<ParticleSystem>
	<Emitters>
		<ParticleSpriteEmitter tex="Data\\textures\\star.dds">
			<startSize value="1"/>
			<endSize value="10"/>

			<perSecond value="200"/>
			<maxCount value="5000"/>

			<velocity value="0.000000"/>
			<velocityVector x="0.000000" y="0.000000" z="0.000000"/>

			<height value="100.0"/>
			<apex value="0.0"/>
			<base value="50.0"/>
			<radius value="50.0"/>

			<startColor x="1.0" y="1.0" z="1.0"/>
			<endColor x="1.0" y="0.0" z="0.0"/>

			<startAlpha value="1.0"/>
			<endAlpha value="1.0"/>


			<looped value="true"/>
			<startTime value="5.0"/>
			<deathTime value="10.0"/>
			
			<position x="0.0" y="50.0" z="0.0"/>

		</ParticleSpriteEmitter>
        <ParticleSpriteEmitter tex="Data\\textures\\circle.png">
			<startSize value="1"/>
			<endSize value="3"/>

			<perSecond value="10"/>
			<maxCount value="5000"/>

			<velocity value="0.000000"/>
			<velocityVector x="0.000000" y="0.000000" z="0.000000"/>

			<height value="100.0"/>
			<apex value="0.0"/>
			<base value="50.0"/>
			<radius value="10.0"/>

			<startColor x="0.0" y="0.0" z="1.0"/>
			<endColor x="1.0" y="0.0" z="0.0"/>

			<startAlpha value="0.5"/>
			<endAlpha value="0.5"/>


			<looped value="true"/>
			<startTime value="5.0"/>
			<deathTime value="10.0"/>
			
			<position x="0.0" y="50.0" z="0.0"/>

		</ParticleSpriteEmitter>
	</Emitters>
</ParticleSystem>