¬
{acquisition_attempt}	Merchant's Assets Seized!
{acquisition_attempt_fail}	Foreign Merchant Strikes
{acquisition_attempt_fail_and_removed}	Foreign Merchant Acquired
{adopta_general_offer}	The Man of the Hour
{adoption}	A New Son Adopted
{adoption_failed}	Adoption Not Completed
{advisor_dummy_msg}	Your Advisor has Information
{agent_detected_and_expelled}	Agent Found!
{agent_recruited}	Agent Recruited
{alliance_broken}	Alliance in Tatters
{alliance_declared}	Alliance Announced
{ally_declared_alliance_with_enemy}	Ally Loyalty in Question
{approval_report}	Report From the Pope
{army_bribed}	Turncoat Army!
{army_revolt}	Army In Revolt
{betrayed}	Betrayed!
{bride_available_for_family_member}	Bride Presented
{building_captured_battle}	Building Captured
{building_captured_by_allies}	Allies Capture Building
{building_completed}	Construction Complete
{building_lost_battle}	Building Lost
{building_repair_complete}	Repair Complete
{building_sabotaged}	Sabotage!
{cardinal_dies}	Cardinal Dies
{cardinal_promoted}	Cardinal Promoted
{cardinal_report}	Cardinal Report
{ceasefire_declared}	Hostilities Cease
{character_available_for_adoption}	A Candidate for Adoption
{character_bribed}	Despicable Treachery!
{character_dies_disaster}	Disaster Costs Life of Important Figure
{character_dies_executed_prisoner}	Executed
{character_dies_heroic}	A Noble Death
{character_dies_natural}	A Noble Life Ends
{character_dies_suspicious}	Assassinated
{character_joins_through_rebellion}	A Convert to Our Cause
{character_rebels}	A Traitor to Our People
{character_trait_gained}	Trait Increase
{character_trait_lost}	Trait Decrease
{chat_message}	Messenger Arrives
{city_gained_through_revolt}	Loyalist Revolt
{city_sacked}	Plundered!
{coming_of_age}	Coming Of Age
{construction_approval}	Construction Approved
{construction_complete_many}	Construction Report
{construction_disapproval}	Papal Disapproval!
{create_guild}	Guild Available
{crusade_called}	Crusade Called
{crusade_canceled}	The Crusade Cancelled
{crusade_factions_joined}	The Crusade Grows 
{crusade_failed}	Failed Crusade
{crusade_succeed}	Successful Crusade
{crusade_units_desert_warning}	Talk of Desertion
{crusade_units_deserted_no_progress}	Desertion!
{crusade_units_deserted_removed}	Desertion!
{crusade_will_end}	Crusade About to End
{daughter_retired}	Past Childbearing Age
{denouncement_attempt}	Executed for Heresy!
{denouncement_attempt_fail}	Found Innocent at Trial
{diplomacy_report}	Diplomatic Information
{disaster_barbarian_horde}	Barbarian Horde Sighted
{disaster_earthquake}	Earthquake
{disaster_flood}	Flash Flood
{disaster_plague}	Death Stalks The Land
{disaster_report}	Civil Disorder
{disaster_riot}	Rioting!
{disaster_storm}	Storm
{disaster_volcano}	Volcano Erupts
{dominant_religion}	A Powerful Faith
{eastern_shadow_faction}	A New Roman Empire in the East?
{emergent_faction_appears}	A New Faction Emerges
{excommunicate}	Faction Excommunicated
{exterminate_populace}	Resistance is Futile!
{faction_advanced}	Most Advanced Faction
{faction_defeated}	Faction Destroyed
{faction_defeated_by_player}	Faction Destroyed
{faction_largest}	Largest Faction
{faction_leader_dies}	Faction Leader Dies
{faction_leader_killed}	Faction Leader Killed
{faction_richest}	Richest Faction
{faction_strongest}	Strongest Faction
{family_report}	Faction Announcements
{female_dies}	Family Tragedy
{fort_bribed}	Garrison of Traitors!
{games_held}	Games Held
{general_appointed}	New General Appointed
{general_dies}	General Dies
{general_killed_ally}	Allied General Fallen
{general_killed_enemy}	Enemy General Fallen
{general_promoted}	Promotion
{hidden_agent_detected_in_settlement}	Agent Detected
{historic_event}	Historic Event
{historic_event_movie}	Historic Event
{horde_in_your_region}	The Peasant's Horde Arrive
{horde_settles}	The Peasant's horde seized a settlement!
{huns_hording}	A Storm from the East!
{jihad_called}	Jihad Called
{jihad_canceled}	The Jihad Cancelled
{jihad_factions_joined}	The Jihad Grows
{jihad_failed}	Failed Jihad
{jihad_succeed}	Successful Jihad
{jihad_units_desert_warning}	Talk of Desertion
{jihad_units_deserted_no_progress}	Desertion!
{jihad_units_deserted_removed}	Desertion!
{jihad_will_end}	Jihad About to End
{marian_reform}	DO NOT TRANSLATE: THIS TEXT SHOULD BE REPLACED BY TEXT FROM ANOTHER FILE
{marriage}	Marriage Celebrations
{marriage_attempt}	Marriage Proposed
{marriage_attempt_fail}	Marriage Rejected
{marriage_attempt_fail_and_removed}	Foreign Princess Disgraced!
{mission_acquire}	Successful Acquisition
{mission_acquire_fail}	Acquisition Failed
{mission_acquire_fail_and_removed}	Acquisition Backfires!
{mission_assassinate}	Assassination Mission Success
{mission_assassinate_fail}	Assassin Misses Target
{mission_assassinate_fail_and_killed}	Assassin Dies in Action
{mission_denounce}	Inquisition Successful (Papal States Event)
{mission_denounce_fail}	Inquisition Unsuccessful (Papal States Event)
{mission_expired}	Mission Expired
{mission_failed}	Mission Failed
{mission_gift}	Gift
{mission_issued}	New Mission
{mission_marriage}	Marriage Accepted
{mission_marriage_fail}	Marriage Rejected
{mission_marriage_fail_and_removed}	Princess Disgraced!
{mission_sabotage}	Sabotage Mission Success
{mission_sabotage_fail}	Sabotage Attempt Fails
{mission_sabotage_fail_and_killed}	Agent Killed in Sabotage Attempt
{mission_spy_character}	Spying Mission Success
{mission_spy_fail}	Spy Mission Failure
{mission_spy_fail_and_killed}	Spy Killed During Mission 
{mission_spy_settlement}	Spying Mission Success
{mission_success}	Mission Success
{multiturn_path_blocked}	Path Blocked
{naval_blockade}	Port Blockaded
{new_ancillary_character}	Retinue Expands
{new_barbarian_horde}	The peasant horde moves on!
{new_bouncing_baby}	New Family Member
{new_eastern_ceasar}	A New Caesar for Constantinople
{new_eastern_emperor}	A New Augustus for Constantinople
{new_faction_heir}	New Faction Heir
{new_faction_leader}	New Faction Leader
{new_western_ceasar}	A New Caesar for Rome
{new_western_emperor}	A New Augustus for Rome
{papal_election}	Papal Election
{peacy_treaty_signed}	Peace Treaty Enacted
{player_excommunicate}	You Have been Excommunicated!
{player_faction_advanced}	Most Advanced Faction
{player_faction_largest}	Largest Faction
{player_faction_richest}	Richest Faction
{player_faction_strongest}	Strongest Faction
{player_lose_warning}	Defeat Imminent!
{player_recommunicate}	You Have Been Reconciled!
{players_army_destroyed}	Utter Defeat!
{pope_accepts_crusade}	Pope Calls Crusade 
{pope_assassin_caught}	Attempt on Pope's Life!
{pope_dies}	The Pope is Dead
{pope_elected}	Pope Elected
{pope_rejects_crusade}	Crusade Request Rejected
{priest_denouncement_attempt}	Tried as a Heretic! (Rebel Event)
{priest_denouncement_attempt_fail}	Survives Trial (Rebel Event)
{priest_denouncement_attempt_fail_and_converted}	Heretic Converts Priest! (Rebel Event)
{priest_denouncement_attempt_fail_and_removed}	Witch Kills Priest! (Rebel Event)
{priest_mission_denounce}	Blasphemer Executed!
{priest_mission_denounce_fail}	Failed to Denounce Blasphemer
{priest_mission_denounce_fail_and_converted}	Fallen to Heresy!
{priest_mission_denounce_fail_and_removed}	Shamed by Blasphemer
{princess_marriage}	Marriage Celebrations
{prisoners_executed}	Prisoners Executed
{prisoners_released}	Prisoners Released
{protectorate_established}	Client Kingdom Established
{queues_stalled}	Queues Stalled
{races_held}	Races Held
{rebel_revolt_surpressed}	Revolt Suppressed
{rebels_victorious}	The Old Order Collapses!
{recommunicate}	Faction Reconciled
{recruitment_complete_many}	Recruitment Report
{reinforcements_arrived}	Reinforcements
{relations_improved}	Relations Improved
{relations_report}	Relations Report
{relations_worsened}	Relations Worsened
{retraining_complete}	Retraining Complete
{roman_empire_reunited}	The Roman Empire is Reborn!
{settlement_besieged}	Settlement Besieged
{settlement_bribed}	Settlement Bribed!
{settlement_destroyed}	Settlement Destroyed
{settlement_exterminated}	Settlement Exterminated
{settlement_occupied}	Settlement Occupied
{settlement_razed}	Settlement Sacked
{settlement_revolts}	Civil Revolt
{settlement_sacked}	Settlement Sacked
{settlement_surrender}	Settlement Surrenders
{settlement_surrenders_enemy}	Enemy Settlement Conquered
{settlement_surrenders_own}	Our Settlement Surrenders
{settlement_taken}	Settlement Lost
{settlement_unrest}	Civil Unrest
{shadow_faction_appears}	Rebellion - or worse?
{shadow_faction_destroyed}	Pretenders Destroyed
{small_army_disbands}	Enemy Army Routs
{small_army_disbands_loser}	Your Forces Melt Away
{suitor_available_for_daughter}	A Suitable Husband
{suitor_available_for_princess}	A Suitable Prince
{transgression}	Transgression
{unit_completed}	Unit Recruitment Completed
{unit_routs_in_battle}	Unit Routs
{upgrade_guild}	Guild Improvement
{upgrade_settlement_to_castle}	Wooden Castle Ready to Upgrade
{upgrade_settlement_to_citadel}	Fortress Ready to Upgrade
{upgrade_settlement_to_city}	Large Town Ready to Upgrade
{upgrade_settlement_to_fortress}	Castle Ready to Upgrade
{upgrade_settlement_to_huge_city}	Large City Ready to Upgrade
{upgrade_settlement_to_large_city}	City Ready to Upgrade
{upgrade_settlement_to_large_town}	Town Ready to Upgrade
{upgrade_settlement_to_town}	Village Ready to Upgrade
{upgrade_settlement_to_wooden_castle}	Motte and Bailey Ready to Upgrade
{war_declared}	War!!!
{war_declared_non_player}	War Declared
{war_declared_on_ally}	Allies Declare War!
{western_shadow_faction}	A New Western Roman Empire?
{wonder_approval}	Papal Approval
{wonder_captured}	Wonder Captured
{wonder_lost}	Wonder Lost
{year_end_report}	End Of Turn Report
{your_machine_needs_upgrading}	Reinforcements Delayed?
{your_machine_needs_upgrading_ai_to_reinforce}	Enemy Reinforcements Delayed?
