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{A_Bishop}	A Bishop
{A_Bishop_desc}	DO NOT TRANSLATE - SHOULD BE HIDDEN. This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh?
{A_Bishop_effects_desc}	+1 Piety
{A_Bit_Odd}	A Bit Odd
{A_Bit_Odd_desc}	There's something not entirely right about this man.
{A_Bit_Odd_effects_desc}	Decreases the chance of having children
{A_Bit_Rough}	A Bit Rough
{A_Bit_Rough_desc}	Though he could be loved, no woman's fantasy looks anything like he does.
{A_Bit_Rough_effects_desc}	+1 Command, -2 from popularity (has a negative effect on public order)
{A_Few_Enemies}	A Few Enemies
{A_Few_Enemies_desc}	Angry promises of revenge have been hurled at this merchant by those he has driven out of business…
{A_Few_Enemies_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{A_Marked_Man}	A Marked Man
{A_Marked_Man_desc}	It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge.
{A_Marked_Man_effects_desc}	-4 from personal security (increases the chances of falling victim to assassination)
{A_Sense_of_Justice}	A Sense of Justice
{A_Sense_of_Justice_desc}	This man's sense of justice is evident when he speaks on matters both legal and moral.
{A_Sense_of_Justice_effects_desc}	+1 Chivalry, +1 to law (improves public order)
{Abhors_Construction}	Abhors Construction
{Abhors_Construction_desc}	This man hates little more than commissioning the construction of a new building. He does so poorly as a result.
{Abhors_Construction_effects_desc}	15% increase to construction costs, +3 to squalor (decreases population growth and public order)
{Abhors_Drink}	Abhors Drink
{Abhors_Drink_desc}	This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
{Abhors_Drink_effects_desc}	+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
{Abhors_Violence}	Abhors Violence
{Abhors_Violence_desc}	So adverse to violence and bloodshed is this man that he preaches these things to be sin.
{Abhors_Violence_effects_desc}	-3 Violence
{Abhors_Violence_epithet_desc}	the Peaceful
{Academy_Trained}	Academy Trained
{Academy_Trained_desc}	Has received training at a military academy, improving his ability to lead modern gunpowder troops.
{Academy_Trained_effects_desc}	+1 Command
{Accepting}	Accepting
{Accepting_desc}	Very accepting and tolerant, an excellent quality in a woman who visits foreign courts.
{Accepting_effects_desc}	+2 Charm
{Active_Builder}	Active Builder
{Active_Builder_desc}	Enjoys the process of improving the infrastructure of a settlement. He likes to build.
{Active_Builder_effects_desc}	5% discount on construction costs, -1 from squalor (increases public order and population growth)
{Actively_Disloyal}	Actively Disloyal
{Actively_Disloyal_desc}	This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
{Actively_Disloyal_effects_desc}	+3 Dread, -4 Loyalty
{Adept_Agent}	Adept Agent
{Adept_Agent_desc}	Proven capable of seeing what needs to be seen, without being seen himself.
{Adept_Agent_effects_desc}	+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
{Adept_Agent_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Adept_Agent_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Adept_Assassin}	Adept Assassin
{Adept_Assassin_desc}	A man capable of killing men of great importance, within their homes if need be.
{Adept_Assassin_effects_desc}	+4 to agent's skill
{Adept_Assassin_epithet_desc}	the Killer
{Adept_Assassin_gain_desc}	This assassin has improved his suberfuge skills thanks to a successful murder.
{Adept_Assassin_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Adept_Scout}	Adept Scout
{Adept_Scout_desc}	Makes a point of ensuring that he has scouts feeling out the lands around his forces.
{Adept_Scout_effects_desc}	+2 to line of sight (increases the range at which enemies are spotted)
{Adept_Spy}	Adept Spy
{Adept_Spy_desc}	A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes.
{Adept_Spy_effects_desc}	+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
{Adept_Spy_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Adept_Spy_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Adept_with_Artillery}	Adept with Artillery
{Adept_with_Artillery_desc}	Commands artillery to great effect in battle, his experience invaluable.
{Adept_with_Artillery_effects_desc}	+2 Command when commanding artillery
{Adept_with_Guns}	Adept with Guns
{Adept_with_Guns_desc}	Boasts a wily ability to tear up enemy ranks with gun fire.
{Adept_with_Guns_effects_desc}	+2 Command when commanding gunpowder troops
{Admirer_of_Beauty}	Admirer of Beauty
{Admirer_of_Beauty_desc}	Actively seeks to gaze upon things of true beauty, and possess them if possible.
{Admirer_of_Beauty_effects_desc}	-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
{Admires_Technology}	Admires Technology
{Admires_Technology_desc}	Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle.
{Admires_Technology_effects_desc}	+20 Build Points (required for the construction of siege equipment)
{Adopts_Scouting}	Adopts Scouting
{Adopts_Scouting_desc}	Wise enough to employ the use of scouts to avoid nasty surprises.
{Adopts_Scouting_effects_desc}	+1 to line of sight (increases the range at which enemies are spotted)
{Adored_by_Pope}	Adored by Pope
{Adored_by_Pope_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Adored_by_Pope_effects_desc}	+2 Piety, +2 Command when fighting against Muslims
{Adulterer}	Adulterer
{Adulterer_desc}	This man avidly pursues various women. He commits acts of infidelity without remorse.
{Adulterer_effects_desc}	-1 from popularity (has a negative effect on public order)
{Aesthete}	Aesthete
{Aesthete_desc}	Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself.
{Aesthete_effects_desc}	-3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
{AgentPiety}	AgentPiety
{AgentPiety_desc}	DO NOT TRANSLATE - Hidden trait for agents
{AgentPiety_effects_desc}	+10 Piety
{Aggressive}	Aggressive
{Aggressive_desc}	A disturbing boost of conviction enters this priests voice when his sermons turn to Biblical conflict.
{Aggressive_effects_desc}	+1 Violence
{Agitated}	Agitated
{Agitated_desc}	Unsurprisingly, the attempts to do away with this crone have rubbed her the wrong way.
{Agitated_effects_desc}	+2 Magic
{Agitator}	Agitator
{Agitator_desc}	Able to inspire malcontent feelings within an audience.
{Agitator_effects_desc}	+2 to popularity (improves public order)
{Agriculturalist}	Agriculturalist
{Agriculturalist_desc}	This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people.
{Agriculturalist_effects_desc}	+3 to farming output
{Alcoholic}	Alcoholic
{Alcoholic_desc}	Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle.
{Alcoholic_effects_desc}	-3 Command, 5% penalty on tax income
{All_Conquering}	All Conquering
{All_Conquering_desc}	This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests.
{All_Conquering_effects_desc}	+4 Authority
{All_Conquering_epithet_desc}	the Invincible
{Aloof}	Aloof
{Aloof_desc}	Sometimes picky about his social encounters.
{Aloof_effects_desc}	-1 from popularity (has a negative effect on public order)
{Always_Ripe}	Always Ripe
{Always_Ripe_desc}	Could fall pregnant at the whiff of a sweaty man.
{Always_Ripe_effects_desc}	Increases the chance of having children
{An_Eye_for_Beauty}	An Eye for Beauty
{An_Eye_for_Beauty_desc}	This man's eyes tend to be drawn toward all things beautiful.
{An_Eye_for_Beauty_effects_desc}	-1 Command
{Angry}	Angry
{Angry_desc}	Being actively pursued has made this woman angry and spiteful.
{Angry_effects_desc}	+4 Magic
{Aspiring_Commander}	Aspiring Commander
{Aspiring_Commander_desc}	This man has shown he has a sound set of battle tactics, and the ability to command men.
{Aspiring_Commander_effects_desc}	+2 Command
{Aspiring_Commander_gain_desc}	This man has once again gained a Command star thanks to his leadership in battle.
{Aspiring_Commander_lose_desc}	This man's recent defeat has reduced his sense of Command.
{Assassin}	Assassin
{Assassin_desc}	This man is a trained killer, effective at ending the lives of others.
{Assassin_effects_desc}	+2 to agent's skill
{Assassin_gain_desc}	This assassin has improved his suberfuge skills thanks to a successful murder.
{Assassin_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Assassins'_Guild_Apprentice}	Assassins' Guild Apprentice
{Assassins'_Guild_Apprentice_desc}	The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
{Assassins'_Guild_Apprentice_effects_desc}	+1 to agent's skill
{Assassins'_Guild_Journeyman}	Assassins' Guild Journeyman
{Assassins'_Guild_Journeyman_desc}	The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Assassins'_Guild_Journeyman_effects_desc}	+2 to agent's skill
{Athiest}	Athiest
{Athiest_desc}	Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by.
{Athiest_effects_desc}	-6 Piety, +6 to unrest (has a negative effect on public order)
{Attractive}	Attractive
{Attractive_desc}	Nothing helps ensure a husband’s eyes don’t wander than a beautiful wife.
{Attractive_effects_desc}	+1 Charm
{Austere}	Austere
{Austere_desc}	This man is not interested in luxuries or beautification. Restraint is the path to perfection!
{Austere_effects_desc}	+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
{Avoids_the_Truth}	Avoids the Truth
{Avoids_the_Truth_desc}	Not a terrible liar, but commonly avoids telling the necessary truths.
{Avoids_the_Truth_effects_desc}	+1 Authority
{Awful_with_Artillery}	Awful with Artillery
{Awful_with_Artillery_desc}	Prone to either leaving his artillery for dead, or having them fire upon their own infantry.
{Awful_with_Artillery_effects_desc}	-2 Command when commanding artillery
{Awful_with_Guns}	Awful with Guns
{Awful_with_Guns_desc}	Could be prone to leading his gunmen to their doom, or that of his front line.
{Awful_with_Guns_effects_desc}	-2 Command when commanding gunpowder troops
{Awkward_Diplomat}	Awkward Diplomat
{Awkward_Diplomat_desc}	Though he has been schooled in the arts of diplomacy, it would seem he did not quite grasp all of the lessons he was taught.
{Awkward_Diplomat_effects_desc}	-1 Influence
{Awkward_Speaker}	Awkward Speaker
{Awkward_Speaker_desc}	This man is not graceful with words, making his speeches somewhat of an ordeal to suffer.
{Awkward_Speaker_effects_desc}	-1 Authority, -1 Morale for all troops on the battlefield
{Bastion_of_Chivalry}	Bastion of Chivalry
{Bastion_of_Chivalry_desc}	Is becoming known for making selfless acts of sacrifice and courage in battle.
{Bastion_of_Chivalry_effects_desc}	+3 Chivalry
{Bastion_of_Chivalry_gain_desc}	His brave and noble actions on the field of battle have increased this man's sense of Chivalry.
{Bastion_of_Chivalry_lose_desc}	This man's last battle only served to deflate his sense of Chivalry.
{Bastion_of_Health}	Bastion of Health
{Bastion_of_Health_desc}	This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so.
{Bastion_of_Health_effects_desc}	Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying)
{Battler_of_Heresy}	Battler of Heresy
{Battler_of_Heresy_desc}	Has managed to drive heresy from a place that was once rife with it.
{Battler_of_Heresy_effects_desc}	+1 Piety, +1 Eligibility, +1 Purity, +1 Violence
{Beacon_of_Faith}	Beacon of Faith
{Beacon_of_Faith_desc}	A true champion of spreading the faith. He always leaves a trail of believers in his wake.
{Beacon_of_Faith_effects_desc}	+3 Piety, +2 Eligibility, +3 Purity, -2 Violence
{Beacon_of_Faith_epithet_desc}	the Missionary
{Bean_Counter}	Bean Counter
{Bean_Counter_desc}	Some early success in this budding merchant's career suggest he could become a true asset.
{Bean_Counter_effects_desc}	+1 Finance
{Bean_Counter_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Bean_Counter_lose_desc}	His failure in an acquisition attempt has reduced this man's Finance rating.
{Beaten_by_Odds}	Beaten by Odds
{Beaten_by_Odds_desc}	When defending against the odds, this man's shoulders slump in defeat before he is truly beaten.
{Beaten_by_Odds_effects_desc}	-2 Command when defending
{Beaten_by_Walls}	Beaten by Walls
{Beaten_by_Walls_desc}	So feeble are this man's siege exploits, enemy defenders always wave in greeting upon approach. 
{Beaten_by_Walls_effects_desc}	-3 Command when assaulting walls
{Befuddled_by_Machines}	Befuddled by Machines
{Befuddled_by_Machines_desc}	So confused by the workings of siege machinery that he simply doesn't grasp their potential.
{Befuddled_by_Machines_effects_desc}	-2 Command when assaulting walls
{Bends_the_Truth}	Bends the Truth
{Bends_the_Truth_desc}	Prepared to add a little poetic license to his tales to get the message he wants across.
{Bends_the_Truth_effects_desc}	-1 Authority
{Benevolent_Ruler}	Benevolent Ruler
{Benevolent_Ruler_desc}	Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people.
{Benevolent_Ruler_effects_desc}	+3 Chivalry, -3 from squalor (increases public order and population growth)
{Benevolent_Ruler_epithet_desc}	the Good
{Berserker}	Berserker
{Berserker_desc}	When this man descends into battle, friend and foe alike part in his wake. He is a notorious and dangerous berserker!
{Berserker_effects_desc}	+4 Dread, +3 Morale for all troops on the battlefield, +3 Command when attacking, -3 Command when defending, +4 to your general's hitpoints (how many hits your general can take before dying)
{Berserker_epithet_desc}	the Bloody
{Berserker_gain_desc}	This man's berserk rages are now talked about with amazement and fear!
{Betrothed_to_Mother}	Betrothed to Mother
{Betrothed_to_Mother_desc}	Likely to sire children with his mother, and maybe with one of them once they're at breedin' age. 
{Betrothed_to_Mother_effects_desc}	-3 Command, 15% penalty on tax income
{Betrothed_to_Mother_epithet_desc}	the Idiot
{Beyond_Battle}	Beyond Battle
{Beyond_Battle_desc}	This man is no longer physically capable of taking the field of battle any longer.
{Beyond_Battle_effects_desc}	No Effects
{Bilingual}	Bilingual
{Bilingual_desc}	Speaks both his faction's tongue, plus that of the locale he grew up in.
{Bilingual_effects_desc}	+1 Influence
{Bishop}	Bishop
{BishopToCardinal}	BishopToCardinal
{BishopToCardinal_desc}	DO NOT TRANSLATE
{BishopToCardinal_effects_desc}	+1 Piety
{Bishop_desc}	This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown.
{Bishop_effects_desc}	+1 Piety
{Blessed}	Blessed
{Blessed_Survivor}	Blessed Survivor
{Blessed_Survivor_desc}	Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense.
{Blessed_Survivor_effects_desc}	+1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Blessed_With_Vigor}	Blessed With Vigor
{Blessed_With_Vigor_desc}	Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax.
{Blessed_With_Vigor_effects_desc}	+25% to Movement Points (gives armies the ability to forced march)
{Blessed_desc}	Appears to be somewhat more in touch with God and his spirituality than most.
{Blessed_effects_desc}	+1 Piety
{Blessedly_Lucky}	Blessedly Lucky
{Blessedly_Lucky_desc}	Suspects that his faith alone has kept him safe from mortal danger.
{Blessedly_Lucky_effects_desc}	+1 Violence
{Blighted}	Blighted
{Blighted_desc}	His encounter with crone most foul has left this man blighted, something he fixates upon sadly.
{Blighted_effects_desc}	-1 Piety, -3 Command, -3 Morale for all troops on the battlefield
{Blissfully_Ignorant}	Blissfully Ignorant
{Blissfully_Ignorant_desc}	It is a wonder one so ignorant can manage to have lived as long as this clueless dolt has.
{Blissfully_Ignorant_effects_desc}	10% penalty on all trade income, 10% penalty on tax income
{Bloodthirsty}	Bloodthirsty
{Bloodthirsty_desc}	This man's lust for blood is insatiable, and known to be a madness of gruesome sorts.
{Bloodthirsty_effects_desc}	+3 Dread, -1 Command, -3 Morale for all troops on the battlefield
{Boil-ridden}	Boil-ridden
{Boil-ridden_desc}	The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
{Boil-ridden_effects_desc}	-1 Piety, -3 Command, -3 Morale for all troops on the battlefield
{Bold_Attacker}	Bold Attacker
{Bold_Attacker_desc}	Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed!
{Bold_Attacker_effects_desc}	+1 Morale for all troops on the battlefield, +1 Command when attacking
{Bold_Barterer}	Bold Barterer
{Bold_Barterer_desc}	A healthy track record of moving into other markets make this merchant a reliable source of income.
{Bold_Barterer_effects_desc}	+2 Finance
{Bold_Barterer_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Bold_Barterer_lose_desc}	His failure in an acquisition attempt has reduced this man's Finance rating.
{Born_Conqueror}	Born Conqueror
{Born_Conqueror_desc}	A military savant, blessed with a mind that pioneers winning battle tactics.
{Born_Conqueror_effects_desc}	+4 Command
{Born_Inquisitor}	Born Inquisitor
{Born_Inquisitor_desc}	Pursues heretics with a passion and fervour that is in itself somewhat disturbing, albeit effective.
{Born_Inquisitor_effects_desc}	+6 Piety
{Born_Mediator}	Born Mediator
{Born_Mediator_desc}	Her highness speaks with rare conviction and poise, making her an ideal selection for diplomatic missions.
{Born_Mediator_effects_desc}	+3 Charm
{Born_to_Command}	Born to Command
{Born_to_Command_desc}	Born with both the will and ability to lead other men decisively in battle.
{Born_to_Command_effects_desc}	+3 Command
{Born_to_Kill}	Born to Kill
{Born_to_Kill_desc}	Can find a way to kill anyone, almost like an art form, but more truly an instinct.
{Born_to_Kill_effects_desc}	+3 to agent's skill
{Brave}	Brave
{Brave_Woman}	Brave Woman
{Brave_Woman_desc}	Some consider her willingness to wield a weapon unladylike, but nobody can deny her courage.
{Brave_Woman_effects_desc}	+1 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Brave_desc}	This man does not balk at the sight of danger - he has shown he can overcome fear when need be.
{Brave_effects_desc}	+1 Morale for all troops on the battlefield
{Brazen_Hussy}	Brazen Hussy
{Brazen_Hussy_desc}	Though her promiscuity may make the hearts of men pound, it is also likely to scare off serious suitors.
{Brazen_Hussy_effects_desc}	-2 Charm
{Breaks_Loyalties}	Breaks Loyalties
{Breaks_Loyalties_desc}	Very good at exposing any lingering resentment men have for those they answer to.
{Breaks_Loyalties_effects_desc}	20% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Bruised_Confidence}	Bruised Confidence
{Bruised_Confidence_desc}	Why anyone would refuse the hand of a princess is utterly beyond her… Others have an inkling though.
{Bruised_Confidence_effects_desc}	-1 Charm
{Brutal_Conqueror}	Brutal Conqueror
{Brutal_Conqueror_desc}	It takes a certain kind of man to execute peasants and innocents, even if it is in times of war. 
{Brutal_Conqueror_effects_desc}	+1 Dread, 10% bonus to cash gained from looting
{Brutally_Obvious}	Brutally Obvious
{Brutally_Obvious_desc}	This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved.
{Brutally_Obvious_effects_desc}	-3 Command when ambushing
{Brutally_Scarred}	Brutally Scarred
{Brutally_Scarred_desc}	Brutally scarred so as people do not know which way to look when addressing him. Can any mortal blow fell him?
{Brutally_Scarred_effects_desc}	+8 to your general's hitpoints (how many hits your general can take before dying)
{Brutally_Scarred_epithet_desc}	the Scarred
{Brutally_Scarred_gain_desc}	This general's many scars now prove that he is very difficult to kill!
{Budding_Bureaucrat}	Budding Bureaucrat
{Budding_Bureaucrat_desc}	Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently.
{Budding_Bureaucrat_effects_desc}	3% bonus on all trade income, +1 to law (improves public order)
{Butcher}	Butcher
{Butcher_desc}	The sort of man ready to hack an endless number of people limb from limb - or at least see it done by his men.
{Butcher_effects_desc}	+3 Dread, 30% bonus to cash gained from looting
{Butcher_epithet_desc}	the Butcher
{Calm}	Calm
{Calm_When_Outnumbered}	Calm When Outnumbered
{Calm_When_Outnumbered_desc}	Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand.
{Calm_When_Outnumbered_effects_desc}	+1 Command when defending
{Calm_desc}	Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
{Calm_effects_desc}	+1 Influence
{Can_Tell_a_Tale}	Can Tell a Tale
{Can_Tell_a_Tale_desc}	Able to hold an audience well enough when trying to get a story or message across.
{Can_Tell_a_Tale_effects_desc}	+1 to law (improves public order)
{Capitalist}	Capitalist
{Capitalist_desc}	Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself.
{Capitalist_effects_desc}	+1 Finance
{Cardinal}	Cardinal
{Cardinal_desc}	Now holding the rank of Cardinal, a position granted to this man by the Pope himself.
{Cardinal_effects_desc}	+1 Piety
{Caring_Commander}	Caring Commander
{Caring_Commander_desc}	So commonly does this man let his enemy prisoners go, they actually expect it.
{Caring_Commander_effects_desc}	+3 Chivalry, +2 Morale for all troops on the battlefield
{Champion_of_Honour}	Champion of Honour
{Champion_of_Honour_desc}	So chivalrous is this man that his opponents consider it an honour to die upon the sword of such a worthy foe.
{Champion_of_Honour_effects_desc}	+4 Chivalry
{Champion_of_Honour_epithet_desc}	the Chivalrous
{Champion_of_Honour_gain_desc}	His brave and noble actions on the field of battle have increased this man's sense of Chivalry.
{Champion_of_Honour_lose_desc}	This man's last battle only served to deflate his sense of Chivalry.
{Changes_Loyalties}	Changes Loyalties
{Changes_Loyalties_desc}	So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
{Changes_Loyalties_effects_desc}	30% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Character_Is_Pope}	Character Is Pope
{Character_Is_Pope_desc}	This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh?
{Character_Is_Pope_effects_desc}	No Effects
{Charming_Consul}	Charming Consul
{Charming_Consul_desc}	Those of noble birth always display a more effective grasp of etiquette and courtesy.
{Charming_Consul_effects_desc}	+1 Charm
{Cheap}	Cheap
{Cheap_desc}	Not one to spend money unless it is for a good reasons, and preferably at a good price.
{Cheap_effects_desc}	5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order)
{Chivalrous_Father}	Chivalrous Father
{Chivalrous_Father_desc}	He has managed to pick up some of his father's sense of honour and chivalry.
{Chivalrous_Father_effects_desc}	+1 Chivalry
{Chivalrous_in_Rule}	Chivalrous in Rule
{Chivalrous_in_Rule_desc}	People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
{Chivalrous_in_Rule_effects_desc}	+3 Chivalry
{Chivalrous_in_Rule_gain_desc}	The common people under this man's rule have noted his sense of Chivalry has grown.
{Chivalrous_in_Rule_lose_desc}	His recent leadership has been too expedient to maintain his reputation of Chivalry.
{Chosen_One}	Chosen One
{Chosen_One_desc}	So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet.
{Chosen_One_effects_desc}	+3 Piety
{Clumsy_Ambusher}	Clumsy Ambusher
{Clumsy_Ambusher_desc}	Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack.
{Clumsy_Ambusher_effects_desc}	-2 Command when ambushing
{Cold}	Cold
{Cold_Commander}	Cold Commander
{Cold_Commander_desc}	Has refused to agree to ransom back his own men several times.
{Cold_Commander_effects_desc}	+2 Dread, -1 Morale for all troops on the battlefield
{Cold_Killer}	Cold Killer
{Cold_Killer_desc}	This man can kill pragmatically, a quality that makes him well suited to his profession.
{Cold_Killer_effects_desc}	+1 to agent's skill
{Cold_desc}	Unlike most other ladies in the court, her majesty holds no fascination over being courted.
{Cold_effects_desc}	-1 Charm
{Commercial_Conqueror}	Commercial Conqueror
{Commercial_Conqueror_desc}	This man doesn't break into new markets, he simply takes them. 
{Commercial_Conqueror_effects_desc}	+3 Finance
{Commercial_Conqueror_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Commercial_Conqueror_lose_desc}	His failure in an acquisition attempt has reduced this man's Finance rating.
{Compassionate_Victor}	Compassionate Victor
{Compassionate_Victor_desc}	Known to generally show mercy and compassion to those he has defeated in battle.
{Compassionate_Victor_effects_desc}	+2 Chivalry
{Competent_Sailor}	Competent Sailor
{Competent_Sailor_desc}	This man has proven he at least has the seafaring legs required to survive a scrap at sea.
{Competent_Sailor_effects_desc}	+1 Command at sea
{Competent_Sailor_gain_desc}	This man's naval command ability has begun to improve.
{Completely_Paranoid}	Completely Paranoid
{Completely_Paranoid_desc}	Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself.
{Completely_Paranoid_effects_desc}	-2 Command, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Confident_Attacker}	Confident Attacker
{Confident_Attacker_desc}	This man is more confident when entering battle as the aggressor.
{Confident_Attacker_effects_desc}	+2 Command when attacking
{Confident_Defender}	Confident Defender
{Confident_Defender_desc}	When under attack, this man keeps a calm that filters down through the ranks of his men.
{Confident_Defender_effects_desc}	+2 Command when defending
{Conforming}	Conforming
{Conforming_desc}	Having been tried for heresy, this man is now more careful to follow mandate properly.
{Conforming_effects_desc}	+1 Piety
{Confused_with_Infantry}	Confused with Infantry
{Confused_with_Infantry_desc}	"Should they charge or withdraw? Who has a coin?"
{Confused_with_Infantry_effects_desc}	-3 Command when commanding infantry
{Conquering_Hero}	Conquering Hero
{Conquering_Hero_desc}	This man's name is mantra of pride for his people, who adore him utterly for his glorious achievements in war.
{Conquering_Hero_effects_desc}	+3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order)
{Conquering_Hero_epithet_desc}	the Conqueror
{Conqueror}	Conqueror
{Conqueror_desc}	This man has lead his people to victory over a former world power.
{Conqueror_effects_desc}	+1 Authority
{Conqueror_of_Heretics}	Conqueror of Heretics
{Conqueror_of_Heretics_desc}	Famous for facing and defeating heresy and those who harbour it.
{Conqueror_of_Heretics_effects_desc}	+4 Piety
{Conqueror_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Conqueror_of_Heretics_lose_desc}	Failure to denounce a heathen has reduced this man's sense of Piety somewhat.
{Conscientious_Trainer}	Conscientious Trainer
{Conscientious_Trainer_desc}	A believer that hard training leads to success on the battlefield, and life in general.
{Conscientious_Trainer_effects_desc}	+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
{Conspicuous}	Conspicuous
{Conspicuous_desc}	Not quite as sneaky and cunning as he'd like to believe he is.
{Conspicuous_effects_desc}	-1 from agent's skill
{Convincing}	Convincing
{Convincing_desc}	Understands the basic principles of how to craft a lie, avoiding over embellishment.
{Convincing_effects_desc}	-1 Loyalty, +1 Authority
{Corrupt}	Corrupt
{Corrupt_desc}	Devoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper.
{Corrupt_effects_desc}	-2 Loyalty, 40% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order)
{Counter-Espionage}	Counter-Espionage
{Counter-Espionage_desc}	This man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes.
{Counter-Espionage_effects_desc}	+3 to public security (improves the chances of detecting and capturing enemy agents)
{Counter-Spy}	Counter-Spy
{Counter-Spy_desc}	This man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy.
{Counter-Spy_effects_desc}	+2 to public security (improves the chances of detecting and capturing enemy agents)
{Courageous}	Courageous
{Courageous_desc}	Known to embrace the act of taking on dangers as both an example to others, and personal test of character.
{Courageous_effects_desc}	+3 Morale for all troops on the battlefield
{Cowardly}	Cowardly
{Cowardly_desc}	Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward.
{Cowardly_effects_desc}	-3 Morale for all troops on the battlefield
{Crazy_in_Battle}	Crazy in Battle
{Crazy_in_Battle_desc}	Enters a rage in battle so fierce that he loses all sense of danger and direction.
{Crazy_in_Battle_effects_desc}	+2 Dread, +2 Morale for all troops on the battlefield, +2 Command when attacking, -2 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying)
{Creature_of_Dark_Arts}	Creature of Dark Arts
{Creature_of_Dark_Arts_desc}	The church deems this woman to be nothing short of a threat to all that is holy and right in the world.
{Creature_of_Dark_Arts_effects_desc}	+5 Magic
{Crude}	Crude
{Crude_desc}	Prone to outbursts of base humour that noble folk tend not to find amusing.
{Crude_effects_desc}	-1 Authority, 20% decrease to cost to bribe
{Cruel_Leader}	Cruel Leader
{Cruel_Leader_desc}	Flogging for insubordination, or perhaps for amusement is plausible with this one.
{Cruel_Leader_effects_desc}	+2 Dread
{Cruel_Leader_gain_desc}	This man's harsh methods of rule and leadership have increased his Dread reputation.
{Cruel_Leader_lose_desc}	Going easier on the people has done enough to reduce his reputation for Dread.
{Cruel_Mistress}	Cruel Mistress
{Cruel_Mistress_desc}	Displays a perverse pleasure in seeing those who put a foot out of place punished.
{Cruel_Mistress_effects_desc}	-3 Charm
{Cruel_Ruler}	Cruel Ruler
{Cruel_Ruler_desc}	Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master.
{Cruel_Ruler_effects_desc}	+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)
{Cruel_Ruler_epithet_desc}	the Cruel
{Cruel_and_Cunning}	Cruel and Cunning
{Cruel_and_Cunning_desc}	It's not a mistake when this man unleashes death most painful upon his foes, he's taking a liking to it.
{Cruel_and_Cunning_effects_desc}	+2 Dread
{Cruel_and_Cunning_gain_desc}	Merciless actions on the battlefield have increased this man's aura of Dread.
{Cruel_and_Cunning_lose_desc}	This man's last battle only served to deflate his Dread reputation.
{Cruelly_Deformed}	Cruelly Deformed
{Cruelly_Deformed_desc}	This man's features are what most would consider either deformed or inhuman. It is frightening and sad.
{Cruelly_Deformed_effects_desc}	-5 from popularity (has a negative effect on public order), Decreases the chance of having children
{Cruelly_Deformed_epithet_desc}	the Ugly
{Cruelly_Exacting_Taxman}	Cruelly Exacting Taxman
{Cruelly_Exacting_Taxman_desc}	Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
{Cruelly_Exacting_Taxman_effects_desc}	30% bonus on tax income, +2 to unrest (has a negative effect on public order)
{Crusader}	Crusader
{Crusader_desc}	Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
{Crusader_effects_desc}	+1 Chivalry, +1 Piety, +1 Command when fighting against Muslims
{Cuckold}	Cuckold
{Cuckold_desc}	This man's wife has been seen showing affections to other men that all but prove her infidelity.
{Cuckold_effects_desc}	-2 Authority
{Cultured}	Cultured
{Cultured_desc}	This man has some understanding and appreciation of the arts.
{Cultured_effects_desc}	+1 to popularity (improves public order)
{Cunning_Ambusher}	Cunning Ambusher
{Cunning_Ambusher_desc}	This man is most effective at attacking an enemy, using cunning to position his forces well.
{Cunning_Ambusher_effects_desc}	+2 Command when ambushing
{Cursed}	Cursed
{Cursed_desc}	This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects.
{Cursed_effects_desc}	-2 Command, -2 Morale for all troops on the battlefield
{Daft_Dealer}	Daft Dealer
{Daft_Dealer_desc}	Has already failed in an attempt to put another merchant out of business.
{Daft_Dealer_effects_desc}	-1 Finance
{Damaged_Faith}	Damaged Faith
{Damaged_Faith_desc}	Realising so many see the divine a different way is making this man question if he can see it at all anymore.
{Damaged_Faith_effects_desc}	-3 Piety
{Damned}	Damned
{Damned_desc}	This poor man now believes agents of pagan nightmare shall take him, his fate sealed.
{Damned_effects_desc}	-3 Piety, -4 Command, -4 Morale for all troops on the battlefield
{Dangerous_Captain}	Dangerous Captain
{Dangerous_Captain_desc}	An experienced cutthroat, accustomed to boarding the ships of more noble captains.
{Dangerous_Captain_effects_desc}	-1 Loyalty, +1 Command at sea
{Dangerous_with_Cavalry}	Dangerous with Cavalry
{Dangerous_with_Cavalry_desc}	Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect.
{Dangerous_with_Cavalry_effects_desc}	+2 Command when commanding cavalry
{Dangerously_Mad}	Dangerously Mad
{Dangerously_Mad_desc}	No longer acting with any sense of rational or consequence. Literally a danger to others around him.
{Dangerously_Mad_effects_desc}	-3 Command, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
{Dangerously_Mad_epithet_desc}	the Mad
{Dauntless}	Dauntless
{Dauntless_Woman}	Dauntless Woman
{Dauntless_Woman_desc}	Pity the poor assassin that is sent to cut down this 'delicate flower'.
{Dauntless_Woman_effects_desc}	+2 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Dauntless_desc}	Fear is not something that troubles this man. He will valiantly accept grim odds without complaint.
{Dauntless_effects_desc}	+2 Morale for all troops on the battlefield
{Decadent}	Decadent
{Decadent_desc}	It's natural to show off the rare goods that he deals in, but at what cost does this display of the exotic come?
{Decadent_effects_desc}	-2 Finance
{Deceptive}	Deceptive
{Deceptive_desc}	This man can hold himself in such a manner that others find it very difficult to glean when he is lying.
{Deceptive_effects_desc}	-2 Loyalty, +2 Authority
{Deep_Pockets}	Deep Pockets
{Deep_Pockets_desc}	Has made a habit of finding ways to acquire money that other people will not realise should be theirs.
{Deep_Pockets_effects_desc}	10% penalty on Trade income, +1 unrest (reduces public order), 20% decrease in cost to bribe
{Delicate_Diplomat}	Delicate Diplomat
{Delicate_Diplomat_desc}	When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs.
{Delicate_Diplomat_effects_desc}	+2 Charm
{Delicate_Diplomat_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Delicate_Diplomat_lose_desc}	Failure to reach a diplomatic agreement has decreased this lady's Charm.
{Delusions_of_Illness}	Delusions of Illness
{Delusions_of_Illness_desc}	Slips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait. 
{Delusions_of_Illness_effects_desc}	-1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying)
{Deranged}	Deranged
{Deranged_desc}	Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.
{Deranged_effects_desc}	-2 Command, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
{Desperate}	Desperate
{Desperate_desc}	So keen on wedlock is this woman that men fear getting drunk near her, lest they wake up married.
{Desperate_effects_desc}	-3 Charm
{Desperate_epithet_desc}	the Man Hunter
{Despises_Aztec_Ways}	Despises Aztec Ways
{Despises_Aztec_Ways_desc}	Knowing that the Aztecs practise live sacrifice upon their victims fuels this man's desire to see them dead.
{Despises_Aztec_Ways_effects_desc}	+1 Command when fighting against Aztecs
{Despises_Foreigners}	Despises Foreigners
{Despises_Foreigners_desc}	Resents having to talk to them, and abhors the prospect of wedding one.
{Despises_Foreigners_effects_desc}	-3 Charm
{Despises_Religion}	Despises Religion
{Despises_Religion_desc}	Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering.
{Despises_Religion_effects_desc}	-8 Piety, +8 to unrest (has a negative effect on public order)
{Despises_Religion_epithet_desc}	the Faithless
{Determined_in_Defence}	Determined in Defence
{Determined_in_Defence_desc}	Is astute in his selection of defensive terrain, and how to hold it against waves of attackers.
{Determined_in_Defence_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when defending
{Devoid_of_Subtlety}	Devoid of Subtlety
{Devoid_of_Subtlety_desc}	This man simply has no idea about how to prevent everyone within line of sight from knowing what he is up to.
{Devoid_of_Subtlety_effects_desc}	-3 from agent's skill
{Devoutly_Religious}	Devoutly Religious
{Devoutly_Religious_desc}	So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
{Devoutly_Religious_effects_desc}	+2 Chivalry, +4 Piety
{Diabolical_with_Artillery}	Diabolical with Artillery
{Diabolical_with_Artillery_desc}	Both artilleryman and fellow soldier alike are in trouble when under this fool's command.
{Diabolical_with_Artillery_effects_desc}	-3 Command when commanding artillery
{Diabolically_Degenerate}	Diabolically Degenerate
{Diabolically_Degenerate_desc}	This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia...
{Diabolically_Degenerate_effects_desc}	-4 Piety, -5 from popularity (has a negative effect on public order)
{Diabolically_Degenerate_epithet_desc}	the Foul
{Diplomatic_Ability}	Diplomatic Ability
{Diplomatic_Ability_desc}	Early success with her diplomatic missions suggest that this lady may represent her people more often in the future.
{Diplomatic_Ability_effects_desc}	+1 Charm
{Diplomatic_Ability_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Diplomatic_Ability_lose_desc}	Failure to reach a diplomatic agreement has decreased this lady's Charm.
{Diplomatic_Genius}	Diplomatic Genius
{Diplomatic_Genius_desc}	All his life this man has always been able to make others see things in a way they will be able to agree with him.
{Diplomatic_Genius_effects_desc}	+3 Influence
{Diplomatic_Nature}	Diplomatic Nature
{Diplomatic_Nature_desc}	Has always had a talent for being able to talk things through amiably.
{Diplomatic_Nature_effects_desc}	+1 Influence
{Diplomatic_Weapon}	Diplomatic Weapon
{Diplomatic_Weapon_desc}	This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way.
{Diplomatic_Weapon_effects_desc}	+3 Charm
{Diplomatic_Weapon_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Diplomatic_Weapon_lose_desc}	Failure to reach a diplomatic agreement has decreased this lady's Charm.
{Discreet}	Discreet
{Discreet_desc}	Can be relied upon not to be bringing to light things that should be kept in the dark.
{Discreet_effects_desc}	+1 Influence
{Disgusted_by_Blood}	Disgusted by Blood
{Disgusted_by_Blood_desc}	Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
{Disgusted_by_Blood_effects_desc}	-2 Authority, -2 Morale for all troops on the battlefield
{Dislikes_Catholics}	Dislikes Catholics
{Dislikes_Catholics_desc}	Considers Catholics to be vile heretics that deserve to be taught a very painful lesson.
{Dislikes_Catholics_effects_desc}	+1 Command when fighting against Catholics
{Dislikes_Heretics}	Dislikes Heretics
{Dislikes_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Dislikes_Heretics_effects_desc}	No Effects
{Dislikes_Hungarians}	Dislikes Hungarians
{Dislikes_Hungarians_desc}	Would relish the chance to ensure that the next man he struck down should be a Hungarian.
{Dislikes_Hungarians_effects_desc}	+1 Command when fighting against Hungarians
{Dislikes_Milanese}	Dislikes Milanese
{Dislikes_Milanese_desc}	Starting to show outward disdain for the merchants of Milan. He'd welcome conflict with them.
{Dislikes_Milanese_effects_desc}	+1 Command when fighting against Milanese
{Dislikes_Moors}	Dislikes Moors
{Dislikes_Moors_desc}	Has a grudge against the Moors that is fiercely sincere.
{Dislikes_Moors_effects_desc}	+1 Command when fighting against Moors
{Dislikes_Muslims}	Dislikes Muslims
{Dislikes_Muslims_desc}	Slaves are weaklings and inferior, otherwise they wouldn't be slaves. They die easily, too.
{Dislikes_Muslims_effects_desc}	+1 Command when fighting against Muslims
{Dislikes_Orthodox}	Dislikes Orthodox
{Dislikes_Orthodox_desc}	"The world would be a simpler place with only one Christian faith… And the Orthodox should be the first to renounce theirs, or die!"
{Dislikes_Orthodox_effects_desc}	+1 Command when fighting against Orthodox Christians
{Dislikes_Pagans}	Dislikes Pagans
{Dislikes_Pagans_desc}	"Any who would worship a false idol, or a collection of them needs to be taught a painful lesson!"
{Dislikes_Pagans_effects_desc}	+1 Command when fighting against Pagans
{Dislikes_Portugese}	Dislikes Portugese
{Dislikes_Portugese_desc}	Does not like the way the Portuguese go about anything at all, they are less than worthy of respect.
{Dislikes_Portugese_effects_desc}	+1 Command when fighting against Portugese
{Dislikes_Rebels}	Dislikes Rebels
{Dislikes_Rebels_desc}	Men who follow rebel lords are criminals, and deserve no respect in battle.
{Dislikes_Rebels_effects_desc}	No Effects
{Dislikes_Russians}	Dislikes Russians
{Dislikes_Russians_desc}	Would prefer to see a Russian take a fall than most other peoples.
{Dislikes_Russians_effects_desc}	+1 Command when fighting against Russians
{Dislikes_Scots}	Dislikes Scots
{Dislikes_Scots_desc}	"I don't care which faith they follow… Their men wear skirts and I know pigs with more grace!"
{Dislikes_Scots_effects_desc}	+1 Command when fighting against Scots
{Dislikes_Sicilians}	Dislikes Sicilians
{Dislikes_Sicilians_desc}	Sicilians are a bunch of marauders posing as island dwellers, and should be brought to heel.
{Dislikes_Sicilians_effects_desc}	+1 Command when fighting against Sicilians
{Dislikes_the_Byzantines}	Dislikes the Byzantines
{Dislikes_the_Byzantines_desc}	This man wouldn't mind showing the Byzantines some unsanitary things that can be done with a sword.
{Dislikes_the_Byzantines_effects_desc}	+1 Command when fighting against Byzantine
{Dislikes_the_Danes}	Dislikes the Danes
{Dislikes_the_Danes_desc}	To this man the Danes are a scourge that afflicts Europe's north, and should not be allowed to spread any further.
{Dislikes_the_Danes_effects_desc}	+1 Command when fighting against Danish
{Dislikes_the_Egyptians}	Dislikes the Egyptians
{Dislikes_the_Egyptians_desc}	The people of the Nile rile this man enough to strengthen his resolve when facing them in battle.
{Dislikes_the_Egyptians_effects_desc}	+1 Command when fighting against Egyptians
{Dislikes_the_English}	Dislikes the English
{Dislikes_the_English_desc}	His dislike of the English drives him to attack them more boldly in battle.
{Dislikes_the_English_effects_desc}	+1 Command when fighting against English
{Dislikes_the_French}	Dislikes the French
{Dislikes_the_French_desc}	Those arrogant, self-important Frenchmen cause this man's blood to boil.
{Dislikes_the_French_effects_desc}	+1 Command when fighting against France
{Dislikes_the_Mongols}	Dislikes the Mongols
{Dislikes_the_Mongols_desc}	Considers the Mongols to be crude barbarians that stink of too heavily of the horses they ride upon.
{Dislikes_the_Mongols_effects_desc}	+1 Command when fighting against Mongols
{Dislikes_the_Papacy}	Dislikes the Papacy
{Dislikes_the_Papacy_desc}	Quietly holds the Papacy in disdain, believing it is not the Church's place to meddle in the affairs of Kings.
{Dislikes_the_Papacy_effects_desc}	+1 Command when fighting against the Papal States
{Dislikes_the_Poles}	Dislikes the Poles
{Dislikes_the_Poles_desc}	Smiles when hearing about the demise of a Polish man.
{Dislikes_the_Poles_effects_desc}	+1 Command when fighting against Polish
{Dislikes_the_Reich}	Dislikes the Reich
{Dislikes_the_Reich_desc}	There is a tangible bitterness that enters this man's soul at the sight or mention of the Reich.
{Dislikes_the_Reich_effects_desc}	+1 Command when fighting against the Holy Roman Empire
{Dislikes_the_Spanish}	Dislikes the Spanish
{Dislikes_the_Spanish_desc}	The Spanish are wily horse-thieves, and could do with a lesson in respect.
{Dislikes_the_Spanish_effects_desc}	+1 Command when fighting against Spanish
{Dislikes_the_Timurids}	Dislikes the Timurids
{Dislikes_the_Timurids_desc}	The Timurids are vile invaders, who are as unwelcome as the elephant muck they leave in their wake.
{Dislikes_the_Timurids_effects_desc}	+1 Command when fighting against Timurids
{Dislikes_the_Turks}	Dislikes the Turks
{Dislikes_the_Turks_desc}	Happy to unseat a Turkish rider any day of the week.
{Dislikes_the_Turks_effects_desc}	+1 Command when fighting against Turks
{Dislikes_the_Venetians}	Dislikes the Venetians
{Dislikes_the_Venetians_desc}	Finds the Venetians to be honourless slime, overly full of their own importance.
{Dislikes_the_Venetians_effects_desc}	+1 Command when fighting against Venetians
{Disloyal}	Disloyal
{Disloyal_desc}	Quite apparent that this man selectively ignores or disobeys orders.
{Disloyal_effects_desc}	+2 Dread, -3 Loyalty
{Disrespects_Prisoners}	Disrespects Prisoners
{Disrespects_Prisoners_desc}	Has shown that he is prepared to coldly execute prisoners captured in battle.
{Disrespects_Prisoners_effects_desc}	+1 Dread
{Disrespects_Prisoners_lose_desc}	This man's recent acts of mercy have outshone his mercilessness.
{Distrusts_Evil_Machinery!}	Distrusts Evil Machinery!
{Distrusts_Evil_Machinery!_desc}	This simpleton believes that machines are not to be trusted, and that any reliance upon them is a shameful weakness.
{Distrusts_Evil_Machinery!_effects_desc}	-3 Command when assaulting walls
{Distrusts_Foreigners}	Distrusts Foreigners
{Distrusts_Foreigners_desc}	One to make snide remarks about peoples of other lands, without any grounds or reason.
{Distrusts_Foreigners_effects_desc}	+2 to public security (improves the chances of detecting and capturing enemy agents)
{Divine_Connection}	Divine Connection
{Divine_Connection_desc}	There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call.
{Divine_Connection_effects_desc}	+2 Piety
{Divine_Protection}	Divine Protection
{Divine_Protection_desc}	Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
{Divine_Protection_effects_desc}	+1 Piety, +1 Violence
{Divorced}	Divorced
{Divorced_desc}	DO NOT TRANSLATE - Hidden VnV to turn off marriage effects.
{Divorced_effects_desc}	No Effects
{Dogmatic}	Dogmatic
{Dogmatic_Beliefs}	Dogmatic Beliefs
{Dogmatic_Beliefs_desc}	When one grows up being subjected to only one faith, accepting the others is always very difficult.
{Dogmatic_Beliefs_effects_desc}	-1 Influence
{Dogmatic_desc}	Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
{Dogmatic_effects_desc}	-2 Unorthodoxy
{Dogmatically_Religious}	Dogmatically Religious
{Dogmatically_Religious_desc}	Is more concerned with the spiritual character of those he deals with than striking the best deal.
{Dogmatically_Religious_effects_desc}	-2 Finance
{Doomed_Defender}	Doomed Defender
{Doomed_Defender_desc}	This man is constantly caught defending against impossible odds, making both he and his men are understandably glum.
{Doomed_Defender_effects_desc}	-3 Command when defending
{Doomsayer}	Doomsayer
{Doomsayer_desc}	Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.
{Doomsayer_effects_desc}	+2 Unorthodoxy-2 Violence
{Doomsayer_epithet_desc}	the Doomsayer
{Dramatic_Visions}	Dramatic Visions
{Dramatic_Visions_desc}	They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word.
{Dramatic_Visions_effects_desc}	+3 Piety
{Dreaded_Father}	Dreaded Father
{Dreaded_Father_desc}	This man's father was feared enough that the people expect the same in his own behaviour.
{Dreaded_Father_effects_desc}	+1 Dread
{Drillmaster}	Drillmaster
{Drillmaster_desc}	This man drills his troops very hard, enough to both harden them, and instil a little resentment.
{Drillmaster_effects_desc}	-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
{Driven}	Driven
{Driven_by_Rage}	Driven by Rage
{Driven_by_Rage_desc}	So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger.
{Driven_by_Rage_effects_desc}	+2 Dread, +2 Command, -2 Morale for all troops on the battlefield
{Driven_by_Rage_epithet_desc}	the Wrathful
{Driven_desc}	This man does not let petty concerns or self indulgence get in the way of realising his ambitions.
{Driven_effects_desc}	+20% to Movement Points (gives armies the ability to forced march)
{Drunken_Heathen}	Drunken Heathen
{Drunken_Heathen_desc}	This man's drinking has become a problem, and he now regularly makes a royal arse of himself.
{Drunken_Heathen_effects_desc}	-2 Command, 2% penalty on tax income
{Dubious}	Dubious
{Dubious_Denouncer}	Dubious Denouncer
{Dubious_Denouncer_desc}	Although his desire to eradicate heresy is not in question, his ability to do so is.
{Dubious_Denouncer_effects_desc}	-2 Piety
{Dubious_desc}	Capable of bringing himself to commit rather shameful acts.
{Dubious_effects_desc}	20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order)
{Dutifully_Religious}	Dutifully Religious
{Dutifully_Religious_desc}	Has spent considerable time dealing with men of faith, and is seen as pious for it. 
{Dutifully_Religious_effects_desc}	+2 Piety
{Dysfunctional}	Dysfunctional
{Dysfunctional_desc}	This man has times when his madness prevents him from dealing with what's at hand at all.
{Dysfunctional_effects_desc}	-1 Authority, -1 Morale for all troops on the battlefield
{Eager}	Eager
{Eager_desc}	This man prefers activity to idleness.
{Eager_effects_desc}	+10% to Movement Points (gives armies the ability to forced march)
{Easily_Riled}	Easily Riled
{Easily_Riled_desc}	It only takes the mention of the wrong people or topic to set this man's temples throbbing.
{Easily_Riled_effects_desc}	+1 Command
{Eastern_Warlord}	Eastern Warlord
{Eastern_Warlord_desc}	This eastern warlord has ridden to victory in many battles beyond the horizon.
{Eastern_Warlord_effects_desc}	+1 Dread, +2 Command
{Easy_Target}	Easy Target
{Easy_Target_desc}	His clumsy attempts at taking down his rivals suggest he would be an easy target himself.
{Easy_Target_effects_desc}	-2 Finance
{Easy_on_the_Men}	Easy on the Men
{Easy_on_the_Men_desc}	More concerned with whether or not the men like him as whether or not they are truly prepared for battle.
{Easy_on_the_Men_effects_desc}	+2 Morale for all troops on the battlefield, -15% to Movement Points (reduces the distance armies can march)
{Edgey_Around_the_English}	Edgey Around the English
{Edgey_Around_the_English_desc}	The warriors of the Angle Isle have a quality which sets this man on edge somewhat.
{Edgey_Around_the_English_effects_desc}	-1 Command when fighting against English
{Edgey_around_Egyptians}	Edgey around Egyptians
{Edgey_around_Egyptians_desc}	The observant have noted this this man loses his grip ever so slightly at the sight or mention of an Egyptian.
{Edgey_around_Egyptians_effects_desc}	-1 Command when fighting against Egyptians
{Edgey_around_Imperials}	Edgey around Imperials
{Edgey_around_Imperials_desc}	The sight of the Imperial banner takes this man back to a time he would sooner forget.
{Edgey_around_Imperials_effects_desc}	-1 Command when fighting against the Holy Roman Empire
{Educated}	Educated
{Educated_desc}	Eloquence and wit make this bright young woman engaging and interesting company.
{Educated_effects_desc}	+1 Charm
{Effective_Ambusher}	Effective Ambusher
{Effective_Ambusher_desc}	This man has shown a talent for choosing the right time and place to launch a surprise attack.
{Effective_Ambusher_effects_desc}	+1 Command when ambushing
{Effective_at_Night}	Effective at Night
{Effective_at_Night_desc}	Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield.
{Effective_at_Night_effects_desc}	+2 Command when fighting at night
{Effete}	Effete
{Effete_desc}	Seems drained and spent - something that could be adversely affecting his ability to spawn heirs.
{Effete_effects_desc}	Decreases the chance of having children
{Embezzler}	Embezzler
{Embezzler_desc}	Has both the raw nerve and skilful cunning to take more than his share from those he answers to.
{Embezzler_effects_desc}	30% penalty on Trade income, +3 unrest (reduces public order), -2 Piety, 40% decrease in cost to bribe 
{Employs_Security}	Employs Security
{Employs_Security_desc}	The costs of guarding a small fortune can sometimes be a small fortune in itself.
{Employs_Security_effects_desc}	-1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Enemy_of_Heresy}	Enemy of Heresy
{Enemy_of_Heresy_desc}	His record of eradicating heresy from the lands he preaches in is most impressive.
{Enemy_of_Heresy_effects_desc}	+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
{Enemy_of_Heretics}	Enemy of Heretics
{Enemy_of_Heretics_desc}	Is developing a reputation for being able to expose acts of heresy where few suspected any lurked.
{Enemy_of_Heretics_effects_desc}	+2 Piety
{Enemy_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Enemy_of_Heretics_lose_desc}	Failure to denounce a heathen has reduced this man's sense of Piety somewhat.
{Energetic}	Energetic
{Energetic_desc}	This man is never at a loss for something to do, even when he may rest.
{Energetic_effects_desc}	+15% to Movement Points (gives armies the ability to forced march)
{Engaging}	Engaging
{Engaging_desc}	Few men are so keen to take on the challenges facing them as this spirited woman is. 
{Engaging_effects_desc}	+2 Charm
{Engineer}	Engineer
{Engineer_desc}	Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery.
{Engineer_effects_desc}	+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
{Engineer_epithet_desc}	the Engineer
{Engineer_gain_desc}	This man now has matchless technical expertise in siege warfare.
{Enjoys_a_Wager}	Enjoys a Wager
{Enjoys_a_Wager_desc}	Prepared to stake a sizable amount of money on something, if the wager and occasion are right.
{Enjoys_a_Wager_effects_desc}	5% penalty on all trade income, 10% decrease to cost to bribe
{Espionage}	Espionage
{Espionage_Expert}	Espionage Expert
{Espionage_Expert_desc}	Focused upon maintaining an effective network of agents to assist him in his strategies.
{Espionage_Expert_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
{Espionage_desc}	Has taken an interest in the field of espionage, having recruited numerous spies and agents.
{Espionage_effects_desc}	10% discount on agent training costs
{Everyone's_Friend}	Everyone's Friend
{Everyone's_Friend_desc}	Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
{Everyone's_Friend_effects_desc}	+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
{Evil_Illness}	Evil Illness
{Evil_Illness_desc}	Haunted by an illness that he has not been able to fully shake since encountering a witch.
{Evil_Illness_effects_desc}	-2 Command, -2 Morale for all troops on the battlefield
{Excellent_Attacker}	Excellent Attacker
{Excellent_Attacker_desc}	This man's confidence in attack rubs off on those he leads into battle.
{Excellent_Attacker_effects_desc}	+4 Command when attacking
{Excellent_Defender}	Excellent Defender
{Excellent_Defender_desc}	This man's troops stand confidently when under attack, knowing their commander shall help them endure.
{Excellent_Defender_effects_desc}	+4 Command when defending
{Exhalted_by_Pope}	Exhalted by Pope
{Exhalted_by_Pope_desc}	To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
{Exhalted_by_Pope_effects_desc}	+3 Piety, +3 Command when fighting against Muslims
{Exhalted_by_Pope_epithet_desc}	the Adored
{Exotic_Tastes}	Exotic Tastes
{Exotic_Tastes_desc}	Almost obsessive about finding the finest things the world has to offer.
{Exotic_Tastes_effects_desc}	10% bonus on all trade income, 30% decrease to cost to bribe
{Expensive_Tastes}	Expensive Tastes
{Expensive_Tastes_desc}	This man's taste is not in question, but its extravagance sometimes is.
{Expensive_Tastes_effects_desc}	5% bonus on all trade income, 20% decrease to cost to bribe
{Expert_Saboteur}	Expert Saboteur
{Expert_Saboteur_desc}	This man is quite adept at the arts of sabotage.
{Expert_Saboteur_effects_desc}	+2 Sabotage
{Expert_with_Artillery}	Expert with Artillery
{Expert_with_Artillery_desc}	Has repeatedly proven his expertise at using artillery to horrible effect.
{Expert_with_Artillery_effects_desc}	+3 Command when commanding artillery
{Expert_with_Guns}	Expert with Guns
{Expert_with_Guns_desc}	A commander that truly knows how to get the most of his troops armed with guns.
{Expert_with_Guns_effects_desc}	+3 Command when commanding gunpowder troops
{Exterminator}	Exterminator
{Exterminator_desc}	Ready to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best.
{Exterminator_effects_desc}	+2 Dread, 20% bonus to cash gained from looting
{Extravagant}	Extravagant
{Extravagant_desc}	Developed a habit of misspending wealth on the frivolous and unnecessary.
{Extravagant_effects_desc}	5% increase to construction costs, 10% penalty on tax income
{Faction_Leader}	Faction Leader
{Faction_Leader_desc}	This man is the leader of one of the world's major powers, and commands respect and obedience as a result.
{Faction_Leader_effects_desc}	+1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Fair_Fighter}	Fair Fighter
{Fair_Fighter_desc}	Has shown that he can abstain from lowly acts on the field of battle.
{Fair_Fighter_effects_desc}	+1 Chivalry
{Fair_Fighter_gain_desc}	His brave and noble actions on the field of battle have increased this man's sense of Chivalry.
{Fair_Fighter_lose_desc}	This man's last battle only served to deflate his sense of Chivalry.
{Fair_Jouster}	Fair Jouster
{Fair_Jouster_desc}	Has entered enough jousts to have become an improved man in the saddle.
{Fair_Jouster_effects_desc}	+1 Chivalry, +1 Command when commanding cavalry
{Fair_Ruler}	Fair Ruler
{Fair_Ruler_desc}	Sees little use in oppressing the people simply because he has opportunity to do so.
{Fair_Ruler_effects_desc}	-2 from unrest (improves public order), -1 from law (has a negative effect on public order)
{Fair_and_Just}	Fair and Just
{Fair_and_Just_desc}	At present the Catholic church is championing ideals of fair play and justice, making this man's job much harder than usual.
{Fair_and_Just_effects_desc}	-2 Piety
{Fair_in_Rule}	Fair in Rule
{Fair_in_Rule_desc}	His actions suggest he favours a path of fairness to his people when ruling.
{Fair_in_Rule_effects_desc}	+1 Chivalry
{Fair_in_Rule_gain_desc}	The common people under this man's rule have noted his sense of Chivalry has grown.
{Fair_in_Rule_lose_desc}	His recent leadership has been too expedient to maintain his reputation of Chivalry.
{Faithful}	Faithful
{Faithful_desc}	Quite happy to make a lifelong commitment and stick to it, for better or for worse.
{Faithful_effects_desc}	+2 Charm
{Faltering_Courage}	Faltering Courage
{Faltering_Courage_desc}	Has shown more concern for his personal safety on the battlefield that a commander should.
{Faltering_Courage_effects_desc}	-1 Morale for all troops on the battlefield
{Faltering_Courage_gain_desc}	This man has finally - and accurately - been accused of running away from the enemy!
{Faltering_Courage_lose_desc}	Although this man has run from battle in the past, his stain of cowardice is now washed away.
{Famous_Pirate}	Famous Pirate
{Famous_Pirate_desc}	A pirate captain of some infamy, all attributed to grizzly deeds at sea.
{Famous_Pirate_effects_desc}	-2 Loyalty, +2 Command at sea
{Famous_Racer}	Famous Racer
{Famous_Racer_desc}	To be known as one of the better riders throughout Islam is quite an honourable distinction.
{Famous_Racer_effects_desc}	+10% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
{Famous_Victor}	Famous Victor
{Famous_Victor_desc}	This man is the toast of the people, always admiring those who bring them victory.
{Famous_Victor_effects_desc}	+2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order)
{Farming_Knowledge}	Farming Knowledge
{Farming_Knowledge_desc}	Has a grasp of how to work the land, having overseen the establishment of several farming districts.
{Farming_Knowledge_effects_desc}	+1 to farming output
{Fascinated_by_Foreigners}	Fascinated by Foreigners
{Fascinated_by_Foreigners_desc}	This man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times.
{Fascinated_by_Foreigners_effects_desc}	-3 from public security (reduces the chances of detecting and capturing enemy agents)
{Fear_of_the_Dark}	Fear of the Dark
{Fear_of_the_Dark_desc}	Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!
{Fear_of_the_Dark_effects_desc}	-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Fears_Aztecs}	Fears Aztecs
{Fears_Aztecs_desc}	This man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both.
{Fears_Aztecs_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs
{Fears_Blood}	Fears Blood
{Fears_Blood_desc}	Usually turns at the sight of blood, and he if cannot do so, is immediately sick.
{Fears_Blood_effects_desc}	-3 Authority, -3 Morale for all troops on the battlefield
{Fears_Catholic_Warriors}	Fears Catholic Warriors
{Fears_Catholic_Warriors_desc}	This man may not consider the Catholic faith the true one, but the warriors that follow it battle with a conviction that frighten him witless.
{Fears_Catholic_Warriors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Catholics
{Fears_Conflict}	Fears Conflict
{Fears_Conflict_desc}	A man who fears getting hurt should not be leading men into battle.
{Fears_Conflict_effects_desc}	-2 Morale for all troops on the battlefield
{Fears_Danes}	Fears Danes
{Fears_Danes_desc}	A clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces.
{Fears_Danes_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Danish
{Fears_Heretics}	Fears Heretics
{Fears_Heretics_desc}	DO NOT TRANSLATE
{Fears_Heretics_effects_desc}	No Effects
{Fears_Hungarians}	Fears Hungarians
{Fears_Hungarians_desc}	The Magyar are a menace! Those tales of horror from the Carpathians are likely true as well!
{Fears_Hungarians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Hungarians
{Fears_Milanese}	Fears Milanese
{Fears_Milanese_desc}	Surely those misers from Milan have bought a murderous military machine that cannot be stopped!
{Fears_Milanese_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Milanese
{Fears_Mongols}	Fears Mongols
{Fears_Mongols_desc}	To respect the Mongols on the field of battle is wise, but to openly fear them is a terrible quality in a leader or men.
{Fears_Mongols_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Mongols
{Fears_Muslims}	Fears Muslims
{Fears_Muslims_desc}	His fear in the face of Islam is apparent, a sight that disheartens his men.
{Fears_Muslims_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Muslims
{Fears_Orthodox_Warriors}	Fears Orthodox Warriors
{Fears_Orthodox_Warriors_desc}	This man's irrational fear of Orthodox Christians now has his men questioning whether he is fit to lead them at all.
{Fears_Orthodox_Warriors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Orthodox Christians
{Fears_Pagans}	Fears Pagans
{Fears_Pagans_desc}	There are no two ways about it, this man is genuinely afraid of what might happen to him at the hands of a Pagan.
{Fears_Pagans_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Pagans
{Fears_Portugese}	Fears Portugese
{Fears_Portugese_desc}	Goes on about how fierce and terrible the Portuguese are that now his own men are taking heed.
{Fears_Portugese_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Portugese
{Fears_Rebelling_Forces}	Fears Rebelling Forces
{Fears_Rebelling_Forces_desc}	The people of petty fiefdoms are fierce and without reason! His fear shows for others to see.
{Fears_Rebelling_Forces_effects_desc}	-1 Morale for all troops on the battlefield
{Fears_Russians}	Fears Russians
{Fears_Russians_desc}	His open fear of Russians makes him a poor commander to lead an army against them.
{Fears_Russians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Russians
{Fears_Scots}	Fears Scots
{Fears_Scots_desc}	The Scottish highlanders may be notoriously hardy, but to openly fear them is shameful for a leader.
{Fears_Scots_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Scots
{Fears_Sicilians}	Fears Sicilians
{Fears_Sicilians_desc}	Knowing what the Sicilians are capable of has forced this man to give them too much respect.
{Fears_Sicilians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Sicilians
{Fears_Venetians}	Fears Venetians
{Fears_Venetians_desc}	Events have driven this man to a point where his fear of Venetians is shamefully apparent.
{Fears_Venetians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Venetians
{Fears_no_Odds}	Fears no Odds
{Fears_no_Odds_desc}	This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times.
{Fears_no_Odds_effects_desc}	+1 Morale for all troops on the battlefield, +3 Command when defending
{Fears_no_Odds_epithet_desc}	the Steadfast
{Fears_the_Byzantine}	Fears the Byzantine
{Fears_the_Byzantine_desc}	An outwardly apparent lack of self-control becomes clear when this man comes into contact with the Byzantines.
{Fears_the_Byzantine_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Byzantine
{Fears_the_Egyptians}	Fears the Egyptians
{Fears_the_Egyptians_desc}	Talk of this man going yellow at the sight of an Egyptian has graduated from speculation to known fact.
{Fears_the_Egyptians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Egyptians
{Fears_the_English}	Fears the English
{Fears_the_English_desc}	Clearly harbours a belief that there's something to be scared of about England's warriors, and his men find that hard to respect.
{Fears_the_English_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against English
{Fears_the_French}	Fears the French
{Fears_the_French_desc}	The French may boast many champions of feudal warfare, but that is no good reason for a leader to fear them.
{Fears_the_French_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against France
{Fears_the_Moors}	Fears the Moors
{Fears_the_Moors_desc}	Has seen what hell the Moors can bring with them, and is too fearful of it to have the stomach to face them in battle.
{Fears_the_Moors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Moors
{Fears_the_Papacy}	Fears the Papacy
{Fears_the_Papacy_desc}	To be Godfearing is not so outlandish, but to fear the Pope… It's no way for a warrior to be.
{Fears_the_Papacy_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Papal States
{Fears_the_Poles}	Fears the Poles
{Fears_the_Poles_desc}	Is openly fearful of Polish ways, particularly those he has seen in battle.
{Fears_the_Poles_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Polish
{Fears_the_Reich}	Fears the Reich
{Fears_the_Reich_desc}	The sturdy warriors of the Holy Roman Empire clearly shatter this man's resolve in battle.
{Fears_the_Reich_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Holy Roman Empire
{Fears_the_Spanish}	Fears the Spanish
{Fears_the_Spanish_desc}	His unwillingness to face the Spanish in battle is something his men are saddened to notice.
{Fears_the_Spanish_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Spanish
{Fears_the_Timurids}	Fears the Timurids
{Fears_the_Timurids_desc}	Unable to hide his fear of facing the Timurids in battle, only a foolish ruler would make him do so.
{Fears_the_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Timurids
{Fears_the_Turks}	Fears the Turks
{Fears_the_Turks_desc}	It has become apparent to others that this man has let the Turks get to him.
{Fears_the_Turks_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Turks
{Fecund}	Fecund
{Fecund_desc}	Nothing wrong with this lady's ability to produce heirs.
{Fecund_effects_desc}	Increases the chance of having children
{Feeling_Invulnerable}	Feeling Invulnerable
{Feeling_Invulnerable_desc}	Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
{Feeling_Invulnerable_effects_desc}	+3 Piety
{Feeling_Poorly}	Feeling Poorly
{Feeling_Poorly_desc}	Often mistakes a bad night's sleep for an oncoming bout of illness.
{Feeling_Poorly_effects_desc}	-1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying)
{Feeling_Vulnerable}	Feeling Vulnerable
{Feeling_Vulnerable_desc}	So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust.
{Feeling_Vulnerable_effects_desc}	-3 Piety
{Feeling_the_Risks}	Feeling the Risks
{Feeling_the_Risks_desc}	Concerned for his safety, this diplomat has taken to keeping a guard with himself, even during 'private' audiences.
{Feeling_the_Risks_effects_desc}	-2 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Feels_Appreciated}	Feels Appreciated
{Feels_Appreciated_desc}	Feels he is treated accordingly for his efforts.
{Feels_Appreciated_effects_desc}	+1 Loyalty
{Feels_Appreciated_gain_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feels_Appreciated_lose_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Dishonoured}	Feels Dishonoured
{Feels_Dishonoured_desc}	Dwells on a belief that he is intentionally being treated poorly by his master.
{Feels_Dishonoured_effects_desc}	-5 Loyalty
{Feels_Dishonoured_gain_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Dishonoured_lose_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feels_Disrespected}	Feels Disrespected
{Feels_Disrespected_desc}	Prone to thinking about how his talents could be better used by his rulers.
{Feels_Disrespected_effects_desc}	-3 Loyalty
{Feels_Disrespected_gain_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Disrespected_lose_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feels_Honoured}	Feels Honoured
{Feels_Honoured_desc}	Has been made to feel like a truly valued and honoured member of his people.
{Feels_Honoured_effects_desc}	+5 Loyalty
{Feels_Honoured_gain_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feels_Honoured_lose_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Respected}	Feels Respected
{Feels_Respected_desc}	Believes he is treated with respect by his ruler.
{Feels_Respected_effects_desc}	+3 Loyalty
{Feels_Respected_gain_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feels_Respected_lose_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Unappreciated}	Feels Unappreciated
{Feels_Unappreciated_desc}	Is somewhat disgruntled about his lot in life of late.
{Feels_Unappreciated_effects_desc}	-1 Loyalty
{Feels_Unappreciated_gain_desc}	This man is quite disgruntled at how he has been treated of late, and is losing Loyalty.
{Feels_Unappreciated_lose_desc}	This man is happy with the way he is being treated, and his Loyalty has grown.
{Feracious}	Feracious
{Feracious_desc}	Understood to be in perfect health to bear children.
{Feracious_effects_desc}	Increases the chance of having children
{Fertile}	Fertile
{Fertile_desc}	This man is of the strongest sort of breeding, a potent agent in the expansion of his bloodline.
{Fertile_effects_desc}	Increases the chance of having children
{Field_Tyrant}	Field Tyrant
{Field_Tyrant_desc}	He exerts his malevolent plans upon his enemies in ways that suggest he is devoid of conscience.
{Field_Tyrant_effects_desc}	+4 Dread
{Field_Tyrant_epithet_desc}	the Mauler
{Field_Tyrant_gain_desc}	Merciless actions on the battlefield have increased this man's aura of Dread.
{Field_Tyrant_lose_desc}	This man's last battle only served to deflate his Dread reputation.
{Fierce_in_Battle}	Fierce in Battle
{Fierce_in_Battle_desc}	Gets worked upon into a frenzy as battle commences, making him both reckless and frightening.
{Fierce_in_Battle_effects_desc}	+1 Dread, +1 Morale for all troops on the battlefield, +1 Command when attacking, -1 Command when defending
{Fierce_in_Battle_gain_desc}	This man is beginning to frighten people just by his menacing presence.
{Financial_Training}	Financial Training
{Financial_Training_desc}	The influence of the local merchants' guild house have made this man more shrewd with money.
{Financial_Training_effects_desc}	+1 Finance
{Fine_Officer}	Fine Officer
{Fine_Officer_desc}	This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
{Fine_Officer_effects_desc}	+2 Command at sea
{Fine_Officer_gain_desc}	This officer is showing a new degree of competency after his last victory.
{Fine_with_Blood}	Fine with Blood
{Fine_with_Blood_desc}	Most pleased to see blood, particularly if it belongs to the enemy.
{Fine_with_Blood_effects_desc}	+1 Dread, +1 Command, +1 Morale for all troops on the battlefield
{Firm_Ruler}	Firm Ruler
{Firm_Ruler_desc}	This man believes that exerting authority is necessary to maintain order.
{Firm_Ruler_effects_desc}	+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
{First_Among_Firsts}	First Among Firsts
{First_Among_Firsts_desc}	Boasts a proud legacy of being a man that other rulers bow to, his authority and will are rarely challenged.
{First_Among_Firsts_effects_desc}	+4 Authority
{Fiscally_Challenged}	Fiscally Challenged
{Fiscally_Challenged_desc}	Simply isn't any good at spotting problems in an urban trade system.
{Fiscally_Challenged_effects_desc}	10% penalty on all trade income
{Flatulant}	Flatulant
{Flatulant_desc}	Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
{Flatulant_effects_desc}	-2 Command, -2 Morale for all troops on the battlefield
{Flawed_Attacker}	Flawed Attacker
{Flawed_Attacker_desc}	This man has yet to show the right mindset to lead an attack.
{Flawed_Attacker_effects_desc}	-1 Command when attacking
{Flawed_Defender}	Flawed Defender
{Flawed_Defender_desc}	This man is not entirely comfortable with defending, possibly intimidated by the scale of it all.
{Flawed_Defender_effects_desc}	-1 Command when defending
{Flawed_Features}	Flawed Features
{Flawed_Features_desc}	This woman has received many gifts throughout the years, but good looks are not among them.
{Flawed_Features_effects_desc}	-1 Charm
{Former_Successor}	Former Successor
{Former_Successor_desc}	Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it.
{Former_Successor_effects_desc}	-3 Loyalty
{Forsaken}	Forsaken
{Forsaken_desc}	Very aware that mortal danger can still reach those who are reaching for the divine. 
{Forsaken_effects_desc}	+1 Unorthodoxy-1 Violence
{Foul_Mouthed}	Foul Mouthed
{Foul_Mouthed_desc}	Dresses his sentences in expletives, endearing him to the rabble, but not to royalty.
{Foul_Mouthed_effects_desc}	+1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield
{Fraudulent}	Fraudulent
{Fraudulent_desc}	This man is prepared to mask his movements and mislead others to bolster his own personal fortune.
{Fraudulent_effects_desc}	20% penalty on Trade income, +2 unrest (reduces public order), -1 Piety, 30% decrease in cost to bribe 
{Gambler}	Gambler
{Gambler_desc}	Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers.
{Gambler_effects_desc}	10% penalty on all trade income, 20% decrease to cost to bribe
{Gaudy}	Gaudy
{Gaudy_desc}	Known for surrounding himself in the costly commodities he deals in, he can neither be fully trusted, nor fully trust others.
{Gaudy_effects_desc}	-2 Finance,-1 from personal security (increases the chances of falling victim to assassination)
{General_Religion}	General Religion
{General_Religion_desc}	DO NOT TRANSLATE - Hidden trait for inquisitors
{General_Religion_effects_desc}	+3 Piety
{Generally_Loyal}	Generally Loyal
{Generally_Loyal_desc}	Typically does the right things by those he has pledged to serve.
{Generally_Loyal_effects_desc}	+1 Loyalty
{Generous}	Generous
{Generous_desc}	Has no problem in parting with his coin for those in greater need. It will help them more after all.
{Generous_effects_desc}	2% penalty on tax income
{Genius}	Genius
{Genius_desc}	Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life.
{Genius_effects_desc}	+3 Command, 10% bonus on all trade income, 10% bonus on tax income
{Geologist}	Geologist
{Geologist_desc}	Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore.
{Geologist_effects_desc}	30% bonus on mining income
{Gets_Merry}	Gets Merry
{Gets_Merry_desc}	Not at all opposed to letting his guard down when drinking among friends.
{Gets_Merry_effects_desc}	+1 to popularity (improves public order)
{Glorious_Fool}	Glorious Fool
{Glorious_Fool_desc}	His quest for glory in battle makes him an inspiration to the men... That will likely die for his cause.
{Glorious_Fool_effects_desc}	-3 Command, +6 Morale for all troops on the battlefield
{Glorious_Fool_gain_desc}	This man's daring attacks are brave, but are costing the lives of many of your men.
{Glory_Hunter}	Glory Hunter
{Glory_Hunter_desc}	Now clearly better at convincing hiss troops that he will lead them to glory than actually doing so.
{Glory_Hunter_effects_desc}	-2 Command, +4 Morale for all troops on the battlefield
{Godfearing}	Godfearing
{Godfearing_desc}	So diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all.
{Godfearing_effects_desc}	+3 Piety, -1 Morale for all troops on the battlefield
{Godfearing_epithet_desc}	the Godfearer
{Good_Diplomat}	Good Diplomat
{Good_Diplomat_desc}	Understands both how to act, and how to read while at the diplomacy table.
{Good_Diplomat_effects_desc}	+2 Influence
{Good_Jouster}	Good Jouster
{Good_Jouster_desc}	More than competent with a lance in hand, and quite a contender at the tourney.
{Good_Jouster_effects_desc}	+2 Chivalry, +1 Command when commanding cavalry
{Good_Racer}	Good Racer
{Good_Racer_desc}	Has taken to entering the races and is learning much about riding mounts better.
{Good_Racer_effects_desc}	+5% to Movement Points (gives armies the ability to forced march)
{Good_at_Math}	Good at Math
{Good_at_Math_desc}	Well versed enough in the way of numbers to be considered adept at mathematics.
{Good_at_Math_effects_desc}	+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
{Good_at_the_Walls}	Good at the Walls
{Good_at_the_Walls_desc}	This man has an basic grasp of how to stave off a besieging enemy.
{Good_at_the_Walls_effects_desc}	+1 Command when defending walls
{Good_with_Artillery}	Good with Artillery
{Good_with_Artillery_desc}	Has shown some ability at using artillery effectively on the field of battle.
{Good_with_Artillery_effects_desc}	+1 Command when commanding artillery
{Good_with_Cavalry}	Good with Cavalry
{Good_with_Cavalry_desc}	Possesses a feel for how to direct cavalry units in battle.
{Good_with_Cavalry_effects_desc}	+1 Command when commanding cavalry
{Good_with_Guns}	Good with Guns
{Good_with_Guns_desc}	Understands how to effectively use guns in battle.
{Good_with_Guns_effects_desc}	+1 Command when commanding gunpowder troops
{Good_with_Infantry}	Good with Infantry
{Good_with_Infantry_desc}	Has a good grasp of how to utilise infantry units effectively in battle.
{Good_with_Infantry_effects_desc}	+1 Command when commanding infantry
{Good_with_Money}	Good with Money
{Good_with_Money_desc}	Displayed an uncommon understanding of how to work with money from an early age.
{Good_with_Money_effects_desc}	+1 Finance
{Good_with_Taxes}	Good with Taxes
{Good_with_Taxes_desc}	Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
{Good_with_Taxes_effects_desc}	10% bonus on tax income
{Gossips}	Gossips
{Gossips_desc}	Is careless in the way he trades secrets, he enjoys it too much to hold back.
{Gossips_effects_desc}	-2 Influence
{Graceful_Traveller}	Graceful Traveller
{Graceful_Traveller_desc}	Well versed enough in foreign ways to be greeted as a local, even when far from home.
{Graceful_Traveller_effects_desc}	+2 Finance
{Grand_Conspirator}	Grand Conspirator
{Grand_Conspirator_desc}	This man weaves complex webs that are too complicated to be called plans - only he can follow them.
{Grand_Conspirator_effects_desc}	+3 to agent's skill
{Grand_Crusader}	Grand Crusader
{Grand_Crusader_desc}	To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
{Grand_Crusader_effects_desc}	+3 Chivalry, +3 Piety, +3 Command when fighting against Muslims
{Grand_Crusader_epithet_desc}	the Crusader
{Grand_Inquisitor}	Grand Inquisitor
{Grand_Inquisitor_desc}	Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty.
{Grand_Inquisitor_effects_desc}	+5 Piety
{Grand_Inquisitor_epithet_desc}	the Inquisitor
{Grand_Inquisitor_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing yet another blasphemer.
{Grand_Inquisitor_lose_desc}	Failure to denounce a heathen has reduced this man's sense of Piety somewhat.
{Grand_Jaguar}	Grand Jaguar
{Grand_Jaguar_desc}	Has been responsible for many great victories, a truly mighty Aztec commander.
{Grand_Jaguar_effects_desc}	+3 Dread, +6 Command
{Great_Admiral}	Great Admiral
{Great_Admiral_desc}	So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
{Great_Admiral_effects_desc}	+4 Command at sea
{Great_Admiral_gain_desc}	After his admiral's last victory, it is obvious his command ability is still continuing to improve.
{Great_Ambusher}	Great Ambusher
{Great_Ambusher_desc}	This man has repeatedly proven his ability to take out an enemy force when striking from an ambush position.
{Great_Ambusher_effects_desc}	+3 Command when ambushing
{Great_Aptitude}	Great Aptitude
{Great_Aptitude_desc}	Has always shown a natural ability to channel spirits and other unholy acts.
{Great_Aptitude_effects_desc}	+3 Magic
{Great_Builder}	Great Builder
{Great_Builder_desc}	Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency.
{Great_Builder_effects_desc}	15% discount on construction costs, -3 from squalor (increases public order and population growth)
{Great_Builder_epithet_desc}	the Builder
{Great_Cavalry_Commander}	Great Cavalry Commander
{Great_Cavalry_Commander_desc}	A true master of cavalry tactics, his troops utterly confident in his commands. 
{Great_Cavalry_Commander_effects_desc}	+3 Command when commanding cavalry
{Great_Cavalry_Commander_epithet_desc}	the Horseman
{Great_Cavalry_Commander_gain_desc}	This man is now seen as one of the great cavalry commanders of the current day.
{Great_Commander}	Great Commander
{Great_Commander_desc}	This man boasts a proud legacy of decisive command in battle, reliable and effective.
{Great_Commander_effects_desc}	+4 Command
{Great_Commander_gain_desc}	This man has gained another Command star thanks to relentless success in battle.
{Great_Commander_lose_desc}	This man's recent defeat has reduced his sense of Command.
{Great_Conqueror}	Great Conqueror
{Great_Conqueror_desc}	The fall of two great peoples are just a part of the legacy this man is forging.
{Great_Conqueror_effects_desc}	+2 Authority
{Great_Conqueror_epithet_desc}	the Conqueror
{Great_Crusader}	Great Crusader
{Great_Crusader_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Great_Crusader_effects_desc}	+2 Chivalry, +2 Piety, +2 Command when fighting against Muslims
{Great_Racer}	Great Racer
{Great_Racer_desc}	Now a master in the saddle, able to drive any animal further, and faster.
{Great_Racer_effects_desc}	+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
{Great_Speaker}	Great Speaker
{Great_Speaker_desc}	Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter.
{Great_Speaker_effects_desc}	+1 to law (improves public order)
{Gregarious}	Gregarious
{Gregarious_desc}	A man of the men, more at home when surrounded with friends than alone on a throne.
{Gregarious_effects_desc}	+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
{Grim_Commander}	Grim Commander
{Grim_Commander_desc}	Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
{Grim_Commander_effects_desc}	+1 Dread
{Grim_Commander_lose_desc}	This man's recent acts of mercy have outshone his mercilessness.
{Growing_Conviction}	Growing Conviction
{Growing_Conviction_desc}	Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
{Growing_Conviction_effects_desc}	+1 Piety
{Growing_Faith}	Growing Faith
{Growing_Faith_desc}	Seeing that his preaching has made a difference is helping this priest's faith grow.
{Growing_Faith_effects_desc}	+1 Piety
{Handsome}	Handsome
{Handsome_desc}	Considered by most to be a good looking man.
{Handsome_effects_desc}	+1 to popularity (improves public order)
{Hard_But_Fair}	Hard But Fair
{Hard_But_Fair_desc}	Feels that it is the people's duty to obey the laws of the land, not question them.
{Hard_But_Fair_effects_desc}	-1 Charm
{Hard_Justice}	Hard Justice
{Hard_Justice_desc}	States that justice is about crime, and crime is about punishment. Thus, justice is about punishment.
{Hard_Justice_effects_desc}	+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
{Harsh_Commander}	Harsh Commander
{Harsh_Commander_desc}	Commonly deems that those of his men that fall to the enemy are not worth paying for again.
{Harsh_Commander_effects_desc}	+3 Dread, -2 Morale for all troops on the battlefield
{Harsh_Justice}	Harsh Justice
{Harsh_Justice_desc}	Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked!
{Harsh_Justice_effects_desc}	+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
{Harsh_Mistress}	Harsh Mistress
{Harsh_Mistress_desc}	Considers the need for order justification for rather heavy-handed laws and punishment.
{Harsh_Mistress_effects_desc}	-2 Charm
{Harsh_Ruler}	Harsh Ruler
{Harsh_Ruler_desc}	Makes the lives of the people less bearable. He often humiliates peasants simply out of spite.
{Harsh_Ruler_effects_desc}	+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
{Harsh_Taskmaster}	Harsh Taskmaster
{Harsh_Taskmaster_desc}	This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors.
{Harsh_Taskmaster_effects_desc}	+1 Command, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
{Has_no_Fear}	Has no Fear
{Has_no_Fear_desc}	Somewhere there is a line between bravery and foolishness… This man has crossed that line plenty of times.
{Has_no_Fear_effects_desc}	-2 Morale for all troops on the battlefield
{Has_no_Fear_epithet_desc}	the Fearless
{Has_no_Fear_gain_desc}	This man is now lauded as a hero by all - an inspiration to those he leads into battle!
{Hashashins'_Guild_Apprentice}	Hashashins' Guild Apprentice
{Hashashins'_Guild_Apprentice_desc}	The presence of a Master Hashashins' Guild within the kingdom has made this man a more effective operative.
{Hashashins'_Guild_Apprentice_effects_desc}	+1 to agent's skill
{Hashashins'_Guild_Journeyman}	Hashashins' Guild Journeyman
{Hashashins'_Guild_Journeyman_desc}	The presence of Hashashins' Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Hashashins'_Guild_Journeyman_effects_desc}	+2 to agent's skill
{Hates_Aztecs}	Hates Aztecs
{Hates_Aztecs_desc}	There is no mercy in this man's heart for the Aztec heathens that inhabit this rich New World.
{Hates_Aztecs_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Aztecs
{Hates_Catholics}	Hates Catholics
{Hates_Catholics_desc}	Always eager to run a Catholic through, so he can prove to them that their take on the afterlife is entirely wrong.
{Hates_Catholics_effects_desc}	+2 Command when fighting against Catholics
{Hates_Heretics}	Hates Heretics
{Hates_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Hates_Heretics_effects_desc}	No Effects
{Hates_Muslims}	Hates Muslims
{Hates_Muslims_desc}	Any slaves who dare rise against their masters must be slaughtered. Rivers should run red with rebel blood!
{Hates_Muslims_effects_desc}	+2 Command when fighting against Muslims
{Hates_Orthodox}	Hates Orthodox
{Hates_Orthodox_desc}	"They are nothing but an corrupt collective of Christian separatists, deserving naught but death!"
{Hates_Orthodox_effects_desc}	+2 Command when fighting against Orthodox Christians
{Hates_Pagans}	Hates Pagans
{Hates_Pagans_desc}	Has developed a zealous hatred of any who would see the old Pagan gods as anything other than a heretical mistake of the past.
{Hates_Pagans_effects_desc}	+2 Command when fighting against Pagans
{Hates_Portugese}	Hates Portugese
{Hates_Portugese_desc}	Strikes with extra sting and zeal when his blows are aimed at a wretched cur from Portugal.
{Hates_Portugese_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Portugese
{Hates_Rebels}	Hates Rebels
{Hates_Rebels_desc}	Crushing rebel forces is a task this man relishes, and manages to excel at accordingly.
{Hates_Rebels_effects_desc}	+1 Morale for all troops on the battlefield
{Hates_Russians}	Hates Russians
{Hates_Russians_desc}	Bears a grudge against the Russians, and has thought about how best to face them in battle.
{Hates_Russians_effects_desc}	+2 Command when fighting against Russians
{Hates_Scots}	Hates Scots
{Hates_Scots_desc}	This man bears an irrational hatred of the Scots in his heart, that unnerves him a little.
{Hates_Scots_effects_desc}	+2 Command when fighting against Scots
{Hates_Sicilians}	Hates Sicilians
{Hates_Sicilians_desc}	Most men deserve an honourable death, but that is because most men aren't Sicilians.
{Hates_Sicilians_effects_desc}	+2 Command when fighting against Sicilians
{Hates_the_Byzantines}	Hates the Byzantines
{Hates_the_Byzantines_desc}	There's enough conviction in this man's drive to defeat the Byzantines in battle that his men are inspired themselves.
{Hates_the_Byzantines_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Byzantine
{Hates_the_Danes}	Hates the Danes
{Hates_the_Danes_desc}	A leader who can show raw enthusiasm about engaging the hardy Scandinavians is an example to his men.
{Hates_the_Danes_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Danish
{Hates_the_Egyptians}	Hates the Egyptians
{Hates_the_Egyptians_desc}	The only good thing to come out of desert lands is the road to somewhere else.
{Hates_the_Egyptians_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Egyptians
{Hates_the_English}	Hates the English
{Hates_the_English_desc}	Has no qualms about showing his disdain for the English scum, and his men respect his conviction.
{Hates_the_English_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against English
{Hates_the_French}	Hates the French
{Hates_the_French_desc}	Known to strike with extra malice when it's a Frenchman that he faces in battle, much to his men's approval.
{Hates_the_French_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against France
{Hates_the_Hungarians}	Hates the Hungarians
{Hates_the_Hungarians_desc}	Has a deep seeded hatred of the Hungarian people, and excels at ordering brutal attacks against them..
{Hates_the_Hungarians_effects_desc}	+2 Command when fighting against Hungarians
{Hates_the_Milanese}	Hates the Milanese
{Hates_the_Milanese_desc}	Always eager to prove that courage and honour will triumph over pathetic money-grubbers like the vile Milanese. 
{Hates_the_Milanese_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Milanese
{Hates_the_Mongols}	Hates the Mongols
{Hates_the_Mongols_desc}	Bears a fierce grudge against the Mongols for the way their carry themselves, both on and off the battlefield.
{Hates_the_Mongols_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Mongols
{Hates_the_Moors}	Hates the Moors
{Hates_the_Moors_desc}	Bears a deep seeded hatred of the Moorish people that he deals with most effective when battling with them.
{Hates_the_Moors_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Moors
{Hates_the_Papacy}	Hates the Papacy
{Hates_the_Papacy_desc}	Utterly resents the men of the cloth that use their spiritual authority in ways most unjust, believing them corrupt and in some cases, evil.
{Hates_the_Papacy_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against the Papal States
{Hates_the_Poles}	Hates the Poles
{Hates_the_Poles_desc}	Has no mercy in his heart when dealing with a Pole. They deserve none, except perhaps a quick death.
{Hates_the_Poles_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Polish
{Hates_the_Reich}	Hates the Reich
{Hates_the_Reich_desc}	Would much sooner gut a Rhinelander than give him the chance to reconcile their differences.
{Hates_the_Reich_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against the Holy Roman Empire
{Hates_the_Spanish}	Hates the Spanish
{Hates_the_Spanish_desc}	Keen to come into conflict with the Spanish, a grudge fuelling his conviction in battle.
{Hates_the_Spanish_effects_desc}	+2 Command when fighting against Spanish
{Hates_the_Timurids}	Hates the Timurids
{Hates_the_Timurids_desc}	The arrogance of riding elephants into battle! Tamerlane's scourge must end!
{Hates_the_Timurids_effects_desc}	+2 Command when fighting against Timurids
{Hates_the_Turks}	Hates the Turks
{Hates_the_Turks_desc}	His desire to bring down the Turks helps him focus on that task when called to do so.
{Hates_the_Turks_effects_desc}	+2 Command when fighting against Turks
{Hates_the_Venetians}	Hates the Venetians
{Hates_the_Venetians_desc}	Quite adamant that he should be chosen to lead when waging war with the Venetians.
{Hates_the_Venetians_effects_desc}	+2 Command when fighting against Venetians
{Head_Turner}	Head Turner
{Head_Turner_desc}	Nothing can disarm a man so easily or swiftly as a woman so distractingly beautiful as this one.
{Head_Turner_effects_desc}	+2 Charm
{Healthy}	Healthy
{Healthy_Caution}	Healthy Caution
{Healthy_Caution_desc}	Aware that a little vigilance is necessary, even in one's own home.
{Healthy_Caution_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Healthy_desc}	Appears to have a reasonable constitution to stave off most physical complaints.
{Healthy_effects_desc}	+2 to your general's hitpoints (how many hits your general can take before dying)
{Heir_Apparent}	Heir Apparent
{Heir_Apparent_desc}	As the next leader of his people, this man is already an individual of immense importance.
{Heir_Apparent_effects_desc}	+1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{HeresyImmunityNC}	HeresyImmunityNC
{HeresyImmunityNC_desc}	DO NOT TRANSLATE - This man has an adultress ancillary
{HeresyImmunityNC_effects_desc}	No Effects
{Heroic_Attacker}	Heroic Attacker
{Heroic_Attacker_desc}	Known far and wide for being an unstoppable force when bringing the fight to the enemy.
{Heroic_Attacker_effects_desc}	+5 Command when attacking
{Heroic_Attacker_epithet_desc}	the Attacker
{Heroic_Attacker_gain_desc}	Thanks to his aggressive nature this man now has few equals when attacking in battle.
{Heroic_Defender}	Heroic Defender
{Heroic_Defender_desc}	This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it.
{Heroic_Defender_effects_desc}	+5 Command when defending
{Heroic_Defender_epithet_desc}	the Bastion
{Heroic_Defender_gain_desc}	Thanks to his tenacious nature, this man has few equals when defending in battle.
{Hesitant_Attacker}	Hesitant Attacker
{Hesitant_Attacker_desc}	One to get close enough to engage before making a decision to fight.
{Hesitant_Attacker_effects_desc}	-1 Command when attacking
{Hexxed}	Hexxed
{Hexxed_desc}	Said to be under a minor hex, by an annoying wretched witch.
{Hexxed_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
{Hideous}	Hideous
{Hideous_desc}	So vile is her visage, even members of the clergy mutter that there is no God when spying this poor, hideous woman.
{Hideous_effects_desc}	-2 Charm, Decreases the chance of having children
{Hideous_epithet_desc}	the Gorgon
{Hired_Blade}	Hired Blade
{Hired_Blade_desc}	A man willing and able to go in and take another man's life for a price.
{Hired_Blade_effects_desc}	+1 to agent's skill
{Hired_Blade_gain_desc}	This assassin has improved his suberfuge skills thanks to a successful murder.
{Hired_Blade_lose_desc}	This assassin has lost what little skill he had in sending men to the afterlife thanks to his failure on a mission.
{Hires_Guards}	Hires Guards
{Hires_Guards_desc}	The attempt on his life by a hired blade has warranted spending a little on security.
{Hires_Guards_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Hoarder_of_Wealth}	Hoarder of Wealth
{Hoarder_of_Wealth_desc}	This man is interested in keeping his wealth, not parting with it.
{Hoarder_of_Wealth_effects_desc}	2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
{Holier_than_Thou}	Holier than Thou
{Holier_than_Thou_desc}	Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man.
{Holier_than_Thou_effects_desc}	-1 Command, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order)
{Holy_Defender}	Holy Defender
{Holy_Defender_desc}	Some show their devotion through prayer, but this man shows it through battling in Allah's name.
{Holy_Defender_effects_desc}	+2 Chivalry, +2 Piety, +2 Command when fighting against Catholics
{Holy_Soldier}	Holy Soldier
{Holy_Soldier_desc}	Muslim leaders who have no qualms about putting their personal safety aside in the name of Islam serve as a great example to their men.
{Holy_Soldier_effects_desc}	+1 Chivalry, +1 Piety, +1 Command when fighting against Catholics
{Holy_Warrior}	Holy Warrior
{Holy_Warrior_desc}	To devote one's entire life to the Jihad is the sort of thing even most devout Muslims would deem to be above and beyond the call. This man however, does not.
{Holy_Warrior_effects_desc}	+3 Chivalry, +3 Piety, +3 Command when fighting against Catholics
{Holy_Warrior_epithet_desc}	the Holy Warrior
{Honest}	Honest
{Honest_desc}	Generally will choose the path of honesty and righteousness.
{Honest_effects_desc}	+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
{Honourable_Commander}	Honourable Commander
{Honourable_Commander_desc}	Known to generally show mercy and compassion to those he has defeated in battle.
{Honourable_Commander_effects_desc}	+2 Chivalry, +1 Morale for all troops on the battlefield
{Honourable_Ruler}	Honourable Ruler
{Honourable_Ruler_desc}	Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
{Honourable_Ruler_effects_desc}	+4 Chivalry
{Honourable_Ruler_epithet_desc}	the Honourable
{Honourable_Ruler_gain_desc}	The common people under this man's rule have noted his sense of Chivalry has grown.
{Honourable_Ruler_lose_desc}	His recent leadership has been too expedient to maintain his reputation of Chivalry.
{Humanist}	Humanist
{Humanist_desc}	More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine.
{Humanist_effects_desc}	-4 Piety, +4 to unrest (has a negative effect on public order)
{Humble}	Humble
{Humble_desc}	Despite her station and royal blood, this lady gracefully accepts her role in the feudal system without fuss.
{Humble_effects_desc}	+1 Charm
{Hunter_of_Heretics}	Hunter of Heretics
{Hunter_of_Heretics_desc}	Not only does this man have the ability to sense and expose heinous acts of heresy, he also appears to enjoy doing so.
{Hunter_of_Heretics_effects_desc}	+4 Piety
{Hypochondriac}	Hypochondriac
{Hypochondriac_desc}	There is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness.
{Hypochondriac_effects_desc}	-2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying)
{Ice_Queen}	Ice Queen
{Ice_Queen_desc}	Despite her beauty, her heart radiates an icy barrier that it would seem no man can melt.
{Ice_Queen_effects_desc}	-2 Charm, Decreases the chance of having children
{Ignorant}	Ignorant
{Ignorant_desc}	Has a habit of annoying those around him with his lack of knowledge.
{Ignorant_effects_desc}	2% penalty on all trade income, 2% penalty on tax income
{Immaculately_Pure}	Immaculately Pure
{Immaculately_Pure_desc}	So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
{Immaculately_Pure_effects_desc}	+3 Purity
{Immaculately_Pure_epithet_desc}	the Righteous
{Impossible_to_Read}	Impossible to Read
{Impossible_to_Read_desc}	Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
{Impossible_to_Read_effects_desc}	+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
{In_Good_Health}	In Good Health
{In_Good_Health_desc}	Robust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill.
{In_Good_Health_effects_desc}	+4 to your general's hitpoints (how many hits your general can take before dying)
{Inbred}	Inbred
{Inbred_desc}	Men like this bring into question if there are enough noble Familys for proper courting anymore?
{Inbred_effects_desc}	-1 Command, 2% penalty on tax income, Decreases the chance of having children
{Incompetent_Attacker}	Incompetent Attacker
{Incompetent_Attacker_desc}	There is something fundamentally wrong with this man's plans of attack.
{Incompetent_Attacker_effects_desc}	-2 Command when attacking
{Incompetent_Commander}	Incompetent Commander
{Incompetent_Commander_desc}	This man has a knack for making a meal of things when attempting to take command.
{Incompetent_Commander_effects_desc}	-2 Command
{Incompetent_Defender}	Incompetent Defender
{Incompetent_Defender_desc}	This man is not one to stand his ground effectively, making assigning him to a defensive post a risky proposition.
{Incompetent_Defender_effects_desc}	-2 Command when defending
{Incompetent_Trader}	Incompetent Trader
{Incompetent_Trader_desc}	Either disinterested or simply pathetic at dealing with trade affairs.
{Incompetent_Trader_effects_desc}	20% penalty on all trade income
{Inconspicuous}	Inconspicuous
{Inconspicuous_desc}	Able to blend in most places without drawing attention to himself.
{Inconspicuous_effects_desc}	+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
{Inconspicuous_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Inconspicuous_lose_desc}	This agent has lost what little skill he had due to his failure during his last mission.
{Incredibly_Accepting}	Incredibly Accepting
{Incredibly_Accepting_desc}	Open to any and all foreign ways and customs. It is not within her to judge them at all.
{Incredibly_Accepting_effects_desc}	+3 Charm
{Incredibly_Boring}	Incredibly Boring
{Incredibly_Boring_desc}	This man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to.
{Incredibly_Boring_effects_desc}	-2 Authority, -2 Morale for all troops on the battlefield
{Indecisive_Attacker}	Indecisive Attacker
{Indecisive_Attacker_desc}	This commander has all but forgotten the notion of attacking. He is now a master of packing up and withdrawing aimlessly.
{Indecisive_Attacker_effects_desc}	-3 Command when attacking
{Indecisive_Attacker_epithet_desc}	the Unsure
{Indolent_Lump}	Indolent Lump
{Indolent_Lump_desc}	A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
{Indolent_Lump_effects_desc}	-20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
{Indolent_Lump_epithet_desc}	the Fat
{Inefficient_Administrator}	Inefficient Administrator
{Inefficient_Administrator_desc}	Sloppy with paperwork and government issues, this man makes a poor governor.
{Inefficient_Administrator_effects_desc}	5% penalty on all trade income
{Inept_Saboteur}	Inept Saboteur
{Inept_Saboteur_desc}	This man might find burning down a barn full of straw difficult.
{Inept_Saboteur_effects_desc}	-2 Sabotage
{Inept_with_Cavalry}	Inept with Cavalry
{Inept_with_Cavalry_desc}	Liable to send more of his cavalry into certain death than to glory.
{Inept_with_Cavalry_effects_desc}	-2 Command when commanding cavalry
{Inept_with_Infantry}	Inept with Infantry
{Inept_with_Infantry_desc}	Commanding infantry is not among this man's talents at all. His second in command would do a better job.
{Inept_with_Infantry_effects_desc}	-2 Command when commanding infantry
{Infantry_Master}	Infantry Master
{Infantry_Master_desc}	Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.
{Infantry_Master_effects_desc}	+3 Command when commanding infantry
{Infantry_Master_epithet_desc}	the Infantryman
{Infantry_Master_gain_desc}	This man is now seen as one of the great infantry leaders of the current day. 
{Infecund}	Infecund
{Infecund_desc}	Not every queen or princess can easily produce an heir
{Infecund_effects_desc}	Decreases the chance of having children
{Infertile}	Infertile
{Infertile_desc}	It is worrisome when a man who must carry on a family legacy is unable to carry the family on at all.
{Infertile_effects_desc}	Decreases the chance of having children
{Insatiable}	Insatiable
{Insatiable_desc}	This noble nymph is clearly interested in the act of producing an heir, or several.
{Insatiable_effects_desc}	+2 Charm, Increases the chance of having children
{Insecure}	Insecure
{Insecure_desc}	This eligible maiden focuses on her destiny of becoming a wife above all other things to the point where there seems little else to her.
{Insecure_effects_desc}	-2 Charm
{Inspirational_Speaker}	Inspirational Speaker
{Inspirational_Speaker_desc}	When this man speaks, other men become better than themselves, ready to live or die for his cause.
{Inspirational_Speaker_effects_desc}	+2 to law (improves public order)
{Inspirational_Speaker_epithet_desc}	the Saint
{Inspirationally_Brave}	Inspirationally Brave
{Inspirationally_Brave_desc}	A truly fearless warrior that has been through too much to fear any one man or moment. He is an inspiration.
{Inspirationally_Brave_effects_desc}	+4 Morale for all troops on the battlefield
{Inspirationally_Brave_epithet_desc}	the Brave
{Instigator}	Instigator
{Instigator_desc}	Often the first man to say something to start a heated debate, but not always the one to finish it.
{Instigator_effects_desc}	+1 to popularity (improves public order)
{Instinctive_Survivor}	Instinctive Survivor
{Instinctive_Survivor_desc}	Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life.
{Instinctive_Survivor_effects_desc}	+2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Instinctive_Survivor_epithet_desc}	the Fortunate
{Intelligent}	Intelligent
{Intelligent_Lady}	Intelligent Lady
{Intelligent_Lady_desc}	Years of tutelage have made her brighter than the average lady about court.
{Intelligent_Lady_effects_desc}	+1 Charm
{Intelligent_desc}	Understands things others can't without having to try much of the time.
{Intelligent_effects_desc}	+2 Command, 5% bonus on all trade income, 5% bonus on tax income
{Intolerant}	Intolerant
{Intolerant_desc}	Unable to prevent her dislike of foreign people and customs from affecting her composure.
{Intolerant_effects_desc}	-2 Charm
{Introverted}	Introverted
{Introverted_desc}	Typically prefers his own company, or that of those very close.
{Introverted_effects_desc}	-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order)
{Intuitive_Inquisitor}	Intuitive Inquisitor
{Intuitive_Inquisitor_desc}	Even if he can't prove it at first, this man has a knack for being able to tell if someone has sins that need forgiving.
{Intuitive_Inquisitor_effects_desc}	+2 Piety
{Iron_Fisted}	Iron Fisted
{Iron_Fisted_desc}	Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this.
{Iron_Fisted_effects_desc}	+1 Dread, +1 to law (improves public order)
{Just}	Just
{Just_and_Fair}	Just and Fair
{Just_and_Fair_desc}	Only expects the people to respect the laws that are just and fair in the first place.
{Just_and_Fair_effects_desc}	+1 Charm
{Just_desc}	A genuinely just man, fair and even handed in judgement.
{Just_effects_desc}	+2 Chivalry, +2 to law (improves public order)
{Khan's_Conqueror}	Khan's Conqueror
{Khan's_Conqueror_desc}	A notorious conqueror from the east that brings with him a reputation for brutally decisive victories.
{Khan's_Conqueror_effects_desc}	+3 Dread, +6 Command
{Killer_on_Edge}	Killer on Edge
{Killer_on_Edge_desc}	This man has proven prone to losing his focus at the moment of truth.
{Killer_on_Edge_effects_desc}	-1 from agent's skill
{Kind_Judge}	Kind Judge
{Kind_Judge_desc}	Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment.
{Kind_Judge_effects_desc}	+1 Chivalry, -3 from law (has a negative effect on public order)
{Kind_Ruler}	Kind Ruler
{Kind_Ruler_desc}	Has developed a reputation as a kind hearted ruler, with the people's interests in mind.
{Kind_Ruler_effects_desc}	+2 Chivalry, -2 from squalor (increases public order and population growth)
{Knight_of_Renown}	Knight of Renown
{Knight_of_Renown_desc}	Now a tournament veteran, this man has become famous for his dashing skill at the lists.
{Knight_of_Renown_effects_desc}	+2 Chivalry, +1 Authority, +2 Command when commanding cavalry, 2% penalty on tax income
{Knowledge_of_Customs}	Knowledge of Customs
{Knowledge_of_Customs_desc}	Has learned enough about foreign customs to help ensure he never offends those he works with abroad.
{Knowledge_of_Customs_effects_desc}	+1 Finance
{Lacks_Caution}	Lacks Caution
{Lacks_Caution_desc}	Simply doesn't really believe that a grim or diabolical fate will befall him.
{Lacks_Caution_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Lacks_Compassion}	Lacks Compassion
{Lacks_Compassion_desc}	Not known to show any mercy or compassion to those he has defeated in battle.
{Lacks_Compassion_effects_desc}	+2 Dread
{Lacks_Justice}	Lacks Justice
{Lacks_Justice_desc}	Doesn't really see the merit of justice, it is simply in the way of expedient rule.
{Lacks_Justice_effects_desc}	+1 Dread, +2 to unrest (has a negative effect on public order)
{Lacks_Manhood}	Lacks Manhood
{Lacks_Manhood_desc}	So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes.
{Lacks_Manhood_effects_desc}	-4 Authority
{Lacks_Manhood_epithet_desc}	the Cuckold
{Lame_of_Loin}	Lame of Loin
{Lame_of_Loin_desc}	There seems absolutely no hope at all that this man will ever sire a child. He is known to be lacking in potency.
{Lame_of_Loin_effects_desc}	Decreases the chance of having children
{Laughing_Stock}	Laughing Stock
{Laughing_Stock_desc}	This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke.
{Laughing_Stock_effects_desc}	-3 Authority
{Lazy}	Lazy
{Lazy_desc}	Inactivity would be this man's favourite pastime, if he could find the energy.
{Lazy_effects_desc}	-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
{Leader_of_the_Mob}	Leader of the Mob
{Leader_of_the_Mob_desc}	The kind of man who can champion the people with words, their belief in his ability and ideals, absolute.
{Leader_of_the_Mob_effects_desc}	+4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
{Lecherous_Fiend}	Lecherous Fiend
{Lecherous_Fiend_desc}	This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful!
{Lecherous_Fiend_effects_desc}	+1 Dread, -2 from popularity (has a negative effect on public order)
{Legacy_of_Chivalry}	Legacy of Chivalry
{Legacy_of_Chivalry_desc}	Thanks largely to his noble father's influence, this man shows a very strong sense of chivalry.
{Legacy_of_Chivalry_effects_desc}	+2 Chivalry
{Legacy_of_Dread}	Legacy of Dread
{Legacy_of_Dread_desc}	The tyrant that sired this man has clearly passed on his dreaded nature.
{Legacy_of_Dread_effects_desc}	+2 Dread
{Legal_Expert}	Legal Expert
{Legal_Expert_desc}	If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it.
{Legal_Expert_effects_desc}	+2 Finance
{Legal_Nouse}	Legal Nouse
{Legal_Nouse_desc}	Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk.
{Legal_Nouse_effects_desc}	+1 Finance
{Legendary_Admiral}	Legendary Admiral
{Legendary_Admiral_desc}	Sailors throughout the known world speak of this old sea dog with reverence and awe. 
{Legendary_Admiral_effects_desc}	+5 Command at sea
{Legendary_Admiral_epithet_desc}	the Great
{Legendary_Admiral_gain_desc}	There is nobody capable of teaching this fine admiral anything more about naval warfare, as he has mastered the art through many years of active duty.
{Legendary_Commander}	Legendary Commander
{Legendary_Commander_desc}	Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him.
{Legendary_Commander_effects_desc}	+5 Command
{Legendary_Commander_epithet_desc}	the Mighty
{Legendary_Commander_gain_desc}	This great field general has earned another Command star, his continued success not going unrecognised.
{Legendary_Commander_lose_desc}	This man's recent defeat has reduced his sense of Command.
{Legendary_Conqueror}	Legendary Conqueror
{Legendary_Conqueror_desc}	Having swept aside his third rival during his reign, he commands the respect and admiration of his people.
{Legendary_Conqueror_effects_desc}	+3 Authority
{Legendary_Conqueror_epithet_desc}	the Great
{Lewd}	Lewd
{Lewd_desc}	A purveyor of smutty antics, and ungodly behaviour.
{Lewd_effects_desc}	-2 Authority, 30% decrease to cost to bribe
{Liability_In_Defence}	Liability In Defence
{Liability_In_Defence_desc}	No sane soldier would wish to be garrisoned under this man's command. Those he defends are doomed!
{Liability_In_Defence_effects_desc}	-3 Command when defending walls
{Liar}	Liar
{Liar_desc}	The truth is often ugly, and this man means to hide it - especially if it involves his own antics.
{Liar_effects_desc}	-2 Authority
{Liberal_Leader}	Liberal Leader
{Liberal_Leader_desc}	A firm believer that allowing the people their personal freedoms makes for a more prosperous society.
{Liberal_Leader_effects_desc}	-6 from unrest (improves public order), -3 from law (has a negative effect on public order)
{Liberal_Leader_epithet_desc}	the Kind
{Likes_the_Dark}	Likes the Dark
{Likes_the_Dark_desc}	The dark is not something to be feared, but rather, something to take advantage of in battle.
{Likes_the_Dark_effects_desc}	+1 Command when fighting at night
{Little_Aptitude}	Little Aptitude
{Little_Aptitude_desc}	Though dubbed a witch, her powers are barely tangible, if at all.
{Little_Aptitude_effects_desc}	+1 Magic
{Loathes_Catholics}	Loathes Catholics
{Loathes_Catholics_desc}	Utterly convinced that Catholicism is a perverse form of heresy that will lead to the destruction of all that is sacred… It must be eradicated!
{Loathes_Catholics_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Catholics
{Loathes_Disgusting_Danish}	Loathes Disgusting Danish
{Loathes_Disgusting_Danish_desc}	His hatred of the Danes is unfathomable… His drive to slay them in battle, unmatched.
{Loathes_Disgusting_Danish_effects_desc}	+3 Command when fighting against Danish
{Loathes_Heathen_Aztecs}	Loathes Heathen Aztecs
{Loathes_Heathen_Aztecs_desc}	This man's zealous hatred of the Aztecs borders on frightening to many, particularly the Aztec warriors themselves.
{Loathes_Heathen_Aztecs_effects_desc}	+3 Command when fighting against Aztecs
{Loathes_Heretics}	Loathes Heretics
{Loathes_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Loathes_Heretics_effects_desc}	-1 Morale for all troops on the battlefield
{Loathes_Muslims}	Loathes Muslims
{Loathes_Muslims_desc}	Seethes in hatred of the Muslims and their ways. His crusade of vengeance is not noble.
{Loathes_Muslims_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Muslims
{Loathes_Orthodox}	Loathes Orthodox
{Loathes_Orthodox_desc}	Has perverse ambitions of crucifying the Orthodox populace of the world. Sick perhaps, but he battles these people with unrivalled zeal.
{Loathes_Orthodox_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Orthodox Christians
{Loathes_Paganism}	Loathes Paganism
{Loathes_Paganism_desc}	To this man, Paganism represents everything that was wrong with the ancient world, and apparently the modern one too.
{Loathes_Paganism_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Pagans
{Loathes_Poland}	Loathes Poland
{Loathes_Poland_desc}	The Polish Kingdom should never have been born. This man is driven to be there to see its death.
{Loathes_Poland_effects_desc}	+3 Command when fighting against Polish
{Loathes_Portugal}	Loathes Portugal
{Loathes_Portugal_desc}	Portugal should never have become a Kingdom, and this man would die to see it undone.
{Loathes_Portugal_effects_desc}	+3 Command when fighting against Portugese
{Loathes_Rebelious_Scum}	Loathes Rebelious Scum
{Loathes_Rebelious_Scum_desc}	Cleans rebels up on the field of battle like the scattered rubbish that they are - it is a fate that such people deserve!
{Loathes_Rebelious_Scum_effects_desc}	+1 Loyalty
{Loathes_Rebelious_Scum_gain_desc}	This hates those that follow Rebel lordlings enough that he would be less inclined to rebel himself.
{Loathes_Russians}	Loathes Russians
{Loathes_Russians_desc}	Hell bent on teaching the Russians a deadly lesson - an ideal man to do so on a large scale.
{Loathes_Russians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Russians
{Loathes_Scottish_Scum}	Loathes Scottish Scum
{Loathes_Scottish_Scum_desc}	Though his ability to slay the Scots is never questioned, how healthy his obsession with doing so often is.
{Loathes_Scottish_Scum_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Scots
{Loathes_Sicilian_Scum}	Loathes Sicilian Scum
{Loathes_Sicilian_Scum_desc}	His obsession with bringing down the Kingdom of Sicily is absolute and unnerving - most obsessions are.
{Loathes_Sicilian_Scum_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Sicilians
{Loathes_all_Byzantines}	Loathes all Byzantines
{Loathes_all_Byzantines_desc}	This man passionately insists that the Byzantium Empire is an aging blight that must be lanced from this world.
{Loathes_all_Byzantines_effects_desc}	+3 Command when fighting against Byzantine
{Loathes_the_Empire}	Loathes the Empire
{Loathes_the_Empire_desc}	So fierce is this man's hatred of the people of the Reich, he considers committing genocide against them a noble cause.
{Loathes_the_Empire_effects_desc}	+3 Command when fighting against the Holy Roman Empire
{Loathes_the_Evil_Egyptians}	Loathes the Evil Egyptians
{Loathes_the_Evil_Egyptians_desc}	This man's hatred of the Egyptians has become an obsession… The existence of these ancient people is a threat to all that is right.
{Loathes_the_Evil_Egyptians_effects_desc}	+3 Command when fighting against Egyptians
{Loathes_the_Evil_English}	Loathes the Evil English
{Loathes_the_Evil_English_desc}	Often relates his fantasises about riding down and lancing Englishmen with a Maypole to others as though they were evil.
{Loathes_the_Evil_English_effects_desc}	+3 Command when fighting against English
{Loathes_the_French_Fools}	Loathes the French Fools
{Loathes_the_French_Fools_desc}	Frenchmen smell better dead, as awful as that stench may happened to be. His hatred of France is an obsession.
{Loathes_the_French_Fools_effects_desc}	+3 Command when fighting against France
{Loathes_the_Invading_Timurids}	Loathes the Invading Timurids
{Loathes_the_Invading_Timurids_desc}	A master at battling the Timurids, but his inspiration is a seething hatred that is worrisome.
{Loathes_the_Invading_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Timurids
{Loathes_the_Magyar}	Loathes the Magyar
{Loathes_the_Magyar_desc}	The Magyars are a misguided people that should have died long ago - something this man wishes to address.
{Loathes_the_Magyar_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Hungarians
{Loathes_the_Miserly_Milanese}	Loathes the Miserly Milanese
{Loathes_the_Miserly_Milanese_desc}	Those weak, miserly merchants of Milan are self-serving, corrupt pigs that should be put on a spit and burned alive.
{Loathes_the_Miserly_Milanese_effects_desc}	+3 Command when fighting against Milanese
{Loathes_the_Moors}	Loathes the Moors
{Loathes_the_Moors_desc}	The Reconquista is not enough! The Moors do not deserve to live at all. Marrakesh should be razed!
{Loathes_the_Moors_effects_desc}	+3 Command when fighting against Moors
{Loathes_the_Murderous_Mongols}	Loathes the Murderous Mongols
{Loathes_the_Murderous_Mongols_desc}	"The Mongols are a murderous pack of thieves that steal lands from noble people, incapable of building anything but funeral pyres!"
{Loathes_the_Murderous_Mongols_effects_desc}	+3 Command when fighting against Mongols
{Loathes_the_Papacy}	Loathes the Papacy
{Loathes_the_Papacy_desc}	His views on Catholicism aside, this man considers the Papacy and its servants to be a heretical blight upon God's earth.
{Loathes_the_Papacy_effects_desc}	+3 Command when fighting against the Papal States
{Loathes_the_Spanish}	Loathes the Spanish
{Loathes_the_Spanish_desc}	Though his zeal for dispatching the Spanish is effective, it is also overbearing and off-putting.
{Loathes_the_Spanish_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Spanish
{Loathes_the_Turkish}	Loathes the Turkish
{Loathes_the_Turkish_desc}	Has made a perverse pledge to kill the Turks that dominates his thoughts and demeanour.
{Loathes_the_Turkish_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Turks
{Loathes_the_Venetians}	Loathes the Venetians
{Loathes_the_Venetians_desc}	Brutally effective at dispatching Venetian troops, fuelled by a zeal most find sickening.
{Loathes_the_Venetians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Venetians
{Logistician}	Logistician
{Logistician_desc}	Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue.
{Logistician_effects_desc}	+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march)
{Logistician_gain_desc}	This General is now seen as highly skilled in keeping his troops well fed - and therefore happy!
{Logistics_Expert}	Logistics Expert
{Logistics_Expert_desc}	An expert at ensuring his forces are well supplied and in good condition.
{Logistics_Expert_effects_desc}	+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
{Looter}	Looter
{Looter_desc}	Has learned how to sack a conquered place effectively rather than mindlessly.
{Looter_effects_desc}	10% bonus to cash gained from looting
{Lost_Faith}	Lost Faith
{Lost_Faith_desc}	Has seen the efforts of the church bear little fruit over the years, shattering his faith and drive.
{Lost_Faith_effects_desc}	-4 Piety
{Lost_in_Conversation}	Lost in Conversation
{Lost_in_Conversation_desc}	Although comfortable around the court, her highness shows little aptitude for talking on matters of state.
{Lost_in_Conversation_effects_desc}	-1 Charm
{Lost_the_Plot}	Lost the Plot
{Lost_the_Plot_desc}	This man's left hand would readily plot against his right, but would he notice? His skills as a conspirator are worthless.
{Lost_the_Plot_effects_desc}	-3 from agent's skill
{Loyal}	Loyal
{Loyal_Beyond_Question}	Loyal Beyond Question
{Loyal_Beyond_Question_desc}	Thoughts of betrayal do not enter this man's mind, it is not something he is capable of.
{Loyal_Beyond_Question_effects_desc}	+3 Chivalry, +4 Loyalty
{Loyal_desc}	Only the most difficult of situations would make this man forsake his master.
{Loyal_effects_desc}	+1 Chivalry, +2 Loyalty
{Loyal_to_Coin}	Loyal to Coin
{Loyal_to_Coin_desc}	Aware that his master is too far away to know exactly what he gets up to…
{Loyal_to_Coin_effects_desc}	-1 Finance
{Loyalty_Starting_Value}	Loyalty Starting Value
{Loyalty_Starting_Value_desc}	Sets starting loyalty value.
{Loyalty_Starting_Value_effects_desc}	+5 Loyalty
{Malevolent_Leader}	Malevolent Leader
{Malevolent_Leader_desc}	As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
{Malevolent_Leader_effects_desc}	+4 Dread
{Malevolent_Leader_epithet_desc}	the Malevolent
{Malevolent_Leader_gain_desc}	This man's harsh methods of rule and leadership have increased his Dread reputation.
{Malevolent_Leader_lose_desc}	Going easier on the people has done enough to reduce his reputation for Dread.
{Market_Controller}	Market Controller
{Market_Controller_desc}	Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it.
{Market_Controller_effects_desc}	+2 Finance
{Marks_of_War}	Marks of War
{Marks_of_War_desc}	Has a few scars to prove he's been in proper battle, where his life was clearly at risk.
{Marks_of_War_effects_desc}	+2 to your general's hitpoints (how many hits your general can take before dying)
{MarriedWithLover}	MarriedWithLover
{MarriedWithLover_desc}	DO NOT TRANSLATE - This man has an adultress ancillary
{MarriedWithLover_effects_desc}	No Effects
{Master_Assassin}	Master Assassin
{Master_Assassin_desc}	Has turned killing others into an artform, one that most involved never get to see.
{Master_Assassin_effects_desc}	+5 to agent's skill
{Master_Assassin_epithet_desc}	the Killer
{Master_Assassin_gain_desc}	This assassin has reached the top of his profession, thanks to his cunning and skill.
{Master_Assassin_lose_desc}	This assassin has lost the finely honed skills that made him a superb killer due to the last failed mission.
{Master_Saboteur}	Master Saboteur
{Master_Saboteur_desc}	Having felled so many foreign structures, this man is now a master of sabotage.
{Master_Saboteur_effects_desc}	+3 Sabotage
{Master_Spy}	Master Spy
{Master_Spy_desc}	No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network.
{Master_Spy_effects_desc}	+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted)
{Master_Spy_epithet_desc}	the Clever
{Master_Spy_gain_desc}	This agent has reached the pinnacle of his profession thanks to his almost matchless skills.
{Master_Spy_lose_desc}	This agent has failed on his mission, and his skills and confidence have lost their finely honed edge.
{Master_Trader}	Master Trader
{Master_Trader_desc}	This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
{Master_Trader_effects_desc}	30% bonus on all trade income
{Master_of_Assassins}	Master of Assassins
{Master_of_Assassins_desc}	Has recruited enough killers in his time to know the measure of a man almost immediately. 
{Master_of_Assassins_effects_desc}	+3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs
{Master_of_Assassins_epithet_desc}	the Killer
{Master_of_Assassins_gain_desc}	This man's reputation as an employer of killers now strikes fear into many.
{Master_of_Diplomacy}	Master of Diplomacy
{Master_of_Diplomacy_desc}	This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done.
{Master_of_Diplomacy_effects_desc}	+5 Influence
{Master_of_Diplomacy_gain_desc}	This man now has few equals in the arts of persuasion and diplomacy.
{Master_of_Espionage}	Master of Espionage
{Master_of_Espionage_desc}	This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
{Master_of_Espionage_effects_desc}	+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
{Master_of_Espionage_epithet_desc}	the Watcher
{Masterful_with_Artillery}	Masterful with Artillery
{Masterful_with_Artillery_desc}	Becomes a truly menacing commander when given artillery to wreak havoc among enemy lines.
{Masterful_with_Artillery_effects_desc}	+4 Command when commanding artillery
{Masterful_with_Guns}	Masterful with Guns
{Masterful_with_Guns_desc}	A pioneer of modern warfare, and absolutely dangerous when leading soldiers toting guns.
{Masterful_with_Guns_effects_desc}	+4 Command when commanding gunpowder troops
{Mathematician}	Mathematician
{Mathematician_desc}	Has a complete enough understanding of mathematics to be considered a scholar of sorts.
{Mathematician_effects_desc}	+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
{Mean_Leader}	Mean Leader
{Mean_Leader_desc}	Has not shown too much concern for the plight of the peasants lately.
{Mean_Leader_effects_desc}	+1 Dread
{Mean_Leader_gain_desc}	This man's harsh methods of rule and leadership have increased his Dread reputation.
{Mean_Leader_lose_desc}	Going easier on the people has done enough to reduce his reputation for Dread.
{Mean_with_Money}	Mean with Money
{Mean_with_Money_desc}	Uncomfortable with letting go of money unless it is sure to bring a worthy return.
{Mean_with_Money_effects_desc}	2% bonus on tax income, +1 to squalor (decreases population growth and public order)
{Mechanically_Minded}	Mechanically Minded
{Mechanically_Minded_desc}	This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery.
{Mechanically_Minded_effects_desc}	+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
{Mercantile_Genius}	Mercantile Genius
{Mercantile_Genius_desc}	Able to make money without even trying, this man was born to work with coin.
{Mercantile_Genius_effects_desc}	+3 Finance
{Merchant's_Guild_Apprentice}	Merchant's Guild Apprentice
{Merchant's_Guild_Apprentice_desc}	The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
{Merchant's_Guild_Apprentice_effects_desc}	+1 Finance
{Merciful_Champion}	Merciful Champion
{Merciful_Champion_desc}	A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
{Merciful_Champion_effects_desc}	+4 Chivalry
{Merciful_Champion_epithet_desc}	the Merciful
{Merciful_Champion_gain_desc}	This man's continued displays of mercy have earned him a great reputation of Chivalry.
{Merciful_Commander}	Merciful Commander
{Merciful_Commander_desc}	A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
{Merciful_Commander_effects_desc}	+4 Chivalry, +3 Morale for all troops on the battlefield
{Merciful_Commander_epithet_desc}	the Merciful
{Merciful_Commander_gain_desc}	This man's continued displays of mercy have earned him a great reputation of Chivalry.
{Merciful_Judge}	Merciful Judge
{Merciful_Judge_desc}	Believes that the people will believe in justice when justice is shown to contain mercy.
{Merciful_Judge_effects_desc}	+2 Chivalry, -2 from law (has a negative effect on public order)
{Merciless_Commander}	Merciless Commander
{Merciless_Commander_desc}	Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
{Merciless_Commander_effects_desc}	+4 Dread, -3 Morale for all troops on the battlefield
{Merciless_Commander_epithet_desc}	the Merciless
{Merciless_Commander_gain_desc}	This man's continued lack of mercy for those he defeats in battle have earned him a great sense of Dread.
{Merciless_Conqueror}	Merciless Conqueror
{Merciless_Conqueror_desc}	This merciless warlord invariably commits genocide after every battle he wins. To him, compassion is a wretched weakness.
{Merciless_Conqueror_effects_desc}	+4 Dread
{Merciless_Conqueror_epithet_desc}	the Merciless
{Merciless_Conqueror_gain_desc}	This man's continued lack of mercy for those he defeats in battle have earned him a great sense of Dread.
{Merciless_Leader}	Merciless Leader
{Merciless_Leader_desc}	The people are not this man's concern, they are there to serve, and not ask for better.
{Merciless_Leader_effects_desc}	+3 Dread
{Merciless_Leader_gain_desc}	This man's harsh methods of rule and leadership have increased his Dread reputation.
{Merciless_Leader_lose_desc}	Going easier on the people has done enough to reduce his reputation for Dread.
{Merciless_Mauler}	Merciless Mauler
{Merciless_Mauler_desc}	This man is not beneath mutilating a fallen foe to make his next enemy lose his nerve.
{Merciless_Mauler_effects_desc}	+3 Dread
{Merciless_Mauler_gain_desc}	Merciless actions on the battlefield have increased this man's aura of Dread.
{Merciless_Mauler_lose_desc}	This man's last battle only served to deflate his Dread reputation.
{Mighty_Eagle}	Mighty Eagle
{Mighty_Eagle_desc}	A true Aztec warrior, who has lead the eagle warriors into battle several times before.
{Mighty_Eagle_effects_desc}	+1 Dread, +2 Command
{Mighty_Jaguar}	Mighty Jaguar
{Mighty_Jaguar_desc}	A leader of the Jaguar warriors, and a highly respected leader among the Aztecs.
{Mighty_Jaguar_effects_desc}	+2 Dread, +4 Command
{Mighty_Legacy}	Mighty Legacy
{Mighty_Legacy_desc}	Like his father before him, this man is expected to do great things. It is in his blood after all.
{Mighty_Legacy_effects_desc}	+3 Authority
{Mighty_Warlord}	Mighty Warlord
{Mighty_Warlord_desc}	This man is a successful warlord, one whose abilities should be respected.
{Mighty_Warlord_effects_desc}	+2 Dread, +4 Command
{Mindful_of_Risks}	Mindful of Risks
{Mindful_of_Risks_desc}	Realises that he should be careful not to trust everyone he comes into contact with.
{Mindful_of_Risks_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Mining_Expert}	Mining Expert
{Mining_Expert_desc}	Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency.
{Mining_Expert_effects_desc}	20% bonus on mining income
{Mining_Knowledge}	Mining Knowledge
{Mining_Knowledge_desc}	Has made a point of learning the basic principles of mining.
{Mining_Knowledge_effects_desc}	10% bonus on mining income
{Miserly}	Miserly
{Miserly_desc}	Wouldn't spare a coin to the dying man who had left him all his wealth in his written will.
{Miserly_effects_desc}	5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order)
{Miserly_epithet_desc}	the Mean
{Missionary}	Missionary
{Missionary_desc}	Bringing the entire flock into the one true faith is an admirable achievement.
{Missionary_effects_desc}	+1 Piety, +1 Eligibility, +1 Purity, -1 Violence
{Mistress_of_Negotiations}	Mistress of Negotiations
{Mistress_of_Negotiations_desc}	Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations.
{Mistress_of_Negotiations_effects_desc}	+4 Charm
{Mistress_of_Negotiations_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Mistress_of_Negotiations_lose_desc}	Failure to reach a diplomatic agreement has decreased this lady's Charm.
{Mixed_Loyalties}	Mixed Loyalties
{Mixed_Loyalties_desc}	Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
{Mixed_Loyalties_effects_desc}	+1 Dread, -2 Loyalty
{Mixes_with_Killers}	Mixes with Killers
{Mixes_with_Killers_desc}	Regularly employs assassins to see the interests of the people done, without them knowing who did it.
{Mixes_with_Killers_effects_desc}	+2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
{Monopolist}	Monopolist
{Monopolist_desc}	Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers.
{Monopolist_effects_desc}	+3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
{Morbid}	Morbid
{Morbid_desc}	Has become concerned that his faith alone may not see him through all manner of adversity.
{Morbid_effects_desc}	+1 Unorthodoxy-1 Violence
{Morbidly_Mortal}	Morbidly Mortal
{Morbidly_Mortal_desc}	Is either extremely paranoid, or is simply a believer that one can never have enough safeguards against an assassin's blade.
{Morbidly_Mortal_effects_desc}	+4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Mostly_Rational}	Mostly Rational
{Mostly_Rational_desc}	More of this man's beliefs are based on his own common sense than what others would preach to him.
{Mostly_Rational_effects_desc}	+1 Authority
{Multilingual}	Multilingual
{Multilingual_desc}	Can speak fluently in several languages, making his work in foreign courts much more effective.
{Multilingual_effects_desc}	+2 Influence
{Murderer}	Murderer
{Murderer_desc}	Has developed a reputation as an ender of lives, even if nobody knows who he really is.
{Murderer_effects_desc}	+3 to agent's skill
{Murderer_gain_desc}	This assassin has improved his suberfuge skills thanks to a successful murder.
{Murderer_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Naive}	Naive
{Naive_desc}	This man is simply a bit too innocent to understand why others would ever do anything that underhand.
{Naive_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{Natural_Born_Merchant}	Natural Born Merchant
{Natural_Born_Merchant_desc}	Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result.
{Natural_Born_Merchant_effects_desc}	+2 Finance
{Natural_Commander}	Natural Commander
{Natural_Commander_desc}	A natural leader of men, well suited to military command.
{Natural_Commander_effects_desc}	+2 Command
{Natural_Mediator}	Natural Mediator
{Natural_Mediator_desc}	With his innate ability to settle disputes so well, it is no wonder he became a diplomat.
{Natural_Mediator_effects_desc}	+2 Influence
{Natural_Negotiator}	Natural Negotiator
{Natural_Negotiator_desc}	A fascination with the fine art of socialising gracefully has made her highness quite a cunning communicator.
{Natural_Negotiator_effects_desc}	+2 Charm
{Natural_Spy}	Natural Spy
{Natural_Spy_desc}	Understands espionage innately and completely. A man of mystery to be sure.
{Natural_Spy_effects_desc}	+3 to agent's skill
{Neglects_Religion}	Neglects Religion
{Neglects_Religion_desc}	Has failed to notice religious issues at hand when he could do something about them.
{Neglects_Religion_effects_desc}	-1 Piety
{Nervous_Battling_Catholics}	Nervous Battling Catholics
{Nervous_Battling_Catholics_desc}	"Yes, I know they die like any other man, but when you kill a Catholic it seems that the Pope sends two more to avenge him!"
{Nervous_Battling_Catholics_effects_desc}	-1 Command when fighting against Catholics
{Nervous_Battling_Orthodox}	Nervous Battling Orthodox
{Nervous_Battling_Orthodox_desc}	To fear a warrior race is one thing, but to develop a fear of a particular Christian denomination is both unusual, and weak.
{Nervous_Battling_Orthodox_effects_desc}	-1 Command when fighting against Orthodox Christians
{Nervous_Near_Aztecs}	Nervous Near Aztecs
{Nervous_Near_Aztecs_desc}	Though he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy.
{Nervous_Near_Aztecs_effects_desc}	-1 Command when fighting against Aztecs
{Nervous_Near_Byzantine}	Nervous Near Byzantine
{Nervous_Near_Byzantine_desc}	This man has a quiet discomfort when it comes to dealing with Byzantines, including on the battlefield.
{Nervous_Near_Byzantine_effects_desc}	-1 Command when fighting against Byzantine
{Nervous_near_Hungarians}	Nervous near Hungarians
{Nervous_near_Hungarians_desc}	Events of the past have made this man nervous about facing the fierce Magyar in battle.
{Nervous_near_Hungarians_effects_desc}	-1 Command when fighting against Hungarians
{Nervous_near_Milanese}	Nervous near Milanese
{Nervous_near_Milanese_desc}	There is no telling what foul trick or low blow the men from Milan may resort to, and this man is overly wary of it.
{Nervous_near_Milanese_effects_desc}	-1 Command when fighting against Milanese
{Nervous_near_Moors}	Nervous near Moors
{Nervous_near_Moors_desc}	There is something about the way the Moors move in battle that causes this man to lose his nerve.
{Nervous_near_Moors_effects_desc}	-1 Command when fighting against Moors
{Nervous_of_Outsiders}	Nervous of Outsiders
{Nervous_of_Outsiders_desc}	This man is suspicious of those from distant lands. After all, why do they look, sound and act differently?
{Nervous_of_Outsiders_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents)
{New_Conviction}	New Conviction
{New_Conviction_desc}	A pure belief that he now has a true understanding of the divine has made this man all the more pious.
{New_Conviction_effects_desc}	+2 Piety
{New_Faith}	New Faith
{New_Faith_desc}	A new take on spirituality has given this man a little more faith than he had in the past.
{New_Faith_effects_desc}	+1 Piety
{Night_Fighter}	Night Fighter
{Night_Fighter_desc}	Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness.
{Night_Fighter_effects_desc}	+1 Command when fighting at night
{No_Naval_Nouse}	No Naval Nouse
{No_Naval_Nouse_desc}	Seems to lack any real understanding of how to win battles at sea.
{No_Naval_Nouse_effects_desc}	-2 Command at sea
{No_Nonsense}	No Nonsense
{No_Nonsense_desc}	Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then?
{No_Nonsense_effects_desc}	+2 Authority, +1 Morale for all troops on the battlefield
{No_Sense_of_Mortality}	No Sense of Mortality
{No_Sense_of_Mortality_desc}	Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position.
{No_Sense_of_Mortality_effects_desc}	-4 from personal security (increases the chances of falling victim to assassination)
{No_Wrath}	No Wrath
{No_Wrath_desc}	DO NOT TRANSLATE - you should never see this!
{No_Wrath_effects_desc}	-1 Command when commanding gunpowder troops
{Noble_Commander}	Noble Commander
{Noble_Commander_desc}	Has shown some leniency to enemies captured on the field of battle.
{Noble_Commander_effects_desc}	+1 Chivalry
{Noble_Commander_lose_desc}	This man's previous mercies have now been forgotten.
{Noble_in_Battle}	Noble in Battle
{Noble_in_Battle_desc}	Never let it be said that this man will resort to cheap tactics to win a battle, it is beneath him now.
{Noble_in_Battle_effects_desc}	+2 Chivalry
{Noble_in_Battle_gain_desc}	His brave and noble actions on the field of battle have increased this man's sense of Chivalry.
{Noble_in_Battle_lose_desc}	This man's last battle only served to deflate his sense of Chivalry.
{Noble_in_Rule}	Noble in Rule
{Noble_in_Rule_desc}	The people smile upon a ruler who put their support behind noble projects and tasks.
{Noble_in_Rule_effects_desc}	+2 Chivalry
{Noble_in_Rule_gain_desc}	The common people under this man's rule have noted his sense of Chivalry has grown.
{Noble_in_Rule_lose_desc}	His recent leadership has been too expedient to maintain his reputation of Chivalry.
{Noctophobic}	Noctophobic
{Noctophobic_desc}	This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man.
{Noctophobic_effects_desc}	-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Nocturnal}	Nocturnal
{Nocturnal_desc}	Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.
{Nocturnal_effects_desc}	+3 Command when fighting at night
{Nocturnal_gain_desc}	This man is now seen as an expert when commanding battles at night.
{Not_Constructive}	Not Constructive
{Not_Constructive_desc}	Is not one to take the initiative to oversee the construction of a new building. He may requires some reminding.
{Not_Constructive_effects_desc}	5% increase to construction costs, +1 to squalor (decreases population growth and public order)
{Not_Diplomatic}	Not Diplomatic
{Not_Diplomatic_desc}	The way she expects others to see things her way makes negotiating with this woman very painful.
{Not_Diplomatic_effects_desc}	-2 Charm
{Not_Dogmatic}	Not Dogmatic
{Not_Dogmatic_desc}	Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths.
{Not_Dogmatic_effects_desc}	+1 Influence
{Not_a_Killer}	Not a Killer
{Not_a_Killer_desc}	It would seem this man simply isn't capable of killing people - ironic given his choice of profession.
{Not_a_Killer_effects_desc}	-3 from agent's skill
{Not_an_Assassin}	Not an Assassin
{Not_an_Assassin_desc}	Assassins are paid to kill people… This man has thus far been paid to apologise for his failures.
{Not_an_Assassin_effects_desc}	-2 from agent's skill
{Notorious_Pirate}	Notorious Pirate
{Notorious_Pirate_desc}	A menace of the seas, this lawless captain is not to be underestimated.
{Notorious_Pirate_effects_desc}	-3 Loyalty, +3 Command at sea
{Nuerotic}	Nuerotic
{Nuerotic_desc}	Driven utterly neurotic by an ongoing plot to end her life, this poor woman's existence has become a misery.
{Nuerotic_effects_desc}	-3 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Odd_Habits}	Odd Habits
{Odd_Habits_desc}	Has seen his faith's effort come to naught in the past, and does not know what to think of it.
{Odd_Habits_effects_desc}	+1 Unorthodoxy
{Of_Dubious_Lineage}	Of Dubious Lineage
{Of_Dubious_Lineage_desc}	Displays some lameness that suggests his lineage may not be as noble as one would expect.
{Of_Dubious_Lineage_effects_desc}	Decreases the chance of having children
{Officer_Training}	Officer Training
{Officer_Training_desc}	Benefits from the best military training available, making him a better commander.
{Officer_Training_effects_desc}	+2 Command
{Open-Minded}	Open-Minded
{Open-Minded_desc}	Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
{Open-Minded_effects_desc}	+2 Unorthodoxy
{Open_Purse}	Open Purse
{Open_Purse_desc}	His pathetic attempts at economic warfare suggest he will one day fall victim to a more shrewd merchant.
{Open_Purse_effects_desc}	-3 Finance
{Open_to_Murder}	Open to Murder
{Open_to_Murder_desc}	Willing to turn to hired blades to take out targets that armies would struggle to reach.
{Open_to_Murder_effects_desc}	+1 Dread, 10% discount on agent training costs
{Open_to_all_Religions}	Open to all Religions
{Open_to_all_Religions_desc}	Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own.
{Open_to_all_Religions_effects_desc}	+3 Influence
{Openly_Giving}	Openly Giving
{Openly_Giving_desc}	Freely giving of his wealth and possessions, and when possible, his time.
{Openly_Giving_effects_desc}	2% penalty on all trade income, 5% penalty on tax income
{Orthodox_}	Orthodox 
{Orthodox_Instruction}	Orthodox Instruction
{Orthodox_Instruction_desc}	The influence of the local Theologian's guild house has only served to make this priest more pious.
{Orthodox_Instruction_effects_desc}	+1 Piety
{Orthodox__desc}	When the presence of the faith is prominent, it is easier to stay true to the flock.
{Orthodox__effects_desc}	-1 Unorthodoxy
{Over-Cautious_Attacker}	Over-Cautious Attacker
{Over-Cautious_Attacker_desc}	His troops are understandably apathetic when this man orders an attack.
{Over-Cautious_Attacker_effects_desc}	-2 Command when attacking
{Overly_Generous}	Overly Generous
{Overly_Generous_desc}	This man's generosity is so great that is more of a liability than it is endearing.
{Overly_Generous_effects_desc}	5% penalty on all trade income, 10% penalty on tax income
{Overly_Suspicious}	Overly Suspicious
{Overly_Suspicious_desc}	Suspicious of unseen plots and dreaded fates, many of which are obviously untrue.
{Overly_Suspicious_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Overly_Trusting}	Overly Trusting
{Overly_Trusting_desc}	Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme.
{Overly_Trusting_effects_desc}	-3 from personal security (increases the chances of falling victim to assassination)
{Paralytic}	Paralytic
{Paralytic_desc}	This man's vice of drink has rendered him all but dead, incapable of standing much of the time.
{Paralytic_effects_desc}	-5 Command, 10% penalty on tax income
{Paralytic_epithet_desc}	the Drunkard
{Paralytic_gain_desc}	This man is incapacitated by his drinking.
{Paranoid}	Paranoid
{Paranoid_desc}	Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly!
{Paranoid_effects_desc}	-1 Command, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Passionate}	Passionate
{Passionate_desc}	A creature of intimacy, unashamed of showing her feelings toward people.
{Passionate_effects_desc}	+1 Charm
{Pathetic_Attacker}	Pathetic Attacker
{Pathetic_Attacker_desc}	It were as if this man were incapable of launching a successful attack.
{Pathetic_Attacker_effects_desc}	-3 Command when attacking
{Pathetic_Besieger}	Pathetic Besieger
{Pathetic_Besieger_desc}	When it comes to taking enemy walls, this man has scant idea as to what to do.
{Pathetic_Besieger_effects_desc}	-2 Command when assaulting walls
{Pathetic_Commander}	Pathetic Commander
{Pathetic_Commander_desc}	This man could clutch defeat from the jaws of victory.
{Pathetic_Commander_effects_desc}	-3 Command
{Pathetic_Defender}	Pathetic Defender
{Pathetic_Defender_desc}	Having failed to stand his ground so many times, it is a miracle this man has not already fallen in battle.
{Pathetic_Defender_effects_desc}	-3 Command when defending
{Pathetic_Prosecutor}	Pathetic Prosecutor
{Pathetic_Prosecutor_desc}	Has developed a reputation for casting wild accusations over the innocent that a common serf could disprove.
{Pathetic_Prosecutor_effects_desc}	-3 Piety
{Pathetic_at_the_Walls}	Pathetic at the Walls
{Pathetic_at_the_Walls_desc}	Appears to be unable to use the defensive benefits of a settlement's walls at all.
{Pathetic_at_the_Walls_effects_desc}	-2 Command when defending walls
{Pathological_Liar}	Pathological Liar
{Pathological_Liar_desc}	Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem.
{Pathological_Liar_effects_desc}	-3 Authority
{Pathological_Liar_epithet_desc}	the Liar
{Peaceful}	Peaceful
{Peaceful_desc}	It does not matter what the justification is to this man of God, he always shuns acts of violence.
{Peaceful_effects_desc}	-2 Violence
{People's_Princess}	People's Princess
{People's_Princess_desc}	Vocally declares the need for a fair set of laws to be observed by both King and cattlehand.
{People's_Princess_effects_desc}	+3 Charm
{Perfect_Politician}	Perfect Politician
{Perfect_Politician_desc}	Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples.
{Perfect_Politician_effects_desc}	+3 Authority
{Physically_Attractive}	Physically Attractive
{Physically_Attractive_desc}	Boasts looks that most men would kill to have when courting ladies.
{Physically_Attractive_effects_desc}	+2 to popularity (improves public order)
{Physically_Flawless}	Physically Flawless
{Physically_Flawless_desc}	There is no chance this man's portrait will be flattering, no matter how deft the artist.
{Physically_Flawless_effects_desc}	-1 Command, +4 to popularity (improves public order)
{Physically_Flawless_epithet_desc}	the Handsome
{Picks_Fights_Poorly}	Picks Fights Poorly
{Picks_Fights_Poorly_desc}	Is prone to believing he has to strike first, rather than knowing when to strike.
{Picks_Fights_Poorly_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when attacking
{Pillager}	Pillager
{Pillager_desc}	Actually drills his men on how to pillage a place effectively once the enemy lies defeated.
{Pillager_effects_desc}	20% bonus to cash gained from looting
{Pious_Ruler}	Pious Ruler
{Pious_Ruler_desc}	As pious as one can ever be expected to be, this man is a champion of the faith.
{Pious_Ruler_effects_desc}	+4 Piety
{Pious_Ruler_epithet_desc}	the Pious
{Placid}	Placid
{Placid_desc}	As would be expect of a man of the cloth, violence is generally not one of this man's solutions
{Placid_effects_desc}	-1 Violence
{Plain}	Plain
{Plain_desc}	This man's looks are lacklustre enough that he must compensate a little.
{Plain_effects_desc}	-1 from popularity (has a negative effect on public order)
{Plotter}	Plotter
{Plotter_desc}	Able to plot together a sensible plan to get the job done without risk of capture or worse.
{Plotter_effects_desc}	+1 to agent's skill
{Politcally_Wise}	Politcally Wise
{Politcally_Wise_desc}	Known to be capable of shrewd diplomatic manoeuvres.
{Politcally_Wise_effects_desc}	+1 Authority
{Political_Animal}	Political Animal
{Political_Animal_desc}	Few savour the world of politics but this man has a love for the deals and schemes of kingdoms.
{Political_Animal_effects_desc}	+2 Authority
{Political_Promise}	Political Promise
{Political_Promise_desc}	Showing interest and promise in the deadly games of politics.
{Political_Promise_effects_desc}	+1 Authority
{Politically_Poor}	Politically Poor
{Politically_Poor_desc}	Appears to be a overly prone to satiating other rulers when negotiating with them.
{Politically_Poor_effects_desc}	-1 Authority
{Politically_Powerful}	Politically Powerful
{Politically_Powerful_desc}	Typically able to push other world powers into doing as he would wish.
{Politically_Powerful_effects_desc}	+3 Authority
{Politically_Powerless}	Politically Powerless
{Politically_Powerless_desc}	So commonly does this man bend to the will of other rulers that he is difficult to admire.
{Politically_Powerless_effects_desc}	-3 Authority
{Politically_Strong}	Politically Strong
{Politically_Strong_desc}	Has shown his mettle when negotiating with the rulers of other lands.
{Politically_Strong_effects_desc}	+2 Authority
{Politically_Weak}	Politically Weak
{Politically_Weak_desc}	Has a bad habit of agreeing to the demands of foreign rulers that undermines his sense of authority.
{Politically_Weak_effects_desc}	-2 Authority
{Poor_Administrator}	Poor Administrator
{Poor_Administrator_desc}	Not one to entrust a complicated civil problem with.
{Poor_Administrator_effects_desc}	3% penalty on all trade income
{Poor_Against_Numbers}	Poor Against Numbers
{Poor_Against_Numbers_desc}	Has yet to learn how to position his forces to prevent being overwhelmed by a larger force.
{Poor_Against_Numbers_effects_desc}	-1 Command when defending
{Poor_Ambusher}	Poor Ambusher
{Poor_Ambusher_desc}	This man has yet to learn the subtleties necessary to launch a successful ambush.
{Poor_Ambusher_effects_desc}	-1 Command when ambushing
{Poor_Besieger}	Poor Besieger
{Poor_Besieger_desc}	Hasn't quite figured out the art of breaching walls and taking settlements yet.
{Poor_Besieger_effects_desc}	-1 Command when assaulting walls
{Poor_Diplomat}	Poor Diplomat
{Poor_Diplomat_desc}	Has made a meal of several meetings that had no real reason to be so problematic or troublesome.
{Poor_Diplomat_effects_desc}	-2 Influence
{Poor_Disciplinarian}	Poor Disciplinarian
{Poor_Disciplinarian_desc}	Lacks either the heart or the stomach to push his troops to excel.
{Poor_Disciplinarian_effects_desc}	+1 Morale for all troops on the battlefield, -10% to Movement Points (reduces the distance armies can march)
{Poor_Navigator}	Poor Navigator
{Poor_Navigator_desc}	Seems to show difficulty in grasping how to best navigate during naval combat.
{Poor_Navigator_effects_desc}	-1 Command at sea
{Poor_Plotter}	Poor Plotter
{Poor_Plotter_desc}	Suspects he is a capable plotter, but not the fact that he's wrong.
{Poor_Plotter_effects_desc}	-1 from agent's skill
{Poor_Prosecutor}	Poor Prosecutor
{Poor_Prosecutor_desc}	Still regarded as an authority on heresy, but a failed prosecution suggests his conclusions are fallible.
{Poor_Prosecutor_effects_desc}	-1 Piety
{Poor_Risk_Taker}	Poor Risk Taker
{Poor_Risk_Taker_desc}	Has not been afraid of taking risks he should have been.
{Poor_Risk_Taker_effects_desc}	-1 Command when attacking
{Poor_Speaker}	Poor Speaker
{Poor_Speaker_desc}	Lacks any sort of flair or conviction when delivering a speech.
{Poor_Speaker_effects_desc}	-1 Authority
{Poor_Spy}	Poor Spy
{Poor_Spy_desc}	Far from the most cunning agent you will ever recruit, he has failed on more than one act of subterfuge
{Poor_Spy_effects_desc}	-2 from agent's skill
{Poor_at_the_Walls}	Poor at the Walls
{Poor_at_the_Walls_desc}	Not an ideal choice to command the garrison of a settlement under siege.
{Poor_at_the_Walls_effects_desc}	-1 Command when defending walls
{Poor_with_Artillery}	Poor with Artillery
{Poor_with_Artillery_desc}	Has yet to show a true grasp of how to use artillery in the correct manner.
{Poor_with_Artillery_effects_desc}	-1 Command when commanding artillery
{Poor_with_Cavalry}	Poor with Cavalry
{Poor_with_Cavalry_desc}	Not good at dealing with the risks facing cavalrymen in battle.
{Poor_with_Cavalry_effects_desc}	-1 Command when commanding cavalry
{Poor_with_Guns}	Poor with Guns
{Poor_with_Guns_desc}	Has yet to grasp the use of gunners in field warfare.
{Poor_with_Guns_effects_desc}	-1 Command when commanding gunpowder troops
{Poor_with_Infantry}	Poor with Infantry
{Poor_with_Infantry_desc}	Has yet to show promise as an effective commander of infantry troops.
{Poor_with_Infantry_effects_desc}	-1 Command when commanding infantry
{Poor_with_Taxes}	Poor with Taxes
{Poor_with_Taxes_desc}	Prone to believing pathetic excuses that see some tax slip away from his grasp.
{Poor_with_Taxes_effects_desc}	10% penalty on tax income
{Pope's_Enforcer}	Pope's Enforcer
{Pope's_Enforcer_desc}	Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
{Pope's_Enforcer_effects_desc}	+1 Dread, +1 Command when fighting against Muslims
{Pope's_Executioner}	Pope's Executioner
{Pope's_Executioner_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Pope's_Executioner_effects_desc}	+2 Dread, +2 Command when fighting against Muslims
{Pope's_Executioner_epithet_desc}	the Executioner
{Potentially_Confused}	Potentially Confused
{Potentially_Confused_desc}	Has been known to flirt with other ladies of the court.
{Potentially_Confused_effects_desc}	+1 Charm
{Powerful_Channeler}	Powerful Channeler
{Powerful_Channeler_desc}	Even her own parents couldn't deny she clearly had tremendous, unnatural power.
{Powerful_Channeler_effects_desc}	+4 Magic
{Practically_Dauntless}	Practically Dauntless
{Practically_Dauntless_desc}	Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
{Practically_Dauntless_effects_desc}	+3 Influence, -1 from personal security (increases the chances of falling victim to assassination)
{Prefers_Women}	Prefers Women
{Prefers_Women_desc}	Understood to prefer female company, regardless of the occasion.
{Prefers_Women_effects_desc}	-1 Charm, Decreases the chance of having children
{Pretentious}	Pretentious
{Pretentious_desc}	This woman is that arrogant kind of royal that makes a point of looking down their nose at all others.
{Pretentious_effects_desc}	-1 Charm
{PriestToCardinal}	PriestToCardinal
{PriestToCardinal_desc}	DO NOT TRANSLATE
{PriestToCardinal_effects_desc}	+1 Piety
{Prim}	Prim
{Prim_desc}	Prim and proper, this man's righteousness make him rather humourless.
{Prim_effects_desc}	30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order)
{Problem_Gambler}	Problem Gambler
{Problem_Gambler_desc}	His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon.
{Problem_Gambler_effects_desc}	15% penalty on all trade income, 30% decrease to cost to bribe
{Prolific}	Prolific
{Prolific_desc}	This man cannot indulge in carnal pleasures lawful or otherwise without a woman's belly giving him away months later.
{Prolific_effects_desc}	Increases the chance of having children
{Promising_Attacker}	Promising Attacker
{Promising_Attacker_desc}	This man shows signs of being a most effective attacking commander.
{Promising_Attacker_effects_desc}	+1 Command when attacking
{Promising_Commander}	Promising Commander
{Promising_Commander_desc}	This man has shown at least a basic grasp of field tactics.
{Promising_Commander_effects_desc}	+1 Command
{Promising_Commander_gain_desc}	This man has gained a Command star thanks to his battle antics.
{Promising_Commander_lose_desc}	This man's recent defeat has reduced his sense of Command.
{Promising_Defender}	Promising Defender
{Promising_Defender_desc}	Shows that he understands not to panic when under attack.
{Promising_Defender_effects_desc}	+1 Command when defending
{Promising_Diplomat}	Promising Diplomat
{Promising_Diplomat_desc}	Seems to be able to hold himself in the correct manner during diplomacy.
{Promising_Diplomat_effects_desc}	+1 Influence
{Promising_Strategist}	Promising Strategist
{Promising_Strategist_desc}	Has shown an aptitude for strategy during his studies.
{Promising_Strategist_effects_desc}	+1 Command
{Promising_Tactician}	Promising Tactician
{Promising_Tactician_desc}	Not only does this man remember what he has been taught about tactics, he understands the theory as well.
{Promising_Tactician_effects_desc}	+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
{Prone_to_Rhetoric}	Prone to Rhetoric
{Prone_to_Rhetoric_desc}	His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
{Prone_to_Rhetoric_effects_desc}	-1 Authority
{Proper_Morals}	Proper Morals
{Proper_Morals_desc}	Behaves in a noble and proper way without prompting.
{Proper_Morals_effects_desc}	20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)
{Protected_Assets}	Protected Assets
{Protected_Assets_desc}	Accustomed to other merchants coming after his assets, this one has secured his well.
{Protected_Assets_effects_desc}	+2 Finance
{Proud_Legacy}	Proud Legacy
{Proud_Legacy_desc}	Has gained some respect as a result of his father's influence.
{Proud_Legacy_effects_desc}	+1 Authority
{Proven_Commander}	Proven Commander
{Proven_Commander_desc}	This man has proven himself to be able to command men in battle very effectively.
{Proven_Commander_effects_desc}	+3 Command
{Proven_Commander_gain_desc}	This man has gained another Command star thanks to his battle prowess.
{Proven_Commander_lose_desc}	This man's recent defeat has reduced his sense of Command.
{Provoker}	Provoker
{Provoker_desc}	Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
{Provoker_effects_desc}	+3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
{Prudish}	Prudish
{Prudish_desc}	Rarely shows any outward signs of want or affection towards the men in her life.
{Prudish_effects_desc}	-1 Charm
{Publically_Loved}	Publically Loved
{Publically_Loved_desc}	Has been known to pardon servants for innocent indiscretions that most royalty would punish.
{Publically_Loved_effects_desc}	+2 Charm
{Purger_of_Heresy}	Purger of Heresy
{Purger_of_Heresy_desc}	Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity.
{Purger_of_Heresy_effects_desc}	+3 Piety, +2 Eligibility, +3 Purity, +2 Violence
{Purger_of_Heretics}	Purger of Heretics
{Purger_of_Heretics_desc}	Boasts an impressive record of driving heretics from the lands of more pious people.
{Purger_of_Heretics_effects_desc}	+3 Piety
{Purger_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Purger_of_Heretics_lose_desc}	Failure to denounce a heathen has reduced this man's sense of Piety somewhat.
{Questionable}	Questionable
{Questionable_desc}	It is sometimes wondered why father does not swiftly chastise those who would sin around him.
{Questionable_effects_desc}	-1 Purity
{Questioning_Cause}	Questioning Cause
{Questioning_Cause_desc}	Concerned for his safety, this diplomatic has taken to keeping a guard with himself, even during 'private' audiences.
{Questioning_Cause_effects_desc}	-2 Piety
{Questions_Technology}	Questions Technology
{Questions_Technology_desc}	Why dwell upon building a machine to do a man's job? Men can learn from their mistakes, but a machine can only repeat them!
{Questions_Technology_effects_desc}	-1 Command when assaulting walls
{Quietly_Observant}	Quietly Observant
{Quietly_Observant_desc}	Has always been one to notice things without others knowing he was there.
{Quietly_Observant_effects_desc}	+1 to agent's skill
{Quite_Mad}	Quite Mad
{Quite_Mad_desc}	Not making sense most of the time, often launching into tirades of utter nonsense.
{Quite_Mad_effects_desc}	-2 Authority, -2 Morale for all troops on the battlefield
{Quite_Merciful}	Quite Merciful
{Quite_Merciful_desc}	So commonly does this man let his enemy prisoners go, they actually expect it.
{Quite_Merciful_effects_desc}	+3 Chivalry
{Quite_Merciless}	Quite Merciless
{Quite_Merciless_desc}	Notorious for executing any survivors in the battles he wins, with little exception.
{Quite_Merciless_effects_desc}	+3 Dread
{Quite_Objective}	Quite Objective
{Quite_Objective_desc}	More likely to consider a perspective other than his own than not.
{Quite_Objective_effects_desc}	No Effects
{Quite_Religious}	Quite Religious
{Quite_Religious_desc}	Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
{Quite_Religious_effects_desc}	-1 Finance
{Quite_Subjective}	Quite Subjective
{Quite_Subjective_desc}	More likely to rely on his beliefs and personal perspective than consider others.
{Quite_Subjective_effects_desc}	No Effects
{Quite_Unorthodox}	Quite Unorthodox
{Quite_Unorthodox_desc}	Realising so many see the divine a different way is making this man question if he can see it at all anymore.
{Quite_Unorthodox_effects_desc}	+3 Unorthodoxy
{Quite_Unorthodox_epithet_desc}	the Unorthodox
{Reasonable_Ruler}	Reasonable Ruler
{Reasonable_Ruler_desc}	Understood to wish prosperity for all of his people, and be a very reasonable leader.
{Reasonable_Ruler_effects_desc}	+1 Chivalry, -1 from squalor (increases public order and population growth)
{Rebelious}	Rebelious
{Rebelious_desc}	Has changed masters more than once. Perhaps he cannot settle on one?
{Rebelious_effects_desc}	-2 Loyalty
{Rebelled}	Rebelled
{Rebelled_desc}	This man's loyalties have changed at least once in his lifetime.
{Rebelled_effects_desc}	-1 Loyalty
{Reconnaissance_Expert}	Reconnaissance Expert
{Reconnaissance_Expert_desc}	Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
{Reconnaissance_Expert_effects_desc}	+3 to line of sight (increases the range at which enemies are spotted)
{Red_Blooded}	Red Blooded
{Red_Blooded_desc}	This man has let his passions get the better of him, when he knows they should not have.
{Red_Blooded_effects_desc}	+2 Morale for all troops on the battlefield
{Refined_Tastes}	Refined Tastes
{Refined_Tastes_desc}	Able to appreciate the better things in life properly.
{Refined_Tastes_effects_desc}	2% bonus on all trade income, 10% decrease to cost to bribe
{Reliable}	Reliable
{Reliable_desc}	Accepts that it's her duty in life to marry, possibly without love, and honour her vows.
{Reliable_effects_desc}	+1 Charm
{Religious}	Religious
{Religious_desc}	This man has had some involvement with religious matters in his time.
{Religious_effects_desc}	+1 Piety
{Religiously_Active}	Religiously Active
{Religiously_Active_desc}	This man addresses religious matters with the importance they demand.
{Religiously_Active_effects_desc}	+1 Chivalry, +3 Piety
{Religiously_Devout}	Religiously Devout
{Religiously_Devout_desc}	Pious enough to be considered a true supporter of the faith.
{Religiously_Devout_effects_desc}	+3 Piety
{Religiously_Ignorant}	Religiously Ignorant
{Religiously_Ignorant_desc}	Does not pay attention to religious matters with the seriousness that a leader of men should.
{Religiously_Ignorant_effects_desc}	-2 Piety
{Religiously_Improper}	Religiously Improper
{Religiously_Improper_desc}	Poorly masks his disdain for dealing with religious ceremony.
{Religiously_Improper_effects_desc}	-2 Piety, +1 to unrest (has a negative effect on public order)
{Religiously_Improper_gain_desc}	This man is known for avoiding religious ceremony, and lacking in Piety.
{Religiously_Improper_lose_desc}	This man has begun to do his religious duty, and show some faith himself.
{Religiously_Intolerant}	Religiously Intolerant
{Religiously_Intolerant_desc}	Intolerant enough of other religions to the point he uses their names as derogatory terms.
{Religiously_Intolerant_effects_desc}	-2 Influence
{Religiously_Minded}	Religiously Minded
{Religiously_Minded_desc}	Shows consideration for matters of religion in both his professional and personal lives.
{Religiously_Minded_effects_desc}	+2 Piety
{Religiously_Proper}	Religiously Proper
{Religiously_Proper_desc}	Follows the basic mandates, goes to pray often enough.
{Religiously_Proper_effects_desc}	+1 Piety
{Renowned_Victor}	Renowned Victor
{Renowned_Victor_desc}	Popularity is something this man's victories are forcing him to become accustomed to.
{Renowned_Victor_effects_desc}	+1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order)
{Repulsive_to_Behold}	Repulsive to Behold
{Repulsive_to_Behold_desc}	This man's visage is not just ugly, it is difficult to look him in the eye.
{Repulsive_to_Behold_effects_desc}	+1 Command, -4 from popularity (has a negative effect on public order), Decreases the chance of having children
{Reserved}	Reserved
{Reserved_desc}	Doesn't let his emotions show, making him at least appear calm in crisis.
{Reserved_effects_desc}	100% increase to cost to bribe
{Respected_by_Pope}	Respected by Pope
{Respected_by_Pope_desc}	Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
{Respected_by_Pope_effects_desc}	+1 Piety, +1 Command when fighting against Muslims
{Respectful}	Respectful
{Respectful_desc}	Understands what few nobles do… Treating everyone with respect is a sign of true nobility, not weakness.
{Respectful_effects_desc}	+2 Charm
{Respects_other_Religions}	Respects other Religions
{Respects_other_Religions_desc}	He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so.
{Respects_other_Religions_effects_desc}	+2 Influence
{Respects_the_Enemy}	Respects the Enemy
{Respects_the_Enemy_desc}	Has shown some leniency to enemies captured on the field of battle.
{Respects_the_Enemy_effects_desc}	+1 Chivalry
{Respects_the_Enemy_lose_desc}	This man's previous mercies have now been forgotten.
{Reverant}	Reverant
{Reverant_desc}	Suspecting the church is out to get him, he has taken steps to ensure he is genuinely pious.
{Reverant_effects_desc}	+2 Piety
{Righteous}	Righteous
{Righteous_desc}	Very few priests can claim to practise everything they preach. This man is one of those few.
{Righteous_effects_desc}	+2 Purity
{Risky_Attacker}	Risky Attacker
{Risky_Attacker_desc}	Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him?
{Risky_Attacker_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when attacking
{Robber_Baron}	Robber Baron
{Robber_Baron_desc}	Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius.
{Robber_Baron_effects_desc}	+4 Finance
{Robber_Baron_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Robber_Baron_lose_desc}	His failure in an acquisition attempt has reduced this man's Finance rating.
{Royal_Princess}	Royal Princess
{Royal_Princess_desc}	DO NOT TRANSLATE - Hidden trait for princesses.
{Royal_Princess_effects_desc}	No Effects
{Royal_Ties}	Royal Ties
{Royal_Ties_desc}	This man's marriage into royalty has given extra reason to remain loyal to the people he now serves.
{Royal_Ties_effects_desc}	+3 Loyalty,+3 Authority
{Royally_Extravagant}	Royally Extravagant
{Royally_Extravagant_desc}	Spends with reckless abandon, not really considering where all of that money comes from at times.
{Royally_Extravagant_effects_desc}	10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
{Royally_Offensive}	Royally Offensive
{Royally_Offensive_desc}	Her wild mood swings and acerbic nature could turn a peace treaty into an act of war.
{Royally_Offensive_effects_desc}	-3 Charm
{Rural_Expert}	Rural Expert
{Rural_Expert_desc}	Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people.
{Rural_Expert_effects_desc}	+2 to farming output
{Sacker_of_Cities}	Sacker of Cities
{Sacker_of_Cities_desc}	Has made an art of ransacking the homes of the terrified folk he has just conquered.
{Sacker_of_Cities_effects_desc}	30% bonus to cash gained from looting
{Sadly_Ignorant}	Sadly Ignorant
{Sadly_Ignorant_desc}	Frustratingly unaware of how things work, more so for those that must answer to him than others.
{Sadly_Ignorant_effects_desc}	5% penalty on all trade income, 5% penalty on tax income
{Saint_of_Battle}	Saint of Battle
{Saint_of_Battle_desc}	Spoken of throughout the known world as a walking embodiment of knightly virtues that all warriors should aspire to emulate.
{Saint_of_Battle_effects_desc}	+5 Chivalry
{Saint_of_Battle_epithet_desc}	the Champion
{Saint_of_Battle_gain_desc}	This man is now known far and wide as a bastion of Chivalry on the field of battle!
{Saint_of_Battle_lose_desc}	This man's last battle only served to deflate his sense of Chivalry.
{Saintly_Ruler}	Saintly Ruler
{Saintly_Ruler_desc}	This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
{Saintly_Ruler_effects_desc}	+5 Chivalry
{Saintly_Ruler_epithet_desc}	the Saint
{Saintly_Ruler_gain_desc}	This man is known throught the known world as a truly benevolent ruler, Chivalrous and fair.
{Saintly_Ruler_lose_desc}	His recent leadership has been too expedient to maintain his reputation of Chivalry.
{Sane}	Sane
{Sane_desc}	DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
{Sane_effects_desc}	No Effects
{Sanguinary}	Sanguinary
{Sanguinary_desc}	Cannot wait to see his foe's blood stain his own tabard in battle.
{Sanguinary_effects_desc}	+2 Dread, +1 Command, -1 Morale for all troops on the battlefield
{Savior_of_Cities}	Savior of Cities
{Savior_of_Cities_desc}	Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.
{Savior_of_Cities_effects_desc}	+4 Command when defending walls
{Savior_of_Cities_epithet_desc}	the Defender
{Savior_of_Cities_gain_desc}	This man has few equals when defending a fort, town or city.
{Scarlet_Woman}	Scarlet Woman
{Scarlet_Woman_desc}	It is uncertain whether or not this exciting creature will remain a virgin prior to her marriage, if indeed she is still one at this point.
{Scarlet_Woman_effects_desc}	+2 Charm
{Scarred}	Scarred
{Scarred_desc}	Bears many scars of war, a sign of both courage and endurance in battle.
{Scarred_effects_desc}	+4 to your general's hitpoints (how many hits your general can take before dying)
{Schemer}	Schemer
{Schemer_desc}	Spends his time devising suitably crafty schemes before arriving to perform the job.
{Schemer_effects_desc}	+2 to agent's skill
{Scholarly}	Scholarly
{Scholarly_desc}	The man who marries this woman will find no wiser counsellor in the land than his own wife.
{Scholarly_effects_desc}	+2 Charm
{Secretive}	Secretive
{Secretive_desc}	Able to feign ignorance on almost any topic that is best not discussed.
{Secretive_effects_desc}	+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Secretly_Female}	Secretly Female
{Secretly_Female_desc}	Her devotion to God is strong enough to risk severe punishment for posing as a man.
{Secretly_Female_effects_desc}	+1 Piety, -1 Eligibility+1 Purity-1 Violence
{Secure_Assets}	Secure Assets
{Secure_Assets_desc}	A close scrape that almost put this trader out of business has made him more careful and astute.
{Secure_Assets_effects_desc}	+1 Finance
{Seethes_with_Anger}	Seethes with Anger
{Seethes_with_Anger_desc}	Fists clenched, nostrils flared, somebody would say something if anyone dared.
{Seethes_with_Anger_effects_desc}	+1 Dread, +1 Command, -1 Morale for all troops on the battlefield
{Seething_with_Rage}	Seething with Rage
{Seething_with_Rage_desc}	So full of rage and spite, coming into contact with this powerful sorceress is a harrowing experience.
{Seething_with_Rage_effects_desc}	+6 Magic
{Self-serving}	Self-serving
{Self-serving_desc}	It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow.
{Self-serving_effects_desc}	-1 Charm
{Self_Serving}	Self Serving
{Self_Serving_desc}	After years away from home, this merchant now dips into his master's profits as compensation.
{Self_Serving_effects_desc}	-2 Finance
{Senile}	Senile
{Senile_desc}	This man has clearly become senile. He is often incapable of keeping his mind on matters at hand.
{Senile_effects_desc}	-3 Command, -2 Authority, 10% penalty on tax income, -2 from law (reduces public order), -4 to movement points (decreases movement range)
{Sensible_Drinker}	Sensible Drinker
{Sensible_Drinker_desc}	Not one to let drink ever get the better of him at all.
{Sensible_Drinker_effects_desc}	+1 Command
{Servant_of_God}	Servant of God
{Servant_of_God_desc}	Has some minor experience at bringing heretics back into the light.
{Servant_of_God_effects_desc}	+1 Piety
{Servant_of_God_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing a blasphemer.
{Servant_of_God_lose_desc}	Failure to denounce a heathen has reduced this man's sense of Piety somewhat.
{Servant_of_Heaven}	Servant of Heaven
{Servant_of_Heaven_desc}	Believes that the almighty has a plan that he is meant to be a part of.
{Servant_of_Heaven_effects_desc}	+2 Piety
{Serves_Justice}	Serves Justice
{Serves_Justice_desc}	Known far and wide as a man that will do everything in his power to see justice done.
{Serves_Justice_effects_desc}	+3 Chivalry, +3 to law (improves public order)
{Serves_Justice_epithet_desc}	the Just
{Several_Enemies}	Several Enemies
{Several_Enemies_desc}	The merchants this man has put out of business still appear to have enough cash to hire some muscle…
{Several_Enemies_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Severe}	Severe
{Severe_Justice}	Severe Justice
{Severe_Justice_desc}	Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law.
{Severe_Justice_effects_desc}	+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
{Severe_desc}	This man's basic manner and lifestyle lean towards being severe and unforgiving.
{Severe_effects_desc}	100% increase to cost to bribe, 2% bonus on tax income
{Severely_Austere}	Severely Austere
{Severely_Austere_desc}	This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish.
{Severely_Austere_effects_desc}	+2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
{Sexual_Predator}	Sexual Predator
{Sexual_Predator_desc}	This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all.
{Sexual_Predator_effects_desc}	+2 Dread, -3 from popularity (has a negative effect on public order)
{Sexual_Predator_epithet_desc}	the Womaniser
{Sexually_Corrupt}	Sexually Corrupt
{Sexually_Corrupt_desc}	It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God.
{Sexually_Corrupt_effects_desc}	-3 Piety, -4 from popularity (has a negative effect on public order)
{Sexually_Debauched}	Sexually Debauched
{Sexually_Debauched_desc}	The pleasures found in the depths of depravity have left unpleasant stains on this man's character.
{Sexually_Debauched_effects_desc}	-1 Piety, -2 from popularity (has a negative effect on public order)
{Sexually_Eccentric}	Sexually Eccentric
{Sexually_Eccentric_desc}	This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of.
{Sexually_Eccentric_effects_desc}	-1 from popularity (has a negative effect on public order)
{Sexually_Liberated}	Sexually Liberated
{Sexually_Liberated_desc}	Unfussed with what others think of his bedroom antics - it is not their business in the first place.
{Sexually_Liberated_effects_desc}	+1 to popularity (improves public order)
{Sexually_Perverse}	Sexually Perverse
{Sexually_Perverse_desc}	There are no depths to which this man will not sink in his quest for physical satisfaction.
{Sexually_Perverse_effects_desc}	-2 Piety, -3 from popularity (has a negative effect on public order)
{Shady_Dealer}	Shady Dealer
{Shady_Dealer_desc}	Can't seem to reach a trade agreement without trying to commit fraud or worse.
{Shady_Dealer_effects_desc}	-2 Finance
{Shameful}	Shameful
{Shameful_desc}	Aware that his unholy urges to be with other men could see him in trouble.
{Shameful_effects_desc}	-2 Authority
{Shameful_with_Cavalry}	Shameful with Cavalry
{Shameful_with_Cavalry_desc}	Prone to sending horsemen to their doom, a fact his current riders are well aware of.
{Shameful_with_Cavalry_effects_desc}	-3 Command when commanding cavalry
{Shameless_Queen}	Shameless Queen
{Shameless_Queen_desc}	An embarrassing parody of an ugly woman, endlessly prattling on about young boys.
{Shameless_Queen_effects_desc}	-3 Command, -5 Authority
{Shameless_Queen_epithet_desc}	the Queen
{Shamelessly_Lewd}	Shamelessly Lewd
{Shamelessly_Lewd_desc}	His utterly crass and puerile humour is not a bad habit, but an annoying constant.
{Shamelessly_Lewd_effects_desc}	-3 Authority, 50% decrease to cost to bribe
{Shamelessly_Lewd_epithet_desc}	the Lewd
{Shining_Faith}	Shining Faith
{Shining_Faith_desc}	Years of missionary work have only reaffirmed his belief and conviction.
{Shining_Faith_effects_desc}	+3 Piety
{Siege_Expert}	Siege Expert
{Siege_Expert_desc}	Has proven to be a reliable man to command an assault on city walls.
{Siege_Expert_effects_desc}	+2 Command when assaulting walls
{Siege_Master}	Siege Master
{Siege_Master_desc}	This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order.
{Siege_Master_effects_desc}	+3 Command when assaulting walls
{Silly_Beliefs}	Silly Beliefs
{Silly_Beliefs_desc}	Still prone to a few silly superstitious beliefs that he should probably have outgrown.
{Silly_Beliefs_effects_desc}	-1 Piety
{Silly_Schemes}	Silly Schemes
{Silly_Schemes_desc}	Let's ludicrously elaborate ideas work their ways into his plans, ones that he won't realise are dumb until the moment of truth.
{Silly_Schemes_effects_desc}	-2 from agent's skill
{Simplistic}	Simplistic
{Simplistic_desc}	Sometimes simplicity can be endearing, but simple minds don't amuse great ones.
{Simplistic_effects_desc}	-1 Charm
{Skewed_View}	Skewed View
{Skewed_View_desc}	Has developed an incredibly odd and sometimes disturbing view of things.
{Skewed_View_effects_desc}	-1 Command, 2% penalty on all trade income
{Skilled_Bureaucrat}	Skilled Bureaucrat
{Skilled_Bureaucrat_desc}	This man is able to deal with complicated administrative issues effectively.
{Skilled_Bureaucrat_effects_desc}	5% bonus on all trade income, +2 to law (improves public order)
{Skilled_with_Infantry}	Skilled with Infantry
{Skilled_with_Infantry_desc}	Able to apply his experience to get outstanding results from the infantry he commands.
{Skilled_with_Infantry_effects_desc}	+2 Command when commanding infantry
{Skittish}	Skittish
{Skittish_desc}	Repeated attempts on her life have shattered her nerves, making her difficult company.
{Skittish_effects_desc}	-2 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Slave_to_Fear}	Slave to Fear
{Slave_to_Fear_desc}	Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield.
{Slave_to_Fear_effects_desc}	-4 Morale for all troops on the battlefield
{Slave_to_Fear_epithet_desc}	the Coward
{Slave_to_Luck}	Slave to Luck
{Slave_to_Luck_desc}	Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit.
{Slave_to_Luck_effects_desc}	20% penalty on all trade income, 40% decrease to cost to bribe
{Slave_to_Luck_epithet_desc}	the Gambler
{Slave_to_Superstition}	Slave to Superstition
{Slave_to_Superstition_desc}	Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
{Slave_to_Superstition_effects_desc}	-2 Piety, -2 Morale for all troops on the battlefield
{Slight_Indulgence}	Slight Indulgence
{Slight_Indulgence_desc}	It is only human to want the final things in life, especially if you see them on a day to day basis.
{Slight_Indulgence_effects_desc}	-1 Finance
{Slightly_Crooked}	Slightly Crooked
{Slightly_Crooked_desc}	Growing up in a relatively lawless place has taught this man some undesirable business practises.
{Slightly_Crooked_effects_desc}	-1 Finance
{Sloppy_Builder}	Sloppy Builder
{Sloppy_Builder_desc}	Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building.
{Sloppy_Builder_effects_desc}	10% increase to construction costs, +2 to squalor (decreases population growth and public order)
{Sloppy_Taxman}	Sloppy Taxman
{Sloppy_Taxman_desc}	Misses way too many legitimate opportunities to tax the landowners and trade when collecting taxes.
{Sloppy_Taxman_effects_desc}	20% penalty on tax income
{Slothful}	Slothful
{Slothful_desc}	Sleeps way too much, and does little that anyone could call work.
{Slothful_effects_desc}	-15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
{Slow_to_Trust}	Slow to Trust
{Slow_to_Trust_desc}	Takes considerable time with someone before believing their intentions to be as they claim.
{Slow_to_Trust_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Smart}	Smart
{Smart_desc}	Has a natural intelligence, one that is apparent to others.
{Smart_effects_desc}	+1 Command, 2% bonus on all trade income, 2% bonus on tax income
{Snobbish}	Snobbish
{Snobbish_desc}	Harbours a belief that the foreigners she must deal with are lesser creatures.
{Snobbish_effects_desc}	-1 Charm
{Sober}	Sober
{Sober_desc}	Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
{Sober_effects_desc}	+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
{Sociable}	Sociable
{Sociable_desc}	Comfortable shaking hands or becoming the centre of attention.
{Sociable_effects_desc}	+1 to popularity (improves public order)
{Social_Drinker}	Social Drinker
{Social_Drinker_desc}	Not at all opposed to toasting to a victory, a good cause, or good company.
{Social_Drinker_effects_desc}	+1 Command, +1 to popularity (improves public order)
{Social_Drinker_lose_desc}	This man has renounced the pleasures of wine.
{Soft_Judge}	Soft Judge
{Soft_Judge_desc}	Finds it easy to be forgiving of crimes not borne of malice.
{Soft_Judge_effects_desc}	+1 Chivalry, -1 from law (has a negative effect on public order)
{Some_Aptitude}	Some Aptitude
{Some_Aptitude_desc}	Shows some ability with strange secular ways that good godfearing folk lack.
{Some_Aptitude_effects_desc}	+2 Magic
{Somewhat_Fair}	Somewhat Fair
{Somewhat_Fair_desc}	With the Papacy presently cracking down on corruption within the church, it lends itself to fairer trials.
{Somewhat_Fair_effects_desc}	-1 Piety
{Somewhat_Nervous}	Somewhat Nervous
{Somewhat_Nervous_desc}	An attempt on this dignitary's life has shaken him enough to affect the way he holds himself.
{Somewhat_Nervous_effects_desc}	-1 Influence
{Somewhat_Senile}	Somewhat Senile
{Somewhat_Senile_desc}	This man's mind is showing signs of aging. He is not as sharp as he once was.
{Somewhat_Senile_effects_desc}	-1 Command, -1 Authority, 5% penalty on tax income, -1 from law (reduces public order), -2 to movement points (decreases movement range)
{Somewhat_Unjust}	Somewhat Unjust
{Somewhat_Unjust_desc}	The present Pope's heavy handed ways are quite evident at trials for heresy these days…
{Somewhat_Unjust_effects_desc}	+1 Piety
{Spawn_of_Incest}	Spawn of Incest
{Spawn_of_Incest_desc}	Was told to be happier when mother and father's marriage transformed them into husband and wife from brother and sister.
{Spawn_of_Incest_effects_desc}	-2 Command, 10% penalty on tax income, Decreases the chance of having children
{Speaks_of_Loyalty}	Speaks of Loyalty
{Speaks_of_Loyalty_desc}	Loyalty is a quality this man often speaks of, but rarely displays.
{Speaks_of_Loyalty_effects_desc}	-1 Loyalty
{Spirited}	Spirited
{Spirited_desc}	There’s something about this woman that’s different, and compelling all at once.
{Spirited_effects_desc}	+1 Charm
{Spiritually_Reborn}	Spiritually Reborn
{Spiritually_Reborn_desc}	Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction.
{Spiritually_Reborn_effects_desc}	+3 Piety
{Spits_Venom}	Spits Venom
{Spits_Venom_desc}	Not only swears and curses regularly, but does so with frightening force and conviction.
{Spits_Venom_effects_desc}	+2 Dread, -4 Piety, -1 Loyalty, +3 Morale for all troops on the battlefield
{Spooked_at_Night}	Spooked at Night
{Spooked_at_Night_desc}	On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness.
{Spooked_at_Night_effects_desc}	-1 Command when fighting at night
{Spreader_of_Faith}	Spreader of Faith
{Spreader_of_Faith_desc}	Has ensured his own religion is dominant on more than one occasion.
{Spreader_of_Faith_effects_desc}	+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
{Spy}	Spy
{Spy_desc}	Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence.
{Spy_effects_desc}	+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
{Spy_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Spy_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Spycatcher}	Spycatcher
{Spycatcher_desc}	This man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why.
{Spycatcher_effects_desc}	+1 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents)
{Spying_Talent}	Spying Talent
{Spying_Talent_desc}	Has an ability to discover things he shouldn't know. Be places he should not be.
{Spying_Talent_effects_desc}	+2 to agent's skill
{Stalks_His_Prey}	Stalks His Prey
{Stalks_His_Prey_desc}	This commander prefers to strike at his foes when they do not expect it. It is brutally effective, but lacks chivalry.
{Stalks_His_Prey_effects_desc}	+4 Command when ambushing
{Stalks_His_Prey_epithet_desc}	the Cunning
{Stalks_His_Prey_gain_desc}	This man has become an expert at the art of ambushing his enemies.
{Steady_Drinker}	Steady Drinker
{Steady_Drinker_desc}	Will happily accept a drink at any time, and often pursue one if it is not at hand.
{Steady_Drinker_effects_desc}	-1 Command, +1 to popularity (improves public order)
{Sterile}	Sterile
{Sterile_desc}	Her bloodline may be rich and royal, but it looks like it may end here…
{Sterile_effects_desc}	Decreases the chance of having children
{Stone_Faced}	Stone Faced
{Stone_Faced_desc}	Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
{Stone_Faced_effects_desc}	+1 Loyalty, 200% increase to cost to bribe
{Strategically_Sound}	Strategically Sound
{Strategically_Sound_desc}	This man made a point of studying strategic matters properly when given the chance.
{Strategically_Sound_effects_desc}	+2 Command
{Strategist}	Strategist
{Strategist_desc}	This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
{Strategist_effects_desc}	+3 Command
{Strategist_gain_desc}	This man is now seen as having almost no equals as a strategist.
{Strengthened_Resolve}	Strengthened Resolve
{Strengthened_Resolve_desc}	Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
{Strengthened_Resolve_effects_desc}	+2 Piety
{Stretches_Loyalties}	Stretches Loyalties
{Stretches_Loyalties_desc}	Has some talent for making men question the merits of their masters.
{Stretches_Loyalties_effects_desc}	10% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Stricken_Down}	Stricken Down
{Stricken_Down_desc}	This man's life is all but over, his health stolen by dark sorcerous arts!
{Stricken_Down_effects_desc}	-1 Piety, -3 Command, -3 Morale for all troops on the battlefield
{Strict_Ruler}	Strict Ruler
{Strict_Ruler_desc}	This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them.
{Strict_Ruler_effects_desc}	+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
{StrikeThree}	StrikeThree
{StrikeThree_desc}	DO NOT TRANSLATE - Hidden trait for inquisitors
{StrikeThree_effects_desc}	-15 Piety
{Striking_to_Behold}	Striking to Behold
{Striking_to_Behold_desc}	Women commonly lose their words when first addressing this beautiful man.
{Striking_to_Behold_effects_desc}	+3 to popularity (improves public order)
{Strong_Attacker}	Strong Attacker
{Strong_Attacker_desc}	Being known for being successful in attack inspires this man's troops in battle.
{Strong_Attacker_effects_desc}	+3 Command when attacking
{Strong_Defender}	Strong Defender
{Strong_Defender_desc}	This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way.
{Strong_Defender_effects_desc}	+3 Command when defending
{Strong_Faith}	Strong Faith
{Strong_Faith_desc}	Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
{Strong_Faith_effects_desc}	+2 Piety
{Strong_Language}	Strong Language
{Strong_Language_desc}	Not afraid to mutter a curse to get the point across with some character.
{Strong_Language_effects_desc}	-1 Piety, +1 Command, +1 Morale for all troops on the battlefield
{Strong_Legacy}	Strong Legacy
{Strong_Legacy_desc}	As the son of a truly respected leader, this heir apparent is also a man others bow to.
{Strong_Legacy_effects_desc}	+2 Authority
{Strong_at_the_Walls}	Strong at the Walls
{Strong_at_the_Walls_desc}	This man has a good understanding of how to defend a settlement.
{Strong_at_the_Walls_effects_desc}	+2 Command when defending walls
{Stylish_Debater}	Stylish Debater
{Stylish_Debater_desc}	Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
{Stylish_Debater_effects_desc}	+2 Authority
{Successful_Saboteur}	Successful Saboteur
{Successful_Saboteur_desc}	This man has proven capable of acts of sabotage.
{Successful_Saboteur_effects_desc}	+1 Sabotage
{Suggestive}	Suggestive
{Suggestive_desc}	Though never caught in the act, this woman often alludes to being up for carnal pleasures.
{Suggestive_effects_desc}	+1 Charm
{Suicidal_Attacker}	Suicidal Attacker
{Suicidal_Attacker_desc}	Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures.
{Suicidal_Attacker_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when attacking
{Suicidal_Attacker_epithet_desc}	the Lucky
{Superb_Administrator}	Superb Administrator
{Superb_Administrator_desc}	This man is a natural governor, able to properly administrate the affairs of a powerful city-state.
{Superb_Administrator_effects_desc}	10% bonus on all trade income, +3 to law (improves public order)
{Superb_Diplomat}	Superb Diplomat
{Superb_Diplomat_desc}	This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice.
{Superb_Diplomat_effects_desc}	+4 Influence
{Superstitious}	Superstitious
{Superstitious_desc}	Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
{Superstitious_effects_desc}	-1 Piety, -1 Morale for all troops on the battlefield
{Survivor}	Survivor
{Survivor_desc}	This man had the strength of character to learn from the attempt on his life rather than fear impending doom.
{Survivor_effects_desc}	+1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Swift_to_Judge}	Swift to Judge
{Swift_to_Judge_desc}	Makes hasty and often unfair decisions over the people.
{Swift_to_Judge_effects_desc}	+1 to unrest (has a negative effect on public order)
{Sworn_to_Duty}	Sworn to Duty
{Sworn_to_Duty_desc}	Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
{Sworn_to_Duty_effects_desc}	+2 Influence
{Tactically_Sound}	Tactically Sound
{Tactically_Sound_desc}	Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain.
{Tactically_Sound_effects_desc}	+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
{Tactician}	Tactician
{Tactician_desc}	This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.
{Tactician_effects_desc}	+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
{Tactician_gain_desc}	This man is now seen as having almost no equals as a tactician.
{Talent_for_Command}	Talent for Command
{Talent_for_Command_desc}	Always showed a natural understanding for military tactics.
{Talent_for_Command_effects_desc}	+1 Command
{Talent_for_Murder}	Talent for Murder
{Talent_for_Murder_desc}	Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice.
{Talent_for_Murder_effects_desc}	+2 to agent's skill
{Talent_with_Numbers}	Talent with Numbers
{Talent_with_Numbers_desc}	Has a better grasp of numbers than most thanks to scholastic efforts.
{Talent_with_Numbers_effects_desc}	+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
{Talkative}	Talkative
{Talkative_desc}	Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be.
{Talkative_effects_desc}	-1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Tax_Farmer}	Tax Farmer
{Tax_Farmer_desc}	This man must either be utterly useless at tax collection, or outstanding at farming it for himself.
{Tax_Farmer_effects_desc}	30% penalty on tax income
{Terribly_Scarred}	Terribly Scarred
{Terribly_Scarred_desc}	Some of this man's war wounds are difficult to look at, his ability to continue battling through such injuries is astounding.
{Terribly_Scarred_effects_desc}	+6 to your general's hitpoints (how many hits your general can take before dying)
{Terrified_by_Aztec_Ways}	Terrified by Aztec Ways
{Terrified_by_Aztec_Ways_desc}	So profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World.
{Terrified_by_Aztec_Ways_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs
{Terrified_by_Danish}	Terrified by Danish
{Terrified_by_Danish_desc}	So jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force.
{Terrified_by_Danish_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Danish
{Terrified_by_Egptians}	Terrified by Egptians
{Terrified_by_Egptians_desc}	The only Egyptian this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way.
{Terrified_by_Egptians_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Egyptians
{Terrified_by_the_English}	Terrified by the English
{Terrified_by_the_English_desc}	Has nightmares about maypoles, tasteless cuisine, and the sickly pale Englishmen responsible for it all. It is a shamefully weak paranoia.
{Terrified_by_the_English_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against English
{Terrified_by_the_French}	Terrified by the French
{Terrified_by_the_French_desc}	This man cannot hide his fear of being slain on the field of battle by a Frenchmen, making him a poor choice of leader against them.
{Terrified_by_the_French_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against France
{Terrified_of_Byzantium}	Terrified of Byzantium
{Terrified_of_Byzantium_desc}	A deeply unfortunate irrational fear grips this man at the mention of the Byzantines, let alone the sight of one.
{Terrified_of_Byzantium_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Byzantine
{Terrified_of_Catholic_Warriors}	Terrified of Catholic Warriors
{Terrified_of_Catholic_Warriors_desc}	Though mercy is meant to be a Catholic virtue, this man refuses to believe they will show him any, making him a poor leader when facing them.
{Terrified_of_Catholic_Warriors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Catholics
{Terrified_of_Heretics}	Terrified of Heretics
{Terrified_of_Heretics_desc}	DO NOT TRANSLATE
{Terrified_of_Heretics_effects_desc}	No Effects
{Terrified_of_Hungarians}	Terrified of Hungarians
{Terrified_of_Hungarians_desc}	It were as if he expected a Hungarian knight to impale him upon a spike as an act of terror…
{Terrified_of_Hungarians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Hungarians
{Terrified_of_Islam}	Terrified of Islam
{Terrified_of_Islam_desc}	Too terrified of the threat he feels from Muslims to face them effectively at all. He lives in fear of Islam.
{Terrified_of_Islam_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Muslims
{Terrified_of_Milanese_Might}	Terrified of Milanese Might
{Terrified_of_Milanese_Might_desc}	Utterly convinced that he will die at the hands of a merciless Milanese man, and doing a good job of convincing others too.
{Terrified_of_Milanese_Might_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Milanese
{Terrified_of_Orthodox_Warriors}	Terrified of Orthodox Warriors
{Terrified_of_Orthodox_Warriors_desc}	"Even if their take on the divine is flawed, their murderous zeal is not! To face them is to die!"
{Terrified_of_Orthodox_Warriors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Orthodox Christians
{Terrified_of_Pagan_Ways}	Terrified of Pagan Ways
{Terrified_of_Pagan_Ways_desc}	"Can you not see that they wish to gut us all upon their altars, and will do so if we are not eternally vigilant!?"
{Terrified_of_Pagan_Ways_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Pagans
{Terrified_of_Papal_Forces}	Terrified of Papal Forces
{Terrified_of_Papal_Forces_desc}	Utterly convinced that he will die at the hands of one of the Pope's soldiers, destined to be paraded on a spike as a heretic.
{Terrified_of_Papal_Forces_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Papal States
{Terrified_of_Poles}	Terrified of Poles
{Terrified_of_Poles_desc}	Certain that it is a Pole that will seal his doom, a cowardly fear that dishearten his men.
{Terrified_of_Poles_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Polish
{Terrified_of_Portugese}	Terrified of Portugese
{Terrified_of_Portugese_desc}	"They will enslave us, then force us to carefully tile their entire empire!"
{Terrified_of_Portugese_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Portugese
{Terrified_of_Rebellion}	Terrified of Rebellion
{Terrified_of_Rebellion_desc}	Has a shamefully weak fear of rebel lords and their men, terrified that their lawless rage in battle will be the death of him.
{Terrified_of_Rebellion_effects_desc}	+1 Loyalty, -2 Morale for all troops on the battlefield
{Terrified_of_Russians}	Terrified of Russians
{Terrified_of_Russians_desc}	Has become utterly shaken by his pathetic fears that Russian soldiers inspire in his mind.
{Terrified_of_Russians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Russians
{Terrified_of_Scottish}	Terrified of Scottish
{Terrified_of_Scottish_desc}	Just the mere sight of a kilted warrior is enough to see this coward fumbling for the reins of his horse.
{Terrified_of_Scottish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Scots
{Terrified_of_Sicilians}	Terrified of Sicilians
{Terrified_of_Sicilians_desc}	This man's fear of the Sicilians has consumed this man, instilling doubt in his general resolve.
{Terrified_of_Sicilians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Sicilians
{Terrified_of_Venetians}	Terrified of Venetians
{Terrified_of_Venetians_desc}	Some question the sanity of a man who is petrified of a merchant empire - and his ability to lead at all.
{Terrified_of_Venetians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Venetians
{Terrified_of_the_Empire}	Terrified of the Empire
{Terrified_of_the_Empire_desc}	Known for his irrational beliefs that the Holy Roman Empire is a tyrannical force that is destined to oppress the world.
{Terrified_of_the_Empire_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against the Holy Roman Empire
{Terrified_of_the_Mongols}	Terrified of the Mongols
{Terrified_of_the_Mongols_desc}	"I have seen the Golden Horde sweep across a battlefield with the finest of warriors unable to offer any resistance… They are unstoppable!"
{Terrified_of_the_Mongols_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Mongols
{Terrified_of_the_Moors}	Terrified of the Moors
{Terrified_of_the_Moors_desc}	Raves like a loon that it is a Moorish scimitar that will take his life, certain he has seen his doom.
{Terrified_of_the_Moors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Moors
{Terrified_of_the_Spanish}	Terrified of the Spanish
{Terrified_of_the_Spanish_desc}	The grim terror that the Spanish hold over this man has truly shaken the belief his men had in him.
{Terrified_of_the_Spanish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Spanish
{Terrified_of_the_Timurids}	Terrified of the Timurids
{Terrified_of_the_Timurids_desc}	Regardless of their undeniable prowess in battle, no leader should tremble in fear at the mere mention of the Timurids as this one does.
{Terrified_of_the_Timurids_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Timurids
{Terrified_of_the_Turkish}	Terrified of the Turkish
{Terrified_of_the_Turkish_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Turks. 
{Terrified_of_the_Turkish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Turks
{The_Chosen_One}	The Chosen One
{The_Chosen_One_desc}	"God himself turns the assassin's blade from my back. I am Chosen!"
{The_Chosen_One_effects_desc}	+2 Piety, +2 Violence
{The_Chosen_One_epithet_desc}	the Chosen
{Theologians'_Guild_Apprentice}	Theologians' Guild Apprentice
{Theologians'_Guild_Apprentice_desc}	The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation.
{Theologians'_Guild_Apprentice_effects_desc}	+1 Piety
{Theologians'_Guild_Journeyman}	Theologians' Guild Journeyman
{Theologians'_Guild_Journeyman_desc}	The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation.
{Theologians'_Guild_Journeyman_effects_desc}	+2 Piety
{Thieves'_Guild_Apprentice}	Thieves' Guild Apprentice
{Thieves'_Guild_Apprentice_desc}	The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative.
{Thieves'_Guild_Apprentice_effects_desc}	+1 to agent's skill
{Thieves'_Guild_Journeyman}	Thieves' Guild Journeyman
{Thieves'_Guild_Journeyman_desc}	The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Thieves'_Guild_Journeyman_effects_desc}	+2 to agent's skill
{Thorough_Taxman}	Thorough Taxman
{Thorough_Taxman_desc}	Adept at ensuring that tax collection under his rule is diligent and efficient.
{Thorough_Taxman_effects_desc}	20% bonus on tax income, +1 to unrest (has a negative effect on public order)
{Three_Victims}	Three Victims
{Three_Victims_desc}	DO NOT TRANSLATE - Hidden trait for inquisitors
{Three_Victims_effects_desc}	-15 Piety
{Tight}	Tight
{Tight_desc}	Keeps his money locked away. Why have it at hand when that may lead to spending it idly.
{Tight_effects_desc}	10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order)
{Timid}	Timid
{Timid_desc}	The realisation that powerful people want her dead has left this poor woman on edge.
{Timid_effects_desc}	-1 Charm
{Tolerant}	Tolerant
{Tolerant_desc}	Prepared to at least accept the differences she has with foreigners, even if she does not like them all.
{Tolerant_effects_desc}	+1 Charm
{Tolerant_to_Foreigners}	Tolerant to Foreigners
{Tolerant_to_Foreigners_desc}	Shows those from abroad all of the courtesy and respect he would show his own.
{Tolerant_to_Foreigners_effects_desc}	-1 from public security (reduces the chances of detecting and capturing enemy agents)
{Too_Comfortable}	Too Comfortable
{Too_Comfortable_desc}	Has become too accustomed to having others do things for him.
{Too_Comfortable_effects_desc}	-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
{Too_Well_Groomed}	Too Well Groomed
{Too_Well_Groomed_desc}	Just one step too pretty and polished for his sexual preference to escape a discerning eye.
{Too_Well_Groomed_effects_desc}	-1 Command, -3 Authority
{Total_Authoritarian}	Total Authoritarian
{Total_Authoritarian_desc}	Believes that rigid law and order are both an absolute necessity, oppressively so.
{Total_Authoritarian_effects_desc}	+3 to unrest (has a negative effect on public order), +6 to law (improves public order)
{Total_Authoritarian_epithet_desc}	the Harsh
{Total_Bigot}	Total Bigot
{Total_Bigot_desc}	This man is utterly intolerant of anything from outside his own homeland.
{Total_Bigot_effects_desc}	+3 to public security (improves the chances of detecting and capturing enemy agents)
{Total_Bimbo}	Total Bimbo
{Total_Bimbo_desc}	So frustratingly stupid to the point that her future husband is more likely to chew his own arm off than lose it in battle.
{Total_Bimbo_effects_desc}	-2 Charm
{Total_Bimbo_epithet_desc}	the Dense
{Total_Cheapskate}	Total Cheapskate
{Total_Cheapskate_desc}	Cannot bear to part with a single florin that he could have somehow saved.
{Total_Cheapskate_effects_desc}	15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order)
{Total_Deceiver}	Total Deceiver
{Total_Deceiver_desc}	Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so.
{Total_Deceiver_effects_desc}	-3 Loyalty, +3 Authority
{Total_Deceiver_epithet_desc}	the Cunning
{Total_Incompetence}	Total Incompetence
{Total_Incompetence_desc}	Utterly clueless in administrative roles, choosing to simply make something up when asked questions.
{Total_Incompetence_effects_desc}	10% penalty on all trade income
{Total_Landlubber}	Total Landlubber
{Total_Landlubber_desc}	This man has proven numerous times that he simply cannot command at sea with any degree of success at all.
{Total_Landlubber_effects_desc}	-3 Command at sea
{Totally_Closed}	Totally Closed
{Totally_Closed_desc}	Extremely distant and hard to speak to on any sort of personal level.
{Totally_Closed_effects_desc}	-2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order)
{Totally_Senile}	Totally Senile
{Totally_Senile_desc}	This man's mental degeneration is complete. His moments of coherency are fleeting.
{Totally_Senile_effects_desc}	-6 Command, -3 Authority, 15% penalty on tax income, -4 from law (reduces public order), -6 to movement points (decreases movement range)
{Tourney_Champion}	Tourney Champion
{Tourney_Champion_desc}	Renowned for his proud legacy at the tourney, few can now best him with a lance.
{Tourney_Champion_effects_desc}	+3 Chivalry, +2 Authority, +2 Command when commanding cavalry, 5% penalty on tax income
{Tourney_Entrant}	Tourney Entrant
{Tourney_Entrant_desc}	This man has been bold enough to try his hand in the tourney fields.
{Tourney_Entrant_effects_desc}	+1 Chivalry
{Trader}	Trader
{Trader_desc}	Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
{Trader_effects_desc}	20% bonus on all trade income
{Trading_Liability}	Trading Liability
{Trading_Liability_desc}	So poor with coin himself, this man avoids markets and does nothing to support local trade at all.
{Trading_Liability_effects_desc}	30% penalty on all trade income
{Trained_Killer}	Trained Killer
{Trained_Killer_desc}	The influence of one of the more dubious guild houses have made this man a more precise instrument of death.
{Trained_Killer_effects_desc}	+1 to agent's skill
{Trained_in_Espionage}	Trained in Espionage
{Trained_in_Espionage_desc}	The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion.
{Trained_in_Espionage_effects_desc}	+1 to agent's skill
{Translator}	Translator
{Translator_desc}	Fluent in most major dialects throughout Europe, Asia Minor and the Middle East.
{Translator_effects_desc}	+3 Influence
{Trouble_at_Home}	Trouble at Home
{Trouble_at_Home_desc}	Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love.
{Trouble_at_Home_effects_desc}	-1 Authority
{Trusting}	Trusting
{Trusting_desc}	It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet.
{Trusting_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Trusts_Nobody}	Trusts Nobody
{Trusts_Nobody_desc}	So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust.
{Trusts_Nobody_effects_desc}	-3 Influence, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Trustworthy}	Trustworthy
{Trustworthy_desc}	Can be relied to tell the truth, even when he would have good reason to hide it.
{Trustworthy_effects_desc}	+2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
{Turncoat}	Turncoat
{Turncoat_desc}	Known for his habit of abandoning one lord for another, with dubious reasons.
{Turncoat_effects_desc}	-3 Loyalty
{Turncoat_epithet_desc}	the Turncoat
{Tyranical_Leader}	Tyranical Leader
{Tyranical_Leader_desc}	Rules with an iron fist that none question, for fear of the consequences.
{Tyranical_Leader_effects_desc}	+5 Dread
{Tyranical_Leader_epithet_desc}	the Tyrant
{Tyranical_Leader_gain_desc}	His continual brutality in rule have given this man a reputation far and wide as a true tyrant!
{Tyranical_Leader_lose_desc}	Going easier on the people has done enough to reduce his reputation for Dread.
{Ugly}	Ugly
{Ugly_desc}	Well, at least he's got two eyes… albeit way too close together.
{Ugly_effects_desc}	+1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children
{Un-Manly}	Un-Manly
{Un-Manly_desc}	Goes pale at the sight of blood, a weak quality unbefitting of a true man.
{Un-Manly_effects_desc}	-1 Authority, -1 Morale for all troops on the battlefield
{Uncomfortable_Near_Danes}	Uncomfortable Near Danes
{Uncomfortable_Near_Danes_desc}	There's something about the Danes that make this man shudder quietly.
{Uncomfortable_Near_Danes_effects_desc}	-1 Command when fighting against Danish
{Unconcerned}	Unconcerned
{Unconcerned_desc}	This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job.
{Unconcerned_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{Underhanded}	Underhanded
{Underhanded_desc}	Unafraid of resorting to lowly acts to realise his ambitions.
{Underhanded_effects_desc}	-1 Loyalty, 30% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order)
{Understanding_Ruler}	Understanding Ruler
{Understanding_Ruler_desc}	Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.
{Understanding_Ruler_effects_desc}	-4 from unrest (improves public order), -2 from law (has a negative effect on public order)
{Understands_Logistics}	Understands Logistics
{Understands_Logistics_desc}	Knows what is needed to keep an army supplied and operational.
{Understands_Logistics_effects_desc}	+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
{Understands_Trade}	Understands Trade
{Understands_Trade_desc}	Has a firm grasp of how trade and mercantile industries operate.
{Understands_Trade_effects_desc}	10% bonus on all trade income
{Undiplomatic}	Undiplomatic
{Undiplomatic_desc}	Utterly unable to determine what words he says will be offensive at all.
{Undiplomatic_effects_desc}	-3 Influence
{Unfair_and_Unjust}	Unfair and Unjust
{Unfair_and_Unjust_desc}	With his penchant for suffering, the Pope has instructed the Inquisitors to show no mercy at trial.
{Unfair_and_Unjust_effects_desc}	+2 Piety
{Uninhibited}	Uninhibited
{Uninhibited_desc}	Not at all embarrassed about embracing another man.
{Uninhibited_effects_desc}	-1 Authority
{Unjust}	Unjust
{Unjust_desc}	A champion of all that is wrong, his judgements utterly mock the pleas for a just result.
{Unjust_effects_desc}	+3 Dread, +3 to unrest (has a negative effect on public order)
{Unlucky_Leader}	Unlucky Leader
{Unlucky_Leader_desc}	This man's belief in victory is inspirational for his men, even if it has proven to be a little unrealistic.
{Unlucky_Leader_effects_desc}	-1 Command, +2 Morale for all troops on the battlefield
{Unprolific}	Unprolific
{Unprolific_desc}	A desire to have children does not assure a woman her passage to motherhood.
{Unprolific_effects_desc}	Decreases the chance of having children
{Unproven_Commander}	Unproven Commander
{Unproven_Commander_desc}	This man is yet little to show signs of ever being effective or confident in command.
{Unproven_Commander_effects_desc}	-1 Command
{Unquestionable_Faith}	Unquestionable Faith
{Unquestionable_Faith_desc}	Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
{Unquestionable_Faith_effects_desc}	+4 Piety
{Unquestionably_Loyal}	Unquestionably Loyal
{Unquestionably_Loyal_desc}	It's not that this woman resists temptation, she simply doesn't even experience it.
{Unquestionably_Loyal_effects_desc}	+1 Loyalty, +2 Charm
{Unstoppable_in_Siege}	Unstoppable in Siege
{Unstoppable_in_Siege_desc}	Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will.
{Unstoppable_in_Siege_effects_desc}	+4 Command when assaulting walls
{Unstoppable_in_Siege_epithet_desc}	the Unstoppable
{Unstoppable_in_Siege_gain_desc}	This man now has few equals when it comes to the arts of siege warfare.
{Unsuccessful_Saboteur}	Unsuccessful Saboteur
{Unsuccessful_Saboteur_desc}	This man has thus far yet to show promise as a saboteur.
{Unsuccessful_Saboteur_effects_desc}	-1 Sabotage
{Upstanding}	Upstanding
{Upstanding_desc}	In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
{Upstanding_effects_desc}	+1 Purity
{Urban_Planner}	Urban Planner
{Urban_Planner_desc}	A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects.
{Urban_Planner_effects_desc}	10% discount on construction costs, -2 from squalor (increases public order and population growth)
{Urban_Protector}	Urban Protector
{Urban_Protector_desc}	Admired by the people for his ability to protect their lives and homes.
{Urban_Protector_effects_desc}	+3 Command when defending walls
{Useless_Commander}	Useless Commander
{Useless_Commander_desc}	This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom.
{Useless_Commander_effects_desc}	-5 Command
{Useless_Commander_epithet_desc}	the Inept
{Useless_Defender}	Useless Defender
{Useless_Defender_desc}	Assigning this man to command a post is to surrender it unto the enemy.
{Useless_Defender_effects_desc}	-4 Command when defending
{Useless_with_Guns}	Useless with Guns
{Useless_with_Guns_desc}	Some people are best kept away from guns - like this man.
{Useless_with_Guns_effects_desc}	-3 Command when commanding gunpowder troops
{Usless_Attacker}	Usless Attacker
{Usless_Attacker_desc}	As much as this man has tried, it would seem attacking is not something he can succeed at. 
{Usless_Attacker_effects_desc}	-4 Command when attacking
{Usless_Attacker_epithet_desc}	the Foolhardy
{Utter_Snob}	Utter Snob
{Utter_Snob_desc}	Considers the common people to be fortunate to serve someone so important as herself.
{Utter_Snob_effects_desc}	-2 Charm
{Utter_Snob_epithet_desc}	the Snob
{Utterly_Corrupt}	Utterly Corrupt
{Utterly_Corrupt_desc}	Presumed to be off committing acts of profanity most heinous and debauched once he steps away from the altar.
{Utterly_Corrupt_effects_desc}	-3 Purity
{Utterly_Corrupt_epithet_desc}	the Corrupt
{Utterly_Dogmatic}	Utterly Dogmatic
{Utterly_Dogmatic_desc}	When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
{Utterly_Dogmatic_effects_desc}	-3 Unorthodoxy
{Utterly_Foolhardy}	Utterly Foolhardy
{Utterly_Foolhardy_desc}	Has an inexplicable urge to charge into battle, clearly lacking any real sense of mortality or concern for his troops lives.
{Utterly_Foolhardy_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when attacking
{Utterly_Immaculate}	Utterly Immaculate
{Utterly_Immaculate_desc}	Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices.
{Utterly_Immaculate_effects_desc}	+3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order)
{Utterly_Immaculate_epithet_desc}	the Honest
{Utterly_Indiscreet}	Utterly Indiscreet
{Utterly_Indiscreet_desc}	No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk.
{Utterly_Indiscreet_effects_desc}	-3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful)
{Utterly_Indiscreet_epithet_desc}	the Gossip
{Utterly_Insane}	Utterly Insane
{Utterly_Insane_desc}	Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation.
{Utterly_Insane_effects_desc}	-4 Authority, -3 Morale for all troops on the battlefield
{Utterly_Insane_epithet_desc}	the Mad
{Utterly_Pragmatic}	Utterly Pragmatic
{Utterly_Pragmatic_desc}	There is little romance or imagination in this man's mind, making him most expedient, but very dry.
{Utterly_Pragmatic_effects_desc}	+3 Authority, +2 Morale for all troops on the battlefield
{Utterly_Profane}	Utterly Profane
{Utterly_Profane_desc}	So offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company.
{Utterly_Profane_effects_desc}	+4 Dread, -6 Piety, -2 Loyalty, +4 Morale for all troops on the battlefield
{Utterly_Profane_epithet_desc}	the Profane
{Utterly_Profane_gain_desc}	This man's swearing is so profuse that it has become the stuff of legend!
{Utterly_Stoic}	Utterly Stoic
{Utterly_Stoic_desc}	His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
{Utterly_Stoic_effects_desc}	+2 Loyalty, 300% increase to cost to bribe
{Vapid}	Vapid
{Vapid_desc}	Having things done for her has led this woman to forego using her mind enough to develop it much at all.
{Vapid_effects_desc}	-1 Charm
{Very_Cultured}	Very Cultured
{Very_Cultured_desc}	Quite an authority on the arts, and considered very well cultured.
{Very_Cultured_effects_desc}	+2 to popularity (improves public order)
{Very_Diplomatic}	Very Diplomatic
{Very_Diplomatic_desc}	Adept at making an awkwardly delicate problem far more comfortable to talk through.
{Very_Diplomatic_effects_desc}	+3 Influence
{Very_Loyal}	Very Loyal
{Very_Loyal_desc}	This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably.
{Very_Loyal_effects_desc}	+2 Chivalry, +3 Loyalty
{Very_Questionable}	Very Questionable
{Very_Questionable_desc}	Though he has committed no crime against the laws of the land, his self-indulgent ways are criminal for a priest.
{Very_Questionable_effects_desc}	-2 Purity
{Violent}	Violent
{Violent_desc}	Rabidly preaches that the faithful must cleanse the Earth of all heathens and blasphemers, by means most gruesome if possible.
{Violent_effects_desc}	+3 Violence
{Violent_epithet_desc}	the Warmonger
{Virile}	Virile
{Virile_desc}	There is no problem with this man's breeding - he's more than capable of it.
{Virile_effects_desc}	Increases the chance of having children
{Vision_of_Beauty}	Vision of Beauty
{Vision_of_Beauty_desc}	This creature’s visage is so stunning most men that meet her are unable to think of little else. 
{Vision_of_Beauty_effects_desc}	+3 Charm, Increases the chance of having children
{Vision_of_Beauty_epithet_desc}	the Beautiful
{Vision_of_Prophecy}	Vision of Prophecy
{Vision_of_Prophecy_desc}	Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction.
{Vision_of_Prophecy_effects_desc}	+4 Piety
{Wall_Taker}	Wall Taker
{Wall_Taker_desc}	This man has shown he can spot the right place to assault a settlement.
{Wall_Taker_effects_desc}	+1 Command when assaulting walls
{Waning_Conviction}	Waning Conviction
{Waning_Conviction_desc}	An attempt on this dignitary's life has shaken him enough to affect the way he holds himself.
{Waning_Conviction_effects_desc}	-1 Piety
{Waning_Faith}	Waning Faith
{Waning_Faith_desc}	Has seen the church's effort come to naught in the past, and does not know what to think of it.
{Waning_Faith_effects_desc}	-1 Piety
{Warlike}	Warlike
{Warlike_desc}	The Bible says thou shall not kill, but this priest believes that's open to interpretation somehow.
{Warlike_effects_desc}	+2 Violence
{Warlord_of_Terror}	Warlord of Terror
{Warlord_of_Terror_desc}	Even the bravest of knights and kings would admit to fearing to face this infamous monster in battle.
{Warlord_of_Terror_effects_desc}	+5 Dread
{Warlord_of_Terror_epithet_desc}	Lord of Terror
{Warlord_of_Terror_gain_desc}	This man is known far and wide as a merciless killer on the field of battle, a Lord of Dread!
{Warlord_of_Terror_lose_desc}	This man's last battle only served to deflate his Dread reputation.
{Warm}	Warm
{Warm_desc}	She can focus on her duties, but her mind is usually on her loved ones.
{Warm_effects_desc}	+1 Charm
{Warts}	Warts
{Warts_desc}	Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
{Warts_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
{Wary_of_Heresy}	Wary of Heresy
{Wary_of_Heresy_desc}	DO NOT TRANSLATE
{Wary_of_Heresy_effects_desc}	No Effects
{Wary_of_Mongols}	Wary of Mongols
{Wary_of_Mongols_desc}	The Mongols are clearly more than just another warring band of nomads from the East to this man, they worry him senseless.
{Wary_of_Mongols_effects_desc}	-1 Command when fighting against Mongols
{Wary_of_Muslims}	Wary of Muslims
{Wary_of_Muslims_desc}	He does not care for the people of Islam, or their ways.
{Wary_of_Muslims_effects_desc}	-1 Command when fighting against Muslims
{Wary_of_Pagans}	Wary of Pagans
{Wary_of_Pagans_desc}	"Their devil-worshiping ways may be blasphemy, but they are a danger not to be ignored either!"
{Wary_of_Pagans_effects_desc}	-1 Command when fighting against Pagans
{Wary_of_Poles}	Wary of Poles
{Wary_of_Poles_desc}	This man has let events of the past make him nervous about what the Polish are capable of.
{Wary_of_Poles_effects_desc}	-1 Command when fighting against Polish
{Wary_of_Portugese}	Wary of Portugese
{Wary_of_Portugese_desc}	Believes those wretched Portuguese are capable of things better people should not suffer.
{Wary_of_Portugese_effects_desc}	-1 Command when fighting against Portugese
{Wary_of_Rebels}	Wary of Rebels
{Wary_of_Rebels_desc}	The men who follow petty lordlings and brigand leaders are dangerous, with little honour.
{Wary_of_Rebels_effects_desc}	No Effects
{Wary_of_Russians}	Wary of Russians
{Wary_of_Russians_desc}	Quietly shaken by the ways and warriors of the people of Rus.
{Wary_of_Russians_effects_desc}	-1 Command when fighting against Russians
{Wary_of_Scots}	Wary of Scots
{Wary_of_Scots_desc}	This man is uneasy around Scots, and it goes beyond a simple aversion to men wearing skirts.
{Wary_of_Scots_effects_desc}	-1 Command when fighting against Scots
{Wary_of_Sicilians}	Wary of Sicilians
{Wary_of_Sicilians_desc}	And who wouldn't be wary of a Sicilian then?
{Wary_of_Sicilians_effects_desc}	-1 Command when fighting against Sicilians
{Wary_of_Spaniards}	Wary of Spaniards
{Wary_of_Spaniards_desc}	The Spanish are dangerous in this man's mind, and he offers them too much respect.
{Wary_of_Spaniards_effects_desc}	-1 Command when fighting against Spanish
{Wary_of_Timurids}	Wary of Timurids
{Wary_of_Timurids_desc}	Quietly believes the forces of Timur the Lame to be a menace more terrible than he would openly admit.
{Wary_of_Timurids_effects_desc}	-1 Command when fighting against Timurids
{Wary_of_Venetians}	Wary of Venetians
{Wary_of_Venetians_desc}	The Venetians are always up to something, and are not to be trusted.
{Wary_of_Venetians_effects_desc}	-1 Command when fighting against Venetians
{Wary_of_the_French}	Wary of the French
{Wary_of_the_French_desc}	There is something about the feudal protagonists of France that unnerve this man when facing them in battle.
{Wary_of_the_French_effects_desc}	-1 Command when fighting against France
{Wary_of_the_Papacy}	Wary of the Papacy
{Wary_of_the_Papacy_desc}	"To face the forces of God's representative on Earth is not something any wise man would seek out."
{Wary_of_the_Papacy_effects_desc}	-1 Command when fighting against the Papal States
{Wary_of_the_Turks}	Wary of the Turks
{Wary_of_the_Turks_desc}	Quietly finds the Turkish to be dangerous in ways he doubts he can deal with.
{Wary_of_the_Turks_effects_desc}	-1 Command when fighting against Turks
{Wavering_Faith}	Wavering Faith
{Wavering_Faith_desc}	Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
{Wavering_Faith_effects_desc}	-2 Piety
{Way_too_Leniant}	Way too Leniant
{Way_too_Leniant_desc}	Does nothing to keep those under his command in check. Nobody waits for his permission any longer as a result.
{Way_too_Leniant_effects_desc}	-1 Command, +3 Morale for all troops on the battlefield, -20% to Movement Points (reduces the distance armies can march), -1 from law (has a negative effect on public order)
{Welcomes_Outlanders}	Welcomes Outlanders
{Welcomes_Outlanders_desc}	Known for the warm welcome he extends to those from other places, and the respect he offers while travelling himself.
{Welcomes_Outlanders_effects_desc}	-2 from public security (reduces the chances of detecting and capturing enemy agents)
{Well_Spoken}	Well Spoken
{Well_Spoken_desc}	Capable of dressing his words up to appease even the stuffiest of audiences.
{Well_Spoken_effects_desc}	+1 Authority
{Wife_is_Admirable}	Wife is Admirable
{Wife_is_Admirable_desc}	This man's wife is noted to be a pleasant person to deal with, and generally liked.
{Wife_is_Admirable_effects_desc}	+1 to popularity (improves public order)
{Wife_is_Barren}	Wife is Barren
{Wife_is_Barren_desc}	This man's wife appears to have difficulty falling pregnant.
{Wife_is_Barren_effects_desc}	Decreases the chance of having children
{Wife_is_Charming}	Wife is Charming
{Wife_is_Charming_desc}	This man's wife is a true treasure, something that endears him to her.
{Wife_is_Charming_effects_desc}	+1 to popularity (improves public order), Increases the chance of having children
{Wife_is_Cursed}	Wife is Cursed
{Wife_is_Cursed_desc}	This man's wife is seemingly unable to bear children - a very sad affair.
{Wife_is_Cursed_effects_desc}	Decreases the chance of having children
{Wife_is_Deplorable}	Wife is Deplorable
{Wife_is_Deplorable_desc}	This man's wife is known for being of foul character, and is spoken of poorly by the people.
{Wife_is_Deplorable_effects_desc}	-1 from public security (reduces the chances of detecting and capturing enemy agents), -3 from popularity (has a negative effect on public order)
{Wife_is_Fair}	Wife is Fair
{Wife_is_Fair_desc}	When one's wife is fair, so is time at home.
{Wife_is_Fair_effects_desc}	Increases the chance of having children
{Wife_is_Fertile}	Wife is Fertile
{Wife_is_Fertile_desc}	Is known to have a healthy wife, of good breeding.
{Wife_is_Fertile_effects_desc}	Increases the chance of having children
{Wife_is_Infertile}	Wife is Infertile
{Wife_is_Infertile_desc}	This man's wife is quite unlikely to bear children in her lifetime.
{Wife_is_Infertile_effects_desc}	Decreases the chance of having children
{Wife_is_Lovely}	Wife is Lovely
{Wife_is_Lovely_desc}	Most any man would be in rapture with his own wife were she as lovely as this man's.
{Wife_is_Lovely_effects_desc}	+2 to popularity (improves public order), Increases the chance of having children
{Wife_is_Nasty}	Wife is Nasty
{Wife_is_Nasty_desc}	This man's wife is known for being very difficult to deal with, hardly befitting of royalty.
{Wife_is_Nasty_effects_desc}	-2 from popularity (has a negative effect on public order)
{Wife_is_Noble}	Wife is Noble
{Wife_is_Noble_desc}	This man's wife is considered upright, and a good example of royalty.
{Wife_is_Noble_effects_desc}	+2 to popularity (improves public order)
{Wife_is_Revered}	Wife is Revered
{Wife_is_Revered_desc}	This man's wife is adored by those who know her, even the common folk who never get to speak to her.
{Wife_is_Revered_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents), +3 to popularity (improves public order)
{Wife_is_Ripe}	Wife is Ripe
{Wife_is_Ripe_desc}	This man's wife is so fertile that children are a certainty.
{Wife_is_Ripe_effects_desc}	Increases the chance of having children
{Wife_is_Smart}	Wife is Smart
{Wife_is_Smart_desc}	This man's wife has a sharp mind, and is good counsel for her husband.
{Wife_is_Smart_effects_desc}	10% bonus on all trade income, 10% bonus on tax income
{Wife_is_Undesireable}	Wife is Undesireable
{Wife_is_Undesireable_desc}	This man's wife could doubtfully be all his heart desires.
{Wife_is_Undesireable_effects_desc}	-1 from popularity (has a negative effect on public order), Decreases the chance of having children
{Wife_is_Unpleasant}	Wife is Unpleasant
{Wife_is_Unpleasant_desc}	This man's wife is simply not pleasant to deal with at all.
{Wife_is_Unpleasant_effects_desc}	-1 from popularity (has a negative effect on public order)
{Wife_is_Useful}	Wife is Useful
{Wife_is_Useful_desc}	A man backed by a capable woman is always more formidable.
{Wife_is_Useful_effects_desc}	5% bonus on all trade income, 5% bonus on tax income
{Wife_is_Very_Fertile}	Wife is Very Fertile
{Wife_is_Very_Fertile_desc}	This man's wife is of excellent health for producing potential heirs.
{Wife_is_Very_Fertile_effects_desc}	Increases the chance of having children
{Wife_is_Wise}	Wife is Wise
{Wife_is_Wise_desc}	This man's wife is a font of wisdom, and assists in his affairs greatly.
{Wife_is_Wise_effects_desc}	15% bonus on all trade income, 15% bonus on tax income
{Wife_is_a_Wretch}	Wife is a Wretch
{Wife_is_a_Wretch_desc}	A vow of monogamy with this man's wife was one of his braver moments in life.
{Wife_is_a_Wretch_effects_desc}	-2 from popularity (has a negative effect on public order), Decreases the chance of having children
{Wife_lacks_Charm}	Wife lacks Charm
{Wife_lacks_Charm_desc}	Sometimes wishes he'd found a fairer wife.
{Wife_lacks_Charm_effects_desc}	Decreases the chance of having children
{Wildly_Extravagant}	Wildly Extravagant
{Wildly_Extravagant_desc}	To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime.
{Wildly_Extravagant_effects_desc}	15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
{Winning_First}	Winning First
{Winning_First_desc}	His actions in battle suggest he cares about winning much more so than doing it honourably.
{Winning_First_effects_desc}	+1 Dread
{Winning_First_gain_desc}	Merciless actions on the battlefield have increased this man's aura of Dread.
{Winning_First_lose_desc}	This man's last battle only served to deflate his Dread reputation.
{Woefully_Inbred}	Woefully Inbred
{Woefully_Inbred_desc}	Sadly inbred men like this bring into question if there are enough noble Familys for proper courting anymore?
{Woefully_Inbred_effects_desc}	-1 Command, 5% penalty on tax income, Decreases the chance of having children
{Womaniser}	Womaniser
{Womaniser_desc}	Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady.
{Womaniser_effects_desc}	+1 Morale for all troops on the battlefield
{Worthy_Admiral}	Worthy Admiral
{Worthy_Admiral_desc}	This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
{Worthy_Admiral_effects_desc}	+3 Command at sea
{Worthy_Admiral_gain_desc}	After his recent display of prowess in battle, it is clear this Admiral's abilities are continuing to evolve.
{Would-be-Inquisitor}	Would-be-Inquisitor
{Would-be-Inquisitor_desc}	So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor.
{Would-be-Inquisitor_effects_desc}	-3 Influence
{Wracking_Cough}	Wracking Cough
{Wracking_Cough_desc}	Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
{Wracking_Cough_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
;--- New traits
{KI_Supporter_Gov}	KI Support
{KI_Supporter_Gov_desc}	provide support to the KI
{KI_Supporter_Gov_effects_desc}	Some benefits
{KI_Support_Merchant}	KI Support
{KI_Support_Merchant_desc}	provide support to the KI
{KI_Support_Merchant_effects_desc}	Some benefits

{condottiere}	Condottiere
{condottiere_desc}	A Condottiere who earns his living with your money.
{condottiere_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{condottiere_epithet_desc}	- Condottiere

{soeldner_f}	Söldnerhauptmann
{soeldner_f_desc}	A Mercenary Captain who earns his living with your money.
{soeldner_f_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{soeldner_f_epithet_desc}	- Mercenary Captain

{soeldner_h}	Obrister
{soeldner_h_desc}	An Obrister who earns his living with your money.
{soeldner_h_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{soeldner_h_epithet_desc}	- Obrister

{soeldner_v}	Voivode
{soeldner_v_desc}	A Voivode from Walachia who earns his living with your money.
{soeldner_v_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{soeldner_v_epithet_desc}	- Voivode

{soeldner_t}	Knjas
{soeldner_t_desc}	A Knjas from Serbia who earns his living with your money.
{soeldner_t_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{soeldner_t_epithet_desc}	- Knjas

{soeldner_s}	Conquistador
{soeldner_s_desc}	A conquistador from Spain who earns his living with your money.
{soeldner_s_effects_desc}	2+ Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, -3 Loyalty, 5% decrease to cost to bribe, +2 unrest, 10% bonus to cash gained from looting
{soeldner_s_epithet_desc}	- Conquistador

{Zustimmung_Ablass}	Advocates the sale of indulgences
{Zustimmung_Ablass_desc}	Since he stuffs his pocket with some of the money collected from the sales of indulgences, he advocates the sales of indulgences.
{Zustimmung_Ablass_effects_desc}	5% bonus on tax income

{Profiteur_Ablass}	Benefits from the sale of indulgences
{Profiteur_Ablass_desc}	This man campaigns for the sale of indulgences with a religious fervour. Strange that none of the money ever sees Rome.
{Profiteur_Ablass_effects_desc}	10% bonus on tax income

{Ablehnung_Ablass}	Oppose the sale of indulgences
{Ablehnung_Ablass_desc}	This man sees no point in selling indulgences for the Roman Church. These money could be used in better ways.
{Ablehnung_Ablass_effects_desc}	+1 popularity

{Gegner_Ablass}	Opponent of the sale of indulgences
{Gegner_Ablass_desc}	Traders of indulgences are expelled in cities of this duke, since he suspected the greed for profit by those responsible.
{Gegner_Ablass_effects_desc}	+2 popularity

{gonfaloniere_f}	Gonfaloniere
{gonfaloniere_f_desc}	The highest official rank of the Signoria. Commander-in-chief of the military forces as well as the keeper of the banner of the city.
{gonfaloniere_f_effects_desc}	+2 Command, +1 Command when commanding infantry, +1 hitpoint, +3 loyalty, 200% increase to cost to bribe
{gonfaloniere_f_epithet_desc}	- Gonfaloniere 

{Syphilis}	Suffering from syphilis
{Syphilis_desc}	This man has got the terrible French disease.The effects are a weak and disfigured body.
{Syphilis_effects_desc}	-5% Movementpoints, Decreases the chance to have children, -2 Hitpoints

{priest_prot}	Protestant
{priest_prot_desc}	This man spread the Protestant doctrine with full zeal and dedication.
{priest_prot_effects_desc}	+2 Piety

{priest_prot_bishop}	Advocate of Protestantism
{priest_prot_bishop_desc}	This man is a true fortress of the Protestant faith. Nothing can shake him in his belief now.
{priest_prot_bishop_effects_desc}	+3 Piety

{johanniter}	Member of the Order of St. John
{johanniter_desc}	This man serves no longer only you, also his order.He has learned to command the troops on the battlefield, as well as the management of a manor. He also has proven himself in many battle against the Turks.
{johanniter_effects_desc}	+2 Command, 1+ Hitpoints, -2 Loyalty, 10% Bonus on tax income, +2 Command when fighting against Ottomans

{montfort}	Descended from the dynasty of Montfort
{montfort_desc}	This man descends from the noble dynasty of Montfort
{montfort_effects_desc}	1+ Loyalty

{waldburg}	Descended from the dynasty of Waldburg
{waldburg_desc}	This man descends from the noble dynasty of Waldburg
{waldburg_effects_desc}	1+ Loyalty

{wurttemberg}	Descended from the dynasty of Württemberg
{wurttemberg_desc}	This man descends from the noble dynasty of Württemberg
{wurttemberg_effects_desc}	1+ Loyalty

{papst}	Pope
{papst_desc}	This man is the new Pope.
{papst_effects_desc}	+2 Loyalty, +3 Piety
{papst_epithet_desc}	- Pope

{weihe}	Consecration awarded within the St. Peter's Basilica
{weihe_desc}	This priest received his consecration inside the St. Peter's Basilica to Rome.
{weihe_effects_desc}	+2 Piety

{hueter}	Guardian of the Holy Places
{hueter_desc}	Now the Ottomans are the masters of the Holy Places of Islam and so they are also its guardian. Every devouted man in the Ottoman Empire benefits from it.
{hueter_effects_desc}	+2 Piety

{verteidiger_republik}	Keeper of the Republic
{verteidiger_republik_desc}	This man has sacrificed his personal ambitions for the sake of the Republic. For that he is loved and adored by the people of the city of Florence.
{verteidiger_republik_effects_desc}	+2 Authority, +1 Command when commanding infantry, +2 Popularity
{verteidiger_republik_epithet_desc}	- Keeper of the Republic

{dominikaner}	Member of the Black Friars
{dominikaner_desc}	This priest is a member of the Dominican Order.
{dominikaner_effects_desc}	+1 Piety
{dominikaner_epithet_desc}	- Dominican

{first_citizen}	Erster Bürger Bolognas
{first_citizen_desc}	Dieser Mann ist der bekannste und höchst angesehenste Bürger von Bologna.
{first_citizen_effects_desc}	+1 command beim Befehligen von Infanterie, -2 loyalty, +3 popularity
{first_citizen_epithet_desc}	- Erster Bürger Bolognas

{KI_Anti_heretic}	KI Anti Häserie
{KI_Anti_heretic_desc}	Ketzer Eindämmung
{KI_Anti_heretic_effects_desc}	-5 Unorthodoxheit

{baglioni_gov}	Family: Baglioni
{baglioni_gov_desc}	The current Pope comes from this family. His relatives are well-disposed towards him.
{baglioni_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, +5% movementpoints
{baglioni_gov_epithet_desc}	Baglioni

{baglioni_no_gov}	Family: Baglioni
{baglioni_no_gov_desc}	His family, including himself, are in opposition to the current Pope.
{baglioni_no_gov_effects_desc}	-2 loyalty, +2 fertility, +2 popularity, -5% movementpoints
{baglioni_no_gov_epithet_desc}	Baglioni

{borgia_gov}	Family: Borgia
{borgia_gov_desc}	The current Pope comes from this family. His relatives are well-disposed towards him.
{borgia_gov_effects_desc}	+2 loyalty, +2 fertility, 2% bonus on bribery attempts, +1 unrest, 10% bonus on tax income, +5% movementpoints
{borgia_gov_epithet_desc}	Borgia

{borgia_no_gov}	Family: Borgia
{borgia_no_gov_desc}	His family, including himself, are in opposition to the current Pope.
{borgia_no_gov_effects_desc}	-2 loyalty, +2 fertility, 3% bonus on bribery attempts, +3 unrest, 3% bonus on tax income, -5% movementpoints
{borgia_no_gov_epithet_desc}	Borgia

{colonna_gov}	Family: Colonna
{colonna_gov_desc}	The current Pope comes from this family. His relatives are well-disposed towards him.
{colonna_gov_effects_desc}	+3 loyalty, +2 fertility, +2 popularity, +2 command when commanding cavalry, +5% movementpoints
{colonna_gov_epithet_desc}	Colonna

{colonna_no_gov}	Family: Colonna
{colonna_no_gov_desc}	His family, including himself, are in opposition to the current Pope.
{colonna_no_gov_effects_desc}	-2 loyalty, +2 fertility, 2% bonus on bribery attempts, +3 popularity, -5% movementpoints
{colonna_no_gov_epithet_desc}	Colonna

{orsini_gov}	Family: Orsini
{orsini_gov_desc}	The current Pope comes from this family. His relatives are well-disposed towards him.
{orsini_gov_effects_desc}	+3 loyalty, +2 fertility, +2 to farming output, 5% bonus on tax income, +5% movementpoints
{orsini_gov_epithet_desc}	Orsini

{orsini_no_gov}	Family: Orsini
{orsini_no_gov_desc}	His family, including himself, are in opposition to the current Pope.
{orsini_no_gov_effects_desc}	-2 loyalty, +2 fertility, 2% bonus on bribery attempts, -5% bonus on tax income, -5% movementpoints
{orsini_no_gov_epithet_desc}	Orsini

{della_rovere_gov}	Family: della Rovere
{della_rovere_gov_desc}	The current Pope comes from this family. His relatives are well-disposed towards him.
{della_rovere_gov_effects_desc}	+3 loyalty, +2 fertility, +2 morale for all troops on the battlefield, 5% bonus on all trade income, +5% movementpoints
{della_rovere_gov_epithet_desc}	della Rovere

{della_rovere_no_gov}	Family: della Rovere
{della_rovere_no_gov_desc}	His family, including himself, are in opposition to the current Pope.
{della_rovere_no_gov_effects_desc}	-2 loyalty, +2 fertility, 2% bonus on bribery attempts, -5% bonus on all trade income, -5% movementpoints
{della_rovere_no_gov_epithet_desc}	della Rovere

{petrucci_gov}	Family: Petrucci
{petrucci_gov_desc}	The current Balia comes from this family. His relatives are well-disposed towards him.
{petrucci_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, +2 command when commanding infantry, +5% movementpoints
{petrucci_gov_epithet_desc}	Petrucci

{petrucci_no_gov}	Family: Petrucci
{petrucci_no_gov_desc}	His family, including himself, are in opposition to the current Balia.
{petrucci_no_gov_effects_desc}	-2 loyalty, +2 fertility, -2 popularity, -5% movementpoints
{petrucci_no_gov_epithet_desc}	Petrucci

{borghese_gov}	Family: Borghese
{borghese_gov_desc}	The current Balia comes from this family. His relatives are well-disposed towards him.
{borghese_gov_effects_desc}	+4 loyalty, +2 fertility, +2 popularity, 5% bonus on tax income, +5% movementpoints
{borghese_gov_epithet_desc}	Borghese

{borghese_no_gov}	Family: Borghese
{borghese_no_gov_desc}	His family, including himself, are in opposition to the current Balia.
{borghese_no_gov_effects_desc}	-4 loyalty, +2 fertility, 3% bonus on bribery attempts, +1 popularity, -5% movementpoints
{borghese_no_gov_epithet_desc}	Borghese

{chigi_gov}	Family: Chigi
{chigi_gov_desc}	The current Balia comes from this family. His relatives are well-disposed towards him.
{chigi_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, 10% bonus on all trade income, 10% bonus on tax income, +5% movementpoints
{chigi_gov_epithet_desc}	Chigi

{chigi_no_gov}	Family: Chigi
{chigi_no_gov_desc}	His family, including himself, are in opposition to the current Balia.
{chigi_no_gov_effects_desc}	-2 loyalty, +2 fertility, 5% bonus on bribery attempts, +1 popularity, 5% bonus on all trade income, 5% bonus on tax income, -5% movementpoints
{chigi_no_gov_epithet_desc}	Chigi

{salimbeni_gov}	Family: Salimbeni
{salimbeni_gov_desc}	The current Balia comes from this family. His relatives are well-disposed towards him.
{salimbeni_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, +5 to farming output, 5% bonus on tax income, +5% movementpoints
{salimbeni_gov_epithet_desc}	Salimbeni

{salimbeni_no_gov}	Family: Salimbeni
{salimbeni_no_gov_desc}	His family, including himself, are in opposition to the current Balia.
{salimbeni_no_gov_effects_desc}	-2 loyalty, +2 fertility, 3% bonus on bribery attempts, +1 popularity, +3 to farming output, -5% bonus on tax income, -5% movementpoints
{salimbeni_no_gov_epithet_desc}	Salimbeni

{giorgi_gov}	Family: Giorgi
{giorgi_gov_desc}	The current Rector comes from this family. His relatives are well-disposed towards him.
{giorgi_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, 10% bonus on tax income, +5% movementpoints, -3% bonus on bribery attempts
{giorgi_gov_epithet_desc}	Giorgi

{giorgi_no_gov}	Family: Giorgi
{giorgi_no_gov_desc}	His family, including himself, are in opposition to the current Rector.
{giorgi_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +2 popularity, 5% bonus on tax income, -5% movementpoints
{giorgi_no_gov_epithet_desc}	Giorgi

{sorgo_gov}	Family: Sorgo
{sorgo_gov_desc}	The current Rector comes from this family. His relatives are well-disposed towards him.
{sorgo_gov_effects_desc}	+4 loyalty, +2 fertility, +2 popularity, 10% bonus on all trade income, +5% movementpoints, -3% bonus on bribery attempts
{sorgo_gov_epithet_desc}	Sorgo

{sorgo_no_gov}	Family: Sorgo
{sorgo_no_gov_desc}	His family, including himself, are in opposition to the current Rector.
{sorgo_no_gov_effects_desc}	+1 loyalty, +2 fertility, -2% bonus on bribery attempts, +1 popularity, 5% bonus on all trade income, -5% movementpoints
{sorgo_no_gov_epithet_desc}	Sorgo

{gondola_gov}	Family: Gondola
{gondola_gov_desc}	The current Rector comes from this family. His relatives are well-disposed towards him.
{gondola_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, +5 to farming output, 5% bonus on tax income, +5% movementpoints, -3% bonus on bribery attempts
{gondola_gov_epithet_desc}	Gondola

{gondola_no_gov}	Family: Gondola
{gondola_no_gov_desc}	His family, including himself, are in opposition to the current Rector.
{gondola_no_gov_effects_desc}	+1 loyalty, +2 fertility, -2% bonus on bribery attempts, +1 popularity, +2 to farming output, -5% movementpoints
{gondola_no_gov_epithet_desc}	Gondola

{gozze_gov}	Family: Gozze
{gozze_gov_desc}	The current Rector comes from this family. His relatives are well-disposed towards him.
{gozze_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, +3 command when commanding infantry, +5% movementpoints, -3% bonus on bribery attempts
{gozze_gov_epithet_desc}	Gozze

{gozze_no_gov}	Family: Gozze
{gozze_no_gov_desc}	His family, including himself, are in opposition to the current Rector.
{gozze_no_gov_effects_desc}	+1 loyalty, +2 fertility, +1 command when commanding infantry, +1 popularity, -5% movementpoints, -2% bonus on bribery attempts
{gozze_no_gov_epithet_desc}	Gozze

{doria_gov}	Family: Doria
{doria_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{doria_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, +2 command when commanding artillery, +3 command, +10% movementpoints, -3% bonus on bribery attempts
{doria_gov_epithet_desc}	Doria

{doria_no_gov}	Family: Doria
{doria_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{doria_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +2 popularity, +2 command, -5% movementpoints
{doria_no_gov_epithet_desc}	Doria

{malaspina_gov}	Family: Malaspina
{malaspina_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{malaspina_gov_effects_desc}	+2 loyalty, +2 fertility, +2 popularity, 10% bonus on tax income, +5% movementpoints, -3% bonus on bribery attempts
{malaspina_gov_epithet_desc}	Malaspina

{malaspina_no_gov}	Family: Malaspina
{malaspina_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{malaspina_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +2 popularity, 5% bonus on tax income, -5% movementpoints
{malaspina_no_gov_epithet_desc}	Malaspina

{spinola_gov}	Family: Spinola
{spinola_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{spinola_gov_effects_desc}	+3 loyalty, +2 fertility, +2 popularity, 10% bonus on all trade income, +5% movementpoints, -3% bonus on bribery attempts
{spinola_gov_epithet_desc}	Spinola

{spinola_no_gov}	Family: Spinola
{spinola_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{spinola_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +2 popularity, 5% bonus on all trade income, -5% movementpoints
{spinola_no_gov_epithet_desc}	Spinola

{grimaldi_gov}	Family: Grimaldi
{grimaldi_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{grimaldi_gov_effects_desc}	+3 loyalty, +2 fertility, +1 popularity, +4 law, +5% movementpoints, -3% bonus on bribery attempts
{grimaldi_gov_epithet_desc}	Grimaldi

{grimaldi_no_gov}	Family: Grimaldi
{grimaldi_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{grimaldi_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +1 popularity, +2 law, -5% movementpoints
{grimaldi_no_gov_epithet_desc}	Grimaldi

{fieschi_gov}	Family: Fieschi
{fieschi_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{fieschi_gov_effects_desc}	+1 loyalty, +2 fertility, +2 popularity, 10% bonus on mining income, +5% movementpoints, -3% bonus on bribery attempts
{fieschi_gov_epithet_desc}	Fieschi

{fieschi_no_gov}	Family: Fieschi
{fieschi_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{fieschi_no_gov_effects_desc}	+2 fertility, -2% bonus on bribery attempts, +2 popularity, 2% bonus on mining income, -5% movementpoints
{fieschi_no_gov_epithet_desc}	Fieschi

{adorno_gov}	Family: Adorno
{adorno_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{adorno_gov_effects_desc}	+2 loyalty, +2 fertility, +1 popularity, +5% movementpoints, +3 command
{adorno_gov_epithet_desc}	Adorno

{adorno_no_gov}	Family: Adorno
{adorno_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{adorno_no_gov_effects_desc}	-2 loyalty, +2 fertility, +2 popularity, -5% movementpoints, +1 command
{adorno_no_gov_epithet_desc}	Adorno

{venier_gov}	Family: Venier
{venier_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{venier_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, +2 authority, +3 law, +5% movementpoints, -3% bonus on bribery attempts
{venier_no_gov_epithet_desc}	Venier

{venier_no_gov}	Family: Venier
{venier_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{venier_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, +2 law, -2% bonus on bribery attempts
{venier_no_gov_epithet_desc}	Venier

{loredan_gov}	Family: Loredan
{loredan_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{loredan_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, 5% bonus on all trade income, +1 command, +5% movementpoints, -3% bonus on bribery attempts
{loredan_gov_epithet_desc}	Loredan

{loredan_no_gov}	Family: Loredan
{loredan_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{loredan_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, 2% bonus on all trade income, -2% bonus on bribery attempts
{loredan_no_gov_epithet_desc}	Loredan

{grimani_gov}	Family: Grimani
{grimani_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{grimani_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, 5% bonus on all trade income, +3 piety, +5% movementpoints, -3% bonus on bribery attempts
{grimani_gov_epithet_desc}	Grimani

{grimani_no_gov}	Family: Grimani
{grimani_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{grimani_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, 2% bonus on all trade income, +1 piety, -2% bonus on bribery attempts
{grimani_no_gov_epithet_desc}	Grimani

{barbarigo_gov}	Family: Barbarigo
{barbarigo_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{barbarigo_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, 10% bonus on tax income, +3 authority, +5% movementpoints, -3% bonus on bribery attempts
{barbarigo_gov_epithet_desc}	Barbarigo

{barbarigo_no_gov}	Family: Barbarigo
{barbarigo_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{barbarigo_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, 2% bonus on tax income, +1 authority, -2% bonus on bribery attempts
{barbarigo_no_gov_epithet_desc}	Barbarigo

{vendramin_gov}	Family: Vendramin
{vendramin_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{vendramin_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, 10% bonus on tax income, 5% bonus on all trade income, +3 piety, +5% movementpoints, -3% bonus on bribery attempts
{vendramin_gov_epithet_desc}	Vendramin

{vendramin_no_gov}	Family: Vendramin
{vendramin_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{vendramin_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, 5% bonus on tax income, 2% bonus on all trade income, +1 piety, -2% bonus on bribery attempts
{vendramin_no_gov_epithet_desc}	Vendramin

{mocenigo_gov}	Family: Mocenigo
{mocenigo_gov_desc}	The current Doge comes from this family. His relatives are well-disposed towards him.
{mocenigo_gov_effects_desc}	+2 loyalty, +2 fertility, +3 popularity, +4 command when commanding cavalry, +3 command, +5% movementpoints, -3% bonus on bribery attempts
{mocenigo_gov_epithet_desc}	Mocenigo

{mocenigo_no_gov}	Family: Mocenigo
{mocenigo_no_gov_desc}	His family, including himself, are in opposition to the current Doge.
{mocenigo_no_gov_effects_desc}	+2 fertility, +2 popularity, -5% movementpoints, +2 command beim Befehligen von Infanterie, +2 command, -2% bonus on bribery attempts
{mocenigo_no_gov_epithet_desc}	Mocenigo

{SeverelyWounded_desc}	These fighting wounds cannot be shrugged off. It will take some time for your general to fully heal... be grateful that he still lives!
{SeverelyWounded_effects_desc}	-10 from movement points (decreases movement range), -6 from general's hit points
{SeverelyWounded_gain_desc}	As valiant as his actions may have been, this general walks away from field of fighting severely wounded. He barely can move and can easily die in battle. He should take rest and heal his injuries in a city or at a castle.
{SeverelyWounded}	Severely Wounded

{Marks_of_War_desc}	He’s got a scar to prove he's been in a proper fight, where his life was at risk.
{Marks_of_War_effects_desc}	+1 to general's hit points
{Marks_of_War}	Marks of War

{Scarred_desc}	Bears a few scars, a sign of both courage and endurance in battle.
{Scarred_effects_desc}	+2 to general's hit points, +1 Authority
{Scarred}	Noble Scars

{Terribly_Scarred_desc}	Some of this man's war wounds are difficult to look what rouses both respect and dread in people’s souls. His soldiers know that his ability to continue battling through such injuries is astounding and they trust his cry of war.
{Terribly_Scarred_effects_desc}	+3 to general's hit points, +1 Authority, +1 Morale for all troops on the battlefield,+1 Dread
{Terribly_Scarred}	Terrible Scars

{Brutally_Scarred_desc}	So brutally scarred that people do not know which way to look when addressing him. Can any mortal blow fell him?
{Brutally_Scarred_effects_desc}	+3 to general's hit points, +1 Authority, +1 Morale for all troops on the battlefield, +2 Dread, +1 to law (improves public order
{Brutally_Scarred_epithet_desc}	the Scarred
{Brutally_Scarred_gain_desc}	This general's many scars now prove that he is very difficult to kill!
{Brutally_Scarred}	Hideous Battlescars

{condottiere_condotta}	Condottiere
{condottiere_condotta_desc}	This man has signed a so called 'condotta' for military service. That goes along with several duties and effects for him in person.  
{condottiere_condotta_effects_desc}	+2 Command, +1 Command when commanding gunpowder troops, +1 Command when commanding infantry, +2 Command when commanding cavalry, +1 hitpoint, +2 unrest, 10% bonus to cash gained from looting, +5% to Movement Points (gives armies the ability to forced march)  
{condottiere_condotta_epithet_desc}	- Condottiere

{former_condottiere}	Former Condottiere
{former_condottiere_desc}	This man has or is currently a retired condottiere, though he still profits from his skills hardened in military service. 
{former_condottiere_effects_desc}	+2 Command, +1 hitpoint, 10% bonus to cash gained from looting, +5% to Movement Points (gives armies the ability to forced march)
{former_condottiere_condotta_epithet_desc}	- Former condottiere
