rivals?
{SMT_HIDDEN_AGENT_IN_SETTLEMENT_COMPROMISED_TITLE}	Agent Betrayed
{SMT_HIDDEN_AGENT_IN_SETTLEMENT_COMPROMISED_DESCRIPTION}	Our agent has been betrayed to the authorities in this settlement. We must assume that he is dead. 
{SMT_APPOINT_TO_GOVERNOR_TITLE}	Governor Appointed
{SMT_APPOINT_TO_GOVERNOR_DESCRIPTION}	This man has been appointed as a new governor.
{SMT_SETTLEMENT_BESIEGE_TITLE}	Settlement Under Siege
{SMT_SETTLEMENT_BESIEGE_DESCRIPTION}	This settlement is currently under siege, and the people are suffering as a result. 
{SMT_SETTLEMENT_REVOLT_TITLE}	Settlement in Revolt
{SMT_SETTLEMENT_REVOLT_DESCRIPTION}	The people of this settlement have revolted, showing the depths of their ingratitude and deceit.
{SMT_SETTLEMENT_LOST_TITLE}	Settlement Lost
{SMT_SETTLEMENT_LOST_DESCRIPTION}	We no longer control this settlement, a blow to our wealth and prestige.
{SMT_SETTLEMENT_GAINED_TITLE}	Settlement Gained 
{SMT_SETTLEMENT_GAINED_DESCRIPTION}	We have gained control of this settlement, a boon to our prestige and wealth!
{SMT_NAVY_BLOCKADED_TITLE}	Blockade in Place
{SMT_NAVY_BLOCKADED_DESCRIPTION}	Maritime trade is suffering as a result of this blockade.
{SMT_BIRTH_TITLE}	A Birth in the Family
{SMT_BIRTH_DESCRIPTION}	Our faction has been blessed by the arrival of a new child. He will come of age in the fullness of time and add to our glory.
{SMT_ADOPTION_TITLE}	Adoption
{SMT_ADOPTION_DESCRIPTION}	This man has been adopted into our family, and will bring honour and glory to our name through his deeds.
{SMT_COMING_OF_AGE_TITLE}	Coming of Age
{SMT_COMING_OF_AGE_DESCRIPTION}	This man has come of age and is now ready to take up his share of the responsibilities of good government.
{SMT_MARRIAGE_TITLE}	Marriage
{SMT_MARRIAGE_DESCRIPTION}	This man has married, laying the foundations for the future strength of our family.
{SMT_NATURAL_DEATH_TITLE}	Natural Death
{SMT_NATURAL_DEATH_DESCRIPTION}	This man has died of natural causes and gone to join our illustrious ancestors in the afterlife. 
{SMT_NEW_FACTION_LEADER_TITLE}	New Faction Leader
{SMT_NEW_FACTION_LEADER_DESCRIPTION}	A new faction leader has emerged and is now in control. 
{SMT_NEW_FACTION_HEIR_TITLE}	New Faction Heir
{SMT_NEW_FACTION_HEIR_DESCRIPTION}	A new heir to the faction's leadership has emerged, but let us hope that his succession to power is not imminent.
{SMT_FACTION_DEFEATED_TITLE}	Faction Defeated
{SMT_FACTION_DEFEATED_DESCRIPTION}	This faction has been defeated, and need trouble us no further. 
{SMT_UNKNOWN}	Unknown
{SMT_UNKNOWN_UNIT}	Unknown unit type
{SMT_UNKNOWN_BUILDING}	Unknown building type
{SMT_ARMY_BREAKDOWN}	Army Breakdown
{SMT_SHOW_ARMY_DETAILS}	View army details
{SMT_SHOW_VNV_DETAILS}	Show character's personality traits
{SMT_TRAITS_UKNOWN}	Traits Unknown
{SMT_STATUS_UNKNOWN}	Status unknown
{SMT_SPOTTED_BY}	Spotted By:
{SMT_WATCHTOWER}	Watchtower
{SMT_EXCHANGE_COMMANDING_OFFICER}	This is the rankings admirals ship. He will not give up command to another admiral.
{SMT_EXCHANGE_NO_MOVEMENT_POINTS}	Not enough movement points for transfer.
{SMT_EXCHANGE_NO_NAVY_PRESENT}	Ship cannot transfer to a land army.
{SMT_EXCHANGE_SELECTED}	Use merge button or drag and drop to transfer card to other panel.
{SMT_EXCHANGE_UNSELECTED}	Select card to transfer to the other panel.
{SMT_EXCHANGE_NO_SELECTION}	Select cards to transfer, use tabs to view different categories.
{SMT_EXCHANGE_MERGE_OK}	Use the merge button to transfer the selected cards between the panels.
{SMT_EXCHANGE_CAPACITY_EXCEEDED}	Selected cards cannot be transferred because capacity will be exceeded. Select cards in both panels to perform a swap.
{SMT_SHOW_MISSION_TARGET}	Left-click to show mission target position
{SMT_RALLY_POINTS}	Rally Points
{SMT_RALLY_POINT}	Rally Point
{SMT_CANNOT_MERGE_THIS_UNIT_SELECTION}	This selection of units cannot be merged into the opposite window
{SMT_CANNOT_MERGE_THIS_CHARACTER_SELECTION}	This selection of characters cannot be merged into the opposite window
{SMT_ZOOM_DOWN_TO_CITY}	View settlement on battle map
{SMT_DESTROY_BUILDING}	Destroy building and return part of its cost to your treasury.
{SMT_RETAINERS}	Retinue
{SMT_RETAINERS_UNKNOWN}	Retinue Unknown
{SMT_SUCCESS_RATE}	Success Rate
{SMT_SHOW_CHARACTER_TARGETS}	Show potential character targets
{SMT_SHOW_BUILDING_TARGETS}	Show potential building targets
{SMT_ACCEPT_MISSION}	Accept Mission
{SMT_BUILDING}	Building
{SMT_MILITARY_FORCES}	Military Forces
{SMT_NUM_SOLDIERS}	Soldiers
{SMT_ATTACK}	Attack
{SMT_ATTACK_CHARGE}	Charge Bonus
{SMT_ARMOUR}	Armour
{SMT_DEFENCE}	Defence Skill
{SMT_SHIELD}	Shield
{SMT_HP}	Hit Points
{SMT_CREATION_COST}	Recruitment Cost
{SMT_ARMY_STRENGTH_RATIO}	Army Strength Ratio
{SMT_NAVY_STRENGTH_RATIO}	Navy Strength Ratio
{SMT_PROTECTORATES}	Vassals
{SMT_YOU_ARE_PROTECTOR}	You rule over and protect this faction
{SMT_ENABLE_AUTO_TRAIN}	Enable Auto Recruit Units
{SMT_ENABLE_AUTO_CONSTRUCT}	Enable Auto Construct Buildings
{SMT_AUTOMATE_ALL}	Auto-manage Everything
{SMT_AI_SPEND_POLICY}	AI Spend Policy
{SMT_SAVE}	Save
{SMT_SPEND}	Spend
{SMT_CONSTRUCTION_OPTIONS}	Construction Options
{SMT_CONSTRUCTION_QUEUE}	Construction Queue
{SMT_LAND_EXPORTS}	Land Exports
{SMT_SEA_EXPORTS}	Sea Exports
{SMT_IMPORTS}	Sea Imports
{SMT_TRADE_INCOME}	Trade Income
{SMT_RECRUITMENT_QUEUE}	Units available for hire
{SMT_DEFENSES}	Defences
{SMT_SIEGE_DETAILS}	Siege Details
{SMT_SETTLEMENT_HAS_FOOD_FOR_X_YEARS}	This settlement has enough food to last %d turns
{SMT_FORT_HAS_FOOD_FOR_X_YEARS}	This fort has enough food to last %d turns
{SMT_SETTLEMENT_HAS_FOOD_FOR_1_YEAR}	This settlement has enough food to last 1 turn
{SMT_FORT_HAS_FOOD_FOR_1_YEAR}	This fort has enough food to last 1 turn
{SMT_SETTLEMENT_HAS_NO_FOOD}	This settlement has very little food remaining in stores
{SMT_FORT_HAS__NO_FOOD}	This fort has very little food remaining in stores
{SMT_AUTOMANAGE_ALL_TOOLTIP}	Set AI to manage construction and recruitment across all settlements
{SMT_ALLOW_BUILDING_TOOLTIP}	Set AI to manage all construction in this settlement
{SMT_ALLOW_TROOP_PRODUCTION_TOOLTIP}	Set AI to manage all recruitment in this settlement
{SMT_SPEND_SLIDER_TOOLTIP}	Set the amount of money building assistants are allowed to spend
{SMT_BUILDING_ADVICE}	Ask advisor for recommendation on which building to construct next
{SMT_RECRUITMENT_ADVICE}	Ask advisor for recommendation on which units to recruit next
{SMT_DAMAGE}	Damage:
{SMT_INVALID_RALLY_POINT_POSITION}	This is an invalid position for a rally point
{SMT_CANNOT_PERFORM_MISSIONS_WITH_MULTIPLE_CHARACTERS}	Cannot perform missions with multiple characters selected
{SMT_OPEN_MERCENARY_RECRUITMENT}	Open mercenary recruitment scroll for selected army
{SMT_AVAILABLE_MERCENARIES}	Mercenary units available for hire
{SMT_HIRE_ALL_QUEUED_UNITS}	Hire all queued units
{SMT_NO_ROOM_FOR_MERCENARIES}	Cannot hire any more mercenaries as there is no more room in the receiving army
{SMT_NO_MERCENARIES_AVAILABLE}	There are currently no mercenaries available to recruit in this region
{SMT_CANNOT_AFFORD_THIS_MERCENARY}	You cannot afford to hire this mercenary
{SMT_ONLY_FAMILY_CAN_RECRUIT_MERCENARIES}	Only family members can recruit mercenaries
{SMT_ASSISTANCE_REQUESTED}	Assistance Requested
{SMT_WHICH_ALLY}	Allied Army:
{SMT_WHICH_ARMY_REQUESTED}	Requested assistance from:
{SMT_ACCEPT_ASSISTANCE_REQUEST}	Your ally has requested assistance in a battle. If you accept this request your army will reinforce theirs on the battlefield. Do you wish to accept the request?
{SMT_ATTACKING_THIS_SETTLEMENT_WILL_BREAK_ALLIANCE}	You are currently allied with the faction that owns this settlement. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_FORT_WILL_BREAK_ALLIANCE}	You are currently allied with the faction that owns this fort. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_PORT_WILL_BREAK_ALLIANCE}	You are currently allied with the faction that owns this port. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_ARMY_WILL_BREAK_ALLIANCE}	You are currently allied with the faction that controls this army. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_NAVY_WILL_BREAK_ALLIANCE}	You are currently allied with the faction that controls this navy. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_CANNOT_ATTACK_ALLY}	You cannot attack Rome yet. You do not have enough popular support to take power. 
{SMT_CONFIRM_ATTACK_ON_ALLY}	Attack Ally?
{SMT_YOUR_FORCES}	Your Forces
{SMT_NONE}	None
{SMT_BALANCE_OF_POWER}	Balance of power
{SMT_ENEMY_FORCES}	Enemy Forces
{SMT_AI_REINFORCEMENT}	Allow this army to be controlled by the AI
{SMT_REINFORCEMENTS}	Reinforcements:
{SMT_BATTLE_DEPLOYMENT}	Battle Deployment
{SMT_YOUR_ARMY_SALLIES_FORTH}	You sally forth to meet the foe
{SMT_ENEMY_SALLIES_FORTH}	Your enemy have sallied forth to attack
{SMT_RIGHT_CLICK_FOR_CHARACTER_INFO}	Right click on general's portrait or captain's flag for character information and army breakdown
{SMT_FIELD_CONSTRUCTION}	Field Construction
{SMT_PROVINCE}	Province:
{SMT_WATCHTOWER_DESCRIPTION}	Watchtowers extend your line of sight over enemy territory
{SMT_FORT_DESCRIPTION}	Forts provide a temporary defence for armies on the move and can be used to defend strategic positions 
{SMT_CANNOT_TRANSFER_GENERALS_UNIT}	This unit is the general's bodyguard and cannot be transferred
{SMT_FAMOUS_BATTLE_SITE}	Site of famous battle
{SMT_BATTLE_YEAR}	Year
{SMT_VICTOR}	Victor
{SMT_LOSER}	Loser
{SMT_GAMES_FREQUENCY_YEARLY}	Yearly Games
{SMT_GAMES_FREQUENCY_MONTHLY}	Monthly Games
{SMT_GAMES_FREQUENCY_DAILY}	Daily Games
{SMT_RACES_FREQUENCY_YEARLY}	Yearly Races
{SMT_RACES_FREQUENCY_MONTHLY}	Monthly Races
{SMT_RACES_FREQUENCY_DAILY}	Daily Races
{SMT_GAMES_AND_RACES_FREQUENCY_YEARLY}	Yearly Games & Races
{SMT_GAMES_AND_RACES_FREQUENCY_MONTHLY}	Monthly Games & Races
{SMT_GAMES_AND_RACES_FREQUENCY_DAILY}	Daily Games & Races
{SMT_SHOW_SETTLEMENT_STATS}	Show settlement details
{SMT_AUTOMANAGE}	Auto-manage
{SMT_SETTLEMENT_STATISTICS}	Settlement Details
{SMT_PUBLIC_ORDER}	Public Order
{SMT_POPULATION_GROWTH}	Population Growth
{SMT_SET_POLICIES}	Set Policies
{SMT_POPULATION_REQUIRED}	Population required for next level of settlement:
{SMT_CONSTRUCTION_TIME}	Construction Time
{SMT_CONSTRUCTION_COST}	Construction Cost
{SMT_ANCILLARIES}	Retinue
{SMT_TRAITS}	Traits
{SMT_RECRUITMENT_OPTIONS}	Recruitment Options
{SMT_MEN_IN_GARRISON}	Men in Garrison
{SMT_MEN_IN_ARMY}	Men in Army
{SMT_SELECTED_MERCENARIES}	Selected Mercenaries (Total cost: %d)
{SMT_SHOW_FACTION_RANKINGS}	Show faction rankings scroll
{SMT_FACTION_RANKINGS}	Faction Ranking
{SMT_RANKING_SCORE}	Overall Ranking
{SMT_RANKING_MILITARY}	Military Ranking
{SMT_RANKING_PRODUCTION}	Production Ranking
{SMT_RANKING_REGIONS}	Territorial Ranking
{SMT_RANKING_FINANCIAL}	Financial Ranking
{SMT_RANKING_POPULATION}	Population Ranking
{SMT_FACTION_FILTER}	Faction Filter
{SMT_OWN_FACTION}	Own Faction
{SMT_ALL_FACTIONS}	All Factions
{SMT_TOP_5_FACTIONS}	Top 5 Factions
{SMT_CUSTOM_SELECTION}	Custom Selection
{SMT_FILTER_NEIGHBOURS}	Neighbouring Factions
{SMT_TURNS}	Turns
{SMT_VICTORY}	VICTORY!
{SMT_DEFEAT}	Victory Conditions Failed
{SMT_VICTORY_BODY}	You have won this game! All your people celebrate this victory! Would you like to continue and gain even greater glory?
{SMT_DEFEAT_BODY}	The medieval era has come to an end, and despite the considerable achievements of your people over the centuries, they have failed to conquer the known world as their noble ancestors had once sworn they would achieve.
{SMT_DEFEAT_GAME_OVER}	Your faction has been conquered, bringing your people's legacy to an untimely end. As a defeated people, you can only hope that those who have bested you choose to chronicle your achievements accurately, rather than lay claim to them as just another part of their own history.
{SMT_CONTINUE_CAMPAIGN}	Continue Playing?
{SMT_EXIT_CAMPAIGN}	Return to Main Menu
{SMT_CAPTURED_SETTLEMENT}	Captured Settlement
{SMT_OCCUPATION_OPTIONS}	Occupation Options
{SMT_DENARI_GAINED_FROM_LOOTING}	Florins gained from looting:
{SMT_POPULATION_KILLED}	Population to be massacred:
{SMT_LOOT_SETTLEMENT}	Occupy Settlement
{SMT_SACK_SETTLEMENT}	Sack Settlement
{SMT_EXTERMINATE}	Exterminate Populace
{SMT_SETTLEMENT_LOOT_BODY_STRING}	This settlement has fallen to the might of your army. Victory is yours and the fate of the settlement lies in your hands!
{SMT_BUILDINGS_NEEDING_REPAIR}	Buildings Needing Repair
{SMT_SHOW_NEW_BUILDINGS}	Show constructible buildings
{SMT_SHOW_REPAIRABLE_BUILDINGS}	Show buildings in need of repair
{SMT_REPAIR_TIME}	Repair Time:
{SMT_REPAIR_COST}	Repair Cost:
{SMT_BUILD_POINTS}	Build Points:
{SMT_ALWAYS_SHOW_ADVANCED_STATS}	Always show settlement details
{SMT_ADVANCED_STATS}	Settlement Details
{SMT_SHOW_TECH_TREE}	Show building browser
{SMT_BUILDING_BROWSER}	Building Browser
{SMT_STATE_ICON_FARMING_LEVEL}	Base farming level (varies from region to region)
{SMT_STATE_ICON_FARMS_BUILT}	Farm upgrades built
{SMT_STATE_ICON_HEALTH}	Health
{SMT_STATE_ICON_BUILDINGS}	Buildings
{SMT_STATE_ICON_TAX_RATE_BONUS}	Tax rate bonus
{SMT_STATE_ICON_SQUALOUR}	Squalor
{SMT_STATE_ICON_TAX_RATE_PENALTY}	Tax rate penalty
{SMT_STATE_ICON_GARRISON}	Garrison
{SMT_STATE_ICON_BUILDINGS_LAW}	Law
{SMT_STATE_ICON_BUILDINGS_FUN}	Buildings of entertainment, fun, culture and the maintenance of good order
{SMT_STATE_ICON_GOVERNORS_INFLUENCE}	Governor's influence
{SMT_STATE_ICON_TAX_BONUS}	Tax bonus
{SMT_STATE_ICON_TRIUMPH}	Triumph
{SMT_STATE_ICON_BOOM}	Population boom
{SMT_STATE_ICON_DISTANCE_TO_CAPITAL}	Distance to capital
{SMT_STATE_ICON_NO_GOVERNANCE}	No governance
{SMT_STATE_ICON_TAX_PENALTY}	Tax penalty
{SMT_STATE_ICON_TURMOIL}	Unrest
{SMT_STATE_ICON_BESIEGED}	Besieged
{SMT_STATE_ICON_BLOCKADED}	Blockaded
{SMT_STATE_ICON_ENTERTAINED}	Entertainment
{SMT_STATE_ICON_FARMS}	Farms
{SMT_STATE_ICON_TAXES}	Taxes
{SMT_STATE_ICON_RESOURCES}	Mining
{SMT_STATE_ICON_TRADE}	Trade
{SMT_STATE_ICON_DIPLOMATIC_INCOME}	Diplomatic income
{SMT_STATE_ICON_DEMOLITION}	Demolition
{SMT_STATE_ICON_LOOTING}	Looting
{SMT_STATE_ICON_ADMIN}	Admin
{SMT_STATE_ICON_WAGES}	The salaries for your generals and agents are divided up according to settlement size, and this is the amount paid from here.
{SMT_STATE_ICON_UPKEEP}	Upkeep
{SMT_STATE_ICON_CONSTRUCTION}	Construction
{SMT_STATE_ICON_RECRUITMENT}	Recruitment
{SMT_STATE_ICON_DIPLOMATIC_OUTGOINGS}	Diplomatic outgoings
{SMT_STATE_ICON_CORRUPTION}	Corruption
{SMT_TECH_TREE_THREAD_ALREADY_BUILT}	This has been constructed
{SMT_TECH_TREE_THREAD_AVAILABLE_TO_BUILD}	This item is available to construct
{SMT_TECH_TREE_THREAD_NOT_AVAILABLE_TO_BUILD}	It is not possible to build this item yet
{SMT_NO_MISSIONS}	There are currently no missions
{SMT_TURNS_UNTIL_SURRENDER}	Under Siege. Turns until surrender:
{SMT_NO_ASSASSINATION_TARGETS}	No valid assassination targets
{SMT_NO_SABOTAGE_TARGETS}	No buildings to sabotage
{SMT_MISSION_TARGET}	Select Mission Target
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE}	This settlement can hold out for another %d turn(s)
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE}	In the event of a siege, this settlement can hold out for %d turns
{SMT_GARRISON_BREAKDOWN}	Garrison Breakdown
{SMT_NAVY_BREAKDOWN}	Navy Breakdown
{SMT_INFANTRY}	Infantry
{SMT_CAVALRY}	Cavalry
{SMT_ARTILLERY}	Artillery
{SMT_SHIPS}	Ships
{SMT_ARMY_FULL}	This army cannot support any more units
{SMT_NAVY_FULL}	This navy cannot support any more units
{SMT_NO_GARRISON_COMMANDER}	No garrison commander present
{SMT_SAILORS}	Sailors
{SMT_CAPABILITY_POPULATION_GROWTH_BONUS}	Population growth bonus:
{SMT_CAPABILITY_POPULATION_LOYALTY_BONUS}	Public order bonus:
{SMT_CAPABILITY_POPULATION_HEALTH_BONUS}	Public health bonus:
{SMT_CAPABILITY_TRADE_BASE_INCOME_BONUS}	Increase in tradeable goods
{SMT_CAPABILITY_TRADE_LEVEL_BONUS}	Increase in trade
{SMT_CAPABILITY_TRADE_FLEET}	Trade fleets available:
{SMT_CAPABILITY_TAXABLE_INCOME_BONUS}	Tax income bonus:
{SMT_CAPABILITY_MINE_RESOURCE}	Income from mining:
{SMT_CAPABILITY_FARMING_LEVEL}	Improved farms and food production
{SMT_CAPABILITY_ROAD_LEVEL}	Improved roads and trade
{SMT_CAPABILITY_GATE_STRENGTH}	Improved gate strength
{SMT_CAPABILITY_GATE_DEFENSES}	Boiling Oil
{SMT_CAPABILITY_TOWER_LEVEL}	Extra wall defences
{SMT_CAPABILITY_ARMOUR}	Upgrades armour: 
{SMT_CAPABILITY_STAGE_GAMES}	Allows gladiatorial games to be held
{SMT_CAPABILITY_STAGE_RACES}	Allows races to be held
{SMT_CAPABILITY_POPULATION_FIRE_RISK_BONUS}	Reduced risk of fire
{SMT_CAPABILITY_WEAPON_MELEE_SIMPLE}	Capable of upgrading crude weapons
{SMT_CAPABILITY_WEAPON_MELEE_BLADE}	Capable of upgrading melee weapons
{SMT_CAPABILITY_WEAPON_MISSILE_MECHANICAL}	Capable of upgrading missile weapons
{SMT_CAPABILITY_WEAPON_MISSILE_GUNPOWDER}	Capable of upgrading firearms
{SMT_CAPABILITY_WEAPON_ARTILLERY_MECHANICAL}	Capable of upgrading siege engines
{SMT_CAPABILITY_WEAPON_ARTILLERY_GUNPOWDER}	Capable of upgrading cannons
{SMT_CAPABILITY_WEAPON_NAVAL_GUNPOWDER}	Capable of upgrading ship's cannons
{SMT_CAPABILITY_BODYGUARD}	Improved generals' bodyguards
{SMT_CAPABILITY_RECRUITS_MORALE_BONUS}	Morale bonus to troops trained here:
{SMT_CAPABILITY_RECRUITS_EXPERIENCE_BONUS}	Experience bonus to troops trained here:
{SMT_CAPABILITY_HAPPINESS_BONUS}	Public order bonus due to happiness:
{SMT_CAPABILITY_LAW_BONUS}	Public order bonus due to law:
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_MILITARY}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_RELIGIOUS}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_DEFENSIVE}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_OTHER}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_MILITARY}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_RELIGIOUS}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_DEFENSIVE}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_OTHER}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_ARCHER_EXP_BONUS}	Experience bonus for archers recruited: 
{SMT_CAPABILITY_CAVALRY_EXP_BONUS}	Experience bonus for cavalry recruited: 
{SMT_CAPABILITY_HEAVY_CAVALRY_EXP_BONUS}	Experience bonus for knights recruited: 
{SMT_CAPABILITY_GUN_EXP_BONUS}	Experience bonus for gunpowder troops recruited: 
{SMT_CAPABILITY_NAVY_EXP_BONUS}	Experience bonus for ships with cannons recruited: 
{SMT_CAPABILITY_RECRUITS_COST_BONUS_NAVAL}	Naval recruitment cost reduced by
{SMT_CAPABILITY_RETRAIN_COST_BONUS}	Retraining costs reduced by 
{SMT_CAPABILITY_WEAPON_PROJECTILE}	Capable of upgrading all artillery and gunpowder weapons
{SMT_CAPABILITY_INCOME_BONUS}	Income bonus:
{SMT_CAPS_LOC_MAX_POOL}	(Max Available: %d)
{SMT_CAPS_LOC_TRAINS_EXPERIENCE}	Experience
{SMT_CAPS_LOC_TRAINS}	Enables training of:
{SMT_CAPS_LOC_TRAINS_BONUS}	Training bonus
{SMT_CAPS_LOC_RECRUITS_LEVEL}	Level
{SMT_CAPS_LOC_RECRUITS}	Enables recruitment of:
{SMT_CAPS_LOC_RECRUITS_BONUS}	Recruit bonus
{SMT_CAPS_LOC_PROVIDES}	Provides:
{SMT_CAPS_LOC_PROVIDES_BONUS}	Provides bonus
{SMT_CAPS_LOC_REQUIRES}	Requires:
{SMT_CAPS_LOC_CONDITION_NOT}	not
{SMT_CAPS_LOC_CONDITION_AND}	and
{SMT_CAPS_LOC_CONDITION_OR}	or
{SMT_CAPS_LOC_CONDITION_BUILDING_PRESENT_MIN_LEVEL}	or above
{SMT_CAPS_LOC_CONDITION_CAPABILITY_VALUE}	or above
{SMT_CAPS_GLOBAL}	(Global effect)
{SMT_AUTOMANAGE_SETTLEMENT}	Auto-manage this settlement
{SMT_CANNOT_RECRUIT_WHILST_IN_BATTLE}	It isn't possible to recruit when a battle has been instigated
{SMT_VICTORY_CONDITION_LAND_OWNER_TITLE}	Domination:
{SMT_VICTORY_CONDITION_LAND_OWNER_DESCR}	Capture %d more regions
{SMT_VICTORY_CONDITION_TYCOON_TITLE}	Tycoon:
{SMT_VICTORY_CONDITION_TYCOON_DESCR}	Build your empire up such that %d florins is generated per turn
{SMT_VICTORY_CONDITION_TIME_LIMIT_TITLE}	Timed:
{SMT_VICTORY_CONDITION_TIME_LIMIT_DESCR}	Become the most powerful faction in %d turns
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_TITLE}	Survivor:
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_DESCR}	Hold %d provinces and destroy or outlast the following faction (or factions):	¬ allows for just one faction listed after message
{SMT_CAMPAIGN_VICTORY_CONDITIONS}	Victory Condition
{SMT_CAMPAIGN_VICTORY_CONDITIONS_COMPLETE}	Completed
{SMT_CAPABILITY_WEAPON_SIMPLE}	Upgrades light weapons:
{SMT_CAPABILITY_WEAPON_MISSILE}	Upgrades missile weapons:
{SMT_CAPABILITY_WEAPON_BLADED}	Upgrades heavy weapons:
{SMT_CAPABILITY_WEAPON_SIEGE}	Upgrades siege weapons:
{SMT_CAPABILITY_WEAPON_OTHER}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_WOODEN}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_STONE}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_WOODEN}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_STONE}	DO NOT TRANSLATE << THIS TEXT SHOULDN'T BE DISPLAYED >>
{SMT_ENEMY_AMBUSH_FAILED}	Their attempt to surprise you failed, you will have time to prepare for battle
{SMT_ENEMY_AMBUSH_SUCCESS}	You were taken completely by surprise and will have no time to prepare for the attack
{SMT_YOUR_AMBUSH_FAILED}	The ambush was a failure, the enemy will have time to prepare for battle
{SMT_YOUR_AMBUSH_SUCCESS}	The enemy knew nothing of the attack and will have no time to prepare
{SMT_NO_UNITS_IN_NAVY}	There are no units in this fleet
{SMT_NO_UNITS_IN_ARMY}	There are no units in this army
{SMT_NO_CHARACTERS_WITH_NAVY}	There are no characters travelling with this navy
{SMT_NO_CHARACTERS_WITH_ARMY}	There are no characters travelling with this army
{SMT_NO_UNITS_TRANSPORTED}	There are no units being transported with this navy
{SMT_NO_UNITS_IN_GARRISON}	There are no units garrisoned here
{SMT_NO_BUILDINGS_IN_SETTLEMENT}	There are no buildings here
{SMT_NO_VISITORS_IN_SETTLEMENT}	This settlement has no visitors
{SMT_NO_VISITORS_IN_FORT}	This fort has no visitors
{SMT_STATE_ICON_UNIT_RECRUITS}	Population drafted
{SMT_LAND_IMPORTS}	Land Trade (Imports and Exports)
{SMT_DIED}	Died peacefully:
{SMT_NO_BUILDING_IN_NEED_OF_REPAIR}	No buildings need repairing.
{SMT_NO_UNITS_NEED_RETRAINING}	No units can be retrained.
{SMT_SHOW_VISITORS_FORT}	Show visiting characters in this fort
{SMT_DECLINE_MISSION}	Decline Mission
{SMT_SELECT_UNIT_TO_REPAIR}	Select unit to retrain
{SMT_CANNOT_SET_NAVAL_RALLY_POINT_WITH_NO_PORT}	Cannot set a naval rally point when the selected settlement has no port buildings
{SMT_DIED_IN_BATTLE_TITLE}	Death in battle
{SMT_DIED_IN_BATTLE_DESCRIPTION}	This man has died in battle and gone to join our illustrious ancestors in the afterlife.
{SMT_BREAK_SIEGE_CONFIRMATION}	This army is currently laying siege. Moving it away will automatically lift the siege. Are you sure you would like to do this?
{SMT_BREAK_SIEGE_TITLE}	Lift Siege?
{SMT_NO_MORE_OFFERS_ALLOWED}	No more offers allowed
{SMT_NO_MORE_DEMANDS_ALLOWED}	No more demands allowed
{SMT_UNITS}	Units
{SMT_SIEGE_EQUIPMENT}	Siege Equipment
{SMT_STOIC_PHILOSOPHY_BODY}	Ariston of Chios begins his teaching of the Stoic way of life. This philosophy derives its name from the porch of the Athenian Agora (stoa poikilê). It is here that Stoics first met and propounded their ideas: that emotions like envy or passion arise from false judgements. A person who has attained moral and intellectual perfection will avoid these feelings.
{SMT_EARTHQUAKE_IN_IBERIA_TITLE}	Earthquake in Spain
{SMT_EARTHQUAKE_IN_IBERIA_BODY}	The Spanish city of Saguntum has been struck by a great earthquake, undoubtedly visited upon the people by Neptune. Many have been killed and the temple has collapsed.
{SMT_SET_AS_CAPITAL}	Set this settlement to be the faction's capital
{SMT_ATTACKING_THIS_CHARACTER_WILL_BREAK_ALLIANCE}	You are currently allied with this characters faction. If you attack now then the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_NAVY_DECLARATION_OF_WAR}	There are no hostilities between you and this navy's faction. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_ARMY_DECLARATION_OF_WAR}	There are no hostilities between you and this army's faction. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_DECLARATION_OF_WAR}	There are no hostilities between you and this character's faction. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_SETTLEMENT_DECLARATION_OF_WAR}	There are no hostilities between you and the settlement's owners. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_FORT_DECLARATION_OF_WAR}	There are no hostilities between you and the fort's occupiers. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_PORT_DECLARATION_OF_WAR}	There are no hostilities between you and the port's owners. If you attack now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_CONFIRM_ATTACK_ON_NEUTRAL}	Attack Neutral Faction?
{SMT_ARMY}	Army
{SMT_NAVY}	Navy
{SMT_AGENTS}	Agents
{SMT_FLEET}	Fleet
{SMT_PRIVATE_DEALINGS}	Private Dealings
{SMT_CURRENT_TREATIES}	Current Treaties
{SMT_FACTION_OVERVIEW}	Overviews
{SMT_FINANCIAL}	Financial
{SMT_RADAR_ZOOM_IN}	Zoom in on current location
{SMT_RADAR_ZOOM_OUT}	Zoom out of current location
{SMT_RECRUITMENT}	Recruitment
{SMT_REPAIR}	Repair
{SMT_RETRAIN}	Retrain
{SMT_ASSAULT_NO_INFANTRY}	Assault impossible! Cannot use siege equipment without any infantry
{SMT_ASSAULT_NO_EQUIPMENT}	Assault impossible! The fortifications are too strong to assault without some form of siege equipment
{SMT_NO_POPULATION_TO_EXTERMINATE}	Not enough population to exterminate
{SMT_TOTAL}	Total
{SMT_PROJECTED}	Projected Totals
{SMT_STARTING_TREASURY}	Starting Treasury
{SMT_PROJECTED_END_TREASURY}	Projected Treasury Total
{SMT_END_TREASURY}	Treasury Total
{SMT_DIPLOMACY_TRIBUTES}	Diplomacy/Tributes
{SMT_DIPLOMACY_CHANGE_YEARLY_PAYMENT}	Change Tribute
{SMT_ATTACK_VS_TROOPS}	Attack vs. Troops
{SMT_ATTACK_VS_BUILDINGS}	Attack vs. Buildings
{SMT_MELEE_ATTACK}	Melee Attack
{SMT_MISSILE_ATTACK}	Missile Attack
{SMT_WEAPON_TYPE}	Weapon Type
{SMT_MELEE_SIMPLE}	Crude
{SMT_MELEE_BLADE}	Melee
{SMT_MISSILE_MECHANICAL}	Missile
{SMT_MISSILE_GUNPOWDER}	Firearm
{SMT_ARTILLERY_MECHANICAL}	Siege Engine
{SMT_ARTILLERY_GUNPOWDER}	Cannon
{SMT_NAVAL_GUNPOWDER}	Naval Cannon	
{SMT_NO_UPGRADE}	Cannot be upgraded
{SMT_TOTAL_DEFENCE}	Total Defence
{SMT_STATE_ICON_PLAGUE}	Plague		
{SMT_SUBTERFUGE_COLON}	Subterfuge:
{SMT_CHARACTER_PLAGUED}	This character is a plague bearer
{SMT_LOCATE_MISSION_TARGET}	Locate mission target
{SMT_REPAIRED}	Repaired
{SMT_RETRAINED}	Retrained
{SMT_VARIES}	Varies
{SMT_GATES_OPEN_SETTLEMENT}	There is a %d%% chance that they will manage to open the gates if you attack.
{SMT_GATES_OPEN_FORT}	Your spies have infiltrated this fort. There is a %d%% chance that they will manage to open the gates if you attack.
{SMT_CORRUPTION_AND_OTHER}	Corruption and Other
{SMT_SELECT_FORT_OR_WATCHTOWER}	Select a fort or watchtower to build
{SMT_FAMILY_MEMBERS}	Family Members:
{SMT_CAPITAL_TITLE}	Capital
{SMT_GARRISON_COMMANDER}	Garrison Commander
{SMT_BLOCKADED}	(Blockaded)
{SMT_WITHIN_X_TURNS}	(Within %d turns)
{SMT_CHANCE_OF_SUCCESS_X_PERCENT}	Chance of success: %d%%
{SMT_TIME_TO_PROCESS_SIEGE_QUEUE}	Time to build queued items:\n%d turns
{SMT_CHARACTER_BRIBED}	The following character will join your faction:
{SMT_SETTLEMENT_BRIBED}	The following settlement will join your faction:
{SMT_VISITORS_BRIBED}	The following visitors will join your faction:
{SMT_TRAVELLERS_BRIBED}	The following travellers will join your faction:
{SMT_ENTIRE_ARMY_BRIBED}	The entire army will join your faction
{SMT_ENTIRE_ARMY_DISBANDED}	The entire army will disband and return to the fields
{SMT_UNITS_BRIBED}	The following number of units will join your faction:
{SMT_UNITS_DISBANDED}	The following number of units will disband:
{SMT_TAX}	Tax
{SMT_AUTOMANAGE_TAXES_TOOLTIP}	Set AI to manage taxes across all settlements
{SMT_AUTOMATE_TAXES}	Auto-manage Taxes Only
{SMT_QUICKSAVE}	Quicksave
{SMT_LOCATE_BATTLE}	Locate position of battle
{SMT_ERUPTION_AT_ETNA_BODY}	The God Vulcan has caused Mount Etna to erupt! Thousands have died beneath the fiery lava.
{SMT_STATE_ICON_DEVASTATION}	Devastation
{SMT_INAPPROPRIATE_UNITS_FOR_ASSAULT}	Cannot assault as you don't have any units capable of attacking buildings
{SMT_EXCHANGE_IN_ZOC}	This unit is currently engaged in an enemy zone of control, and can move no further this turn.
{SMT_OPEN_DEMANDS}	Something suitable in return for our offer
{SMT_OPEN_OFFERS}	Name your price to our reasonable demands
{SMT_THIS_CHARACTER_IN_YOUR_FACTION}	This spy is a member of your faction
{SMT_1_REGION_LEFT}	Capture 1 more region
{SMT_NEED_GOVERNOR_TO_MANAGE}	To change the auto-management status of this settlement move a family member in as governor
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_FORT}	This fort should be able to hold out for another %d turns
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_FORT}	In the event of a siege, this fort can hold out for %d turns
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_FORT_1_TURN}	This fort should be able to hold out for another turn
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_FORT_1_TURN}	In the event of a siege, this fort can hold out for 1 turn
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_1_TURN}	This settlement should be able to hold out for another turn
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_1_TURN}	In the event of a siege, this settlement can hold out for 1 turn
{SMT_SHOW_CHARACTER_INFO}	Show this character's information scroll
{SMT_STATE_ICON_UPKEEP_NEW}	Your armed forces' total running costs are divided up according to settlement size. This amount is being paid from here.
{SMT_BY}	By:
{SMT_ON}	On:
{SMT_ALLY}	Ally:
{SMT_ENEMY}	Enemy:
{SMT_VICTORY_CONDITION_OUTLAST_SENATE}	Destroy or outlast the Senate
{SMT_GATES_OPEN_SETTLEMENT_ACTUAL}	Your spies have infiltrated this settlement\nThe gates will be open when you attack
{SMT_GATES_OPEN_FORT_ACTUAL}	Your spies have infiltrated this fort\nThe gates will be open when you attack
{SMT_DESERTED}	Deserted
{SMT_DIED_TRAGIC}	Died tragically:
{SMT_DIED_BATTLE}	Died in battle:
{SMT_DIED_ASSASSINATED}	Assassinated:
{SMT_EXECUTED}	Executed:
{SMT_BORN}	Born:
{SMT_DIED_PLAGUE}	Died of the plague:
{SMT_NEXT}	Next:
{SMT_1_YEAR_REMAINING}	(1 year remaining)
{SMT_X_YEARS_REMAINING}	(%d years remaining)
{SMT_SHOW_FACTION_LISTS}	Show lists scroll
{SMT_OCCUPY_SETTLEMENT}	Occupy Settlement
{SMT_RAZE_SETTLEMENT}	Sack Settlement
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_1}	Hold %d regions
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_2}	, including:
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_3}	. Eliminate factions:
{SMT_KINGS_PURSE}	King's Purse
{SMT_DOMINANT_RELIGION}	Dominant Religion:
{SMT_BELIEFS}	Religious Conversion Strengths
{SMT_CURRENT_COMMITMENT}	Current strength of belief:
{SMT_PREDICTED_COMMITMENT}	Predicted strength of belief:
{SMT_ABANDON_SETTLEMENT}	Abandon this settlement and become a horde
{SMT_CANNOT_FIGHT_AT_NIGHT}	This army cannot fight in night battles
{SMT_TECH_TREE_THREAD_REQUIRES_TEMPLE_DESTRUCTION}	Building this item requires the destruction of an existing religious building
{SMT_SUPRESSES_RELIGIOUS_UNREST}	Suppresses religious unrest:
{SMT_SUPRESSES_RELIGIOUS_CONVERSION}	Suppresses religious conversion:
{SMT_LIVING_FACTIONS}	"Living" Factions
{SMT_CANNOT_ABANDON_SETTLEMENT_UNDER_SIEGE}	Can only abandon this settlement when it isn't under siege
{SMT_CANNOT_ABANDON_SETTLEMENT_NOT_LAST_SETTLEMENT}	Can only abandon this settlement when it is your last
{SMT_CANNOT_ABANDON_SETTLEMENT_ALREADY_ABANDONED}	Your people are tired of constantly moving, and wish to stay settled for a while
{SMT_CANNOT_ABANDON_SETTLEMENT_HORDE_UNITS}	Cannot abandon this settlement as your horde armies cannot be mustered
{SMT_CURRENT_CONVERSTION_STRENGTH}	Current Conversion Strength: %d
{SMT_PREDICTED_CONVERSION_STRENGTH}	Predicted Conversion Strength: %d
{SMT_PASSENGERS_CANT_BE_MOVED}	This is the rankings admirals ship. He will not give up command while there are passengers on board that can't be transferred.
{SMT_CANNOT_OCCUPY_SACKED_SETTLEMENT}	This settlement has been sacked, and wouldn't make a good home for your people.
{SMT_MEET_ENEMY}	They are approaching the walls! Will you meet them on the battlefield or stay behind your fortifications?
{SMT_ENEMY_MEETS_YOU}	They have chosen to sally forth from their fortifications to meet your siege army on the battlefield!
{SMT_MERCHANT_DESCR}	Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career.
{SMT_DIPLOMACY_OFFER_MARRY_LEADER_TO_PRINCESS}	Marry faction leader to princess
{SMT_DIPLOMACY_OFFER_MARRY_HEIR_TO_PRINCESS}	Marry faction heir to princess
{SMT_DIPLOMACY_OFFER_MARRY_LEADER}	Marry princess to faction leader
{SMT_DIPLOMACY_OFFER_MARRY_HEIR}	Marry princess to faction heir
{SMT_ACQUIRE}	Acquisition
{SMT_NO_ACQUISITION_TARGETS}	No valid acquisition targets
{SMT_DENOUNCE}	Denouncement
{SMT_NO_DENOUNCEMENT_TARGETS}	There are no valid denouncement targets
{SMT_RETIRED}	Retired
{SMT_MARRY_GENERALS}	Marry a general within range
{SMT_MARRIAGE}	Marriage
{SMT_MARRY}	Marry selected General
{SMT_RELIGION}	Religion
{SMT_NO_MARRIAGE_TARGETS}	No unmarried generals within range
{SMT_AGENT_LIMIT_REACHED}	Agent limit reached
{SMT_CAPABILITY_RELIGION_LEVEL}	Religion Conversion Bonus:
{SMT_CAPABILITY_RELIGION_LEVEL_AMPLIFIER}	Amplifies the conversion effect of Orthodox churches by 
{SMT_COLLEGE_OF_CARDINALS}	The College of Cardinals
{SMT_RANK}	Title
{SMT_EMPTY_SEATS}	There are currently %d empty seats 
{SMT_SHOW_COLLEGE_OF_CARDINALS}	Show College of Cardinals
{SMT_CASTLE}	Castle
{SMT_CONFIRM_CONVERT_SETTLEMENT}	Converting settlement
{SMT_CONVERT_CASTLE_TO_CITY_FOREVER}	This castle will be irreversibly converted to a city.\nAre you sure?
{SMT_CONVERT_CASTLE_TO_CITY}	This castle will be converted to a city.\nAre you sure?
{SMT_CONVERT_CITY_TO_CASTLE}	This city will be converted to a castle.\nAre you sure?
{SMT_RECRUITMENT_BUILDING_DAMAGED}	Recruitment building damaged
{SMT_SELECTED_UNITS}	Selected units
{SMT_SELECTED_UNIT_COST}	Total recruitment cost: %d
{SMT_RECRUITMENT_POOL_EMPTY}	No more units of this type available for recruitment
{SMT_RETRAIN_POOL_EMPTY}	No more units of this type available for retraining
{SMT_REPAIR_QUEUE}	Buildings to be repaired
{SMT_RETRAINING_QUEUE}	Units available for retraining
{SMT_CAPABILITY_FREE_UPKEEP}	Number of Free Upkeep units: %d
{SMT_FREE_UPKEEP}	Free Upkeep while garrisoned
{SMT_NO_PORT}	No ports available to recruit maritime mercenaries
{SMT_RECRUITMENT_NON_COAST}	Can only recruit this unit from a coastal tile
{SMT_CRUSADE_TARGETS_TITLE}	Crusade Targets
{SMT_JIHAD_TARGETS_TITLE}	Jihad Targets
{SMT_CRUSADE_TARGETS_BODY}	Select target settlement from the list and click to request the Pope to commission a Crusade on the selected target. 
{SMT_JIHAD_TARGETS_BODY}	Select target settlement from the list and click to commission a Jihad against selected target.
{SMT_CRUSADE_NO_TARGETS}	There are no Crusade targets.
{SMT_JIHAD_NO_TARGETS}	There are no Jihad targets.
{SMT_TURN_X}	Turn %d
{SMT_1_TURN_REMAINING}	(1 turn remaining)
{SMT_X_TURNS_REMAINING}	(%d turns remaining)
{SMT_RECRUITMENT_ORDER_FULL}	Recruitment order currently full
{SMT_PAPAL_ELECTION}	Papal Election
{SMT_PAPAL_ELECTION_RESULTS}	Papal Election Results
{SMT_STATE_ICON_RELIGIOUS_UNREST}	Religious Unrest
{SMT_THE_POPE}	The Pope
{SMT_POPES_NAME}	%S of %S
{SMT_POPES_DETAILS}	Age: %d years old
{SMT_PAPAL_STANDING}	Papal Standing 
{SMT_PAPAL_STANDING_DESCR}	The more crosses a faction has, the more the Pope favours it. 
{SMT_PAPAL_STANDING_0}	His Holiness believes the flames of eternal damnation are too good for %S. 
{SMT_PAPAL_STANDING_1}	His Holiness hopes there is place amongst the flames of eternal damnation for %S.
{SMT_PAPAL_STANDING_2}	His Holiness will not suffer %S to be mentioned in his presence.
{SMT_PAPAL_STANDING_3}	His Holiness has found %S's faith wanting.
{SMT_PAPAL_STANDING_4}	His Holiness has little good to say about %S .
{SMT_PAPAL_STANDING_5}	His Holiness feels neither ill will or good will towards %S.
{SMT_PAPAL_STANDING_6}	His Holiness feels no ill will against %S.
{SMT_PAPAL_STANDING_7}	%S's faith satisfies his Holiness.
{SMT_PAPAL_STANDING_8}	%S's faith pleases his Holiness.
{SMT_PAPAL_STANDING_9}	%S's faith inspires his Holiness.
{SMT_PAPAL_STANDING_10}	In His Holiness' eyes %S's faith is an inspiration to all Christendom.
{SMT_MISSIONS}	Missions
{SMT_MISSION_SOURCE}	Source
{SMT_MISSION_DESCRIPTION}	Description
{SMT_PRE_REWARD_MONEY}	You will receive a reward of %d florins.
{SMT_PRE_PENALTY_MONEY}	You will have to pay a penalty of %d florins.
{SMT_REWARD_MONEY}	You have been rewarded with %d florins.
{SMT_PENALTY_MONEY}	You have been penalised %d florins.
{SMT_PRE_PENALTY_INQUISITION}	An Inquisition may occur in your provinces. 
{SMT_PENALTY_INQUISITION}	You must bear the scrutiny of an Inquisition.
{SMT_PRE_PENALTY_EXCOMMUNICATION}	You may be excommunicated.
{SMT_PENALTY_EXCOMMUNICATION}	You have been excommunicated.
{SMT_PRE_REWARD_INCOME}	You will be rewarded with %f %% of your income.
{SMT_PRE_PENALTY_INCOME}	You will be penalised by a loss of %f %% of your income. 
{SMT_REWARD_INCOME}	You have been rewarded with %d florins.
{SMT_PENALTY_INCOME}	You have been penalised %d florins.
{SMT_PRE_REWARD_GUILD_MONEY}	You will receive florins from the Guild.
{SMT_PRE_PENALTY_GUILD_MONEY}	You will have to pay a penalty of florins to the Guild.
{SMT_REWARD_GUILD_MONEY}	You have been rewarded with %d florins from the Guild.
{SMT_PENALTY_GUILD_MONEY}	You will have to pay a penalty of %d florins to the Guild.
{SMT_PRE_PENALTY_ASSASSINATION}	Some of your commanders may meet with sudden and terrible "fatal misfortunes".
{SMT_PENALTY_ASSASSINATION}	Some of your commanders have met with the long knives of "fatal misfortune". 
{SMT_PRE_REWARD_BUILDABLE_UNIT}	You will be rewarded with a military unit. 
{SMT_PRE_REWARD_BUILDABLE_UNITS}	You will be rewarded with some military units.
{SMT_PRE_REWARD_BEST_BUILDABLE_UNIT}	You will be rewarded with one of the best units currently available.
{SMT_PRE_REWARD_BEST_BUILDABLE_UNITS}	You will be rewarded with some of the best units currently available.
{SMT_PRE_REWARD_BEST_FACTION_UNIT}	PLACEHOLDER: reward pre exotic unit true_cost (%d)
{SMT_PRE_REWARD_BEST_FACTION_UNITS}	PLACEHOLDER: reward pre (%d) exotic units true_cost (%d)
{SMT_REWARD_CANNOT_BUILD_A_UNIT}	You cannot be rewarded as you cannot recruit any units
{SMT_REWARD_UNITS_AT_YOUR_CAPITAL}	You have been rewarded with %d units of %S at your capital.
{SMT_MISSION-RETURN-PAPAL-SETTLEMENT-SUCCESS}	You have greatly pleased His Holiness by successfully returning Rome to The Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_FAILURE}	You have disappointed His Holiness by failing to return Rome to The Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_TITLE}	Return Rome to the Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_PROPOSAL}	The Pope has requested that you return Rome to The Papal States. His Holiness will be greatly in your debt if you can see fit to return his home city.
{SMT_MISSION_JOIN_CRUSADE_TITLE}	Join the Crusade
{SMT_MISSION_JOIN_CRUSADE_SUCCESS}	You have pleased the Pope and proven your faith by successfully joining the Crusade. 
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_FINISHED}	The Crusade has ended; you can no longer join. 
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_DEATH}	Your General has died. As a result, you can no longer join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_EXCOMMUNICATED}	Your faithless faction has been excommunicated. You have no place amongst the worthy; you can no longer join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_FAILURE}	You have disappointed the Pope by not meeting your obligations to Christendom and failing to join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_HEIR_TITLE}	Your Heir must join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_LEADER_TITLE}	Your Leader must join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_CHARACTER_PROPOSAL}	The Pope has requested that %S demonstrate his faith and personally join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_GENERAL_PROPOSAL}	The Pope has called a holy Crusade, and the Pope has sent the call to arms to all devoted Catholic factions. You must create a Crusading army within the time limit to take part.
{SMT_MISSION_BREAK_ALLIANCE_TITLE}	Break Alliance
{SMT_MISSION_BREAK_ALLIANCE_PROPOSAL}	In uncertain times like these, it is important to know who one's true allies are. The Pope demands you break your alliance with this profane and heretical faction to prove your loyalty.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_DEATH}	As this faction has perished, you are no longer required to break your alliance with them.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_EXCOMMUNICATED}	Your faithless faction has been excommunicated. You are no longer required to break your alliance with this faction.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_RECOMMUNICATED}	As this faction has returned to the fold and been reconciled, you are no longer required to break your alliance with them.
{SMT_MISSION_BREAK_ALLIANCE_FAILURE}	His Holiness can only wonder what went wrong; you have disappointed the Pope by failing to break your alliance with this faction. 
{SMT_MISSION_BREAK_ALLIANCE_SUCCESS}	You have pleased the Pope and proven your loyalty by successfully breaking your alliance with this faction.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_TITLE}	Blockade Port
{SMT_MISSION_PAPAL_BLOCKADE_PORT_PROPOSAL}	The Pope only wishes that this prodigal son be returned to the fold. Perhaps cutting his income will make him see the light. Use your fleet to blockade this port for at least 3 turns.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_SETTLEMENT_TAKEN}	This settlement has been taken, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_EXCOMMUNICATED}	Your faithless faction has been excommunicated. You are no longer trusted to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_RECOMMUNICATED}	As this faction has returned to the fold and been reconciled, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_BLOCKADED}	This port is already blockaded, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_FAILURE}	You have let down the Pope and the Almighty by unsuccessfully blockading this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_SUCCESS}	You have pleased the Pope and the Lord by successfully blockading this port.
{SMT_MISSION_ASSASSINATE_CARDINAL_TITLE}	Assassinate Cardinal 
{SMT_MISSION_ASSASSINATE_CARDINAL_PROPOSAL}	This Cardinal's profanity and disrespect has deeply distressed His Holiness. The Pope assures you that God himself will smile upon you if you can deal with this delicate matter (kill him!).
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_DEATH}	As this Cardinal has died, His Holiness has no need for you to 'deal' with him.
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_EXCOMMUNICATED}	You have been excommunicated, His Holiness no longer trusts you with this important duty.
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_HIDING}	This Cardinal cannot be found, His Holiness has no need for you to 'deal' with him.
{SMT_MISSION_ASSASSINATE_CARDINAL_FAILURE}	His Holiness is disquieted by your failure to 'deal' with this Cardinal.
{SMT_MISSION_ASSASSINATE_CARDINAL_SUCCESS}	You have done the Papacy a great favour, and much pleased His Holiness by successfully assassinating this Cardinal.
{SMT_MISSION_ASSASSINATE_WITCH_TITLE}	Assassinate the heretic
{SMT_MISSION_ASSASSINATE_WITCH_PROPOSAL}	This blasphemer is a stain on God's Earth and the Pope wishes you to cleanse it. Assassinate this person immediately!
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_DEATH}	His Holiness has no need for you to assassinate this person, as they have perished.
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_EXCOMMUNICATED}	Your faithless faction has been excommunicated; His Holiness does not trust the likes of you to uphold the Word of God. You are no longer charged with the assassination of this person.
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_HIDING}	His Holiness has no need for you to assassinate this person, as they cannot be found.
{SMT_MISSION_ASSASSINATE_WITCH_FAILURE}	You have disappointed His Holiness by failing to assassinate this blasphemer as asked.
{SMT_MISSION_ASSASSINATE_WITCH_SUCCESS}	You have pleased His Holiness by successfully assassinating this blasphemer, and thus making the world more pleasing to His eye.
{SMT_MISSION_CEASE_HOSTILITIES_TITLE}	Cease Hostilities
{SMT_MISSION_CEASE_HOSTILITIES_PROPOSAL}	His Holiness demands that you stop shedding the blood of your fellow Christians. Cease hostilities against this faction immediately and do not carry out hostile acts for the duration of this mission.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_DEATH}	His Holiness is no longer concerned about the fate of this faction as it has been eliminated.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_EXCOMMUNICATED}	Your faithless and ignoble faction has been excommunicated, the Papacy no longer expects such as you to listen to the request of His Holiness.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_TARGET_EXCOMMUNICATED}	As this faction has been excommunicated, it matters little how much of their faithless blood you spill. You are no longer charged with ceasing hostilities with this faction.
{SMT_MISSION_CEASE_HOSTILITIES_FAILURE}	You have greatly saddened His Holiness by failing to cease hostilities with your fellow Christians, and continuing to shed the blood of your brother.
{SMT_MISSION_CEASE_HOSTILITIES_SUCCESS}	You have greatly pleased His Holiness by successfully ceasing hostilities with your fellow Christians and embracing your brother.
{SMT_MISSION_PAPAL_BUILD_CHURCH_TITLE}	Build a Church
{SMT_MISSION_PAPAL_BUILD_CHURCH_PROPOSAL}	It has come to His Holiness's attention that this settlement is bereft of a proper place of worship. The Pope wishes you to build a church in this settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_EXPIRY_LOST}	As you have lost this settlement, you are no longer charged with building a church there.
{SMT_MISSION_PAPAL_BUILD_CHURCH_EXPIRY_EXCOMMUNICATED}	Your faithless faction has been excommunicated; the Pope cares naught what you build in this settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_FAILURE}	You have disappointed His Holiness by failing to build a church in this settlement, and thus hampering the proper worship of the Lord in this settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_SUCCESS}	You have pleased His Holiness by successfully building a church in this settlement, and thus propagating the proper worship of the Lord in this settlement.
{SMT_MISSION_CONVERT_TITLE}	Spread the Word of the Lord
{SMT_MISSION_CONVERT_PROPOSAL}	The Pope sees that the unbelievers in this settlement are clouding the judgement of the righteous. Send a priest to convert at least %d %% of the population to Catholicism.
{SMT_MISSION_CONVERT_EXPIRY_EXCOMMUNICATED}	Your ungodly faction has been excommunicated. One cannot expect a nest of vipers to bring forward the lambs. You are no longer charged with converting the people to the 'one true faith. 
{SMT_MISSION_CONVERT_FAILURE}	You have disappointed His Holiness by failing to convert sufficient people in this settlement.
{SMT_MISSION_CONVERT_SUCCESS}	You have pleased His Holiness by successfully spreading the word and bringing more lambs to His flock in this settlement.
{SMT_MISSION_GIFT_FROM_POPE_TITLE}	A Gift from the Pope
{SMT_MISSION_GIFT_FROM_POPE_PROPOSAL}	The Pope has noticed your dedication to the Faith and the Holy Mother Church and is pleased to grant you this gift.
{SMT_MISSION_PAPAL_GIVE_CASH_TITLE}	Give a "donation" to the Pope
{SMT_MISSION_PAPAL_GIVE_CASH_PROPOSAL}	The Lord favours he who is generous. Make a "donation" of at least %d florins to the Papal States. 
{SMT_MISSION_PAPAL_GIVE_CASH_FAILURE}	You have disappointed His Holiness with your selfishness, by failing to "donate" sufficient florins to the Papal States.
{SMT_MISSION_PAPAL_GIVE_CASH_SUCCESS}	You have pleased His Holiness with your generous "donation" to the Papal States. Blessed is he who gives.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_TITLE}	Give Relic to the Pope
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_PROPOSAL}	The Pope has heard of your retrieval of this wondrous holy relic and sends his congratulations. You must hand over this relic to the Pope so that it may reside with his Holiness as is proper.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_FAILURE}	You have disappointed His Holiness by coveting this relic and thus failing to hand it over to His Holiness.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_SUCCESS}	The Pope sends you his gratitude for the rightful return of this holy relic to the Catholic Church.
{SMT_MISSION_RECRUIT_PRIEST_TITLE}	Recruit a Priest
{SMT_MISSION_RECRUIT_PRIEST_PROPOSAL}	The dwindling number of Catholics in this settlement reflects poorly on the Catholic Church. Recruit a priest in this settlement to convert more people.
{SMT_MISSION_RECRUIT_PRIEST_EXPIRY_LOST}	You have lost this settlement, you are no longer charged with recruiting a priest.
{SMT_MISSION_RECRUIT_PRIEST_EXPIRY_EXCOMMUNICATED}	Your worthless faction has been excommunicated, a priest from such a flock would be at best worthless. You are no longer charged with recruiting a priest.
{SMT_MISSION_RECRUIT_PRIEST_FAILURE}	You have disappointed His Holiness by failing to recruit a priest, and thus hampering His Holy work.
{SMT_MISSION_RECRUIT_PRIEST_SUCCESS}	You have pleased His Holiness by successfully recruiting a priest, and thus creating yet another vessel for His word.
{SMT_MISSION_ASSASSINATE_GENERAL_TITLE}	Assassination Mission
{SMT_MISSION_ASSASSINATE_GENERAL_PROPOSAL}	This miscreant's demise would please a great many people, not to mention make smoother our path to success. The Council suggests you send an assassin to hasten this man's journey into the next world. 
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_DEATH}	Your target has died; you are no longer required to assassinate him.
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_ALLIED}	This man has become our ally; it is no longer necessary to remove him.
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_HIDING}	Your target has gone into hiding; you are no longer required to assassinate him.
{SMT_MISSION_ASSASSINATE_GENERAL_FAILURE}	You have failed to assassinate this individual; the Council assumes this must be part of your great plan.
{SMT_MISSION_ASSASSINATE_GENERAL_SUCCESS}	Congratulations, you have successfully assassinated this individual; the Council is impressed by your ruthlessness.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_TITLE}	Blockade Port 
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_PROPOSAL}	It is time we apply pressure upon our foes. Sending a fleet to blockade this port for at least 3 turns will not only hurt our enemy, but it will fill our coffers.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_SETTLEMENT_TAKEN}	This port has been taken; you are no longer expected to blockade it.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_ALLIED}	This faction has become an ally; you are no longer required to blockade this port.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_BLOCKADED}	It appears this port is already blockaded; you are no longer required to blockade it.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_FAILURE}	You have not blockaded this port, the Council bows to your infinitely wiser decision.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_SUCCESS}	Congratulations, you have successfully blockaded this port; the Council applauds your decisiveness.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_TITLE}	Take Rebel Settlement
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_PROPOSAL}	Our great nation appears weak to tolerate such insolence from these rebels. The Council recommends you capture this rebel settlement and assert your authority.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_EXPIRY_LOST}	Another has taken this Rebel settlement. You are no longer required to take it.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_FAILURE}	It appears you have decided against this Council's advice by not taking this Rebel settlement, the Council can only assume this yet another layer of your labyrinth like plan.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_SUCCESS}	Congratulations, you have successfully taken this Rebel settlement and displayed our strength to all.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_TITLE}	Take Settlement
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_PROPOSAL}	It is time to further our great empire by extending our borders. The Council suggests you take this settlement for the glory of the nation.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_EXPIRY_LOST}	Another has taken this settlement.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_EXPIRY_ALLIED}	This faction has become an ally; you are no longer required to take it.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_FAILURE}	You have failed to take this settlement; perhaps you felt it was not the right time to expand our borders?
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_SUCCESS}	Congratulations, you have successfully taken this settlement, and extended our Empire.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_TITLE}	Take Settlement
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_PROPOSAL}	The Guild's interests would be better looked after if this settlement were to become part of your empire. The Guild requests that you take this settlement.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_EXPIRY_LOST}	Another has taken this settlement, the Guild no longer requires you to take it.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_EXPIRY_ALLIED}	An alliance has been forged with this settlement, the Guild no longer requires you to take it.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_FAILURE}	You have failed to take this settlement; the Guild is disappointed with this lack of progress.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_SUCCESS}	Congratulations, you have successfully taken this settlement; the Guild owes you its thanks.
{SMT_MISSION_GUILD_RECRUIT_AGENT_TITLE}	Train Assassin
{SMT_MISSION_GUILD_RECRUIT_AGENT_PROPOSAL}	Sometimes a single drop of poison or one knife in the dark can achieve what an entire army cannot. The Guild requests that you train an assassin in this settlement.
{SMT_MISSION_GUILD_RECRUIT_AGENT_EXPIRY_LOST}	As you have lost this settlement, the Guild no longer expects you to train an assassin there.
{SMT_MISSION_GUILD_RECRUIT_AGENT_FAILURE}	You have failed to train an assassin; the Guild is disappointed with this result.
{SMT_MISSION_GUILD_RECRUIT_AGENT_SUCCESS}	Congratulations, you have successfully trained an assassin, the Guild is very pleased.
{SMT_MISSION_GIFT_FROM_COUNCIL_TITLE}	A Gift from the Council
{SMT_MISSION_GIFT_FROM_COUNCIL_PROPOSAL}	The Council are greatly impressed by your leadership and would like you to accept this humble offering as a token of past and future endeavours.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_TITLE}	A Proposal for the Princess's Hand
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_PROPOSAL}	Lord %S has been beguiled by the lovely Princess %S. He is willing to pay a handsome dowry for her hand in marriage. The Council recommends you arrange this marriage as soon as possible.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_GENERAL_DEATH}	Alas this marriage can never be, the general has died, and nearly left our Princess a widow.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_PRINCESS_DEATH}	Alas, the poor Princess has died; we must call the marriage off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_TARGET_MARRIED}	Love can be a fickle thing, and this lord is twice such, he has married another. The marriage to our Princess is off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_FAILURE_PRINCESS_MARRIED}	Love can be a fickle thing, it seems our Princess has married another, the original marriage is off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_PRINCESS_RETIRED}	Our Princess is now too old to marry; her time would be better spent on more solitary and contemplative pursuits. The marriage is off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_FAILURE}	You have not arranged the marriage this Council recommended. The Council bows to your greater judgement in these matters.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_SUCCESS}	Congratulations, you have successfully arranged the marriage we recommended. This union is sure to bear fruit in time.
{SMT_MISSION_ACQUISITION_TITLE}	Mercantile Acquisition
{SMT_MISSION_ACQUISITION_PROPOSAL}	There is lucrative trade to be had here, but first we must deal with the opposition. The Guild recommends you send your merchant to make an acquisition of this merchants' trade. 
{SMT_MISSION_ACQUISITION_EXPIRY_DEATH}	It appears this merchant has perished; we no longer need to remove him.
{SMT_MISSION_ACQUISITION_EXPIRY_HIDING}	It appears this merchant has gone into hiding; we no longer need to remove him. 
{SMT_MISSION_ACQUISITION_FAILURE}	You have failed to complete the desired acquisition; the Guild is disappointed with this outcome. 
{SMT_MISSION_ACQUISITION_SUCCESS}	Congratulations, you have successfully made the acquisition; the Guild owes you its thanks.
{SMT_MISSION_TRADE_AGREEMENT_TITLE}	Obtain Trade Agreement
{SMT_MISSION_TRADE_AGREEMENT_PROPOSAL}	We are losing lucrative trade opportunities, as we currently have no trade Agreement with this faction. The Guild would like you to obtain a trade agreement with these people.
{SMT_MISSION_TRADE_AGREEMENT_EXPIRY_DEATH}	This faction has been vanquished; a trade agreement with them is no longer possible.
{SMT_MISSION_TRADE_AGREEMENT_EXPIRY_WAR}	These fools have chosen war with us rather than peaceful trade. So be it, a trade agreement with them is no longer possible. 
{SMT_MISSION_TRADE_AGREEMENT_FAILURE}	You have not obtained a trade agreement with this faction; the Guild is disappointed with this outcome.
{SMT_MISSION_TRADE_AGREEMENT_SUCCESS}	Congratulations, you have successfully obtained a Trade Agreement with this faction; the Guild owes you its thanks.
{SMT_MISSION_ANNEX_SETTLEMENT_TITLE}	Annex Settlement
{SMT_MISSION_ANNEX_SETTLEMENT_PROPOSAL}	By rights, this settlement should be under our authority. It is a mockery for it to be held by our rivals. The Council suggests you send a diplomat and attempt to have them to hand it over. You may be able to offer them a settlement that is less valuable to us in exchange.
{SMT_MISSION_ANNEX_SETTLEMENT_EXPIRY_DEATH}	The faction you were to treaty with has been vanquished. There is no longer a need for you to send a diplomat to them. 
{SMT_MISSION_ANNEX_SETTLEMENT_EXPIRY_LOST}	Another faction has taken this settlement. There is no longer a need for you to send a diplomat to this faction.
{SMT_MISSION_ANNEX_SETTLEMENT_FAILURE}	You have failed to convince our rivals to hand over this settlement; the Council is greatly disappointed at this turn of events.
{SMT_MISSION_ANNEX_SETTLEMENT_SUCCESS}	Congratulations, you have successfully convinced this faction to hand over land that is rightfully ours; the Council is much impressed by your obvious authority.
{SMT_MISSION_SEND_EMISSARY_TITLE}	Send Emissary
{SMT_MISSION_SEND_EMISSARY_PROPOSAL}	There are foreigners almost at our very gates and we know very little of them. The Council suggests you send an emissary to this faction and initiate diplomatic relations.
{SMT_MISSION_SEND_EMISSARY_EXPIRY_DEATH}	The faction you were to meet with has been vanquished. There is no longer a need for you to send a diplomat to them.
{SMT_MISSION_SEND_EMISSARY_FAILURE}	You have failed to establish diplomatic relations with these people, the Council hopes this is for the best.
{SMT_MISSION_SEND_EMISSARY_SUCCESS}	Congratulations, you have successfully established diplomatic relations with these people; the Council admires the ease with which you handle diplomacy.
{SMT_MISSION_REINFORCE_REGION_TITLE}	Reinforce Region
{SMT_MISSION_REINFORCE_REGION_PROPOSAL}	This region is the frontier to our enemies, but is undermanned and vulnerable to attack. The Council suggests you increase our forces here by at least 4 units.
{SMT_MISSION_REINFORCE_REGION_EXPIRY_LOST}	It is too late, the settlement is lost! It can no longer be reinforced by our forces.
{SMT_MISSION_REINFORCE_REGION_FAILURE}	You have failed to reinforce this region and left it vulnerable to attack, the Council hopes this is all part of some master strategy.
{SMT_MISSION_REINFORCE_REGION_SUCCESS}	Well done, you have successfully reinforced this region against attacks from our foes, the Council is comforted by your wisdom.
{SMT_MISSION_GUILD_BUILD_TITLE}	A Gift from the Mason's Guild
{SMT_MISSION_GUILD_BUILD_PROPOSAL}	In recognition of your past aid and support to the Mason's Guild, the masons will build a church in your honour, so that the faithful may gather.
{SMT_MISSION_REGICIDE_TITLE}	Regicide
{SMT_MISSION_REGICIDE_PROPOSAL}	My father is naught but a simpering fool. If left to rule he will bring only ruin to what should be my empire. Kill him so that I may lead my empire to greatness, and our empires will rule the world side by side as brothers. I am willing to generously 'recompense' you for your troubles.
{SMT_MISSION_REGICIDE_EXPIRY_DEATH}	My 'noble' father has perished; you are no longer required to 'intervene'.
{SMT_MISSION_REGICIDE_EXPIRY_HIDING}	My father has gone to ground like the mole he is, you are no longer required to 'intervene'. 
{SMT_MISSION_REGICIDE_FAILURE}	You have failed to deal with my wretched father as I requested, I will not forget this.
{SMT_MISSION_REGICIDE_SUCCESS}	You have my endless gratitude; you have done both my people and myself a great favour. Your deed may go unsung but it will not go unrewarded, nor forgotten.
{SMT_MISSION_CRUSADE_TITLE}	A Holy Crusade
{SMT_MISSION_CRUSADE_PROPOSAL}	The Pope has called for a holy Crusade to this settlement. It is time for righteous steel and arms strengthened by faith to free this part of God's land from his enemies. You must create a Crusading army to join.
{SMT_MISSION_CRUSADE_TARGET_PROPOSAL}	It is a nightmarish day your people that inhabit this settlement, for the Pope has called a holy Crusade against it! The seemingly endless armies of Christendom will soon be marching to lay siege to the walls... Make peace with the Pope, or make ready to defend it!
{SMT_MISSION_JIHAD_TITLE}	A Jihad
{SMT_MISSION_JIHAD_PROPOSAL}	A Jihad is moving on this settlement to clean away the infidels. It is time to dispense rightful anger upon these snakes in men's clothing. You must create a Jihad army to join.
{SMT_MISSION_JIHAD_TARGET_PROPOSAL}	A great Imam has called for the warriors of Islam to take up holy Jihad against your people and descend upon this settlement! The willingness of the Muslim soldiers' to die for such a cause make this one of the most terrifying perils the people of this place will ever face... Ensure they are prepared.
{SMT_VOTE}	Vote
{SMT_PREFERATI}	Preferati
{SMT_SUPPORTERS}	Supporters
{SMT_UNDECIDED_VOTES}	Undecided Votes
{SMT_CLICK_DIPLOMACY}	Click to start diplomacy
{SMT_VOTES}	Votes
{SMT_PAPAL_STANDING_ELECTION_0}	His Holiness believes the flames of eternal damnation are too good for you.
{SMT_PAPAL_STANDING_ELECTION_1}	His Holiness hopes there is place amongst the flames of eternal damnation for you.
{SMT_PAPAL_STANDING_ELECTION_2}	His Holiness will not suffer your name to be spoken aloud in his presence.
{SMT_PAPAL_STANDING_ELECTION_3}	His Holiness has found your faith wanting.
{SMT_PAPAL_STANDING_ELECTION_4}	His Holiness has little good to say about you.
{SMT_PAPAL_STANDING_ELECTION_5}	His Holiness feels neither ill will or good will towards you.
{SMT_PAPAL_STANDING_ELECTION_6}	His Holiness feels no ill will against you.
{SMT_PAPAL_STANDING_ELECTION_7}	Your faith satisfies his Holiness.
{SMT_PAPAL_STANDING_ELECTION_8}	Your faith pleases his Holiness.
{SMT_PAPAL_STANDING_ELECTION_9}	Your faith inspires his Holiness.
{SMT_PAPAL_STANDING_ELECTION_10}	In His Holiness' eyes, your faith is an inspiration to all Christendom!
{SMT_POPE_ELECTED}	%S (%S) has been named the new Pope and guide to all Christendom.
{SMT_VOTED_POPE}	You were wise to support him in the last election and he will not forget your show of faith.
{SMT_VOTED_NO_POPE}	You were unwise to go against him. Your lack of faith shall not be forgotten.
{SMT_NO_POPE}	There is no Pope at present. The Papal seat remains vacant.
{SMT_EXCOMMUNICATE}	His Holiness the Pope has denounced the leader of this faction, excommunicating them from the Catholic faith.
{SMT_ACCEPT_ELECTION}	Click to enter elections
{SMT_DIPLOMACY_OFFER_RECOMMUNICATION_DEMAND}	Request reconciliation
{SMT_DIPLOMACY_OFFER_RECOMMUNICATION_OFFER}	Offer reconciliation
{SMT_DIPLOMACY_OFFER_CARDINAL_VOTE_DEMAND}	Demand Cardinal votes
{SMT_STATE_ICON_FEAR}	Fear
{SMT_STATE_ICON_GLORY}	Glory
{SMT_STATE_ICON_EXCOMMUNICATION}	Excommunication
{SMT_ATTACKING_THIS_CRUSADE_WILL_EXCOMMUNICATE}	The army you wish to attack is on a Crusade from His Holiness the Pope. Attacking it is cause for excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_NAVY_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this navy will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_ARMY_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this army will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this character will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_SETTLEMENT_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this settlement will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_FORT_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this fort will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_PORT_WILL_EXCOMMUNICATE}	His Holiness the Pope has requested that you not commence hostilities with this faction. Blockading this port will result in excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CRUSADE_WILL_EXCOMMUNICATE_ASSASSIN}	The army you wish to attack is on a Crusade from His Holiness the Pope. If your assassin is caught, you will be excommunicated. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_EXCOMMUNICATE_ASSASSIN}	His Holiness the Pope has requested that you not commence hostilities with this faction. If your assassin is caught, you will be excommunicated. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_BREAK_ALLIANCE_ASSASSIN}	You are currently allied with this character's faction. If your assassin is caught, the alliance will be broken and war will be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_DECLARATION_OF_WAR_ASSASSIN}	There are no hostilities between you and this character's faction. If your assassin is caught it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_CONFIRM_EXCOMMUNICATION_ATTACK}	This will result in excommunication!
{SMT_ATTACKING_POPE_WILL_EXCOMMUNICATE}	You are about to launch an attack against the Papal States, and to do so will result in your immediate excommunication from the Catholic Church! Aside from making a new enemy in the Papacy, it will probably also result in the rest of Christendom waging war on you as well... Are you sure you wish to proceed?
{SMT_ATTACKING_POPE_WILL_EXCOMMUNICATE_ASSASSIN}	You are about to target an important figure from the Papal States for assassination. In the event that your agent is discovered, it will most certainly result in your excommunication from the Catholic Church. Aside from making a new enemy in the Papacy, this could well also result in the rest of Christendom declaring war on you as well. Are you sure you wish to proceed?
{SMT_DISBAND_IMPOSSIBLE_IN_BATTLE}	Cannot disband units involved in a battle
{SMT_DISBAND_IMPOSSIBLE_NAMED_GENERAL}	Cannot disband the general's unit
{SMT_DISBAND_IMPOSSIBLE_WHILST_SIEGING}	Cannot disband units while laying siege
{SMT_DISBAND_IMPOSSIBLE_DOCKED}	Ships can only disband while docked at a port
{SMT_DISBAND_IMPOSSIBLE_NOT_ON_LAND}	Cannot disband units whilst at sea
{SMT_DISBAND_IMPOSSIBLE_WHILST_EXCHANGING}	Cannot disband units while a transfer is in progress
{SMT_DOMINATION_VICTORY}	Once again the world has a dominant culture... Yours! No other realm can come close to rivalling the size, scope or power of your all-conquering empire. Your capital has become the centre of the civilised world, your visage is embossed on coin found even in the far east, and your family crest is now the most powerful secular symbol ever beheld.\n\nCaesar... Alexander... Charlemagne... These are names that will soon be forgotten now that you have made their legacies seem petty and unambitious. May your dynasty and legacy reign eternal!
{SMT_MERCENARY_PAY_FROM_LOOTING}	florins payed to mercenaries from loot
{SMT_CAPABILITY_RECRUITMENT_SLOTS}	Recruitment slots allowed:
{SMT_SLOTS_REMAINING}	Recruitment Slots Remaining : %d
{SMT_PRINCESS_MERGE}	Click to have the princess merge into the army
{SMT_PRINCESS_DIPLOMACY}	Click to have the princess enter diplomacy
{SMT_ROSTERS}	Rosters
{SMT_MISSION_BUTTON}	Click to display your current missions
{SMT_FINANCE_BUTTON}	Click to display your financial details
{SMT_PRISONERS_TITLE_CAPTOR}	Prisoners Captured
{SMT_PRISONERS_TITLE_CAPTIVE}	Prisoners Ransomed
{SMT_RANSOM_BUTTON_TITLE_CAPTOR}	What will we do with these prisoners of war?
{SMT_RANSOM_BUTTON_TITLE_CAPTIVE}	Will you pay the demanded ransom?
{SMT_TROOPS_CAPTURED_CAPTOR}	Enemies Captured
{SMT_TROOPS_CAPTURED_CAPTIVE}	Your Captured Forces
{SMT_TOTAL_RANSOM_VALUE}	Total Ransom Value: %d
{SMT_RANSOM_BUTTON}	Ransom
{SMT_RELEASE_BUTTON}	Release
{SMT_EXECUTE_BUTTON}	Execute
{SMT_ACCEPT_RANSOM_BUTTON}	Accept
{SMT_REJECT_RANSOM_BUTTON}	Decline
{SMT_CHARACTER_RANK}	Rank
{SMT_UNIT}	Unit
{SMT_MEN_CAPTURED}	Men Captured
{SMT_RANSOM_VALUE}	Ransom Value
{SMT_MAKE_OFFER_BUTTON}	Make offer
{SMT_RANSOM_ACCEPTED_TITLE}	Ransom Accepted
{SMT_RANSOM_REJECTED_TITLE}	Ransom Rejected
{SMT_RANSOM_COULD_NOT_PAY_TITLE}	Ransom Rejected
{SMT_RANSOM_ACCEPTED_BODY}	Excellent news! The enemy has agreed to pay your ransom demands, and have sent emissaries with the required sum of money in exchange for the safe return of their troops.
{SMT_RANSOM_REJECTED_BODY}	Our cold-hearted enemy has refused to meet our most reasonable ransom demands, and thus, the prisoners have been executed!
{SMT_RANSOM_COULD_NOT_PAY_BODY}	Our enemy claims they cannot afford the ransom, and as a result the prisoners that you have captured have been executed!
{SMT_EXECUTED_PRISONER}	Executed:
{SMT_RELEASED_X_PRISONERS}	Wonderful news! In an act of compassion, mercy and honour, our enemies have released %d prisoners that they captured in the last battle. 
{SMT_EXECUTED_X_PRISONERS}	Grim tidings indeed... News has reached the capital that our enemy has executed the %d men that they captured prisoner in our last battle with them.
{SMT_CONFIRM_JOIN_CRUSADE_AGAINST_ALLY}	Join crusade against ally?
{SMT_CONFIRM_JOIN_JIHAD_AGAINST_ALLY}	Join jihad against ally?
{SMT_JOIN_CRUSADE_WILL_BREAK_ALLIANCE}	You are currently allied with crusade target faction. If you join now then the alliance well be broken and war will be declared. Are you sure you wish to proceed?
{SMT_JOIN_JIHAD_WILL_BREAK_ALLIANCE}	You are currently allied with jihad target faction. If you join now then the alliance well be broken and war will be declared. Are you sure you wish to proceed?
{SMT_CONFIRM_JOIN_CRUSADE_AGAINST_NEUTRAL}	Join crusade against neutral faction?
{SMT_CONFIRM_JOIN_JIHAD_AGAINST_NEUTRAL}	Join jihad against neutral faction?
{SMT_JOIN_CRUSADE_DECLARATION_OF_WAR}	There are no hostilities between you and crusade target faction. If you join now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_JOIN_JIHAD_DECLARATION_OF_WAR}	There are no hostilities between you and jihad target faction. If you join now it will be considered a declaration of war. Are you sure you wish to proceed?
{SMT_HUMAN}	Human
{SMT_AI}	Computer
{SMT_NO_GOVERNOR_DESCR}	This settlement is currently being auto-managed. Move a general into this settlement to manage the tax rate. Untick the construction and recruitment boxes to manually build and recruit.
{SMT_MAX_UNIT_POOL}	Unit pool at maximum
{SMT_NEXT_ARMOUR_LEVEL}	Next Armour Upgrade:
{SMT_DISGRACED}	Disgraced
{SMT_DENOUNCED}	Denounced
{SMT_DEFEAT_BODY_PROLOGUE}	The Norman invasion of England has failed. The English crown will remain with the Saxon King. What a dark day for Duke William of Normandy.
{SMT_RESOURCE_GENERIC}	Common Goods
{SMT_DIPLOMACY_OFFER_CARDINAL_VOTE_OFFER}	Offer Cardinal votes



{SMT_HOTSEAT_TITLE}	New Player Turn
{SMT_ENTER_PASSWORD}	Enter Password
{SMT_VERIFY_PASSWORD}	Verify Password
{SMT_HOTSEAT_START_TURN}	Start Turn
{SMT_PASSWORD_MISMATCH}	Passwords do not match!
{SMT_INCORRECT_PASSWORD}	Incorrect Password Entered!
{SMT_INVALID_PASSWORD_ASCII}	Password must only contain ASCII characters.  Please re-enter password.
{SMT_INVALID_PASSWORD_LENGTH}	Maximum password length is %d characters.  Please re-enter password.

{SMT_SAVEGAME_STATUS}	Save game status:
{SMT_SAVEGAME_STATUS_GOOD}	Good
{SMT_SAVEGAME_STATUS_TAMPERED}	Modified!
{SMT_SAVEGAME_VERSION}	Save game version:
{SMT_SAVEGAME_VERSION_DETAILS}	%d.%02d
{SMT_SAVEGAME_VERSION_DETAILS_UNKNOWN}	< %d.%02d
{SMT_ADMIN_PASSWORD}	Administrator set:
{SMT_NUM_HUMAN_PLAYERS}	Number of human players:
{SMT_AUTORESOLVE_BATTLES}	Autoresolve all battles:
{SMT_CONSOLE_DISABLED}	Dev console disabled:
{SMT_SAVED_SETTINGS}	Save settings:
{SMT_PLAY_BY_EMAIL}	Play by email:
{SMT_EMAIL_ADDRESS}	Email Address:
{SMT_HUMAN_FACTIONS}	Human Factions
{SMT_AI_FACTIONS}	AI Factions

{SMT_HS_GAME_SETTINGS}	Game Settings:
{SMT_HS_HOTSEAT_SETTINGS}	Hotseat Settings:
{SMT_HS_INTEGRITY_SETTINGS}	Integrity Settings:
{SMT_HS_GAME_NAME}	Game Name:
{SMT_HS_VICTOR}	Victor:
{SMT_HS_DATA_STATUS}	Game data status:
{SMT_HS_DATA_STATUS_GOOD}	Good
{SMT_HS_DATA_STATUS_BAD}	Modified!
{SMT_HS_ALLOW_INTERGITY_FAILURE}	Allow integrity failures:
{SMT_HS_CURRENT_GAME_VERSION}	Current game version:
{SMT_HS_QUIT_ON_SAVE}	Quit on save:
{SMT_HS_PASSWORD_INSTRUCTIONS_BLANK}	Enter a new password below
{SMT_HS_PASSWORD_INSTRUCTIONS_SET}	Please enter your password below.
{SMT_HS_START_TURN}	Start turn

{SMT_PLAYER_CONTROL}	Command this army in battle

{SMT_ASSAULT_INVALID_SIEGE_TOWERS}	Assault impossible! Cannot use siege towers alone to capture this settlement
{SMT_DEFEATED_BY_BODY}	Though you never led your people to their utter demise, it cannot be said that you truly led them to glory either, for another empire has all but conquered the known world. History has shown that it is those that are victorious are remembered... You can only hope your direct descendents remember what little legacy you forged.

{SMT_HOTSEAT_MESSAGE_TITLE}	Send Message
{SMT_HS_CLEAR_BUTTON}	Clear
{SMT_HS_CANCEL_BUTTON}	Cancel
{SMT_HS_SEND_BUTTON}	Send

{SMT_SETTLEMENT_INFILTRATED}	Your spies have infiltrated this settlement.
{SMT_RELIGION_RECRUITMENT_REQUIREMENT}	Religion % needed:
