¬ Generated by localisation spreadsheet
{TMT_SETTLEMENT_INCOME}	Settlement Income
{TMT_LOYALTY_TOOLTIP_REVOLTING}	Loyalty: Potential for revolt
{TMT_LOYALTY_TOOLTIP_RIOTING}	Loyalty: Potential for riots
{TMT_LOYALTY_TOOLTIP_DISILLUSIONED}	Loyalty: Disillusioned
{TMT_LOYALTY_TOOLTIP_CONTENT}	Loyalty: Content
{TMT_LOYALTY_TOOLTIP_HAPPY}	Loyalty: Happy
{TMT_GROWTH_TOOLTIP_GROWTH}	Population: Increasing
{TMT_GROWTH_TOOLTIP_STATIC}	Population: No Growth
{TMT_GROWTH_TOOLTIP_DECLINING}	Population: Decreasing
{TMT_SETTLEMENT_STATUS_TRAINING}	Currently training units
{TMT_SETTLEMENT_STATUS_BUILDING}	Currently constructing buildings
{TMT_LCLICK_FOR_BUILD_OPTIONS}	Left-click to see upgrade options for this building
{TMT_CONSTRUCTION_HELP}	Left-click to add to queue
{TMT_CONSTRUCTION_REMOVE_HELP}	Left-click to remove from queue
{TMT_COST_OF_CONSTRUCTION}	Cost to construct item
{TMT_TIME_TO_CONSTRUCT}	Number of turns required to construct item
{TMT_COST_OF_RECRUITMENT_UNIT}	Cost to recruit unit
{TMT_TIME_TO_RECRUIT}	Number of turns required to train
{TMT_SEASON_SUMMER}	Summer
{TMT_SEASON_WINTER}	Winter
{TMT_REMAINING_ACTION_POINTS}	Movement points\nThe dark blue bar represents points remaining\nLight blue section represents affect\non movement points after current\naction is performed
{TMT_ACCEPT_FIELD_CONSTRUCTION}	Build selected item
{TMT_CANCEL_FIELD_CONSTRUCTION}	Do not build anything
{TMT_BUILD_FORT_OR_WATCHTOWER}	Construct fort or watchtower
{TMT_CANNOT_BUILD_FORT_OR_WATCHTOWER}	Cannot construct fort or watchtower here
{TMT_CANNOT_ATTACK_FROM_SIEGED_SETTLEMENT}	When under siege it is only possible to attack the sieging army
{TMT_SHOW_GENERAL_UNIT_DETAILS}	Show unit details for this character's bodyguard unit
{TMT_LCLICK_SELECT}	Left-click to select
{TMT_RCLICK_INFO}	Right-click to get further information
{TMT_LDBL_CLICK_INFO}	Double Left-click to get further information
{TMT_CURSOR_ATTACK}	Right-click to attack
{TMT_CURSOR_MOVE}	Right-click to move to position
{TMT_CURSOR_SELECT}	Right-click to select
{TMT_CURSOR_MOVE_MAP}	Scroll map
{TMT_CURSOR_MOUSE_LOOK}	Mouse look
{TMT_CURSOR_CLICK_DOWN}	Click down
{TMT_CURSOR_EXCHANGE}	Right-click to exchange units and characters 
{TMT_CURSOR_DEFAULT_ACTION}	Right-click to perform mission
{TMT_CURSOR_NO_ACTION}	No action possible on this target
{TMT_CURSOR_ENTER_SETTLEMENT}	Right-click to enter settlement
{TMT_CURSOR_DISEMBARK}	Right-click to disembark
{TMT_CURSOR_SET_RALLY_POINT}	Right-click to set settlement's rally point
{TMT_CURSOR_AUTO_MERGE}	Right-click to merge units 
{TMT_NO_MULTITURN_MISSIONS}	Cannot attack or perform missions over multiple turns
{TMT_NO_MULTITURN_EXCHANGES}	Cannot merge or exchange units over multiple turns
{TMT_SIEGE_EQUIPMENT_NOT_REQUIRED}	Construction of this siege equipment is not required
{TMT_NO_DIPLOMACY_WITH_REBELS}	Diplomacy is not possible with rebels
{TMT_SILVER_TOOLTIP}	Silver Mines can be constructed at the nearby settlement
{TMT_GOLD_TOOLTIP}	Gold Mines can be constructed at the nearby settlement
{TMT_IRON_TOOLTIP}	Iron - a valuable trade resource
{TMT_GRAIN_TOOLTIP}	Grain - a valuable resource\nIncreases population growth in local settlement
{TMT_IVORY_TOOLTIP}	Ivory - a valuable trade resource
{TMT_WINE_TOOLTIP}	Wine - a valuable trade resource
{TMT_SLAVES_TOOLTIP}	Slaves - a valuable resource\n
{TMT_CHOCOLATE_TOOLTIP}	Honey - a valuable trade resource
{TMT_FISH_TOOLTIP}	Fish - a valuable trade resource
{TMT_TIMBER_TOOLTIP}	Timber - a valuable trade resource
{TMT_MARBLE_TOOLTIP}	Marble - a valuable trade resource
{TMT_TEXTILES_TOOLTIP}	Textiles - a valuable trade resource
{TMT_DYES_TOOLTIP}	Ironware - a valuable trade resource
{TMT_TOBACCO_TOOLTIP}	Beer - a valuable trade resource
{TMT_SILK_TOOLTIP}	Silk - a valuable trade resource
{TMT_SUGAR_TOOLTIP}	Wax - a valuable trade resource
{TMT_SULFUR_TOOLTIP}	Sulfur - a valuable trade resource
{TMT_FURS_TOOLTIP}	Furs - a valuable trade resource
{TMT_TIN_TOOLTIP}	Copper - a valuable trade resource
{TMT_SPICES_TOOLTIP}	Spices - a valuable trade resource
{TMT_COTTON_TOOLTIP}	Linen - a valuable trade resource
{TMT_AMBER_TOOLTIP}	Amber - a valuable trade resource
{TMT_COAL_TOOLTIP}	Coal - a valuable trade resource
{TMT_WOOL_TOOLTIP}	Wool - a valuable trade resource
{TMT_DOGS_TOOLTIP}	Salt - a valuable trade resource
{TMT_CAMELS_TOOLTIP}	Fruits - a valuable trade resource
{TMT_ELEPHANTS_TOOLTIP}	Cheese - a valuable trade resource
{TMT_ROADS_TOOLTIP}	Road: Allows armies to march further\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade
{TMT_PAVED_ROADS_TOOLTIP}	Paved road: Allows armies to march efficiently at speed\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade
{TMT_HIGHWAYS_TOOLTIP}	Highways: Allows armies to march long distances\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade
{TMT_SEA_LANES_TOOLTIP}	Trade route between settlements with ports
{TMT_FAMOUS_BATTLE_SITE_TOOLTIP}	An epic battle of great renown was fought here
{TMT_INFLUENCE_LEVEL_0}	A ripe turnip has more influence over the ways of men than this lowly wretch
{TMT_INFLUENCE_LEVEL_1}	Even when he is full of conviction, nobody listens too much to this man
{TMT_INFLUENCE_LEVEL_2}	It is said even this man's wife barely takes heed of what he says
{TMT_INFLUENCE_LEVEL_3}	Though his statements are usually considered sound, he lacks the charisma to influence others
{TMT_INFLUENCE_LEVEL_4}	This man is considered decent counsel, but is yet to hold any real presence in the royal courts
{TMT_INFLUENCE_LEVEL_5}	Considered important enough that most minor lordlings would listen carefully to his counsel
{TMT_INFLUENCE_LEVEL_6}	Though he may not always win every debate he enters, his counsel always wins him respect
{TMT_INFLUENCE_LEVEL_7}	Is known to be able to make others adopt a perspective that is otherwise against their beliefs
{TMT_INFLUENCE_LEVEL_8}	Considered an even-handed font of wisdom on most matters, even by the enemies of his people
{TMT_INFLUENCE_LEVEL_9}	So convincing are this man's arguments that he can manipulate a learned audience with ease
{TMT_INFLUENCE_LEVEL_10}	Scholars follow this man, seeking to quote his highly influential statements and musings
{TMT_COMMAND_LEVEL_0}	This man would wet himself at the notion he should be in charge at all
{TMT_COMMAND_LEVEL_1}	Young peasant girls laugh when this man tries to tell them what to do
{TMT_COMMAND_LEVEL_2 }	A born follower, this man has no notion of what leadership is about
{TMT_COMMAND_LEVEL_3 }	Understands the concepts of chain of command, but knows little of what orders to give
{TMT_COMMAND_LEVEL_4 }	Hardly a tactical genius, but this man is showing some aptitude for leadership
{TMT_COMMAND_LEVEL_5 }	Given the right troops and conditions, this man can typically lead an armed force to victory
{TMT_COMMAND_LEVEL_6 }	Calm and confident at the head of an army, and usually decisive in victory
{TMT_COMMAND_LEVEL_7 }	Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield. 
{TMT_COMMAND_LEVEL_8 }	This man has leadership qualities to enable men to go beyond their own abilities on any battlefield. 
{TMT_COMMAND_LEVEL_9 }	So bold and confident in command, this man could lead an angry mob to conquer an empire
{TMT_COMMAND_LEVEL_10}	On the battlefield, this man's will is always realised! He is a true master of warfare
{TMT_SUBTERFUGE_LEVEL_0}	So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse
{TMT_SUBTERFUGE_LEVEL_1}	Clumsy and conspicuous, only a fool would rely on this man for acts of espionage
{TMT_SUBTERFUGE_LEVEL_2}	He may be willing to do the dubious, but he lacks the guile and cunning to do it well
{TMT_SUBTERFUGE_LEVEL_3}	More cunning than most of the night watch... But not all of them
{TMT_SUBTERFUGE_LEVEL_4}	Usually capable of pulling off minor acts of espionage given the proper preparation
{TMT_SUBTERFUGE_LEVEL_5}	Discreet and delicate enough to be entrusted with dangerous clandestine tasks
{TMT_SUBTERFUGE_LEVEL_6}	Has proven more than capable of committing cunning clandestine acts
{TMT_SUBTERFUGE_LEVEL_7}	Foxes and weasels have nothing on this man in terms of raw cunning
{TMT_SUBTERFUGE_LEVEL_8}	Not even a bloodhound could track this man's movements, he is but a shadow
{TMT_SUBTERFUGE_LEVEL_9}	This man is the embodiment of subtlety, secrecy and stealth
{TMT_SUBTERFUGE_LEVEL_10}	Like the shadows themselves, this man is everywhere at once without being tangible anywhere. 
{TMT_TOGGLE_AUTOMANAGEMENT}	Toggle auto-management of this settlement
{TMT_DECREASE_TAXATION}	Decrease taxation
{TMT_INCREASE_TAXATION}	Increase taxation
{TMT_CHANGE_GOVERNOR_POLICY}	Change governor policy
{TMT_DECREASE_GAMES_FREQUENCY}	Decrease frequency of games and/or races
{TMT_INCREASE_GAMES_FREQUENCY}	Increase frequency of games and/or races
{TMT_CURRENTLY_SELECTED_CHARACTER}	Character currently selected:
{TMT_CURRENTLY_SELECTED_SETTLEMENT}	Settlement currently selected:
{TMT_CURRENTLY_SELECTED_FORT}	Fort currently selected
{TMT_CURRENTLY_SELECTED_RALLY_POINT}	Rally point currently selected
{TMT_CURRENTLY_SELECTED_RALLY_POINTS}	Rally points currently selected
{TMT_LCLICK_ZOOM_TO_POS}	Left-click to locate item on map
{TMT_SHOW_SELECTED_ITEM}	This area shows the currently selected item
{TMT_FIELD_CONSTRUCTION_TEST_NO_GENERAL}	Armies without generals cannot construct forts or watchtowers
{TMT_FIELD_CONSTRUCTION_TEST_NOT_NAMED_CHARACTER}	Only generals can commission forts and watchtowers
{TMT_FIELD_CONSTRUCTION_TEST_IN_SEA_REGION}	Cannot build a fort or watchtower in the sea
{TMT_FIELD_CONSTRUCTION_TEST_FORT_IN_ENEMY_TERRITORY}	Cannot build a fort in enemy territory
{TMT_FIELD_CONSTRUCTION_TEST_FORT_INVALID_GAME_TILE}	This is an invalid position for a fort
{TMT_FIELD_CONSTRUCTION_TEST_FORT_NOT_ENOUGH_MONEY}	You do not have enough money to build a fort
{TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_IN_ENEMY_TERRITORY}	Cannot build a watchtower in enemy territory
{TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_INVALID_GAME_TILE}	This is an invalid position for a watchtower
{TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_NOT_ENOUGH_MONEY}	You do not have enough money to build a watchtower
{TMT_NOT_ENOUGH_MONEY_FOR_FORT_OR_WATCHTOWER}	You do not have enough money to build a fort or watchtower
{TMT_CANNOT_RECRUIT_UNITS_IN_BATTLE}	You cannot recruit units or mercenaries once a battle has been instigated
{TMT_NO_BODYGUARD_UNIT_TO_VIEW}	There is no bodyguard unit to view for this character
{TMT_NOT_ENOUGH_INFO_FOR_BODYGUARD}	Not enough information gathered about this character to view his bodyguard unit
{TMT_SETTLEMENT_STATUS_AUTOMANAGED}	This settlement is auto-managed
{TMT_PIGS_TOOLTIP}	Pigs: Allows the training of incendiary pig units
{TMT_CANNOT_ATTACK_SIEGED_SETTLEMENT}	Cannot lay siege to a settlement that is besieged by a non allied faction
{TMT_CANNOT_CONSTRUCT_WHILST_SIEGING}	Cannot build forts or watchtowers whilst laying siege
{TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_SIEGING}	Cannot build a watchtower whilst laying siege
{TMT_FIELD_CONSTRUCTION_TEST_FORT_SIEGING}	Cannot build a fort whilst laying siege
{TMT_NEGATIVE_COMMAND}	This man actually manages to hinder any chance his subordinates have of achieving military success.
{TMT_NEGATIVE_INFLUENCE}	When this man states an opinion, everyone knows that the opposite must be true.
{TMT_NEGATIVE_MANAGEMENT}	This man can bring chaos out of order. He needs a 'to do' list when visiting a latrine, yet still manages to go horribly wrong!
{TMT_NEGATIVE_SUBTERFUGE}	This man's bumbling naivety helps everyone he deals with become a master of cunning and subterfuge. 
{TMT_SLAVES_TOOLTIP_SINGLE}	Slaves - a valuable resource\nDistributed across all settlements with governors. Resource is exhausted after 1 more turn
{TMT_SHOW_GENERAL_UNIT_DETAILS_ARMY}	Show details of the bodyguard unit for this army's general
{TMT_LCLICK_INFO}	Left-click to get further information
{TMT_CANNOT_MERGE_AGENT}	The selected character cannot be received at this location
{TMT_CANNOT_MERGE_AGENTS}	The selected characters cannot be received at this location
{TMT_AUTO_MERGE_AGENTS}	Right-click to automatically merge agents
{TMT_GOLD_MINE_TOOLTIP}	Gold Mine: A valuable source of income
{TMT_SILVER_MINE_TOOLTIP}	Silver Mine: A valuable source of income
{TMT_IRON_MINE_TOOLTIP}	Iron Mine: A valuable source of income
{TMT_MARBLE_MINE_TOOLTIP}	Marble Mine: A valuable source of income
{TMT_SULFUR_MINE_TOOLTIP}	Sulphur Mine: A valuable source of income
{TMT_TIN_MINE_TOOLTIP}	Tin Mine: A valuable source of income
{TMT_AMBER_MINE_TOOLTIP}	Amber Mine: A valuable source of income
{TMT_COAL_MINE_TOOLTIP}	Coal Mine: A valuable source of income
{TMT_NO_WITHDRAW_NAVY}	Cannot withdraw: Navies cannot withdraw from battles
{TMT_NO_WITHDRAW_AMBUSH}	Cannot withdraw: You have been successfully ambushed
{TMT_NO_WITHDRAW_SIEGE}	Cannot withdraw: Your are under siege
{TMT_NO_WITHDRAW_AP}	Cannot withdraw: No movement points remaining
{TMT_NO_WITHDRAW_RETREAT}	Cannot withdraw: Nowhere to withdraw to
{TMT_ALREADY_CAPITAL}	This settlement is already the capital
{TMT_NO_GENERAL_UNIT_TO_SHOW}	No personal bodyguard unit to show
{TMT_DOCK_BLOCKADED}	This dock is currently blockaded
{TMT_PORT_BLOCKADED}	This port is currently blockaded
{TMT_SETTLEMENT_AUTOMANAGED_BUILDING}	Cannot add this building as construction is being auto-managed
{TMT_SETTLEMENT_AUTOMANAGED_TRAINING}	Cannot add this unit as recruitment is being auto-managed
{TMT_CANNOT_RECRUIT_MERCS_IN_BATTLE}	Cannot recruit mercenaries once a battle has been instigated
{TMT_CANNOT_CHANGE_TAX_LEVEL_AS_AUTOMANAGED}	Cannot change the tax level of this settlement as the faction's taxes are being auto-managed. Go to the faction summary scroll to change this
{TMT_CANNOT_CHANGE_CASTLE_TAX_LEVEL}	Cannot change the tax level of the castle.
{TMT_CANNOT_DESTROY_THIS_BUILDING}	This building cannot be destroyed
{TMT_RECOUP_AMOUNT}	%d florins will be recouped.
{TMT_CANNOT_LEAVE_ZOC}	Cannot move through an enemy's zone of control
{TMT_CAN_ONLY_SALLY_OUT_ONCE_PER_TURN}	Can only sally out once per turn
{TMT_CANNOT_FLEE}	This army cannot flee from the battle. If it loses, all units will be destroyed
{TMT_LOYALTY_TITLE}	Loyalty
{TMT_LOYALTY_LEVEL_0}	It is doubtful if this man has any loyalties at all, even unto himself
{TMT_LOYALTY_LEVEL_1}	This man perceives loyalty as a trait of the weak and foolish
{TMT_LOYALTY_LEVEL_2}	He may proclaim his loyalty as expected, though it is quite obviously just for appearances
{TMT_LOYALTY_LEVEL_3}	Fallible like any other man, at least this one tries to be a good servant
{TMT_LOYALTY_LEVEL_4}	Understands that acting obediently is sometimes more important than doing what would seem sensible
{TMT_LOYALTY_LEVEL_5}	Loyal enough to obey an order that he does not see the sense behind without complaint
{TMT_LOYALTY_LEVEL_6}	This man would only disobey an order if he truly believed that he would be commended for it afterwards
{TMT_LOYALTY_LEVEL_7}	Even upon threat of death, this man is willing to endure great hardships in service of his master and people
{TMT_LOYALTY_LEVEL_8}	Unquestioningly loyal, this man is an asset that his people can always depend upon 
{TMT_LOYALTY_LEVEL_9}	When this man's master commands him, he knows that it will be done, or he shall die trying
{TMT_LOYALTY_LEVEL_10}	This man is spoken of far and wide as the epitome of selfless obedience, and is universally admired for it
{TMT_NEGATIVE_LOYALTY}	This man actually revels in deceiving and betraying any whom he believes trust him
{TMT_HORDE_OCCUPY_SETTLEMENT_TOOLTIP}	Take this settlement and the surrounding region as a new homeland for your people. Your hordes will disband.
{TMT_HORDE_SACK_SETTLEMENT_TOOLTIP}	Steal everything you can from this settlement. Wreak havoc, and continue the search for a new homeland for your hordes.
{TMT_CANNOT_LEAD_NIGHT_BATTLE}	The commanding officer in this battle cannot lead night attacks
{TMT_CANNOT_DISEMBARK_HERE}	Cannot disembark here
{TMT_CANNOT_FLEE_HORDE_PLAYER}	This army cannot flee from the battle. If it loses, the settlement will be lost and all your people will be forced to find another land to call home
{TMT_CANNOT_FLEE_HORDE_NON_PLAYER}	This army cannot flee from the battle. If it loses, the settlement will be lost and this nations people will be forced to find another land to call home
{TMT_SIEGE_EQUIPMENT_NOT_POSSIBLE}	Construction of this siege equipment is not possible
{TMT_MEET_ENEMY}	Sally forth to meet the enemy outside settlement
{TMT_MEET_ENEMY_AUTORESOLVE}	Automatically resolve the battle outside settlement
{TMT_REMAIN_GARRISON}	Keep your garrison inside the settlement
{TMT_FLEE}	Flee, abandoning the settlement to the enemy
{TMT_CHARM_LEVEL_0}	There's little to separate this wretched creature from a bar wench
{TMT_CHARM_LEVEL_1}	More of a spoiled brat than an example of nobility
{TMT_CHARM_LEVEL_2}	Lacks the grace and charm of other ladies of the court
{TMT_CHARM_LEVEL_3}	Delicate enough to win over a simpler sort of man easily enough
{TMT_CHARM_LEVEL_4}	About as enthralling as one expects from a princess
{TMT_CHARM_LEVEL_5}	One of the fairer ladies of the royal courts
{TMT_CHARM_LEVEL_6}	Graceful and endearing enough to instil trust in others
{TMT_CHARM_LEVEL_7}	Beautiful and capable, her majesty is a true asset to her people
{TMT_CHARM_LEVEL_8}	Intoxicatingly charming enough to always get what she wants
{TMT_CHARM_LEVEL_9}	So charming that most men would fight to see her will be done
{TMT_CHARM_LEVEL_10}	Her majesty's grace and charm makes her a dangerous political weapon
{TMT_FINANCE_LEVEL_0}	This man may like money, but he is useless with it
{TMT_FINANCE_LEVEL_1}	Barely grasps the basics of the barter system
{TMT_FINANCE_LEVEL_2}	Boasts no more business acumen than a common market vendor
{TMT_FINANCE_LEVEL_3}	An aspiring trader, possessing more ambition than experience or ability
{TMT_FINANCE_LEVEL_4}	A competent yet uninventive warrior of the mercantile world
{TMT_FINANCE_LEVEL_5}	Boasts a sound knowledge of local and foreign markets
{TMT_FINANCE_LEVEL_6}	Knows how to use money to achieve goals that strength and honour cannot
{TMT_FINANCE_LEVEL_7}	Can lay siege to your enemies coffers with almost certain success
{TMT_FINANCE_LEVEL_8}	Silver-tongued enough to sell paintings to the blind
{TMT_FINANCE_LEVEL_9}	A master of making money multiply with little effort on a grand scale
{TMT_FINANCE_LEVEL_10}	An infamous fiscal power in his own right
{TMT_PIETY_LEVEL_0}	A walking bastion of blasphemy
{TMT_PIETY_LEVEL_1}	Shows no real sense of spirituality 
{TMT_PIETY_LEVEL_2}	Far from devout, and often far from the altar at mass
{TMT_PIETY_LEVEL_3}	Complies with divine mandate with little apparent joy
{TMT_PIETY_LEVEL_4}	Has the occasional need to pray for his sins
{TMT_PIETY_LEVEL_5}	Shows a healthy respect for his faith
{TMT_PIETY_LEVEL_6}	Pious, proper and proud of it
{TMT_PIETY_LEVEL_7}	Clearly one touched with religious fervour
{TMT_PIETY_LEVEL_8}	He doesn't just walk in the light, it shines from him
{TMT_PIETY_LEVEL_9}	Has embraced his faith to a point of fanaticism
{TMT_PIETY_LEVEL_10}	Widely considered a living saint, even by his enemies
{TMT_MAGIC_LEVEL_0}	If this woman once held sway over the arcane, she shows no sign of it now 
{TMT_MAGIC_LEVEL_1}	Little more than a glorified performer of party tricks
{TMT_MAGIC_LEVEL_2}	More of an enigmatic wise woman than a genuine witch
{TMT_MAGIC_LEVEL_3}	A performer of bizarre, inexplicable phenomena
{TMT_MAGIC_LEVEL_4}	Even humanistic sceptics would label this woman a witch
{TMT_MAGIC_LEVEL_5}	Her unnatural powers are great enough that she no longer bothers to hide them
{TMT_MAGIC_LEVEL_6}	Has been seen by many using dark arts as a weapon against the righteous
{TMT_MAGIC_LEVEL_7}	This witch wields power that is unholy, unnatural, and seemingly unstoppable
{TMT_MAGIC_LEVEL_8}	No bounds are known to this omnipotent crone's arcane arts
{TMT_MAGIC_LEVEL_9}	Performs miracles on par with those of the Messiah
{TMT_MAGIC_LEVEL_10}	So terrible are her powers men of the cloth are dubbing her the Anti-Christ
{TMT_NEGATIVE_CHARM}	So vile is this woman that the doomsayers consider her a bad omen
{TMT_NEGATIVE_FINANCE}	It is questionable whether or not this man can count properly
{TMT_NEGATIVE_PIETY}	This man stops just short of publicly denouncing religion as nonsense
{TMT_NEGATIVE_MAGIC}	Her only power is to inspire gossip and rumours amongst nervous villagers
{TMT_RESOURCE_TRADE_VALUE}	Trade resource worth %d florins per turn
{TMT_TRADER_TRADE_VALUE}	Trading %S, generating %d florins per turn
{TMT_TRADER_TRADE_TYPE}	Trading %S
{TMT_NUM_MARRIAGES}	%d marriage alliances with this faction 
{TMT_NEGATIVE_CHIVALRY}	DO NOT TRANSLATE: SHOULD NEVER DISPLAY - negative chivalry
{TMT_CHIVALRY_LEVEL_0}	Neither remarkably noble nor nefarious
{TMT_CHIVALRY_LEVEL_1}	A well meaning warrior, still prone to barbaric ways
{TMT_CHIVALRY_LEVEL_2}	This man favours good virtues, he simply hasn't mastered them
{TMT_CHIVALRY_LEVEL_3}	More noble than a mere mercenary, but hardly known as a defender of the faith
{TMT_CHIVALRY_LEVEL_4}	Despite a few discrepancies, this man has only honourable intentions
{TMT_CHIVALRY_LEVEL_5}	Manages to adhere to the codes of chivalry admirably
{TMT_CHIVALRY_LEVEL_6}	Genuinely chivalrous and honourable to both master and minion alike
{TMT_CHIVALRY_LEVEL_7}	A man who would rather die than dishonour himself, or his people
{TMT_CHIVALRY_LEVEL_8}	Will only do what is right and just, even upon pain of death
{TMT_CHIVALRY_LEVEL_9}	A true champion of honour and virtue, revered even by his enemies
{TMT_CHIVALRY_LEVEL_10}	Destined to be considered the patron saint of knights
{TMT_NEGATIVE_DREAD}	DO NOT TRANSLATE: SHOULD NEVER DISPLAY - negative dread
{TMT_DREAD_LEVEL_0}	Neither remarkably noble nor nefarious
{TMT_DREAD_LEVEL_1}	More concerned with survival than fighting honourably
{TMT_DREAD_LEVEL_2}	Known for adopting less than admirable tactics to achieve victory
{TMT_DREAD_LEVEL_3}	Has a habit of unnerving seasoned opponents with his overly grizzly ways
{TMT_DREAD_LEVEL_4}	Consciously works terror and blackmail into his strategies
{TMT_DREAD_LEVEL_5}	Some say his troops follow him out of fear rather than loyalty or pride
{TMT_DREAD_LEVEL_6}	Shamelessly takes pleasure in causing pain and suffering
{TMT_DREAD_LEVEL_7}	Commonly tortures his subjects as a display of authority
{TMT_DREAD_LEVEL_8}	A man so malevolent, he considers honour and virtue foolish weaknesses
{TMT_DREAD_LEVEL_9}	A notorious champion of darkness capable of evils few others are
{TMT_DREAD_LEVEL_10}	Even the dauntless must be forced to face such a man
{TMT_AUTHORITY_LEVEL_0}	Even his own servants think twice before completing their chores
{TMT_AUTHORITY_LEVEL_1}	This leader has a serious inability to inspire others to follow
{TMT_AUTHORITY_LEVEL_2}	He simply lacks the spine and presence expected of a ruler
{TMT_AUTHORITY_LEVEL_3}	Some of his subjects will see things his way, yet not the majority
{TMT_AUTHORITY_LEVEL_4}	Though he has his detractors, he is too well respected for them to work openly
{TMT_AUTHORITY_LEVEL_5}	There is a general acceptance that his majesty is a competent ruler
{TMT_AUTHORITY_LEVEL_6}	Carries himself strongly enough to inspire confidence in his court
{TMT_AUTHORITY_LEVEL_7}	A natural born leader, rarely challenged or questioned
{TMT_AUTHORITY_LEVEL_8}	Capable of making men willingly follow a cause to their demise
{TMT_AUTHORITY_LEVEL_9}	Leads in a manner so inspiring none would think to question him
{TMT_AUTHORITY_LEVEL_10}	His people consider his word nothing less than divine mandate
{TMT_NEGATIVE_AUTHORITY}	Purely a figurehead, this man's people do not think of him as their leader
{TMT_JOIN_CRUSADE}	Join the Crusade
{TMT_CANNOT_JOIN_CRUSADE_NOT_CALLED}	There is no Crusade in progress to join
{TMT_CANNOT_JOIN_CRUSADE_CHARACTER_EXCOMMUNICATED}	Excommunicated character cannot join the Crusade
{TMT_CANNOT_JOIN_CRUSADE_TOO_LATE}	It's too late to join the Crusade
{TMT_CANNOT_JOIN_CRUSADE_CHARACTER_IN_RESIDENCE}	Cannot join the Crusade whilst in a settlement or fort
{TMT_CANNOT_JOIN_CRUSADE_CHARACTER_ON_FLEET}	Cannot join the Crusade whilst at sea
{TMT_CANNOT_JOIN_CRUSADE_CHARACTER_NOT_ARMY_COMMANDER}	Only the army commander may join the Crusade
{TMT_CANNOT_JOIN_CRUSADE_INSUFFICIENT_UNITS}	This character has too few units to join the crusade
{TMT_ABANDON_CRUSADE}	Abandon Crusade
{TMT_JOIN_JIHAD}	Join the Jihad
{TMT_CANNOT_JOIN_JIHAD_NOT_CALLED}	There is no Jihad in progress to join
{TMT_CANNOT_JOIN_JIHAD_TOO_LATE}	It's too late to join the Jihad
{TMT_CANNOT_JOIN_JIHAD_CHARACTER_IN_RESIDENCE}	Cannot join the Jihad whilst in a settlement or fort
{TMT_CANNOT_JOIN_JIHAD_CHARACTER_ON_FLEET}	Cannot join the Jihad whilst at sea
{TMT_CANNOT_JOIN_JIHAD_CHARACTER_NOT_ARMY_COMMANDER}	Only the commanding general may join the Jihad
{TMT_CANNOT_JOIN_JIHAD_INSUFFICIENT_UNITS}	This character has too few units to join the Jihad
{TMT_ABANDON_JIHAD}	Abandon Jihad
{TMT_CRUSADE_CANNOT_ATTACK_CATHOLIC}	A Crusading army cannot attack a Catholic faction
{TMT_JIHAD_CANNOT_ATTACK_MUSLIM}	An army on a Jihad cannot attack an Islamic faction
{TMT_CALL_CRUSADE}	Request the Pope to commission a Crusade
{TMT_CALL_CRUSADE_IN_PROGRESS}	Crusade already in progress	
{TMT_CALL_CRUSADE_NOT_ENOUGH_PAPAL_FAVOUR}	Not enough Papal favour points to request a Crusade
{TMT_CALL_CRUSADE_TOO_SOON}	Too soon since last Crusade to request another
{TMT_CALL_CRUSADE_OK_NOT_SELECTED}	Select a Crusade target from the list first
{TMT_CALL_CRUSADE_OK_NO_TARGETS}	No valid Crusade targets available
{TMT_CALL_CRUSADE_OK}	Request a Crusade to the selected target
{TMT_CALL_CRUSADE_CANCEL}	Close this scroll without requesting a Crusade
{TMT_CALL_JIHAD}	Declare a Jihad
{TMT_CALL_JIHAD_IN_PROGRESS}	Jihad already in progress
{TMT_CALL_JIHAD_NOT_ENOUGH_RELIGION}	This Imam lacks the Piety required to call a Jihad
{TMT_CALL_JIHAD_TOO_SOON}	Too soon since last Jihad to call another
{TMT_CALL_JIHAD_OK_NOT_SELECTED}	Select a Jihad target from the list first
{TMT_CALL_JIHAD_OK_NO_TARGETS}	No valid Jihad targets available
{TMT_CALL_JIHAD_OK}	Call a Jihad against the selected target
{TMT_CALL_JIHAD_CANCEL}	Close this scroll without starting a Jihad
{TMT_VOTE}	Vote for this faction
{TMT_INITIATE_DIPLOMACY}	Initiate diplomatic negotiations with this faction
{TMT_RESTRICTED_AREA}	Restricted area 
{TMT_AVAILABLE_SUITORS}	Potential suitors are in this army
{TMT_NO_AVAILABLE_SUITORS}	No potential suitors in this army
{TMT_DIP_DEMEANOUR}	A measure of how the other negotiator feels about you, and your proposals
{TMT_DIP_BALANCE}	A measure of how generous or demanding your proposals are
{TMT_DIP_RELATIONS}	A measure of how the other faction feels about yours
{TMT_DIP_REPUTATION}	A measure of this faction's reliability
{TMT_DIP_POWER}	A measure of this faction's military might
{TMT_DIP_WEALTH}	A measure of this faction's current wealth
{TMT_DIP_PRIORITIES}	Things this faction is believed to want from yours
{TMT_DIP_STANCES_NO_ALLIES}	This faction has no allies
{TMT_DIP_STANCES_NO_ENEMIES}	This faction is not at war with any other faction
{TMT_DIP_STANCES_ALLIES}	Factions allied to this faction
{TMT_DIP_STANCES_ENEMIES}	Factions at war with this faction
{TMT_DIP_STANCE_ALLIED}	You are allied to this faction
{TMT_DIP_STANCE_NEUTRAL}	You are neutral towards this faction
{TMT_DIP_STANCE_ENEMY}	You are at war with this faction
{TMT_DIP_TRADE_RIGHTS_GRANTED}	Number of turns trade rights have existed
{TMT_DIP_MILITARY_ACCESS_RECEIVED}	Number of turns this faction has granted yours military access
{TMT_DIP_MILITARY_ACCESS_GIVEN}	Number of turns you have granted this faction military access
{TMT_DIP_TRIBUTE_PAYED}	Finances you are sending this faction each turn
{TMT_DIP_TRIBUTE_RECEIVED}	Finances this faction is sending yours each turn
{TMT_DIP_ASSISTANCE_REQUESTED_AGAINST}	The faction you have requested military assistance against
{TMT_DIP_ASSISTANCE_PROVIDED_AGAINST}	The faction you have agreed to offer military assistance against
{TMT_DIP_PROTECTOR}	The faction that this faction is offering you military assistance against
{TMT_NO_TREATIES}	You have no diplomatic agreements at all with this faction
{TMT_RANSOM_BUTTON}	Offer to ransom back the enemy troops
{TMT_RELEASE_BUTTON}	Release the enemy troops
{TMT_EXECUTE_BUTTON}	Execute the enemy troops
{TMT_ACCEPT_RANSOM_BUTTON}	Agree to pay the ransom for your captured troops
{TMT_CANNOT_ACCEPT_RANSOM}	Unfortunately, your coffers lack the funds required to pay the ransom
{TMT_REJECT_RANSOM_BUTTON}	Decline to pay the ransom for your captured troops
{TMT_LCLICK_ZOOM_TO_CHARACTER}	Left-click to locate character
{TMT_TIME_TO_NEXT_UNIT}	Turns to next available unit: %d


{TMT_BUILD_WATCHTOWER}	Construct watchtower
{TMT_CANNOT_BUILD_WATCHTOWER}	Cannot construct watchtower here
{TMT_NOT_ENOUGH_MONEY_FOR_WATCHTOWER}	You do not have enough money to build a watchtower
{TMT_FIELD_CONSTRUCTION_TEST_NOT_NAMED_CHARACTER_WATCHTOWER}	Only generals can commission watchtowers

{TMT_HOTSEAT_MESSAGE}	Click to send a hotseat message
{TMT_HS_CLEAR_BUTTON}	Clear the current message
{TMT_HS_CANCEL_BUTTON}	Cancel message to this player
{TMT_HS_SEND_BUTTON}	Send message to this player
