¬ Generated by localisation spreadsheet
{ST_SLAVES}	Rebels
{ST_YES}	Yes
{ST_NO}	No
{ST_ACCEPT}	Accept
{ST_DECLINE}	Decline
{ST_CONTINUE}	Continue
{ST_FACTION}	Faction
{ST_DEFEAT_CLOSE}	Close Defeat
{ST_DEFEAT_AVERAGE}	Average Defeat
{ST_DEFEAT_CLEAR}	Clear Defeat
{ST_DEFEAT_CRUSHING}	Crushing Defeat
{ST_VICTORY_DRAW}	Draw
{ST_VICTORY_CLOSE}	Close Victory
{ST_VICTORY_AVERAGE}	Average Victory
{ST_VICTORY_CLEAR}	Clear Victory
{ST_VICTORY_CRUSHING}	Heroic Victory
{ST_BATTLE_NO_RESULT}	Unresolved
{ST_COHORT}	Cohort
{ST_UNIT_TYPE}	Unit type
{ST_EXPERIENCE}	Experience
{ST_CASUALTIES}	Casualties
{ST_GAINED}	Gained
{ST_INFLICTED}	Inflicted
{ST_SUSTAINED}	Sustained
{ST_HEALED}	Healed
{ST_MEN_REMAINING}	Men Remaining
{ST_SHIP}	Ship
{ST_SHIPS}	Ships
{ST_TYPE}	Type
{ST_HULL}	Hull
{ST_DAMAGE}	Damage
{ST_LIGHT}	light
{ST_MEDIUM}	Medium
{ST_HEAVY}	heavy
{ST_SUNK}	Sunk
{ST_SOUND_OPTIONS}	Sound Options
{ST_MUTE}	Mute
{ST_SOUND_MAIN_VOL}	Main
{ST_SOUND_SFX_VOL}	Special Effects
{ST_SOUND_MUSIC_VOL}	Music
{ST_SOUND_SPEECH_VOL}	Speech
{ST_SOUND_SUBTITLES}	Subtitles
{ST_SOUND_ENGLISH}	English
{ST_GFX_OPTIONS}	Graphics Options
{ST_GFX_UNIT_DETAIL}	Unit Detail
{ST_GFX_BUILDING_DETAIL}	Building Detail
{ST_GFX_ANTIALIASING}	Anti-Aliasing
{ST_GFX_WIDESCREEN}	Widescreen
{ST_GFX_SMOKE}	Smoke
{ST_GFX_USE_TNL}	Use TNL
{ST_GFX_DUST}	Dust
{ST_GFX_REFLECTIONS}	Reflections
{ST_GFX_SHADOW_DETAIL}	Shadow Detail
{ST_GFX_BRIGHTNESS}	Brightness
{ST_SUPER_LOW}	Lowest
{ST_LOW}	Low
{ST_NORMAL}	Normal
{ST_HIGH}	High
{ST_SUPER_HIGH}	Super high
{ST_SCREENMODE}	Screen mode
{ST_LOAD_SUCCESS}	Game load succeeded
{ST_LOAD_FAILED}	Game load failed
{ST_SAVE_SUCCESS}	Game save succeeded
{ST_SAVE_FAILED}	Game save failed
{ST_END_GAME}	Quit Game
{ST_LOAD}	Load Game
{ST_SAVE}	Save Game
{ST_RETURN_TO_GAME}	Return to Game
{ST_EXIT_MENU}	Exit Menu
{ST_CONFIRM_QUIT}	Really quit?
{ST_STATE_IN_SETTLEMENT}	Visiting settlement
{ST_STATE_ON_SHIP}	Travelling on ship
{ST_STATE_WITH_ARMY}	Travelling with army
{ST_STATE_SIEGING}	Laying siege
{ST_STATE_AMBUSHING}	Lying in ambush
{ST_STATE_CAMPED}	Camped
{ST_STATE_ENTRENCHED}	Entrenched
{ST_STATE_HEALTH_RISK}	Unhealthy
{ST_STATE_IS_HOSTAGE}	Held hostage
{ST_STATE_HIDING}	Hiding
{ST_STATE_ENEMY_TERRITORY}	In enemy territory
{ST_STATE_DIPLOMACY}	Holding talks
{ST_KEYBOARD_SHORTCUTS}	Keyboard shortcuts
{ST_TIME_TO_REINFORCE_X_HOURS}	Will arrive on battlefield in %d hours
{ST_ONE_HOUR_TO_REINFORCE}	Will arrive on battlefield in 1 hour
{ST_OR}	or
{ST_AND}	and
{ST_COMMAND}	Command
{ST_INFLUENCE}	Influence
{ST_MANAGEMENT}	Management
{ST_SUBTERFUGE}	Subterfuge
{ST_DOCTOR}	Doctor
{ST_QUARTERMASTER}	Quartermaster
{ST_PRIEST}	Priest
{ST_SCOUT}	Scout
{ST_ENGINEER}	Engineer
{ST_DOCTORS}	Doctors
{ST_QUARTERMASTERS}	Quartermasters
{ST_SCOUTS}	Scouts
{ST_ENGINEERS}	Engineers
{ST_PRIESTS}	Priests
{ST_TOWERS}	Towers
{ST_LADDERS}	Ladders
{ST_RAMS}	Rams
{ST_SAPPING}	Sapping
{ST_SIEGE_TOWER}	Siege Tower
{ST_LADDER}	Ladder
{ST_RAM}	Ram
{ST_SAP_POINT}	Sap Point
{ST_NAMED_CHARACTER}	Family member
{ST_SPY}	Spy
{ST_ASSASSIN}	Assassin
{ST_DIPLOMAT}	Diplomat
{ST_ADMIRAL}	Admiral
{ST_GENERAL}	Captain
{ST_ANCILLARY}	Ancillary units
{ST_SIEGE_ENGINES}	Siege engines
{ST_UNITS}	Units
{ST_CULTURE_SOUTHERN_EUROPEAN}	Southern European
{ST_CULTURE_NORTHERN_EUROPEAN}	Northern European
{ST_CULTURE_MESOAMERICAN}	Mesoamerican
{ST_CULTURE_GREEK}	Greek
{ST_CULTURE_EASTERN_EUROPEAN}	Eastern European
{ST_CULTURE_MIDDLE_EASTERN}	Middle Eastern
{ST_EDIT_SETTLEMENT}	Edit settlement
{ST_SELECT_SETTLEMENT_LEVEL}	Level
{ST_FORTIFICATION_LEVEL}	Fortification level
{ST_TAX}	Tax level
{ST_POPULATION}	Population
{ST_FOUNDATION_YEAR}	Foundation year
{ST_SELECT_FACTION}	Select faction
{ST_VILLAGE}	Village
{ST_TOWN}	Town
{ST_LARGE_TOWN}	Large town
{ST_CITY}	Minor city
{ST_LARGE_CITY}	Large city
{ST_HUGE_CITY}	Huge city
{ST_WOODEN_CASTLE}	Motte & Bailey
{ST_STONE_KEEP}	Wooden Castle
{ST_CASTLE}	Castle
{ST_LARGE_CASTLE}	Fortress
{ST_FORTRESS}	Citadel
{ST_STAR_FORT}	DO NOT TRANSLATE - ARGH! OH GOD! NOT MEANT TO BE A STAR FORT ANYWHERE! ARGH AGAIN!
{ST_FORT}	Fort
{ST_SLOT}	Slot
{ST_SELECT_SLOT}	Select buildings for settlement slots
{ST_NAME}	Name
{ST_GRASS_SHORT}	Short grass
{ST_GRASS_LONG}	Long grass
{ST_SAND}	Sand
{ST_ROCK}	Rock
{ST_FOREST_DENSE}	Dense forest
{ST_SCRUB_DENSE}	Dense scrub
{ST_SWAMPY}	Swamp
{ST_MUD}	Mud
{ST_MUD_ROAD}	Mud road
{ST_STONE_ROAD}	Stone road
{ST_WATER}	Water
{ST_ICE}	Ice
{ST_SNOW}	Snow
{ST_ROAD_LEVEL}	Roads level
{ST_ROAD_DIRT}	Dirt road
{ST_ROAD_STONE}	Stone road
{ST_ROAD_STONE_HIGHWAY}	Stone highway
{ST_X_DENARI}	%d florins
{ST_X_BC}	%d BC
{ST_X_AD}	%d AD
{ST_WINTER}	Winter
{ST_SPRING}	Spring
{ST_SUMMER}	Summer
{ST_AUTUMN}	Autumn
{ST_ZOOM_TO_EVENT_POSITION}	Locate position of event
{ST_BATTLE_RESULT}	Battle Results
{ST_MEN_DEPLOYED}	Men Deployed
{ST_KILLS}	Kills
{ST_YOUR_ARMY}	Your Army
{ST_ENEMY_ARMY}	Enemy Army
{ST_YOUR_ARMIES}	Your Armies
{ST_ENEMY_ARMIES}	Enemy Armies
{ST_TEAM}	Team
{ST_RANK}	Rank
{ST_SHOW_DETAILS}	Show battle statistics screen
{ST_SAVE_REPLAY}	Save battle replay
{ST_PLAYER}	Player
{ST_ATTACKER}	Attacker
{ST_DEFENDER}	Defender
{ST_ALLIES}	Allies
{ST_ENEMY}	Enemy
{ST_BATTLE_STATISTICS}	Battle Statistics
{ST_MEN}	Men
{ST_DELETE}	Delete
{ST_SORT_BY_NAME}	Sort by Name
{ST_SORT_BY_DATE}	Sort by Date
{ST_AA2x2}	2x2
{ST_AA3x3}	3x3
{ST_AA4x4}	4x4
{ST_ACCEPT_CHANGES}	Accept Changes
{ST_MOB}	Mob
{ST_SQUARE}	Square
{ST_COLUMN}	Column
{ST_WEDGE}	Wedge
{ST_SQUARE_HOLLOW}	Hollow Square
{ST_TESTUDO}	Testudo
{ST_PHALANX}	Spear Wall
{ST_WALL}	Wall
{ST_OVERWRITE}	File Exists
{ST_OVERWRITE_EXPLANATION}	You have selected: %S. This file exists and will be overwritten. Continue?
{ST_EDITOR_QUIT_WARNING}	You have made changes since the last save. These will be lost if you continue!
{ST_EXPAND_SCROLL}	Expand scroll to full size
{ST_COLLAPSE_SCROLL}	Minimize scroll
{ST_EXIT_EDITOR}	Exit Editor
{ST_ADVISOR_MESSAGE}	Advisor Message
{ST_DONT_SHOW_TIP}	Don't tell me any more about this
{ST_OK}	OK
{ST_MORE}	More...
{ST_BACK}	...Back
{ST_QUESTION_MARK}	?
{ST_REBEL_FACTION}	Rebel Faction
{ST_ZOOM_TO_ADVICE}	Show location of this item
{ST_SHOW_SCROLL_HELP}	Show help for this scroll
{ST_NONE}	None
{ST_CTRL}	Ctrl
{ST_SHIFT}	Shift
{ST_ALT}	Alt
{ST_ANY}	Any
{ST_THE_SEA}	The Sea
{ST_SHOW_FURTHER_DETAILS}	Show detailed information
{ST_DIRT}	Dirt
{ST_ADVISOR_BUTTON_DISMISS}	Dismiss advice
{ST_ADVISOR_BUTTON_SHOW_ME}	Show me how
{ST_ADVISOR_BUTTON_TOGGLE_BUBBLE}	Toggle advisor text visibility
{ST_ADVISOR_BUTTON_ZOOM_TO}	Show location of event
{ST_VICTORY}	Victory
{ST_DEFEAT}	Defeat
{ST_SHOW_BATTLE_RESULT}	Show battle results
{ST_GAME_OPTIONS}	Game Options
{ST_SHOW_RTM}	Show Movie
{ST_RESET_ADVICE}	Reset Advisor
{ST_VIDEO_DETAIL_NONE}	None
{ST_VIDEO_DETAIL_LOW}	Low
{ST_VIDEO_DETAIL_MEDIUM}	Medium
{ST_VIDEO_DETAIL_HIGH}	High
{ST_GAME_OPTIONS_REVOLTS}	Revolts
{ST_GAME_OPTIONS_BARBARIANS}	Barbarian Horde
{ST_GAME_OPTIONS_DISASTERS}	Disasters
{ST_GAME_OPTIONS_RANDOM_HARVEST}	Random Harvests
{ST_GAME_OPTIONS_CHARACTER_AGING}	Character Aging
{ST_FACTION_SELECT_ARCADE_BATTLES}	Arcade Battles
{ST_GAME_OPTIONS_TIME_LIMIT}	No Campaign Battle Time Limit
{ST_GAME_OPTIONS_TITLE}	Game Options
{ST_FACTION_SELECT_ADVISOR_LEVEL}	Advice Level
{ST_GAME_OPTIONS_CAMPAIGN_SETTINGS}	Campaign Settings
{ST_GAME_OPTIONS_REALISM}	Realism Settings
{ST_GAME_OPTIONS_RESTRICT}	Restrict Camera
{ST_GAME_OPTIONS_DEFAULT_CAMERA}	TotalWar Camera
{ST_GAME_OPTIONS_GENERAL_CAMERA}	General Camera
{ST_GAME_OPTIONS_RTS_CAMERA}	RTS Camera
{ST_GAME_OPTIONS_CAMERA_MODE}	Camera Mode
{ST_GAME_OPTIONS_ROTATE_CAMERA}	Camera Rotation Speed
{ST_GAME_OPTIONS_MOVE_CAMERA}	Camera Movement Speed
{ST_SCORED_VICTORY}	Highest score wins
{ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE}	Advisor speech and text\nToggle to text only advice
{ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT}	Advisor speech only\nToggle to show advice text
{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT}	Advisor text only\nToggle to advisor speech only
{ST_WOODEN_GATE}	Wooden Gates
{ST_REINFORCED_GATE}	Reinforced Gates
{ST_IRON_GATE}	Iron Gates
{ST_UTRA_HIGH}	Highest
{ST_AUTOSAVE}	Autosave
{ST_CATAPULT}	Catapult
{ST_CATAPULTS}	Catapults
{ST_BALLISTA}	Ballista
{ST_BALLISTAS}	Ballistae
{ST_MUTE_SOUND}	Mute Sound
{ST_GFX_VEGETATION}	Vegetation/Grass
{ST_GFX_DESYNC_MEN}	Desynchronise animations
{ST_SOUND_PROVIDER}	Sound Provider
{ST_JANUARY}	January
{ST_FEBRUARY}	February
{ST_MARCH}	March
{ST_APRIL}	April
{ST_MAY}	May
{ST_JUNE}	June
{ST_JULY}	July
{ST_AUGUST}	August
{ST_SEPTEMBER}	September
{ST_OCTOBER}	October
{ST_NOVEMBER}	November
{ST_DECEMBER}	December
{ST_MONDAY}	Monday
{ST_TUESDAY}	Tuesday
{ST_WEDNESDAY}	Wednesday
{ST_THURSDAY}	Thursday
{ST_FRIDAY}	Friday
{ST_SATURDAY}	Saturday
{ST_SUNDAY}	Sunday
{ST_AM_UPPER}	AM
{ST_AM_LOWER}	am
{ST_PM_UPPER}	PM
{ST_PM_LOWER}	pm
{ST_FILE_SAVE_RESULT_FAIL}	Unspecified write error
{ST_FILE_SAVE_RESULT_FAIL_NO_CREATE}	Couldn't create save file on disk
{ST_FILE_SAVE_RESULT_FAIL_NO_HEADER}	Couldn't create save game header
{ST_FILE_SAVE_RESULT_FAIL_NO_SPACE}	Hard drive full
{UA_CANT_HIDE}	Can't hide
{UA_HIDE_LONG_GRASS}	Can hide in long grass
{UA_EXPERT_HIDING_IN_WOODS}	Expert at hiding in woods
{UA_HIDE_ANYWHERE}	Can hide anywhere
{UA_TESTUDO}	Can form testudo
{UA_PHALANX}	Can form spear wall
{UA_WARCRY}	Warcry improves attack
{UA_CHANT}	Chanting inspires nearby troops
{UA_SCREECH}	Screeching dismays enemy
{UA_FLAMING_AMMO}	Can use flaming missiles
{UA_CANTABRIAN_CIRCLE}	Can form shooting circle
{UA_WEDGE}	Can form wedge
{UA_RALLY}	Can rally nearby troops
{UA_EAGLE}	Eagle inspires nearby troops
{UA_GOOD_IN_DESERTS}	Combat bonus in deserts
{UA_GOOD_IN_WOODS}	Combat bonus in woods
{UA_GOOD_IN_WOODS_AND_SNOW}	Combat bonus in woods or snow
{UA_GOOD_IN_SNOW}	Combat bonus in snow
{UA_AREA_ATTACK}	Area attack
{UA_BODY_PIERCING_ATTACK}	Missiles can impale several men
{UA_SPECIAL_ATTACK}	Special attack
{UA_ARMOUR_PIERCING_ATTACK}	Effective against armour
{UA_LONG_MISSILE_RANGE}	Long range missiles
{UA_VERY_LONG_MISSILE_RANGE}	Very long range missiles
{UA_PRECURSOR_WEAPONS}	Javelins thrown before charge
{UA_FRIGHTENS_ELEPHANTS}	Frighten elephants
{UA_FRIGHTENS_ENEMY}	Frighten nearby enemy
{UA_FRIGHTENS_ENEMY_FOOT}	Frighten nearby enemy infantry
{UA_CAMELS_SCARE_HORSES}	Scare horses
{UA_HARDY}	Good stamina
{UA_VERY_HARDY}	Very good stamina
{UA_MAY_CHARGE_WITHOUT_ORDERS}	May charge without orders
{UA_POOR_MORALE}	Poor morale
{UA_GOOD_MORALE}	Good morale
{UA_EXCELLENT_MORALE}	Excellent morale
{UA_ANIMALS_MAY_RUN_AMOK}	Animals may run amok
{UA_VULNERABLE_TO_MISSILE}	Vulnerable to missiles
{UA_WELL_ARMOURED}	Well armoured
{UA_VERY_WELL_ARMOURED}	Very well armoured
{UA_POWERFULL_CHARGE}	Powerful charge
{UA_BONUS_FIGHTING_CAVALRY}	Bonus fighting cavalry
{UA_LONG_PIKES}	Very long spears
{UA_INACCURATE_AGAINST_SOLDIERS}	Inaccurate against troops
{UA_MOVES_QUICKLY}	Fast moving
{UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS}	Ineffective against walls and buildings
{UA_CAN_SAP}	Can sap
{ST_RIGHT_ALT}	Alt Gr
{UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY}	Bonus vs. elephants and chariots
{GERR_REINSTALL_DX}	Medieval 2: Total War failed to find DirectX 9, which is required for the game to run.\nPlease reinstall DirectX.
{GERR_ANOTHER_INSTANCE}	Another instance of Medieval 2: Total War is already running. This instance of Medieval 2 will now exit.
{GERR_GENERIC}	Medieval 2: Total War encountered an unspecified error and will now exit.
{ST_CANCEL_CHANGES}	Cancel changes
{ST_BDL_NOT_SPECIFIED}	Automatic
{ST_GFX_VEGETATION_DETAIL}	Vegetation Detail
{ST_SHIPS_SUNK}	Ships Sunk
{ST_DEPLOYED}	Deployed
{ST_REMAINING}	Remaining
{ST_REPLAY}	Replay
{ST_CHANGE_TO}	Change to:
{ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED}	Cannot change video options during a multiplayer game unless the game is paused
{ST_SCREEN_RES_CHANGE_TIME_LEFT}	Seconds until display is reset:
{ST_CONFIRM_SCREEN_RES}	Is this display mode acceptable?
{ST_YOUR_ALLY}	Allied Army
{ST_YOUR_ALLIES}	Allied Armies
{ST_GFX_SFX_DETAIL}	Effects Detail
{ST_GRASS_DETAIL}	Grass Detail
{ST_TERRAIN_DETAIL}	Terrain Detail
{ST_GFX_USE_SHADOWS}	Shadows
{ST_MICROMANAGE_ALL_SETTLEMENTS}	Always Allow Building & Recruiting
{ST_CAMPAIGN_AI_FOLLOW}	Follow AI Movement
{ST_CAMPAIGN_AI_SKIP}	Skip AI Movement
{ST_SOUND_PROVIDER_ERROR}	Unable to activate Sound Provider, this could be due to lack of hardware support
{ST_GFX_USE_SHADERS}	Unit Shaders
{ST_CONCEDE}	Admit Defeat
{ST_SCHILTROM}	Schiltrom
{ST_SHIELD_WALL}	Shield Wall
{ST_SAVE_REPLAY_SHORT}	Save Replay
{UA_CAN_SWIM}	Can swim
{UA_CAN_HORDE}	Horde unit
{UA_CAN_GO_BERSERK}	Can go berserk
{UA_CAN_SCHILTROM}	Can do schiltrom
{UA_CAN_SHIELD_WALL}	Can make shield wall
{ST_PRINCESS}	Princess
{ST_MERCHANT}	Merchant
{ST_HERETIC}	Heretic
{ST_WITCH}	Witch
{ST_INQUISITOR}	Inquisitor
{ST_CHARM}	Charm
{ST_FINANCE}	Finance
{ST_PIETY}	Piety
{ST_MAGIC}	Magic
{ST_CHIVALRY}	Chivalry
{ST_DREAD}	Dread
{ST_AUTHORITY}	Authority
{ST_SHOW_MOVIE_TYPE}	Don't show this movie type again 
{UA_STAKES}	Can use sharpened stakes
{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE}	Advisor speech and text\nToggle to advisor speech only
{ST_RECRUITED_GENERAL}	General
{ST_TREBUCHET}	Trebuchet
{ST_TREBUCHETS}	Trebuchets	
{ST_BOMBARD}	Bombard
{ST_BOMBARDS}	Bombards
{ST_GRAND_BOMBARD}	Grand bombard
{ST_GRAND_BOMBARDS}	Grand bombards
{ST_HUGE_BOMBARD}	Huge bombard
{ST_HUGE_BOMBARDS}	Huge bombards
{ST_CULVERIN}	Culverin
{ST_CULVERINS}	Culverins
{ST_BASILISK}	Basilisk
{ST_BASILISKS}	Basilisks
{ST_CANNON}	Cannon
{ST_CANNONS}	Cannons
{ST_MORTAR}	Mortar
{ST_MORTARS}	Mortars
{ST_SERPENTINE}	Serpentine
{ST_SERPENTINES}	Serpentines
{ST_ROCKET_LAUNCHER}	Rocket launcher
{ST_ROCKET_LAUNCHERS}	Rocket launchers
{ST_RIBAULT}	Ribault
{ST_RIBAULTS}	Ribaults
{ST_MONSTER_RIBAULT}	Monster ribault
{ST_MONSTER_RIBAULTS}	Monster ribaults
{ST_MANGONEL}	Mangonel
{ST_MANGONELS}	Mangonels
{UA_BARRAGE_FIRE}	Can use barrage fire
{UA_CAN_BRACE}	Can brace against attacks
{ST_PRISONERS}	Prisoners
{ST_PRISONER}	Prisoner
{ST_CAUGHT}	Caught
{ST_TAKEN}	Taken
{ST_NONE_AVAILABLE}	None Available
{GERR_NO_COMPATIBLE_AUDIO}	Medieval 2: Total War failed to initialise audio system.\nAudio card is not supported or audio drivers are out of date or not installed.\nGame will continue with audio disabled.
{ST_LAKE}	Internal water
{ST_UI_OPTIONS}	UI Options
{ST_SHOW}	Show
{ST_HIDE}	Hide
{ST_SLIDE}	Slide
{ST_BATTLE_HUD}	Battle HUD
{ST_MINIMAL_HUD}	Minimal HUD
{ST_RADAR_TIME_CONTROL}	Radar time control
{ST_BUTTONS_CONTROL}	Command buttons
{ST_UNIT_CARDS_CONTROL}	Unit cards
{ST_AISA_CONTROL}	Subordinate army cards
{ST_LOST}	Lost
{ST_ENEMIES}	Enemies
{ST_KILLED}	Killed
{UA_ROTTING_COW_AMMO}	Can launch rotting cows
{UA_GRAPESHOT}	Can fire grapeshot
{ST_CLOSE_SCROLL}	Close this scroll
{UA_GUNS_CAUSE_FEAR}	Guns cause fear
{UA_HOLY_CART}	Inspires nearby units
{UA_SLOW_MOVING}	Slow moving
{UA_PROJ_PENETRATES_ANY_ARMOUR}	Projectiles penetrate any armour
{UA_PROJ_PENETRATES_MOST_ARMOUR}	Projectiles penetrate most armour
{UA_PENETRATES_SOME_ARMOUR}	Effective against armour
{UA_MELEE_PENETRATES_MOST_ARMOUR}	Very effective against armour
{UA_POOR_IN_RAIN}	Poor in wet weather
{UA_PLUNGING_FIRE}	Can fire over walls
{UA_PENETRATE_SHIELDS}	Penetrates shields
{UA_RELIGIOUS_CATHOLIC}	Poor fighting Catholics
{UA_RELIGIOUS_ISLAMIC}	Poor fighting Muslims
{GERR_UNSUPPORTEDCPU}	The processor in this computer is not supported.\nA processor with SSE or better is required.
{UA_EXPLODING_AMMO}	Can use exploding missiles
{ST_HOLY_CART}	Wagon
{ST_HOLY_CARTS}	Wagons