¬ Generated by localisation spreadsheet
{UI__DUMMY_TEXT}	DO NOT TRANSLATE - DUMMY TEXT
{UI_START}	START
{UI_NEXT}	NEXT
{UI_BACK}	BACK
{UI_MAIN_MENU_SINGLE_PLAYER}	Single Player
{UI_MAIN_MENU_MULTIPLAYER}	Multiplayer
{UI_MAIN_MENU_LOAD_GAME}	Load Game
{UI_MAIN_MENU_TUTORIALS}	Tutorials
{UI_MAIN_MENU_OPTIONS}	Options
{UI_MAIN_MENU_CREDITS}	Credits
{UI_MAIN_MENU_QUIT}	Quit
{UI_MAIN_MENU_SINGLE_PLAYER_INFO}	Play single player campaigns and battles
{UI_MAIN_MENU_MULTIPLAYER_INFO}	Play multiplayer battles
{UI_MAIN_MENU_LOAD_GAME_INFO}	Load a previously saved game
{UI_MAIN_MENU_TUTORIALS_INFO}	Learn how to play the game
{UI_MAIN_MENU_OPTIONS_INFO}	Options for video, sound and gameplay
{UI_MAIN_MENU_CREDITS_INFO}	View the Credits
{UI_MAIN_MENU_QUIT_INFO}	Exit the game
{UI_MAIN_MENU_BACK_INFO}	Return to previous menu screen
{UI_MAIN_MENU_CONTINUE}	Continue Campaign
{UI_MAIN_MENU_CONTINUE_INFO}	Continue from last saved game
{UI_LOAD_GAME_TITLE}	Load Game
{UI_LOAD_GAME_LOAD}	Load
{UI_LOAD_GAME_DATE}	Sort By Date
{UI_LOAD_GAME_NAME}	Sort By Name
{UI_LOAD_GAME_DELETE}	Delete
{UI_LOAD_GAME_INFO}	PREVIOUS SAVE GAMES
{UI_LOAD_GAME_LOAD_INFO}	Load the selected game
{UI_LOAD_GAME_DATE_INFO}	Sort the list chronologically
{UI_LOAD_GAME_DATE_NAME}	Sort the list alphabetically
{UI_LOAD_GAME_DELETE_INFO}	Delete the selected game
{UI_NEW_GAME_TITLE}	Single Player
{UI_NEW_GAME_PROLOGUE}	Tutorial (not available)
{UI_NEW_GAME_IMPERIAL_CAMPAIGN}	The Italian Wars
{UI_NEW_GAME_PROVINCIAL_CAMPAIGN}	Custom Campaign
{UI_NEW_GAME_HISTORICAL_BATTLE}	
{UI_NEW_GAME_HISTORICAL_CAMPAIGNS}	HISTORICAL CAMPAIGNS
{UI_NEW_GAME_CUSTOM_BATTLE}	Custom Battle
{UI_NEW_GAME_QUICK_BATTLE}	Quick Battle
{UI_NEW_GAME_PROLOGUE_INFO}	Disabled
{UI_NEW_GAME_IMPERIAL_CAMPAIGN_INFO}	Start a new campaign
{UI_NEW_GAME_PROVINCIAL_CAMPAIGN_INFO}	Disabled
{UI_NEW_GAME_HISTORICAL_BATTLE_INFO}	Disabled
{UI_NEW_GAME_HISTORICAL_CAMPAIGNS_INFO}	Disabled
{UI_NEW_GAME_CUSTOM_BATTLE_INFO}	Play a custom battle 
{UI_NEW_GAME_QUICK_BATTLE_INFO}	Play a quick battle 
{UI_IMPERIAL_CAMPAIGN_TITLE}	The Italian Wars
{UI_IMPERIAL_CAMPAIGN_DESCRIPTION}	THIS IS A DESCRIPTION OF THE IMPERIAL CAMPAIGN. IT SHOULD OUTLINE THE OBJECTIVES AND PROVIDE SOME BACKGROUND FOR THE CAMPAIGN.
{UI_IMPERIAL_CAMPAIGN_START_INFO}	SELECT A FACTION
{UI_IMPERIAL_CAMPAIGN_DESCRIPTION_INFO}	IMPERIAL CAMPAIGN DESCRIPTION
{UI_HISTORICAL_BATTLE_TITLE}	
{UI_HISTORICAL_BATTLE_SELECT_TITLE}	Select Battle
{UI_HISTORICAL_BATTLE_DESCRIPTION_TITLE}	Battle Description
{UI_HISTORICAL_BATTLE_DESCRIPTION}	THIS IS A DESCRIPTION OF THE BATTLE. IT SHOULD OUTLINE VICTORY CONDITIONS AND PROVIDE SOME HISTORICAL BACKGROUND.
{UI_HISTORICAL_BATTLE_CHOOSE_ARMY}	Choose Army
{UI_HISTORICAL_BATTLE_PLAY_BATTLE_INFO}	PLAY THE BATTLE
{UI_HISTORICAL_BATTLE_OPTIONS}	Options
{UI_HISTORICAL_BATTLE_AVAILABLE_ARMIES}	Select Army
{UI_ASSIGN_KEYS_TITLE}	Keyboard Settings
{UI_ASSIGN_KEYS_POSITION}	CLICK AND DRAG POSITIONS UNITS
{UI_ASSIGN_KEYS_SELECT}	CLICK AND DRAG SELECTS UNITS
{UI_ASSIGN_KEYS_RESTORE}	Restore default keys
{UI_ASSIGN_KEYS_LOAD}	Load and save key settings
{UI_AUDIO_TITLE}	Audio Settings
{UI_AUDIO_VOLUME}	Volume
{UI_AUDIO_MASTER_VOLUME}	Master
{UI_AUDIO_SPEECH_VOLUME}	Speech
{UI_AUDIO_MUSIC_VOLUME}	Music
{UI_AUDIO_SFX_VOLUME}	Effects
{UI_AUDIO_MUTE}	MUTE
{UI_AUDIO_SUBTITLES}	Subtitles
{UI_AUDIO_ENGLISH}	ENGLISH
{UI_GAME_OPTIONS_TITLE}	Game Settings
{UI_GAME_OPTIONS_CAMERA}	Camera
{UI_GAME_OPTIONS_ROTATE_CAMERA}	Rotation Speed
{UI_GAME_OPTIONS_MOVE_CAMERA}	Movement Speed
{UI_GAME_OPTIONS_INTERFACE}	USER-INTERFACE SETTINGS
{UI_GAME_OPTIONS_ICON_BAR}	ICON BAR
{UI_GAME_OPTIONS_RADAR}	RADAR
{UI_GAME_OPTIONS_REALISM}	REALISM SETTINGS
{UI_GAME_OPTIONS_MORALE}	MORALE
{UI_GAME_OPTIONS_AMMO}	LIMITED AMMUNITION
{UI_GAME_OPTIONS_FATIGUE}	FATIGUE
{UI_GAME_OPTIONS_SUPPLY}	SUPPLY
{UI_GAME_OPTIONS_RESTRICT}	Restrict Camera
{UI_GAME_OPTIONS_GENERAL_CAMERA}	General Camera
{UI_GAME_OPTIONS_RTS_CAMERA}	RTS Camera
{UI_GAME_OPTIONS_MINIMAL_UI}	Minimal UI
{UI_GAME_OPTIONS_CAMPAIGN_SETTINGS}	CAMPAIGN SETTINGS
{UI_GAME_OPTIONS_REVOLTS}	REVOLTS
{UI_GAME_OPTIONS_BARBARIANS}	BARBARIAN HORDE
{UI_GAME_OPTIONS_DISASTERS}	DISASTERS
{UI_GAME_OPTIONS_FOG_OF_WAR}	FOG OF WAR
{UI_GAME_OPTIONS_RANDOM_HARVEST}	RANDOM HARVEST
{UI_GAME_OPTIONS_CHARACTER_AGING}	CHARACTER AGING
{UI_GAME_OPTIONS_TIME_LIMIT}	No Battle Time Limit
{UI_GAME_OPTIONS_MISC}	Miscellaneous
{UI_OPTIONS_TITLE}	Options
{UI_OPTIONS_VIDEO}	Video Settings
{UI_OPTIONS_AUDIO}	Audio Settings
{UI_OPTIONS_ASSIGN_KEYS}	Keyboard Settings
{UI_OPTIONS_GAME}	Game Settings
{UI_OPTIONS_EDITORS}	Battle Editor
{UI_EDITORS_TITLE}	BATTLE EDITOR
{UI_EDITORS_BATTLE}	BATTLEFIELD EDITOR
{UI_EDITORS_CAMPAIGN}	CUSTOM CAMPAIGN EDITOR
{UI_EDITORS_HISTORICAL}	HISTORICAL BATTLES EDITOR
{UI_EDITORS_UNIT}	UNIT EDITOR
{UI_VIDEO_OPTIONS_TITLE}	Video Settings
{UI_VIDEO_RESOLUTION}	Campaign Resolution
{UI_VIDEO_ANTIALIAS}	Anti-Aliasing:
{UI_VIDEO_CHANGE}	APPLY RESOLUTION CHANGE
{UI_VIDEO_AA_OFF}	No Anti-Aliasing
{UI_VIDEO_AA_LOW}	Low Anti-Aliasing
{UI_VIDEO_AA_MEDIUM}	Medium Anti-Aliasing
{UI_VIDEO_AA_HIGH}	High Anti-Aliasing
{UI_VIDEO_DETAIL_LOWEST}	Lowest
{UI_VIDEO_DETAIL_LOW}	Low
{UI_VIDEO_DETAIL_MED_LOW}	Med-Low
{UI_VIDEO_DETAIL_MEDIUM}	Medium
{UI_VIDEO_DETAIL_MED_HIGH}	Med-High
{UI_VIDEO_DETAIL_HIGH}	High
{UI_VIDEO_DETAIL_HIGHEST}	Highest
{UI_VIDEO_DETAIL_EXTREME}	Extreme
{UI_VIDEO_AUTODETECT}	Auto-detect
{UI_VIDEO_AUTODETECT_INFO}	Auto-detects optimum settings for your system
{UI_DIFF_EASY}	Easy
{UI_DIFF_MEDIUM}	Medium
{UI_DIFF_HARD}	Hard
{UI_DIFF_EXTREME}	Extreme
{UI_APPLE_CHANGES}	Apply Changes
{UI_APPLY_CHANGES_INGO}	APPLIES CHANGES MADE TO OPTIONS ON THIS SCREEN
{UI_VIDEO_BUILDING_DETAIL}	Building Detail
{UI_VIDEO_UNIT_DETAIL}	Unit Detail
{UI_VIDEO_WIDESCREEN}	Widescreen
{UI_VIDEO_USE_TNL}	USE HARDWARE TNL
{UI_VIDEO_USE_32BIT}	USE 32BIT COLOUR
{UI_VIDEO_SMOKE}	SMOKE
{UI_VIDEO_GLINTS}	DUST
{UI_VIDEO_REFLECTIONS}	Reflections
{UI_VIDEO_CAMPAIGN_SHADOWS}	Campaign Shadows
{UI_VIDEO_CAMPAIGN_SHADOWS_INFO}	Toggle campaign map shadows
{UI_VIDEO_SHADOW}	ENHANCED SHADOWS
{UI_VIDEO_TEXTURE_QUALITY}	Texture Quality
{UI_VIDEO_TEXTURE_QUALITY_INFO}	Change the level of texture quality
{UI_VIDEO_SHADOW_QUALITY}	Shadow Quality
{UI_VIDEO_SHADOW_QUALITY_INFO}	Change the level of shadow quality
{UI_VIDEO_BRIGHTNESS}	Brightness
{UI_VIDEO_BRIGHTNESS_INFO}	Change gamma brightness
{UI_VIDEO_SHADER_VERSION}	Shader Version
{UI_VIDEO_SHADER_VERSION_INFO}	Change shader version
{UI_VIDEO_TEXTURE_FILTERING}	Texture Filtering
{UI_VIDEO_TEXTURE_FILTERING_INFO}	Change texture filtering
{UI_VIDEO_APPLY_CHANGES}	Apply Changes
{UI_VIDEO_RESTORE_DEFAULT}	Default Settings
{UI_VIDEO_VSYNC}	V-sync
{UI_VIDEO_VSYNC_INFO}	Toggle vertical sync
{UI_KEYBOARD_SETTINGS_LOAD_SAVE}	Load/Save Settings
{UI_KEYBOARD_SETTINGS_CAMERA}	Camera
{UI_KEYBOARD_SETTINGS_CAMERA_INFO}	Select to change camera keys
{UI_KEYBOARD_SETTINGS_BATTLE}	Battle
{UI_KEYBOARD_SETTINGS_BATTLE_INFO}	Select to change battle map keys
{UI_KEYBOARD_SETTINGS_CAMPAIGN}	Campaign
{UI_KEYBOARD_SETTINGS_CAMPAIGN_INFO}	Select to change campaign map keys
{UI_KEYBOARD_SETTINGS_MISC}	Misc
{UI_KEYBOARD_SETTINGS_MISC_INFO}	Select to change miscellaneous keys
{UI_CUSTOM_BATTLE_TITLE}	Customise Battle
{UI_CUSTOM_BATTLE_TEAM_FLORINS_INFO}	Enter figure for team treasury
{UI_CUSTOM_BATTLE_ATTACKER_DENARI}	Florins
{UI_CUSTOM_BATTLE_DEFENDER_DENARI}	DEFENDER FLORINS
{UI_CUSTOM_BATTLE_HUMAN_PLAYER}	Human Player
{UI_CUSTOM_BATTLE_CPU_PLAYER1}	CPU Player
{UI_CUSTOM_BATTLE_CPU_PLAYER2}	Empty
{UI_CUSTOM_BATTLE_CPU_PLAYER3}	CPU Player 3
{UI_CUSTOM_BATTLE_CPU_PLAYER4}	CPU Player 4
{UI_CUSTOM_BATTLE_CPU_PLAYER5}	CPU Player 5
{UI_CUSTOM_BATTLE_CPU_PLAYER6}	CPU Player 6
{UI_CUSTOM_BATTLE_CPU_PLAYER7}	CPU Player 7
{UI_CUSTOM_BATTLE_TERRAIN_TITLE}	Choose Conditions
{UI_CUSTOM_BATTLE_SEASON}	SEASON
{UI_CUSTOM_BATTLE_ARCHITECTURE}	SETTLEMENT SIZE
{UI_CUSTOM_BATTLE_CULTURE}	SETTLEMENT TYPE
{UI_CUSTOM_BATTLE_TERRAIN_TYPE}	TERRAIN TYPE
{UI_CUSTOM_BATTLE_GAME_TYPE}	Game Type
{UI_CUSTOM_BATTLE_HANDICAP}	HANDICAP DEFENDERS
{UI_CUSTOM_BATTLE_TIME_LIMIT}	Time Limit
{UI_CUSTOM_BATTLE_DIFFICULTY}	Difficulty
{UI_CUSTOM_BATTLE_START_BATTLE_INFO}	Start the battle
{UI_CUSTOM_BATTLE_SELECT_FACTION_INFO}	SELECT A FACTION FROM THE DROP DOWN MENU
{UI_CUSTOM_BATTLE_CUSTOMISE_ARMY_INFO}	SELECT TO CUSTOMISE THE ARMY FOR THIS FACTION
{UI_CUSTOM_BATTLE_ATTACKER_INFO}	Select to change this army to an attacker
{UI_CUSTOM_BATTLE_DEFENDER_INFO}	Select to change this team to defenders
{UI_CUSTOM_BATTLE_PREVIOUS_FACTION_INFO}	Previous faction
{UI_CUSTOM_BATTLE_NEXT_FACTION_INFO}	Next faction
{UI_CUSTOM_BATTLE_PREVIOUS_TEAM_INFO}	Previous Team
{UI_CUSTOM_BATTLE_NEXT_TEAM_INFO}	Next Team
{UI_CUSTOM_BATTLE_TEAM}	Team
{UI_CUSTOM_BATTLE_PLAYER_NAME}	Player Name
{UI_CUSTOM_BATTLE_KICK}	Kick
{UI_CUSTOM_BATTLE_PLAYER_FACTION}	Faction
{UI_CUSTOM_BATTLE_LOCK_GAME}	Lock Vacant Slots
{UI_CUSTOM_BATTLE_ADD_CPU_PLAYER}	Add CPU Player
{UI_CUSTOM_BATTLE_TEAM1}	Team 1
{UI_CUSTOM_BATTLE_TEAM2}	Team 2
{UI_CUSTOM_BATTLE_TEAM3}	Team 3
{UI_CUSTOM_BATTLE_TEAM4}	Team 4
{UI_CUSTOM_BATTLE_STRENGTHS}	Strengths
{UI_CUSTOM_BATTLE_WEAKNESSES}	Weaknesses
{UI_CUSTOM_BATTLE_GAME_NAME}	Game Name
{UI_CUSTOM_BATTLE_CHOOSE_BATTLE}	Choose Battle
{UI_CUSTOM_BATTLE_AUTOMATED_DEFENCES}	Automated Defences
{UI_CUSTOM_BATTLE_AUTOMATED_DEFENCES_INFO}	TOGGLE AUTOMATED SETTLEMENT DEFENCES
{UI_CUSTOM_BATTLE_PERIOD}	Period in which selected troops can be recruited in main game
{UI_CUSTOM_BATTLE_PERIOD_SELECT_INFO}	Select the period in the Medieval Era from which your troops are drawn
{UI_CUSTOM_BATTLE_STATUS_INFO}	Defence or Attack status of army
{UI_CUSTOM_ARMY_TITLE}	Select Units
{UI_CUSTOM_ARMY_DENARI}	Florins Left
{UI_CUSTOM_ARMY_UPGRADES}	Upgrades
{UI_CUSTOM_ARMY_UNIT_TYPE}	Unit Type
{UI_CUSTOM_ARMY_PERIOD}	Period
{UI_CUSTOM_ARMY_DISCIPLINE}	DISCIPLINE LEVEL
{UI_CUSTOM_ARMY_WEAPON}	WEAPON LEVEL
{UI_CUSTOM_ARMY_ARMOUR}	ARMOUR LEVEL
{UI_CUSTOM_ARMY_TEAM_ARROWS_INFO}	Click to switch between teams
{UI_CUSTOM_ARMY_SAVE_SETUP}	Load & Save Battle
{UI_CUSTOM_ARMY_SAVE_ARMY}	Load & Save Army
{UI_CUSTOM_ARMY_SAVE_ARMY_INFO}	Load a previous army or save current army
{UI_FACTION_SELECT_TITLE}	Select Faction
{UI_FACTION_SELECT_EUROPE}	Europe 1080 A.D.
{UI_FACTION_SELECT_LEADER}	LEADER
{UI_FACTION_SELECT_DENARI}	FLORINS
{UI_FACTION_SELECT_DIGNITAS}	DIGNITAS
{UI_FACTION_SELECT_DREAD}	DREAD
{UI_FACTION_SELECT_CAPITAL}	CAPITAL
{UI_FACTION_SELECT_NUM_SETTLEMENTS}	SETTLEMENTS
{UI_FACTION_SELECT_NUM_FAMILY}	FAMILY MEMBERS
{UI_FACTION_SELECT_NUM_ARMIES}	ARMIES
{UI_FACTION_SELECT_NUM_NAVIES}	NAVIES
{UI_FACTION_SELECT_NUM_DIPLOMATS}	DIPLOMATS
{UI_FACTION_SELECT_NUM_SPIES}	SPIES
{UI_FACTION_SELECT_NUM_ASSASSINS}	ASSASSINS
{UI_FACTION_SELECT_ADVISOR_LEVEL}	Advice Level
{UI_FACTION_SELECT_CAMPAIGN_DIFFICULTY}	Difficulty
{UI_FACTION_SELECT_BATTLE_DIFFICULTY}	Battle Difficulty
{UI_FACTION_SELECT_START_CAMPAIGN_INFO}	Start the campaign
{UI_FACTION_SELECT_INFO}	SELECT FACTION TO VIEW ARMY
{UI_PROVINCIAL_CAMPAIGN_TITLE}	Custom Campaigns
{UI_PROVINCIAL_CAMPAIGN_SELECT}	Select Campaign
{UI_PROVINCIAL_CAMPAIGN_DESCRIPTION}	Campaign Description
{UI_PROVINCIAL_CAMPAIGN_SELECT_FACTION}	Select a faction
{UI_MP_JOIN_TITLE}	JOIN A GAME
{UI_MP_JOIN_PUBLIC_CHAT}	PUBLIC CHAT
{UI_MP_JOIN_PRIVATE_CHAT}	PRIVATE CHAT
{UI_MP_JOIN_GAME_LIST}	GAME LIST
{UI_MP_JOIN_PLAYER_LIST_BOX_TITLE}	PLAYERS
{UI_MP_JOIN_CHAT_BOX_TITLE}	CHAT
{UI_MP_JOIN_SERVER_JOIN}	Join selected game
{UI_MP_JOIN_SERVER_HOST}	Host a new game
{UI_MP_JOIN_SERVER_REFRESH}	REFRESH GAME LIST
{UI_MP_LAN_TITLE}	Lobby
{UI_MP_LAN_GAMES_LIST}	GAME LIST
{UI_MP_LAN_PLAYER_NAME}	PLAYER NAME
{UI_MP_LAN_PASSWORD}	HOST GAME PASSWORD
{UI_MP_LAN_SERVER_JOIN}	Join selected game
{UI_MP_LAN_SERVER_HOST}	HOST A NEW GAME
{UI_MP_LAN_SERVER_REFRESH}	Refresh game list
{UI_MP_H_LAN_TITLE}	Host Game
{UI_MP_H_LAN_GAME_NAME}	Game Name
{UI_MP_H_LAN_MAX_PLAYERS}	Max Players
{UI_MP_H_LAN_ATTACKER_DENARII}	ATTACKERS' FLORINS
{UI_MP_H_LAN_TERRAIN}	TERRAIN
{UI_MP_H_LAN_SEASON}	SEASON
{UI_MP_H_LAN_ARCHITECTURE}	ARCHITECTURE
{UI_MP_H_LAN_TERRAIN_TYPE}	TERRAIN TYPE
{UI_MP_H_LAN_GAME_TYPE}	GAME TYPE
{UI_MP_H_LAN_HANDICAP_DEFENDERS}	HANDICAP DEFENDERS
{UI_MP_H_LAN_TIME_LIMIT}	TIME LIMIT
{UI_MP_H_LAN_DIFFICULTY}	DIFFICULTY
{UI_MP_H_LAN_SAVE_LOAD}	SAVE OR LOAD A GAME SETUP
{UI_MP_H_LAN_CONTINUE}	CONTINUE
{UI_MP_H_LAN_PASSWORD}	Password
{UI_MP_H_LAN_DEFENDERS_DENARII}	DEFENDERS'' FLORINS
{UI_MP_LAN_LOBBY_TITLE}	Lobby
{UI_MP_LAN_LOBBY_ATTACK_DENARI}	ATTACKERS' FLORINS
{UI_MP_LAN_LOBBY_DEFEND_DENARI}	DEFENDERS' FLORINS
{UI_MP_LAN_LOBBY_NUM_ATTACKERS}	ATTACKERS
{UI_MP_LAN_LOBBY_NUM_DEFENDERS}	DEFENDERS
{UI_MP_LAN_LOBBY_CHAT_MESSAGES}	CHAT MESSAGES
{UI_MP_LAN_LOBBY_PRIVATE_CHAT}	PRIVATE CHAT
{UI_MP_LAN_LOBBY_PUBLIC_CHAT}	PUBLIC CHAT
{UI_MP_LAN_LOBBY_SEND_MESSAGE}	SEND MESSAGE
{UI_MP_LAN_LOBBY_TOGGLE_PRIVATE_INFO}	TOGGLE PLAYER BETWEEN PRIVATE AND PUBLIC CHAT
{UI_MP_LAN_LOBBY_KICK_INFO}	KICK PLAYER
{UI_MP_LAN_LOBBY_LOCK_INFO}	LOCK PLAYER
{UI_MP_LAN_LOBBY_LEGIO_INFO}	CUSTOMISE ARMY
{UI_MP_LAN_LOBBY_READY}	READY TO PLAY
{UI_MP_LAN_LOBBY_PLAYER_READY}	PLAYER READY
{UI_MP_LAN_LOBBY_PLAYER_ATTACKING}	PLAYER IS ATTACKING
{UI_MP_LAN_LOBBY_PLAYER_DEFENDING}	PLAYER IS DEFENDING
{UI_MP_LAN_LOBBY_GAME_NAME}	Game Name
{UI_MP_LAN_LOBBY_GAME_NAME_INFO}	Click to sort servers by game name
{UI_MP_LAN_LOBBY_MAP_NAME}	Map Name
{UI_MP_LAN_LOBBY_MAP_NAME_INFO}	Click to sort servers by map name
{UI_MP_LAN_LOBBY_STATUS}	Status
{UI_MP_LAN_LOBBY_STATUS_INFO}	Click to sort servers by status
{UI_MP_LAN_LOBBY_PLAYERS}	Players
{UI_MP_LAN_LOBBY_PLAYERS_INFO}	Click to sort servers by players
{UI_MP_LAN_LOBBY_PING}	Ping
{UI_MP_LAN_LOBBY_PING_INFO}	Click to sort servers by ping
{UI_MP_LAN_LOBBY_JOIN_GAME}	Join Game
{UI_MP_LAN_LOBBY_HOST_GAME}	Host Game
{UI_MP_LAN_LOBBY_REFRESH_SERVER}	Refresh Server List
{UI_MP_LOGON_TITLE}	LOGON
{UI_MP_LOGON_USER_NAME}	USER NAME
{UI_MP_LOGON_PASSWORD}	PASSWORD
{UI_MP_LOGON_NEW_PASSWORD}	NEW PASSWORD
{UI_MP_LOGON_VERIFY_PASSWORD}	VERIFY_NEW_PASSWORD
{UI_MP_LOGON_CD_KEY}	CHANGE CD KEY
{UI_MP_LOGON_DISABLE_AUTOPATCHING}	DISABLE AUTOPATCHING
{UI_MP_LOGON_REMEMBER_PASSWORD}	REMEMBER PASSWORD
{UI_MP_LOGON_EMAIL_PASSWORD}	EMAIL PASSWORD
{UI_MP_LOGON_INFO}	Accept
{UI_MP_REGISTER_TITLE}	ONLINE REGISTRATION
{UI_MP_REGISTER_E-MAIL}	E-MAIL
{UI_MP_REGISTER_E-MAIL_BOX}	ENTER AN ADDRESS WHERE WE CAN SEND YOU LOST PASSWORDS
{UI_MP_REGISTER_PLAYER_NAME}	PLAYER NAME
{UI_MP_REGISTER_PASSWORD}	PASSWORD
{UI_MP_REGISTER_REMEMBER_PASSWORD}	REMEMBER PASSWORD
{UI_MP_REGISTER_VERIFY_PASSWORD}	VERIFY PASSWORD
{UI_MP_REGISTER_CD_KEY}	CHANGE CD KEY
{UI_MP_REGISTER_CD_KEY_BOX}	ENTER THE SERIAL NUMBER FOUND ON YOUR CD JEWEL CASE
{UI_MP_REGISTER_SAVE_LOAD}	SAVE/LOAD CONFIGURATION
{UI_MP_REGISTER_CONTINUE}	CONTINUE
{UI_MP_SERVER_LIST_TITLE}	CHOOSE A GAME SERVER
{UI_MP_SERVER_LIST_JOIN_BUTTON}	JOIN SELECTED GAME SERVER
{UI_MP_SERVER_LIST_HOST_BUTTON}	HOST A GAME
{UI_MP_SERVER_LIST_REFRESH_BUTTON}	REFRESH SERVER LIST
{UI_MP_TITLE}	Multiplayer
{UI_MP_ONLINE}	Online Battles
{UI_MP_REGISTER}	REGISTER ONLINE
{UI_MP_LAN}	LAN Battles
{UI_MP_PERSONAL_DETAILS}	Details
{UI_MP_PLAYER_NAME}	Player Name
{UI_MP_EMAIL_ADDRESS}	Email Address
{UI_MP_PASSWORD}	Password
{UI_MP_REMEMBER_DETAILS}	Remember My Details
{UI_MP_WWW}	VISIT WWW.TOTALWAR.COM
{UI_NW_INCOMPATIBLE}	Incompatible
{UI_NW_ADDRESS}	Address
{UI_NW_PING}	Ping
{UI_NW_GAME_IN_PROGRESS}	Game in progress
{UI_NW_WAITING_TO_COMMENCE}	Waiting to commence
{UI_NW_PLAYERS}	Players
{UI_NW_ELIMINATION}	Elimination
{UI_NW_KING_OF_THE_HILL}	King of the Hill
{UI_NW_CAPTURE_THE_FLAG}	Capture the Flag
{UI_NW_RESCUE_THE_HOSTAGES}	Rescue the Hostages
{UI_NW_UNKNOWN_GAME_TYPE}	HISTORICAL
{UI_NW_INCOMPATIBLE_EXE}	Not compatible
{UI_NW_INCOMPATIBLE_GAME}	Not compatible game data
{UI_NW_INCOMPATIBLE_MOD}	Using different mod
{UI_NW_GAME_IN_SETUP_STAGE_LOCKED}	Setup stage (locked)
{UI_NW_GAME_IN_SETUP_STAGE}	Setup stage
{UI_NW_FAILED_TO_LOGON}	Failed to logon
{UI_NW_FAILED_TO_HOST}	Failed to host
{UI_QUIT_EXIT_TO_WINDOWS}	Exit program?
{UI_CONFIRM_DELETE_FILE}	Are you sure you want to delete this file?
{UI_CONFIRM_OVERWRITE_FILE}	This file already exists, overwrite?
{UI_ERROR_NOT_ENOUGH_UNITS}	Each army must have at least one unit
{UI_ERROR_PLAYER_NOT_PRESENT}	Please select a faction
{UI_ERROR_NEED_ATTACK_AND_DEFEND}	Need at least two teams
{UI_ERROR_NEED_SIEGE_DEFENDER}	One team must defend the settlement
{UI_ERROR_NO_PLAYABLE_FACTIONS}	Please select an item from the list
{UI_ERROR_FAILED_TO_CONNECT_TO_LAN}	Failed to connect to LAN
{UI_ERROR_CONNECT_TO_HOST_FAILED}	Failed to join game
{UI_ERROR_CONNECT_TO_HOST_FAILED_INCOMPATIBLE}	Unable to join game - incompatible versions or data
{UI_ERROR_CONNECT_TO_HOST_FAILED_CAPACITY}	Unable to join game - the game is full
{UI_ERROR_CONNECT_TO_HOST_FAILED_PASSWORD}	Password invalid
{UI_ERROR_PLAYER_NAME_REQUIRED}	Please enter a player name
{UI_ERROR_CANNOT_SAVE}	Cannot save the game. The drive may be full or write protected or the save folder may be missing.
{UI_OWNER_HUMAN}	Human
{UI_OWNER_AI}	AI
{UI_EDITOR_LOCATION_SELECT}	Choose A Location
{UI_EDITOR_BEGIN_EDITOR}	START EDITING NEW MAP
{UI_FACTION_VENICE}	VENICE
{UI_FACTION_SICILY}	SICILY
{UI_FACTION_MILAN}	MILAN
{UI_FACTION_PAPAL_STATES}	THE PAPAL STATES
{UI_FACTION_DENMARK}	DENMARK
{UI_FACTION_EGYPT}	EGYPT
{UI_FACTION_SCOTLAND}	SCOTLAND
{UI_FACTION_AZTECS}	THE AZTECS
{UI_FACTION_MONGOLS}	THE MONGOLS
{UI_FACTION_TURKS}	THE TURKS
{UI_FACTION_FRANCE}	FRANCE
{UI_FACTION_HRE}	THE HOLY ROMAN EMPIRE
{UI_FACTION_ENGLAND}	ENGLAND
{UI_FACTION_PORTUGAL}	PORTUGAL
{UI_FACTION_POLAND}	POLAND
{UI_FACTION_BYZANTIUM}	BYZANTIUM
{UI_FACTION_MOORS}	THE MOORS
{UI_FACTION_RUSSIA}	RUSSIA
{UI_FACTION_SPAIN}	SPAIN
{UI_FACTION_HUNGARY}	HUNGARY
{UI_FACTION_TIMURIDS}	TIMURIDS
{UI_FACTION_SLAVES}	REBELS
{UI_CUSTOM_ASSIGN_TOOLTIP}	SELECT TO CHOOSE A FACTION FOR THIS SLOT
{UI_CUSTOM_ATTACK_DENARI_TOOLTIP}	CHANGE THE FLORINS TO BE SHARED AMONGST THE TEAM MEMBERS
{UI_CUSTOM_DEFEND_DENARI_TOOLTIP}	CHANGE THE FLORINS AVAILABLE TO THE DEFENDERS
{UI_ARMY_INFANTRY_TOOLTIP}	SHOW AVAILABLE INFANTRY UNITS
{UI_ARMY_MISSILE_TOOLTIP}	SHOW AVAILABLE MISSILE UNITS
{UI_ARMY_CAVALRY_TOOLTIP}	SHOW AVAILABLE CAVALRY UNITS
{UI_ARMY_ARTILLERY_TOOLTIP}	SHOW AVAILABLE ARTILLERY UNITS
{UI_ARMY_ADD_UNIT_TOOLTIP}	Drag card into the unit list or left click to add a unit
{UI_ARMY_UNIT_LIST_TOOLTIP}	Drag and drop to re-order the list, right click to remove a unit
{UI_ARMY_SAVE_SETUP_TOOLTIP}	Load and save custom battle setup
{UI_CUSTOM_SEASON_TOOLTIP}	Choose a season
{UI_CUSTOM_DIFFICULTY_TOOLTIP}	Choose the difficulty level of the AI
{UI_CUSTOM_GAMETYPE_TOOLTIP}	Choose the victory conditions of the battle
{UI_CUSTOM_LOCATION_TOOLTIP}	Choose the location where the battle will be fought
{UI_CUSTOM_TIMELIMIT_TOOLTIP}	Choose the length of time the battle will last
{UI_CUSTOM_ARC_TOOLTIP}	Choose the size of the settlement to siege
{UI_CUSTOM_CULTURE_TOOLTIP}	Choose the type of settlement to siege
{UI_CUSTOM_BATTLE_TOOLTIP}	Customise the battle
{UI_CUSTOM_ARMIES_TOOLTIP}	Customise the armies
{UI_CUSTOM_ARMOUR_TOOLTIP}	Change the armour level of the selected unit
{UI_CUSTOM_WEAPON_TOOLTIP}	Change the weapon level of the selected unit
{UI_CUSTOM_EXPERIENCE_TOOLTIP}	Change the experience level of the selected unit
{UI_CUSTOM_LADDERS_TOOLTIP}	Change the number of siege ladders
{UI_CUSTOM_TOWERS_TOOLTIP}	Change the number of siege towers
{UI_CUSTOM_RAMS_TOOLTIP}	Change the number of battering rams
{UI_CUSTOM_SAP_POINTS_TOOLTIP}	CHANGE THE NUMBER OF SAPPING POINTS
{UI_CUSTOM_CLEAR_ARMY_TOOLTIP}	Clear the current army
{UI_CUSTOM_RANDOM_ARMY_TOOLTIP}	Let the computer choose an army for you
{UI_SELECT_ATTACKERS}	ATTACKERS
{UI_SELECT_DEFENDERS}	DEFENDERS
{UI_SELECT_MAIN_ARMY}	MAIN ARMY
{UI_SELECT_REINFORCEMENTS}	REINFORCEMENTS
{UI_SELECT_MAIN_ARMY_TOOLTIP}	SHOW MAIN ARMY UNITS
{UI_SELECT_REINFORCEMENTS_TOOLTIP}	SHOW REINFORCEMENT UNITS
{UI_SELECT_AVAILABLUE_UNITS_TOOLTIP}	Units available to selected army
{UI_HISTORICAL_SELECT_TOOLTIP}	
{UI_HISTORICAL_DESCR_TOOLTIP}	Description of the selected battle
{UI_HISTORICAL_START}	
{UI_ROMAN}	ROMAN
{UI_BARBARIAN}	BARBARIAN
{UI_CARTHAGE}	CARTHAGE
{UI_GREEK}	GREEK
{UI_EGYPT}	EGYPT
{UI_EASTERN}	EASTERN
{UI_NO_LIMIT}	No Time Limit
{UI_15_MINUTES}	15 Minutes
{UI_30_MINUTES}	30 Minutes
{UI_60_MINUTES}	60 Minutes
{UI_PROLOGUE_TITLE}	The Norman Conquest
{UI_PROLOGUE_NORMANS}	The Normans
{UI_PROLOGUE_DESCR}	THE PROLOGUE CAMPAIGN IS A TUTORIAL
{UI_PROLOGUE_BATTLE_AND_CAMPAIGN}	PLAY BATTLE AND CAMPAIGN TUTORIALS
{UI_PROLOGUE_BATTLE}	Battle of Hastings
{UI_PROLOGUE_BATTLE_ONLY}	Play battle tutorial
{UI_PROLOGUE_CAMPAIGN}	The Norman Conquest
{UI_PROLOGUE_CAMPAIGN_ONLY}	Play campaign and siege tutorial
{UI_PROLOGUE_WILLIAM_I}	Duke William
{UI_WIN_CONDITIONS}	Win Conditions
{UI_AUDIO_HW}	HARDWARE ACCELERATION
{UI_OPTIONS_INFO_VIDEO}	Change graphics and performance settings
{UI_OPTIONS_INFO_AUDIO}	Change audio settings
{UI_OPTIONS_INFO_ASSIGN}	Change keyboard setup
{UI_OPTIONS_INFO_GAME}	Change gameplay settings
{UI_OPTIONS_INFO_EDITOR}	Create new battles
{UI_OPTIONS_INFO_CREDITS}	View the credits
{UI_VIDEO_INFO_RESOLUTION}	Change the resolution of the campaign map
{UI_VIDEO_INFO_ANTIALIAS}	SMOOTHS JAGGED EDGES, USE BUTTON ON THE FAR RIGHT TO APPLY CHANGES
{UI_VIDEO_INFO_BUILDING}	Change the level of detail on the buildings in battles
{UI_VIDEO_INFO_UNITS}	Change the level of detail of units in battles
{UI_VIDEO_INFO_WIDESCREEN}	CHANGE TO WIDESCREEN ASPECT RATIO, FOR USE WITH WIDESCREEN MONITORS
{UI_VIDEO_INFO_HWTNL}	USE HARDWARE TRANSFORMATION AND LIGHTING IF AVAILABLE
{UI_VIDEO_INFO_SHADOW}	ENABLE DETAILED SHADOWS
{UI_VIDEO_INFO_SMOKE}	SHOW SMOKE PARTICLES
{UI_VIDEO_INFO_GLINTS}	SHOW DUST PARTICLES
{UI_VIDEO_INFO_REFELCTIONS}	SHOW WATER REFLECTIONS
{UI_AUDIO_INFO_MUTE}	TOGGLE SOUND ON AND OFF
{UI_AUDIO_INFO_ENGLISH}	ALL SPEECH IN ENGLISH
{UI_AUDIO_INFO_SUBTITLES}	ENABLE SUBTITLES FOR ALL SPEECH
{UI_GAME_INFO_ICON_BAR}	TOGGLE ICON BAR ON AND OFF
{UI_GAME_INFO_RADAR}	TOGGLE RADAR ON AND OFF
{UI_GAME_INFO_MORALE}	TOGGLE THE EFFECTS OF MORALE ON AND OFF
{UI_GAME_INFO_FATIGUE}	TOGGLE THE EFFECTS OF FATIGUE ON AND OFF
{UI_GAME_INFO_LIMITED_AMMO}	LIMITED AMMUNITION FOR MISSILE UNITS
{UI_GAME_INFO_RESTRICT_CAMERA}	Restrict the camera to local area of the units
{UI_GAME_INFO_GENERAL_CAMERA}	RESTRICT THE CAMERA TO THE GENERAL'S UNIT
{UI_GAME_INFO_RTS_CAMERA}	FIXED ANGLE AERIAL VIEW OF THE BATTLEFIELD
{UI_GAME_INFO_MINIMAL_UI}	Basic battlefield controls only, with increased visibility
{UI_GAME_INFO_REVOLTS}	ENABLE REVOLT IN SETTLEMENT EVENTS
{UI_GAME_INFO_BARBARIAN}	ENABLE BARBARIAN HORDE EVENTS
{UI_GAME_INFO_DISASTERS}	ENABLE DISASTER EVENTS
{UI_GAME_INFO_FOG_OF_WAR}	ENABLE FOG OF WAR, UNEXPLORED AREAS REMAIN SHROUDED
{UI_GAME_INFO_RANDOM_HARVEST}	ENABLE RANDOM HARVESTS
{UI_GAME_INFO_CHARACTER_AGING}	ENABLE CHARACTERS GETTING OLD AND DYING
{UI_GAME_INFO_TIME_LIMIT}	Toggle time limit for battles in campaign games
{UI_EDITOR_INFO_BATTLEFIELD}	CREATE A NEW CUSTOM BATTLEFIELD
{UI_EDITOR_INFO_CAMPAIGN}	CREATE A NEW CUSTOM CAMPAIGN
{UI_MULTIPLAYER_INFO_PLAYER}	ONLINE PLAYER NAME
{UI_MULTIPLAYER_INFO_ONLINE}	Play online multiplayer battles
{UI_MULTIPLAYER_INFO_REGISTER}	REGISTER ONLINE FOR SUPPORT
{UI_MULTIPLAYER_INFO_LAN}	Play local network battles
{UI_MULTIPLAYER_INFO_VISIT}	VISIT THE TOTAL WAR WEBSITE FOR LATEST NEWS
{UI_MULTIPLAYER_INFO_GAMENAME}	SORT GAME LIST BY GAME NAME
{UI_MULTIPLAYER_INFO_GAMETYPE}	SORT GAME LIST BY GAME TYPE
{UI_MULTIPLAYER_INFO_STATUS}	SORT GAME LIST BY STATUS
{UI_MULTIPLAYER_INFO_PLAYERS}	SORT GAME LIST BY PLAYERS
{UI_MULTIPLAYER_INFO_PING}	SORT GAME LIST BY PING
{UI_MULTIPLAYER_INFO_ENTRY}	Enter the name of this game
{UI_MULTIPLAYER_INFO_PASSWORD}	Enter password required to join this game
{UI_MULTIPLAYER_INFO_MAX}	The maximum number of players that can join this game
{UI_MULTIPLAYER_INFO_CHOOSE}	Choose conditions for the battle
{UI_MULTIPLAYER_INFO_HOSTING}	HOST THE BATTLE
{UI_MULTIPLAYER_INFO_START}	START THE MULTIPLAYER BATTLE
{UI_MULTIPLAYER_INFO_SPECTATE}	JOIN GAME AS A SPECTATOR
{UI_MULTIPLAYER_SPECTATE_WAITING}	Waiting for game to start
{UI_MULTIPLAYER_PLAYER_WAITING}	Waiting for other players to start
{UI_BATTLE_EDITOR_INFO_CHOOSE_LOCATION}	LEFT-CLICK TO CHOOSE A LOCATION, USE ARROW KEYS TO MOVE LOCATION
{UI_BATTLE_EDITOR_INFO_CHOOSE_SEASON}	SELECT A SEASON FOR THE BATTLE
{UI_BATTLE_EDITOR_INFO_LOCATION_INFO}	INFORMATION ABOUT THE SELECTED LOCATION
{UI_BATTLE_EDITOR_LOAD_TITLE}	Load Custom Battlefield
{UI_BATTLE_EDITOR_LOAD_LOAD}	LOAD CUSTOM BATTLEFIELD
{UI_BATTLE_EDITOR_INFO_START}	EDIT A NEW CUSTOM BATTLE
{UI_CAMPAIGN_EDITOR_LOAD_TITLE}	LOAD CUSTOM CAMPAIGN
{UI_CAMPAIGN_EDITOR_LOAD_LOAD}	LOAD CUSTOM CAMPAIGN
{UI_CAMPAIGN_EDITOR_INFO_START}	EDIT A NEW CUSTOM CAMPAIGN
{UI_GROUND_TYPE_FERTILE_LOW}	FERTILE LOW
{UI_GROUND_TYPE_FERTILE_MEDIUM}	FERTILE MEDIUM
{UI_GROUND_TYPE_FERTILE_HIGH}	FERTILE HIGH
{UI_GROUND_TYPE_WILDERNESS}	WILDERNESS
{UI_GROUND_TYPE_MOUNTAINS_HIGH}	MOUNTAINS HIGH
{UI_GROUND_TYPE_MOUNTAINS_LOW}	MOUNTAINS LOW
{UI_GROUND_TYPE_HILLS}	HILLS
{UI_GROUND_TYPE_FOREST_DENSE}	FOREST DENSE
{UI_GROUND_TYPE_FOREST_SPARSE}	FOREST SPARSE
{UI_GROUND_TYPE_SWAMP}	SWAMP
{UI_GROUND_TYPE_OCEAN}	OCEAN
{UI_GROUND_TYPE_SEA_DEEP}	SEA DEEP
{UI_GROUND_TYPE_SEA_SHALLOW}	SEA SHALLOW
{UI_GROUND_TYPE_BEACH}	BEACH
{UI_GROUND_TYPE_COASTAL}	COASTAL
{UI_GROUND_TYPE_CLIMATE}	CLIMATE
{UI_GROUND_TYPE_GROUND}	GROUND
{UI_GROUND_TYPE_HEIGHT}	HEIGHT
{UI_GROUND_TYPE_RIVER}	RIVER
{UI_GROUND_TYPE_VOLCANO}	VOLCANO
{UI_YES}	YES
{UI_NO}	NO
{UI_ADVICE_HELP_PROMPT}	F1 - Help
{UI_ADVICE_WELCOME}	Welcome to Rome: Total War. Select Single Player to get started. Press F1 for help and advice.
{UI_ADVICE_FIRST_GAME}	This is the Single Player menu. Select Prologue for an introduction to the game.
{UI_ADVICE_MAIN_MENU}	This is the Main Menu. From here you can play single or multiplayer games, continue your most recent game, configure the game or load a previously saved game.
{UI_ADVICE_NEW_GAME}	This is the Single Player menu. Choose to play the main imperial campaign game, historical battles or even create your own battles with custom battle.
{UI_ADVICE_CUSTOM_LOCATION}	Use the drop-down menus to configure the conditions for the battle. Return to the previous menu to reset the battle conditions.
{UI_ADVICE_CUSTOM_FACTION}	Click the faction symbol next to the player name to change faction using the small arrows or by selecting a faction from the list on the right.
{UI_ADVICE_CUSTOM_ARMY}	Drag unit cards from the top list to the bottom list to add units to your army. The first slot is reserved for the generals unit. Select the faction symbols to view the other armies.
{UI_ADVICE_PROVINCIAL_CAMPAIGN}	Select a campaign from the list on the left. The description will appear in the box on the right if one exists. The word 'Custom' indicates a campaign that has been edited.
{UI_ADVICE_PROVINCIAL_CAMPAIGN_FACTION}	Select a faction symbol to choose your faction. Grey symbols represent non-playable factions. There are drop-down menus for choosing advice and difficulty level.
{UI_ADVICE_IMPERIAL_CAMPAIGN}	This is a description of the main campaign game. Select the arrow on the right to continue.
{UI_ADVICE_IMPERIAL_CAMPAIGN_FACTION}	Choose from the three main Roman factions, Julii, Scipii and Brutii. There are drop-down menus for choosing advice and difficulty level .
{UI_ADVICE_HISTORICAL_BATTLE}	Select a historical battle from the list on the left. The description of the battle will appear in the box on the right if one exists. The word 'Custom' indicates a battle that has been edited.
{UI_ADVICE_HISTORICAL_BATTLE_FACTION}	Click the faction symbols to view each factions army. Select a faction symbol to choose your faction. 
{UI_ADVICE_MULTIPLAYER}	Enter an online name in the text box. Select Online battles for Internet play or Lan battles for Local area play. 
{UI_ADVICE_MULTIPLAYER_LAN}	Select a game from the list. Click on the list headers to sort by category. Use the buttons on the right to join as a player, join as a spectator, host a new game or refresh the list.
{UI_ADVICE_MULTIPLAYER_LAN_HOST}	Enter the name of the game to be hosted. Adding a joining password is optional. The Max players dictates the entry limit for players joining.
{UI_ADVICE_LOAD_GAME}	Choose to load a previous campaign save game, custom battle setup or battle replay.
{UI_ADVICE_LOAD_GENERIC}	Select a previous save game from the list. Double-click to load or use the load button.
{UI_ADVICE_OPTIONS}	This is the options menu. Here you can adjust each aspect of the game and also view the credits.
{UI_ADVICE_OPTIONS_VIDEO}	Use the drop-down menus to change the display options and the arrow on the right to apply the changes.
{UI_ADVICE_OPTIONS_AUDIO}	Use the sliders to adjust the volume of each element of the sound. 
{UI_ADVICE_OPTIONS_KEYS}	Select a shortcut from the list and re-assign a key to the shortcut. Modifiers can be used and up to two keys can be assigned per shortcut.
{UI_ADVICE_OPTIONS_GAME}	These are the gameplay options. Choose the level of realism for the battles and campaigns.
{UI_ADVICE_OPTIONS_EDITORS}	The editors allow creation and editing of new battles and campaigns.
{UI_ADVICE_EDITORS_BATTLEFIELD}	Choose a location on the map for the battlefield using the cursor. Use the arrow keys to move the cursor position. The panel at the bottom shows information on the current position.
{UI_ADVICE_EDITORS_BATTLEFIELD_LOAD}	Select a historical battle from the list to edit.
{UI_ADVICE_EDITORS_CAMPAIGN_LOAD}	Select a custom campaign from the list to edit.
{UI_ADVICE_LOAD_ASSIGN_KEYS}	Load and save your key preferences. Enter a name for your key setup in the text box.
{UI_ADVICE_LOAD_BATTLE_SETUP}	Load and save your customised battle setup. Enter a name for the setup in the text box.
{UI_INFO_LADDERS}	Ladders
{UI_INFO_TOWERS}	Towers
{UI_INFO_RAMS}	Rams
{UI_INFO_SAP_POINTS}	Sap Points
{UI_SAVE_ASSIGN_KEYS_TITLE}	Save & Load Keys
{UI_SAVE_ASSIGN_KEYS_DELETE}	Delete
{UI_SAVE_ASSIGN_KEYS_LOAD}	Load
{UI_SAVE_ASSIGN_KEYS_SAVE}	Save
{UI_SAVE_ASSIGN_KEYS_DELETE_TOOLTIP}	DELETE THE SELECTED KEY SETTINGS
{UI_SAVE_ASSIGN_KEYS_LOAD_TOOLTIP}	LOAD THE SELECTED KEY SETTINGS
{UI_SAVE_ASSIGN_KEYS_SAVE_TOOLTIP}	SAVE THE CURRENT KEY SETTINGS
{UI_SAVE_ASSIGN_KEYS_TEXTBOX_TOOLTIP}	ENTER NAME OF KEY SETTING TO BE SAVED
{UI_SAVE_ASSIGN_KEYS_LIST_TOOLTIP}	CHOOSE A PREVIOUSLY SAVED KEY SETUP FROM THE LIST
{UI_SAVE_BATTLE_SETUP_KEYS_TITLE}	Save & Load Battle
{UI_SAVE_BATTLE_SETUP_DELETE}	Delete
{UI_SAVE_BATTLE_SETUP_LOAD}	Load
{UI_SAVE_BATTLE_SETUP_SAVE}	Save
{UI_SAVE_BATTLE_SETUP_DELETE_TOOLTIP}	DELETE THE SELECTED CUSTOM BATTLE
{UI_SAVE_BATTLE_SETUP_LOAD_TOOLTIP}	LOAD THE SELECTED CUSTOM BATTLE FOR EDITING
{UI_SAVE_BATTLE_SETUP_LOAD_AND_START_TOOLTIP}	LOAD AND START THE SELECTED CUSTOM BATTLE
{UI_SAVE_BATTLE_SETUP_SAVE_TOOLTIP}	SAVE THE CURRENT CUSTOM BATTLE
{UI_SAVE_BATTLE_SETUP_TEXTBOX_TOOLTIP}	ENTER NAME OF CUSTOM BATTLE TO BE SAVED
{UI_SAVE_BATTLE_SETUP_LIST_TOOLTIP}	CHOOSE A PREVIOUSLY SAVED BATTLE SETUP FROM THE LIST
{UI_FACTION_SELECT_ADVICE_INFO}	Select an advice level, this relates to how much the advisor will assist when playing
{UI_FACTION_SELECT_CAMPAIGN_DIFFICULTY_INFO}	Select campaign difficulty
{UI_FACTION_SELECT_BATTLE_DIFFICULTY_INFO}	Select battle difficulty, this relates to opponent strength
{UI_FACTION_SELECT_VICTORY_CONDITIONS}	ARCADE STYLE BATTLES
{UI_FACTION_SELECT_ARCADE_BATTLES}	ARCADE STYLE BATTLES
{UI_FACTION_SELECT_ARCADE_BATTLES_INFO}	BATTLES ARE LESS REALISTIC AND MORE ACTION ORIENTATED
{UI_FACTION_SELECT_CUSTOM_WIN_CONDITIONS}	Campaign Rules
{UI_FACTION_SELECT_CUSTOM_RULES_LONG}	Long
{UI_FACTION_SELECT_CUSTOM_RULES_SHORT}	Short
{UI_FACTION_SELECT_CUSTOM_WIN_CONDITIONS_INFO}	Choose between long and short campaign victory conditions
{UI_FACTION_SELECT_MILITARY}	MILITARY
{UI_FACTION_SELECT_MILITARY_INFO}	TO WIN YOU MUST CONQUER THE MAP
{UI_FACTION_SELECT_ECONOMIC}	ECONOMIC
{UI_FACTION_SELECT_ECONOMIC_INFO}	TO WIN YOU MUST BECOME RICH
{UI_FACTION_SELECT_TIME_LIMIT}	TIME LIMIT
{UI_FACTION_SELECT_TIME_LIMIT_INFO}	TO WIN YOU MUST BECOME THE STRONGEST FACTION WITHIN THE TIME LIMIT
{UI_FACTION_SELECT_WIN_CONDITIONS}	WIN CONDITIONS:
{UI_FACTION_SELECT_TAKE_30_PROVINCES}	SHORT - TAKE 30 PROVINCES
{UI_FACTION_SELECT_TAKE_60_PROVINCES}	MEDIUM - TAKE 60 PROVINCES
{UI_FACTION_SELECT_TAKE_100_PROVINCES}	LONG - TAKE 100 PROVINCES
{UI_FACTION_SELECT_10000_GOLD}	10000 FLORINS
{UI_FACTION_SELECT_20000_GOLD}	20000 FLORINS
{UI_FACTION_SELECT_50000_GOLD}	50000 FLORINS
{UI_FACTION_SELECT_30_TURNS}	30 TURNS
{UI_FACTION_SELECT_60_TURNS}	60 TURNS
{UI_FACTION_SELECT_100_TURNS}	100 TURNS
{UI_ANNO}	ANNO
{UI_BC}	BC
{UI_AD}	AD
{UI_DENARI}	florins
{UI_SETTLEMENTS}	SETTLEMENTS
{UI_FAMILY}	FAMILY MEMBERS
{UI_ARMIES}	ARMIES
{UI_NAVIES}	NAVIES
{UI_SCORED_RESOLUTION}	POINTS VICTORY
{UI_LAST_MAN_STANDING}	Last Man Standing
{UI_LOAD_CAMPAIGN_GAME}	Load campaign game
{UI_LOAD_CUSTOM_BATTLE}	Load custom battle
{UI_LOAD_BATTLE_REPLAY}	Load battle replay
{UI_LOAD_CAMPAIGN_SAVE_TOOLTIP}	Load the selected campaign game
{UI_LOAD_CUSTOM_BATTLE_TOOLTIP}	Load the selected custom battle
{UI_LOAD_BATTLE_REPLAY_TOOLTIP}	Load the selected battle replay
{UI_INCOMING_FILTER_INFO}	Toggle between private and public chat modes
{UI_OUTGOING_FILTER_INFO}	Toggle player as private chat recipient
{UI_TEAM_FILTER_INFO}	Toggle to only send chat to team members
{UI_KICK_PLAYER_INFO}	KICK THE SELECTED PLAYER FROM THE GAME
{UI_CHAT_WINDOW_INFO}	Recent incoming chat messages
{UI_CHAT_TEXT_INFO}	Enter chat messages 
{UI_PLAYER_LIST_INFO}	List of all players in the lobby/game
{UI_FRIEND_ADD_INFO}	ROOM LIST OF ALL ROOMS AVAILABLE
{UI_FRIEND_REMOVE_INFO}	REMOVE SELECTED PLAYER FROM FRIENDS
{UI_FRIEND_SHOW_INFO}	Toggle to filter lobby chat
{UI_PLAYER_NAME}	ENnter Player Name
{UI_PLAYER_EMAIL}	Enter Player Email
{UI_PLAYER_PASSWORD}	Enter Gamespy Password
{UI_PLAYER_CD_KEY}	Enter Gamespy CD Key
{UI_JOIN_GAME_PASSWORD}	Enter Game Password
{UI_HOST_CUSTOM_BATTLE}	Custom Battle
{UI_HOST_HISTORICAL_BATTLE}	Historical Battle
{UI_HOST_BALANCED_BATTLE}	Balanced Battle
{UI_HOST_BALANCED_BATTLE_INFO}	Choose conditions for an evenly matched battle
{UI_HOST_CUSTOM_BATTLE_INFO}	Choose conditions for custom battle
{UI_HOST_HISTORICAL_BATTLE_INFO}	Choose conditions for historical battle
{UI_HOST_GAME_SETUP}	Game Setup
{UI_MULTIPLAYER_DIRECT_CONNECTION}	ONLINE DIRECT CONNECTION
{UI_MULTIPLAYER_DIRECT_CONNECTION_INFO}	CONNECT TO HOST USING IP ADDRESS OR HOST DIRECT CONNECTION GAME
{UI_CONNECT_IP_ADDRESS}	HOST IP ADDRESS
{UI_ONLINE_RANKING}	ONLINE RANKING
{UI_ONLINE_RANKING_INFO}	VIEW ONLINE RANKING
{UI_ONLINE_RANKING_TITLE}	ONLINE RANKINGS
{UI_ONLINE_RANK_TABLE_INFO}	TABLE SHOWING ONLINE PLAYER RANKINGS
{UI_ONLINE_RANK_SHOW_OWN_POSITION}	SHOW OWN POSITION
{UI_ONLINE_RANK_SHOW_TOP_OF_TABLE}	SHOW TOP OF TABLE
{UI_ONLINE_RANK_SHOW_OWN_POSITION_INFO}	LOCATE OWN POSITION IN TABLE
{UI_ONLINE_RANK_SHOW_TOP_OF_TABLE_INFO}	LOCATE THE TOP OF THE TABLE
{UI_MP_DOWNLOAD_REQUIRED}	Requires download
{UI_MP_DOWNLOAD_IN_PROGRESS}	Download in progress
{UI_MP_DIRECT_TRYING_TO_LOCATE_HOST}	Trying to locate host
{UI_MP_DIRECT_HOST_LOCATED}	Host located
{UI_INVALID_IP_ADDRESS}	Invalid IP address
{UI_INVALID_CDKEY_FORMAT}	Invalid CD-key format
{UI_VIDEO_OPTIONS_AUTOMATIC_PERFORMANCE_MANAGER}	Automatic performance manager
{UI_VIDEO_OPTIONS_AUTOMATIC_PERFORMANCE_MANAGER_INFO}	Dynamically adjusts video details to optimise performance
{UI_VIDEO_OPTIONS_CUSTOMISE_VIDEO_OPTIONS}	Customise video settings
{UI_VIDEO_OPTIONS_CUSTOMISE_VIDEO_OPTIONS_INFO}	Fine tune the video settings
{UI_GAME_OPTIONS_DEFAULT_CAMERA}	TOTAL WAR CAMERA
{UI_GAME_OPTIONS_CAMERA_MODE}	CAMERA MODE
{UI_NW_FAILED_TO_LOGON_CDKEY}	Logon failed - invalid CD-key
{UI_REUSED_CDKEY}	Logged off - your CD-key has been reused.
{UI_WIN_CONDITION_LAST_FACTION}	BE FIRST TO HOLD 15 PROVINCES AND YOU ALONE MUST DESTROY OR OUTLAST THE FOLLOWING FACTION(S):
{UI_WIN_CONDITION_LAND_OWNER}	TO WIN YOUR TERRITORY MUST EXCEED
{UI_WIN_CONDITION_REGIONS}	REGIONS
{UI_WIN_CONDITION_TYCOON}	TO WIN YOUR INCOME PER TURN MUST EXCEED 
{UI_WIN_CONDITION_DENARI}	FLORINS
{UI_WIN_CONDITION_TIME_LIMIT}	TO WIN YOU MUST BECOME THE STRONGEST FACTION WITHIN THE TIME LIMIT
{UI_WIN_CONDITION_TURNS}	TURNS
{UI_UNUSED}	UNUSED. SHOULD NOT APPEAR
{UI_FACTIONS_SELECT_FACTION}	Factions
{UI_FACTIONS_SELECT_FACTION_INFO}	Left-click to select faction
{UI_FACTIONS_UNSELECT_FACTION_INFO}	NO FACTION
{UI_FACTIONS_NO_DESCRIPTION}	NO DESCRIPTION
{UI_FACTIONS_DEFENDERS}	THIS TEAM IS DEFENDING
{UI_FACTIONS_SET_DEFENDERS}	SELECT TO CHANGE THIS TEAM TO DEFENDERS
{UI_FACTIONS_ALLIES}	TEAM ALLIES
{UI_FACTIONS_NO_ALLIES}	THIS FACTION HAS NO ALLIES
{UI_FACTIONS_ARMIES}	ARMIES
{UI_CUSTOMISE_LOCATION}	Location
{UI_CUSTOMISE_LOCATION_INFO}	CHOOSE A LOCATION
{UI_CUSTOMISE_SEASON}	Season
{UI_CUSTOMISE_SEASON_INFO}	CHOOSE THE TIME OF YEAR
{UI_CUSTOMISE_SEASON_WINTER}	Winter
{UI_CUSTOMISE_SEASON_SUMMER}	Summer
{UI_CUSTOMISE_LOAD_PREVIOUS}	Load previous battles
{UI_CUSTOMISE_TIME_OF_DAY}	Time Of Day
{UI_CUSTOMISE_TIME_OF_DAY_INFO}	Choose the time of day
{UI_CUSTOMISE_TIME_OF_DAY_MORNING}	Morning
{UI_CUSTOMISE_TIME_OF_DAY_MIDDAY}	Midday
{UI_CUSTOMISE_TIME_OF_DAY_AFTERNOON}	Afternoon
{UI_CUSTOMISE_TIME_OF_DAY_NIGHT}	Night
{UI_CUSTOMISE_WEATHER}	Weather
{UI_CUSTOMISE_WEATHER_INFO}	Choose the weather conditions
{UI_CUSTOMISE_WEATHER_SUNSHINE}	Calm
{UI_CUSTOMISE_WEATHER_LIGHT_RAIN}	Light rain
{UI_CUSTOMISE_WEATHER_HEAVY_RAIN}	Heavy Rain
{UI_CUSTOMISE_WEATHER_FOG}	Dense Fog
{UI_CUSTOMISE_WEATHER_SNOW}	Blizzard
{UI_CUSTOMISE_WIN_CONDITIONS}	WIN CONDITIONS
{UI_CUSTOMISE_WIN_CONDITIONS_INFO}	CHOOSE VICTORY CONDITIONS
{UI_CUSTOMISE_WIN_CONDITIONS_LAST_MAN}	Last Man Standing
{UI_CUSTOMISE_WIN_CONDITIONS_POINTS}	Scored Resolution
{UI_LEVEL}	Level
{UI_CUSTOMISE_SETTLEMENT_TYPE_INFO}	Choose a settlement level to siege
{UI_CUSTOMISE_SETTLEMENT_TYPE_FORT}	Fort
{UI_CUSTOMISE_SETTLEMENT_TYPE_VILLAGE}	Village
{UI_CUSTOMISE_SETTLEMENT_TYPE_TOWN}	Town
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_TOWN}	Large Town
{UI_CUSTOMISE_SETTLEMENT_TYPE_CITY}	City
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_CITY}	Large City
{UI_CUSTOMISE_SETTLEMENT_TYPE_HUGE_CITY}	Huge City
{UI_CUSTOMISE_SETTLEMENT_CULTURE}	Culture
{UI_CUSTOMISE_SETTLEMENT_CULTURE_INFO}	Choose the culture of the settlement
{UI_CUSTOMISE_SETTLEMENT_CULTURE_NONE}	No Settlement Present
{UI_CUSTOMISE_SETTLEMENT_CULTURE_ROMAN}	ROMAN
{UI_CUSTOMISE_SETTLEMENT_CULTURE_BARBARIAN}	BARBARIAN
{UI_CUSTOMISE_SETTLEMENT_CULTURE_CARTHAGE}	CARTHAGE
{UI_CUSTOMISE_SETTLEMENT_CULTURE_GREEK}	GREEK
{UI_CUSTOMISE_SETTLEMENT_CULTURE_EGYPT}	EGYPT
{UI_CUSTOMISE_SETTLEMENT_CULTURE_EASTERN}	EASTERN
{UI_CUSTOMISE_SETTLEMENT_DEFENSES}	Defences
{UI_CUSTOMISE_SETTLEMENT_DEFENSES_INFO}	Choose the defences of the settlement
{UI_CUSTOMISE_ENVIRONMENT}	Environment
{UI_CUSTOMISE_SETTLEMENT}	Settlement
{UI_FACTIONS_NON_PLAYABLE}	NON-PLAYABLE
{UI_FACTIONS_GENERALS_UNIT}	GENERAL'S UNIT
{UI_CUSTOMISE_DIFFICULTY_EASY}	Easy Difficulty
{UI_CUSTOMISE_DIFFICULTY_MEDIUM}	Medium Difficulty
{UI_CUSTOMISE_DIFFICULTY_HARD}	Hard Difficulty
{UI_CUSTOMISE_DIFFICULTY_VERY_HARD}	Very Hard Difficulty
{UI_CUSTOMISE_ADVICE_NONE}	Turn Advice Off
{UI_CUSTOMISE_ADVICE_LOW}	Only Vital Info
{UI_CUSTOMISE_ADVICE_MEDIUM}	Get Me Started
{UI_CUSTOMISE_ADVICE_HIGH}	Tell Me Everything
{UI_CUSTOMISE_WIN_CONDITIONS_SIEGE}	Siege Assault
{UI_CUSTOMISE_CATEGORY_STAT}	CATEGORY:
{UI_CUSTOMISE_ABILITY_STAT}	ABILITIES:
{UI_CUSTOMISE_ATTACK_STAT}	ATTACK:
{UI_CUSTOMISE_DEFEND_STAT}	DEFENCE:
{UI_CUSTOMISE_INFANTRY}	Infantry
{UI_CUSTOMISE_CAVALRY}	Cavalry
{UI_CUSTOMISE_SIEGE}	Artillery
{UI_CUSTOMISE_NO_ABILITY}	No Abilities
{UI_CUSTOMISE_WEAPON_ARMOUR_PIERCING}	Uses armour piercing weaponry
{UI_CUSTOMISE_WEAPON_BODY_PIERCING}	Uses body piercing weaponry
{UI_CUSTOMISE_WEAPON_PRECURSOR}	Uses a thrown precursor weapon
{UI_CUSTOMISE_WEAPON_AREA}	Weapon has an area affect
{UI_CUSTOMISE_UNIT_IS_GENERAL}	A unit suitable for a general
{UI_CUSTOMISE_UNIT_IS_COMMAND}	A command unit
{UI_CUSTOMISE_UNIT_CAN_CONCEAL}	Can hide
{UI_CUSTOMISE_UNIT_IS_HARDY}	Is hardy
{UI_CUSTOMISE_UNIT_IS_VERY_HARDY}	Is very hardy
{UI_CUSTOMISE_UNIT_IS_HEAVY}	Is a heavy unit
{UI_CUSTOMISE_CAN_DO_TESTUDO}	Can perform testudo formation
{UI_CUSTOMISE_CAN_DO_PHALANX}	Can perform phalanx formation
{UI_CUSTOMISE_GOOD_ON_SCRUB}	Is good in scrub
{UI_CUSTOMISE_GOOD_ON_SAND}	Is good in deserts
{UI_CUSTOMISE_GOOD_ON_FOREST}	Is good in forests
{UI_CUSTOMISE_GOOD_ON_SNOW}	Is good in snow
{UI_CUSTOMISE_BAD_ON_SCRUB}	Is bad in scrub
{UI_CUSTOMISE_BAD_ON_SAND}	Is bad in deserts
{UI_CUSTOMISE_BAD_ON_FOREST}	Is bad in forests
{UI_CUSTOMISE_BAD_ON_SNOW}	Is bad in snow
{UI_VIDEO_RESOLUTION_INFO}	CHOOSE A DISPLAY RESOLUTION AND COLOUR DEPTH
{UI_VIDEO_PERFORMANCE}	Graphical Quality
{UI_VIDEO_PERFORMANCE_INFO}	Choose level of visual detail	
{UI_VIDEO_PERFORMANCE_SPEED}	Low
{UI_VIDEO_PERFORMANCE_BALANCED}	Medium
{UI_VIDEO_PERFORMANCE_QUALITY}	Best
{UI_VIDEO_ADVANCED}	Show Advanced Options
{UI_VIDEO_ADVANCED_INFO}	Select to view more advanced video options
{UI_VIDEO_OVERSAMPLING}	Anti-Aliasing
{UI_VIDEO_OVERSAMPLING_INFO}	Set the level of anti-aliasing (Reduces jagged edges)
{UI_VIDEO_TERRAIN_DETAIL}	Terrain Detail
{UI_VIDEO_TERRAIN_DETAIL_INFO}	SET THE VISUAL DETAIL LEVEL FOR BUILDINGS AND TERRAIN
{UI_VIDEO_UNIT_DETAIL_INFO}	Change the level of battlefield unit detail
{UI_VIDEO_UNIT_SCALE}	Unit Scale
{UI_VIDEO_UNIT_SCALE_INFO}	Set the default unit size scale
{UI_VIDEO_UNIT_SCALE_SMALL}	Small 
{UI_VIDEO_UNIT_SCALE_NORMAL}	Normal
{UI_VIDEO_UNIT_SCALE_LARGE}	Large 
{UI_VIDEO_UNIT_SCALE_HUGE}	Huge 
{UI_VIDEO_BLOOM}	Bloom
{UI_VIDEO_BLOOM_INFO}	Toggle bloom effect
{UI_VIDEO_DUST_SMOKE_INFO}	Toggle the display of smoke and dust particles
{UI_VIDEO_REFLECTIONS_INFO}	Toggle the display of water reflections and metallic glints 
{UI_VIDEO_SHADOWS}	Battle Map Shadows
{UI_VIDEO_SHADOWS_INFO}	TOGGLE BATTLE MAP SHADOWS
{UI_VIDEO_VEGETATION}	Vegetation
{UI_VIDEO_VEGETATION_INFO}	TOGGLE VEGETATION AND GRASS
{UI_VIDEO_APPLY_INFO}	Apply changes made
{UI_VIDEO_RESET_INFO}	RESTORE THE DEFAULT SETTINGS FOR THIS SYSTEM
{UI_AUDIO_MUTE_SOUND}	Mute Sound
{UI_AUDIO_MUTE_SOUND_INFO}	Toggle sound on/off
{UI_AUDIO_MUTE_MUSIC}	Mute Music
{UI_AUDIO_MUTE_MUSIC_INFO}	TOGGLE MUSIC ON/OFF
{UI_AUDIO_SUBTITLES_INFO}	Display subtitles during cutscenes
{UI_AUDIO_PROVIDER}	Sound Provider
{UI_AUDIO_PROVIDER_INFO}	Change sound provider
{UI_AUDIO_3D_AUDIO}	ENABLE 3D AUDIO
{UI_AUDIO_3D_AUDIO_INFO}	TOGGLE 3D AUDIO (IF AVAILABLE)
{UI_AUDIO_APPLY_INFO}	APPLY CHANGES
{UI_AUDIO_RESET_INFO}	RESET TO DEFAULTS
{UI_CUSTOMISE_ADVANCED}	Show Advanced Conditions
{UI_CUSTOMISE_ADVANCED_INFO}	SET WEATHER CONDITIONS AND ADD SETTLEMENTS TO SIEGE
{UI_ERROR_PLAYER_OVERSPENT}	You do not have enough money to create your army
{UI_ERROR_ARMY_OVERSPENT}	One or more armies has overspent
{UI_ERROR_NEED_SIEGE_EQUIPMENT}	Armies require at least one item of siege equipment when assaulting a settlement
{UI_ERROR_INFANTRY_REQUIRED}	Armies require at least one infantry unit when assaulting a settlement
{UI_ERROR_PROVIDER_NOT_SUPPORTED}	Unable to activate Sound Provider, this could be due to lack of hardware support
{UI_ERROR_GAME_NAME_REQUIRED}	Please enter a game name
{UI_ERROR_INVALID_FILENAME}	This filename contains invalid characters, only use alphanumeric characters please
{UI_CONFIRM_LOAD_KEYS}	Loading keys will lose current assigned keys, continue?
{UI_POP_DIALOG_INFO}	CLOSE THIS DIALOG
{UI_AUDIO_DIRECT_SOUND_SOFTWARE}	Direct Sound Software Mixing not supported.
{UI_AUDIO_DIRECT_SOUND_HARDWARE}	Direct Sound Hardware Mixing not supported.
{UI_AUDIO_CREATIVE_LABS_EAX_4}	Hardware accelerated. Supports multiple speakers for full surround sound. EAX level 4 supported. Number of channels depends on soundcard.
{UI_AUDIO_CREATIVE_LABS_EAX_3}	Hardware accelerated. Supports multiple speakers for full surround sound. EAX level 3 supported. Number of channels depends on soundcard.
{UI_AUDIO_CREATIVE_LABS_EAX_2}	Hardware accelerated. Supports multiple speakers for full surround sound. EAX level 2 supported. Number of channels depends on soundcard.
{UI_AUDIO_CREATIVE_LABS_EAX_1}	EAX level 1 not supported.
{UI_AUDIO_DOLBY_SURROUND}	Dolby Surround not supported.
{UI_AUDIO_MILES_FAST_2D_POSITIONAL}	2 speakers or headphones only. 64 channels, simulates EAX effects. Most Compatible.
{UI_PREVIOUS_BATTLE}	previous battle
{UI_DEFAULT_PLAYER_NAME}	Player
{UI_NW_PLAYER_LEFT}	SYSTEM MESSAGE: Player has left the game
{UI_NW_HOST_LEFT}	SYSTEM MESSAGE: Host has left and terminated the game
{UI_NW_HALTED_WARNING_KNOWN_PLAYER}	SYSTEM MESSAGE: Game halted. Possible network problems
{UI_NW_HALTED_WARNING}	SYSTEM MESSAGE: Game halted. Possible network problems
{UI_NW_PLAYER_LEFT_CD_KEY_REUSED}	SYSTEM MESSAGE: Player was disconnected. Either their GameSpy connection was lost or another player logged on with the same CD key
{UI_NW_HOST_LEFT_CD_KEY_REUSED}	SYSTEM MESSAGE: Host was disconnected, terminating game. Either their GameSpy connection was lost or another player logged on with the same CD key
{UI_NW_PLAYER_CHANGING_DISPLAY}	SYSTEM MESSAGE: Player changing display settings - this will make the game freeze
{UI_FACTION_FRANCE_DESCRIPTION}	French\nStrong close-combat infantry, but very limited cavalry
{UI_FACTION_HRE_DESCRIPTION}	Romans\nAxemen and specialist infantry with limited selection of cavalry
{UI_FACTION_ENGLAND_DESCRIPTION}	English\nFanatical barbarian infantry plus swift charioteers
{UI_FACTION_VENICE_DESCRIPTION}	Venetians\nLegionary infantry and supporting auxiliary troops, limited cavalry
{UI_FACTION_SICILY_DESCRIPTION}	Sicilians\nLegionary infantry and supporting auxiliary troops, limited cavalry
{UI_FACTION_MILAN_DESCRIPTION}	Milanese\nLegionary infantry and supporting auxiliary troops, limited cavalry
{UI_FACTION_PAPAL_STATES_DESCRIPTION}	The Papal States\nLegionary infantry and supporting auxiliary troops, limited cavalry
{UI_FACTION_DENMARK_DESCRIPTION}	Danes\nHoplites and pike phalanxes plus powerful cavalry
{UI_FACTION_EGYPT_DESCRIPTION}	Egyptians\nGood spearmen and foot archers along with swift cavalry and chariots
{UI_FACTION_SCOTLAND_DESCRIPTION}	Scottish\nPowerful selection of phalanxes, heavy cataphract cavalry and elephants
{UI_FACTION_AZTECS_DESCRIPTION}	Aztecs\nFlexible selection of all troop types, plus powerful elephants!
{UI_FACTION_MONGOLS_DESCRIPTION}	Mongolians\nCavalry, including horse archers and powerful armoured cataphracts; weak infantry
{UI_FACTION_TURKS_DESCRIPTION}	Turks\nFlexible army of light infantry, phalanxes, heavy cavalry and chariots
{UI_FACTION_PORTUGAL_DESCRIPTION}	Portuguese\nHorse archers including armoured cataphract archers but few infantry types
{UI_FACTION_POLAND_DESCRIPTION}	Polish\nBarbarian close-combat infantry including falxmen but very little cavalry
{UI_FACTION_BYZANTIUM_DESCRIPTION}	Byzantines\nMany hoplite phalanxes (including Spartans) and missile support but limited cavalry choice
{UI_FACTION_MOORS_DESCRIPTION}	Moors\nLight desert infantry and good cavalry including camel-mounted specialists
{UI_FACTION_RUSSIA_DESCRIPTION}	Russians\nMaster horsemen and archers but almost no melee infantry
{UI_FACTION_SPAIN_DESCRIPTION}	Spanish\nGood mix of fanatic barbarians and organised infantry with some cavalry support
{UI_FACTION_HUNGARY_DESCRIPTION}	Hungarians\nGood choice of hoplite phalanxes and barbarian close-combat specialists but limited cavalry
{UI_FACTION_TIMURIDS_DESCRIPTION}	Timurids\nCavalry, including horse archers and powerful armoured cataphracts; weak infantry
{UI_FACTION_SLAVES_DESCRIPTION}	Slaves and Rebels\nGladiators and cheap (but weak) peasants
{UI_CUSTOMISE_MISSILE}	Missile
{UI_CUSTOMISE_SKIRMISH}	Skirmish
{UI_CUSTOMISE_SPEARMEN}	Spearmen
{UI_NW_LIST_GAME_NAME}	GAME NAME
{UI_NW_LIST_MAP_NAME}	MAP NAME
{UI_NW_LIST_STATUS}	STATUS
{UI_NW_LIST_PLAYERS}	PLAYERS
{UI_NW_LIST_PING}	PING
{UI_NW_LIST_HOST_NAME}	HOST NAME:
{UI_NW_LIST_PASSWORD}	PASSWORD:
{UI_NW_LIST_GAME_TYPE}	GAME TYPE:
{UI_CUSTOM_NO_PLAYER}	Empty
{UI_ERROR_INVALID_PLAYER_NAME}	You cannot use this player name, please choose another
{UI_CUSTOMISE_WEATHER_RANDOM}	RANDOM
{UI_CUSTOMISE_WEATHER_HAZY}	HAZY
{UI_CUSTOMISE_WEATHER_LIGHT_FOG}	LIGHT FOG
{UI_CUSTOMISE_WEATHER_DENSE_FOG}	DENSE FOG
{UI_CUSTOMISE_WEATHER_SNOW_FALLING}	SNOW FALL
{UI_CUSTOMISE_WEATHER_SNOW_BLIZZARD}	BLIZZARD
{UI_LOCATION_SCOTTISH_GLEN}	Scottish Glen
{UI_LOCATION_ENGLISH_DOWNS}	English Downs
{UI_LOCATION_ISLE_DE_FRANCE}	Isle de France
{UI_LOCATION_SPANISH_PLAIN}	Spanish Plain
{UI_LOCATION_TUSCANY}	Tuscany
{UI_LOCATION_BLACK_FOREST}	Black Forest
{UI_LOCATION_SWISS_ALP}	Swiss Alps
{UI_LOCATION_MOROCCO}	Morocco
{UI_LOCATION_SAHARAN_SANDS}	Saharan Sands
{UI_LOCATION_THE_SEA_OF_GRASS}	The Sea of Grass
{UI_LOCATION_LEBANON}	Lebanon
{UI_LOCATION_EIFEL_MOUNTAINS}	Eifel Mountains
{UI_LOCATION_CARPATHIA}	Carpathia
{UI_LOCATION_PALM_BEACH}	Palm Beach
{UI_LOCATION_MAYAN_JUNGLE}	Mayan Jungle
{UI_LOCATION_VALLEY_OF_MEXICO}	Valley of Mexico
{UI_LOCATION_HIGHLANDS}	Highlands
{UI_LOCATION_ANDALUSIA}	Andalusia
{UI_LOCATION_LOMBARDY}	Lombardy
{UI_LOCATION_RIVER_SEINE}	River Seine
{UI_LOCATION_RIVER_JORDAN}	River Jordan
{UI_LOCATION_RIVER_PO}	River Po
{UI_LOCATION_SCORPION'S_PARADISE}	Scorpion's Paradise
{UI_VIDEO_PERFORMANCE_CUSTOM}	Custom
{UI_VIDEO_BATTLE_RESOLUTION}	Battle Map Resolution
{UI_VIDEO_BATTLE_RESOLUTION_INFO}	Change the resolution of the battle map
{UI_CAMERA_RESTORE_INFO}	Reset camera settings to default
{UI_VIDEO_WIDESCREEN_INFO}	Change aspect ratio for widescreen monitors
{UI_VIDEO_DESYNC}	DESYNCHRONISE ANIMATIONS
{UI_VIDEO_DESYNC_INFO}	DISABLES SYNCHRONISED ANIMATIONS
{UI_MAIN_BATTLE_TUTORIAL}	TUTORIAL BATTLE
{UI_MAIN_BATTLE_TREBIA}	THE BATTLE OF TREBIA
{UI_MAIN_BATTLE_TUTORIAL_INFO}	PLAY THE TUTORIAL BATTLE
{UI_MAIN_BATTLE_TREBIA_INFO}	PLAY THE BATTLE OF TREBIA
{UI_MAIN_QUIT_DEMO}	EXIT THE DEMO
{UI_ASSIGN_PREV_CATEGORY_INFO}	SELECT PREVIOUS KEY CATEGORY
{UI_ASSIGN_NEXT_CATEGORY_INFO}	SELECT NEXT KEY CATEGORY
{UI_ASSIGN_PREV_KEYSET_INFO}	Select previous key set
{UI_ASSIGN_NEXT_KEYSET_INFO}	Select next key set
{UI_CUSTOMISE_MISSILE_STAT}	MISSILE
{UI_CUSTOMISE_HP_STAT}	HIT POINTS
{UI_CUSTOMISE_BUILDING_ATTACK_STAT}	vs. BUILDINGS
{UI_MP_ADD_AI_PLAYER_INFO}	Add a computer controlled player
{UI_MP_KICK_PLAYER_INFO}	Remove this player from the game
{UI_MP_OTHER_PLAYERS_INFO}	SLOTS FOR OTHER PLAYERS
{UI_NW_PLAYER_KICKED}	SYSTEM MESSAGE: Player has been kicked
{UI_NW_PLAYER_DROPPED}	SYSTEM MESSAGE: Player has been dropped
{UI_UI_ERROR_CONNECT_TO_HOST_FAILED_ALREADY_PLAYING}	Failed to connect to Host (Game already playing)
{UI_NW_POSSIBLE_PLAYER_DROP_INFO}	Possible network problems for player. You may attempt to drop player now, or wait.
{UI_NW_POSSIBLE_PLAYER_DROP_QUERY}	Drop player now?
{UI_NW_PLAYER_SELECTED_PAUSE}	Player has selected PAUSE.
{UI_NW_PLAYER_SELECTED_SINGLE_SPEED}	Player has selected PLAY at normal speed.
{UI_NW_PLAYER_SELECTED_DOUBLE_SPEED}	Player has selected PLAY at double speed.
{UI_NW_PLAYER_SELECTED_TRIPLE_SPEED}	Player has selected PLAY at triple speed.
{UI_NW_GAME_CURRENTLY_PAUSED}	Game currently paused.
{UI_NW_GAME_CURRENTLY_SINGLE_SPEED}	Game currently playing at normal speed.
{UI_NW_GAME_CURRENTLY_DOUBLE_SPEED}	Game currently playing at double speed.
{UI_NW_GAME_CURRENTLY_TRIPLE_SPEED}	Game currently playing at triple speed.
{UI_NW_ALL_PLAYERS_TO_UNPAUSE}	All players must select normal, double or triple speed to unpause the game.
{UI_NW_ALL_PLAYERS_TO_PAUSE}	All players must select pause to pause the game.
{UI_NW_ALL_PLAYERS_TO_DOUBLE_SPEED}	All players must select at least double speed to use double speed.
{UI_NW_ALL_PLAYERS_TO_TRIPLE_SPEED}	All players must select triple speed to use triple speed.
{UI_NW_ANY_PLAYERS_TO_SINGLE_SPEED}	Any player can select pause or normal speed to use single speed.
{UI_NW_ANY_PLAYERS_TO_DOUBLE_SPEED}	Any player can select double speed to use double speed.
{UI_NW_LOGGED_IN_AS_ORIGINAL_NAME}	Logged on successfully.
{UI_NW_LOGGED_IN_AS_MODIFIED_NAME}	Logged on successfully. Player name modified to provide unique name.
{UI_MP_HOST}	(HOST)
{UI_NW_LOGGED_OFF_AS_CDKEY_REUSED}	Disconnected: either GameSpy connection was lost or another player logged on with the same CD Key
{UI_NW_LOGGED_OFF_AS_DISCONNECTED}	Disconnected: GameSpy connection was lost
{UI_NW_WARN_OF_SOFT_GS_DISCONNECTION}	WARNING: GameSpy connection lost. Game will continue, but if you are hosting no results will be stored for this battle.
{UI_NW_WARN_YOU_ARE_LAST_PLAYER}	WARNING: All other players have left the game
{UI_AUDIO_MASTER_VOL_INFO}	Change the master volume
{UI_AUDIO_SPEECH_VOL_INFO}	Change the speech volume
{UI_AUDIO_MUSIC_VOL_INFO}	Change the music volume
{UI_AUDIO_FX_VOL_INFO}	Change the sound effects volume
{UI_CAMERA_SPEED_INFO}	Change the camera movement speed
{UI_CAMERA_ROTATE_INFO}	Change the camera rotation speed
{UI_CAMERA_STYLE}	Camera Style
{UI_CAMERA_STYLE_INFO}	Select the style of camera to be used during battles from the list
{UI_TEST_TIMER}	Is this display mode acceptable? Seconds until display is reset:
{UI_CREDITS_TITLE}	Credits
{UI_VIDEO_DETAIL_SHADOWS}	DETAILED UNIT SHADOWS
{UI_VIDEO_DETAIL_SHADOWS_INFO}	TOGGLE HIGH QUALITY UNIT SHADOWS
{UI_VIDEO_EFFECTS_DETAIL}	Effects Detail
{UI_VIDEO_EFFECTS_DETAIL_INFO}	Change the level of detail for effects
{UI_VIDEO_VEGETATION_DETAIL}	Vegetation Detail
{UI_VIDEO_VEGETATION_DETAIL_INFO}	Change the level of detail for vegetation
{UI_VIDEO_GRASS_DETAIL}	Grass Detail
{UI_VIDEO_GRASS_DETAIL_INFO}	Change the visual range of the grass
{UI_LOCATION_BRITISH_GRASSLAND}	British Grassland
{UI_LOCATION_GALLIC_COUNTRYSIDE}	Gallic Countryside
{UI_LOCATION_ITALIAN_LOWLAND}	Italian Lowland
{UI_LOCATION_SAHARA_DESERT}	Sahara Desert
{UI_LOCATION_LIBYAN_PLAINS}	Libyan Plains
{UI_LOCATION_ARABIAN_DUNES}	Arabian Dunes
{UI_LOCATION_GERMANIC_FOREST}	Germanic Forest
{UI_LOCATION_NORDIC_WOODLAND}	Nordic Woodland
{UI_LOCATION_CAPPADOCIAN_FOREST}	Cappadocian Forest
{UI_LOCATION_PRIPPET_MARSHES}	Prippet Marshes
{UI_LOCATION_SIERRA_NEVADA}	Sierra Nevada
{UI_LOCATION_SCOTTISH_HIGHLAND}	Scottish Highland
{UI_LOCATION_PORTUGALN_MOUNTAINS}	Armenian Mountains
{UI_LOCATION_PONTIC_PEAKS}	Pontic Peaks
{UI_LOCATION_ALPINE_VALLEY}	Alpine Valley
{UI_LOCATION_TUSCAN_BAY}	Tuscan Bay
{UI_LOCATION_GREEK_SHORE}	Greek Shore
{UI_LOCATION_AFRICAN_COAST}	African Coast
{UI_LOCATION_MOON_RIVER}	Moon River
{UI_LOCATION_NILE_BRIDGE}	Nile Bridge
{UI_LOCATION_MACEDONIAN_RUINS}	Macedonian Ruins
{UI_LOCATION_ANCRYA}	Ancrya
{UI_LOCATION_CILICIAN_HILLS}	Cilician Hills
{UI_LOCATION_SYRIAN_FLATS}	Syrian Flats
{UI_LOCATION_ARRETIUM}	Arretium
{UI_LOCATION_ILLYRIAN_VALLEY}	Illyrian Valley
{UI_LOCATION_SOUTHWATER}	Southwater
{UI_LOCATION_NUMIDIAN_BASIN}	Numidian Basin
{UI_LOCATION_SARMATION_MOUND}	Sarmation Mound
{UI_LOCATION_ROME}	Rome
{UI_LOCATION_LONDINIUM}	Londinium
{UI_LOCATION_RHODES}	Rhodes
{UI_LOCATION_CARTHAGE}	Carthage
{UI_LOCATION_ALEXANDRIA}	Alexandria
{UI_LOCATION_ATHENS}	Athens
{UI_LOCATION_THRACIAN_FOOTHILLS}	Thracian Foothills
{UI_LOCATION_SICILIAN_BEACH}	Sicilian Beach
{UI_PERFORMANCE_WARNING}	This battle exceeds the recommended size for your detected settings, this may result in degraded performance. 
{UI_SETTLEMENT_UNSUPPORTED}	No user-defined settlements allowed on this map
{UI_NW_NOTIFY_OF_UPDATE}	NEW UPDATE AVAILABLE FROM:
{UI_NW_FAILED_TO_LOGON_MANDATORY_UPDATE}	Logon failed - mandatory update required from:
{UI_NW_FROZEN_POSSIBLE_PLAYER_LEAVE_INFO}	Possible network problems for player. You may leave the game immediately, or wait.
{UI_NW_FROZEN_POSSIBLE_PLAYER_LEAVE_QUERY}	Leave now?
{UI_KEYS_LOADED_CONFIRMATION}	Keys successfully loaded
{UI_ERROR_NO_FILENAME}	Please enter a filename
{UI_NW_INCOMPATIBLE_MAP}	Map version differs
{UI_NW_MISSING_MAP}	Map missing
{UI_NW_NO_MORE_CPU_PLAYERS}	No more CPU players can be added. Multiplayer games must have at least two human players.
{UI_AUTOMANAGE}	Manage All Cities
{UI_AUTOFOLLOW}	Show CPU Moves
{UI_AUTOMANAGE_INFO}	Check this option to allow manual construction, recruitment and tax management in settlements without governors
{UI_AUTOFOLLOW_INFO}	Camera will follow AI character movement visible to your faction
{UI_GAME_LOCKED}	UNLOCK PLAYER ENTRY TO ALLOW PLAYERS TO JOIN
{UI_GAME_UNLOCKED}	LOCK PLAYER ENTRY TO PREVENT PLAYERS FROM JOINING
{UI_LOCK_GAME_INFO}	Toggle player entry locking, prevents new players from joining when locked
{UI_SETTLEMENT_NOT_ALLOWED}	User-defined Settlement not allowed
{UI_SETTLEMENT_ALLOWED}	User-defined Settlement allowed
{UI_SETTLEMENT_PRESENT}	Pre-defined settlement present
{UI_TOTAL_PLAYERS}	Total Soldiers
{UI_TOTAL_PLAYERS_INFO}	TOTAL NUMBER OF SOLDIERS IN THE BATTLE
{UI_GAMESPY_HOSTING_PROBLEM}	GameSpy encountered problems trying to host game, possibly because of a firewall. Check GameSpy documentation for configuration advice.
{UI_IGNORING_FILTER_INFO}	Toggle to filter out incoming chat from the selected player(s)
{UI_CUSTOM_BATTLE_NAME}	NAME
{UI_CUSTOM_BATTLE_USED}	FLORINS USED
{UI_CUSTOM_BATTLE_SOLDIERS}	SOLDIERS
{UI_FILTER_GAMES}	Joinable Games Only
{UI_FILTER_GAMES_INFO}	Toggle to filter games that cannot be joined from the game list
{UI_MAP_NAME_INDICATOR}	Map Name
{UI_NW_RESUMED}	SYSTEM MESSAGE: Game resumed
{UI_NW_HALTED_ADVICE}	A message will appear if the game resumes, but you may also leave the game now.
{UI_NW_HALTED_HOST_CAN_DROP_ADVICE}	As host you can attempt to kick this player.
{UI_NW_LIST_MULTIPLIER}	UNIT SCALING:
{UI_NW_LIST_RESTRICT}	RESTRICT CAMERA:
{UI_NW_LIST_DENARII}	TEAM FLORINS:
{UI_NW_LIST_TIME_LIMIT}	TIME LIMIT:
{UI_NW_LIST_SETTLEMENT}	SETTLEMENT:
{UI_NW_LIST_DEFENSES}	DEFENCES:
{UI_NW_GAME_NOT_IN_SYNC}	Game desynchronised
{UI_NW_GAME_IN_SYNC}	Game synchronised
{UI_NW_COMMAND_PLAYERS_NOT_IN_SYNC}	Players not synchronised with host:
{UI_NW_COMMAND_DROP_PLAYERS_NOT_IN_SYNC}	Host can enter the following as a chat message to kick all unsynchronised players:
{UI_NW_GAME_DESYNCED}	WARNING: Game desynchronised
{UI_NW_GAME_RESYNCED}	Game now synchronised
{UI_NW_PLAYER_JOINED}	SYSTEM MESSAGE: Player has joined the game
{UI_NW_HALTED_IN_BATTLE_KNOWN_PLAYER_HOST}	As host you may attempt to kick this player from the game.
{UI_FEST_NW_HALTED_IN_BATTLE_KNOWN_PLAYER}	No response from player:
{UI_FEST_NW_HALTED_IN_BATTLE_MULTIPLE}	This window will close automatically if the game resumes.
{UI_FEST_NW_NO_RESPONSE_FROM_HOST}	No response from host
{UI_FEST_NW_JOIN_REJECTED}	Unable to join game - you have been banned by the host
{UI_FEST_SAME_FACTIONS_WITH_DIFFERENT_ALLIANCES}	Armies of the same faction must be in the same team.
{UI_EDITOR_DISCLAIMER}	The Battle Editor is intended for advanced users and is not supported. It is possible to create battles that do not work properly, or edit Historical Battles so that they cannot be won. Please refer to your documentation. Please do not contact Sega Customer Support for assistance with these tools.
{UI_BAN_JOIN_FILTER_INFO}	Toggle to prevent the selected player(s) from joining your game
{UI_FEST_NW_PLAYER_RESIGNED}	Player has admitted defeat!
{UI_FEST_REPLAY_INCOMPATIBLE_EXE}	ERROR - this replay file is for a battle played with a different version of the game.
{UI_FEST_REPLAY_INCOMPATIBLE_DATA}	ERROR - this replay file is for a battle played with a different version of game data.
{UI_FEST_GSARCADE_GAME_NOT_FOUND}	The game you chose to join has not been found. Please select another game.
{UI_FEST_GSARCADE_LOOKING_FOR_GAME}	SYSTEM MESSAGE: Looking for selected game...
{UI_FEST_CPU_BATTLE_ALLY}	CPU ALLY
{UI_FEST_CPU_BATTLE_ENEMY}	CPU ENEMY
{UI_FEST_HUMAN_BATTLE_ALLY}	ALLY
{UI_FEST_HUMAN_BATTLE_ENEMY}	ENEMY
{UI_FEST_NW_PLAYER_AI_TAKEOVER}	This player's army is now AI controlled
{UI_FEST_NW_PLAYERS_LOST_CONTACT_WITH}	Lost contact with:
{UI_FEST_NW_PLAYERS_STILL_NOT_FINISHED_PHASE}	Waiting for:
{UI_FEST_NW_DROP_IN_PROGRESS}	Attempting to drop player...
{UI_FEST_NW_CANNOT_DROP}	Unable to drop players - there must be exactly one player causing the problem to proceed with a drop
{UI_VIDEO_UNIT_SHADERS}	Unit Shaders
{UI_VIDEO_UNIT_SHADERS_INFO}	TOGGLE UNIT SHADERS
{UI_CUSTOMISE_TIME_OF_DAY_SUNRISE}	Sunrise
{UI_CUSTOMISE_TIME_OF_DAY_SUNSET}	Sunset
{UI_ERROR_SAP_INFANTRY_REQUIRED}	Sap capable infantry required to use sap points
{UI_CUSTOMISE_CHARGE_STAT}	CHARGE:
{UI_SHORTCUT_EXIST}	Shortcut already in use for:
{UI_SHORTCUT_EXIST_OVERRIDE}	Override?
{UI_SHORTCUT_OVERRIDE}	OVERRIDE SHORTCUT
{UI_CUSTOMISE_SETTLEMENT_TYPE_WOODEN_CASTLE}	Motte And Bailey
{UI_CUSTOMISE_SETTLEMENT_TYPE_STONE_KEEP}	Wooden Castle
{UI_CUSTOMISE_SETTLEMENT_TYPE_CASTLE}	Castle
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_CASTLE}	Fortress
{UI_CUSTOMISE_SETTLEMENT_TYPE_FORTRESS}	Citadel
{UI_CUSTOMISE_SETTLEMENT_TYPE_STAR_FORT}	Star Fort
{UI_FACTION_SAXONS}	SAXONS
{UI_FACTION_NORMANS}	NORMANS
{UI_FACTION_SAXONS_DESCRIPTION}	SAXONS SUMMARY DESCRIPTION
{UI_FACTION_NORMANS_DESCRIPTION}	NORMANS SUMMARY DESCRIPTION
{UI_TEST_TEXT}	Abgenommene SFldner-Deutsch-Ritter
{UI_VIDEO_SHADER_VERSION_1}	Version 1
{UI_VIDEO_SHADER_VERSION_2}	Version 2
{UI_VIDEO_TEXTURE_FILTERING_POINT}	Point
{UI_VIDEO_TEXTURE_FILTERING_BILINEAR}	Bilinear
{UI_VIDEO_TEXTURE_FILTERING_TRILINEAR}	Trilinear
{UI_VIDEO_TEXTURE_FILTERING_ANISOTROPIC}	Anisotropic
{UI_NW_FAILED_NO_DATA}	Data not entered
{UI_PLAYER_WAITING_TITLE}	Player Waiting
{UI_PLAYER_WAITING_STATUS}	Status
{UI_ALL}	All
{UI_NONE}	None
{UI_PERIOD}	Period
{UI_PERIOD_EARLY}	Early
{UI_PERIOD_LATE}	Late
{UI_PERIOD_HIGH}	High
{UI_SAVE_ARMY_TITLE}	Save & Load Army
{UI_SAVE_ARMY_LOAD_INFO}	LOAD THE SELECTED ARMY FOR EDITING
{UI_SAVE_ARMY_SAVE_INFO}	SAVE THE CURRENT CUSTOM ARMY
{UI_SAVE_ARMY_DELETE_INFO}	DELETE THE SELECTED ARMY
{UI_SAVE_ARMY_LIST_INFO}	CHOOSE A PREVIOUSLY SAVED ARMY FROM THE LIST
{UI_SAVE_ARMY_TEXTBOX_INFO}	ENTER THE NAME OF ARMY TO BE SAVED
{UI_PERIOD_INFO}	CHOOSE THE PERIOD IN WHICH TO SET BATTLE
{UI_TOGGLE_CHAT_WINDOW}	Toggle chat window
{UI_SAVE_SUCCESSFUL}	Save successful
{UI_OPTION_CONFIRM_EXIT}	You have made changes to the options. Exiting will discard those changes. Would you like to exit anyway?
{UI_DEMO_TUTORIAL}	Battle Tutorial
{UI_DEMO_PAVIA}	Battle of Pavia
{UI_DEMO_AGINCOURT}	Battle of Agincourt
{UI_DEMO_MOVIE}	Overview Movie
{UI_DEMO_TUTORIAL_INFO}	PLAY BATTLE MAP TUTORIAL
{UI_DEMO_PAVIA_INFO}	PLAY THE BATTLE OF PAVIA
{UI_DEMO_AGINCOURT_INFO}	PLAY THE BATTLE OF AGINCOURT
{UI_DEMO_MOVIE_INFO}	WATCH THE CAMPAIGN MAP MOVIE
{UI_DEMO_TEXT}	DEMO
{UI_CAMERA_TOTAL_WAR}	Total War Camera
{UI_CAMERA_GENERAL}	General's Camera
{UI_CAMERA_RTS}	RTS Camera
{UI_SCENARIOS}	Scenarios
{UI_SCENARIOS_INFO}	A selection of battles with deployment phases
{UI_QUICKSTART_BATTLES}	Quick Start Battle
{UI_QUICKSTART_BATTLES_INFO}	Battles designed for newcomers or those in a rush
{UI_ARMY_COST_PENALTY_TOOLTIP}	Cost increased: Too many of this type selected
{UI_FEST_NW_JOIN_NAT_FAILED}	NAT negotiation failed
{UI_NEED_RAM}	Armies require at least one ram or piece of artillery when assaulting a multi-ring castle
{UI_GS_PLAYER_NAME}	Profile
{UI_GS_PLAYER_NAME_HELP}	A free GameSpy ID available from\nwww.GameSpyID.com\nis required to play online battles
{UI_ERROR_INVALID_PLAYER_PROFILE}	Invalid player profile
{UI_ERROR_INVALID_PLAYER_EMAIL}	Invalid player email
{UI_ERROR_INVALID_PLAYER_PASSWORD}	Invalid player password

# strings entered since MTW2 gone gold for EFIGS
{UI_ERROR_CONNECTION_LOST}	Connection lost

{UI_HOTSEAT_CAMPAIGN}	Hotseat Campaign
{UI_HOTSEAT_INFO_CAMPAIGN}	Play a local hotseat campaign game
{UI_HOTSEAT_CAMPAIGN_TITLE}	Hotseat Campaign
{UI_PROVINCIAL_CAMPAIGN_SELECT_TOOLTIP}	Select custom campaign
{UI_HOTSEAT_FACTION_SELECT_TITLE}	Select Factions
{UI_GAME_INFO_AUTORESOLVE}	Autoresolve all campaign battles
{UI_GAME_OPTIONS_AUTORESOLVE}	Autoresolve Battles
{UI_GAME_INFO_DISABLE_CONSOLE}	Disable the cheat console
{UI_GAME_OPTIONS_DISABLE_CONSOLE}	Disable Console
{UI_GAME_INFO_USE_PASSWORDS}	Password protect player turns
{UI_GAME_OPTIONS_USE_PASSWORDS}	Use Passwords

{UI_GS_SAVE_PASSWORD}	Save my password
{UI_AISA_CHECKBOX}	Command AI reinforcements
{UI_AISA_CHECKBOX_TOOLTIP}	Toggles ability to give orders to AI reinforcements

