struct GeoOut
{
    float4 Pos : SV_POSITION;
    float2 Tex : TEXCOORD0;
};

Texture2D shaderTexture;
SamplerState SampleType;

float4 BillboardFragmentShader(GeoOut pin) : SV_TARGET
{
    //float4 textureColor;
    //float4 finalColor;

    // Sample the pixel color from the texture using the sampler at this texture coordinate location.
    //textureColor = shaderTexture.Sample(SampleType, pin.Tex);

    // Combine the texture color and the particle color to get the final color result.
    //finalColor = textureColor * pin.color;


    return shaderTexture.Sample(SampleType, pin.Tex);//finalColor;
}