# Cards

Name: Dega Sanctuary
Set: apocalypse
Slug: dega-sanctuary
ImageFile: Dega_Sanctuary
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.


Name: Degavolver
Set: apocalypse
Slug: degavolver
ImageFile: Degavolver
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Volver
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If the {1}{B} kicker cost was paid, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If the {R} kicker cost was paid, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike.


Name: Enlistment Officer
Set: apocalypse
Slug: enlistment-officer
ImageFile: Enlistment_Officer
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 2
Toughness: 3
Rarity: R
RulesText:
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.


Name: False Dawn
Set: apocalypse
Slug: false-dawn
ImageFile: False_Dawn
Color: W
Cost: 1W
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.


Name: Gerrard Capashen
Set: apocalypse
Slug: gerrard-capashen
ImageFile: Gerrard_Capashen
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Soldier
Power: 3
Toughness: 4
Rarity: U
RulesText:
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.


Name: Haunted Angel
Set: apocalypse
Slug: haunted-angel
ImageFile: Haunted_Angel
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Angel
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.


Name: Manacles of Decay
Set: apocalypse
Slug: manacles-of-decay
ImageFile: Manacles_of_Decay
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.


Name: Orim's Thunder
Set: apocalypse
Slug: orims-thunder
ImageFile: Orims_Thunder
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.


Name: Ceta Disciple
Set: apocalypse
Slug: ceta-disciple
ImageFile: Ceta_Disciple
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Merfolk Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
{R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool.


Name: Ceta Sanctuary
Set: apocalypse
Slug: ceta-sanctuary
ImageFile: Ceta_Sanctuary
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.


Name: Cetavolver
Set: apocalypse
Slug: cetavolver
ImageFile: Cetavolver
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Volver
Power: 1
Toughness: 1
Rarity: U
RulesText:
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If the {1}{R} kicker cost was paid, Cetavolver enters the battlefield with two +1/+1 counters on it and with first strike. If the {G} kicker cost was paid, Cetavolver enters the battlefield with a +1/+1 counter on it and with trample.


Name: Evasive Action
Set: apocalypse
Slug: evasive-action
ImageFile: Evasive_Action
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.


Name: Ice Cave
Set: apocalypse
Slug: ice-cave
ImageFile: Ice_Cave
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)


Name: Jilt
Set: apocalypse
Slug: jilt
ImageFile: Jilt
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature.


Name: Tidal Courier
Set: apocalypse
Slug: tidal-courier
ImageFile: Tidal_Courier
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Merfolk
Power: 1
Toughness: 2
Rarity: U
RulesText:
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. {3}{U}: Tidal Courier gains flying until end of turn.


Name: Whirlpool Drake
Set: apocalypse
Slug: whirlpool-drake
ImageFile: Whirlpool_Drake
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Drake
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards.


Name: Whirlpool Rider
Set: apocalypse
Slug: whirlpool-rider
ImageFile: Whirlpool_Rider
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.


Name: Whirlpool Warrior
Set: apocalypse
Slug: whirlpool-warrior
ImageFile: Whirlpool_Warrior
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Merfolk Warrior
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.


Name: Dead Ringers
Set: apocalypse
Slug: dead-ringers
ImageFile: Dead_Ringers
Color: B
Cost: 4B
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.


Name: Desolation Angel
Set: apocalypse
Slug: desolation-angel
ImageFile: Desolation_Angel
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Angel
Power: 5
Toughness: 4
Rarity: U
RulesText:
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If the kicker cost was paid, destroy all lands instead.


Name: Foul Presence
Set: apocalypse
Slug: foul-presence
ImageFile: Foul_Presence
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."


Name: Grave Defiler
Set: apocalypse
Slug: grave-defiler
ImageFile: Grave_Defiler
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 1
Rarity: C
RulesText:
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler.


Name: Mind Extraction
Set: apocalypse
Slug: mind-extraction
ImageFile: Mind_Extraction
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.


Name: Necra Disciple
Set: apocalypse
Slug: necra-disciple
ImageFile: Necra_Disciple
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.


Name: Necra Sanctuary
Set: apocalypse
Slug: necra-sanctuary
ImageFile: Necra_Sanctuary
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.


Name: Necravolver
Set: apocalypse
Slug: necravolver
ImageFile: Necravolver
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Volver
Power: 2
Toughness: 2
Rarity: R
RulesText:
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If the {1}{G} kicker cost was paid, Necravolver enters the battlefield with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."


Name: Planar Despair
Set: apocalypse
Slug: planar-despair
ImageFile: Planar_Despair
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.


Name: Suppress
Set: apocalypse
Slug: suppress
ImageFile: Suppress
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.


Name: Zombie Boa
Set: apocalypse
Slug: zombie-boa
ImageFile: Zombie_Boa
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Zombie Snake
Power: 3
Toughness: 3
Rarity: C
RulesText:
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.


Name: Bloodfire Infusion
Set: apocalypse
Slug: bloodfire-infusion
ImageFile: Bloodfire_Infusion
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.


Name: Desolation Giant
Set: apocalypse
Slug: desolation-giant
ImageFile: Desolation_Giant
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Giant
Power: 3
Toughness: 3
Rarity: C
RulesText:
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.


Name: Dwarven Landslide
Set: apocalypse
Slug: dwarven-landslide
ImageFile: Dwarven_Landslide
Color: R
Cost: 3R
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If the kicker cost was paid, destroy another target land.


Name: Dwarven Patrol
Set: apocalypse
Slug: dwarven-patrol
ImageFile: Dwarven_Patrol
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Dwarf
Power: 4
Toughness: 2
Rarity: R
RulesText:
Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.


Name: Goblin Ringleader
Set: apocalypse
Slug: goblin-ringleader
ImageFile: Goblin_Ringleader
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: C
RulesText:
Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.


Name: Illuminate
Set: apocalypse
Slug: illuminate
ImageFile: Illuminate
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If the {2}{R} kicker cost was paid, Illuminate deals X damage to that creature's controller. If the {3}{U} kicker cost was paid, you draw X cards.


Name: Minotaur Tactician
Set: apocalypse
Slug: minotaur-tactician
ImageFile: Minotaur_Tactician
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Minotaur
Power: 1
Toughness: 1
Rarity: C
RulesText:
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.


Name: Raka Disciple
Set: apocalypse
Slug: raka-disciple
ImageFile: Raka_Disciple
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Minotaur Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn.


Name: Raka Sanctuary
Set: apocalypse
Slug: raka-sanctuary
ImageFile: Raka_Sanctuary
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.


Name: Rakavolver
Set: apocalypse
Slug: rakavolver
ImageFile: Rakavolver
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Volver
Power: 2
Toughness: 2
Rarity: R
RulesText:
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If the {1}{W} kicker cost was paid, Rakavolver enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If the {U} kicker cost was paid, Rakavolver enters the battlefield with a +1/+1 counter on it and with flying.


Name: Tahngarth's Glare
Set: apocalypse
Slug: tahngarths-glare
ImageFile: Tahngarths_Glare
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.


Name: Wild Research
Set: apocalypse
Slug: wild-research
ImageFile: Wild_Research
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.


Name: Ana Disciple
Set: apocalypse
Slug: ana-disciple
ImageFile: Ana_Disciple
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.


Name: Ana Sanctuary
Set: apocalypse
Slug: ana-sanctuary
ImageFile: Ana_Sanctuary
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.


Name: Anavolver
Set: apocalypse
Slug: anavolver
ImageFile: Anavolver
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Volver
Power: 3
Toughness: 3
Rarity: U
RulesText:
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If the {1}{U} kicker cost was paid, Anavolver enters the battlefield with two +1/+1 counters on it and with flying. If the {B} kicker cost was paid, Anavolver enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."


Name: Gaea's Balance
Set: apocalypse
Slug: gaeas-balance
ImageFile: Gaeas_Balance
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.


Name: Kavu Howler
Set: apocalypse
Slug: kavu-howler
ImageFile: Kavu_Howler
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Kavu
Power: 4
Toughness: 5
Rarity: U
RulesText:
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.


Name: Kavu Mauler
Set: apocalypse
Slug: kavu-mauler
ImageFile: Kavu_Mauler
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Kavu
Power: 4
Toughness: 4
Rarity: R
RulesText:
Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.


Name: Lay of the Land
Set: apocalypse
Slug: lay-of-the-land
ImageFile: Lay_of_the_Land
Color: G
Cost: G
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Penumbra Bobcat
Set: apocalypse
Slug: penumbra-bobcat
ImageFile: Penumbra_Bobcat
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Cat
Power: 2
Toughness: 1
Rarity: C
RulesText:
When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield.


Name: Penumbra Kavu
Set: apocalypse
Slug: penumbra-kavu
ImageFile: Penumbra_Kavu
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Kavu
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield.


Name: Penumbra Wurm
Set: apocalypse
Slug: penumbra-wurm
ImageFile: Penumbra_Wurm
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Wurm
Power: 6
Toughness: 6
Rarity: R
RulesText:
Trample When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield.


Name: Strength of Night
Set: apocalypse
Slug: strength-of-night
ImageFile: Strength_of_Night
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn.


Name: Sylvan Messenger
Set: apocalypse
Slug: sylvan-messenger
ImageFile: Sylvan_Messenger
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elf
Power: 2
Toughness: 2
Rarity: U
RulesText:
Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.


Name: Aether Mutation
Set: apocalypse
Slug: aether-mutation
ImageFile: Aether_Mutation
Color: GU
Cost: 3GU
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.


Name: Captain's Maneuver
Set: apocalypse
Slug: captains-maneuver
ImageFile: Captains_Maneuver
Color: RW
Cost: XRW
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.


Name: Cromat
Set: apocalypse
Slug: cromat
ImageFile: Cromat
Color: WUBRG
Cost: WUBRG
ConvertedCost: 5
Type: Legendary Creature - Illusion
Power: 5
Toughness: 5
Rarity: C
RulesText:
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.


Name: Death Mutation
Set: apocalypse
Slug: death-mutation
ImageFile: Death_Mutation
Color: BG
Cost: 6BG
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.


Name: Fungal Shambler
Set: apocalypse
Slug: fungal-shambler
ImageFile: Fungal_Shambler
Color: GUB
Cost: 4GUB
ConvertedCost: 7
Type: Creature - Fungus Beast
Power: 6
Toughness: 4
Rarity: R
RulesText:
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.


Name: Goblin Legionnaire
Set: apocalypse
Slug: goblin-legionnaire
ImageFile: Goblin_Legionnaire
Color: RW
Cost: RW
ConvertedCost: 2
Type: Creature - Goblin Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Goblin Trenches
Set: apocalypse
Slug: goblin-trenches
ImageFile: Goblin_Trenches
Color: RW
Cost: 1RW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.


Name: Guided Passage
Set: apocalypse
Slug: guided-passage
ImageFile: Guided_Passage
Color: URG
Cost: URG
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.


Name: Last Stand
Set: apocalypse
Slug: last-stand
ImageFile: Last_Stand
Color: WUBRG
Cost: WUBRG
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.


Name: Minotaur Illusionist
Set: apocalypse
Slug: minotaur-illusionist
ImageFile: Minotaur_Illusionist
Color: UR
Cost: 3UR
ConvertedCost: 5
Type: Creature - Minotaur Wizard
Power: 3
Toughness: 4
Rarity: U
RulesText:
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.


Name: Mystic Snake
Set: apocalypse
Slug: mystic-snake
ImageFile: Mystic_Snake
Color: GU
Cost: 1GUU
ConvertedCost: 4
Type: Creature - Snake
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell.


Name: Pernicious Deed
Set: apocalypse
Slug: pernicious-deed
ImageFile: Pernicious_Deed
Color: BG
Cost: 1BG
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.


Name: Prophetic Bolt
Set: apocalypse
Slug: prophetic-bolt
ImageFile: Prophetic_Bolt
Color: UR
Cost: 3UR
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.


Name: Putrid Warrior
Set: apocalypse
Slug: putrid-warrior
ImageFile: Putrid_Warrior
Color: WB
Cost: WB
ConvertedCost: 2
Type: Creature - Zombie Soldier Warrior
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.


Name: Quicksilver Dagger
Set: apocalypse
Slug: quicksilver-dagger
ImageFile: Quicksilver_Dagger
Color: UR
Cost: 1UR
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."


Name: Soul Link
Set: apocalypse
Slug: soul-link
ImageFile: Soul_Link
Color: WB
Cost: 1WB
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.


Name: Spiritmonger
Set: apocalypse
Slug: spiritmonger
ImageFile: Spiritmonger
Color: BG
Cost: 3BG
ConvertedCost: 5
Type: Creature - Beast
Power: 6
Toughness: 6
Rarity: R
RulesText:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.


Name: Squee's Embrace
Set: apocalypse
Slug: squees-embrace
ImageFile: Squees_Embrace
Color: RW
Cost: RW
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand.


Name: Squee's Revenge
Set: apocalypse
Slug: squees-revenge
ImageFile: Squees_Revenge
Color: UR
Cost: 1UR
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.


Name: Fire // Ice
Set: apocalypse
Slug: fire--ice
ImageFile: Fire__Ice
Color: R/U
Cost: 1R/1U
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Fire deals 2 damage divided as you choose among any number of target creatures and/or players./Tap target permanent. Draw a card.


Name: Illusion // Reality
Set: apocalypse
Slug: illusion-reality
ImageFile: Illusion_Reality
Color: U/G
Cost: U/2G
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Target spell or permanent becomes the color of your choice until end of turn./Destroy target artifact.


Name: Life // Death
Set: apocalypse
Slug: life--death
ImageFile: Life__Death
Color: G/B
Cost: G/1B
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
All lands you control become 1/1 creatures until end of turn. They're still lands./Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.


Name: Night // Day
Set: apocalypse
Slug: night-day
ImageFile: Night_Day
Color: B/W
Cost: B/2W
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Target creature gets -1/-1 until end of turn./Creatures target player controls get +1/+1 until end of turn.


Name: Dodecapod
Set: apocalypse
Slug: dodecapod
ImageFile: Dodecapod
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 3
Toughness: 3
Rarity: U
RulesText:
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.


Name: Emblazoned Golem
Set: apocalypse
Slug: emblazoned-golem
ImageFile: Emblazoned_Golem
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Golem
Power: 1
Toughness: 2
Rarity: R
RulesText:
Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If the kicker cost was paid, Emblazoned Golem enters the battlefield with X +1/+1 counters on it.


Name: Mask of Intolerance
Set: apocalypse
Slug: mask-of-intolerance
ImageFile: Mask_of_Intolerance
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.


Name: Afterlife
Set: mm
Slug: afterlife
ImageFile: Afterlife
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.


Name: Alabaster Wall
Set: mm
Slug: alabaster-wall
ImageFile: Alabaster_Wall
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Wall
Power: 0
Toughness: 4
Rarity: C
RulesText:
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.


Name: Arrest
Set: mm
Slug: arrest
ImageFile: Arrest
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.


Name: Charm Peddler
Set: mm
Slug: charm-peddler
ImageFile: Charm_Peddler
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Spellshaper
Power: 1
Toughness: 1
Rarity: C
RulesText:
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.


Name: Charmed Griffin
Set: mm
Slug: charmed-griffin
ImageFile: Charmed_Griffin
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Griffin
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.


Name: Cho-Arrim Alchemist
Set: mm
Slug: cho-arrim-alchemist
ImageFile: Cho_Arrim_Alchemist
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Spellshaper
Power: 1
Toughness: 1
Rarity: R
RulesText:
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.


Name: Cho-Arrim Legate
Set: mm
Slug: cho-arrim-legate
ImageFile: Cho_Arrim_Legate
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 1
Toughness: 2
Rarity: U
RulesText:
Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.


Name: Cho-Manno's Blessing
Set: mm
Slug: cho-mannos-blessing
ImageFile: Cho_Mannos_Blessing
Color: W
Cost: WW
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.


Name: Cornered Market
Set: mm
Slug: cornered-market
ImageFile: Cornered_Market
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.


Name: Fountain Watch
Set: mm
Slug: fountain-watch
ImageFile: Fountain_Watch
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human Cleric
Power: 2
Toughness: 4
Rarity: R
RulesText:
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)


Name: Ignoble Soldier
Set: mm
Slug: ignoble-soldier
ImageFile: Ignoble_Soldier
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 3
Toughness: 1
Rarity: U
RulesText:
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.


Name: Orim's Cure
Set: mm
Slug: orims-cure
ImageFile: Orims_Cure
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn.


Name: Ramosian Captain
Set: mm
Slug: ramosian-captain
ImageFile: Ramosian_Captain
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Rebel
Power: 2
Toughness: 2
Rarity: U
RulesText:
First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.


Name: Ramosian Commander
Set: mm
Slug: ramosian-commander
ImageFile: Ramosian_Commander
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Rebel
Power: 2
Toughness: 4
Rarity: U
RulesText:
{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.


Name: Ramosian Lieutenant
Set: mm
Slug: ramosian-lieutenant
ImageFile: Ramosian_Lieutenant
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Rebel
Power: 1
Toughness: 2
Rarity: C
RulesText:
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.


Name: Ramosian Rally
Set: mm
Slug: ramosian-rally
ImageFile: Ramosian_Rally
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn.


Name: Ramosian Sergeant
Set: mm
Slug: ramosian-sergeant
ImageFile: Ramosian_Sergeant
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Rebel
Power: 1
Toughness: 1
Rarity: C
RulesText:
{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.


Name: Ramosian Sky Marshal
Set: mm
Slug: ramosian-sky-marshal
ImageFile: Ramosian_Sky_Marshal
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human Rebel
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.


Name: Reverent Mantra
Set: mm
Slug: reverent-mantra
ImageFile: Reverent_Mantra
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn.


Name: Righteous Aura
Set: mm
Slug: righteous-aura
ImageFile: Righteous_Aura
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.


Name: Righteous Indignation
Set: mm
Slug: righteous-indignation
ImageFile: Righteous_Indignation
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.


Name: Security Detail
Set: mm
Slug: security-detail
ImageFile: Security_Detail
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.


Name: Spiritual Focus
Set: mm
Slug: spiritual-focus
ImageFile: Spiritual_Focus
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.


Name: Trap Runner
Set: mm
Slug: trap-runner
ImageFile: Trap_Runner
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 2
Toughness: 3
Rarity: U
RulesText:
{T}: Target attacking unblocked creature becomes blocked. Activate this ability only during the declare blockers step. (This ability works on unblockable creatures.)


Name: Wishmonger
Set: mm
Slug: wishmonger
ImageFile: Wishmonger
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Unicorn Monger
Power: 3
Toughness: 3
Rarity: U
RulesText:
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.


Name: Aerial Caravan
Set: mm
Slug: aerial-caravan
ImageFile: Aerial_Caravan
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Human Soldier
Power: 4
Toughness: 3
Rarity: R
RulesText:
Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)


Name: Chameleon Spirit
Set: mm
Slug: chameleon-spirit
ImageFile: Chameleon_Spirit
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Illusion Spirit
Power: *
Toughness: *
Rarity: U
RulesText:
As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.


Name: Charisma
Set: mm
Slug: charisma
ImageFile: Charisma
Color: U
Cost: UUU
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature for as long as Charisma remains on the battlefield.


Name: Diplomatic Immunity
Set: mm
Slug: diplomatic-immunity
ImageFile: Diplomatic_Immunity
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud.


Name: Drake Hatchling
Set: mm
Slug: drake-hatchling
ImageFile: Drake_Hatchling
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Drake
Power: 1
Toughness: 3
Rarity: C
RulesText:
Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.


Name: Embargo
Set: mm
Slug: embargo
ImageFile: Embargo
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.


Name: Extravagant Spirit
Set: mm
Slug: extravagant-spirit
ImageFile: Extravagant_Spirit
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.


Name: Gush
Set: mm
Slug: gush
ImageFile: Gush
Color: U
Cost: 4U
ConvertedCost: 5
Type: Instant
Rarity: C
RulesText:
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards.


Name: Karn's Touch
Set: mm
Slug: karns-touch
ImageFile: Karns_Touch
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)


Name: Misdirection
Set: mm
Slug: misdirection
ImageFile: Misdirection
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target.


Name: Overtaker
Set: mm
Slug: overtaker
ImageFile: Overtaker
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Spellshaper
Power: 1
Toughness: 1
Rarity: R
RulesText:
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.


Name: Rishadan Brigand
Set: mm
Slug: rishadan-brigand
ImageFile: Rishadan_Brigand
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Human Pirate
Power: 3
Toughness: 2
Rarity: R
RulesText:
Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying.


Name: Rishadan Cutpurse
Set: mm
Slug: rishadan-cutpurse
ImageFile: Rishadan_Cutpurse
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Pirate
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.


Name: Rishadan Footpad
Set: mm
Slug: rishadan-footpad
ImageFile: Rishadan_Footpad
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Human Pirate
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.


Name: Sand Squid
Set: mm
Slug: sand-squid
ImageFile: Sand_Squid
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Squid Beast
Power: 2
Toughness: 2
Rarity: R
RulesText:
Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.


Name: Saprazzan Bailiff
Set: mm
Slug: saprazzan-bailiff
ImageFile: Saprazzan_Bailiff
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Merfolk
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.


Name: Saprazzan Breaker
Set: mm
Slug: saprazzan-breaker
ImageFile: Saprazzan_Breaker
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Beast
Power: 3
Toughness: 3
Rarity: U
RulesText:
{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.


Name: Saprazzan Legate
Set: mm
Slug: saprazzan-legate
ImageFile: Saprazzan_Legate
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Merfolk Soldier
Power: 1
Toughness: 3
Rarity: U
RulesText:
Flying If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.


Name: Soothsaying
Set: mm
Slug: soothsaying
ImageFile: Soothsaying
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library and put them back in any order.


Name: Stinging Barrier
Set: mm
Slug: stinging-barrier
ImageFile: Stinging_Barrier
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Wall
Power: 0
Toughness: 4
Rarity: C
RulesText:
Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player.


Name: Thwart
Set: mm
Slug: thwart
ImageFile: Thwart
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell.


Name: Tidal Bore
Set: mm
Slug: tidal-bore
ImageFile: Tidal_Bore
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature.


Name: War Tax
Set: mm
Slug: war-tax
ImageFile: War_Tax
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls.


Name: Black Market
Set: mm
Slug: black-market
ImageFile: Black_Market
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.


Name: Cateran Brute
Set: mm
Slug: cateran-brute
ImageFile: Cateran_Brute
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Horror Mercenary
Power: 2
Toughness: 2
Rarity: C
RulesText:
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Enforcer
Set: mm
Slug: cateran-enforcer
ImageFile: Cateran_Enforcer
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Horror Mercenary
Power: 4
Toughness: 3
Rarity: U
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Kidnappers
Set: mm
Slug: cateran-kidnappers
ImageFile: Cateran_Kidnappers
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Human Mercenary
Power: 4
Toughness: 2
Rarity: U
RulesText:
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Overlord
Set: mm
Slug: cateran-overlord
ImageFile: Cateran_Overlord
Color: B
Cost: 4BBB
ConvertedCost: 7
Type: Creature - Horror Mercenary
Power: 7
Toughness: 5
Rarity: R
RulesText:
Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Persuader
Set: mm
Slug: cateran-persuader
ImageFile: Cateran_Persuader
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Mercenary
Power: 2
Toughness: 1
Rarity: C
RulesText:
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Slaver
Set: mm
Slug: cateran-slaver
ImageFile: Cateran_Slaver
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Horror Mercenary
Power: 5
Toughness: 5
Rarity: R
RulesText:
Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.


Name: Cateran Summons
Set: mm
Slug: cateran-summons
ImageFile: Cateran_Summons
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Conspiracy
Set: mm
Slug: conspiracy
ImageFile: Conspiracy
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.


Name: Corrupt Official
Set: mm
Slug: corrupt-official
ImageFile: Corrupt_Official
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Human Minion
Power: 3
Toughness: 1
Rarity: R
RulesText:
{2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.


Name: Deepwood Legate
Set: mm
Slug: deepwood-legate
ImageFile: Deepwood_Legate
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Shade
Power: 1
Toughness: 1
Rarity: U
RulesText:
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn.


Name: Enslaved Horror
Set: mm
Slug: enslaved-horror
ImageFile: Enslaved_Horror
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror
Power: 4
Toughness: 4
Rarity: U
RulesText:
When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.


Name: Ghoul's Feast
Set: mm
Slug: ghouls-feast
ImageFile: Ghouls_Feast
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.


Name: Insubordination
Set: mm
Slug: insubordination
ImageFile: Insubordination
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.


Name: Intimidation
Set: mm
Slug: intimidation
ImageFile: Intimidation
Color: B
Cost: 2BBB
ConvertedCost: 5
Type: Enchantment
Rarity: U
RulesText:
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)


Name: Liability
Set: mm
Slug: liability
ImageFile: Liability
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.


Name: Nether Spirit
Set: mm
Slug: nether-spirit
ImageFile: Nether_Spirit
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.


Name: Pretender's Claim
Set: mm
Slug: pretenders-claim
ImageFile: Pretenders_Claim
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.


Name: Rouse
Set: mm
Slug: rouse
ImageFile: Rouse
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn.


Name: Scandalmonger
Set: mm
Slug: scandalmonger
ImageFile: Scandalmonger
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Boar Monger
Power: 3
Toughness: 3
Rarity: U
RulesText:
{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.


Name: Snuff Out
Set: mm
Slug: snuff-out
ImageFile: Snuff_Out
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated.


Name: Strongarm Thug
Set: mm
Slug: strongarm-thug
ImageFile: Strongarm_Thug
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Mercenary
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.


Name: Unmask
Set: mm
Slug: unmask
ImageFile: Unmask
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.


Name: Unnatural Hunger
Set: mm
Slug: unnatural-hunger
ImageFile: Unnatural_Hunger
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.


Name: Vendetta
Set: mm
Slug: vendetta
ImageFile: Vendetta
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.


Name: Wall of Distortion
Set: mm
Slug: wall-of-distortion
ImageFile: Wall_of_Distortion
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Wall
Power: 1
Toughness: 3
Rarity: C
RulesText:
Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.


Name: Blood Hound
Set: mm
Slug: blood-hound
ImageFile: Blood_Hound
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Hound
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.


Name: Blood Oath
Set: mm
Slug: blood-oath
ImageFile: Blood_Oath
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)


Name: Brawl
Set: mm
Slug: brawl
ImageFile: Brawl
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."


Name: Cave-In
Set: mm
Slug: cave-in
ImageFile: Cave_In
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player.


Name: Cinder Elemental
Set: mm
Slug: cinder-elemental
ImageFile: Cinder_Elemental
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Elemental
Power: 2
Toughness: 2
Rarity: U
RulesText:
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.


Name: Close Quarters
Set: mm
Slug: close-quarters
ImageFile: Close_Quarters
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.


Name: Crag Saurian
Set: mm
Slug: crag-saurian
ImageFile: Crag_Saurian
Color: R
Cost: RRR
ConvertedCost: 3
Type: Creature - Lizard
Power: 4
Toughness: 4
Rarity: R
RulesText:
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.


Name: Flailing Manticore
Set: mm
Slug: flailing-manticore
ImageFile: Flailing_Manticore
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Manticore
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.


Name: Flailing Ogre
Set: mm
Slug: flailing-ogre
ImageFile: Flailing_Ogre
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Ogre
Power: 3
Toughness: 3
Rarity: U
RulesText:
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.


Name: Flailing Soldier
Set: mm
Slug: flailing-soldier
ImageFile: Flailing_Soldier
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.


Name: Hired Giant
Set: mm
Slug: hired-giant
ImageFile: Hired_Giant
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Giant
Power: 4
Toughness: 4
Rarity: U
RulesText:
When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.


Name: Kyren Legate
Set: mm
Slug: kyren-legate
ImageFile: Kyren_Legate
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: U
RulesText:
Haste If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.


Name: Lava Runner
Set: mm
Slug: lava-runner
ImageFile: Lava_Runner
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Lizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.


Name: Mercadia's Downfall
Set: mm
Slug: mercadias-downfall
ImageFile: Mercadias_Downfall
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.


Name: Puppet's Verdict
Set: mm
Slug: puppets-verdict
ImageFile: Puppets_Verdict
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.


Name: Robber Fly
Set: mm
Slug: robber-fly
ImageFile: Robber_Fly
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.


Name: Territorial Dispute
Set: mm
Slug: territorial-dispute
ImageFile: Territorial_Dispute
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.


Name: Thunderclap
Set: mm
Slug: thunderclap
ImageFile: Thunderclap
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature.


Name: Volcanic Wind
Set: mm
Slug: volcanic-wind
ImageFile: Volcanic_Wind
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Sorcery
Rarity: U
RulesText:
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.


Name: War Cadence
Set: mm
Slug: war-cadence
ImageFile: War_Cadence
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls.


Name: Warmonger
Set: mm
Slug: warmonger
ImageFile: Warmonger
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Minotaur Monger
Power: 3
Toughness: 3
Rarity: U
RulesText:
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.


Name: Bifurcate
Set: mm
Slug: bifurcate
ImageFile: Bifurcate
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.


Name: Caller of the Hunt
Set: mm
Slug: caller-of-the-hunt
ImageFile: Caller_of_the_Hunt
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human
Power: *
Toughness: *
Rarity: R
RulesText:
As Caller of the Hunt enters the battlefield, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.


Name: Caustic Wasps
Set: mm
Slug: caustic-wasps
ImageFile: Caustic_Wasps
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.


Name: Clear the Land
Set: mm
Slug: clear-the-land
ImageFile: Clear_the_Land
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.


Name: Ferocity
Set: mm
Slug: ferocity
ImageFile: Ferocity
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.


Name: Food Chain
Set: mm
Slug: food-chain
ImageFile: Food_Chain
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.


Name: Foster
Set: mm
Slug: foster
ImageFile: Foster
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.


Name: Game Preserve
Set: mm
Slug: game-preserve
ImageFile: Game_Preserve
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.


Name: Giant Caterpillar
Set: mm
Slug: giant-caterpillar
ImageFile: Giant_Caterpillar
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Insect
Power: 3
Toughness: 3
Rarity: C
RulesText:
{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.


Name: Howling Wolf
Set: mm
Slug: howling-wolf
ImageFile: Howling_Wolf
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Wolf
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.


Name: Invigorate
Set: mm
Slug: invigorate
ImageFile: Invigorate
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn.


Name: Land Grant
Set: mm
Slug: land-grant
ImageFile: Land_Grant
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Ley Line
Set: mm
Slug: ley-line
ImageFile: Ley_Line
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.


Name: Megatherium
Set: mm
Slug: megatherium
ImageFile: Megatherium
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Beast
Power: 4
Toughness: 4
Rarity: R
RulesText:
Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.


Name: Rushwood Legate
Set: mm
Slug: rushwood-legate
ImageFile: Rushwood_Legate
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Dryad
Power: 2
Toughness: 1
Rarity: U
RulesText:
If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.


Name: Saber Ants
Set: mm
Slug: saber-ants
ImageFile: Saber_Ants
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Insect
Power: 2
Toughness: 3
Rarity: U
RulesText:
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.


Name: Silverglade Elemental
Set: mm
Slug: silverglade-elemental
ImageFile: Silverglade_Elemental
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Elemental
Power: 4
Toughness: 4
Rarity: C
RulesText:
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.


Name: Silverglade Pathfinder
Set: mm
Slug: silverglade-pathfinder
ImageFile: Silverglade_Pathfinder
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Dryad Spellshaper
Power: 1
Toughness: 1
Rarity: U
RulesText:
{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Name: Snake Pit
Set: mm
Slug: snake-pit
ImageFile: Snake_Pit
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.


Name: Squallmonger
Set: mm
Slug: squallmonger
ImageFile: Squallmonger
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Monger
Power: 3
Toughness: 3
Rarity: U
RulesText:
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.


Name: Stamina
Set: mm
Slug: stamina
ImageFile: Stamina
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.


Name: Venomous Dragonfly
Set: mm
Slug: venomous-dragonfly
ImageFile: Venomous_Dragonfly
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.


Name: Assembly Hall
Set: mm
Slug: assembly-hall
ImageFile: Assembly_Hall
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.


Name: Barbed Wire
Set: mm
Slug: barbed-wire
ImageFile: Barbed_Wire
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.


Name: Credit Voucher
Set: mm
Slug: credit-voucher
ImageFile: Credit_Voucher
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.


Name: Crooked Scales
Set: mm
Slug: crooked-scales
ImageFile: Crooked_Scales
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.


Name: Crumbling Sanctuary
Set: mm
Slug: crumbling-sanctuary
ImageFile: Crumbling_Sanctuary
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead.


Name: General's Regalia
Set: mm
Slug: generals-regalia
ImageFile: Generals_Regalia
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.


Name: Horn of Plenty
Set: mm
Slug: horn-of-plenty
ImageFile: Horn_of_Plenty
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.


Name: Jeweled Torque
Set: mm
Slug: jeweled-torque
ImageFile: Jeweled_Torque
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.


Name: Kyren Archive
Set: mm
Slug: kyren-archive
ImageFile: Kyren_Archive
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.


Name: Kyren Toy
Set: mm
Slug: kyren-toy
ImageFile: Kyren_Toy
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.


Name: Magistrate's Scepter
Set: mm
Slug: magistrates-scepter
ImageFile: Magistrates_Scepter
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.


Name: Mercadian Lift
Set: mm
Slug: mercadian-lift
ImageFile: Mercadian_Lift
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.


Name: Monkey Cage
Set: mm
Slug: monkey-cage
ImageFile: Monkey_Cage
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.


Name: Puffer Extract
Set: mm
Slug: puffer-extract
ImageFile: Puffer_Extract
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: U
RulesText:
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.


Name: Toymaker
Set: mm
Slug: toymaker
ImageFile: Toymaker
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Spellshaper
Power: 1
Toughness: 1
Rarity: U
RulesText:
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)


Name: Worry Beads
Set: mm
Slug: worry-beads
ImageFile: Worry_Beads
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.


Name: Fountain of Cho
Set: mm
Slug: fountain-of-cho
ImageFile: Fountain_of_Cho
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.


Name: Hickory Woodlot
Set: mm
Slug: hickory-woodlot
ImageFile: Hickory_Woodlot
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.


Name: Mercadian Bazaar
Set: mm
Slug: mercadian-bazaar
ImageFile: Mercadian_Bazaar
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.


Name: Peat Bog
Set: mm
Slug: peat-bog
ImageFile: Peat_Bog
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.


Name: Remote Farm
Set: mm
Slug: remote-farm
ImageFile: Remote_Farm
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.


Name: Rushwood Grove
Set: mm
Slug: rushwood-grove
ImageFile: Rushwood_Grove
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.


Name: Sandstone Needle
Set: mm
Slug: sandstone-needle
ImageFile: Sandstone_Needle
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.


Name: Saprazzan Cove
Set: mm
Slug: saprazzan-cove
ImageFile: Saprazzan_Cove
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.


Name: Saprazzan Skerry
Set: mm
Slug: saprazzan-skerry
ImageFile: Saprazzan_Skerry
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.


Name: Subterranean Hangar
Set: mm
Slug: subterranean-hangar
ImageFile: Subterranean_Hangar
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.


Name: Tower of the Magistrate
Set: mm
Slug: tower-of-the-magistrate
ImageFile: Tower_of_the_Magistrate
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn.


Name: Angelic Favor
Set: nemesis
Slug: angelic-favor
ImageFile: Angelic_Favor
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.


Name: Avenger en-Dal
Set: nemesis
Slug: avenger-en-dal
ImageFile: Avenger_en_Dal
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Spellshaper
Power: 1
Toughness: 1
Rarity: R
RulesText:
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.


Name: Defender en-Vec
Set: nemesis
Slug: defender-en-vec
ImageFile: Defender_en_Vec
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Cleric
Power: 2
Toughness: 4
Rarity: C
RulesText:
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Defiant Falcon
Set: nemesis
Slug: defiant-falcon
ImageFile: Defiant_Falcon
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Rebel Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.


Name: Defiant Vanguard
Set: nemesis
Slug: defiant-vanguard
ImageFile: Defiant_Vanguard
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Rebel
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.


Name: Lashknife
Set: nemesis
Slug: lashknife
ImageFile: Lashknife
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike.


Name: Lin Sivvi, Defiant Hero
Set: nemesis
Slug: lin-sivvi-defiant-hero
ImageFile: Lin_Sivvi_Defiant_Hero
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Legendary Creature - Human Rebel
Power: 1
Toughness: 3
Rarity: R
RulesText:
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library.


Name: Parallax Wave
Set: nemesis
Slug: parallax-wave
ImageFile: Parallax_Wave
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature if Parallax Wave is on the battlefield. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards other than Parallax Wave he or she owns exiled with Parallax Wave.


Name: Sivvi's Ruse
Set: nemesis
Slug: sivvis-ruse
ImageFile: Sivvis_Ruse
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.


Name: Sivvi's Valor
Set: nemesis
Slug: sivvis-valor
ImageFile: Sivvis_Valor
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead.


Name: Spiritual Asylum
Set: nemesis
Slug: spiritual-asylum
ImageFile: Spiritual_Asylum
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.


Name: Topple
Set: nemesis
Slug: topple
ImageFile: Topple
Color: W
Cost: 2W
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)


Name: Accumulated Knowledge
Set: nemesis
Slug: accumulated-knowledge
ImageFile: Accumulated_Knowledge
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.


Name: Aether Barrier
Set: nemesis
Slug: aether-barrier
ImageFile: Aether_Barrier
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.


Name: Air Bladder
Set: nemesis
Slug: air-bladder
ImageFile: Air_Bladder
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.


Name: Cloudskate
Set: nemesis
Slug: cloudskate
ImageFile: Cloudskate
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)


Name: Daze
Set: nemesis
Slug: daze
ImageFile: Daze
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}.


Name: Dominate
Set: nemesis
Slug: dominate
ImageFile: Dominate
Color: U
Cost: X1UU
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)


Name: Ensnare
Set: nemesis
Slug: ensnare
ImageFile: Ensnare
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures.


Name: Jolting Merfolk
Set: nemesis
Slug: jolting-merfolk
ImageFile: Jolting_Merfolk
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Merfolk
Power: 2
Toughness: 2
Rarity: U
RulesText:
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature.


Name: Pale Moon
Set: nemesis
Slug: pale-moon
ImageFile: Pale_Moon
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.


Name: Parallax Tide
Set: nemesis
Slug: parallax-tide
ImageFile: Parallax_Tide
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land if Parallax Tide is on the battlefield. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.


Name: Rootwater Thief
Set: nemesis
Slug: rootwater-thief
ImageFile: Rootwater_Thief
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Rogue
Power: 1
Toughness: 2
Rarity: R
RulesText:
{U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.


Name: Seahunter
Set: nemesis
Slug: seahunter
ImageFile: Seahunter
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Human Mercenary
Power: 2
Toughness: 2
Rarity: R
RulesText:
{3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.


Name: Submerge
Set: nemesis
Slug: submerge
ImageFile: Submerge
Color: U
Cost: 4U
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library.


Name: Battlefield Percher
Set: nemesis
Slug: battlefield-percher
ImageFile: Battlefield_Percher
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Bird
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn.


Name: Dark Triumph
Set: nemesis
Slug: dark-triumph
ImageFile: Dark_Triumph
Color: B
Cost: 4B
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn.


Name: Divining Witch
Set: nemesis
Slug: divining-witch
ImageFile: Divining_Witch
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Spellshaper
Power: 1
Toughness: 1
Rarity: R
RulesText:
{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.


Name: Massacre
Set: nemesis
Slug: massacre
ImageFile: Massacre
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.


Name: Mind Swords
Set: nemesis
Slug: mind-swords
ImageFile: Mind_Swords
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand.


Name: Parallax Dementia
Set: nemesis
Slug: parallax-dementia
ImageFile: Parallax_Dementia
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.


Name: Parallax Nexus
Set: nemesis
Slug: parallax-nexus
ImageFile: Parallax_Nexus
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand if Parallax Nexus is on the battlefield. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.


Name: Phyrexian Driver
Set: nemesis
Slug: phyrexian-driver
ImageFile: Phyrexian_Driver
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie Mercenary
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn.


Name: Phyrexian Prowler
Set: nemesis
Slug: phyrexian-prowler
ImageFile: Phyrexian_Prowler
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie Mercenary
Power: 3
Toughness: 3
Rarity: U
RulesText:
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.


Name: Rathi Assassin
Set: nemesis
Slug: rathi-assassin
ImageFile: Rathi_Assassin
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie Mercenary Assassin
Power: 2
Toughness: 2
Rarity: R
RulesText:
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.


Name: Rathi Fiend
Set: nemesis
Slug: rathi-fiend
ImageFile: Rathi_Fiend
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror Mercenary
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.


Name: Rathi Intimidator
Set: nemesis
Slug: rathi-intimidator
ImageFile: Rathi_Intimidator
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Horror Mercenary
Power: 2
Toughness: 1
Rarity: C
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.


Name: Volrath the Fallen
Set: nemesis
Slug: volrath-the-fallen
ImageFile: Volrath_the_Fallen
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Legendary Creature - Shapeshifter
Power: 6
Toughness: 4
Rarity: R
RulesText:
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.


Name: Ancient Hydra
Set: nemesis
Slug: ancient-hydra
ImageFile: Ancient_Hydra
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Hydra
Power: 5
Toughness: 1
Rarity: U
RulesText:
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.


Name: Arc Mage
Set: nemesis
Slug: arc-mage
ImageFile: Arc_Mage
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Spellshaper
Power: 2
Toughness: 2
Rarity: U
RulesText:
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.


Name: Downhill Charge
Set: nemesis
Slug: downhill-charge
ImageFile: Downhill_Charge
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.


Name: Laccolith Grunt
Set: nemesis
Slug: laccolith-grunt
ImageFile: Laccolith_Grunt
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Beast
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.


Name: Laccolith Rig
Set: nemesis
Slug: laccolith-rig
ImageFile: Laccolith_Rig
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.


Name: Laccolith Titan
Set: nemesis
Slug: laccolith-titan
ImageFile: Laccolith_Titan
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Creature - Beast
Power: 6
Toughness: 6
Rarity: R
RulesText:
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.


Name: Laccolith Warrior
Set: nemesis
Slug: laccolith-warrior
ImageFile: Laccolith_Warrior
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Beast Warrior
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.


Name: Laccolith Whelp
Set: nemesis
Slug: laccolith-whelp
ImageFile: Laccolith_Whelp
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Beast
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.


Name: Mana Cache
Set: nemesis
Slug: mana-cache
ImageFile: Mana_Cache
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.


Name: Mogg Alarm
Set: nemesis
Slug: mogg-alarm
ImageFile: Mogg_Alarm
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield.


Name: Mogg Salvage
Set: nemesis
Slug: mogg-salvage
ImageFile: Mogg_Salvage
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact.


Name: Mogg Toady
Set: nemesis
Slug: mogg-toady
ImageFile: Mogg_Toady
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: C
RulesText:
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.


Name: Moggcatcher
Set: nemesis
Slug: moggcatcher
ImageFile: Moggcatcher
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human Mercenary
Power: 2
Toughness: 2
Rarity: R
RulesText:
{3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.


Name: Rupture
Set: nemesis
Slug: rupture
ImageFile: Rupture
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.


Name: Stronghold Gambit
Set: nemesis
Slug: stronghold-gambit
ImageFile: Stronghold_Gambit
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield.


Name: Blastoderm
Set: nemesis
Slug: blastoderm
ImageFile: Blastoderm
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Beast
Power: 5
Toughness: 5
Rarity: C
RulesText:
Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)


Name: Fog Patch
Set: nemesis
Slug: fog-patch
ImageFile: Fog_Patch
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.)


Name: Harvest Mage
Set: nemesis
Slug: harvest-mage
ImageFile: Harvest_Mage
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Human Spellshaper
Power: 1
Toughness: 1
Rarity: C
RulesText:
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.


Name: Mossdog
Set: nemesis
Slug: mossdog
ImageFile: Mossdog
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Plant Hound
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.


Name: Nesting Wurm
Set: nemesis
Slug: nesting-wurm
ImageFile: Nesting_Wurm
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Wurm
Power: 4
Toughness: 3
Rarity: U
RulesText:
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.


Name: Overlaid Terrain
Set: nemesis
Slug: overlaid-terrain
ImageFile: Overlaid_Terrain
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool."


Name: Pack Hunt
Set: nemesis
Slug: pack-hunt
ImageFile: Pack_Hunt
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.


Name: Refreshing Rain
Set: nemesis
Slug: refreshing-rain
ImageFile: Refreshing_Rain
Color: G
Cost: 3G
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life.


Name: Reverent Silence
Set: nemesis
Slug: reverent-silence
ImageFile: Reverent_Silence
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments.


Name: Saproling Burst
Set: nemesis
Slug: saproling-burst
ImageFile: Saproling_Burst
Color: G
Cost: 4G
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.


Name: Saproling Cluster
Set: nemesis
Slug: saproling-cluster
ImageFile: Saproling_Cluster
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.


Name: Skyshroud Behemoth
Set: nemesis
Slug: skyshroud-behemoth
ImageFile: Skyshroud_Behemoth
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Beast
Power: 10
Toughness: 10
Rarity: R
RulesText:
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped.


Name: Skyshroud Claim
Set: nemesis
Slug: skyshroud-claim
ImageFile: Skyshroud_Claim
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.


Name: Skyshroud Cutter
Set: nemesis
Slug: skyshroud-cutter
ImageFile: Skyshroud_Cutter
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Beast
Power: 2
Toughness: 2
Rarity: C
RulesText:
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.


Name: Skyshroud Poacher
Set: nemesis
Slug: skyshroud-poacher
ImageFile: Skyshroud_Poacher
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human Rebel
Power: 2
Toughness: 2
Rarity: R
RulesText:
{3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.


Name: Skyshroud Ridgeback
Set: nemesis
Slug: skyshroud-ridgeback
ImageFile: Skyshroud_Ridgeback
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Beast
Power: 2
Toughness: 3
Rarity: C
RulesText:
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)


Name: Skyshroud Sentinel
Set: nemesis
Slug: skyshroud-sentinel
ImageFile: Skyshroud_Sentinel
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.


Name: Wild Mammoth
Set: nemesis
Slug: wild-mammoth
ImageFile: Wild_Mammoth
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elephant
Power: 3
Toughness: 4
Rarity: U
RulesText:
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.


Name: Woodripper
Set: nemesis
Slug: woodripper
ImageFile: Woodripper
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Beast
Power: 4
Toughness: 6
Rarity: U
RulesText:
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact.


Name: Belbe's Portal
Set: nemesis
Slug: belbes-portal
ImageFile: Belbes_Portal
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.


Name: Complex Automaton
Set: nemesis
Slug: complex-automaton
ImageFile: Complex_Automaton
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.


Name: Eye of Yawgmoth
Set: nemesis
Slug: eye-of-yawgmoth
ImageFile: Eye_of_Yawgmoth
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.


Name: Flint Golem
Set: nemesis
Slug: flint-golem
ImageFile: Flint_Golem
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 2
Toughness: 3
Rarity: U
RulesText:
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.


Name: Flowstone Armor
Set: nemesis
Slug: flowstone-armor
ImageFile: Flowstone_Armor
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.


Name: Kill Switch
Set: nemesis
Slug: kill-switch
ImageFile: Kill_Switch
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.


Name: Parallax Inhibitor
Set: nemesis
Slug: parallax-inhibitor
ImageFile: Parallax_Inhibitor
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.


Name: Rackling
Set: nemesis
Slug: rackling
ImageFile: Rackling
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Construct
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.


Name: Rejuvenation Chamber
Set: nemesis
Slug: rejuvenation-chamber
ImageFile: Rejuvenation_Chamber
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life.


Name: Rusting Golem
Set: nemesis
Slug: rusting-golem
ImageFile: Rusting_Golem
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: *
Toughness: *
Rarity: U
RulesText:
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.


Name: Tangle Wire
Set: nemesis
Slug: tangle-wire
ImageFile: Tangle_Wire
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.


Name: Viseling
Set: nemesis
Slug: viseling
ImageFile: Viseling
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Construct
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.


Name: Kor Haven
Set: nemesis
Slug: kor-haven
ImageFile: Kor_Haven
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.


Name: Rath's Edge
Set: nemesis
Slug: raths-edge
ImageFile: Raths_Edge
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.


Name: Terrain Generator
Set: nemesis
Slug: terrain-generator
ImageFile: Terrain_Generator
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.


Name: Abolish
Set: prophecy
Slug: abolish
ImageFile: Abolish
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment.


Name: Celestial Convergence
Set: prophecy
Slug: celestial-convergence
ImageFile: Celestial_Convergence
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.


Name: Flowering Field
Set: prophecy
Slug: flowering-field
ImageFile: Flowering_Field
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."


Name: Glittering Lion
Set: prophecy
Slug: glittering-lion
ImageFile: Glittering_Lion
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Cat
Power: 2
Toughness: 2
Rarity: U
RulesText:
Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.


Name: Glittering Lynx
Set: prophecy
Slug: glittering-lynx
ImageFile: Glittering_Lynx
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Cat
Power: 1
Toughness: 1
Rarity: C
RulesText:
Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.


Name: Jeweled Spirit
Set: prophecy
Slug: jeweled-spirit
ImageFile: Jeweled_Spirit
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.


Name: Mageta the Lion
Set: prophecy
Slug: mageta-the-lion
ImageFile: Mageta_the_Lion
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Spellshaper
Power: 3
Toughness: 3
Rarity: R
RulesText:
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.


Name: Mercenary Informer
Set: prophecy
Slug: mercenary-informer
ImageFile: Mercenary_Informer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Rebel Mercenary
Power: 2
Toughness: 1
Rarity: R
RulesText:
Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library.


Name: Mirror Strike
Set: prophecy
Slug: mirror-strike
ImageFile: Mirror_Strike
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.


Name: Reveille Squad
Set: prophecy
Slug: reveille-squad
ImageFile: Reveille_Squad
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Rebel
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.


Name: Rhystic Circle
Set: prophecy
Slug: rhystic-circle
ImageFile: Rhystic_Circle
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: C
RulesText:
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.


Name: Rhystic Shield
Set: prophecy
Slug: rhystic-shield
ImageFile: Rhystic_Shield
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.


Name: Samite Sanctuary
Set: prophecy
Slug: samite-sanctuary
ImageFile: Samite_Sanctuary
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.


Name: Sheltering Prayers
Set: prophecy
Slug: sheltering-prayers
ImageFile: Sheltering_Prayers
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)


Name: Shield Dancer
Set: prophecy
Slug: shield-dancer
ImageFile: Shield_Dancer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Rebel
Power: 1
Toughness: 3
Rarity: U
RulesText:
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.


Name: Soul Charmer
Set: prophecy
Slug: soul-charmer
ImageFile: Soul_Charmer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Rebel
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.


Name: Troubled Healer
Set: prophecy
Slug: troubled-healer
ImageFile: Troubled_Healer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: C
RulesText:
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Alexi's Cloak
Set: prophecy
Slug: alexis-cloak
ImageFile: Alexis_Cloak
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)


Name: Denying Wind
Set: prophecy
Slug: denying-wind
ImageFile: Denying_Wind
Color: U
Cost: 7UU
ConvertedCost: 9
Type: Sorcery
Rarity: R
RulesText:
Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.


Name: Foil
Set: prophecy
Slug: foil
ImageFile: Foil
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell.


Name: Heightened Awareness
Set: prophecy
Slug: heightened-awareness
ImageFile: Heightened_Awareness
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.


Name: Overburden
Set: prophecy
Slug: overburden
ImageFile: Overburden
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.


Name: Psychic Theft
Set: prophecy
Slug: psychic-theft
ImageFile: Psychic_Theft
Color: U
Cost: 1U
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.


Name: Quicksilver Wall
Set: prophecy
Slug: quicksilver-wall
ImageFile: Quicksilver_Wall
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Wall
Power: 1
Toughness: 6
Rarity: U
RulesText:
Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.


Name: Shrouded Serpent
Set: prophecy
Slug: shrouded-serpent
ImageFile: Shrouded_Serpent
Color: U
Cost: 4UUU
ConvertedCost: 7
Type: Creature - Serpent
Power: 4
Toughness: 4
Rarity: R
RulesText:
Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.


Name: Withdraw
Set: prophecy
Slug: withdraw
ImageFile: Withdraw
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.


Name: Avatar of Woe
Set: prophecy
Slug: avatar-of-woe
ImageFile: Avatar_of_Woe
Color: B
Cost: 6BB
ConvertedCost: 8
Type: Creature - Avatar
Power: 6
Toughness: 5
Rarity: R
RulesText:
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.


Name: Bog Elemental
Set: prophecy
Slug: bog-elemental
ImageFile: Bog_Elemental
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Elemental
Power: 5
Toughness: 4
Rarity: R
RulesText:
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.


Name: Bog Glider
Set: prophecy
Slug: bog-glider
ImageFile: Bog_Glider
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Mercenary
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.


Name: Chilling Apparition
Set: prophecy
Slug: chilling-apparition
ImageFile: Chilling_Apparition
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
{B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.


Name: Coffin Puppets
Set: prophecy
Slug: coffin-puppets
ImageFile: Coffin_Puppets
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 3
Rarity: R
RulesText:
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.


Name: Death Charmer
Set: prophecy
Slug: death-charmer
ImageFile: Death_Charmer
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Worm Mercenary
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.


Name: Endbringer's Revel
Set: prophecy
Slug: endbringers-revel
ImageFile: Endbringers_Revel
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.


Name: Fen Stalker
Set: prophecy
Slug: fen-stalker
ImageFile: Fen_Stalker
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Nightstalker
Power: 3
Toughness: 2
Rarity: C
RulesText:
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Flay
Set: prophecy
Slug: flay
ImageFile: Flay
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.


Name: Infernal Genesis
Set: prophecy
Slug: infernal-genesis
ImageFile: Infernal_Genesis
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.


Name: Outbreak
Set: prophecy
Slug: outbreak
ImageFile: Outbreak
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.


Name: Pit Raptor
Set: prophecy
Slug: pit-raptor
ImageFile: Pit_Raptor
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Bird Mercenary
Power: 4
Toughness: 3
Rarity: U
RulesText:
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.


Name: Plague Fiend
Set: prophecy
Slug: plague-fiend
ImageFile: Plague_Fiend
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.


Name: Rebel Informer
Set: prophecy
Slug: rebel-informer
ImageFile: Rebel_Informer
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Mercenary Rebel
Power: 1
Toughness: 2
Rarity: R
RulesText:
Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library.


Name: Rhystic Tutor
Set: prophecy
Slug: rhystic-tutor
ImageFile: Rhystic_Tutor
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.


Name: Wall of Vipers
Set: prophecy
Slug: wall-of-vipers
ImageFile: Wall_of_Vipers
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Snake Wall
Power: 2
Toughness: 4
Rarity: U
RulesText:
Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.


Name: Avatar of Fury
Set: prophecy
Slug: avatar-of-fury
ImageFile: Avatar_of_Fury
Color: R
Cost: 6RR
ConvertedCost: 8
Type: Creature - Avatar
Power: 6
Toughness: 6
Rarity: R
RulesText:
If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn.


Name: Branded Brawlers
Set: prophecy
Slug: branded-brawlers
ImageFile: Branded_Brawlers
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.


Name: Citadel of Pain
Set: prophecy
Slug: citadel-of-pain
ImageFile: Citadel_of_Pain
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.


Name: Fault Riders
Set: prophecy
Slug: fault-riders
ImageFile: Fault_Riders
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.


Name: Fickle Efreet
Set: prophecy
Slug: fickle-efreet
ImageFile: Fickle_Efreet
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Efreet
Power: 5
Toughness: 2
Rarity: R
RulesText:
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.


Name: Flameshot
Set: prophecy
Slug: flameshot
ImageFile: Flameshot
Color: R
Cost: 3R
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.


Name: Keldon Berserker
Set: prophecy
Slug: keldon-berserker
ImageFile: Keldon_Berserker
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Human Soldier Berserker
Power: 2
Toughness: 3
Rarity: C
RulesText:
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.


Name: Keldon Firebombers
Set: prophecy
Slug: keldon-firebombers
ImageFile: Keldon_Firebombers
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Human Soldier
Power: 3
Toughness: 3
Rarity: R
RulesText:
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.


Name: Latulla, Keldon Overseer
Set: prophecy
Slug: latulla-keldon-overseer
ImageFile: Latulla_Keldon_Overseer
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Human Spellshaper
Power: 3
Toughness: 3
Rarity: R
RulesText:
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.


Name: Latulla's Orders
Set: prophecy
Slug: latullas-orders
ImageFile: Latullas_Orders
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.


Name: Rhystic Lightning
Set: prophecy
Slug: rhystic-lightning
ImageFile: Rhystic_Lightning
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.


Name: Search for Survivors
Set: prophecy
Slug: search-for-survivors
ImageFile: Search_for_Survivors
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.


Name: Task Mage Assembly
Set: prophecy
Slug: task-mage-assembly
ImageFile: Task_Mage_Assembly
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.


Name: Veteran Brawlers
Set: prophecy
Slug: veteran-brawlers
ImageFile: Veteran_Brawlers
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 4
Toughness: 4
Rarity: R
RulesText:
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.


Name: Zerapa Minotaur
Set: prophecy
Slug: zerapa-minotaur
ImageFile: Zerapa_Minotaur
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Minotaur
Power: 3
Toughness: 3
Rarity: C
RulesText:
First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.


Name: Calming Verse
Set: prophecy
Slug: calming-verse
ImageFile: Calming_Verse
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.


Name: Dual Nature
Set: prophecy
Slug: dual-nature
ImageFile: Dual_Nature
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.


Name: Elephant Resurgence
Set: prophecy
Slug: elephant-resurgence
ImageFile: Elephant_Resurgence
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."


Name: Forgotten Harvest
Set: prophecy
Slug: forgotten-harvest
ImageFile: Forgotten_Harvest
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.


Name: Jolrael, Empress of Beasts
Set: prophecy
Slug: jolrael-empress-of-beasts
ImageFile: Jolrael_Empress_of_Beasts
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Legendary Creature - Human Spellshaper
Power: 3
Toughness: 3
Rarity: R
RulesText:
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.


Name: Snag
Set: prophecy
Slug: snag
ImageFile: Snag
Color: G
Cost: 3G
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.


Name: Squirrel Wrangler
Set: prophecy
Slug: squirrel-wrangler
ImageFile: Squirrel_Wrangler
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human Druid
Power: 2
Toughness: 2
Rarity: R
RulesText:
{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.


Name: Vintara Elephant
Set: prophecy
Slug: vintara-elephant
ImageFile: Vintara_Elephant
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Elephant
Power: 4
Toughness: 3
Rarity: C
RulesText:
Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.


Name: Vintara Snapper
Set: prophecy
Slug: vintara-snapper
ImageFile: Vintara_Snapper
Color: G
Cost: GG
ConvertedCost: 2
Type: Creature - Turtle
Power: 2
Toughness: 2
Rarity: U
RulesText:
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)


Name: Wild Might
Set: prophecy
Slug: wild-might
ImageFile: Wild_Might
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.


Name: Wing Storm
Set: prophecy
Slug: wing-storm
ImageFile: Wing_Storm
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.


Name: Chimeric Idol
Set: prophecy
Slug: chimeric-idol
ImageFile: Chimeric_Idol
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.


Name: Hollow Warrior
Set: prophecy
Slug: hollow-warrior
ImageFile: Hollow_Warrior
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem Warrior
Power: 4
Toughness: 4
Rarity: U
RulesText:
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn.


Name: Keldon Battlewagon
Set: prophecy
Slug: keldon-battlewagon
ImageFile: Keldon_Battlewagon
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Juggernaut
Power: 0
Toughness: 3
Rarity: R
RulesText:
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.


Name: Rhystic Cave
Set: prophecy
Slug: rhystic-cave
ImageFile: Rhystic_Cave
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.


Name: Wintermoon Mesa
Set: prophecy
Slug: wintermoon-mesa
ImageFile: Wintermoon_Mesa
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Wintermoon Mesa enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.


Name: Binding Agony
Set: mirage
Slug: binding-agony
ImageFile: Binding_Agony
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.


Name: Bone Harvest
Set: mirage
Slug: bone-harvest
ImageFile: Bone_Harvest
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.


Name: Cadaverous Knight
Set: mirage
Slug: cadaverous-knight
ImageFile: Cadaverous_Knight
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight.


Name: Carrion
Set: mirage
Slug: carrion
ImageFile: Carrion
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.


Name: Catacomb Dragon
Set: mirage
Slug: catacomb-dragon
ImageFile: Catacomb_Dragon
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.


Name: Choking Sands
Set: mirage
Slug: choking-sands
ImageFile: Choking_Sands
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.


Name: Crypt Cobra
Set: mirage
Slug: crypt-cobra
ImageFile: Crypt_Cobra
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Snake
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)


Name: Dread Specter
Set: mirage
Slug: dread-specter
ImageFile: Dread_Specter
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Specter
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.


Name: Ebony Charm
Set: mirage
Slug: ebony-charm
ImageFile: Ebony_Charm
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Forsaken Wastes
Set: mirage
Slug: forsaken-wastes
ImageFile: Forsaken_Wastes
Color: B
Cost: 2B
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.


Name: Grave Servitude
Set: mirage
Slug: grave-servitude
ImageFile: Grave_Servitude
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Grave Servitude any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.


Name: Kaervek's Hex
Set: mirage
Slug: kaerveks-hex
ImageFile: Kaerveks_Hex
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.


Name: Mire Shade
Set: mirage
Slug: mire-shade
ImageFile: Mire_Shade
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Shade
Power: 1
Toughness: 1
Rarity: U
RulesText:
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.


Name: Purraj of Urborg
Set: mirage
Slug: purraj-of-urborg
ImageFile: Purraj_of_Urborg
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Legendary Creature - Cat Warrior
Power: 2
Toughness: 3
Rarity: R
RulesText:
Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.


Name: Ravenous Vampire
Set: mirage
Slug: ravenous-vampire
ImageFile: Ravenous_Vampire
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Vampire
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.


Name: Reign of Terror
Set: mirage
Slug: reign-of-terror
ImageFile: Reign_of_Terror
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.


Name: Sewer Rats
Set: mirage
Slug: sewer-rats
ImageFile: Sewer_Rats
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Rat
Power: 1
Toughness: 1
Rarity: C
RulesText:
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.


Name: Shadow Guildmage
Set: mirage
Slug: shadow-guildmage
ImageFile: Shadow_Guildmage
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.


Name: Shallow Grave
Set: mirage
Slug: shallow-grave
ImageFile: Shallow_Grave
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.


Name: Shauku, Endbringer
Set: mirage
Slug: shauku-endbringer
ImageFile: Shauku_Endbringer
Color: B
Cost: 5BB
ConvertedCost: 7
Type: Legendary Creature - Vampire
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku.


Name: Soul Rend
Set: mirage
Slug: soul-rend
ImageFile: Soul_Rend
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.


Name: Soulshriek
Set: mirage
Slug: soulshriek
ImageFile: Soulshriek
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.


Name: Spirit of the Night
Set: mirage
Slug: spirit-of-the-night
ImageFile: Spirit_of_the_Night
Color: B
Cost: 6BBB
ConvertedCost: 9
Type: Legendary Creature - Demon Spirit
Power: 6
Toughness: 5
Rarity: R
RulesText:
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.


Name: Tainted Specter
Set: mirage
Slug: tainted-specter
ImageFile: Tainted_Specter
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Specter
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.


Name: Tombstone Stairwell
Set: mirage
Slug: tombstone-stairwell
ImageFile: Tombstone_Stairwell
Color: B
Cost: 2BB
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of the end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.


Name: Urborg Panther
Set: mirage
Slug: urborg-panther
ImageFile: Urborg_Panther
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Nightstalker Cat
Power: 2
Toughness: 2
Rarity: C
RulesText:
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.


Name: Wall of Corpses
Set: mirage
Slug: wall-of-corpses
ImageFile: Wall_of_Corpses
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Wall
Power: 0
Toughness: 2
Rarity: C
RulesText:
Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.


Name: Zombie Mob
Set: mirage
Slug: zombie-mob
ImageFile: Zombie_Mob
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 0
Rarity: U
RulesText:
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.


Name: Bazaar of Wonders
Set: mirage
Slug: bazaar-of-wonders
ImageFile: Bazaar_of_Wonders
Color: U
Cost: 3UU
ConvertedCost: 5
Type: World Enchantment
Rarity: R
RulesText:
When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.


Name: Cloak of Invisibility
Set: mirage
Slug: cloak-of-invisibility
ImageFile: Cloak_of_Invisibility
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Coral Fighters
Set: mirage
Slug: coral-fighters
ImageFile: Coral_Fighters
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Soldier
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.


Name: Dissipate
Set: mirage
Slug: dissipate
ImageFile: Dissipate
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


Name: Dream Fighter
Set: mirage
Slug: dream-fighter
ImageFile: Dream_Fighter
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step. )


Name: Energy Vortex
Set: mirage
Slug: energy-vortex
ImageFile: Energy_Vortex
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.


Name: Ether Well
Set: mirage
Slug: ether-well
ImageFile: Ether_Well
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.


Name: Floodgate
Set: mirage
Slug: floodgate
ImageFile: Floodgate
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Wall
Power: 0
Toughness: 5
Rarity: U
RulesText:
Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals 1 damage for each two Islands you control to each nonblue creature without flying.


Name: Hakim, Loreweaver
Set: mirage
Slug: hakim-loreweaver
ImageFile: Hakim_Loreweaver
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Legendary Creature - Human Wizard
Power: 2
Toughness: 4
Rarity: R
RulesText:
Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim.


Name: Jolt
Set: mirage
Slug: jolt
ImageFile: Jolt
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.


Name: Kukemssa Pirates
Set: mirage
Slug: kukemssa-pirates
ImageFile: Kukemssa_Pirates
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Human Pirate
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.


Name: Kukemssa Serpent
Set: mirage
Slug: kukemssa-serpent
ImageFile: Kukemssa_Serpent
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Serpent
Power: 4
Toughness: 3
Rarity: C
RulesText:
Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent.


Name: Meddle
Set: mirage
Slug: meddle
ImageFile: Meddle
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
If target spell has only one target and that target is a creature, change that spell's target to another creature.


Name: Merfolk Raiders
Set: mirage
Slug: merfolk-raiders
ImageFile: Merfolk_Raiders
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Soldier
Power: 2
Toughness: 3
Rarity: C
RulesText:
Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Merfolk Seer
Set: mirage
Slug: merfolk-seer
ImageFile: Merfolk_Seer
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Merfolk Wizard
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card.


Name: Mind Harness
Set: mirage
Slug: mind-harness
ImageFile: Mind_Harness
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.


Name: Mist Dragon
Set: mirage
Slug: mist-dragon
ImageFile: Mist_Dragon
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Political Trickery
Set: mirage
Slug: political-trickery
ImageFile: Political_Trickery
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)


Name: Reality Ripple
Set: mirage
Slug: reality-ripple
ImageFile: Reality_Ripple
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )


Name: Sandbar Crocodile
Set: mirage
Slug: sandbar-crocodile
ImageFile: Sandbar_Crocodile
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Crocodile
Power: 6
Toughness: 5
Rarity: C
RulesText:
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Sapphire Charm
Set: mirage
Slug: sapphire-charm
ImageFile: Sapphire_Charm
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )


Name: Shaper Guildmage
Set: mirage
Slug: shaper-guildmage
ImageFile: Shaper_Guildmage
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn.


Name: Shimmer
Set: mirage
Slug: shimmer
ImageFile: Shimmer
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Soar
Set: mirage
Slug: soar
ImageFile: Soar
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.


Name: Suq'Ata Firewalker
Set: mirage
Slug: suqata-firewalker
ImageFile: SuqAta_Firewalker
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 0
Toughness: 1
Rarity: U
RulesText:
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player.


Name: Taniwha
Set: mirage
Slug: taniwha
ImageFile: Taniwha
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Legendary Creature - Serpent
Power: 7
Toughness: 7
Rarity: R
RulesText:
Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)


Name: Teferi's Curse
Set: mirage
Slug: teferis-curse
ImageFile: Teferis_Curse
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Teferi's Drake
Set: mirage
Slug: teferis-drake
ImageFile: Teferis_Drake
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Drake
Power: 3
Toughness: 2
Rarity: C
RulesText:
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)


Name: Teferi's Imp
Set: mirage
Slug: teferis-imp
ImageFile: Teferis_Imp
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Imp
Power: 1
Toughness: 1
Rarity: R
RulesText:
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card.


Name: Thirst
Set: mirage
Slug: thirst
ImageFile: Thirst
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.


Name: Tidal Wave
Set: mirage
Slug: tidal-wave
ImageFile: Tidal_Wave
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.


Name: Vaporous Djinn
Set: mirage
Slug: vaporous-djinn
ImageFile: Vaporous_Djinn
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Djinn
Power: 3
Toughness: 4
Rarity: U
RulesText:
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Afiya Grove
Set: mirage
Slug: afiya-grove
ImageFile: Afiya_Grove
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.


Name: Armor of Thorns
Set: mirage
Slug: armor-of-thorns
ImageFile: Armor_of_Thorns
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Armor of Thorns any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.


Name: Barbed Foliage
Set: mirage
Slug: barbed-foliage
ImageFile: Barbed_Foliage
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.


Name: Cycle of Life
Set: mirage
Slug: cycle-of-life
ImageFile: Cycle_of_Life
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.


Name: Decomposition
Set: mirage
Slug: decomposition
ImageFile: Decomposition
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature is put into a graveyard, its controller loses 2 life.


Name: Granger Guildmage
Set: mirage
Slug: granger-guildmage
ImageFile: Granger_Guildmage
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.


Name: Hall of Gemstone
Set: mirage
Slug: hall-of-gemstone
ImageFile: Hall_of_Gemstone
Color: G
Cost: 1GG
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.


Name: Jolrael's Centaur
Set: mirage
Slug: jolraels-centaur
ImageFile: Jolraels_Centaur
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Centaur Archer
Power: 2
Toughness: 2
Rarity: C
RulesText:
Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)


Name: Jungle Patrol
Set: mirage
Slug: jungle-patrol
ImageFile: Jungle_Patrol
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 3
Toughness: 2
Rarity: R
RulesText:
{1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. Sacrifice a Plant Wall token: Add {R} to your mana pool.


Name: Jungle Wurm
Set: mirage
Slug: jungle-wurm
ImageFile: Jungle_Wurm
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Wurm
Power: 5
Toughness: 5
Rarity: C
RulesText:
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.


Name: Locust Swarm
Set: mirage
Slug: locust-swarm
ImageFile: Locust_Swarm
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate this ability only once each turn.


Name: Lure of Prey
Set: mirage
Slug: lure-of-prey
ImageFile: Lure_of_Prey
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.


Name: Mindbender Spores
Set: mirage
Slug: mindbender-spores
ImageFile: Mindbender_Spores
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Fungus Wall
Power: 0
Toughness: 1
Rarity: R
RulesText:
Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."


Name: Mtenda Lion
Set: mirage
Slug: mtenda-lion
ImageFile: Mtenda_Lion
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Cat
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.


Name: Natural Balance
Set: mirage
Slug: natural-balance
ImageFile: Natural_Balance
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.


Name: Preferred Selection
Set: mirage
Slug: preferred-selection
ImageFile: Preferred_Selection
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.


Name: Roots of Life
Set: mirage
Slug: roots-of-life
ImageFile: Roots_of_Life
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
As Roots of Life enters the battlefield, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.


Name: Sabertooth Cobra
Set: mirage
Slug: sabertooth-cobra
ImageFile: Sabertooth_Cobra
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Snake
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)


Name: Seedling Charm
Set: mirage
Slug: seedling-charm
ImageFile: Seedling_Charm
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.


Name: Seeds of Innocence
Set: mirage
Slug: seeds-of-innocence
ImageFile: Seeds_of_Innocence
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.


Name: Superior Numbers
Set: mirage
Slug: superior-numbers
ImageFile: Superior_Numbers
Color: G
Cost: GG
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.


Name: Tropical Storm
Set: mirage
Slug: tropical-storm
ImageFile: Tropical_Storm
Color: G
Cost: XG
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.


Name: Wall of Roots
Set: mirage
Slug: wall-of-roots
ImageFile: Wall_of_Roots
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Plant Wall
Power: 0
Toughness: 5
Rarity: C
RulesText:
Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.


Name: Agility
Set: mirage
Slug: agility
ImageFile: Agility
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)


Name: Aleatory
Set: mirage
Slug: aleatory
ImageFile: Aleatory
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Armorer Guildmage
Set: mirage
Slug: armorer-guildmage
ImageFile: Armorer_Guildmage
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.


Name: Blind Fury
Set: mirage
Slug: blind-fury
ImageFile: Blind_Fury
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.


Name: Builder's Bane
Set: mirage
Slug: builders-bane
ImageFile: Builders_Bane
Color: R
Cost: XXR
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.


Name: Burning Palm Efreet
Set: mirage
Slug: burning-palm-efreet
ImageFile: Burning_Palm_Efreet
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Efreet
Power: 2
Toughness: 2
Rarity: U
RulesText:
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.


Name: Burning Shield Askari
Set: mirage
Slug: burning-shield-askari
ImageFile: Burning_Shield_Askari
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn.


Name: Chaos Charm
Set: mirage
Slug: chaos-charm
ImageFile: Chaos_Charm
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.


Name: Chaosphere
Set: mirage
Slug: chaosphere
ImageFile: Chaosphere
Color: R
Cost: 2R
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)


Name: Cinder Cloud
Set: mirage
Slug: cinder-cloud
ImageFile: Cinder_Cloud
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.


Name: Consuming Ferocity
Set: mirage
Slug: consuming-ferocity
ImageFile: Consuming_Ferocity
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.


Name: Crimson Roc
Set: mirage
Slug: crimson-roc
ImageFile: Crimson_Roc
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Bird
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.


Name: Emberwilde Djinn
Set: mirage
Slug: emberwilde-djinn
ImageFile: Emberwilde_Djinn
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Djinn
Power: 5
Toughness: 4
Rarity: R
RulesText:
Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.


Name: Flame Elemental
Set: mirage
Slug: flame-elemental
ImageFile: Flame_Elemental
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Elemental
Power: 3
Toughness: 2
Rarity: U
RulesText:
{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.


Name: Goblin Tinkerer
Set: mirage
Slug: goblin-tinkerer
ImageFile: Goblin_Tinkerer
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin Artificer
Power: 1
Toughness: 2
Rarity: C
RulesText:
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.


Name: Hivis of the Scale
Set: mirage
Slug: hivis-of-the-scale
ImageFile: Hivis_of_the_Scale
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Viashino Shaman
Power: 3
Toughness: 4
Rarity: R
RulesText:
You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.


Name: Kaervek's Torch
Set: mirage
Slug: kaerveks-torch
ImageFile: Kaerveks_Torch
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to target creature or player.


Name: Lightning Reflexes
Set: mirage
Slug: lightning-reflexes
ImageFile: Lightning_Reflexes
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Lightning Reflexes any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.


Name: Pyric Salamander
Set: mirage
Slug: pyric-salamander
ImageFile: Pyric_Salamander
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Salamander
Power: 1
Toughness: 1
Rarity: C
RulesText:
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.


Name: Reign of Chaos
Set: mirage
Slug: reign-of-chaos
ImageFile: Reign_of_Chaos
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.


Name: Searing Spear Askari
Set: mirage
Slug: searing-spear-askari
ImageFile: Searing_Spear_Askari
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.


Name: Sirocco
Set: mirage
Slug: sirocco
ImageFile: Sirocco
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.


Name: Telim'Tor
Set: mirage
Slug: telimtor
ImageFile: TelimTor
Color: R
Cost: 4R
ConvertedCost: 5
Type: Legendary Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.


Name: Torrent of Lava
Set: mirage
Slug: torrent-of-lava
ImageFile: Torrent_of_Lava
Color: R
Cost: XRR
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."


Name: Zirilan of the Claw
Set: mirage
Slug: zirilan-of-the-claw
ImageFile: Zirilan_of_the_Claw
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Viashino Shaman
Power: 3
Toughness: 4
Rarity: R
RulesText:
{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.


Name: Auspicious Ancestor
Set: mirage
Slug: auspicious-ancestor
ImageFile: Auspicious_Ancestor
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Cleric
Power: 2
Toughness: 3
Rarity: R
RulesText:
When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.


Name: Benevolent Unicorn
Set: mirage
Slug: benevolent-unicorn
ImageFile: Benevolent_Unicorn
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Unicorn
Power: 1
Toughness: 2
Rarity: C
RulesText:
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.


Name: Civic Guildmage
Set: mirage
Slug: civic-guildmage
ImageFile: Civic_Guildmage
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.


Name: Dazzling Beauty
Set: mirage
Slug: dazzling-beauty
ImageFile: Dazzling_Beauty
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Cast Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep.


Name: Divine Retribution
Set: mirage
Slug: divine-retribution
ImageFile: Divine_Retribution
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.


Name: Favorable Destiny
Set: mirage
Slug: favorable-destiny
ImageFile: Favorable_Destiny
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)


Name: Femeref Knight
Set: mirage
Slug: femeref-knight
ImageFile: Femeref_Knight
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn.


Name: Illumination
Set: mirage
Slug: illumination
ImageFile: Illumination
Color: W
Cost: WW
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.


Name: Ivory Charm
Set: mirage
Slug: ivory-charm
ImageFile: Ivory_Charm
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.


Name: Jabari's Influence
Set: mirage
Slug: jabaris-influence
ImageFile: Jabaris_Influence
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.


Name: Mangara's Blessing
Set: mirage
Slug: mangaras-blessing
ImageFile: Mangaras_Blessing
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.


Name: Mangara's Equity
Set: mirage
Slug: mangaras-equity
ImageFile: Mangaras_Equity
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.


Name: Mtenda Griffin
Set: mirage
Slug: mtenda-griffin
ImageFile: Mtenda_Griffin
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Griffin
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.


Name: Mtenda Herder
Set: mirage
Slug: mtenda-herder
ImageFile: Mtenda_Herder
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Scout
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)


Name: Null Chamber
Set: mirage
Slug: null-chamber
ImageFile: Null_Chamber
Color: W
Cost: 3W
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played.


Name: Prismatic Circle
Set: mirage
Slug: prismatic-circle
ImageFile: Prismatic_Circle
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.


Name: Rashida Scalebane
Set: mirage
Slug: rashida-scalebane
ImageFile: Rashida_Scalebane
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Soldier
Power: 3
Toughness: 4
Rarity: R
RulesText:
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.


Name: Ritual of Steel
Set: mirage
Slug: ritual-of-steel
ImageFile: Ritual_of_Steel
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.


Name: Sacred Mesa
Set: mirage
Slug: sacred-mesa
ImageFile: Sacred_Mesa
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.


Name: Shadowbane
Set: mirage
Slug: shadowbane
ImageFile: Shadowbane
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.


Name: Sidar Jabari
Set: mirage
Slug: sidar-jabari
ImageFile: Sidar_Jabari
Color: W
Cost: 3W
ConvertedCost: 4
Type: Legendary Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.


Name: Soul Echo
Set: mirage
Slug: soul-echo
ImageFile: Soul_Echo
Color: W
Cost: XWW
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.


Name: Spectral Guardian
Set: mirage
Slug: spectral-guardian
ImageFile: Spectral_Guardian
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 3
Rarity: R
RulesText:
Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)


Name: Vigilant Martyr
Set: mirage
Slug: vigilant-martyr
ImageFile: Vigilant_Martyr
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: U
RulesText:
Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.


Name: Wall of Resistance
Set: mirage
Slug: wall-of-resistance
ImageFile: Wall_of_Resistance
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Wall
Power: 0
Toughness: 3
Rarity: C
RulesText:
Defender (This creature can't attack.) Flying At the beginning of the end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.


Name: Ward of Lights
Set: mirage
Slug: ward-of-lights
ImageFile: Ward_of_Lights
Color: W
Cost: WW
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Ward of Lights any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.


Name: Yare
Set: mirage
Slug: yare
ImageFile: Yare
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.


Name: Zhalfirin Commander
Set: mirage
Slug: zhalfirin-commander
ImageFile: Zhalfirin_Commander
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.


Name: Zhalfirin Knight
Set: mirage
Slug: zhalfirin-knight
ImageFile: Zhalfirin_Knight
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn.


Name: Acidic Dagger
Set: mirage
Slug: acidic-dagger
ImageFile: Acidic_Dagger
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.


Name: Amulet of Unmaking
Set: mirage
Slug: amulet-of-unmaking
ImageFile: Amulet_of_Unmaking
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.


Name: Basalt Golem
Set: mirage
Slug: basalt-golem
ImageFile: Basalt_Golem
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Golem
Power: 2
Toughness: 4
Rarity: U
RulesText:
Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.


Name: Bone Mask
Set: mirage
Slug: bone-mask
ImageFile: Bone_Mask
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library.


Name: Crystal Golem
Set: mirage
Slug: crystal-golem
ImageFile: Crystal_Golem
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 3
Toughness: 3
Rarity: U
RulesText:
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Elixir of Vitality
Set: mirage
Slug: elixir-of-vitality
ImageFile: Elixir_of_Vitality
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.


Name: Lion's Eye Diamond
Set: mirage
Slug: lions-eye-diamond
ImageFile: Lions_Eye_Diamond
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.


Name: Mangara's Tome
Set: mirage
Slug: mangaras-tome
ImageFile: Mangaras_Tome
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.


Name: Misers' Cage
Set: mirage
Slug: misers-cage
ImageFile: Misers_Cage
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.


Name: Paupers' Cage
Set: mirage
Slug: paupers-cage
ImageFile: Paupers_Cage
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.


Name: Phyrexian Dreadnought
Set: mirage
Slug: phyrexian-dreadnought
ImageFile: Phyrexian_Dreadnought
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Dreadnought
Power: 12
Toughness: 12
Rarity: R
RulesText:
Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.


Name: Razor Pendulum
Set: mirage
Slug: razor-pendulum
ImageFile: Razor_Pendulum
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.


Name: Sand Golem
Set: mirage
Slug: sand-golem
ImageFile: Sand_Golem
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Golem
Power: 3
Toughness: 3
Rarity: U
RulesText:
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.


Name: Teeka's Dragon
Set: mirage
Slug: teekas-dragon
ImageFile: Teekas_Dragon
Color: A
Cost: 9
ConvertedCost: 9
Type: Artifact Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)


Name: Unerring Sling
Set: mirage
Slug: unerring-sling
ImageFile: Unerring_Sling
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.


Name: Ventifact Bottle
Set: mirage
Slug: ventifact-bottle
ImageFile: Ventifact_Bottle
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {1} to your mana pool for each charge counter removed this way.


Name: Bad River
Set: mirage
Slug: bad-river
ImageFile: Bad_River
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.


Name: Flood Plain
Set: mirage
Slug: flood-plain
ImageFile: Flood_Plain
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.


Name: Grasslands
Set: mirage
Slug: grasslands
ImageFile: Grasslands
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.


Name: Mountain Valley
Set: mirage
Slug: mountain-valley
ImageFile: Mountain_Valley
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.


Name: Rocky Tar Pit
Set: mirage
Slug: rocky-tar-pit
ImageFile: Rocky_Tar_Pit
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.


Name: Teferi's Isle
Set: mirage
Slug: teferis-isle
ImageFile: Teferis_Isle
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U} to your mana pool.


Name: Asmira, Holy Avenger
Set: mirage
Slug: asmira-holy-avenger
ImageFile: Asmira_Holy_Avenger
Color: GW
Cost: 2GW
ConvertedCost: 4
Type: Legendary Creature - Human Cleric
Power: 2
Toughness: 3
Rarity: R
RulesText:
Flying At the beginning of the end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.


Name: Circle of Despair
Set: mirage
Slug: circle-of-despair
ImageFile: Circle_of_Despair
Color: WB
Cost: 1WB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.


Name: Delirium
Set: mirage
Slug: delirium
ImageFile: Delirium
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.


Name: Discordant Spirit
Set: mirage
Slug: discordant-spirit
ImageFile: Discordant_Spirit
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
At the beginning of the end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit.


Name: Emberwilde Caliph
Set: mirage
Slug: emberwilde-caliph
ImageFile: Emberwilde_Caliph
Color: UR
Cost: 2UR
ConvertedCost: 4
Type: Creature - Djinn
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life.


Name: Frenetic Efreet
Set: mirage
Slug: frenetic-efreet
ImageFile: Frenetic_Efreet
Color: UR
Cost: 1UR
ConvertedCost: 3
Type: Creature - Efreet
Power: 2
Toughness: 1
Rarity: R
RulesText:
Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Grim Feast
Set: mirage
Slug: grim-feast
ImageFile: Grim_Feast
Color: BG
Cost: 1BG
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.


Name: Harbor Guardian
Set: mirage
Slug: harbor-guardian
ImageFile: Harbor_Guardian
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Creature - Gargoyle
Power: 3
Toughness: 4
Rarity: U
RulesText:
Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card.


Name: Haunting Apparition
Set: mirage
Slug: haunting-apparition
ImageFile: Haunting_Apparition
Color: UB
Cost: 1UB
ConvertedCost: 3
Type: Creature - Spirit
Power: 1+*
Toughness: 2
Rarity: U
RulesText:
Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.


Name: Kaervek's Purge
Set: mirage
Slug: kaerveks-purge
ImageFile: Kaerveks_Purge
Color: BR
Cost: XBR
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.


Name: Malignant Growth
Set: mirage
Slug: malignant-growth
ImageFile: Malignant_Growth
Color: GU
Cost: 3GU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.


Name: Purgatory
Set: mirage
Slug: purgatory
ImageFile: Purgatory
Color: WB
Cost: 2WB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.


Name: Reflect Damage
Set: mirage
Slug: reflect-damage
ImageFile: Reflect_Damage
Color: RW
Cost: 3RW
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.


Name: Rock Basilisk
Set: mirage
Slug: rock-basilisk
ImageFile: Rock_Basilisk
Color: RG
Cost: 4RG
ConvertedCost: 6
Type: Creature - Basilisk
Power: 4
Toughness: 5
Rarity: R
RulesText:
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.


Name: Sawback Manticore
Set: mirage
Slug: sawback-manticore
ImageFile: Sawback_Manticore
Color: RG
Cost: 3RG
ConvertedCost: 5
Type: Creature - Manticore
Power: 2
Toughness: 4
Rarity: R
RulesText:
{4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.


Name: Sealed Fate
Set: mirage
Slug: sealed-fate
ImageFile: Sealed_Fate
Color: UB
Cost: XUB
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.


Name: Warping Wurm
Set: mirage
Slug: warping-wurm
ImageFile: Warping_Wurm
Color: GU
Cost: 2GU
ConvertedCost: 4
Type: Creature - Wurm
Power: 1
Toughness: 1
Rarity: R
RulesText:
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it.


Name: Wellspring
Set: mirage
Slug: wellspring
ImageFile: Wellspring
Color: GW
Cost: 1GW
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.


Name: Aku Djinn
Set: visions
Slug: aku-djinn
ImageFile: Aku_Djinn
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Djinn
Power: 5
Toughness: 6
Rarity: R
RulesText:
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.


Name: Brood of Cockroaches
Set: visions
Slug: brood-of-cockroaches
ImageFile: Brood_of_Cockroaches
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Insect
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.


Name: Dark Privilege
Set: visions
Slug: dark-privilege
ImageFile: Dark_Privilege
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.


Name: Death Watch
Set: visions
Slug: death-watch
ImageFile: Death_Watch
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.


Name: Desolation
Set: visions
Slug: desolation
ImageFile: Desolation
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of the end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.


Name: Fallen Askari
Set: visions
Slug: fallen-askari
ImageFile: Fallen_Askari
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.


Name: Forbidden Ritual
Set: visions
Slug: forbidden-ritual
ImageFile: Forbidden_Ritual
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.


Name: Funeral Charm
Set: visions
Slug: funeral-charm
ImageFile: Funeral_Charm
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.


Name: Infernal Harvest
Set: visions
Slug: infernal-harvest
ImageFile: Infernal_Harvest
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.


Name: Kaervek's Spite
Set: visions
Slug: kaerveks-spite
ImageFile: Kaerveks_Spite
Color: B
Cost: BBB
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life.


Name: Necromancy
Set: visions
Slug: necromancy
ImageFile: Necromancy
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.


Name: Pillar Tombs of Aku
Set: visions
Slug: pillar-tombs-of-aku
ImageFile: Pillar_Tombs_of_Aku
Color: B
Cost: 2BB
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.


Name: Suq'Ata Assassin
Set: visions
Slug: suqata-assassin
ImageFile: SuqAta_Assassin
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Human Assassin
Power: 1
Toughness: 1
Rarity: U
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)


Name: Urborg Mindsucker
Set: visions
Slug: urborg-mindsucker
ImageFile: Urborg_Mindsucker
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Horror
Power: 2
Toughness: 2
Rarity: C
RulesText:
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.


Name: Vampirism
Set: visions
Slug: vampirism
ImageFile: Vampirism
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.


Name: Wicked Reward
Set: visions
Slug: wicked-reward
ImageFile: Wicked_Reward
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn.


Name: Chronatog
Set: visions
Slug: chronatog
ImageFile: Chronatog
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Atog
Power: 1
Toughness: 2
Rarity: R
RulesText:
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.


Name: Dream Tides
Set: visions
Slug: dream-tides
ImageFile: Dream_Tides
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.


Name: Flooded Shoreline
Set: visions
Slug: flooded-shoreline
ImageFile: Flooded_Shoreline
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.


Name: Foreshadow
Set: visions
Slug: foreshadow
ImageFile: Foreshadow
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep.


Name: Impulse
Set: visions
Slug: impulse
ImageFile: Impulse
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.


Name: Knight of the Mists
Set: visions
Slug: knight-of-the-mists
ImageFile: Knight_of_the_Mists
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.


Name: Mystic Veil
Set: visions
Slug: mystic-veil
ImageFile: Mystic_Veil
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Mystic Veil any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)


Name: Ovinomancer
Set: visions
Slug: ovinomancer
ImageFile: Ovinomancer
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 0
Toughness: 1
Rarity: U
RulesText:
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.


Name: Rainbow Efreet
Set: visions
Slug: rainbow-efreet
ImageFile: Rainbow_Efreet
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Efreet
Power: 3
Toughness: 1
Rarity: R
RulesText:
Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Shimmering Efreet
Set: visions
Slug: shimmering-efreet
ImageFile: Shimmering_Efreet
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Efreet
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)


Name: Shrieking Drake
Set: visions
Slug: shrieking-drake
ImageFile: Shrieking_Drake
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Drake
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.


Name: Teferi's Realm
Set: visions
Slug: teferis-realm
ImageFile: Teferis_Realm
Color: U
Cost: 1UU
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they doesn't exist. Each one phases in before its controller untaps during his or her next untap step. )


Name: Three Wishes
Set: visions
Slug: three-wishes
ImageFile: Three_Wishes
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.


Name: Time and Tide
Set: visions
Slug: time-and-tide
ImageFile: Time_and_Tide
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out.


Name: Vanishing
Set: visions
Slug: vanishing
ImageFile: Vanishing
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )


Name: Vision Charm
Set: visions
Slug: vision-charm
ImageFile: Vision_Charm
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )


Name: Waterspout Djinn
Set: visions
Slug: waterspout-djinn
ImageFile: Waterspout_Djinn
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Djinn
Power: 4
Toughness: 4
Rarity: U
RulesText:
Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.


Name: Bull Elephant
Set: visions
Slug: bull-elephant
ImageFile: Bull_Elephant
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elephant
Power: 4
Toughness: 4
Rarity: C
RulesText:
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.


Name: Elephant Grass
Set: visions
Slug: elephant-grass
ImageFile: Elephant_Grass
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.


Name: Emerald Charm
Set: visions
Slug: emerald-charm
ImageFile: Emerald_Charm
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.


Name: Feral Instinct
Set: visions
Slug: feral-instinct
ImageFile: Feral_Instinct
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Katabatic Winds
Set: visions
Slug: katabatic-winds
ImageFile: Katabatic_Winds
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.


Name: Kyscu Drake
Set: visions
Slug: kyscu-drake
ImageFile: Kyscu_Drake
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Drake
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.


Name: Lichenthrope
Set: visions
Slug: lichenthrope
ImageFile: Lichenthrope
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Plant Fungus
Power: 5
Toughness: 5
Rarity: R
RulesText:
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.


Name: Natural Order
Set: visions
Slug: natural-order
ImageFile: Natural_Order
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.


Name: Quirion Druid
Set: visions
Slug: quirion-druid
ImageFile: Quirion_Druid
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf Druid
Power: 1
Toughness: 2
Rarity: R
RulesText:
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)


Name: Quirion Ranger
Set: visions
Slug: quirion-ranger
ImageFile: Quirion_Ranger
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf
Power: 1
Toughness: 1
Rarity: C
RulesText:
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.


Name: Spider Climb
Set: visions
Slug: spider-climb
ImageFile: Spider_Climb
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)


Name: Bogardan Phoenix
Set: visions
Slug: bogardan-phoenix
ImageFile: Bogardan_Phoenix
Color: R
Cost: 2RRR
ConvertedCost: 5
Type: Creature - Phoenix
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.


Name: Dwarven Vigilantes
Set: visions
Slug: dwarven-vigilantes
ImageFile: Dwarven_Vigilantes
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Dwarf
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.


Name: Elkin Lair
Set: visions
Slug: elkin-lair
ImageFile: Elkin_Lair
Color: R
Cost: 3R
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.


Name: Fireblast
Set: visions
Slug: fireblast
ImageFile: Fireblast
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Instant
Rarity: C
RulesText:
You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player.


Name: Goblin Swine-Rider
Set: visions
Slug: goblin-swine-rider
ImageFile: Goblin_Swine_Rider
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.


Name: Hearth Charm
Set: visions
Slug: hearth-charm
ImageFile: Hearth_Charm
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.


Name: Heat Wave
Set: visions
Slug: heat-wave
ImageFile: Heat_Wave
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.


Name: Kookus
Set: visions
Slug: kookus
ImageFile: Kookus
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Djinn
Power: 3
Toughness: 5
Rarity: R
RulesText:
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn.


Name: Lightning Cloud
Set: visions
Slug: lightning-cloud
ImageFile: Lightning_Cloud
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.


Name: Mob Mentality
Set: visions
Slug: mob-mentality
ImageFile: Mob_Mentality
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.


Name: Ogre Enforcer
Set: visions
Slug: ogre-enforcer
ImageFile: Ogre_Enforcer
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Ogre
Power: 4
Toughness: 4
Rarity: R
RulesText:
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.


Name: Rock Slide
Set: visions
Slug: rock-slide
ImageFile: Rock_Slide
Color: R
Cost: XR
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.


Name: Solfatara
Set: visions
Slug: solfatara
ImageFile: Solfatara
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Song of Blood
Set: visions
Slug: song-of-blood
ImageFile: Song_of_Blood
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.


Name: Suq'Ata Lancer
Set: visions
Slug: suqata-lancer
ImageFile: SuqAta_Lancer
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)


Name: Talruum Champion
Set: visions
Slug: talruum-champion
ImageFile: Talruum_Champion
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Minotaur
Power: 3
Toughness: 3
Rarity: C
RulesText:
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.


Name: Equipoise
Set: visions
Slug: equipoise
ImageFile: Equipoise
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. )


Name: Eye of Singularity
Set: visions
Slug: eye-of-singularity
ImageFile: Eye_of_Singularity
Color: W
Cost: 3W
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.


Name: Gossamer Chains
Set: visions
Slug: gossamer-chains
ImageFile: Gossamer_Chains
Color: W
Cost: WW
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.


Name: Honorable Passage
Set: visions
Slug: honorable-passage
ImageFile: Honorable_Passage
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.


Name: Hope Charm
Set: visions
Slug: hope-charm
ImageFile: Hope_Charm
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.


Name: Knight of Valor
Set: visions
Slug: knight-of-valor
ImageFile: Knight_of_Valor
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.


Name: Parapet
Set: visions
Slug: parapet
ImageFile: Parapet
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Creatures you control get +0/+1.


Name: Peace Talks
Set: visions
Slug: peace-talks
ImageFile: Peace_Talks
Color: W
Cost: 1W
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.


Name: Relic Ward
Set: visions
Slug: relic-ward
ImageFile: Relic_Ward
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
You may cast Relic Ward any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)


Name: Teferi's Honor Guard
Set: visions
Slug: teferis-honor-guard
ImageFile: Teferis_Honor_Guard
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Tithe
Set: visions
Slug: tithe
ImageFile: Tithe
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.


Name: Zhalfirin Crusader
Set: visions
Slug: zhalfirin-crusader
ImageFile: Zhalfirin_Crusader
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.


Name: Breathstealer's Crypt
Set: visions
Slug: breathstealers-crypt
ImageFile: Breathstealers_Crypt
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.


Name: Corrosion
Set: visions
Slug: corrosion
ImageFile: Corrosion
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.


Name: Firestorm Hellkite
Set: visions
Slug: firestorm-hellkite
ImageFile: Firestorm_Hellkite
Color: UR
Cost: 4UR
ConvertedCost: 6
Type: Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Guiding Spirit
Set: visions
Slug: guiding-spirit
ImageFile: Guiding_Spirit
Color: WU
Cost: 1WU
ConvertedCost: 3
Type: Creature - Angel Spirit
Power: 1
Toughness: 2
Rarity: R
RulesText:
Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.


Name: Pygmy Hippo
Set: visions
Slug: pygmy-hippo
ImageFile: Pygmy_Hippo
Color: GU
Cost: GU
ConvertedCost: 2
Type: Creature - Hippo
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.


Name: Righteous War
Set: visions
Slug: righteous-war
ImageFile: Righteous_War
Color: WB
Cost: 1WB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
White creatures you control have protection from black. Black creatures you control have protection from white.


Name: Suleiman's Legacy
Set: visions
Slug: suleimans-legacy
ImageFile: Suleimans_Legacy
Color: RW
Cost: RW
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.


Name: Viashivan Dragon
Set: visions
Slug: viashivan-dragon
ImageFile: Viashivan_Dragon
Color: RG
Cost: 2RRGG
ConvertedCost: 6
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn.


Name: Anvil of Bogardan
Set: visions
Slug: anvil-of-bogardan
ImageFile: Anvil_of_Bogardan
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.


Name: Brass-Talon Chimera
Set: visions
Slug: brass-talon-chimera
ImageFile: Brass_Talon_Chimera
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Chimera
Power: 2
Toughness: 2
Rarity: U
RulesText:
First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)


Name: Diamond Kaleidoscope
Set: visions
Slug: diamond-kaleidoscope
ImageFile: Diamond_Kaleidoscope
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool.


Name: Iron-Heart Chimera
Set: visions
Slug: iron-heart-chimera
ImageFile: Iron_Heart_Chimera
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Chimera
Power: 2
Toughness: 2
Rarity: U
RulesText:
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)


Name: Juju Bubble
Set: visions
Slug: juju-bubble
ImageFile: Juju_Bubble
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life.


Name: Lead-Belly Chimera
Set: visions
Slug: lead-belly-chimera
ImageFile: Lead_Belly_Chimera
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Chimera
Power: 2
Toughness: 2
Rarity: U
RulesText:
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)


Name: Magma Mine
Set: visions
Slug: magma-mine
ImageFile: Magma_Mine
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.


Name: Phyrexian Marauder
Set: visions
Slug: phyrexian-marauder
ImageFile: Phyrexian_Marauder
Color: A
Cost: X
ConvertedCost: 0
Type: Artifact Creature - Construct
Power: 0
Toughness: 0
Rarity: R
RulesText:
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.


Name: Sands of Time
Set: visions
Slug: sands-of-time
ImageFile: Sands_of_Time
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.


Name: Tin-Wing Chimera
Set: visions
Slug: tin-wing-chimera
ImageFile: Tin_Wing_Chimera
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Chimera
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)


Name: Triangle of War
Set: visions
Slug: triangle-of-war
ImageFile: Triangle_of_War
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.


Name: Coral Atoll
Set: visions
Slug: coral-atoll
ImageFile: Coral_Atoll
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool.


Name: Dormant Volcano
Set: visions
Slug: dormant-volcano
ImageFile: Dormant_Volcano
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool.


Name: Everglades
Set: visions
Slug: everglades
ImageFile: Everglades
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool.


Name: Griffin Canyon
Set: visions
Slug: griffin-canyon
ImageFile: Griffin_Canyon
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.


Name: Jungle Basin
Set: visions
Slug: jungle-basin
ImageFile: Jungle_Basin
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool.


Name: Karoo
Set: visions
Slug: karoo
ImageFile: Karoo
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool.


Name: Undiscovered Paradise
Set: visions
Slug: undiscovered-paradise
ImageFile: Undiscovered_Paradise
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.


Name: Abyssal Gatekeeper
Set: weatherlight
Slug: abyssal-gatekeeper
ImageFile: Abyssal_Gatekeeper
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Horror
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.


Name: Barrow Ghoul
Set: weatherlight
Slug: barrow-ghoul
ImageFile: Barrow_Ghoul
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Zombie
Power: 4
Toughness: 4
Rarity: C
RulesText:
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.


Name: Bone Dancer
Set: weatherlight
Slug: bone-dancer
ImageFile: Bone_Dancer
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.


Name: Buried Alive
Set: weatherlight
Slug: buried-alive
ImageFile: Buried_Alive
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.


Name: Circling Vultures
Set: weatherlight
Slug: circling-vultures
ImageFile: Circling_Vultures
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Bird
Power: 3
Toughness: 2
Rarity: U
RulesText:
Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.


Name: Coils of the Medusa
Set: weatherlight
Slug: coils-of-the-medusa
ImageFile: Coils_of_the_Medusa
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.


Name: Festering Evil
Set: weatherlight
Slug: festering-evil
ImageFile: Festering_Evil
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.


Name: Gallowbraid
Set: weatherlight
Slug: gallowbraid
ImageFile: Gallowbraid
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Legendary Creature - Horror
Power: 5
Toughness: 5
Rarity: R
RulesText:
Trample Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Haunting Misery
Set: weatherlight
Slug: haunting-misery
ImageFile: Haunting_Misery
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player.


Name: Morinfen
Set: weatherlight
Slug: morinfen
ImageFile: Morinfen
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Legendary Creature - Horror
Power: 5
Toughness: 4
Rarity: R
RulesText:
Flying Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Spinning Darkness
Set: weatherlight
Slug: spinning-darkness
ImageFile: Spinning_Darkness
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Instant
Rarity: C
RulesText:
You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.


Name: Tendrils of Despair
Set: weatherlight
Slug: tendrils-of-despair
ImageFile: Tendrils_of_Despair
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards.


Name: Urborg Justice
Set: weatherlight
Slug: urborg-justice
ImageFile: Urborg_Justice
Color: B
Cost: BB
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.


Name: Urborg Stalker
Set: weatherlight
Slug: urborg-stalker
ImageFile: Urborg_Stalker
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror
Power: 2
Toughness: 4
Rarity: R
RulesText:
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.


Name: Wave of Terror
Set: weatherlight
Slug: wave-of-terror
ImageFile: Wave_of_Terror
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.


Name: Ancestral Knowledge
Set: weatherlight
Slug: ancestral-knowledge
ImageFile: Ancestral_Knowledge
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.


Name: Apathy
Set: weatherlight
Slug: apathy
ImageFile: Apathy
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.


Name: Avizoa
Set: weatherlight
Slug: avizoa
ImageFile: Avizoa
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Jellyfish
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.


Name: Ertai's Familiar
Set: weatherlight
Slug: ertais-familiar
ImageFile: Ertais_Familiar
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion
Power: 2
Toughness: 2
Rarity: R
RulesText:
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out.


Name: Mana Chains
Set: weatherlight
Slug: mana-chains
ImageFile: Mana_Chains
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)


Name: Manta Ray
Set: weatherlight
Slug: manta-ray
ImageFile: Manta_Ray
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Fish
Power: 3
Toughness: 3
Rarity: C
RulesText:
Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray.


Name: Noble Benefactor
Set: weatherlight
Slug: noble-benefactor
ImageFile: Noble_Benefactor
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.


Name: Ophidian
Set: weatherlight
Slug: ophidian
ImageFile: Ophidian
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Snake
Power: 1
Toughness: 3
Rarity: C
RulesText:
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.


Name: Psychic Vortex
Set: weatherlight
Slug: psychic-vortex
ImageFile: Psychic_Vortex
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.


Name: Teferi's Veil
Set: weatherlight
Slug: teferis-veil
ImageFile: Teferis_Veil
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )


Name: Tolarian Entrancer
Set: weatherlight
Slug: tolarian-entrancer
ImageFile: Tolarian_Entrancer
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.


Name: Vodalian Illusionist
Set: weatherlight
Slug: vodalian-illusionist
ImageFile: Vodalian_Illusionist
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Merfolk Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )


Name: Aboroth
Set: weatherlight
Slug: aboroth
ImageFile: Aboroth
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Elemental
Power: 9
Toughness: 9
Rarity: R
RulesText:
Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Arctic Wolves
Set: weatherlight
Slug: arctic-wolves
ImageFile: Arctic_Wolves
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Wolf
Power: 4
Toughness: 5
Rarity: U
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card.


Name: Barishi
Set: weatherlight
Slug: barishi
ImageFile: Barishi
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Elemental
Power: 4
Toughness: 3
Rarity: U
RulesText:
When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library.


Name: Briar Shield
Set: weatherlight
Slug: briar-shield
ImageFile: Briar_Shield
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.


Name: Choking Vines
Set: weatherlight
Slug: choking-vines
ImageFile: Choking_Vines
Color: G
Cost: XG
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)


Name: Downdraft
Set: weatherlight
Slug: downdraft
ImageFile: Downdraft
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.


Name: Fungus Elemental
Set: weatherlight
Slug: fungus-elemental
ImageFile: Fungus_Elemental
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Fungus Elemental
Power: 3
Toughness: 3
Rarity: R
RulesText:
{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.


Name: Gaea's Blessing
Set: weatherlight
Slug: gaeas-blessing
ImageFile: Gaeas_Blessing
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.


Name: Harvest Wurm
Set: weatherlight
Slug: harvest-wurm
ImageFile: Harvest_Wurm
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Wurm
Power: 3
Toughness: 2
Rarity: C
RulesText:
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.


Name: Liege of the Hollows
Set: weatherlight
Slug: liege-of-the-hollows
ImageFile: Liege_of_the_Hollows
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 4
Rarity: R
RulesText:
When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.


Name: Mwonvuli Ooze
Set: weatherlight
Slug: mwonvuli-ooze
ImageFile: Mwonvuli_Ooze
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Ooze
Power: 1+*
Toughness: 1+*
Rarity: R
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.


Name: Nature's Kiss
Set: weatherlight
Slug: natures-kiss
ImageFile: Natures_Kiss
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.


Name: Sylvan Hierophant
Set: weatherlight
Slug: sylvan-hierophant
ImageFile: Sylvan_Hierophant
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: U
RulesText:
When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.


Name: Uktabi Efreet
Set: weatherlight
Slug: uktabi-efreet
ImageFile: Uktabi_Efreet
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Efreet
Power: 5
Toughness: 4
Rarity: C
RulesText:
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Veteran Explorer
Set: weatherlight
Slug: veteran-explorer
ImageFile: Veteran_Explorer
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Human Soldier Scout
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.


Name: Betrothed of Fire
Set: weatherlight
Slug: betrothed-of-fire
ImageFile: Betrothed_of_Fire
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.


Name: Desperate Gambit
Set: weatherlight
Slug: desperate-gambit
ImageFile: Desperate_Gambit
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.


Name: Fire Whip
Set: weatherlight
Slug: fire-whip
ImageFile: Fire_Whip
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.


Name: Firestorm
Set: weatherlight
Slug: firestorm
ImageFile: Firestorm
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players.


Name: Goblin Bomb
Set: weatherlight
Slug: goblin-bomb
ImageFile: Goblin_Bomb
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.


Name: Goblin Grenadiers
Set: weatherlight
Slug: goblin-grenadiers
ImageFile: Goblin_Grenadiers
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.


Name: Goblin Vandal
Set: weatherlight
Slug: goblin-vandal
ImageFile: Goblin_Vandal
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Goblin Rogue
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.


Name: Heart of Bogardan
Set: weatherlight
Slug: heart-of-bogardan
ImageFile: Heart_of_Bogardan
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.


Name: Lava Storm
Set: weatherlight
Slug: lava-storm
ImageFile: Lava_Storm
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: C
RulesText:
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.


Name: Maraxus of Keld
Set: weatherlight
Slug: maraxus-of-keld
ImageFile: Maraxus_of_Keld
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Legendary Creature - Human Warrior
Power: *
Toughness: *
Rarity: R
RulesText:
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.


Name: Roc Hatchling
Set: weatherlight
Slug: roc-hatchling
ImageFile: Roc_Hatchling
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Bird
Power: 0
Toughness: 1
Rarity: U
RulesText:
Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.


Name: Sawtooth Ogre
Set: weatherlight
Slug: sawtooth-ogre
ImageFile: Sawtooth_Ogre
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Ogre
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.


Name: Thunderbolt
Set: weatherlight
Slug: thunderbolt
ImageFile: Thunderbolt
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.


Name: Abeyance
Set: weatherlight
Slug: abeyance
ImageFile: Abeyance
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.


Name: Alabaster Dragon
Set: weatherlight
Slug: alabaster-dragon
ImageFile: Alabaster_Dragon
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.


Name: Alms
Set: weatherlight
Slug: alms
ImageFile: Alms
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: C
RulesText:
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.


Name: Angelic Renewal
Set: weatherlight
Slug: angelic-renewal
ImageFile: Angelic_Renewal
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.


Name: Inner Sanctum
Set: weatherlight
Slug: inner-sanctum
ImageFile: Inner_Sanctum
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.


Name: Kithkin Armor
Set: weatherlight
Slug: kithkin-armor
ImageFile: Kithkin_Armor
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.


Name: Master of Arms
Set: weatherlight
Slug: master-of-arms
ImageFile: Master_of_Arms
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.


Name: Mistmoon Griffin
Set: weatherlight
Slug: mistmoon-griffin
ImageFile: Mistmoon_Griffin
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Griffin
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.


Name: Peacekeeper
Set: weatherlight
Slug: peacekeeper
ImageFile: Peacekeeper
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human
Power: 1
Toughness: 1
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack.


Name: Revered Unicorn
Set: weatherlight
Slug: revered-unicorn
ImageFile: Revered_Unicorn
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Unicorn
Power: 2
Toughness: 3
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.


Name: Volunteer Reserves
Set: weatherlight
Slug: volunteer-reserves
ImageFile: Volunteer_Reserves
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 2
Toughness: 4
Rarity: U
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Bosium Strip
Set: weatherlight
Slug: bosium-strip
ImageFile: Bosium_Strip
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.


Name: Chimeric Sphere
Set: weatherlight
Slug: chimeric-sphere
ImageFile: Chimeric_Sphere
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.


Name: Dingus Staff
Set: weatherlight
Slug: dingus-staff
ImageFile: Dingus_Staff
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller.


Name: Jabari's Banner
Set: weatherlight
Slug: jabaris-banner
ImageFile: Jabaris_Banner
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)


Name: Mana Web
Set: weatherlight
Slug: mana-web
ImageFile: Mana_Web
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.


Name: Phyrexian Furnace
Set: weatherlight
Slug: phyrexian-furnace
ImageFile: Phyrexian_Furnace
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.


Name: Thran Forge
Set: weatherlight
Slug: thran-forge
ImageFile: Thran_Forge
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.


Name: Thran Tome
Set: weatherlight
Slug: thran-tome
ImageFile: Thran_Tome
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.


Name: Gemstone Mine
Set: weatherlight
Slug: gemstone-mine
ImageFile: Gemstone_Mine
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.


Name: Lotus Vale
Set: weatherlight
Slug: lotus-vale
ImageFile: Lotus_Vale
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool.


Name: Scorched Ruins
Set: weatherlight
Slug: scorched-ruins
ImageFile: Scorched_Ruins
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool.


Name: Winding Canyons
Set: weatherlight
Slug: winding-canyons
ImageFile: Winding_Canyons
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash.


Name: Auriok Steelshaper
Set: mirrodin
Slug: auriok-steelshaper
ImageFile: Auriok_Steelshaper
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: R
RulesText:
Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.


Name: Awe Strike
Set: mirrodin
Slug: awe-strike
ImageFile: Awe_Strike
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.


Name: Blinding Beam
Set: mirrodin
Slug: blinding-beam
ImageFile: Blinding_Beam
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)


Name: Loxodon Peacekeeper
Set: mirrodin
Slug: loxodon-peacekeeper
ImageFile: Loxodon_Peacekeeper
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Elephant Soldier
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.


Name: Luminous Angel
Set: mirrodin
Slug: luminous-angel
ImageFile: Luminous_Angel
Color: W
Cost: 4WWW
ConvertedCost: 7
Type: Creature - Angel
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.


Name: Razor Barrier
Set: mirrodin
Slug: razor-barrier
ImageFile: Razor_Barrier
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.


Name: Roar of the Kha
Set: mirrodin
Slug: roar-of-the-kha
ImageFile: Roar_of_the_Kha
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)


Name: Second Sunrise
Set: mirrodin
Slug: second-sunrise
ImageFile: Second_Sunrise
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.


Name: Solar Tide
Set: mirrodin
Slug: solar-tide
ImageFile: Solar_Tide
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)


Name: Taj-Nar Swordsmith
Set: mirrodin
Slug: taj-nar-swordsmith
ImageFile: Taj_Nar_Swordsmith
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Cat Soldier
Power: 2
Toughness: 3
Rarity: U
RulesText:
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.


Name: Assert Authority
Set: mirrodin
Slug: assert-authority
ImageFile: Assert_Authority
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Instant
Rarity: U
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


Name: Broodstar
Set: mirrodin
Slug: broodstar
ImageFile: Broodstar
Color: U
Cost: 8UU
ConvertedCost: 10
Type: Creature - Beast
Power: *
Toughness: *
Rarity: R
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.


Name: Dream's Grip
Set: mirrodin
Slug: dreams-grip
ImageFile: Dreams_Grip
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)


Name: Fatespinner
Set: mirrodin
Slug: fatespinner
ImageFile: Fatespinner
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: R
RulesText:
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.


Name: Looming Hoverguard
Set: mirrodin
Slug: looming-hoverguard
ImageFile: Looming_Hoverguard
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Drone
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.


Name: Lumengrid Augur
Set: mirrodin
Slug: lumengrid-augur
ImageFile: Lumengrid_Augur
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Vedalken Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.


Name: Lumengrid Sentinel
Set: mirrodin
Slug: lumengrid-sentinel
ImageFile: Lumengrid_Sentinel
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: U
RulesText:
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.


Name: Neurok Familiar
Set: mirrodin
Slug: neurok-familiar
ImageFile: Neurok_Familiar
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.


Name: Quicksilver Elemental
Set: mirrodin
Slug: quicksilver-elemental
ImageFile: Quicksilver_Elemental
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Elemental
Power: 3
Toughness: 4
Rarity: R
RulesText:
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.


Name: Shared Fate
Set: mirrodin
Slug: shared-fate
ImageFile: Shared_Fate
Color: U
Cost: 4U
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
If a player would draw a card, that player exiles the top card of an opponent's library face down instead. Each player may look at and play cards he or she exiled with Shared Fate.


Name: Slith Strider
Set: mirrodin
Slug: slith-strider
ImageFile: Slith_Strider
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Slith
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.


Name: Temporal Cascade
Set: mirrodin
Slug: temporal-cascade
ImageFile: Temporal_Cascade
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.)


Name: Thoughtcast
Set: mirrodin
Slug: thoughtcast
ImageFile: Thoughtcast
Color: U
Cost: 4U
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.


Name: Betrayal of Flesh
Set: mirrodin
Slug: betrayal-of-flesh
ImageFile: Betrayal_of_Flesh
Color: B
Cost: 5B
ConvertedCost: 6
Type: Instant
Rarity: U
RulesText:
Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)


Name: Chimney Imp
Set: mirrodin
Slug: chimney-imp
ImageFile: Chimney_Imp
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Imp
Power: 1
Toughness: 2
Rarity: C
RulesText:
Flying When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.


Name: Disciple of the Vault
Set: mirrodin
Slug: disciple-of-the-vault
ImageFile: Disciple_of_the_Vault
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.


Name: Dross Harvester
Set: mirrodin
Slug: dross-harvester
ImageFile: Dross_Harvester
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Horror
Power: 4
Toughness: 4
Rarity: R
RulesText:
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.


Name: Flayed Nim
Set: mirrodin
Slug: flayed-nim
ImageFile: Flayed_Nim
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Skeleton
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim.


Name: Grim Reminder
Set: mirrodin
Slug: grim-reminder
ImageFile: Grim_Reminder
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.


Name: Moriok Scavenger
Set: mirrodin
Slug: moriok-scavenger
ImageFile: Moriok_Scavenger
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Rogue
Power: 2
Toughness: 3
Rarity: C
RulesText:
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.


Name: Nim Devourer
Set: mirrodin
Slug: nim-devourer
ImageFile: Nim_Devourer
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Zombie
Power: 4
Toughness: 1
Rarity: R
RulesText:
Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.


Name: Nim Shambler
Set: mirrodin
Slug: nim-shambler
ImageFile: Nim_Shambler
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 1
Rarity: U
RulesText:
Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.


Name: Promise of Power
Set: mirrodin
Slug: promise-of-power
ImageFile: Promise_of_Power
Color: B
Cost: 2BBB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Entwine {4} (Choose both if you pay the entwine cost.)


Name: Reiver Demon
Set: mirrodin
Slug: reiver-demon
ImageFile: Reiver_Demon
Color: B
Cost: 4BBBB
ConvertedCost: 8
Type: Creature - Demon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.


Name: Slith Bloodletter
Set: mirrodin
Slug: slith-bloodletter
ImageFile: Slith_Bloodletter
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Slith
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter.


Name: Spoils of the Vault
Set: mirrodin
Slug: spoils-of-the-vault
ImageFile: Spoils_of_the_Vault
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.


Name: Wail of the Nim
Set: mirrodin
Slug: wail-of-the-nim
ImageFile: Wail_of_the_Nim
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)


Name: Woebearer
Set: mirrodin
Slug: woebearer
ImageFile: Woebearer
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Zombie
Power: 2
Toughness: 3
Rarity: U
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.


Name: Arc-Slogger
Set: mirrodin
Slug: arc-slogger
ImageFile: Arc_Slogger
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Beast
Power: 4
Toughness: 5
Rarity: R
RulesText:
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.


Name: Confusion in the Ranks
Set: mirrodin
Slug: confusion-in-the-ranks
ImageFile: Confusion_in_the_Ranks
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.


Name: Electrostatic Bolt
Set: mirrodin
Slug: electrostatic-bolt
ImageFile: Electrostatic_Bolt
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.


Name: Fiery Gambit
Set: mirrodin
Slug: fiery-gambit
ImageFile: Fiery_Gambit
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.


Name: Forge Armor
Set: mirrodin
Slug: forge-armor
ImageFile: Forge_Armor
Color: R
Cost: 4R
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.


Name: Fractured Loyalty
Set: mirrodin
Slug: fractured-loyalty
ImageFile: Fractured_Loyalty
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)


Name: Grab the Reins
Set: mirrodin
Slug: grab-the-reins
ImageFile: Grab_the_Reins
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.)


Name: Incite War
Set: mirrodin
Slug: incite-war
ImageFile: Incite_War
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)


Name: Molten Rain
Set: mirrodin
Slug: molten-rain
ImageFile: Molten_Rain
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.


Name: Rustmouth Ogre
Set: mirrodin
Slug: rustmouth-ogre
ImageFile: Rustmouth_Ogre
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Ogre
Power: 5
Toughness: 4
Rarity: U
RulesText:
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.


Name: Shrapnel Blast
Set: mirrodin
Slug: shrapnel-blast
ImageFile: Shrapnel_Blast
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
As an additional cost to cast Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player.


Name: Trash for Treasure
Set: mirrodin
Slug: trash-for-treasure
ImageFile: Trash_for_Treasure
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.


Name: Vulshok Battlemaster
Set: mirrodin
Slug: vulshok-battlemaster
ImageFile: Vulshok_Battlemaster
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Human Warrior
Power: 2
Toughness: 2
Rarity: R
RulesText:
Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)


Name: War Elemental
Set: mirrodin
Slug: war-elemental
ImageFile: War_Elemental
Color: R
Cost: RRR
ConvertedCost: 3
Type: Creature - Elemental
Power: 1
Toughness: 1
Rarity: R
RulesText:
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.


Name: Glissa Sunseeker
Set: mirrodin
Slug: glissa-sunseeker
ImageFile: Glissa_Sunseeker
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Elf
Power: 3
Toughness: 2
Rarity: R
RulesText:
First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.


Name: Groffskithur
Set: mirrodin
Slug: groffskithur
ImageFile: Groffskithur
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Beast
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.


Name: Journey of Discovery
Set: mirrodin
Slug: journey-of-discovery
ImageFile: Journey_of_Discovery
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)


Name: Living Hive
Set: mirrodin
Slug: living-hive
ImageFile: Living_Hive
Color: G
Cost: 6GG
ConvertedCost: 8
Type: Creature - Elemental Insect
Power: 6
Toughness: 6
Rarity: R
RulesText:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.


Name: One Dozen Eyes
Set: mirrodin
Slug: one-dozen-eyes
ImageFile: One_Dozen_Eyes
Color: G
Cost: 5G
ConvertedCost: 6
Type: Sorcery
Rarity: U
RulesText:
Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)


Name: Tooth and Nail
Set: mirrodin
Slug: tooth-and-nail
ImageFile: Tooth_and_Nail
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)


Name: Wurmskin Forger
Set: mirrodin
Slug: wurmskin-forger
ImageFile: Wurmskin_Forger
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Elf Warrior
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among any number of target creatures.


Name: Aether Spellbomb
Set: mirrodin
Slug: aether-spellbomb
ImageFile: Aether_Spellbomb
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card.


Name: Altar of Shadows
Set: mirrodin
Slug: altar-of-shadows
ImageFile: Altar_of_Shadows
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact
Rarity: R
RulesText:
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.


Name: Banshee's Blade
Set: mirrodin
Slug: banshees-blade
ImageFile: Banshees_Blade
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Blinkmoth Urn
Set: mirrodin
Slug: blinkmoth-urn
ImageFile: Blinkmoth_Urn
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.


Name: Bonesplitter
Set: mirrodin
Slug: bonesplitter
ImageFile: Bonesplitter
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Bosh, Iron Golem
Set: mirrodin
Slug: bosh-iron-golem
ImageFile: Bosh_Iron_Golem
Color: A
Cost: 8
ConvertedCost: 8
Type: Legendary Artifact Creature - Golem
Power: 6
Toughness: 7
Rarity: R
RulesText:
Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.


Name: Chalice of the Void
Set: mirrodin
Slug: chalice-of-the-void
ImageFile: Chalice_of_the_Void
Color: A
Cost: XX
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.


Name: Chrome Mox
Set: mirrodin
Slug: chrome-mox
ImageFile: Chrome_Mox
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.


Name: Clockwork Beetle
Set: mirrodin
Slug: clockwork-beetle
ImageFile: Clockwork_Beetle
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Insect
Power: 0
Toughness: 0
Rarity: C
RulesText:
Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.


Name: Clockwork Condor
Set: mirrodin
Slug: clockwork-condor
ImageFile: Clockwork_Condor
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Bird
Power: 0
Toughness: 0
Rarity: C
RulesText:
Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.


Name: Clockwork Dragon
Set: mirrodin
Slug: clockwork-dragon
ImageFile: Clockwork_Dragon
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Dragon
Power: 0
Toughness: 0
Rarity: R
RulesText:
Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon.


Name: Clockwork Vorrac
Set: mirrodin
Slug: clockwork-vorrac
ImageFile: Clockwork_Vorrac
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Boar Beast
Power: 0
Toughness: 0
Rarity: U
RulesText:
Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac.


Name: Culling Scales
Set: mirrodin
Slug: culling-scales
ImageFile: Culling_Scales
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)


Name: Dead-Iron Sledge
Set: mirrodin
Slug: dead-iron-sledge
ImageFile: Dead_Iron_Sledge
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Dross Scorpion
Set: mirrodin
Slug: dross-scorpion
ImageFile: Dross_Scorpion
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Scorpion
Power: 3
Toughness: 1
Rarity: C
RulesText:
Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.


Name: Duplicant
Set: mirrodin
Slug: duplicant
ImageFile: Duplicant
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Shapeshifter
Power: 2
Toughness: 4
Rarity: R
RulesText:
Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.


Name: Empyrial Plate
Set: mirrodin
Slug: empyrial-plate
ImageFile: Empyrial_Plate
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Extraplanar Lens
Set: mirrodin
Slug: extraplanar-lens
ImageFile: Extraplanar_Lens
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.


Name: Farsight Mask
Set: mirrodin
Slug: farsight-mask
ImageFile: Farsight_Mask
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: U
RulesText:
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.


Name: Fireshrieker
Set: mirrodin
Slug: fireshrieker
ImageFile: Fireshrieker
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Gate to the Aether
Set: mirrodin
Slug: gate-to-the-aether
ImageFile: Gate_to_the_Aether
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.


Name: Goblin Charbelcher
Set: mirrodin
Slug: goblin-charbelcher
ImageFile: Goblin_Charbelcher
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.


Name: Goblin Dirigible
Set: mirrodin
Slug: goblin-dirigible
ImageFile: Goblin_Dirigible
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 4
Toughness: 4
Rarity: U
RulesText:
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.


Name: Goblin War Wagon
Set: mirrodin
Slug: goblin-war-wagon
ImageFile: Goblin_War_Wagon
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Juggernaut
Power: 3
Toughness: 3
Rarity: C
RulesText:
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.


Name: Golem-Skin Gauntlets
Set: mirrodin
Slug: golem-skin-gauntlets
ImageFile: Golem_Skin_Gauntlets
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Isochron Scepter
Set: mirrodin
Slug: isochron-scepter
ImageFile: Isochron_Scepter
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.


Name: Jinxed Choker
Set: mirrodin
Slug: jinxed-choker
ImageFile: Jinxed_Choker
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it.


Name: Leonin Bladetrap
Set: mirrodin
Slug: leonin-bladetrap
ImageFile: Leonin_Bladetrap
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.


Name: Liar's Pendulum
Set: mirrodin
Slug: liars-pendulum
ImageFile: Liars_Pendulum
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.


Name: Lifespark Spellbomb
Set: mirrodin
Slug: lifespark-spellbomb
ImageFile: Lifespark_Spellbomb
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card.


Name: Lightning Coils
Set: mirrodin
Slug: lightning-coils
ImageFile: Lightning_Coils
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.


Name: Lightning Greaves
Set: mirrodin
Slug: lightning-greaves
ImageFile: Lightning_Greaves
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Mask of Memory
Set: mirrodin
Slug: mask-of-memory
ImageFile: Mask_of_Memory
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Mesmeric Orb
Set: mirrodin
Slug: mesmeric-orb
ImageFile: Mesmeric_Orb
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.


Name: Mindslaver
Set: mirrodin
Slug: mindslaver
ImageFile: Mindslaver
Color: A
Cost: 6
ConvertedCost: 6
Type: Legendary Artifact
Rarity: R
RulesText:
{4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player.)


Name: Mindstorm Crown
Set: mirrodin
Slug: mindstorm-crown
ImageFile: Mindstorm_Crown
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.


Name: Mirror Golem
Set: mirrodin
Slug: mirror-golem
ImageFile: Mirror_Golem
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Golem
Power: 3
Toughness: 4
Rarity: U
RulesText:
Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)


Name: Mourner's Shield
Set: mirrodin
Slug: mourners-shield
ImageFile: Mourners_Shield
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.


Name: Myr Incubator
Set: mirrodin
Slug: myr-incubator
ImageFile: Myr_Incubator
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.


Name: Myr Prototype
Set: mirrodin
Slug: myr-prototype
ImageFile: Myr_Prototype
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Myr
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.


Name: Myr Retriever
Set: mirrodin
Slug: myr-retriever
ImageFile: Myr_Retriever
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Myr
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.


Name: Necrogen Spellbomb
Set: mirrodin
Slug: necrogen-spellbomb
ImageFile: Necrogen_Spellbomb
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card.


Name: Neurok Hoversail
Set: mirrodin
Slug: neurok-hoversail
ImageFile: Neurok_Hoversail
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Nightmare Lash
Set: mirrodin
Slug: nightmare-lash
ImageFile: Nightmare_Lash
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +1/+1 for each Swamp you control. Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Oblivion Stone
Set: mirrodin
Slug: oblivion-stone
ImageFile: Oblivion_Stone
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.


Name: Pearl Shard
Set: mirrodin
Slug: pearl-shard
ImageFile: Pearl_Shard
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Pentavus
Set: mirrodin
Slug: pentavus
ImageFile: Pentavus
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Construct
Power: 0
Toughness: 0
Rarity: R
RulesText:
Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.


Name: Power Conduit
Set: mirrodin
Slug: power-conduit
ImageFile: Power_Conduit
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.


Name: Proteus Staff
Set: mirrodin
Slug: proteus-staff
ImageFile: Proteus_Staff
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.


Name: Psychogenic Probe
Set: mirrodin
Slug: psychogenic-probe
ImageFile: Psychogenic_Probe
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.


Name: Pyrite Spellbomb
Set: mirrodin
Slug: pyrite-spellbomb
ImageFile: Pyrite_Spellbomb
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card.


Name: Quicksilver Fountain
Set: mirrodin
Slug: quicksilver-fountain
ImageFile: Quicksilver_Fountain
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of the end step, if all lands on the battlefield are Islands, remove all flood counters from them.


Name: Rust Elemental
Set: mirrodin
Slug: rust-elemental
ImageFile: Rust_Elemental
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Elemental
Power: 4
Toughness: 4
Rarity: U
RulesText:
Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.


Name: Scale of Chiss-Goria
Set: mirrodin
Slug: scale-of-chiss-goria
ImageFile: Scale_of_Chiss_Goria
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: C
RulesText:
Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn.


Name: Scrabbling Claws
Set: mirrodin
Slug: scrabbling-claws
ImageFile: Scrabbling_Claws
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{T}: Target player exiles a card from his or her graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.


Name: Scythe of the Wretched
Set: mirrodin
Slug: scythe-of-the-wretched
ImageFile: Scythe_of_the_Wretched
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}


Name: Serum Tank
Set: mirrodin
Slug: serum-tank
ImageFile: Serum_Tank
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.


Name: Slagwurm Armor
Set: mirrodin
Slug: slagwurm-armor
ImageFile: Slagwurm_Armor
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Soldier Replica
Set: mirrodin
Slug: soldier-replica
ImageFile: Soldier_Replica
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Soldier
Power: 1
Toughness: 3
Rarity: C
RulesText:
{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.


Name: Solemn Simulacrum
Set: mirrodin
Slug: solemn-simulacrum
ImageFile: Solemn_Simulacrum
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.


Name: Soul Foundry
Set: mirrodin
Slug: soul-foundry
ImageFile: Soul_Foundry
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.


Name: Spellweaver Helix
Set: mirrodin
Slug: spellweaver-helix
ImageFile: Spellweaver_Helix
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.


Name: Sun Droplet
Set: mirrodin
Slug: sun-droplet
ImageFile: Sun_Droplet
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.


Name: Sword of Kaldra
Set: mirrodin
Slug: sword-of-kaldra
ImageFile: Sword_of_Kaldra
Color: A
Cost: 4
ConvertedCost: 4
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Synod Sanctum
Set: mirrodin
Slug: synod-sanctum
ImageFile: Synod_Sanctum
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.


Name: Talisman of Dominance
Set: mirrodin
Slug: talisman-of-dominance
ImageFile: Talisman_of_Dominance
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.


Name: Talisman of Impulse
Set: mirrodin
Slug: talisman-of-impulse
ImageFile: Talisman_of_Impulse
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.


Name: Talisman of Indulgence
Set: mirrodin
Slug: talisman-of-indulgence
ImageFile: Talisman_of_Indulgence
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.


Name: Talisman of Progress
Set: mirrodin
Slug: talisman-of-progress
ImageFile: Talisman_of_Progress
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.


Name: Talisman of Unity
Set: mirrodin
Slug: talisman-of-unity
ImageFile: Talisman_of_Unity
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.


Name: Thought Prison
Set: mirrodin
Slug: thought-prison
ImageFile: Thought_Prison
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: U
RulesText:
Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.


Name: Timesifter
Set: mirrodin
Slug: timesifter
ImageFile: Timesifter
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.


Name: Tooth of Chiss-Goria
Set: mirrodin
Slug: tooth-of-chiss-goria
ImageFile: Tooth_of_Chiss_Goria
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: C
RulesText:
Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn.


Name: Viridian Longbow
Set: mirrodin
Slug: viridian-longbow
ImageFile: Viridian_Longbow
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Vorrac Battlehorns
Set: mirrodin
Slug: vorrac-battlehorns
ImageFile: Vorrac_Battlehorns
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Vulshok Battlegear
Set: mirrodin
Slug: vulshok-battlegear
ImageFile: Vulshok_Battlegear
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Vulshok Gauntlets
Set: mirrodin
Slug: vulshok-gauntlets
ImageFile: Vulshok_Gauntlets
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Worldslayer
Set: mirrodin
Slug: worldslayer
ImageFile: Worldslayer
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact - Equipment
Rarity: R
RulesText:
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Cloudpost
Set: mirrodin
Slug: cloudpost
ImageFile: Cloudpost
Color: L
ConvertedCost: 0
Type: Land - Locus
Rarity: C
RulesText:
Cloudpost enters the battlefield tapped. {T}: Add {1} to your mana pool for each Locus on the battlefield.


Name: Glimmervoid
Set: mirrodin
Slug: glimmervoid
ImageFile: Glimmervoid
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool.


Name: Stalking Stones
Set: mirrodin
Slug: stalking-stones
ImageFile: Stalking_Stones
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)


Name: Emissary of Hope
Set: darksteel
Slug: emissary-of-hope
ImageFile: Emissary_of_Hope
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: U
RulesText:
Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.


Name: Hallow
Set: darksteel
Slug: hallow
ImageFile: Hallow
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.


Name: Leonin Battlemage
Set: darksteel
Slug: leonin-battlemage
ImageFile: Leonin_Battlemage
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Cat Wizard
Power: 2
Toughness: 3
Rarity: U
RulesText:
{T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage.


Name: Pristine Angel
Set: darksteel
Slug: pristine-angel
ImageFile: Pristine_Angel
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Angel
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.


Name: Pulse of the Fields
Set: darksteel
Slug: pulse-of-the-fields
ImageFile: Pulse_of_the_Fields
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.


Name: Steelshaper Apprentice
Set: darksteel
Slug: steelshaper-apprentice
ImageFile: Steelshaper_Apprentice
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 1
Toughness: 3
Rarity: R
RulesText:
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Stir the Pride
Set: darksteel
Slug: stir-the-pride
ImageFile: Stir_the_Pride
Color: W
Cost: 4W
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.)


Name: Test of Faith
Set: darksteel
Slug: test-of-faith
ImageFile: Test_of_Faith
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.


Name: Turn the Tables
Set: darksteel
Slug: turn-the-tables
ImageFile: Turn_the_Tables
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.


Name: Carry Away
Set: darksteel
Slug: carry-away
ImageFile: Carry_Away
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.


Name: Chromescale Drake
Set: darksteel
Slug: chromescale-drake
ImageFile: Chromescale_Drake
Color: U
Cost: 6UUU
ConvertedCost: 9
Type: Creature - Drake
Power: 3
Toughness: 4
Rarity: R
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.


Name: Echoing Truth
Set: darksteel
Slug: echoing-truth
ImageFile: Echoing_Truth
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.


Name: Machinate
Set: darksteel
Slug: machinate
ImageFile: Machinate
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.


Name: Neurok Transmuter
Set: darksteel
Slug: neurok-transmuter
ImageFile: Neurok_Transmuter
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
{U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.


Name: Psychic Overload
Set: darksteel
Slug: psychic-overload
ImageFile: Psychic_Overload
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."


Name: Pulse of the Grid
Set: darksteel
Slug: pulse-of-the-grid
ImageFile: Pulse_of_the_Grid
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.


Name: Quicksilver Behemoth
Set: darksteel
Slug: quicksilver-behemoth
ImageFile: Quicksilver_Behemoth
Color: U
Cost: 6U
ConvertedCost: 7
Type: Creature - Beast
Power: 4
Toughness: 5
Rarity: C
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)


Name: Reshape
Set: darksteel
Slug: reshape
ImageFile: Reshape
Color: U
Cost: XUU
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.


Name: Second Sight
Set: darksteel
Slug: second-sight
ImageFile: Second_Sight
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)


Name: Vedalken Engineer
Set: darksteel
Slug: vedalken-engineer
ImageFile: Vedalken_Engineer
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Vedalken Artificer
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.


Name: Chittering Rats
Set: darksteel
Slug: chittering-rats
ImageFile: Chittering_Rats
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Rat
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.


Name: Death Cloud
Set: darksteel
Slug: death-cloud
ImageFile: Death_Cloud
Color: B
Cost: XBBB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.


Name: Echoing Decay
Set: darksteel
Slug: echoing-decay
ImageFile: Echoing_Decay
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.


Name: Emissary of Despair
Set: darksteel
Slug: emissary-of-despair
ImageFile: Emissary_of_Despair
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: U
RulesText:
Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.


Name: Greater Harvester
Set: darksteel
Slug: greater-harvester
ImageFile: Greater_Harvester
Color: B
Cost: 2BBB
ConvertedCost: 5
Type: Creature - Horror
Power: 5
Toughness: 6
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.


Name: Mephitic Ooze
Set: darksteel
Slug: mephitic-ooze
ImageFile: Mephitic_Ooze
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Ooze
Power: 0
Toughness: 5
Rarity: R
RulesText:
Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.


Name: Murderous Spoils
Set: darksteel
Slug: murderous-spoils
ImageFile: Murderous_Spoils
Color: B
Cost: 5B
ConvertedCost: 6
Type: Instant
Rarity: U
RulesText:
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)


Name: Pulse of the Dross
Set: darksteel
Slug: pulse-of-the-dross
ImageFile: Pulse_of_the_Dross
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.


Name: Screams from Within
Set: darksteel
Slug: screams-from-within
ImageFile: Screams_from_Within
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield.


Name: Scrounge
Set: darksteel
Slug: scrounge
ImageFile: Scrounge
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.


Name: Shriveling Rot
Set: darksteel
Slug: shriveling-rot
ImageFile: Shriveling_Rot
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)


Name: Barbed Lightning
Set: darksteel
Slug: barbed-lightning
ImageFile: Barbed_Lightning
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.)


Name: Dismantle
Set: darksteel
Slug: dismantle
ImageFile: Dismantle
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.


Name: Drooling Ogre
Set: darksteel
Slug: drooling-ogre
ImageFile: Drooling_Ogre
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Ogre
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)


Name: Flamebreak
Set: darksteel
Slug: flamebreak
ImageFile: Flamebreak
Color: R
Cost: RRR
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.


Name: Furnace Dragon
Set: darksteel
Slug: furnace-dragon
ImageFile: Furnace_Dragon
Color: R
Cost: 6RRR
ConvertedCost: 9
Type: Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.


Name: Goblin Archaeologist
Set: darksteel
Slug: goblin-archaeologist
ImageFile: Goblin_Archaeologist
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin Artificer
Power: 1
Toughness: 2
Rarity: U
RulesText:
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.


Name: Pulse of the Forge
Set: darksteel
Slug: pulse-of-the-forge
ImageFile: Pulse_of_the_Forge
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.


Name: Savage Beating
Set: darksteel
Slug: savage-beating
ImageFile: Savage_Beating
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Cast Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)


Name: Slobad, Goblin Tinkerer
Set: darksteel
Slug: slobad-goblin-tinkerer
ImageFile: Slobad_Goblin_Tinkerer
Color: R
Cost: 1R
ConvertedCost: 2
Type: Legendary Creature - Goblin Artificer
Power: 1
Toughness: 2
Rarity: R
RulesText:
Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)


Name: Tears of Rage
Set: darksteel
Slug: tears-of-rage
ImageFile: Tears_of_Rage
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Cast Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.


Name: Unforge
Set: darksteel
Slug: unforge
ImageFile: Unforge
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.


Name: Echoing Courage
Set: darksteel
Slug: echoing-courage
ImageFile: Echoing_Courage
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.


Name: Infested Roothold
Set: darksteel
Slug: infested-roothold
ImageFile: Infested_Roothold
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Wall
Power: 0
Toughness: 3
Rarity: U
RulesText:
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.


Name: Karstoderm
Set: darksteel
Slug: karstoderm
ImageFile: Karstoderm
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Beast
Power: 0
Toughness: 0
Rarity: U
RulesText:
Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.


Name: Pulse of the Tangle
Set: darksteel
Slug: pulse-of-the-tangle
ImageFile: Pulse_of_the_Tangle
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.


Name: Reap and Sow
Set: darksteel
Slug: reap-and-sow
ImageFile: Reap_and_Sow
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Choose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine {1}{G} (Choose both if you pay the entwine cost.)


Name: Tel-Jilad Wolf
Set: darksteel
Slug: tel-jilad-wolf
ImageFile: Tel_Jilad_Wolf
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Wolf
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.


Name: Aether Vial
Set: darksteel
Slug: aether-vial
ImageFile: Aether_Vial
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.


Name: Arcane Spyglass
Set: darksteel
Slug: arcane-spyglass
ImageFile: Arcane_Spyglass
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: C
RulesText:
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.


Name: Arcbound Bruiser
Set: darksteel
Slug: arcbound-bruiser
ImageFile: Arcbound_Bruiser
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Golem
Power: 0
Toughness: 0
Rarity: C
RulesText:
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Crusher
Set: darksteel
Slug: arcbound-crusher
ImageFile: Arcbound_Crusher
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Juggernaut
Power: 0
Toughness: 0
Rarity: U
RulesText:
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Fiend
Set: darksteel
Slug: arcbound-fiend
ImageFile: Arcbound_Fiend
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Horror
Power: 0
Toughness: 0
Rarity: U
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Hybrid
Set: darksteel
Slug: arcbound-hybrid
ImageFile: Arcbound_Hybrid
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Beast
Power: 0
Toughness: 0
Rarity: C
RulesText:
Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Lancer
Set: darksteel
Slug: arcbound-lancer
ImageFile: Arcbound_Lancer
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Beast
Power: 0
Toughness: 0
Rarity: U
RulesText:
First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Overseer
Set: darksteel
Slug: arcbound-overseer
ImageFile: Arcbound_Overseer
Color: A
Cost: 8
ConvertedCost: 8
Type: Artifact Creature - Golem
Power: 0
Toughness: 0
Rarity: R
RulesText:
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Ravager
Set: darksteel
Slug: arcbound-ravager
ImageFile: Arcbound_Ravager
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Beast
Power: 0
Toughness: 0
Rarity: R
RulesText:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Reclaimer
Set: darksteel
Slug: arcbound-reclaimer
ImageFile: Arcbound_Reclaimer
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 0
Toughness: 0
Rarity: R
RulesText:
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Slith
Set: darksteel
Slug: arcbound-slith
ImageFile: Arcbound_Slith
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Slith
Power: 0
Toughness: 0
Rarity: U
RulesText:
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Stinger
Set: darksteel
Slug: arcbound-stinger
ImageFile: Arcbound_Stinger
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Insect
Power: 0
Toughness: 0
Rarity: C
RulesText:
Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Arcbound Worker
Set: darksteel
Slug: arcbound-worker
ImageFile: Arcbound_Worker
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Construct
Power: 0
Toughness: 0
Rarity: C
RulesText:
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Auriok Siege Sled
Set: darksteel
Slug: auriok-siege-sled
ImageFile: Auriok_Siege_Sled
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Juggernaut
Power: 3
Toughness: 5
Rarity: U
RulesText:
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn.


Name: Chimeric Egg
Set: darksteel
Slug: chimeric-egg
ImageFile: Chimeric_Egg
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.


Name: Coretapper
Set: darksteel
Slug: coretapper
ImageFile: Coretapper
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Myr
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.


Name: Darksteel Brute
Set: darksteel
Slug: darksteel-brute
ImageFile: Darksteel_Brute
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.


Name: Darksteel Gargoyle
Set: darksteel
Slug: darksteel-gargoyle
ImageFile: Darksteel_Gargoyle
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Gargoyle
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)


Name: Darksteel Ingot
Set: darksteel
Slug: darksteel-ingot
ImageFile: Darksteel_Ingot
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: C
RulesText:
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool.


Name: Darksteel Pendant
Set: darksteel
Slug: darksteel-pendant
ImageFile: Darksteel_Pendant
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: C
RulesText:
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.


Name: Darksteel Reactor
Set: darksteel
Slug: darksteel-reactor
ImageFile: Darksteel_Reactor
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.


Name: Death-Mask Duplicant
Set: darksteel
Slug: death-mask-duplicant
ImageFile: Death_Mask_Duplicant
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Shapeshifter
Power: 5
Toughness: 5
Rarity: U
RulesText:
Imprint - {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.


Name: Drill-Skimmer
Set: darksteel
Slug: drill-skimmer
ImageFile: Drill_Skimmer
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Thopter
Power: 2
Toughness: 1
Rarity: C
RulesText:
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)


Name: Dross Golem
Set: darksteel
Slug: dross-golem
ImageFile: Dross_Golem
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Golem
Power: 3
Toughness: 2
Rarity: C
RulesText:
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)


Name: Gemini Engine
Set: darksteel
Slug: gemini-engine
ImageFile: Gemini_Engine
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 3
Toughness: 4
Rarity: R
RulesText:
Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.


Name: Genesis Chamber
Set: darksteel
Slug: genesis-chamber
ImageFile: Genesis_Chamber
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.


Name: Heartseeker
Set: darksteel
Slug: heartseeker
ImageFile: Heartseeker
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Leonin Bola
Set: darksteel
Slug: leonin-bola
ImageFile: Leonin_Bola
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Lich's Tomb
Set: darksteel
Slug: lichs-tomb
ImageFile: Lichs_Tomb
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)


Name: Memnarch
Set: darksteel
Slug: memnarch
ImageFile: Memnarch
Color: A
Cost: 7
ConvertedCost: 7
Type: Legendary Artifact Creature - Wizard
Power: 4
Toughness: 5
Rarity: R
RulesText:
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)


Name: Mycosynth Lattice
Set: darksteel
Slug: mycosynth-lattice
ImageFile: Mycosynth_Lattice
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.


Name: Myr Matrix
Set: darksteel
Slug: myr-matrix
ImageFile: Myr_Matrix
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Myr creatures get +1/+1. {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.


Name: Nemesis Mask
Set: darksteel
Slug: nemesis-mask
ImageFile: Nemesis_Mask
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Panoptic Mirror
Set: darksteel
Slug: panoptic-mirror
ImageFile: Panoptic_Mirror
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Imprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.


Name: Serum Powder
Set: darksteel
Slug: serum-powder
ImageFile: Serum_Powder
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)


Name: Shield of Kaldra
Set: darksteel
Slug: shield-of-kaldra
ImageFile: Shield_of_Kaldra
Color: A
Cost: 4
ConvertedCost: 4
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Equip {4}


Name: Skullclamp
Set: darksteel
Slug: skullclamp
ImageFile: Skullclamp
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Spawning Pit
Set: darksteel
Slug: spawning-pit
ImageFile: Spawning_Pit
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.


Name: Specter's Shroud
Set: darksteel
Slug: specters-shroud
ImageFile: Specters_Shroud
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Spellbinder
Set: darksteel
Slug: spellbinder
ImageFile: Spellbinder
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}


Name: Spincrusher
Set: darksteel
Slug: spincrusher
ImageFile: Spincrusher
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Construct
Power: 0
Toughness: 2
Rarity: U
RulesText:
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.


Name: Sundering Titan
Set: darksteel
Slug: sundering-titan
ImageFile: Sundering_Titan
Color: A
Cost: 8
ConvertedCost: 8
Type: Artifact Creature - Golem
Power: 7
Toughness: 10
Rarity: R
RulesText:
When Sundering Titan enters the battlefield, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves the battlefield, choose a land of each basic land type, then destroy those lands.


Name: Surestrike Trident
Set: darksteel
Slug: surestrike-trident
ImageFile: Surestrike_Trident
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Name: Sword of Fire and Ice
Set: darksteel
Slug: sword-of-fire-and-ice
ImageFile: Sword_of_Fire_and_Ice
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip {2}


Name: Sword of Light and Shadow
Set: darksteel
Slug: sword-of-light-and-shadow
ImageFile: Sword_of_Light_and_Shadow
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}


Name: Talon of Pain
Set: darksteel
Slug: talon-of-pain
ImageFile: Talon_of_Pain
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.


Name: Thought Dissector
Set: darksteel
Slug: thought-dissector
ImageFile: Thought_Dissector
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.


Name: Thunderstaff
Set: darksteel
Slug: thunderstaff
ImageFile: Thunderstaff
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.


Name: Trinisphere
Set: darksteel
Slug: trinisphere
ImageFile: Trinisphere
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)


Name: Wand of the Elements
Set: darksteel
Slug: wand-of-the-elements
ImageFile: Wand_of_the_Elements
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.


Name: Well of Lost Dreams
Set: darksteel
Slug: well-of-lost-dreams
ImageFile: Well_of_Lost_Dreams
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.


Name: Wirefly Hive
Set: darksteel
Slug: wirefly-hive
ImageFile: Wirefly_Hive
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.


Name: Blinkmoth Nexus
Set: darksteel
Slug: blinkmoth-nexus
ImageFile: Blinkmoth_Nexus
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.


Name: Darksteel Citadel
Set: darksteel
Slug: darksteel-citadel
ImageFile: Darksteel_Citadel
Color: AL
ConvertedCost: 0
Type: Artifact Land
Rarity: C
RulesText:
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool.


Name: Mirrodin's Core
Set: darksteel
Slug: mirrodins-core
ImageFile: Mirrodins_Core
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.


Name: Abuna's Chant
Set: fd
Slug: abunas-chant
ImageFile: Abunas_Chant
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)


Name: Armed Response
Set: fd
Slug: armed-response
ImageFile: Armed_Response
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.


Name: Auriok Champion
Set: fd
Slug: auriok-champion
ImageFile: Auriok_Champion
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: R
RulesText:
Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.


Name: Auriok Salvagers
Set: fd
Slug: auriok-salvagers
ImageFile: Auriok_Salvagers
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 2
Toughness: 4
Rarity: U
RulesText:
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.


Name: Bringer of the White Dawn
Set: fd
Slug: bringer-of-the-white-dawn
ImageFile: Bringer_of_the_White_Dawn
Color: W
Cost: 7WW
ConvertedCost: 9
Type: Creature - Bringer
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.


Name: Leonin Squire
Set: fd
Slug: leonin-squire
ImageFile: Leonin_Squire
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Cat Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.


Name: Raksha Golden Cub
Set: fd
Slug: raksha-golden-cub
ImageFile: Raksha_Golden_Cub
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Legendary Creature - Cat Soldier
Power: 3
Toughness: 4
Rarity: R
RulesText:
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.


Name: Stand Firm
Set: fd
Slug: stand-firm
ImageFile: Stand_Firm
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Stasis Cocoon
Set: fd
Slug: stasis-cocoon
ImageFile: Stasis_Cocoon
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant artifact Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.


Name: Steelshaper's Gift
Set: fd
Slug: steelshapers-gift
ImageFile: Steelshapers_Gift
Color: W
Cost: W
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Acquire
Set: fd
Slug: acquire
ImageFile: Acquire
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.


Name: Advanced Hoverguard
Set: fd
Slug: advanced-hoverguard
ImageFile: Advanced_Hoverguard
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Drone
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)


Name: Artificer's Intuition
Set: fd
Slug: artificers-intuition
ImageFile: Artificers_Intuition
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.


Name: Beacon of Tomorrows
Set: fd
Slug: beacon-of-tomorrows
ImageFile: Beacon_of_Tomorrows
Color: U
Cost: 6UU
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.


Name: Blinkmoth Infusion
Set: fd
Slug: blinkmoth-infusion
ImageFile: Blinkmoth_Infusion
Color: U
Cost: 12UU
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts.


Name: Bringer of the Blue Dawn
Set: fd
Slug: bringer-of-the-blue-dawn
ImageFile: Bringer_of_the_Blue_Dawn
Color: U
Cost: 7UU
ConvertedCost: 9
Type: Creature - Bringer
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards.


Name: Condescend
Set: fd
Slug: condescend
ImageFile: Condescend
Color: U
Cost: XU
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Disruption Aura
Set: fd
Slug: disruption-aura
ImageFile: Disruption_Aura
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."


Name: Eyes of the Watcher
Set: fd
Slug: eyes-of-the-watcher
ImageFile: Eyes_of_the_Watcher
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Fold into Aether
Set: fd
Slug: fold-into-aether
ImageFile: Fold_into_Aether
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.


Name: Hoverguard Sweepers
Set: fd
Slug: hoverguard-sweepers
ImageFile: Hoverguard_Sweepers
Color: U
Cost: 6UU
ConvertedCost: 8
Type: Creature - Drone
Power: 5
Toughness: 6
Rarity: R
RulesText:
Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.


Name: Into Thin Air
Set: fd
Slug: into-thin-air
ImageFile: Into_Thin_Air
Color: U
Cost: 5U
ConvertedCost: 6
Type: Instant
Rarity: C
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand.


Name: Serum Visions
Set: fd
Slug: serum-visions
ImageFile: Serum_Visions
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Spectral Shift
Set: fd
Slug: spectral-shift
ImageFile: Spectral_Shift
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)


Name: Trinket Mage
Set: fd
Slug: trinket-mage
ImageFile: Trinket_Mage
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.


Name: Bringer of the Black Dawn
Set: fd
Slug: bringer-of-the-black-dawn
ImageFile: Bringer_of_the_Black_Dawn
Color: B
Cost: 7BB
ConvertedCost: 9
Type: Creature - Bringer
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.


Name: Desecration Elemental
Set: fd
Slug: desecration-elemental
ImageFile: Desecration_Elemental
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Elemental
Power: 8
Toughness: 8
Rarity: R
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.


Name: Endless Whispers
Set: fd
Slug: endless-whispers
ImageFile: Endless_Whispers
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."


Name: Fill with Fright
Set: fd
Slug: fill-with-fright
ImageFile: Fill_with_Fright
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Lose Hope
Set: fd
Slug: lose-hope
ImageFile: Lose_Hope
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Mephidross Vampire
Set: fd
Slug: mephidross-vampire
ImageFile: Mephidross_Vampire
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Vampire
Power: 3
Toughness: 4
Rarity: R
RulesText:
Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."


Name: Moriok Rigger
Set: fd
Slug: moriok-rigger
ImageFile: Moriok_Rigger
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Rogue Rigger
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.


Name: Plunge into Darkness
Set: fd
Slug: plunge-into-darkness
ImageFile: Plunge_into_Darkness
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)


Name: Shattered Dreams
Set: fd
Slug: shattered-dreams
ImageFile: Shattered_Dreams
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.


Name: Vicious Betrayal
Set: fd
Slug: vicious-betrayal
ImageFile: Vicious_Betrayal
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.


Name: Bringer of the Red Dawn
Set: fd
Slug: bringer-of-the-red-dawn
ImageFile: Bringer_of_the_Red_Dawn
Color: R
Cost: 7RR
ConvertedCost: 9
Type: Creature - Bringer
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.


Name: Ion Storm
Set: fd
Slug: ion-storm
ImageFile: Ion_Storm
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.


Name: Magma Jet
Set: fd
Slug: magma-jet
ImageFile: Magma_Jet
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Rain of Rust
Set: fd
Slug: rain-of-rust
ImageFile: Rain_of_Rust
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: C
RulesText:
Choose one - Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.)


Name: Reversal of Fortune
Set: fd
Slug: reversal-of-fortune
ImageFile: Reversal_of_Fortune
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.


Name: All Suns' Dawn
Set: fd
Slug: all-suns-dawn
ImageFile: All_Suns_Dawn
Color: G
Cost: 4G
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.


Name: Beacon of Creation
Set: fd
Slug: beacon-of-creation
ImageFile: Beacon_of_Creation
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.


Name: Bringer of the Green Dawn
Set: fd
Slug: bringer-of-the-green-dawn
ImageFile: Bringer_of_the_Green_Dawn
Color: G
Cost: 7GG
ConvertedCost: 9
Type: Creature - Bringer
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.


Name: Dawn's Reflection
Set: fd
Slug: dawns-reflection
ImageFile: Dawns_Reflection
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).


Name: Eternal Witness
Set: fd
Slug: eternal-witness
ImageFile: Eternal_Witness
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Human Shaman
Power: 2
Toughness: 1
Rarity: U
RulesText:
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.


Name: Ferocious Charge
Set: fd
Slug: ferocious-charge
ImageFile: Ferocious_Charge
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Ouphe Vandals
Set: fd
Slug: ouphe-vandals
ImageFile: Ouphe_Vandals
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Ouphe Rogue
Power: 2
Toughness: 2
Rarity: U
RulesText:
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)


Name: Rite of Passage
Set: fd
Slug: rite-of-passage
ImageFile: Rite_of_Passage
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)


Name: Rude Awakening
Set: fd
Slug: rude-awakening
ImageFile: Rude_Awakening
Color: G
Cost: 4G
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)


Name: Tangle Asp
Set: fd
Slug: tangle-asp
ImageFile: Tangle_Asp
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Snake
Power: 1
Toughness: 2
Rarity: C
RulesText:
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.


Name: Tel-Jilad Justice
Set: fd
Slug: tel-jilad-justice
ImageFile: Tel_Jilad_Justice
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Tornado Elemental
Set: fd
Slug: tornado-elemental
ImageFile: Tornado_Elemental
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Elemental
Power: 6
Toughness: 6
Rarity: R
RulesText:
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.


Name: Viridian Lorebearers
Set: fd
Slug: viridian-lorebearers
ImageFile: Viridian_Lorebearers
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elf Shaman
Power: 3
Toughness: 3
Rarity: U
RulesText:
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.


Name: Arcbound Wanderer
Set: fd
Slug: arcbound-wanderer
ImageFile: Arcbound_Wanderer
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Golem
Power: 0
Toughness: 0
Rarity: U
RulesText:
Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)


Name: Baton of Courage
Set: fd
Slug: baton-of-courage
ImageFile: Baton_of_Courage
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: C
RulesText:
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.


Name: Battered Golem
Set: fd
Slug: battered-golem
ImageFile: Battered_Golem
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Golem
Power: 3
Toughness: 2
Rarity: C
RulesText:
Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.


Name: Blasting Station
Set: fd
Slug: blasting-station
ImageFile: Blasting_Station
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station.


Name: Chimeric Coils
Set: fd
Slug: chimeric-coils
ImageFile: Chimeric_Coils
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.


Name: Clearwater Goblet
Set: fd
Slug: clearwater-goblet
ImageFile: Clearwater_Goblet
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.


Name: Conjurer's Bauble
Set: fd
Slug: conjurers-bauble
ImageFile: Conjurers_Bauble
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.


Name: Cranial Plating
Set: fd
Slug: cranial-plating
ImageFile: Cranial_Plating
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Door to Nothingness
Set: fd
Slug: door-to-nothingness
ImageFile: Door_to_Nothingness
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.


Name: Energy Chamber
Set: fd
Slug: energy-chamber
ImageFile: Energy_Chamber
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.


Name: Engineered Explosives
Set: fd
Slug: engineered-explosives
ImageFile: Engineered_Explosives
Color: A
Cost: X
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.


Name: Ensouled Scimitar
Set: fd
Slug: ensouled-scimitar
ImageFile: Ensouled_Scimitar
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Etched Oracle
Set: fd
Slug: etched-oracle
ImageFile: Etched_Oracle
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Wizard
Power: 0
Toughness: 0
Rarity: U
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.


Name: Ferropede
Set: fd
Slug: ferropede
ImageFile: Ferropede
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Insect
Power: 1
Toughness: 1
Rarity: U
RulesText:
Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.


Name: Gemstone Array
Set: fd
Slug: gemstone-array
ImageFile: Gemstone_Array
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.


Name: Grafted Wargear
Set: fd
Slug: grafted-wargear
ImageFile: Grafted_Wargear
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)


Name: Grinding Station
Set: fd
Slug: grinding-station
ImageFile: Grinding_Station
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station.


Name: Guardian Idol
Set: fd
Slug: guardian-idol
ImageFile: Guardian_Idol
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.


Name: Healer's Headdress
Set: fd
Slug: healers-headdress
ImageFile: Healers_Headdress
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Heliophial
Set: fd
Slug: heliophial
ImageFile: Heliophial
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.


Name: Helm of Kaldra
Set: fd
Slug: helm-of-kaldra
ImageFile: Helm_of_Kaldra
Color: A
Cost: 3
ConvertedCost: 3
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2}


Name: Horned Helm
Set: fd
Slug: horned-helm
ImageFile: Horned_Helm
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Infused Arrows
Set: fd
Slug: infused-arrows
ImageFile: Infused_Arrows
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.


Name: Lantern of Insight
Set: fd
Slug: lantern-of-insight
ImageFile: Lantern_of_Insight
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.


Name: Lunar Avenger
Set: fd
Slug: lunar-avenger
ImageFile: Lunar_Avenger
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Golem
Power: 2
Toughness: 2
Rarity: U
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.


Name: Mycosynth Golem
Set: fd
Slug: mycosynth-golem
ImageFile: Mycosynth_Golem
Color: A
Cost: 11
ConvertedCost: 2
Type: Artifact Creature - Golem
Power: 4
Toughness: 5
Rarity: R
RulesText:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)


Name: Myr Servitor
Set: fd
Slug: myr-servitor
ImageFile: Myr_Servitor
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Myr
Power: 1
Toughness: 1
Rarity: C
RulesText:
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.


Name: Neurok Stealthsuit
Set: fd
Slug: neurok-stealthsuit
ImageFile: Neurok_Stealthsuit
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Opaline Bracers
Set: fd
Slug: opaline-bracers
ImageFile: Opaline_Bracers
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact - Equipment
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Paradise Mantle
Set: fd
Slug: paradise-mantle
ImageFile: Paradise_Mantle
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Pentad Prism
Set: fd
Slug: pentad-prism
ImageFile: Pentad_Prism
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.


Name: Possessed Portal
Set: fd
Slug: possessed-portal
ImageFile: Possessed_Portal
Color: A
Cost: 8
ConvertedCost: 8
Type: Artifact
Rarity: R
RulesText:
If a player would draw a card, that player skips that draw instead. At the beginning of the end step, each player sacrifices a permanent unless he or she discards a card.


Name: Salvaging Station
Set: fd
Slug: salvaging-station
ImageFile: Salvaging_Station
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station.


Name: Sawtooth Thresher
Set: fd
Slug: sawtooth-thresher
ImageFile: Sawtooth_Thresher
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 1
Toughness: 1
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.


Name: Skullcage
Set: fd
Slug: skullcage
ImageFile: Skullcage
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.


Name: Skyreach Manta
Set: fd
Slug: skyreach-manta
ImageFile: Skyreach_Manta
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Fish
Power: 0
Toughness: 0
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying


Name: Solarion
Set: fd
Slug: solarion
ImageFile: Solarion
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Construct
Power: 0
Toughness: 0
Rarity: R
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion.


Name: Sparring Collar
Set: fd
Slug: sparring-collar
ImageFile: Sparring_Collar
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: C
RulesText:
Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Spinal Parasite
Set: fd
Slug: spinal-parasite
ImageFile: Spinal_Parasite
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Insect
Power: -1
Toughness: -1
Rarity: U
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.


Name: Staff of Domination
Set: fd
Slug: staff-of-domination
ImageFile: Staff_of_Domination
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.


Name: Summoner's Egg
Set: fd
Slug: summoners-egg
ImageFile: Summoners_Egg
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Egg
Power: 0
Toughness: 4
Rarity: R
RulesText:
Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.


Name: Summoning Station
Set: fd
Slug: summoning-station
ImageFile: Summoning_Station
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact
Rarity: R
RulesText:
{T}: Put a 2/2 colorless Pincher creature token onto the battlefield. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.


Name: Suncrusher
Set: fd
Slug: suncrusher
ImageFile: Suncrusher
Color: A
Cost: 9
ConvertedCost: 9
Type: Artifact Creature - Construct
Power: 3
Toughness: 3
Rarity: R
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.


Name: Suntouched Myr
Set: fd
Slug: suntouched-myr
ImageFile: Suntouched_Myr
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Myr
Power: 0
Toughness: 0
Rarity: C
RulesText:
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)


Name: Vedalken Shackles
Set: fd
Slug: vedalken-shackles
ImageFile: Vedalken_Shackles
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.


Name: Wayfarer's Bauble
Set: fd
Slug: wayfarers-bauble
ImageFile: Wayfarers_Bauble
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Name: Aegis of Honor
Set: odyssey
Slug: aegis-of-honor
ImageFile: Aegis_of_Honor
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.


Name: Ancestral Tribute
Set: odyssey
Slug: ancestral-tribute
ImageFile: Ancestral_Tribute
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Animal Boneyard
Set: odyssey
Slug: animal-boneyard
ImageFile: Animal_Boneyard
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."


Name: Auramancer
Set: odyssey
Slug: auramancer
ImageFile: Auramancer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.


Name: Aven Shrine
Set: odyssey
Slug: aven-shrine
ImageFile: Aven_Shrine
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.


Name: Balancing Act
Set: odyssey
Slug: balancing-act
ImageFile: Balancing_Act
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.


Name: Cantivore
Set: odyssey
Slug: cantivore
ImageFile: Cantivore
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Lhurgoyf
Power: *
Toughness: *
Rarity: R
RulesText:
Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.


Name: Delaying Shield
Set: odyssey
Slug: delaying-shield
ImageFile: Delaying_Shield
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.


Name: Devoted Caretaker
Set: odyssey
Slug: devoted-caretaker
ImageFile: Devoted_Caretaker
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: R
RulesText:
{W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.


Name: Divine Sacrament
Set: odyssey
Slug: divine-sacrament
ImageFile: Divine_Sacrament
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.


Name: Embolden
Set: odyssey
Slug: embolden
ImageFile: Embolden
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Graceful Antelope
Set: odyssey
Slug: graceful-antelope
ImageFile: Graceful_Antelope
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Antelope
Power: 1
Toughness: 4
Rarity: R
RulesText:
Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.


Name: Hallowed Healer
Set: odyssey
Slug: hallowed-healer
ImageFile: Hallowed_Healer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.


Name: Karmic Justice
Set: odyssey
Slug: karmic-justice
ImageFile: Karmic_Justice
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.


Name: Kirtar's Desire
Set: odyssey
Slug: kirtars-desire
ImageFile: Kirtars_Desire
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't attack. Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.


Name: Kirtar's Wrath
Set: odyssey
Slug: kirtars-wrath
ImageFile: Kirtars_Wrath
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.


Name: Luminous Guardian
Set: odyssey
Slug: luminous-guardian
ImageFile: Luminous_Guardian
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Nomad
Power: 1
Toughness: 4
Rarity: U
RulesText:
{W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn.


Name: Master Apothecary
Set: odyssey
Slug: master-apothecary
ImageFile: Master_Apothecary
Color: W
Cost: WWW
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 2
Toughness: 2
Rarity: R
RulesText:
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Mystic Crusader
Set: odyssey
Slug: mystic-crusader
ImageFile: Mystic_Crusader
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Nomad Mystic
Power: 2
Toughness: 1
Rarity: R
RulesText:
Protection from black and from red Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.


Name: Mystic Penitent
Set: odyssey
Slug: mystic-penitent
ImageFile: Mystic_Penitent
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Nomad Mystic
Power: 1
Toughness: 1
Rarity: U
RulesText:
Vigilance Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.


Name: Mystic Zealot
Set: odyssey
Slug: mystic-zealot
ImageFile: Mystic_Zealot
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Nomad Mystic
Power: 2
Toughness: 4
Rarity: C
RulesText:
Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.


Name: Nomad Decoy
Set: odyssey
Slug: nomad-decoy
ImageFile: Nomad_Decoy
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Nomad
Power: 1
Toughness: 2
Rarity: U
RulesText:
{W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.


Name: Pilgrim of Justice
Set: odyssey
Slug: pilgrim-of-justice
ImageFile: Pilgrim_of_Justice
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 3
Rarity: C
RulesText:
Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.


Name: Pilgrim of Virtue
Set: odyssey
Slug: pilgrim-of-virtue
ImageFile: Pilgrim_of_Virtue
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 3
Rarity: C
RulesText:
Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.


Name: Ray of Distortion
Set: odyssey
Slug: ray-of-distortion
ImageFile: Ray_of_Distortion
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Resilient Wanderer
Set: odyssey
Slug: resilient-wanderer
ImageFile: Resilient_Wanderer
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Nomad
Power: 2
Toughness: 3
Rarity: U
RulesText:
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.


Name: Sacred Rites
Set: odyssey
Slug: sacred-rites
ImageFile: Sacred_Rites
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.


Name: Shelter
Set: odyssey
Slug: shelter
ImageFile: Shelter
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.


Name: Soulcatcher
Set: odyssey
Slug: soulcatcher
ImageFile: Soulcatcher
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Bird Soldier
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher.


Name: Tattoo Ward
Set: odyssey
Slug: tattoo-ward
ImageFile: Tattoo_Ward
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.


Name: Testament of Faith
Set: odyssey
Slug: testament-of-faith
ImageFile: Testament_of_Faith
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.


Name: Wayward Angel
Set: odyssey
Slug: wayward-angel
ImageFile: Wayward_Angel
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Angel Horror
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."


Name: Aboshan, Cephalid Emperor
Set: odyssey
Slug: aboshan-cephalid-emperor
ImageFile: Aboshan_Cephalid_Emperor
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Legendary Creature - Cephalid
Power: 3
Toughness: 3
Rarity: R
RulesText:
Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying.


Name: Aboshan's Desire
Set: odyssey
Slug: aboshans-desire
ImageFile: Aboshans_Desire
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)


Name: Aether Burst
Set: odyssey
Slug: aether-burst
ImageFile: Aether_Burst
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.


Name: Balshan Beguiler
Set: odyssey
Slug: balshan-beguiler
ImageFile: Balshan_Beguiler
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.


Name: Bamboozle
Set: odyssey
Slug: bamboozle
ImageFile: Bamboozle
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.


Name: Cephalid Shrine
Set: odyssey
Slug: cephalid-shrine
ImageFile: Cephalid_Shrine
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.


Name: Chamber of Manipulation
Set: odyssey
Slug: chamber-of-manipulation
ImageFile: Chamber_of_Manipulation
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."


Name: Cognivore
Set: odyssey
Slug: cognivore
ImageFile: Cognivore
Color: U
Cost: 6UU
ConvertedCost: 8
Type: Creature - Lhurgoyf
Power: *
Toughness: *
Rarity: R
RulesText:
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.


Name: Cultural Exchange
Set: odyssey
Slug: cultural-exchange
ImageFile: Cultural_Exchange
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)


Name: Dematerialize
Set: odyssey
Slug: dematerialize
ImageFile: Dematerialize
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Dreamwinder
Set: odyssey
Slug: dreamwinder
ImageFile: Dreamwinder
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Serpent
Power: 4
Toughness: 3
Rarity: C
RulesText:
Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn.


Name: Extract
Set: odyssey
Slug: extract
ImageFile: Extract
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Search target player's library for a card and exile it. Then that player shuffles his or her library.


Name: Fervent Denial
Set: odyssey
Slug: fervent-denial
ImageFile: Fervent_Denial
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Immobilizing Ink
Set: odyssey
Slug: immobilizing-ink
ImageFile: Immobilizing_Ink
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature."


Name: Laquatus's Creativity
Set: odyssey
Slug: laquatuss-creativity
ImageFile: Laquatuss_Creativity
Color: U
Cost: 4U
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.


Name: Pedantic Learning
Set: odyssey
Slug: pedantic-learning
ImageFile: Pedantic_Learning
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.


Name: Predict
Set: odyssey
Slug: predict
ImageFile: Predict
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.


Name: Psionic Gift
Set: odyssey
Slug: psionic-gift
ImageFile: Psionic_Gift
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."


Name: Pulsating Illusion
Set: odyssey
Slug: pulsating-illusion
ImageFile: Pulsating_Illusion
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Illusion
Power: 0
Toughness: 1
Rarity: U
RulesText:
Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.


Name: Rites of Refusal
Set: odyssey
Slug: rites-of-refusal
ImageFile: Rites_of_Refusal
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.


Name: Scrivener
Set: odyssey
Slug: scrivener
ImageFile: Scrivener
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.


Name: Shifty Doppelganger
Set: odyssey
Slug: shifty-doppelganger
ImageFile: Shifty_Doppelganger
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Shapeshifter
Power: 1
Toughness: 1
Rarity: R
RulesText:
{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.


Name: Standstill
Set: odyssey
Slug: standstill
ImageFile: Standstill
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.


Name: Syncopate
Set: odyssey
Slug: syncopate
ImageFile: Syncopate
Color: U
Cost: XU
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


Name: Think Tank
Set: odyssey
Slug: think-tank
ImageFile: Think_Tank
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.


Name: Unifying Theory
Set: odyssey
Slug: unifying-theory
ImageFile: Unifying_Theory
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.


Name: Bloodcurdler
Set: odyssey
Slug: bloodcurdler
ImageFile: Bloodcurdler
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Horror
Power: 1
Toughness: 1
Rarity: R
RulesText:
Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."


Name: Cabal Inquisitor
Set: odyssey
Slug: cabal-inquisitor
ImageFile: Cabal_Inquisitor
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Minion
Power: 1
Toughness: 1
Rarity: C
RulesText:
Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.


Name: Cabal Patriarch
Set: odyssey
Slug: cabal-patriarch
ImageFile: Cabal_Patriarch
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Legendary Creature - Human Wizard
Power: 5
Toughness: 5
Rarity: R
RulesText:
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.


Name: Cabal Shrine
Set: odyssey
Slug: cabal-shrine
ImageFile: Cabal_Shrine
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.


Name: Childhood Horror
Set: odyssey
Slug: childhood-horror
ImageFile: Childhood_Horror
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.


Name: Coffin Purge
Set: odyssey
Slug: coffin-purge
ImageFile: Coffin_Purge
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Name: Cursed Monstrosity
Set: odyssey
Slug: cursed-monstrosity
ImageFile: Cursed_Monstrosity
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Horror
Power: 4
Toughness: 3
Rarity: R
RulesText:
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.


Name: Decaying Soil
Set: odyssey
Slug: decaying-soil
ImageFile: Decaying_Soil
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."


Name: Dirty Wererat
Set: odyssey
Slug: dirty-wererat
ImageFile: Dirty_Wererat
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Rat Minion
Power: 2
Toughness: 3
Rarity: C
RulesText:
{B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.


Name: Face of Fear
Set: odyssey
Slug: face-of-fear
ImageFile: Face_of_Fear
Color: B
Cost: 5B
ConvertedCost: 6
Type: Creature - Horror
Power: 3
Toughness: 4
Rarity: U
RulesText:
{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Frightcrawler
Set: odyssey
Slug: frightcrawler
ImageFile: Frightcrawler
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Horror
Power: 1
Toughness: 1
Rarity: C
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.


Name: Ghastly Demise
Set: odyssey
Slug: ghastly-demise
ImageFile: Ghastly_Demise
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.


Name: Gravestorm
Set: odyssey
Slug: gravestorm
ImageFile: Gravestorm
Color: B
Cost: BBB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.


Name: Hint of Insanity
Set: odyssey
Slug: hint-of-insanity
ImageFile: Hint_of_Insanity
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.


Name: Infected Vermin
Set: odyssey
Slug: infected-vermin
ImageFile: Infected_Vermin
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Rat
Power: 1
Toughness: 1
Rarity: U
RulesText:
{2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.


Name: Last Rites
Set: odyssey
Slug: last-rites
ImageFile: Last_Rites
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.


Name: Mind Burst
Set: odyssey
Slug: mind-burst
ImageFile: Mind_Burst
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.


Name: Morbid Hunger
Set: odyssey
Slug: morbid-hunger
ImageFile: Morbid_Hunger
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Sorcery
Rarity: C
RulesText:
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


