"VertexLitGeneric"
{
	"$basetexture" "models/weapons/stranded/metal_head"
	//"$bumpmap" "models/weapons/stranded/metal_normal"
	"$envmap" "env_cubemap"
	"$phong" "1" 
	"$phongboost" "1" 
	"$phongfresnelranges" "[1 1 1]" 
	"$phongexponent" "100"
	"$rimlight" "1"
	"$rimlightexponent" "100"
	"$rimlightboost" "1"
	"$rimmask" "1"
}
//Stranded weapon models and textures by Nova[X]