"vertexlitgeneric"
{
	"$baseTexture" "models/weapons/stranded/hands"
	"$bumpmap" "models/weapons/hands_normal"
	"$model" 1
	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[.1 .5 1.5]"
	//"$phongalbedotint" "1"
}
