# Cards

Name: Silent-Chant Zubera
Set: chk
Slug: silent-chant-zubera
ImageFile: Silent_Chant_Zubera
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Zubera Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.


Name: Takeno, Samurai General
Set: chk
Slug: takeno-samurai-general
ImageFile: Takeno_Samurai_General
Color: W
Cost: 5W
ConvertedCost: 6
Type: Legendary Creature - Human Samurai
Power: 3
Toughness: 3
Rarity: R
RulesText:
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.


Name: Vassal's Duty
Set: chk
Slug: vassals-duty
ImageFile: Vassals_Duty
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.


Name: Yosei, the Morning Star
Set: chk
Slug: yosei-the-morning-star
ImageFile: Yosei_the_Morning_Star
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Legendary Creature - Dragon Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls.


Name: Callous Deceiver
Set: chk
Slug: callous-deceiver
ImageFile: Callous_Deceiver
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Spirit
Power: 1
Toughness: 3
Rarity: C
RulesText:
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.


Name: Consuming Vortex
Set: chk
Slug: consuming-vortex
ImageFile: Consuming_Vortex
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Dampen Thought
Set: chk
Slug: dampen-thought
ImageFile: Dampen_Thought
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant - Arcane
Rarity: U
RulesText:
Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Eerie Procession
Set: chk
Slug: eerie-procession
ImageFile: Eerie_Procession
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery - Arcane
Rarity: U
RulesText:
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Field of Reality
Set: chk
Slug: field-of-reality
ImageFile: Field_of_Reality
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.


Name: Floating-Dream Zubera
Set: chk
Slug: floating-dream-zubera
ImageFile: Floating_Dream_Zubera
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Zubera Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn.


Name: Gifts Ungiven
Set: chk
Slug: gifts-ungiven
ImageFile: Gifts_Ungiven
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.


Name: Hinder
Set: chk
Slug: hinder
ImageFile: Hinder
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.


Name: Hisoka, Minamo Sensei
Set: chk
Slug: hisoka-minamo-sensei
ImageFile: Hisoka_Minamo_Sensei
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Legendary Creature - Human Wizard
Power: 1
Toughness: 3
Rarity: R
RulesText:
{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.


Name: Hisoka's Guard
Set: chk
Slug: hisokas-guard
ImageFile: Hisokas_Guard
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)


Name: Jushi Apprentice
Set: chk
Slug: jushi-apprentice
ImageFile: Jushi_Apprentice
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: R
RulesText:
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ---- Tomoya the Revealer -- Legendary Creature - Human Wizard -- 2/3 -- {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.


Name: Keiga, the Tide Star
Set: chk
Slug: keiga-the-tide-star
ImageFile: Keiga_the_Tide_Star
Color: U
Cost: 5U
ConvertedCost: 6
Type: Legendary Creature - Dragon Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.


Name: Lifted by Clouds
Set: chk
Slug: lifted-by-clouds
ImageFile: Lifted_by_Clouds
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Meloku the Clouded Mirror
Set: chk
Slug: meloku-the-clouded-mirror
ImageFile: Meloku_the_Clouded_Mirror
Color: U
Cost: 4U
ConvertedCost: 5
Type: Legendary Creature - Moonfolk Wizard
Power: 2
Toughness: 4
Rarity: R
RulesText:
Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.


Name: Myojin of Seeing Winds
Set: chk
Slug: myojin-of-seeing-winds
ImageFile: Myojin_of_Seeing_Winds
Color: U
Cost: 7UUU
ConvertedCost: 10
Type: Legendary Creature - Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.


Name: Mystic Restraints
Set: chk
Slug: mystic-restraints
ImageFile: Mystic_Restraints
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.


Name: Peer Through Depths
Set: chk
Slug: peer-through-depths
ImageFile: Peer_Through_Depths
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


Name: Petals of Insight
Set: chk
Slug: petals-of-insight
ImageFile: Petals_of_Insight
Color: U
Cost: 4U
ConvertedCost: 5
Type: Sorcery - Arcane
Rarity: U
RulesText:
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.


Name: Psychic Puppetry
Set: chk
Slug: psychic-puppetry
ImageFile: Psychic_Puppetry
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Reweave
Set: chk
Slug: reweave
ImageFile: Reweave
Color: U
Cost: 5U
ConvertedCost: 6
Type: Instant - Arcane
Rarity: R
RulesText:
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Sift Through Sands
Set: chk
Slug: sift-through-sands
ImageFile: Sift_Through_Sands
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.


Name: Soratami Mirror-Guard
Set: chk
Slug: soratami-mirror-guard
ImageFile: Soratami_Mirror_Guard
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Moonfolk Wizard
Power: 3
Toughness: 1
Rarity: C
RulesText:
Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.


Name: Soratami Mirror-Mage
Set: chk
Slug: soratami-mirror-mage
ImageFile: Soratami_Mirror_Mage
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Moonfolk Wizard
Power: 2
Toughness: 1
Rarity: U
RulesText:
Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.


Name: Soratami Rainshaper
Set: chk
Slug: soratami-rainshaper
ImageFile: Soratami_Rainshaper
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Moonfolk Wizard
Power: 2
Toughness: 1
Rarity: C
RulesText:
Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)


Name: Soratami Savant
Set: chk
Slug: soratami-savant
ImageFile: Soratami_Savant
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Moonfolk Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.


Name: Soratami Seer
Set: chk
Slug: soratami-seer
ImageFile: Soratami_Seer
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Moonfolk Wizard
Power: 2
Toughness: 3
Rarity: U
RulesText:
Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.


Name: Student of Elements
Set: chk
Slug: student-of-elements
ImageFile: Student_of_Elements
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Student of Elements has flying, flip it. ---- Tobita, Master of Winds -- Legendary Creature - Human Wizard -- 3/3 -- Creatures you control have flying.


Name: Swirl the Mists
Set: chk
Slug: swirl-the-mists
ImageFile: Swirl_the_Mists
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.


Name: The Unspeakable
Set: chk
Slug: the-unspeakable
ImageFile: The_Unspeakable
Color: U
Cost: 6UUU
ConvertedCost: 9
Type: Legendary Creature - Spirit
Power: 6
Toughness: 7
Rarity: R
RulesText:
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.


Name: Uyo, Silent Prophet
Set: chk
Slug: uyo-silent-prophet
ImageFile: Uyo_Silent_Prophet
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Legendary Creature - Moonfolk Wizard
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.


Name: Ashen-Skin Zubera
Set: chk
Slug: ashen-skin-zubera
ImageFile: Ashen_Skin_Zubera
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Zubera Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.


Name: Blood Speaker
Set: chk
Slug: blood-speaker
ImageFile: Blood_Speaker
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Ogre Shaman
Power: 3
Toughness: 2
Rarity: U
RulesText:
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.


Name: Bloodthirsty Ogre
Set: chk
Slug: bloodthirsty-ogre
ImageFile: Bloodthirsty_Ogre
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Ogre Warrior Shaman
Power: 3
Toughness: 1
Rarity: U
RulesText:
{T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.


Name: Cranial Extraction
Set: chk
Slug: cranial-extraction
ImageFile: Cranial_Extraction
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery - Arcane
Rarity: R
RulesText:
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.


Name: Cruel Deceiver
Set: chk
Slug: cruel-deceiver
ImageFile: Cruel_Deceiver
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.


Name: Cursed Ronin
Set: chk
Slug: cursed-ronin
ImageFile: Cursed_Ronin
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Samurai
Power: 1
Toughness: 1
Rarity: C
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn.


Name: Dance of Shadows
Set: chk
Slug: dance-of-shadows
ImageFile: Dance_of_Shadows
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery - Arcane
Rarity: U
RulesText:
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)


Name: Devouring Greed
Set: chk
Slug: devouring-greed
ImageFile: Devouring_Greed
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery - Arcane
Rarity: C
RulesText:
As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.


Name: Gibbering Kami
Set: chk
Slug: gibbering-kami
ImageFile: Gibbering_Kami
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: He Who Hungers
Set: chk
Slug: he-who-hungers
ImageFile: He_Who_Hungers
Color: B
Cost: 4B
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: 3
Toughness: 2
Rarity: R
RulesText:
Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Hideous Laughter
Set: chk
Slug: hideous-laughter
ImageFile: Hideous_Laughter
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Instant - Arcane
Rarity: U
RulesText:
All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Iname, Death Aspect
Set: chk
Slug: iname-death-aspect
ImageFile: Iname_Death_Aspect
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.


Name: Kami of Lunacy
Set: chk
Slug: kami-of-lunacy
ImageFile: Kami_of_Lunacy
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Spirit
Power: 4
Toughness: 1
Rarity: U
RulesText:
Flying Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)


Name: Kami of the Waning Moon
Set: chk
Slug: kami-of-the-waning-moon
ImageFile: Kami_of_the_Waning_Moon
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Kokusho, the Evening Star
Set: chk
Slug: kokusho-the-evening-star
ImageFile: Kokusho_the_Evening_Star
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Legendary Creature - Dragon Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.


Name: Kuro, Pitlord
Set: chk
Slug: kuro-pitlord
ImageFile: Kuro_Pitlord
Color: B
Cost: 6BBB
ConvertedCost: 9
Type: Legendary Creature - Demon Spirit
Power: 9
Toughness: 9
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.


Name: Marrow-Gnawer
Set: chk
Slug: marrow-gnawer
ImageFile: Marrow_Gnawer
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Legendary Creature - Rat Rogue
Power: 2
Toughness: 3
Rarity: R
RulesText:
Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.


Name: Myojin of Night's Reach
Set: chk
Slug: myojin-of-nights-reach
ImageFile: Myojin_of_Nights_Reach
Color: B
Cost: 5BBB
ConvertedCost: 8
Type: Legendary Creature - Spirit
Power: 5
Toughness: 2
Rarity: R
RulesText:
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.


Name: Nezumi Bone-Reader
Set: chk
Slug: nezumi-bone-reader
ImageFile: Nezumi_Bone_Reader
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Shaman
Power: 1
Toughness: 1
Rarity: U
RulesText:
{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.


Name: Nezumi Cutthroat
Set: chk
Slug: nezumi-cutthroat
ImageFile: Nezumi_Cutthroat
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Warrior
Power: 2
Toughness: 1
Rarity: C
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.


Name: Nezumi Graverobber
Set: chk
Slug: nezumi-graverobber
ImageFile: Nezumi_Graverobber
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Rogue
Power: 2
Toughness: 1
Rarity: U
RulesText:
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. ---- Nighteyes the Desecrator -- Legendary Creature - Rat Wizard -- 4/2 -- {4}{B}: Put target creature card in a graveyard onto the battlefield under your control.


Name: Nezumi Shortfang
Set: chk
Slug: nezumi-shortfang
ImageFile: Nezumi_Shortfang
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Rogue
Power: 1
Toughness: 1
Rarity: R
RulesText:
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ---- Stabwhisker the Odious -- Legendary Creature - Rat Shaman -- 3/3 -- At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.


Name: Night Dealings
Set: chk
Slug: night-dealings
ImageFile: Night_Dealings
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.


Name: Numai Outcast
Set: chk
Slug: numai-outcast
ImageFile: Numai_Outcast
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Samurai
Power: 1
Toughness: 1
Rarity: U
RulesText:
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast.


Name: Oni Possession
Set: chk
Slug: oni-possession
ImageFile: Oni_Possession
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.


Name: Painwracker Oni
Set: chk
Slug: painwracker-oni
ImageFile: Painwracker_Oni
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Demon Spirit
Power: 5
Toughness: 4
Rarity: U
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.


Name: Ragged Veins
Set: chk
Slug: ragged-veins
ImageFile: Ragged_Veins
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.


Name: Scuttling Death
Set: chk
Slug: scuttling-death
ImageFile: Scuttling_Death
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Spirit
Power: 4
Toughness: 2
Rarity: C
RulesText:
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Soulless Revival
Set: chk
Slug: soulless-revival
ImageFile: Soulless_Revival
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Struggle for Sanity
Set: chk
Slug: struggle-for-sanity
ImageFile: Struggle_for_Sanity
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.


Name: Thief of Hope
Set: chk
Slug: thief-of-hope
ImageFile: Thief_of_Hope
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)


Name: Villainous Ogre
Set: chk
Slug: villainous-ogre
ImageFile: Villainous_Ogre
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Ogre Warrior
Power: 3
Toughness: 2
Rarity: C
RulesText:
Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."


Name: Akki Avalanchers
Set: chk
Slug: akki-avalanchers
ImageFile: Akki_Avalanchers
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Goblin Warrior
Power: 1
Toughness: 1
Rarity: C
RulesText:
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.


Name: Akki Lavarunner
Set: chk
Slug: akki-lavarunner
ImageFile: Akki_Lavarunner
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Goblin Warrior
Power: 1
Toughness: 1
Rarity: R
RulesText:
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ---- Tok-Tok, Volcano Born -- Legendary Creature - Goblin Shaman -- 2/2 -- Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.


Name: Battle-Mad Ronin
Set: chk
Slug: battle-mad-ronin
ImageFile: Battle_Mad_Ronin
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Human Samurai
Power: 1
Toughness: 1
Rarity: C
RulesText:
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able.


Name: Ben-Ben, Akki Hermit
Set: chk
Slug: ben-ben-akki-hermit
ImageFile: Ben_Ben_Akki_Hermit
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Legendary Creature - Goblin Shaman
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.


Name: Blind with Anger
Set: chk
Slug: blind-with-anger
ImageFile: Blind_with_Anger
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant - Arcane
Rarity: U
RulesText:
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.


Name: Brothers Yamazaki
Set: chk
Slug: brothers-yamazaki
ImageFile: Brothers_Yamazaki
Color: R
Cost: 2R
ConvertedCost: 3
Type: Legendary Creature - Human Samurai
Power: 2
Toughness: 1
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.


Name: Brutal Deceiver
Set: chk
Slug: brutal-deceiver
ImageFile: Brutal_Deceiver
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: C
RulesText:
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.


Name: Desperate Ritual
Set: chk
Slug: desperate-ritual
ImageFile: Desperate_Ritual
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Devouring Rage
Set: chk
Slug: devouring-rage
ImageFile: Devouring_Rage
Color: R
Cost: 4R
ConvertedCost: 5
Type: Instant - Arcane
Rarity: C
RulesText:
As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.


Name: Earthshaker
Set: chk
Slug: earthshaker
ImageFile: Earthshaker
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Spirit
Power: 4
Toughness: 5
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.


Name: Ember-Fist Zubera
Set: chk
Slug: ember-fist-zubera
ImageFile: Ember_Fist_Zubera
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Zubera Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.


Name: Frostwielder
Set: chk
Slug: frostwielder
ImageFile: Frostwielder
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human Shaman
Power: 1
Toughness: 2
Rarity: C
RulesText:
{T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead.


Name: Glacial Ray
Set: chk
Slug: glacial-ray
ImageFile: Glacial_Ray
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Godo, Bandit Warlord
Set: chk
Slug: godo-bandit-warlord
ImageFile: Godo_Bandit_Warlord
Color: R
Cost: 5R
ConvertedCost: 6
Type: Legendary Creature - Human Barbarian
Power: 3
Toughness: 3
Rarity: R
RulesText:
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.


Name: Hanabi Blast
Set: chk
Slug: hanabi-blast
ImageFile: Hanabi_Blast
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.


Name: Honden of Infinite Rage
Set: chk
Slug: honden-of-infinite-rage
ImageFile: Honden_of_Infinite_Rage
Color: R
Cost: 2R
ConvertedCost: 3
Type: Legendary Enchantment - Shrine
Rarity: U
RulesText:
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.


Name: Initiate of Blood
Set: chk
Slug: initiate-of-blood
ImageFile: Initiate_of_Blood
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Ogre Shaman
Power: 2
Toughness: 2
Rarity: U
RulesText:
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. ---- Goka the Unjust -- Legendary Creature - Ogre Shaman -- 4/4 -- {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.


Name: Kiki-Jiki, Mirror Breaker
Set: chk
Slug: kiki-jiki-mirror-breaker
ImageFile: Kiki_Jiki_Mirror_Breaker
Color: R
Cost: 2RRR
ConvertedCost: 5
Type: Legendary Creature - Goblin Shaman
Power: 2
Toughness: 2
Rarity: R
RulesText:
Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.


Name: Kumano, Master Yamabushi
Set: chk
Slug: kumano-master-yamabushi
ImageFile: Kumano_Master_Yamabushi
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Human Shaman
Power: 4
Toughness: 4
Rarity: R
RulesText:
{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead.


Name: Kumano's Pupils
Set: chk
Slug: kumanos-pupils
ImageFile: Kumanos_Pupils
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Human Shaman
Power: 3
Toughness: 3
Rarity: U
RulesText:
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead.


Name: Mindblaze
Set: chk
Slug: mindblaze
ImageFile: Mindblaze
Color: R
Cost: 5R
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.


Name: Myojin of Infinite Rage
Set: chk
Slug: myojin-of-infinite-rage
ImageFile: Myojin_of_Infinite_Rage
Color: R
Cost: 7RRR
ConvertedCost: 10
Type: Legendary Creature - Spirit
Power: 7
Toughness: 4
Rarity: R
RulesText:
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.


Name: Ryusei, the Falling Star
Set: chk
Slug: ryusei-the-falling-star
ImageFile: Ryusei_the_Falling_Star
Color: R
Cost: 5R
ConvertedCost: 6
Type: Legendary Creature - Dragon Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.


Name: Shimatsu the Bloodcloaked
Set: chk
Slug: shimatsu-the-bloodcloaked
ImageFile: Shimatsu_the_Bloodcloaked
Color: R
Cost: 3R
ConvertedCost: 4
Type: Legendary Creature - Demon Spirit
Power: 0
Toughness: 0
Rarity: R
RulesText:
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.


Name: Strange Inversion
Set: chk
Slug: strange-inversion
ImageFile: Strange_Inversion
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant - Arcane
Rarity: U
RulesText:
Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Through the Breach
Set: chk
Slug: through-the-breach
ImageFile: Through_the_Breach
Color: R
Cost: 4R
ConvertedCost: 5
Type: Instant - Arcane
Rarity: R
RulesText:
You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Tide of War
Set: chk
Slug: tide-of-war
ImageFile: Tide_of_War
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.


Name: Yamabushi's Flame
Set: chk
Slug: yamabushis-flame
ImageFile: Yamabushis_Flame
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.


Name: Yamabushi's Storm
Set: chk
Slug: yamabushis-storm
ImageFile: Yamabushis_Storm
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.


Name: Zo-Zu the Punisher
Set: chk
Slug: zo-zu-the-punisher
ImageFile: Zo_Zu_the_Punisher
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Legendary Creature - Goblin Warrior
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.


Name: Budoka Gardener
Set: chk
Slug: budoka-gardener
ImageFile: Budoka_Gardener
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Human Monk
Power: 2
Toughness: 1
Rarity: R
RulesText:
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. ---- Dokai, Weaver of Life -- Legendary Creature - Human Monk -- 3/3 -- {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.


Name: Burr Grafter
Set: chk
Slug: burr-grafter
ImageFile: Burr_Grafter
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: C
RulesText:
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: Dripping-Tongue Zubera
Set: chk
Slug: dripping-tongue-zubera
ImageFile: Dripping_Tongue_Zubera
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Zubera Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.


Name: Feral Deceiver
Set: chk
Slug: feral-deceiver
ImageFile: Feral_Deceiver
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 2
Rarity: C
RulesText:
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.


Name: Honden of Life's Web
Set: chk
Slug: honden-of-lifes-web
ImageFile: Honden_of_Lifes_Web
Color: G
Cost: 4G
ConvertedCost: 5
Type: Legendary Enchantment - Shrine
Rarity: U
RulesText:
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.


Name: Iname, Life Aspect
Set: chk
Slug: iname-life-aspect
ImageFile: Iname_Life_Aspect
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.


Name: Jugan, the Rising Star
Set: chk
Slug: jugan-the-rising-star
ImageFile: Jugan_the_Rising_Star
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Legendary Creature - Dragon Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.


Name: Kashi-Tribe Reaver
Set: chk
Slug: kashi-tribe-reaver
ImageFile: Kashi_Tribe_Reaver
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Snake Warrior
Power: 3
Toughness: 2
Rarity: U
RulesText:
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver.


Name: Kashi-Tribe Warriors
Set: chk
Slug: kashi-tribe-warriors
ImageFile: Kashi_Tribe_Warriors
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Snake Warrior
Power: 2
Toughness: 4
Rarity: C
RulesText:
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.


Name: Kodama of the South Tree
Set: chk
Slug: kodama-of-the-south-tree
ImageFile: Kodama_of_the_South_Tree
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.


Name: Kodama's Might
Set: chk
Slug: kodamas-might
ImageFile: Kodamas_Might
Color: G
Cost: G
ConvertedCost: 1
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Kodama's Reach
Set: chk
Slug: kodamas-reach
ImageFile: Kodamas_Reach
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery - Arcane
Rarity: C
RulesText:
Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.


Name: Matsu-Tribe Decoy
Set: chk
Slug: matsu-tribe-decoy
ImageFile: Matsu_Tribe_Decoy
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Snake Warrior
Power: 1
Toughness: 3
Rarity: C
RulesText:
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.


Name: Myojin of Life's Web
Set: chk
Slug: myojin-of-lifes-web
ImageFile: Myojin_of_Lifes_Web
Color: G
Cost: 6GGG
ConvertedCost: 9
Type: Legendary Creature - Spirit
Power: 8
Toughness: 8
Rarity: R
RulesText:
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.


Name: Nature's Will
Set: chk
Slug: natures-will
ImageFile: Natures_Will
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.


Name: Orbweaver Kumo
Set: chk
Slug: orbweaver-kumo
ImageFile: Orbweaver_Kumo
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Spirit
Power: 3
Toughness: 4
Rarity: U
RulesText:
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.


Name: Orochi Eggwatcher
Set: chk
Slug: orochi-eggwatcher
ImageFile: Orochi_Eggwatcher
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Snake Shaman
Power: 1
Toughness: 1
Rarity: U
RulesText:
{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. ---- Shibako, Broodmistress -- Legendary Creature - Snake Shaman -- 3/3 -- {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.


Name: Orochi Ranger
Set: chk
Slug: orochi-ranger
ImageFile: Orochi_Ranger
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Snake Warrior
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.


Name: Rootrunner
Set: chk
Slug: rootrunner
ImageFile: Rootrunner
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: Sachi, Daughter of Seshiro
Set: chk
Slug: sachi-daughter-of-seshiro
ImageFile: Sachi_Daughter_of_Seshiro
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Snake Shaman
Power: 1
Toughness: 3
Rarity: U
RulesText:
Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool."


Name: Sakura-Tribe Elder
Set: chk
Slug: sakura-tribe-elder
ImageFile: Sakura_Tribe_Elder
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Snake Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.


Name: Seshiro the Anointed
Set: chk
Slug: seshiro-the-anointed
ImageFile: Seshiro_the_Anointed
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Snake Monk
Power: 3
Toughness: 4
Rarity: R
RulesText:
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.


Name: Shisato, Whispering Hunter
Set: chk
Slug: shisato-whispering-hunter
ImageFile: Shisato_Whispering_Hunter
Color: G
Cost: 3G
ConvertedCost: 4
Type: Legendary Creature - Snake Warrior
Power: 2
Toughness: 2
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.


Name: Soilshaper
Set: chk
Slug: soilshaper
ImageFile: Soilshaper
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.


Name: Sosuke, Son of Seshiro
Set: chk
Slug: sosuke-son-of-seshiro
ImageFile: Sosuke_Son_of_Seshiro
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Snake Warrior
Power: 3
Toughness: 4
Rarity: U
RulesText:
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.


Name: Thousand-legged Kami
Set: chk
Slug: thousand-legged-kami
ImageFile: Thousand_legged_Kami
Color: G
Cost: 6GG
ConvertedCost: 8
Type: Creature - Spirit
Power: 6
Toughness: 6
Rarity: U
RulesText:
Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)


Name: Time of Need
Set: chk
Slug: time-of-need
ImageFile: Time_of_Need
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.


Name: Venerable Kumo
Set: chk
Slug: venerable-kumo
ImageFile: Venerable_Kumo
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Spirit
Power: 2
Toughness: 3
Rarity: C
RulesText:
Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Vine Kami
Set: chk
Slug: vine-kami
ImageFile: Vine_Kami
Color: G
Cost: 6G
ConvertedCost: 7
Type: Creature - Spirit
Power: 4
Toughness: 4
Rarity: C
RulesText:
Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)


Name: Wear Away
Set: chk
Slug: wear-away
ImageFile: Wear_Away
Color: G
Cost: GG
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: General's Kabuto
Set: chk
Slug: generals-kabuto
ImageFile: Generals_Kabuto
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Hair-Strung Koto
Set: chk
Slug: hair-strung-koto
ImageFile: Hair_Strung_Koto
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.


Name: Hankyu
Set: chk
Slug: hankyu
ImageFile: Hankyu
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)


Name: Honor-Worn Shaku
Set: chk
Slug: honor-worn-shaku
ImageFile: Honor_Worn_Shaku
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.


Name: Jade Idol
Set: chk
Slug: jade-idol
ImageFile: Jade_Idol
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.


Name: Journeyer's Kite
Set: chk
Slug: journeyers-kite
ImageFile: Journeyers_Kite
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.


Name: Junkyo Bell
Set: chk
Slug: junkyo-bell
ImageFile: Junkyo_Bell
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.


Name: Konda's Banner
Set: chk
Slug: kondas-banner
ImageFile: Kondas_Banner
Color: A
Cost: 2
ConvertedCost: 2
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}


Name: Kusari-Gama
Set: chk
Slug: kusari-gama
ImageFile: Kusari_Gama
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


Name: Moonring Mirror
Set: chk
Slug: moonring-mirror
ImageFile: Moonring_Mirror
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.


Name: Nine-Ringed Bo
Set: chk
Slug: nine-ringed-bo
ImageFile: Nine_Ringed_Bo
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead.


Name: No-Dachi
Set: chk
Slug: no-dachi
ImageFile: No_Dachi
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


Name: Oathkeeper, Takeno's Daisho
Set: chk
Slug: oathkeeper-takenos-daisho
ImageFile: Oathkeeper_Takenos_Daisho
Color: A
Cost: 3
ConvertedCost: 3
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}


Name: Orochi Hatchery
Set: chk
Slug: orochi-hatchery
ImageFile: Orochi_Hatchery
Color: A
Cost: XX
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.


Name: Sensei's Divining Top
Set: chk
Slug: senseis-divining-top
ImageFile: Senseis_Divining_Top
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.


Name: Shell of the Last Kappa
Set: chk
Slug: shell-of-the-last-kappa
ImageFile: Shell_of_the_Last_Kappa
Color: A
Cost: 3
ConvertedCost: 3
Type: Legendary Artifact
Rarity: R
RulesText:
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.


Name: Tatsumasa, the Dragon's Fang
Set: chk
Slug: tatsumasa-the-dragons-fang
ImageFile: Tatsumasa_the_Dragons_Fang
Color: A
Cost: 6
ConvertedCost: 6
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard. Equip {3}


Name: Tenza, Godo's Maul
Set: chk
Slug: tenza-godos-maul
ImageFile: Tenza_Godos_Maul
Color: A
Cost: 3
ConvertedCost: 3
Type: Legendary Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Uba Mask
Set: chk
Slug: uba-mask
ImageFile: Uba_Mask
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
If a player would draw a card, that player exiles that card face up instead. Each player may play cards he or she exiled with Uba Mask this turn.


Name: Boseiju, Who Shelters All
Set: chk
Slug: boseiju-who-shelters-all
ImageFile: Boseiju_Who_Shelters_All
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.


Name: Cloudcrest Lake
Set: chk
Slug: cloudcrest-lake
ImageFile: Cloudcrest_Lake
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.


Name: Eiganjo Castle
Set: chk
Slug: eiganjo-castle
ImageFile: Eiganjo_Castle
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.


Name: Forbidden Orchard
Set: chk
Slug: forbidden-orchard
ImageFile: Forbidden_Orchard
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.


Name: Hall of the Bandit Lord
Set: chk
Slug: hall-of-the-bandit-lord
ImageFile: Hall_of_the_Bandit_Lord
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.


Name: Lantern-Lit Graveyard
Set: chk
Slug: lantern-lit-graveyard
ImageFile: Lantern_Lit_Graveyard
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.


Name: Pinecrest Ridge
Set: chk
Slug: pinecrest-ridge
ImageFile: Pinecrest_Ridge
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.


Name: Shinka, the Bloodsoaked Keep
Set: chk
Slug: shinka-the-bloodsoaked-keep
ImageFile: Shinka_the_Bloodsoaked_Keep
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {R} to your mana pool. {R}, {T}: Target legendary creature gains first strike until end of turn.


Name: Shizo, Death's Storehouse
Set: chk
Slug: shizo-deaths-storehouse
ImageFile: Shizo_Deaths_Storehouse
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Tranquil Garden
Set: chk
Slug: tranquil-garden
ImageFile: Tranquil_Garden
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.


Name: Untaidake, the Cloud Keeper
Set: chk
Slug: untaidake-the-cloud-keeper
ImageFile: Untaidake_the_Cloud_Keeper
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.


Name: Waterveil Cavern
Set: chk
Slug: waterveil-cavern
ImageFile: Waterveil_Cavern
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.


Name: Faithful Squire
Set: bok
Slug: faithful-squire
ImageFile: Faithful_Squire
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. ---- Kaiso, Memory of Loyalty -- Legendary Creature - Spirit -- 3/4 -- Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.


Name: Genju of the Fields
Set: bok
Slug: genju-of-the-fields
ImageFile: Genju_of_the_Fields
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.


Name: Hokori, Dust Drinker
Set: bok
Slug: hokori-dust-drinker
ImageFile: Hokori_Dust_Drinker
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Legendary Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.


Name: Hundred-Talon Strike
Set: bok
Slug: hundred-talon-strike
ImageFile: Hundred_Talon_Strike
Color: W
Cost: W
ConvertedCost: 1
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Indebted Samurai
Set: bok
Slug: indebted-samurai
ImageFile: Indebted_Samurai
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Samurai
Power: 2
Toughness: 3
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai.


Name: Kami of the Honored Dead
Set: bok
Slug: kami-of-the-honored-dead
ImageFile: Kami_of_the_Honored_Dead
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Creature - Spirit
Power: 3
Toughness: 5
Rarity: U
RulesText:
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)


Name: Kentaro, the Smiling Cat
Set: bok
Slug: kentaro-the-smiling-cat
ImageFile: Kentaro_the_Smiling_Cat
Color: W
Cost: 1W
ConvertedCost: 2
Type: Legendary Creature - Human Samurai
Power: 2
Toughness: 1
Rarity: R
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.


Name: Moonlit Strider
Set: bok
Slug: moonlit-strider
ImageFile: Moonlit_Strider
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Spirit
Power: 1
Toughness: 4
Rarity: C
RulesText:
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: Opal-Eye, Konda's Yojimbo
Set: bok
Slug: opal-eye-kondas-yojimbo
ImageFile: Opal_Eye_Kondas_Yojimbo
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Legendary Creature - Fox Samurai
Power: 1
Toughness: 4
Rarity: R
RulesText:
Defender (This creature can't attack.) Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.


Name: Oyobi, Who Split the Heavens
Set: bok
Slug: oyobi-who-split-the-heavens
ImageFile: Oyobi_Who_Split_the_Heavens
Color: W
Cost: 6W
ConvertedCost: 7
Type: Legendary Creature - Spirit
Power: 3
Toughness: 6
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.


Name: Patron of the Kitsune
Set: bok
Slug: patron-of-the-kitsune
ImageFile: Patron_of_the_Kitsune
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: 5
Toughness: 6
Rarity: R
RulesText:
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.


Name: Scour
Set: bok
Slug: scour
ImageFile: Scour
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.


Name: Shining Shoal
Set: bok
Slug: shining-shoal
ImageFile: Shining_Shoal
Color: W
Cost: XWW
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.


Name: Takeno's Cavalry
Set: bok
Slug: takenos-cavalry
ImageFile: Takenos_Cavalry
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Samurai Archer
Power: 1
Toughness: 1
Rarity: C
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.


Name: Tallowisp
Set: bok
Slug: tallowisp
ImageFile: Tallowisp
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 3
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.


Name: Ward of Piety
Set: bok
Slug: ward-of-piety
ImageFile: Ward_of_Piety
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.


Name: Waxmane Baku
Set: bok
Slug: waxmane-baku
ImageFile: Waxmane_Baku
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.


Name: Yomiji, Who Bars the Way
Set: bok
Slug: yomiji-who-bars-the-way
ImageFile: Yomiji_Who_Bars_the_Way
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.


Name: Callow Jushi
Set: bok
Slug: callow-jushi
ImageFile: Callow_Jushi
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.


Name: Chisei, Heart of Oceans
Set: bok
Slug: chisei-heart-of-oceans
ImageFile: Chisei_Heart_of_Oceans
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.


Name: Disrupting Shoal
Set: bok
Slug: disrupting-shoal
ImageFile: Disrupting_Shoal
Color: U
Cost: XUU
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X.


Name: Genju of the Falls
Set: bok
Slug: genju-of-the-falls
ImageFile: Genju_of_the_Falls
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.


Name: Heed the Mists
Set: bok
Slug: heed-the-mists
ImageFile: Heed_the_Mists
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Sorcery - Arcane
Rarity: U
RulesText:
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.


Name: Higure, the Still Wind
Set: bok
Slug: higure-the-still-wind
ImageFile: Higure_the_Still_Wind
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Legendary Creature - Human Ninja
Power: 3
Toughness: 4
Rarity: R
RulesText:
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn.


Name: Jetting Glasskite
Set: bok
Slug: jetting-glasskite
ImageFile: Jetting_Glasskite
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Spirit
Power: 4
Toughness: 4
Rarity: U
RulesText:
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.


Name: Kaijin of the Vanishing Touch
Set: bok
Slug: kaijin-of-the-vanishing-touch
ImageFile: Kaijin_of_the_Vanishing_Touch
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Spirit
Power: 0
Toughness: 3
Rarity: U
RulesText:
Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)


Name: Kira, Great Glass-Spinner
Set: bok
Slug: kira-great-glass-spinner
ImageFile: Kira_Great_Glass_Spinner
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Legendary Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."


Name: Minamo's Meddling
Set: bok
Slug: minamos-meddling
ImageFile: Minamos_Meddling
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.


Name: Mistblade Shinobi
Set: bok
Slug: mistblade-shinobi
ImageFile: Mistblade_Shinobi
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Ninja
Power: 1
Toughness: 1
Rarity: C
RulesText:
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.


Name: Ninja of the Deep Hours
Set: bok
Slug: ninja-of-the-deep-hours
ImageFile: Ninja_of_the_Deep_Hours
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Human Ninja
Power: 2
Toughness: 2
Rarity: C
RulesText:
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.


Name: Patron of the Moon
Set: bok
Slug: patron-of-the-moon
ImageFile: Patron_of_the_Moon
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Legendary Creature - Spirit
Power: 5
Toughness: 4
Rarity: R
RulesText:
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped.


Name: Phantom Wings
Set: bok
Slug: phantom-wings
ImageFile: Phantom_Wings
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.


Name: Quash
Set: bok
Slug: quash
ImageFile: Quash
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.


Name: Quillmane Baku
Set: bok
Slug: quillmane-baku
ImageFile: Quillmane_Baku
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.


Name: Shimmering Glasskite
Set: bok
Slug: shimmering-glasskite
ImageFile: Shimmering_Glasskite
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.


Name: Soratami Mindsweeper
Set: bok
Slug: soratami-mindsweeper
ImageFile: Soratami_Mindsweeper
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Moonfolk Wizard
Power: 1
Toughness: 4
Rarity: U
RulesText:
Flying {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.


Name: Sway of the Stars
Set: bok
Slug: sway-of-the-stars
ImageFile: Sway_of_the_Stars
Color: U
Cost: 8UU
ConvertedCost: 10
Type: Sorcery
Rarity: R
RulesText:
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.


Name: Tomorrow, Azami's Familiar
Set: bok
Slug: tomorrow-azamis-familiar
ImageFile: Tomorrow_Azamis_Familiar
Color: U
Cost: 5U
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: 1
Toughness: 5
Rarity: R
RulesText:
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.


Name: Veil of Secrecy
Set: bok
Slug: veil-of-secrecy
ImageFile: Veil_of_Secrecy
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Walker of Secret Ways
Set: bok
Slug: walker-of-secret-ways
ImageFile: Walker_of_Secret_Ways
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Ninja
Power: 1
Toughness: 2
Rarity: U
RulesText:
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.


Name: Blessing of Leeches
Set: bok
Slug: blessing-of-leeches
ImageFile: Blessing_of_Leeches
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.


Name: Call for Blood
Set: bok
Slug: call-for-blood
ImageFile: Call_for_Blood
Color: B
Cost: 4B
ConvertedCost: 5
Type: Instant - Arcane
Rarity: C
RulesText:
As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.


Name: Crawling Filth
Set: bok
Slug: crawling-filth
ImageFile: Crawling_Filth
Color: B
Cost: 5B
ConvertedCost: 6
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: C
RulesText:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)


Name: Eradicate
Set: bok
Slug: eradicate
ImageFile: Eradicate
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.


Name: Genju of the Fens
Set: bok
Slug: genju-of-the-fens
ImageFile: Genju_of_the_Fens
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.


Name: Goryo's Vengeance
Set: bok
Slug: goryos-vengeance
ImageFile: Goryos_Vengeance
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Hired Muscle
Set: bok
Slug: hired-muscle
ImageFile: Hired_Muscle
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Human Warrior
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Horobi's Whisper
Set: bok
Slug: horobis-whisper
ImageFile: Horobis_Whisper
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Ink-Eyes, Servant of Oni
Set: bok
Slug: ink-eyes-servant-of-oni
ImageFile: Ink_Eyes_Servant_of_Oni
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Legendary Creature - Rat Ninja
Power: 5
Toughness: 4
Rarity: R
RulesText:
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.


Name: Mark of the Oni
Set: bok
Slug: mark-of-the-oni
ImageFile: Mark_of_the_Oni
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.


Name: Ogre Marauder
Set: bok
Slug: ogre-marauder
ImageFile: Ogre_Marauder
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Ogre Warrior
Power: 3
Toughness: 1
Rarity: U
RulesText:
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.


Name: Okiba-Gang Shinobi
Set: bok
Slug: okiba-gang-shinobi
ImageFile: Okiba_Gang_Shinobi
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Rat Ninja
Power: 3
Toughness: 2
Rarity: C
RulesText:
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.


Name: Patron of the Nezumi
Set: bok
Slug: patron-of-the-nezumi
ImageFile: Patron_of_the_Nezumi
Color: B
Cost: 5BB
ConvertedCost: 7
Type: Legendary Creature - Spirit
Power: 6
Toughness: 6
Rarity: R
RulesText:
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.


Name: Psychic Spear
Set: bok
Slug: psychic-spear
ImageFile: Psychic_Spear
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.


Name: Pus Kami
Set: bok
Slug: pus-kami
ImageFile: Pus_Kami
Color: B
Cost: 5BB
ConvertedCost: 7
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
{B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)


Name: Shirei, Shizo's Caretaker
Set: bok
Slug: shirei-shizos-caretaker
ImageFile: Shirei_Shizos_Caretaker
Color: B
Cost: 4B
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.


Name: Sickening Shoal
Set: bok
Slug: sickening-shoal
ImageFile: Sickening_Shoal
Color: B
Cost: XBB
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn.


Name: Skullmane Baku
Set: bok
Slug: skullmane-baku
ImageFile: Skullmane_Baku
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.


Name: Skullsnatcher
Set: bok
Slug: skullsnatcher
ImageFile: Skullsnatcher
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Ninja
Power: 2
Toughness: 1
Rarity: C
RulesText:
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.


Name: Stir the Grave
Set: bok
Slug: stir-the-grave
ImageFile: Stir_the_Grave
Color: B
Cost: XB
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.


Name: Throat Slitter
Set: bok
Slug: throat-slitter
ImageFile: Throat_Slitter
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Rat Ninja
Power: 2
Toughness: 2
Rarity: U
RulesText:
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.


Name: Toshiro Umezawa
Set: bok
Slug: toshiro-umezawa
ImageFile: Toshiro_Umezawa
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Legendary Creature - Human Samurai
Power: 2
Toughness: 2
Rarity: R
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.


Name: Akki Blizzard-Herder
Set: bok
Slug: akki-blizzard-herder
ImageFile: Akki_Blizzard_Herder
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land.


Name: Akki Raider
Set: bok
Slug: akki-raider
ImageFile: Akki_Raider
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin Warrior
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.


Name: Aura Barbs
Set: bok
Slug: aura-barbs
ImageFile: Aura_Barbs
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant - Arcane
Rarity: U
RulesText:
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.


Name: Blademane Baku
Set: bok
Slug: blademane-baku
ImageFile: Blademane_Baku
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.


Name: Blazing Shoal
Set: bok
Slug: blazing-shoal
ImageFile: Blazing_Shoal
Color: R
Cost: XRR
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn.


Name: Clash of Realities
Set: bok
Slug: clash-of-realities
ImageFile: Clash_of_Realities
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."


Name: Cunning Bandit
Set: bok
Slug: cunning-bandit
ImageFile: Cunning_Bandit
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Human Warrior
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.


Name: Flames of the Blood Hand
Set: bok
Slug: flames-of-the-blood-hand
ImageFile: Flames_of_the_Blood_Hand
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.


Name: Fumiko the Lowblood
Set: bok
Slug: fumiko-the-lowblood
ImageFile: Fumiko_the_Lowblood
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Legendary Creature - Human Samurai
Power: 3
Toughness: 2
Rarity: R
RulesText:
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able.


Name: Genju of the Spires
Set: bok
Slug: genju-of-the-spires
ImageFile: Genju_of_the_Spires
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.


Name: Heartless Hidetsugu
Set: bok
Slug: heartless-hidetsugu
ImageFile: Heartless_Hidetsugu
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Ogre Shaman
Power: 4
Toughness: 3
Rarity: R
RulesText:
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.


Name: In the Web of War
Set: bok
Slug: in-the-web-of-war
ImageFile: In_the_Web_of_War
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.


Name: Ire of Kaminari
Set: bok
Slug: ire-of-kaminari
ImageFile: Ire_of_Kaminari
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant - Arcane
Rarity: C
RulesText:
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.


Name: Ishi-Ishi, Akki Crackshot
Set: bok
Slug: ishi-ishi-akki-crackshot
ImageFile: Ishi_Ishi_Akki_Crackshot
Color: R
Cost: 1R
ConvertedCost: 2
Type: Legendary Creature - Goblin Warrior
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.


Name: Kumano's Blessing
Set: bok
Slug: kumanos-blessing
ImageFile: Kumanos_Blessing
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead.


Name: Overblaze
Set: bok
Slug: overblaze
ImageFile: Overblaze
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant - Arcane
Rarity: U
RulesText:
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Patron of the Akki
Set: bok
Slug: patron-of-the-akki
ImageFile: Patron_of_the_Akki
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.


Name: Ronin Cliffrider
Set: bok
Slug: ronin-cliffrider
ImageFile: Ronin_Cliffrider
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Human Samurai
Power: 2
Toughness: 2
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.


Name: Sowing Salt
Set: bok
Slug: sowing-salt
ImageFile: Sowing_Salt
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.


Name: Torrent of Stone
Set: bok
Slug: torrent-of-stone
ImageFile: Torrent_of_Stone
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant - Arcane
Rarity: C
RulesText:
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Twist Allegiance
Set: bok
Slug: twist-allegiance
ImageFile: Twist_Allegiance
Color: R
Cost: 6R
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.


Name: Body of Jukai
Set: bok
Slug: body-of-jukai
ImageFile: Body_of_Jukai
Color: G
Cost: 7GG
ConvertedCost: 9
Type: Creature - Spirit
Power: 8
Toughness: 5
Rarity: C
RulesText:
Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)


Name: Budoka Pupil
Set: bok
Slug: budoka-pupil
ImageFile: Budoka_Pupil
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Human Monk
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.


Name: Enshrined Memories
Set: bok
Slug: enshrined-memories
ImageFile: Enshrined_Memories
Color: G
Cost: XG
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.


Name: Forked-Branch Garami
Set: bok
Slug: forked-branch-garami
ImageFile: Forked_Branch_Garami
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Spirit
Power: 4
Toughness: 4
Rarity: U
RulesText:
Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)


Name: Genju of the Cedars
Set: bok
Slug: genju-of-the-cedars
ImageFile: Genju_of_the_Cedars
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.


Name: Harbinger of Spring
Set: bok
Slug: harbinger-of-spring
ImageFile: Harbinger_of_Spring
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Isao, Enlightened Bushi
Set: bok
Slug: isao-enlightened-bushi
ImageFile: Isao_Enlightened_Bushi
Color: G
Cost: 2G
ConvertedCost: 3
Type: Legendary Creature - Human Samurai
Power: 2
Toughness: 1
Rarity: R
RulesText:
Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.


Name: Iwamori of the Open Fist
Set: bok
Slug: iwamori-of-the-open-fist
ImageFile: Iwamori_of_the_Open_Fist
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Human Monk
Power: 5
Toughness: 5
Rarity: R
RulesText:
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.


Name: Kodama of the Center Tree
Set: bok
Slug: kodama-of-the-center-tree
ImageFile: Kodama_of_the_Center_Tree
Color: G
Cost: 4G
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)


Name: Lifespinner
Set: bok
Slug: lifespinner
ImageFile: Lifespinner
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.


Name: Loam Dweller
Set: bok
Slug: loam-dweller
ImageFile: Loam_Dweller
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.


Name: Mark of Sakiko
Set: bok
Slug: mark-of-sakiko
ImageFile: Mark_of_Sakiko
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end."


Name: Matsu-Tribe Sniper
Set: bok
Slug: matsu-tribe-sniper
ImageFile: Matsu_Tribe_Sniper
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Snake Warrior Archer
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.


Name: Nourishing Shoal
Set: bok
Slug: nourishing-shoal
ImageFile: Nourishing_Shoal
Color: G
Cost: XGG
ConvertedCost: 2
Type: Instant - Arcane
Rarity: R
RulesText:
You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life.


Name: Patron of the Orochi
Set: bok
Slug: patron-of-the-orochi
ImageFile: Patron_of_the_Orochi
Color: G
Cost: 6GG
ConvertedCost: 8
Type: Legendary Creature - Spirit
Power: 7
Toughness: 7
Rarity: R
RulesText:
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate this ability only once each turn.


Name: Petalmane Baku
Set: bok
Slug: petalmane-baku
ImageFile: Petalmane_Baku
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.


Name: Roar of Jukai
Set: bok
Slug: roar-of-jukai
ImageFile: Roar_of_Jukai
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Sakiko, Mother of Summer
Set: bok
Slug: sakiko-mother-of-summer
ImageFile: Sakiko_Mother_of_Summer
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Snake Shaman
Power: 3
Toughness: 3
Rarity: R
RulesText:
Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end.


Name: Sakura-Tribe Springcaller
Set: bok
Slug: sakura-tribe-springcaller
ImageFile: Sakura_Tribe_Springcaller
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Snake Shaman
Power: 2
Toughness: 4
Rarity: C
RulesText:
At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end.


Name: Shizuko, Caller of Autumn
Set: bok
Slug: shizuko-caller-of-autumn
ImageFile: Shizuko_Caller_of_Autumn
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Legendary Creature - Snake Shaman
Power: 2
Toughness: 3
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps or phases end.


Name: Sosuke's Summons
Set: bok
Slug: sosukes-summons
ImageFile: Sosukes_Summons
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.


Name: Splinter
Set: bok
Slug: splinter
ImageFile: Splinter
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library.


Name: Traproot Kami
Set: bok
Slug: traproot-kami
ImageFile: Traproot_Kami
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Spirit
Power: 0
Toughness: *
Rarity: C
RulesText:
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.


Name: Vital Surge
Set: bok
Slug: vital-surge
ImageFile: Vital_Surge
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Genju of the Realm
Set: bok
Slug: genju-of-the-realm
ImageFile: Genju_of_the_Realm
Color: WUBRG
Cost: WUBRG
ConvertedCost: 5
Type: Legendary Enchantment - Aura
Rarity: R
RulesText:
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.


Name: Baku Altar
Set: bok
Slug: baku-altar
ImageFile: Baku_Altar
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.


Name: Blinding Powder
Set: bok
Slug: blinding-powder
ImageFile: Blinding_Powder
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Neko-Te
Set: bok
Slug: neko-te
ImageFile: Neko_Te
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}


Name: Ornate Kanzashi
Set: bok
Slug: ornate-kanzashi
ImageFile: Ornate_Kanzashi
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.


Name: Ronin Warclub
Set: bok
Slug: ronin-warclub
ImageFile: Ronin_Warclub
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)


Name: Shuko
Set: bok
Slug: shuko
ImageFile: Shuko
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)


Name: Shuriken
Set: bok
Slug: shuriken
ImageFile: Shuriken
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Slumbering Tora
Set: bok
Slug: slumbering-tora
ImageFile: Slumbering_Tora
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.


Name: That Which Was Taken
Set: bok
Slug: that-which-was-taken
ImageFile: That_Which_Was_Taken
Color: A
Cost: 5
ConvertedCost: 5
Type: Legendary Artifact
Rarity: R
RulesText:
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible.


Name: Umezawa's Jitte
Set: bok
Slug: umezawas-jitte
ImageFile: Umezawas_Jitte
Color: A
Cost: 2
ConvertedCost: 2
Type: Legendary Artifact - Equipment
Rarity: R
RulesText:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}


Name: Gods' Eye, Gate to the Reikai
Set: bok
Slug: gods-eye-gate-to-the-reikai
ImageFile: Gods_Eye_Gate_to_the_Reikai
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.


Name: Tendo Ice Bridge
Set: bok
Slug: tendo-ice-bridge
ImageFile: Tendo_Ice_Bridge
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {1} to your mana pool. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.


Name: Celestial Kirin
Set: sok
Slug: celestial-kirin
ImageFile: Celestial_Kirin
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Legendary Creature - Kirin Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.


Name: Charge Across the Araba
Set: sok
Slug: charge-across-the-araba
ImageFile: Charge_Across_the_Araba
Color: W
Cost: 4W
ConvertedCost: 5
Type: Instant - Arcane
Rarity: U
RulesText:
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.


Name: Cowed by Wisdom
Set: sok
Slug: cowed-by-wisdom
ImageFile: Cowed_by_Wisdom
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.


Name: Descendant of Kiyomaro
Set: sok
Slug: descendant-of-kiyomaro
ImageFile: Descendant_of_Kiyomaro
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 3
Rarity: U
RulesText:
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."


Name: Enduring Ideal
Set: sok
Slug: enduring-ideal
ImageFile: Enduring_Ideal
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)


Name: Hand of Honor
Set: sok
Slug: hand-of-honor
ImageFile: Hand_of_Honor
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Samurai
Power: 2
Toughness: 2
Rarity: U
RulesText:
Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)


Name: Kitsune Bonesetter
Set: sok
Slug: kitsune-bonesetter
ImageFile: Kitsune_Bonesetter
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Fox Cleric
Power: 0
Toughness: 1
Rarity: C
RulesText:
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.


Name: Kitsune Dawnblade
Set: sok
Slug: kitsune-dawnblade
ImageFile: Kitsune_Dawnblade
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Fox Samurai
Power: 2
Toughness: 3
Rarity: C
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature.


Name: Kitsune Loreweaver
Set: sok
Slug: kitsune-loreweaver
ImageFile: Kitsune_Loreweaver
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Fox Cleric
Power: 2
Toughness: 1
Rarity: C
RulesText:
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.


Name: Kiyomaro, First to Stand
Set: sok
Slug: kiyomaro-first-to-stand
ImageFile: Kiyomaro_First_to_Stand
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.


Name: Nikko-Onna
Set: sok
Slug: nikko-onna
ImageFile: Nikko_Onna
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.


Name: Plow Through Reito
Set: sok
Slug: plow-through-reito
ImageFile: Plow_Through_Reito
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant - Arcane
Rarity: C
RulesText:
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.


Name: Promise of Bunrei
Set: sok
Slug: promise-of-bunrei
ImageFile: Promise_of_Bunrei
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.


Name: Pure Intentions
Set: sok
Slug: pure-intentions
ImageFile: Pure_Intentions
Color: W
Cost: W
ConvertedCost: 1
Type: Instant - Arcane
Rarity: R
RulesText:
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.


Name: Rune-Tail, Kitsune Ascendant
Set: sok
Slug: rune-tail-kitsune-ascendant
ImageFile: Rune_Tail_Kitsune_Ascendant
Color: W
Cost: 2W
ConvertedCost: 3
Type: Legendary Creature - Fox Monk
Power: 2
Toughness: 2
Rarity: R
RulesText:
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ---- Rune-Tail's Essence -- Legendary Enchantment -- Prevent all damage that would be dealt to creatures you control.


Name: Shinen of Stars' Light
Set: sok
Slug: shinen-of-stars-light
ImageFile: Shinen_of_Stars_Light
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
First strike Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.


Name: Spiritual Visit
Set: sok
Slug: spiritual-visit
ImageFile: Spiritual_Visit
Color: W
Cost: W
ConvertedCost: 1
Type: Instant - Arcane
Rarity: C
RulesText:
Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Torii Watchward
Set: sok
Slug: torii-watchward
ImageFile: Torii_Watchward
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: C
RulesText:
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Cloudhoof Kirin
Set: sok
Slug: cloudhoof-kirin
ImageFile: Cloudhoof_Kirin
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Legendary Creature - Kirin Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.


Name: Descendant of Soramaro
Set: sok
Slug: descendant-of-soramaro
ImageFile: Descendant_of_Soramaro
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 3
Rarity: C
RulesText:
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.


Name: Erayo, Soratami Ascendant
Set: sok
Slug: erayo-soratami-ascendant
ImageFile: Erayo_Soratami_Ascendant
Color: U
Cost: 1U
ConvertedCost: 2
Type: Legendary Creature - Moonfolk Monk
Power: 1
Toughness: 1
Rarity: R
RulesText:
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. ---- Erayo's Essence -- Legendary Enchantment -- Whenever an opponent casts a spell for the first time in a turn, counter that spell.


Name: Eternal Dominion
Set: sok
Slug: eternal-dominion
ImageFile: Eternal_Dominion
Color: U
Cost: 7UUU
ConvertedCost: 10
Type: Sorcery
Rarity: R
RulesText:
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)


Name: Evermind
Set: sok
Slug: evermind
ImageFile: Evermind
Color: U
ConvertedCost: 0
Type: Instant - Arcane
Rarity: U
RulesText:
(Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Ghost-Lit Warder
Set: sok
Slug: ghost-lit-warder
ImageFile: Ghost_Lit_Warder
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
{3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.


Name: Kaho, Minamo Historian
Set: sok
Slug: kaho-minamo-historian
ImageFile: Kaho_Minamo_Historian
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Legendary Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.


Name: Kiri-Onna
Set: sok
Slug: kiri-onna
ImageFile: Kiri_Onna
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.


Name: Moonbow Illusionist
Set: sok
Slug: moonbow-illusionist
ImageFile: Moonbow_Illusionist
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Moonfolk Wizard
Power: 2
Toughness: 1
Rarity: C
RulesText:
Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.


Name: Murmurs from Beyond
Set: sok
Slug: murmurs-from-beyond
ImageFile: Murmurs_from_Beyond
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.


Name: Oboro Envoy
Set: sok
Slug: oboro-envoy
ImageFile: Oboro_Envoy
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Moonfolk Wizard
Power: 1
Toughness: 3
Rarity: U
RulesText:
Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.


Name: Rushing-Tide Zubera
Set: sok
Slug: rushing-tide-zubera
ImageFile: Rushing_Tide_Zubera
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Zubera Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards.


Name: Sakashima the Impostor
Set: sok
Slug: sakashima-the-impostor
ImageFile: Sakashima_the_Impostor
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Legendary Creature - Human Rogue
Power: 3
Toughness: 1
Rarity: R
RulesText:
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."


Name: Shape Stealer
Set: sok
Slug: shape-stealer
ImageFile: Shape_Stealer
Color: U
Cost: UU
ConvertedCost: 2
Type: Creature - Shapeshifter Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.


Name: Shifting Borders
Set: sok
Slug: shifting-borders
ImageFile: Shifting_Borders
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant - Arcane
Rarity: U
RulesText:
Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Shinen of Flight's Wings
Set: sok
Slug: shinen-of-flights-wings
ImageFile: Shinen_of_Flights_Wings
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: C
RulesText:
Flying Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.


Name: Soramaro, First to Dream
Set: sok
Slug: soramaro-first-to-dream
ImageFile: Soramaro_First_to_Dream
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card.


Name: Trusted Advisor
Set: sok
Slug: trusted-advisor
ImageFile: Trusted_Advisor
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Human Advisor
Power: 1
Toughness: 2
Rarity: U
RulesText:
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.


Name: Akuta, Born of Ash
Set: sok
Slug: akuta-born-of-ash
ImageFile: Akuta_Born_of_Ash
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Legendary Creature - Spirit
Power: 3
Toughness: 2
Rarity: R
RulesText:
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.


Name: Choice of Damnations
Set: sok
Slug: choice-of-damnations
ImageFile: Choice_of_Damnations
Color: B
Cost: 5B
ConvertedCost: 6
Type: Sorcery - Arcane
Rarity: R
RulesText:
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.


Name: Death of a Thousand Stings
Set: sok
Slug: death-of-a-thousand-stings
ImageFile: Death_of_a_Thousand_Stings
Color: B
Cost: 4B
ConvertedCost: 5
Type: Instant - Arcane
Rarity: C
RulesText:
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.


Name: Deathknell Kami
Set: sok
Slug: deathknell-kami
ImageFile: Deathknell_Kami
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Spirit
Power: 0
Toughness: 1
Rarity: C
RulesText:
Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)


Name: Deathmask Nezumi
Set: sok
Slug: deathmask-nezumi
ImageFile: Deathmask_Nezumi
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Rat Shaman
Power: 2
Toughness: 2
Rarity: C
RulesText:
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Exile into Darkness
Set: sok
Slug: exile-into-darkness
ImageFile: Exile_into_Darkness
Color: B
Cost: 4B
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.


Name: Footsteps of the Goryo
Set: sok
Slug: footsteps-of-the-goryo
ImageFile: Footsteps_of_the_Goryo
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery - Arcane
Rarity: U
RulesText:
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.


Name: Ghost-Lit Stalker
Set: sok
Slug: ghost-lit-stalker
ImageFile: Ghost_Lit_Stalker
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.


Name: Hand of Cruelty
Set: sok
Slug: hand-of-cruelty
ImageFile: Hand_of_Cruelty
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Samurai
Power: 2
Toughness: 2
Rarity: U
RulesText:
Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)


Name: Infernal Kirin
Set: sok
Slug: infernal-kirin
ImageFile: Infernal_Kirin
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Legendary Creature - Kirin Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.


Name: Kagemaro, First to Suffer
Set: sok
Slug: kagemaro-first-to-suffer
ImageFile: Kagemaro_First_to_Suffer
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Legendary Creature - Demon Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.


Name: Kami of Empty Graves
Set: sok
Slug: kami-of-empty-graves
ImageFile: Kami_of_Empty_Graves
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Spirit
Power: 4
Toughness: 1
Rarity: C
RulesText:
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: Kemuri-Onna
Set: sok
Slug: kemuri-onna
ImageFile: Kemuri_Onna
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.


Name: Kuon, Ogre Ascendant
Set: sok
Slug: kuon-ogre-ascendant
ImageFile: Kuon_Ogre_Ascendant
Color: B
Cost: BBB
ConvertedCost: 3
Type: Legendary Creature - Ogre Monk
Power: 2
Toughness: 4
Rarity: R
RulesText:
At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. ---- Kuon's Essnece -- Legendary Enchantment -- At the beginning of each player's upkeep, that player sacrifices a creature.


Name: Kuro's Taken
Set: sok
Slug: kuros-taken
ImageFile: Kuros_Taken
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Rat Samurai
Power: 1
Toughness: 1
Rarity: C
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken.


Name: Maga, Traitor to Mortals
Set: sok
Slug: maga-traitor-to-mortals
ImageFile: Maga_Traitor_to_Mortals
Color: B
Cost: XBBB
ConvertedCost: 3
Type: Legendary Creature - Human Wizard
Power: 0
Toughness: 0
Rarity: R
RulesText:
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.


Name: Measure of Wickedness
Set: sok
Slug: measure-of-wickedness
ImageFile: Measure_of_Wickedness
Color: B
Cost: 3B
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.


Name: Neverending Torment
Set: sok
Slug: neverending-torment
ImageFile: Neverending_Torment
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)


Name: Pain's Reward
Set: sok
Slug: pains-reward
ImageFile: Pains_Reward
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.


Name: Raving Oni-Slave
Set: sok
Slug: raving-oni-slave
ImageFile: Raving_Oni_Slave
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Ogre Warrior
Power: 3
Toughness: 3
Rarity: C
RulesText:
When Raving Oni-Slave enters the battlefield, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves the battlefield, you lose 3 life if you don't control a Demon.


Name: Shinen of Fear's Chill
Set: sok
Slug: shinen-of-fears-chill
ImageFile: Shinen_of_Fears_Chill
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 2
Rarity: C
RulesText:
Shinen of Fear's Chill can't block. Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.


Name: Sink into Takenuma
Set: sok
Slug: sink-into-takenuma
ImageFile: Sink_into_Takenuma
Color: B
Cost: 3B
ConvertedCost: 4
Type: Sorcery - Arcane
Rarity: C
RulesText:
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.


Name: Skull Collector
Set: sok
Slug: skull-collector
ImageFile: Skull_Collector
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Ogre Warrior
Power: 3
Toughness: 3
Rarity: U
RulesText:
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector.


Name: Adamaro, First to Desire
Set: sok
Slug: adamaro-first-to-desire
ImageFile: Adamaro_First_to_Desire
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Legendary Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.


Name: Barrel Down Sokenzan
Set: sok
Slug: barrel-down-sokenzan
ImageFile: Barrel_Down_Sokenzan
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.


Name: Burning-Eye Zubera
Set: sok
Slug: burning-eye-zubera
ImageFile: Burning_Eye_Zubera
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Zubera Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.


Name: Feral Lightning
Set: sok
Slug: feral-lightning
ImageFile: Feral_Lightning
Color: R
Cost: 3RRR
ConvertedCost: 6
Type: Sorcery
Rarity: U
RulesText:
Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.


Name: Ghost-Lit Raider
Set: sok
Slug: ghost-lit-raider
ImageFile: Ghost_Lit_Raider
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: U
RulesText:
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.


Name: Homura, Human Ascendant
Set: sok
Slug: homura-human-ascendant
ImageFile: Homura_Human_Ascendant
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Legendary Creature - Human Monk
Power: 4
Toughness: 4
Rarity: R
RulesText:
Homura, Human Ascendant can't block. When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. ---- Homura's Essence -- Legendary Enchantment -- Creatures you control get +2/+2 have "{R}: This creature gets +1/+0 until end of turn."


Name: Iizuka the Ruthless
Set: sok
Slug: iizuka-the-ruthless
ImageFile: Iizuka_the_Ruthless
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Human Samurai
Power: 3
Toughness: 3
Rarity: R
RulesText:
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.


Name: Into the Fray
Set: sok
Slug: into-the-fray
ImageFile: Into_the_Fray
Color: R
Cost: R
ConvertedCost: 1
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Jiwari, the Earth Aflame
Set: sok
Slug: jiwari-the-earth-aflame
ImageFile: Jiwari_the_Earth_Aflame
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.


Name: Rally the Horde
Set: sok
Slug: rally-the-horde
ImageFile: Rally_the_Horde
Color: R
Cost: 5R
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.


Name: Skyfire Kirin
Set: sok
Slug: skyfire-kirin
ImageFile: Skyfire_Kirin
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Legendary Creature - Kirin Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.


Name: Sokenzan Renegade
Set: sok
Slug: sokenzan-renegade
ImageFile: Sokenzan_Renegade
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Ogre Samurai Mercenary
Power: 3
Toughness: 3
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.


Name: Sokenzan Spellblade
Set: sok
Slug: sokenzan-spellblade
ImageFile: Sokenzan_Spellblade
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Ogre Samurai Shaman
Power: 2
Toughness: 3
Rarity: C
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.


Name: Spiraling Embers
Set: sok
Slug: spiraling-embers
ImageFile: Spiraling_Embers
Color: R
Cost: 3R
ConvertedCost: 4
Type: Sorcery - Arcane
Rarity: C
RulesText:
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.


Name: Undying Flames
Set: sok
Slug: undying-flames
ImageFile: Undying_Flames
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)


Name: Yuki-Onna
Set: sok
Slug: yuki-onna
ImageFile: Yuki_Onna
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 1
Rarity: U
RulesText:
When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.


Name: Arashi, the Sky Asunder
Set: sok
Slug: arashi-the-sky-asunder
ImageFile: Arashi_the_Sky_Asunder
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: 5
Toughness: 5
Rarity: R
RulesText:
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.


Name: Bounteous Kirin
Set: sok
Slug: bounteous-kirin
ImageFile: Bounteous_Kirin
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Legendary Creature - Kirin Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.


Name: Descendant of Masumaro
Set: sok
Slug: descendant-of-masumaro
ImageFile: Descendant_of_Masumaro
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Monk
Power: 1
Toughness: 1
Rarity: U
RulesText:
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.


Name: Elder Pine of Jukai
Set: sok
Slug: elder-pine-of-jukai
ImageFile: Elder_Pine_of_Jukai
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)


Name: Endless Swarm
Set: sok
Slug: endless-swarm
ImageFile: Endless_Swarm
Color: G
Cost: 5GGG
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)


Name: Ghost-Lit Nourisher
Set: sok
Slug: ghost-lit-nourisher
ImageFile: Ghost_Lit_Nourisher
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: U
RulesText:
{2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.


Name: Haru-Onna
Set: sok
Slug: haru-onna
ImageFile: Haru_Onna
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 1
Rarity: U
RulesText:
When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.


Name: Kami of the Tended Garden
Set: sok
Slug: kami-of-the-tended-garden
ImageFile: Kami_of_the_Tended_Garden
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Spirit
Power: 4
Toughness: 4
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Name: Kashi-Tribe Elite
Set: sok
Slug: kashi-tribe-elite
ImageFile: Kashi_Tribe_Elite
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Snake Warrior
Power: 2
Toughness: 3
Rarity: U
RulesText:
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.


Name: Masumaro, First to Live
Set: sok
Slug: masumaro-first-to-live
ImageFile: Masumaro_First_to_Live
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Legendary Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.


Name: Matsu-Tribe Birdstalker
Set: sok
Slug: matsu-tribe-birdstalker
ImageFile: Matsu_Tribe_Birdstalker
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Snake Warrior Archer
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)


Name: Nightsoil Kami
Set: sok
Slug: nightsoil-kami
ImageFile: Nightsoil_Kami
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Spirit
Power: 6
Toughness: 4
Rarity: C
RulesText:
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)


Name: Rending Vines
Set: sok
Slug: rending-vines
ImageFile: Rending_Vines
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Instant - Arcane
Rarity: C
RulesText:
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card.


Name: Sasaya, Orochi Ascendant
Set: sok
Slug: sasaya-orochi-ascendant
ImageFile: Sasaya_Orochi_Ascendant
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Legendary Creature - Snake Monk
Power: 2
Toughness: 3
Rarity: R
RulesText:
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ---- Sasaya's Essence -- Legendary Enchantment -- Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.


Name: Seed the Land
Set: sok
Slug: seed-the-land
ImageFile: Seed_the_Land
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.


Name: Seek the Horizon
Set: sok
Slug: seek-the-horizon
ImageFile: Seek_the_Horizon
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.


Name: Sekki, Seasons' Guide
Set: sok
Slug: sekki-seasons-guide
ImageFile: Sekki_Seasons_Guide
Color: G
Cost: 5GGG
ConvertedCost: 8
Type: Legendary Creature - Spirit
Power: 0
Toughness: 0
Rarity: R
RulesText:
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.


Name: Shinen of Life's Roar
Set: sok
Slug: shinen-of-lifes-roar
ImageFile: Shinen_of_Lifes_Roar
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 2
Rarity: C
RulesText:
All creatures able to block Shinen of Life's Roar do so. Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.


Name: Iname as One
Set: sok
Slug: iname-as-one
ImageFile: Iname_as_One
Color: BG
Cost: 8BBGG
ConvertedCost: 12
Type: Legendary Creature - Spirit
Power: 8
Toughness: 8
Rarity: R
RulesText:
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.


Name: Ashes of the Fallen
Set: sok
Slug: ashes-of-the-fallen
ImageFile: Ashes_of_the_Fallen
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.


Name: Blood Clock
Set: sok
Slug: blood-clock
ImageFile: Blood_Clock
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.


Name: Ebony Owl Netsuke
Set: sok
Slug: ebony-owl-netsuke
ImageFile: Ebony_Owl_Netsuke
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.


Name: Manriki-Gusari
Set: sok
Slug: manriki-gusari
ImageFile: Manriki_Gusari
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: O-Naginata
Set: sok
Slug: o-naginata
ImageFile: O_Naginata
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Soratami Cloud Chariot
Set: sok
Slug: soratami-cloud-chariot
ImageFile: Soratami_Cloud_Chariot
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: U
RulesText:
{2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.


Name: Wine of Blood and Iron
Set: sok
Slug: wine-of-blood-and-iron
ImageFile: Wine_of_Blood_and_Iron
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.


Name: Miren, the Moaning Well
Set: sok
Slug: miren-the-moaning-well
ImageFile: Miren_the_Moaning_Well
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.


Name: Tomb of Urami
Set: sok
Slug: tomb-of-urami
ImageFile: Tomb_of_Urami
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.


Name: Ashen Ghoul
Set: ia
Slug: ashen-ghoul
ImageFile: Ashen_Ghoul
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 3
Toughness: 1
Rarity: U
RulesText:
Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.


Name: Brine Shaman
Set: ia
Slug: brine-shaman
ImageFile: Brine_Shaman
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Cleric Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.


Name: Burnt Offering
Set: ia
Slug: burnt-offering
ImageFile: Burnt_Offering
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.


Name: Dance of the Dead
Set: ia
Slug: dance-of-the-dead
ImageFile: Dance_of_the_Dead
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.


Name: Demonic Consultation
Set: ia
Slug: demonic-consultation
ImageFile: Demonic_Consultation
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.


Name: Dread Wight
Set: ia
Slug: dread-wight
ImageFile: Dread_Wight
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 4
Rarity: R
RulesText:
At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."


Name: Drift of the Dead
Set: ia
Slug: drift-of-the-dead
ImageFile: Drift_of_the_Dead
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Wall
Power: *
Toughness: *
Rarity: U
RulesText:
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.


Name: Flow of Maggots
Set: ia
Slug: flow-of-maggots
ImageFile: Flow_of_Maggots
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Insect
Power: 2
Toughness: 2
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures.


Name: Gangrenous Zombies
Set: ia
Slug: gangrenous-zombies
ImageFile: Gangrenous_Zombies
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: C
RulesText:
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.


Name: Gaze of Pain
Set: ia
Slug: gaze-of-pain
ImageFile: Gaze_of_Pain
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.


Name: Gravebind
Set: ia
Slug: gravebind
ImageFile: Gravebind
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Icequake
Set: ia
Slug: icequake
ImageFile: Icequake
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.


Name: Infernal Darkness
Set: ia
Slug: infernal-darkness
ImageFile: Infernal_Darkness
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.


Name: Infernal Denizen
Set: ia
Slug: infernal-denizen
ImageFile: Infernal_Denizen
Color: B
Cost: 7B
ConvertedCost: 8
Type: Creature - Demon
Power: 5
Toughness: 7
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.


Name: Krovikan Elementalist
Set: ia
Slug: krovikan-elementalist
ImageFile: Krovikan_Elementalist
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.


Name: Krovikan Vampire
Set: ia
Slug: krovikan-vampire
ImageFile: Krovikan_Vampire
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Vampire
Power: 3
Toughness: 3
Rarity: U
RulesText:
At the beginning of the end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.


Name: Leshrac's Sigil
Set: ia
Slug: leshracs-sigil
ImageFile: Leshracs_Sigil
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand.


Name: Lim-Dul's Cohort
Set: ia
Slug: lim-duls-cohort
ImageFile: Lim_Duls_Cohort
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 3
Rarity: C
RulesText:
Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.


Name: Lim-Dul's Hex
Set: ia
Slug: lim-duls-hex
ImageFile: Lim_Duls_Hex
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.


Name: Mind Whip
Set: ia
Slug: mind-whip
ImageFile: Mind_Whip
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.


Name: Minion of Leshrac
Set: ia
Slug: minion-of-leshrac
ImageFile: Minion_of_Leshrac
Color: B
Cost: 4BBB
ConvertedCost: 7
Type: Creature - Demon Minion
Power: 5
Toughness: 5
Rarity: R
RulesText:
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land.


Name: Minion of Tevesh Szat
Set: ia
Slug: minion-of-tevesh-szat
ImageFile: Minion_of_Tevesh_Szat
Color: B
Cost: 4BBB
ConvertedCost: 7
Type: Creature - Demon Minion
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.


Name: Norritt
Set: ia
Slug: norritt
ImageFile: Norritt
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Imp
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.


Name: Oath of Lim-Dul
Set: ia
Slug: oath-of-lim-dul
ImageFile: Oath_of_Lim_Dul
Color: B
Cost: 3B
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.


Name: Pestilence Rats
Set: ia
Slug: pestilence-rats
ImageFile: Pestilence_Rats
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Rat
Power: *
Toughness: 3
Rarity: C
RulesText:
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)


Name: Seizures
Set: ia
Slug: seizures
ImageFile: Seizures
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.


Name: Soul Burn
Set: ia
Slug: soul-burn
ImageFile: Soul_Burn
Color: B
Cost: X2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.


Name: Soul Kiss
Set: ia
Slug: soul-kiss
ImageFile: Soul_Kiss
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.


Name: Spoils of Evil
Set: ia
Slug: spoils-of-evil
ImageFile: Spoils_of_Evil
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.


Name: Spoils of War
Set: ia
Slug: spoils-of-war
ImageFile: Spoils_of_War
Color: B
Cost: XB
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures.


Name: Stench of Evil
Set: ia
Slug: stench-of-evil
ImageFile: Stench_of_Evil
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.


Name: Withering Wisps
Set: ia
Slug: withering-wisps
ImageFile: Withering_Wisps
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.


Name: Arnjlot's Ascent
Set: ia
Slug: arnjlots-ascent
ImageFile: Arnjlots_Ascent
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.


Name: Balduvian Shaman
Set: ia
Slug: balduvian-shaman
ImageFile: Balduvian_Shaman
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Human Cleric Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)


Name: Breath of Dreams
Set: ia
Slug: breath-of-dreams
ImageFile: Breath_of_Dreams
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."


Name: Dreams of the Dead
Set: ia
Slug: dreams-of-the-dead
ImageFile: Dreams_of_the_Dead
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)


Name: Errant Minion
Set: ia
Slug: errant-minion
ImageFile: Errant_Minion
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way.


Name: Essence Flare
Set: ia
Slug: essence-flare
ImageFile: Essence_Flare
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.


Name: Force Void
Set: ia
Slug: force-void
ImageFile: Force_Void
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.


Name: Iceberg
Set: ia
Slug: iceberg
ImageFile: Iceberg
Color: U
Cost: XUU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool.


Name: Icy Prison
Set: ia
Slug: icy-prison
ImageFile: Icy_Prison
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control.


Name: Illusionary Forces
Set: ia
Slug: illusionary-forces
ImageFile: Illusionary_Forces
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Illusion
Power: 4
Toughness: 4
Rarity: C
RulesText:
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Illusionary Presence
Set: ia
Slug: illusionary-presence
ImageFile: Illusionary_Presence
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Illusion
Power: 2
Toughness: 2
Rarity: R
RulesText:
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.


Name: Illusionary Terrain
Set: ia
Slug: illusionary-terrain
ImageFile: Illusionary_Terrain
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.


Name: Illusionary Wall
Set: ia
Slug: illusionary-wall
ImageFile: Illusionary_Wall
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Illusion Wall
Power: 7
Toughness: 4
Rarity: C
RulesText:
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Illusions of Grandeur
Set: ia
Slug: illusions-of-grandeur
ImageFile: Illusions_of_Grandeur
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.


Name: Mesmeric Trance
Set: ia
Slug: mesmeric-trance
ImageFile: Mesmeric_Trance
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.


Name: Musician
Set: ia
Slug: musician
ImageFile: Musician
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 3
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.


Name: Mystic Might
Set: ia
Slug: mystic-might
ImageFile: Mystic_Might
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."


Name: Mystic Remora
Set: ia
Slug: mystic-remora
ImageFile: Mystic_Remora
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment
Rarity: C
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.


Name: Phantasmal Mount
Set: ia
Slug: phantasmal-mount
ImageFile: Phantasmal_Mount
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion Horse
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.


Name: Polar Kraken
Set: ia
Slug: polar-kraken
ImageFile: Polar_Kraken
Color: U
Cost: 8UUU
ConvertedCost: 11
Type: Creature - Kraken
Power: 11
Toughness: 11
Rarity: R
RulesText:
Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Ray of Erasure
Set: ia
Slug: ray-of-erasure
ImageFile: Ray_of_Erasure
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep.


Name: Reality Twist
Set: ia
Slug: reality-twist
ImageFile: Reality_Twist
Color: U
Cost: UUU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.


Name: Shyft
Set: ia
Slug: shyft
ImageFile: Shyft
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Shapeshifter
Power: 4
Toughness: 2
Rarity: R
RulesText:
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)


Name: Snow Devil
Set: ia
Slug: snow-devil
ImageFile: Snow_Devil
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.


Name: Snowfall
Set: ia
Slug: snowfall
ImageFile: Snowfall
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.


Name: Winter's Chill
Set: ia
Slug: winters-chill
ImageFile: Winters_Chill
Color: U
Cost: XU
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.


Name: Blizzard
Set: ia
Slug: blizzard
ImageFile: Blizzard
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.


Name: Brown Ouphe
Set: ia
Slug: brown-ouphe
ImageFile: Brown_Ouphe
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Ouphe
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)


Name: Dire Wolves
Set: ia
Slug: dire-wolves
ImageFile: Dire_Wolves
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Wolf
Power: 2
Toughness: 2
Rarity: C
RulesText:
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Earthlore
Set: ia
Slug: earthlore
ImageFile: Earthlore
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."


Name: Forgotten Lore
Set: ia
Slug: forgotten-lore
ImageFile: Forgotten_Lore
Color: G
Cost: G
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.


Name: Freyalise Supplicant
Set: ia
Slug: freyalise-supplicant
ImageFile: Freyalise_Supplicant
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.


Name: Freyalise's Charm
Set: ia
Slug: freyalises-charm
ImageFile: Freyalises_Charm
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand.


Name: Freyalise's Winds
Set: ia
Slug: freyalises-winds
ImageFile: Freyalises_Winds
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.


Name: Fyndhorn Pollen
Set: ia
Slug: fyndhorn-pollen
ImageFile: Fyndhorn_Pollen
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.


Name: Gorilla Pack
Set: ia
Slug: gorilla-pack
ImageFile: Gorilla_Pack
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Ape
Power: 3
Toughness: 3
Rarity: C
RulesText:
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.


Name: Hot Springs
Set: ia
Slug: hot-springs
ImageFile: Hot_Springs
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."


Name: Maddening Wind
Set: ia
Slug: maddening-wind
ImageFile: Maddening_Wind
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.


Name: Ritual of Subdual
Set: ia
Slug: ritual-of-subdual
ImageFile: Ritual_of_Subdual
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.


Name: Snowblind
Set: ia
Slug: snowblind
ImageFile: Snowblind
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.


Name: Stunted Growth
Set: ia
Slug: stunted-growth
ImageFile: Stunted_Growth
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.


Name: Tinder Wall
Set: ia
Slug: tinder-wall
ImageFile: Tinder_Wall
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Plant Wall
Power: 0
Toughness: 3
Rarity: C
RulesText:
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.


Name: Touch of Vitae
Set: ia
Slug: touch-of-vitae
ImageFile: Touch_of_Vitae
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep.


Name: Whiteout
Set: ia
Slug: whiteout
ImageFile: Whiteout
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.


Name: Wiitigo
Set: ia
Slug: wiitigo
ImageFile: Wiitigo
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Creature - Yeti
Power: 0
Toughness: 0
Rarity: R
RulesText:
Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.


Name: Woolly Spider
Set: ia
Slug: woolly-spider
ImageFile: Woolly_Spider
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Spider
Power: 2
Toughness: 3
Rarity: C
RulesText:
Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.


Name: Aggression
Set: ia
Slug: aggression
ImageFile: Aggression
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.


Name: Balduvian Hydra
Set: ia
Slug: balduvian-hydra
ImageFile: Balduvian_Hydra
Color: R
Cost: XRR
ConvertedCost: 2
Type: Creature - Hydra
Power: 0
Toughness: 1
Rarity: R
RulesText:
Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.


Name: Barbarian Guides
Set: ia
Slug: barbarian-guides
ImageFile: Barbarian_Guides
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Barbarian
Power: 1
Toughness: 2
Rarity: C
RulesText:
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.


Name: Battle Frenzy
Set: ia
Slug: battle-frenzy
ImageFile: Battle_Frenzy
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.


Name: Bone Shaman
Set: ia
Slug: bone-shaman
ImageFile: Bone_Shaman
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Giant Shaman
Power: 3
Toughness: 3
Rarity: C
RulesText:
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."


Name: Brand of Ill Omen
Set: ia
Slug: brand-of-ill-omen
ImageFile: Brand_of_Ill_Omen
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.


Name: Chaos Lord
Set: ia
Slug: chaos-lord
ImageFile: Chaos_Lord
Color: R
Cost: 4RRR
ConvertedCost: 7
Type: Creature - Human
Power: 7
Toughness: 7
Rarity: R
RulesText:
First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord enters the battlefield, it loses haste until end of turn.


Name: Chaos Moon
Set: ia
Slug: chaos-moon
ImageFile: Chaos_Moon
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.


Name: Curse of Marit Lage
Set: ia
Slug: curse-of-marit-lage
ImageFile: Curse_of_Marit_Lage
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.


Name: Dwarven Armory
Set: ia
Slug: dwarven-armory
ImageFile: Dwarven_Armory
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.


Name: Goblin Mutant
Set: ia
Slug: goblin-mutant
ImageFile: Goblin_Mutant
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Goblin Mutant
Power: 5
Toughness: 3
Rarity: U
RulesText:
Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.


Name: Goblin Sappers
Set: ia
Slug: goblin-sappers
ImageFile: Goblin_Sappers
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: C
RulesText:
{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.


Name: Goblin Ski Patrol
Set: ia
Slug: goblin-ski-patrol
ImageFile: Goblin_Ski_Patrol
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.


Name: Goblin Snowman
Set: ia
Slug: goblin-snowman
ImageFile: Goblin_Snowman
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking.


Name: Grizzled Wolverine
Set: ia
Slug: grizzled-wolverine
ImageFile: Grizzled_Wolverine
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Wolverine
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.


Name: Lava Burst
Set: ia
Slug: lava-burst
ImageFile: Lava_Burst
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.


Name: Marton Stromgald
Set: ia
Slug: marton-stromgald
ImageFile: Marton_Stromgald
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Legendary Creature - Human Knight
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.


Name: Melee
Set: ia
Slug: melee
ImageFile: Melee
Color: R
Cost: 4R
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Cast Melee only during your combat phase before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.


Name: Meteor Shower
Set: ia
Slug: meteor-shower
ImageFile: Meteor_Shower
Color: R
Cost: XXR
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.


Name: Mudslide
Set: ia
Slug: mudslide
ImageFile: Mudslide
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.


Name: Orcish Healer
Set: ia
Slug: orcish-healer
ImageFile: Orcish_Healer
Color: R
Cost: RR
ConvertedCost: 2
Type: Creature - Orc Cleric
Power: 1
Toughness: 1
Rarity: U
RulesText:
{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.


Name: Orcish Librarian
Set: ia
Slug: orcish-librarian
ImageFile: Orcish_Librarian
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Orc
Power: 1
Toughness: 1
Rarity: R
RulesText:
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.


Name: Stonehands
Set: ia
Slug: stonehands
ImageFile: Stonehands
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.


Name: Total War
Set: ia
Slug: total-war
ImageFile: Total_War
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.


Name: Adarkar Unicorn
Set: ia
Slug: adarkar-unicorn
ImageFile: Adarkar_Unicorn
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Unicorn
Power: 2
Toughness: 2
Rarity: C
RulesText:
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.


Name: Arctic Foxes
Set: ia
Slug: arctic-foxes
ImageFile: Arctic_Foxes
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Fox
Power: 1
Toughness: 1
Rarity: C
RulesText:
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.


Name: Battle Cry
Set: ia
Slug: battle-cry
ImageFile: Battle_Cry
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.


Name: Black Scarab
Set: ia
Slug: black-scarab
ImageFile: Black_Scarab
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.


Name: Blue Scarab
Set: ia
Slug: blue-scarab
ImageFile: Blue_Scarab
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.


Name: Call to Arms
Set: ia
Slug: call-to-arms
ImageFile: Call_to_Arms
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms.


Name: Cold Snap
Set: ia
Slug: cold-snap
ImageFile: Cold_Snap
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.


Name: Cooperation
Set: ia
Slug: cooperation
ImageFile: Cooperation
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Drought
Set: ia
Slug: drought
ImageFile: Drought
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.


Name: Elvish Healer
Set: ia
Slug: elvish-healer
ImageFile: Elvish_Healer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Elf Cleric
Power: 1
Toughness: 2
Rarity: C
RulesText:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.


Name: Enduring Renewal
Set: ia
Slug: enduring-renewal
ImageFile: Enduring_Renewal
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.


Name: Energy Storm
Set: ia
Slug: energy-storm
ImageFile: Energy_Storm
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step.


Name: Formation
Set: ia
Slug: formation
ImageFile: Formation
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.


Name: Fylgja
Set: ia
Slug: fylgja
ImageFile: Fylgja
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja.


Name: General Jarkeld
Set: ia
Slug: general-jarkeld
ImageFile: General_Jarkeld
Color: W
Cost: 3W
ConvertedCost: 4
Type: Legendary Creature - Human Soldier
Power: 1
Toughness: 2
Rarity: R
RulesText:
{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.


Name: Green Scarab
Set: ia
Slug: green-scarab
ImageFile: Green_Scarab
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.


Name: Kjeldoran Elite Guard
Set: ia
Slug: kjeldoran-elite-guard
ImageFile: Kjeldoran_Elite_Guard
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.


Name: Kjeldoran Guard
Set: ia
Slug: kjeldoran-guard
ImageFile: Kjeldoran_Guard
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.


Name: Kjeldoran Knight
Set: ia
Slug: kjeldoran-knight
ImageFile: Kjeldoran_Knight
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Knight
Power: 1
Toughness: 1
Rarity: R
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.


Name: Lightning Blow
Set: ia
Slug: lightning-blow
ImageFile: Lightning_Blow
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Lost Order of Jarkeld
Set: ia
Slug: lost-order-of-jarkeld
ImageFile: Lost_Order_of_Jarkeld
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Knight
Power: 1+*
Toughness: 1+*
Rarity: R
RulesText:
As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.


Name: Mercenaries
Set: ia
Slug: mercenaries
ImageFile: Mercenaries
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Mercenary
Power: 3
Toughness: 3
Rarity: R
RulesText:
{3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability.


Name: Red Scarab
Set: ia
Slug: red-scarab
ImageFile: Red_Scarab
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.


Name: White Scarab
Set: ia
Slug: white-scarab
ImageFile: White_Scarab
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.


Name: Amulet of Quoz
Set: ia
Slug: amulet-of-quoz
ImageFile: Amulet_of_Quoz
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.


Name: Arcum's Sleigh
Set: ia
Slug: arcums-sleigh
ImageFile: Arcums_Sleigh
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.


Name: Arcum's Whistle
Set: ia
Slug: arcums-whistle
ImageFile: Arcums_Whistle
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.


Name: Baton of Morale
Set: ia
Slug: baton-of-morale
ImageFile: Baton_of_Morale
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Celestial Sword
Set: ia
Slug: celestial-sword
ImageFile: Celestial_Sword
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.


Name: Goblin Lyre
Set: ia
Slug: goblin-lyre
ImageFile: Goblin_Lyre
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.


Name: Ice Cauldron
Set: ia
Slug: ice-cauldron
ImageFile: Ice_Cauldron
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.


Name: Jester's Mask
Set: ia
Slug: jesters-mask
ImageFile: Jesters_Mask
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.


Name: Jeweled Amulet
Set: ia
Slug: jeweled-amulet
ImageFile: Jeweled_Amulet
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: U
RulesText:
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.


Name: Naked Singularity
Set: ia
Slug: naked-singularity
ImageFile: Naked_Singularity
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.


Name: Runed Arch
Set: ia
Slug: runed-arch
ImageFile: Runed_Arch
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.


Name: Snow Fortress
Set: ia
Slug: snow-fortress
ImageFile: Snow_Fortress
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Wall
Power: 0
Toughness: 4
Rarity: R
RulesText:
Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.


Name: Soldevi Golem
Set: ia
Slug: soldevi-golem
ImageFile: Soldevi_Golem
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Golem
Power: 5
Toughness: 3
Rarity: R
RulesText:
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.


Name: Soldevi Simulacrum
Set: ia
Slug: soldevi-simulacrum
ImageFile: Soldevi_Simulacrum
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Soldier
Power: 2
Toughness: 4
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn.


Name: Vibrating Sphere
Set: ia
Slug: vibrating-sphere
ImageFile: Vibrating_Sphere
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.


Name: Walking Wall
Set: ia
Slug: walking-wall
ImageFile: Walking_Wall
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Wall
Power: 0
Toughness: 6
Rarity: U
RulesText:
Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.


Name: Wall of Shields
Set: ia
Slug: wall-of-shields
ImageFile: Wall_of_Shields
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Wall
Power: 0
Toughness: 4
Rarity: U
RulesText:
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)


Name: Glacial Chasm
Set: ia
Slug: glacial-chasm
ImageFile: Glacial_Chasm
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.


Name: Halls of Mist
Set: ia
Slug: halls-of-mist
ImageFile: Halls_of_Mist
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.


Name: Land Cap
Set: ia
Slug: land-cap
ImageFile: Land_Cap
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.


Name: Lava Tubes
Set: ia
Slug: lava-tubes
ImageFile: Lava_Tubes
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.


Name: River Delta
Set: ia
Slug: river-delta
ImageFile: River_Delta
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.


Name: Timberline Ridge
Set: ia
Slug: timberline-ridge
ImageFile: Timberline_Ridge
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.


Name: Veldt
Set: ia
Slug: veldt
ImageFile: Veldt
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.


Name: Altar of Bone
Set: ia
Slug: altar-of-bone
ImageFile: Altar_of_Bone
Color: GW
Cost: GW
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Chromatic Armor
Set: ia
Slug: chromatic-armor
ImageFile: Chromatic_Armor
Color: WU
Cost: 1WU
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.


Name: Diabolic Vision
Set: ia
Slug: diabolic-vision
ImageFile: Diabolic_Vision
Color: UB
Cost: UB
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.


Name: Earthlink
Set: ia
Slug: earthlink
ImageFile: Earthlink
Color: BRG
Cost: 3BRG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.


Name: Essence Vortex
Set: ia
Slug: essence-vortex
ImageFile: Essence_Vortex
Color: UB
Cost: 1UB
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.


Name: Fiery Justice
Set: ia
Slug: fiery-justice
ImageFile: Fiery_Justice
Color: RGW
Cost: RGW
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.


Name: Fire Covenant
Set: ia
Slug: fire-covenant
ImageFile: Fire_Covenant
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.


Name: Flooded Woodlands
Set: ia
Slug: flooded-woodlands
ImageFile: Flooded_Woodlands
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.


Name: Giant Trap Door Spider
Set: ia
Slug: giant-trap-door-spider
ImageFile: Giant_Trap_Door_Spider
Color: RG
Cost: 1RG
ConvertedCost: 3
Type: Creature - Spider
Power: 2
Toughness: 3
Rarity: U
RulesText:
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.


Name: Glaciers
Set: ia
Slug: glaciers
ImageFile: Glaciers
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains.


Name: Kjeldoran Frostbeast
Set: ia
Slug: kjeldoran-frostbeast
ImageFile: Kjeldoran_Frostbeast
Color: GW
Cost: 3GW
ConvertedCost: 5
Type: Creature - Elemental Beast
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat.


Name: Merieke Ri Berit
Set: ia
Slug: merieke-ri-berit
ImageFile: Merieke_Ri_Berit
Color: WUB
Cost: WUB
ConvertedCost: 3
Type: Legendary Creature - Human
Power: 1
Toughness: 1
Rarity: R
RulesText:
Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.


Name: Monsoon
Set: ia
Slug: monsoon
ImageFile: Monsoon
Color: RG
Cost: 2RG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.


Name: Mountain Titan
Set: ia
Slug: mountain-titan
ImageFile: Mountain_Titan
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Creature - Giant
Power: 2
Toughness: 2
Rarity: R
RulesText:
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.


Name: Reclamation
Set: ia
Slug: reclamation
ImageFile: Reclamation
Color: GW
Cost: 2GW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.


Name: Baron Sengir
Set: homelands
Slug: baron-sengir
ImageFile: Baron_Sengir
Color: B
Cost: 5BBB
ConvertedCost: 8
Type: Legendary Creature - Vampire
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.


Name: Black Carriage
Set: homelands
Slug: black-carriage
ImageFile: Black_Carriage
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Horse
Power: 4
Toughness: 4
Rarity: R
RulesText:
Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.


Name: Drudge Spell
Set: homelands
Slug: drudge-spell
ImageFile: Drudge_Spell
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.


Name: Ghost Hounds
Set: homelands
Slug: ghost-hounds
ImageFile: Ghost_Hounds
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Hound Spirit
Power: 1
Toughness: 1
Rarity: U
RulesText:
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.


Name: Koskun Falls
Set: homelands
Slug: koskun-falls
ImageFile: Koskun_Falls
Color: B
Cost: 2BB
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.


Name: Sengir Bats
Set: homelands
Slug: sengir-bats
ImageFile: Sengir_Bats
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Bat
Power: 1
Toughness: 2
Rarity: C
RulesText:
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.


Name: Timmerian Fiends
Set: homelands
Slug: timmerian-fiends
ImageFile: Timmerian_Fiends
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Horror
Power: 1
Toughness: 1
Rarity: R
RulesText:
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.


Name: Chain Stasis
Set: homelands
Slug: chain-stasis
ImageFile: Chain_Stasis
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.


Name: Coral Reef
Set: homelands
Slug: coral-reef
ImageFile: Coral_Reef
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.


Name: Giant Albatross
Set: homelands
Slug: giant-albatross
ImageFile: Giant_Albatross
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.


Name: Giant Oyster
Set: homelands
Slug: giant-oyster
ImageFile: Giant_Oyster
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Oyster
Power: 0
Toughness: 3
Rarity: U
RulesText:
You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.


Name: Jinx
Set: homelands
Slug: jinx
ImageFile: Jinx
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Marjhan
Set: homelands
Slug: marjhan
ImageFile: Marjhan
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Creature - Leviathan
Power: 8
Toughness: 8
Rarity: R
RulesText:
Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.


Name: Reveka, Wizard Savant
Set: homelands
Slug: reveka-wizard-savant
ImageFile: Reveka_Wizard_Savant
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Legendary Creature - Dwarf Wizard
Power: 0
Toughness: 1
Rarity: R
RulesText:
{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.


Name: Sea Troll
Set: homelands
Slug: sea-troll
ImageFile: Sea_Troll
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Troll
Power: 2
Toughness: 1
Rarity: U
RulesText:
{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.


Name: Wall of Kelp
Set: homelands
Slug: wall-of-kelp
ImageFile: Wall_of_Kelp
Color: U
Cost: UU
ConvertedCost: 2
Type: Creature - Plant Wall
Power: 0
Toughness: 3
Rarity: R
RulesText:
Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.


Name: Autumn Willow
Set: homelands
Slug: autumn-willow
ImageFile: Autumn_Willow
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Avatar
Power: 4
Toughness: 4
Rarity: R
RulesText:
Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.


Name: Daughter of Autumn
Set: homelands
Slug: daughter-of-autumn
ImageFile: Daughter_of_Autumn
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Legendary Creature - Avatar
Power: 2
Toughness: 4
Rarity: R
RulesText:
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.


Name: Faerie Noble
Set: homelands
Slug: faerie-noble
ImageFile: Faerie_Noble
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Faerie
Power: 1
Toughness: 2
Rarity: R
RulesText:
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.


Name: Joven's Ferrets
Set: homelands
Slug: jovens-ferrets
ImageFile: Jovens_Ferrets
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Ferret
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.


Name: Mammoth Harness
Set: homelands
Slug: mammoth-harness
ImageFile: Mammoth_Harness
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.


Name: Renewal
Set: homelands
Slug: renewal
ImageFile: Renewal
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep.


Name: Roots
Set: homelands
Slug: roots
ImageFile: Roots
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.


Name: Rysorian Badger
Set: homelands
Slug: rysorian-badger
ImageFile: Rysorian_Badger
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Badger
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.


Name: Spectral Bears
Set: homelands
Slug: spectral-bears
ImageFile: Spectral_Bears
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Bear Spirit
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.


Name: Willow Priestess
Set: homelands
Slug: willow-priestess
ImageFile: Willow_Priestess
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Faerie Druid
Power: 2
Toughness: 2
Rarity: R
RulesText:
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.


Name: An-Zerrin Ruins
Set: homelands
Slug: an-zerrin-ruins
ImageFile: An_Zerrin_Ruins
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.


Name: Dwarven Sea Clan
Set: homelands
Slug: dwarven-sea-clan
ImageFile: Dwarven_Sea_Clan
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Dwarf
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.


Name: Heart Wolf
Set: homelands
Slug: heart-wolf
ImageFile: Heart_Wolf
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Wolf
Power: 2
Toughness: 2
Rarity: R
RulesText:
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.


Name: Orcish Mine
Set: homelands
Slug: orcish-mine
ImageFile: Orcish_Mine
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.


Name: Retribution
Set: homelands
Slug: retribution
ImageFile: Retribution
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.


Name: Winter Sky
Set: homelands
Slug: winter-sky
ImageFile: Winter_Sky
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.


Name: Aysen Crusader
Set: homelands
Slug: aysen-crusader
ImageFile: Aysen_Crusader
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Knight
Power: 2+*
Toughness: 2+*
Rarity: R
RulesText:
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.


Name: Beast Walkers
Set: homelands
Slug: beast-walkers
ImageFile: Beast_Walkers
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Beast Soldier
Power: 2
Toughness: 2
Rarity: R
RulesText:
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Hazduhr the Abbot
Set: homelands
Slug: hazduhr-the-abbot
ImageFile: Hazduhr_the_Abbot
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Cleric
Power: 2
Toughness: 5
Rarity: R
RulesText:
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.


Name: Prophecy
Set: homelands
Slug: prophecy
ImageFile: Prophecy
Color: W
Cost: W
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep.


Name: Rashka the Slayer
Set: homelands
Slug: rashka-the-slayer
ImageFile: Rashka_the_Slayer
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Archer
Power: 3
Toughness: 3
Rarity: U
RulesText:
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.


Name: Samite Alchemist
Set: homelands
Slug: samite-alchemist
ImageFile: Samite_Alchemist
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Cleric
Power: 0
Toughness: 2
Rarity: C
RulesText:
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.


Name: Serra Inquisitors
Set: homelands
Slug: serra-inquisitors
ImageFile: Serra_Inquisitors
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Human Cleric
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.


Name: Soraya the Falconer
Set: homelands
Slug: soraya-the-falconer
ImageFile: Soraya_the_Falconer
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Legendary Creature - Human
Power: 2
Toughness: 2
Rarity: R
RulesText:
Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Trade Caravan
Set: homelands
Slug: trade-caravan
ImageFile: Trade_Caravan
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Nomad
Power: 1
Toughness: 1
Rarity: C
RulesText:
At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.


Name: Apocalypse Chime
Set: homelands
Slug: apocalypse-chime
ImageFile: Apocalypse_Chime
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.


Name: Clockwork Swarm
Set: homelands
Slug: clockwork-swarm
ImageFile: Clockwork_Swarm
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Insect
Power: 0
Toughness: 3
Rarity: C
RulesText:
Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.


Name: Roterothopter
Set: homelands
Slug: roterothopter
ImageFile: Roterothopter
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Thopter
Power: 0
Toughness: 2
Rarity: C
RulesText:
Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.


Name: Serrated Arrows
Set: homelands
Slug: serrated-arrows
ImageFile: Serrated_Arrows
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: C
RulesText:
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.


Name: An-Havva Township
Set: homelands
Slug: an-havva-township
ImageFile: An_Havva_Township
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool.


Name: Aysen Abbey
Set: homelands
Slug: aysen-abbey
ImageFile: Aysen_Abbey
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool.


Name: Castle Sengir
Set: homelands
Slug: castle-sengir
ImageFile: Castle_Sengir
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool.


Name: Koskun Keep
Set: homelands
Slug: koskun-keep
ImageFile: Koskun_Keep
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool.


Name: Wizards' School
Set: homelands
Slug: wizards-school
ImageFile: Wizards_School
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool.


Name: Balduvian Dead
Set: alliances
Slug: balduvian-dead
ImageFile: Balduvian_Dead
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 3
Rarity: U
RulesText:
{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.


Name: Casting of Bones
Set: alliances
Slug: casting-of-bones
ImageFile: Casting_of_Bones
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them.


Name: Contagion
Set: alliances
Slug: contagion
ImageFile: Contagion
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures.


Name: Diseased Vermin
Set: alliances
Slug: diseased-vermin
ImageFile: Diseased_Vermin
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Rat
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.


Name: Dystopia
Set: alliances
Slug: dystopia
ImageFile: Dystopia
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.


Name: Fatal Lore
Set: alliances
Slug: fatal-lore
ImageFile: Fatal_Lore
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.


Name: Feast or Famine
Set: alliances
Slug: feast-or-famine
ImageFile: Feast_or_Famine
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.


Name: Fevered Strength
Set: alliances
Slug: fevered-strength
ImageFile: Fevered_Strength
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Insidious Bookworms
Set: alliances
Slug: insidious-bookworms
ImageFile: Insidious_Bookworms
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Worm
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.


Name: Keeper of Tresserhorn
Set: alliances
Slug: keeper-of-tresserhorn
ImageFile: Keeper_of_Tresserhorn
Color: B
Cost: 5B
ConvertedCost: 6
Type: Creature - Avatar
Power: 6
Toughness: 6
Rarity: R
RulesText:
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.


Name: Krovikan Horror
Set: alliances
Slug: krovikan-horror
ImageFile: Krovikan_Horror
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.


Name: Krovikan Plague
Set: alliances
Slug: krovikan-plague
ImageFile: Krovikan_Plague
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."


Name: Misinformation
Set: alliances
Slug: misinformation
ImageFile: Misinformation
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.


Name: Phantasmal Fiend
Set: alliances
Slug: phantasmal-fiend
ImageFile: Phantasmal_Fiend
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Illusion
Power: 1
Toughness: 5
Rarity: C
RulesText:
{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.


Name: Ritual of the Machine
Set: alliances
Slug: ritual-of-the-machine
ImageFile: Ritual_of_the_Machine
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature.


Name: Soldevi Adnate
Set: alliances
Slug: soldevi-adnate
ImageFile: Soldevi_Adnate
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: C
RulesText:
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.


Name: Stromgald Spy
Set: alliances
Slug: stromgald-spy
ImageFile: Stromgald_Spy
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Rogue
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.


Name: Swamp Mosquito
Set: alliances
Slug: swamp-mosquito
ImageFile: Swamp_Mosquito
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Insect
Power: 0
Toughness: 1
Rarity: C
RulesText:
Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)


Name: Arcane Denial
Set: alliances
Slug: arcane-denial
ImageFile: Arcane_Denial
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.


Name: Awesome Presence
Set: alliances
Slug: awesome-presence
ImageFile: Awesome_Presence
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.


Name: Benthic Explorers
Set: alliances
Slug: benthic-explorers
ImageFile: Benthic_Explorers
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Merfolk Scout
Power: 2
Toughness: 4
Rarity: C
RulesText:
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.


Name: False Demise
Set: alliances
Slug: false-demise
ImageFile: False_Demise
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control.


Name: Force of Will
Set: alliances
Slug: force-of-will
ImageFile: Force_of_Will
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell.


Name: Foresight
Set: alliances
Slug: foresight
ImageFile: Foresight
Color: U
Cost: 1U
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep.


Name: Lat-Nam's Legacy
Set: alliances
Slug: lat-nams-legacy
ImageFile: Lat_Nams_Legacy
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.


Name: Phantasmal Sphere
Set: alliances
Slug: phantasmal-sphere
ImageFile: Phantasmal_Sphere
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion
Power: 0
Toughness: 1
Rarity: R
RulesText:
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.


Name: Soldevi Heretic
Set: alliances
Slug: soldevi-heretic
ImageFile: Soldevi_Heretic
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 2
Toughness: 2
Rarity: C
RulesText:
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.


Name: Spiny Starfish
Set: alliances
Slug: spiny-starfish
ImageFile: Spiny_Starfish
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Starfish
Power: 0
Toughness: 1
Rarity: U
RulesText:
{U}: Regenerate Spiny Starfish. At the beginning of the end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.


Name: Storm Elemental
Set: alliances
Slug: storm-elemental
ImageFile: Storm_Elemental
Color: U
Cost: 5U
ConvertedCost: 6
Type: Creature - Elemental
Power: 3
Toughness: 4
Rarity: U
RulesText:
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.


Name: Suffocation
Set: alliances
Slug: suffocation
ImageFile: Suffocation
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Thought Lash
Set: alliances
Slug: thought-lash
ImageFile: Thought_Lash
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.


Name: Tidal Control
Set: alliances
Slug: tidal-control
ImageFile: Tidal_Control
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.


Name: Viscerid Drone
Set: alliances
Slug: viscerid-drone
ImageFile: Viscerid_Drone
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Homarid Drone
Power: 1
Toughness: 2
Rarity: U
RulesText:
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.


Name: Bounty of the Hunt
Set: alliances
Slug: bounty-of-the-hunt
ImageFile: Bounty_of_the_Hunt
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.


Name: Fyndhorn Druid
Set: alliances
Slug: fyndhorn-druid
ImageFile: Fyndhorn_Druid
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf Druid
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.


Name: Gargantuan Gorilla
Set: alliances
Slug: gargantuan-gorilla
ImageFile: Gargantuan_Gorilla
Color: G
Cost: 4GGG
ConvertedCost: 7
Type: Creature - Ape
Power: 7
Toughness: 7
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.


Name: Gift of the Woods
Set: alliances
Slug: gift-of-the-woods
ImageFile: Gift_of_the_Woods
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.


Name: Gorilla Berserkers
Set: alliances
Slug: gorilla-berserkers
ImageFile: Gorilla_Berserkers
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Ape Berserker
Power: 2
Toughness: 3
Rarity: C
RulesText:
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.


Name: Hail Storm
Set: alliances
Slug: hail-storm
ImageFile: Hail_Storm
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.


Name: Nature's Chosen
Set: alliances
Slug: natures-chosen
ImageFile: Natures_Chosen
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature you control Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn."


Name: Nature's Wrath
Set: alliances
Slug: natures-wrath
ImageFile: Natures_Wrath
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.


Name: Splintering Wind
Set: alliances
Slug: splintering-wind
ImageFile: Splintering_Wind
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.


Name: Taste of Paradise
Set: alliances
Slug: taste-of-paradise
ImageFile: Taste_of_Paradise
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.


Name: Tornado
Set: alliances
Slug: tornado
ImageFile: Tornado
Color: G
Cost: 4G
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.


Name: Undergrowth
Set: alliances
Slug: undergrowth
ImageFile: Undergrowth
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.


Name: Whip Vine
Set: alliances
Slug: whip-vine
ImageFile: Whip_Vine
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Plant Wall
Power: 1
Toughness: 4
Rarity: C
RulesText:
Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.


Name: Yavimaya Ants
Set: alliances
Slug: yavimaya-ants
ImageFile: Yavimaya_Ants
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Insect
Power: 5
Toughness: 1
Rarity: U
RulesText:
Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Balduvian War-Makers
Set: alliances
Slug: balduvian-war-makers
ImageFile: Balduvian_War_Makers
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Human Barbarian
Power: 3
Toughness: 3
Rarity: C
RulesText:
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)


Name: Bestial Fury
Set: alliances
Slug: bestial-fury
ImageFile: Bestial_Fury
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.


Name: Chaos Harlequin
Set: alliances
Slug: chaos-harlequin
ImageFile: Chaos_Harlequin
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human
Power: 2
Toughness: 4
Rarity: R
RulesText:
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.


Name: Death Spark
Set: alliances
Slug: death-spark
ImageFile: Death_Spark
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.


Name: Gorilla War Cry
Set: alliances
Slug: gorilla-war-cry
ImageFile: Gorilla_War_Cry
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep.


Name: Omen of Fire
Set: alliances
Slug: omen-of-fire
ImageFile: Omen_of_Fire
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.


Name: Primitive Justice
Set: alliances
Slug: primitive-justice
ImageFile: Primitive_Justice
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.


Name: Pyrokinesis
Set: alliances
Slug: pyrokinesis
ImageFile: Pyrokinesis
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Instant
Rarity: U
RulesText:
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.


Name: Rogue Skycaptain
Set: alliances
Slug: rogue-skycaptain
ImageFile: Rogue_Skycaptain
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Rogue Mercenary
Power: 3
Toughness: 4
Rarity: R
RulesText:
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.


Name: Varchild's Crusader
Set: alliances
Slug: varchilds-crusader
ImageFile: Varchilds_Crusader
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Human Knight
Power: 3
Toughness: 2
Rarity: C
RulesText:
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.


Name: Varchild's War-Riders
Set: alliances
Slug: varchilds-war-riders
ImageFile: Varchilds_War_Riders
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Human Warrior
Power: 3
Toughness: 4
Rarity: R
RulesText:
Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)


Name: Veteran's Voice
Set: alliances
Slug: veterans-voice
ImageFile: Veterans_Voice
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature you control Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."


Name: Carrier Pigeons
Set: alliances
Slug: carrier-pigeons
ImageFile: Carrier_Pigeons
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.


Name: Errand of Duty
Set: alliances
Slug: errand-of-duty
ImageFile: Errand_of_Duty
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Inheritance
Set: alliances
Slug: inheritance
ImageFile: Inheritance
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.


Name: Ivory Gargoyle
Set: alliances
Slug: ivory-gargoyle
ImageFile: Ivory_Gargoyle
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Gargoyle
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle.


Name: Kjeldoran Home Guard
Set: alliances
Slug: kjeldoran-home-guard
ImageFile: Kjeldoran_Home_Guard
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 1
Toughness: 6
Rarity: U
RulesText:
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.


Name: Kjeldoran Pride
Set: alliances
Slug: kjeldoran-pride
ImageFile: Kjeldoran_Pride
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.


Name: Martyrdom
Set: alliances
Slug: martyrdom
ImageFile: Martyrdom
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.


Name: Royal Decree
Set: alliances
Slug: royal-decree
ImageFile: Royal_Decree
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.


Name: Scars of the Veteran
Set: alliances
Slug: scars-of-the-veteran
ImageFile: Scars_of_the_Veteran
Color: W
Cost: 4W
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.


Name: Seasoned Tactician
Set: alliances
Slug: seasoned-tactician
ImageFile: Seasoned_Tactician
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Advisor
Power: 1
Toughness: 3
Rarity: U
RulesText:
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.


Name: Sustaining Spirit
Set: alliances
Slug: sustaining-spirit
ImageFile: Sustaining_Spirit
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Angel Spirit
Power: 0
Toughness: 3
Rarity: R
RulesText:
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.


Name: Sworn Defender
Set: alliances
Slug: sworn-defender
ImageFile: Sworn_Defender
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Knight
Power: 1
Toughness: 3
Rarity: R
RulesText:
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.


Name: Wild Aesthir
Set: alliances
Slug: wild-aesthir
ImageFile: Wild_Aesthir
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.


Name: Ashnod's Cylix
Set: alliances
Slug: ashnods-cylix
ImageFile: Ashnods_Cylix
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.


Name: Astrolabe
Set: alliances
Slug: astrolabe
ImageFile: Astrolabe
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: C
RulesText:
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.


Name: Gustha's Scepter
Set: alliances
Slug: gusthas-scepter
ImageFile: Gusthas_Scepter
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards.


Name: Helm of Obedience
Set: alliances
Slug: helm-of-obedience
ImageFile: Helm_of_Obedience
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.


Name: Lodestone Bauble
Set: alliances
Slug: lodestone-bauble
ImageFile: Lodestone_Bauble
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.


Name: Mishra's Groundbreaker
Set: alliances
Slug: mishras-groundbreaker
ImageFile: Mishras_Groundbreaker
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)


Name: Phyrexian Devourer
Set: alliances
Slug: phyrexian-devourer
ImageFile: Phyrexian_Devourer
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 1
Toughness: 1
Rarity: R
RulesText:
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.


Name: Phyrexian Portal
Set: alliances
Slug: phyrexian-portal
ImageFile: Phyrexian_Portal
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.


Name: Phyrexian War Beast
Set: alliances
Slug: phyrexian-war-beast
ImageFile: Phyrexian_War_Beast
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Beast
Power: 3
Toughness: 4
Rarity: C
RulesText:
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.


Name: Scarab of the Unseen
Set: alliances
Slug: scarab-of-the-unseen
ImageFile: Scarab_of_the_Unseen
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.


Name: Sol Grail
Set: alliances
Slug: sol-grail
ImageFile: Sol_Grail
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool.


Name: Soldevi Steam Beast
Set: alliances
Slug: soldevi-steam-beast
ImageFile: Soldevi_Steam_Beast
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Beast
Power: 4
Toughness: 2
Rarity: C
RulesText:
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast.


Name: Urza's Engine
Set: alliances
Slug: urzas-engine
ImageFile: Urzas_Engine
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Juggernaut
Power: 1
Toughness: 5
Rarity: U
RulesText:
Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.


Name: Whirling Catapult
Set: alliances
Slug: whirling-catapult
ImageFile: Whirling_Catapult
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.


Name: Balduvian Trading Post
Set: alliances
Slug: balduvian-trading-post
ImageFile: Balduvian_Trading_Post
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.


Name: Heart of Yavimaya
Set: alliances
Slug: heart-of-yavimaya
ImageFile: Heart_of_Yavimaya
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.


Name: Kjeldoran Outpost
Set: alliances
Slug: kjeldoran-outpost
ImageFile: Kjeldoran_Outpost
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.


Name: Lake of the Dead
Set: alliances
Slug: lake-of-the-dead
ImageFile: Lake_of_the_Dead
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.


Name: Sheltered Valley
Set: alliances
Slug: sheltered-valley
ImageFile: Sheltered_Valley
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool.


Name: Soldevi Excavations
Set: alliances
Slug: soldevi-excavations
ImageFile: Soldevi_Excavations
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.


Name: Thawing Glaciers
Set: alliances
Slug: thawing-glaciers
ImageFile: Thawing_Glaciers
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.


Name: Energy Arc
Set: alliances
Slug: energy-arc
ImageFile: Energy_Arc
Color: WU
Cost: WU
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.


Name: Lim-Dul's Paladin
Set: alliances
Slug: lim-duls-paladin
ImageFile: Lim_Duls_Paladin
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Creature - Human Knight
Power: 0
Toughness: 3
Rarity: U
RulesText:
Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.


Name: Lim-Dul's Vault
Set: alliances
Slug: lim-duls-vault
ImageFile: Lim_Duls_Vault
Color: UB
Cost: UB
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.


Name: Lord of Tresserhorn
Set: alliances
Slug: lord-of-tresserhorn
ImageFile: Lord_of_Tresserhorn
Color: UBR
Cost: 1UBR
ConvertedCost: 4
Type: Legendary Creature - Zombie
Power: 10
Toughness: 4
Rarity: R
RulesText:
When Lord of Tresserhorn enters the battlefield, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.


Name: Misfortune
Set: alliances
Slug: misfortune
ImageFile: Misfortune
Color: BRG
Cost: 1BRG
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.


Name: Nature's Blessing
Set: alliances
Slug: natures-blessing
ImageFile: Natures_Blessing
Color: GW
Cost: 2GW
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Phelddagrif
Set: alliances
Slug: phelddagrif
ImageFile: Phelddagrif
Color: GWU
Cost: 1GWU
ConvertedCost: 4
Type: Legendary Creature - Phelddagrif
Power: 4
Toughness: 4
Rarity: R
RulesText:
{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.


Name: Surge of Strength
Set: alliances
Slug: surge-of-strength
ImageFile: Surge_of_Strength
Color: RG
Cost: RG
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.


Name: Wandering Mage
Set: alliances
Slug: wandering-mage
ImageFile: Wandering_Mage
Color: WUB
Cost: WUB
ConvertedCost: 3
Type: Creature - Human Cleric Wizard
Power: 0
Toughness: 3
Rarity: R
RulesText:
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.


Name: Winter's Night
Set: alliances
Slug: winters-night
ImageFile: Winters_Night
Color: RGW
Cost: RGW
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.


Name: Adarkar Valkyrie
Set: coldsnap
Slug: adarkar-valkyrie
ImageFile: Adarkar_Valkyrie
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Snow Creature - Angel
Power: 4
Toughness: 5
Rarity: R
RulesText:
Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.


Name: Boreal Griffin
Set: coldsnap
Slug: boreal-griffin
ImageFile: Boreal_Griffin
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Snow Creature - Griffin
Power: 3
Toughness: 2
Rarity: C
RulesText:
Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Cover of Winter
Set: coldsnap
Slug: cover-of-winter
ImageFile: Cover_of_Winter
Color: W
Cost: 2W
ConvertedCost: 3
Type: Snow Enchantment
Rarity: R
RulesText:
Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter.


Name: Darien, King of Kjeldor
Set: coldsnap
Slug: darien-king-of-kjeldor
ImageFile: Darien_King_of_Kjeldor
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Legendary Creature - Human Soldier
Power: 3
Toughness: 3
Rarity: R
RulesText:
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.


Name: Gelid Shackles
Set: coldsnap
Slug: gelid-shackles
ImageFile: Gelid_Shackles
Color: W
Cost: W
ConvertedCost: 1
Type: Snow Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't block and its activated abilities can't be activated. {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Glacial Plating
Set: coldsnap
Slug: glacial-plating
ImageFile: Glacial_Plating
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Snow Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating.


Name: Jotun Grunt
Set: coldsnap
Slug: jotun-grunt
ImageFile: Jotun_Grunt
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Giant Soldier
Power: 4
Toughness: 4
Rarity: U
RulesText:
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Jotun Owl Keeper
Set: coldsnap
Slug: jotun-owl-keeper
ImageFile: Jotun_Owl_Keeper
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Giant
Power: 3
Toughness: 3
Rarity: U
RulesText:
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.


Name: Kjeldoran Javelineer
Set: coldsnap
Slug: kjeldoran-javelineer
ImageFile: Kjeldoran_Javelineer
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 1
Toughness: 2
Rarity: C
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.


Name: Kjeldoran War Cry
Set: coldsnap
Slug: kjeldoran-war-cry
ImageFile: Kjeldoran_War_Cry
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.


Name: Sun's Bounty
Set: coldsnap
Slug: suns-bounty
ImageFile: Suns_Bounty
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Sunscour
Set: coldsnap
Slug: sunscour
ImageFile: Sunscour
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures.


Name: Surging Sentinels
Set: coldsnap
Slug: surging-sentinels
ImageFile: Surging_Sentinels
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 1
Rarity: C
RulesText:
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)


Name: Swift Maneuver
Set: coldsnap
Slug: swift-maneuver
ImageFile: Swift_Maneuver
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Ursine Fylgja
Set: coldsnap
Slug: ursine-fylgja
ImageFile: Ursine_Fylgja
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Spirit Bear
Power: 3
Toughness: 3
Rarity: U
RulesText:
Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja.


Name: Wall of Shards
Set: coldsnap
Slug: wall-of-shards
ImageFile: Wall_of_Shards
Color: W
Cost: 1W
ConvertedCost: 2
Type: Snow Creature - Wall
Power: 1
Toughness: 8
Rarity: U
RulesText:
Defender, flying Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: White Shield Crusader
Set: coldsnap
Slug: white-shield-crusader
ImageFile: White_Shield_Crusader
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 1
Rarity: U
RulesText:
Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn.


Name: Woolly Razorback
Set: coldsnap
Slug: woolly-razorback
ImageFile: Woolly_Razorback
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Boar Beast
Power: 7
Toughness: 7
Rarity: R
RulesText:
Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it.


Name: Adarkar Windform
Set: coldsnap
Slug: adarkar-windform
ImageFile: Adarkar_Windform
Color: U
Cost: 4U
ConvertedCost: 5
Type: Snow Creature - Illusion
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Arcum Dagsson
Set: coldsnap
Slug: arcum-dagsson
ImageFile: Arcum_Dagsson
Color: U
Cost: 3U
ConvertedCost: 4
Type: Legendary Creature - Human Artificer
Power: 2
Toughness: 2
Rarity: R
RulesText:
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.


Name: Commandeer
Set: coldsnap
Slug: commandeer
ImageFile: Commandeer
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Instant
Rarity: R
RulesText:
You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)


Name: Controvert
Set: coldsnap
Slug: controvert
ImageFile: Controvert
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Counterbalance
Set: coldsnap
Slug: counterbalance
ImageFile: Counterbalance
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.


Name: Frost Raptor
Set: coldsnap
Slug: frost-raptor
ImageFile: Frost_Raptor
Color: U
Cost: 2U
ConvertedCost: 3
Type: Snow Creature - Bird
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Frozen Solid
Set: coldsnap
Slug: frozen-solid
ImageFile: Frozen_Solid
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.


Name: Heidar, Rimewind Master
Set: coldsnap
Slug: heidar-rimewind-master
ImageFile: Heidar_Rimewind_Master
Color: U
Cost: 4U
ConvertedCost: 5
Type: Legendary Creature - Human Wizard
Power: 3
Toughness: 3
Rarity: R
RulesText:
{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.


Name: Jokulmorder
Set: coldsnap
Slug: jokulmorder
ImageFile: Jokulmorder
Color: U
Cost: 4UUU
ConvertedCost: 7
Type: Creature - Leviathan
Power: 12
Toughness: 12
Rarity: R
RulesText:
Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder.


Name: Krovikan Mist
Set: coldsnap
Slug: krovikan-mist
ImageFile: Krovikan_Mist
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion
Power: *
Toughness: *
Rarity: C
RulesText:
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.


Name: Krovikan Whispers
Set: coldsnap
Slug: krovikan-whispers
ImageFile: Krovikan_Whispers
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.


Name: Martyr of Frost
Set: coldsnap
Slug: martyr-of-frost
ImageFile: Martyr_of_Frost
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.


Name: Rimefeather Owl
Set: coldsnap
Slug: rimefeather-owl
ImageFile: Rimefeather_Owl
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Snow Creature - Bird
Power: *
Toughness: *
Rarity: R
RulesText:
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}i}: Put an ice counter on target permanent. Permanents with ice counters on them are snow.


Name: Rimewind Cryomancer
Set: coldsnap
Slug: rimewind-cryomancer
ImageFile: Rimewind_Cryomancer
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 3
Rarity: U
RulesText:
{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)


Name: Rimewind Taskmage
Set: coldsnap
Slug: rimewind-taskmage
ImageFile: Rimewind_Taskmage
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: C
RulesText:
{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.


Name: Ronom Serpent
Set: coldsnap
Slug: ronom-serpent
ImageFile: Ronom_Serpent
Color: U
Cost: 5U
ConvertedCost: 6
Type: Snow Creature - Serpent
Power: 5
Toughness: 6
Rarity: C
RulesText:
Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent.


Name: Rune Snag
Set: coldsnap
Slug: rune-snag
ImageFile: Rune_Snag
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.


Name: Surging Aether
Set: coldsnap
Slug: surging-aether
ImageFile: Surging_Aether
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.


Name: Survivor of the Unseen
Set: coldsnap
Slug: survivor-of-the-unseen
ImageFile: Survivor_of_the_Unseen
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 1
Rarity: C
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library.


Name: Thermal Flux
Set: coldsnap
Slug: thermal-flux
ImageFile: Thermal_Flux
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Vexing Sphinx
Set: coldsnap
Slug: vexing-sphinx
ImageFile: Vexing_Sphinx
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Sphinx
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it.


Name: Balduvian Fallen
Set: coldsnap
Slug: balduvian-fallen
ImageFile: Balduvian_Fallen
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 3
Toughness: 5
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.


Name: Chilling Shade
Set: coldsnap
Slug: chilling-shade
ImageFile: Chilling_Shade
Color: B
Cost: 2B
ConvertedCost: 3
Type: Snow Creature - Shade
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Disciple of Tevesh Szat
Set: coldsnap
Slug: disciple-of-tevesh-szat
ImageFile: Disciple_of_Tevesh_Szat
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Human Cleric
Power: 3
Toughness: 1
Rarity: C
RulesText:
{T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.


Name: Feast of Flesh
Set: coldsnap
Slug: feast-of-flesh
ImageFile: Feast_of_Flesh
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.


Name: Garza's Assassin
Set: coldsnap
Slug: garzas-assassin
ImageFile: Garzas_Assassin
Color: B
Cost: BBB
ConvertedCost: 3
Type: Creature - Human Assassin
Power: 2
Toughness: 2
Rarity: R
RulesText:
Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Grim Harvest
Set: coldsnap
Slug: grim-harvest
ImageFile: Grim_Harvest
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Gristle Grinner
Set: coldsnap
Slug: gristle-grinner
ImageFile: Gristle_Grinner
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 3
Rarity: U
RulesText:
Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.


Name: Haakon, Stromgald Scourge
Set: coldsnap
Slug: haakon-stromgald-scourge
ImageFile: Haakon_Stromgald_Scourge
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Legendary Creature - Zombie Knight
Power: 3
Toughness: 3
Rarity: R
RulesText:
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life.


Name: Herald of Leshrac
Set: coldsnap
Slug: herald-of-leshrac
ImageFile: Herald_of_Leshrac
Color: B
Cost: 6B
ConvertedCost: 7
Type: Creature - Avatar
Power: 2
Toughness: 4
Rarity: R
RulesText:
Flying Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.


Name: Krovikan Rot
Set: coldsnap
Slug: krovikan-rot
ImageFile: Krovikan_Rot
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Martyr of Bones
Set: coldsnap
Slug: martyr-of-bones
ImageFile: Martyr_of_Bones
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.


Name: Phobian Phantasm
Set: coldsnap
Slug: phobian-phantasm
ImageFile: Phobian_Phantasm
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Illusion
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Phyrexian Etchings
Set: coldsnap
Slug: phyrexian-etchings
ImageFile: Phyrexian_Etchings
Color: B
Cost: BBB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.


Name: Rime Transfusion
Set: coldsnap
Slug: rime-transfusion
ImageFile: Rime_Transfusion
Color: B
Cost: 1B
ConvertedCost: 2
Type: Snow Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.)


Name: Soul Spike
Set: coldsnap
Slug: soul-spike
ImageFile: Soul_Spike
Color: B
Cost: 5BB
ConvertedCost: 7
Type: Instant
Rarity: R
RulesText:
You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life.


Name: Stromgald Crusader
Set: coldsnap
Slug: stromgald-crusader
ImageFile: Stromgald_Crusader
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Zombie Knight
Power: 2
Toughness: 1
Rarity: U
RulesText:
Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn.


Name: Surging Dementia
Set: coldsnap
Slug: surging-dementia
ImageFile: Surging_Dementia
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.


Name: Tresserhorn Skyknight
Set: coldsnap
Slug: tresserhorn-skyknight
ImageFile: Tresserhorn_Skyknight
Color: B
Cost: 5BB
ConvertedCost: 7
Type: Creature - Zombie Knight
Power: 5
Toughness: 3
Rarity: U
RulesText:
Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.


Name: Void Maw
Set: coldsnap
Slug: void-maw
ImageFile: Void_Maw
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Horror
Power: 4
Toughness: 5
Rarity: R
RulesText:
Trample If another creature would be put into a graveyard from the battlefield, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.


Name: Zombie Musher
Set: coldsnap
Slug: zombie-musher
ImageFile: Zombie_Musher
Color: B
Cost: 3B
ConvertedCost: 4
Type: Snow Creature - Zombie
Power: 2
Toughness: 3
Rarity: C
RulesText:
Snow landwalk {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.)


Name: Balduvian Rage
Set: coldsnap
Slug: balduvian-rage
ImageFile: Balduvian_Rage
Color: R
Cost: XR
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Balduvian Warlord
Set: coldsnap
Slug: balduvian-warlord
ImageFile: Balduvian_Warlord
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Human Barbarian
Power: 3
Toughness: 2
Rarity: U
RulesText:
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.


Name: Braid of Fire
Set: coldsnap
Slug: braid-of-fire
ImageFile: Braid_of_Fire
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Earthen Goo
Set: coldsnap
Slug: earthen-goo
ImageFile: Earthen_Goo
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Ooze
Power: 2
Toughness: 2
Rarity: U
RulesText:
Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.


Name: Fury of the Horde
Set: coldsnap
Slug: fury-of-the-horde
ImageFile: Fury_of_the_Horde
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.


Name: Goblin Rimerunner
Set: coldsnap
Slug: goblin-rimerunner
ImageFile: Goblin_Rimerunner
Color: R
Cost: 2R
ConvertedCost: 3
Type: Snow Creature - Goblin Warrior
Power: 2
Toughness: 2
Rarity: C
RulesText:
{T}: Target creature can't block this turn. {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Greater Stone Spirit
Set: coldsnap
Slug: greater-stone-spirit
ImageFile: Greater_Stone_Spirit
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Elemental Spirit
Power: 4
Toughness: 4
Rarity: U
RulesText:
Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."


Name: Icefall
Set: coldsnap
Slug: icefall
ImageFile: Icefall
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Karplusan Minotaur
Set: coldsnap
Slug: karplusan-minotaur
ImageFile: Karplusan_Minotaur
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Minotaur Warrior
Power: 3
Toughness: 3
Rarity: R
RulesText:
Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.


Name: Karplusan Wolverine
Set: coldsnap
Slug: karplusan-wolverine
ImageFile: Karplusan_Wolverine
Color: R
Cost: R
ConvertedCost: 1
Type: Snow Creature - Wolverine Beast
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.


Name: Lightning Serpent
Set: coldsnap
Slug: lightning-serpent
ImageFile: Lightning_Serpent
Color: R
Cost: XR
ConvertedCost: 1
Type: Creature - Elemental Serpent
Power: 2
Toughness: 1
Rarity: R
RulesText:
Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.


Name: Lightning Storm
Set: coldsnap
Slug: lightning-storm
ImageFile: Lightning_Storm
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.


Name: Magmatic Core
Set: coldsnap
Slug: magmatic-core
ImageFile: Magmatic_Core
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.


Name: Martyr of Ashes
Set: coldsnap
Slug: martyr-of-ashes
ImageFile: Martyr_of_Ashes
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Human Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.


Name: Ohran Yeti
Set: coldsnap
Slug: ohran-yeti
ImageFile: Ohran_Yeti
Color: R
Cost: 3R
ConvertedCost: 4
Type: Snow Creature - Yeti
Power: 3
Toughness: 3
Rarity: C
RulesText:
{2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Rimescale Dragon
Set: coldsnap
Slug: rimescale-dragon
ImageFile: Rimescale_Dragon
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Snow Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps.


Name: Rite of Flame
Set: coldsnap
Slug: rite-of-flame
ImageFile: Rite_of_Flame
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.


Name: Stalking Yeti
Set: coldsnap
Slug: stalking-yeti
ImageFile: Stalking_Yeti
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Snow Creature - Yeti
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.)


Name: Surging Flame
Set: coldsnap
Slug: surging-flame
ImageFile: Surging_Flame
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player.


Name: Thermopod
Set: coldsnap
Slug: thermopod
ImageFile: Thermopod
Color: R
Cost: 4R
ConvertedCost: 5
Type: Snow Creature - Slug
Power: 4
Toughness: 3
Rarity: C
RulesText:
{S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Sacrifice a creature: Add {R} to your mana pool.


Name: Allosaurus Rider
Set: coldsnap
Slug: allosaurus-rider
ImageFile: Allosaurus_Rider
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Elf Warrior
Power: 1+*
Toughness: 1+*
Rarity: R
RulesText:
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.


Name: Arctic Nishoba
Set: coldsnap
Slug: arctic-nishoba
ImageFile: Arctic_Nishoba
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Cat Warrior
Power: 6
Toughness: 6
Rarity: U
RulesText:
Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.


Name: Aurochs Herd
Set: coldsnap
Slug: aurochs-herd
ImageFile: Aurochs_Herd
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Aurochs
Power: 4
Toughness: 4
Rarity: C
RulesText:
Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.


Name: Boreal Centaur
Set: coldsnap
Slug: boreal-centaur
ImageFile: Boreal_Centaur
Color: G
Cost: 1G
ConvertedCost: 2
Type: Snow Creature - Centaur Warrior
Power: 2
Toughness: 2
Rarity: C
RulesText:
{S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Brooding Saurian
Set: coldsnap
Slug: brooding-saurian
ImageFile: Brooding_Saurian
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Lizard
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of the end step, each player gains control of all nontoken permanents he or she owns.


Name: Bull Aurochs
Set: coldsnap
Slug: bull-aurochs
ImageFile: Bull_Aurochs
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Aurochs
Power: 2
Toughness: 1
Rarity: C
RulesText:
Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.


Name: Freyalise's Radiance
Set: coldsnap
Slug: freyalises-radiance
ImageFile: Freyalises_Radiance
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.


Name: Frostweb Spider
Set: coldsnap
Slug: frostweb-spider
ImageFile: Frostweb_Spider
Color: G
Cost: 2G
ConvertedCost: 3
Type: Snow Creature - Spider
Power: 1
Toughness: 3
Rarity: C
RulesText:
Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.


Name: Hibernation's End
Set: coldsnap
Slug: hibernations-end
ImageFile: Hibernations_End
Color: G
Cost: 4G
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.


Name: Into the North
Set: coldsnap
Slug: into-the-north
ImageFile: Into_the_North
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.


Name: Martyr of Spores
Set: coldsnap
Slug: martyr-of-spores
ImageFile: Martyr_of_Spores
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Human Shaman
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.


Name: Ohran Viper
Set: coldsnap
Slug: ohran-viper
ImageFile: Ohran_Viper
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Snow Creature - Snake
Power: 1
Toughness: 3
Rarity: R
RulesText:
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.


Name: Resize
Set: coldsnap
Slug: resize
ImageFile: Resize
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)


Name: Rimehorn Aurochs
Set: coldsnap
Slug: rimehorn-aurochs
ImageFile: Rimehorn_Aurochs
Color: G
Cost: 4G
ConvertedCost: 5
Type: Snow Creature - Aurochs
Power: 3
Toughness: 3
Rarity: U
RulesText:
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.)


Name: Ronom Hulk
Set: coldsnap
Slug: ronom-hulk
ImageFile: Ronom_Hulk
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Beast
Power: 5
Toughness: 6
Rarity: C
RulesText:
Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Shape of the Wiitigo
Set: coldsnap
Slug: shape-of-the-wiitigo
ImageFile: Shape_of_the_Wiitigo
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.


Name: Sheltering Ancient
Set: coldsnap
Slug: sheltering-ancient
ImageFile: Sheltering_Ancient
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Treefolk
Power: 5
Toughness: 5
Rarity: U
RulesText:
Trample Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Sound the Call
Set: coldsnap
Slug: sound-the-call
ImageFile: Sound_the_Call
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."


Name: Steam Spitter
Set: coldsnap
Slug: steam-spitter
ImageFile: Steam_Spitter
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Spider
Power: 1
Toughness: 5
Rarity: U
RulesText:
Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn.


Name: Surging Might
Set: coldsnap
Slug: surging-might
ImageFile: Surging_Might
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)


Name: Blizzard Specter
Set: coldsnap
Slug: blizzard-specter
ImageFile: Blizzard_Specter
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Snow Creature - Specter
Power: 2
Toughness: 3
Rarity: U
RulesText:
Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.


Name: Diamond Faerie
Set: coldsnap
Slug: diamond-faerie
ImageFile: Diamond_Faerie
Color: GWU
Cost: 2GWU
ConvertedCost: 5
Type: Snow Creature - Faerie
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Garza Zol, Plague Queen
Set: coldsnap
Slug: garza-zol-plague-queen
ImageFile: Garza_Zol_Plague_Queen
Color: UBR
Cost: 4UBR
ConvertedCost: 7
Type: Legendary Creature - Vampire
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.


Name: Juniper Order Ranger
Set: coldsnap
Slug: juniper-order-ranger
ImageFile: Juniper_Order_Ranger
Color: GW
Cost: 3GW
ConvertedCost: 5
Type: Creature - Human Knight
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.


Name: Sek'Kuar, Deathkeeper
Set: coldsnap
Slug: sekkuar-deathkeeper
ImageFile: SekKuar_Deathkeeper
Color: BRG
Cost: 2BRG
ConvertedCost: 5
Type: Legendary Creature - Orc Shaman
Power: 4
Toughness: 3
Rarity: R
RulesText:
Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.


Name: Vanish into Memory
Set: coldsnap
Slug: vanish-into-memory
ImageFile: Vanish_into_Memory
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.


Name: Wilderness Elemental
Set: coldsnap
Slug: wilderness-elemental
ImageFile: Wilderness_Elemental
Color: RG
Cost: 1RG
ConvertedCost: 3
Type: Creature - Elemental
Power: *
Toughness: 3
Rarity: U
RulesText:
Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.


Name: Zur the Enchanter
Set: coldsnap
Slug: zur-the-enchanter
ImageFile: Zur_the_Enchanter
Color: WUB
Cost: 1WUB
ConvertedCost: 4
Type: Legendary Creature - Human Wizard
Power: 1
Toughness: 4
Rarity: R
RulesText:
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.


Name: Coldsteel Heart
Set: coldsnap
Slug: coldsteel-heart
ImageFile: Coldsteel_Heart
Color: A
Cost: 2
ConvertedCost: 2
Type: Snow Artifact
Rarity: U
RulesText:
Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool.


Name: Jester's Scepter
Set: coldsnap
Slug: jesters-scepter
ImageFile: Jesters_Scepter
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.


Name: Mishra's Bauble
Set: coldsnap
Slug: mishras-bauble
ImageFile: Mishras_Bauble
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.


Name: Phyrexian Ironfoot
Set: coldsnap
Slug: phyrexian-ironfoot
ImageFile: Phyrexian_Ironfoot
Color: A
Cost: 3
ConvertedCost: 3
Type: Snow Artifact Creature - Construct
Power: 3
Toughness: 4
Rarity: U
RulesText:
Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.)


Name: Phyrexian Snowcrusher
Set: coldsnap
Slug: phyrexian-snowcrusher
ImageFile: Phyrexian_Snowcrusher
Color: A
Cost: 6
ConvertedCost: 6
Type: Snow Artifact Creature - Juggernaut
Power: 6
Toughness: 5
Rarity: U
RulesText:
Phyrexian Snowcrusher attacks each turn if able. {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)


Name: Phyrexian Soulgorger
Set: coldsnap
Slug: phyrexian-soulgorger
ImageFile: Phyrexian_Soulgorger
Color: A
Cost: 3
ConvertedCost: 3
Type: Snow Artifact Creature - Construct
Power: 8
Toughness: 8
Rarity: R
RulesText:
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


Name: Thrumming Stone
Set: coldsnap
Slug: thrumming-stone
ImageFile: Thrumming_Stone
Color: A
Cost: 5
ConvertedCost: 5
Type: Legendary Artifact
Rarity: R
RulesText:
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)


Name: Dark Depths
Set: coldsnap
Slug: dark-depths
ImageFile: Dark_Depths
Color: L
ConvertedCost: 0
Type: Legendary Snow Land
Rarity: R
RulesText:
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield.


Name: Mouth of Ronom
Set: coldsnap
Slug: mouth-of-ronom
ImageFile: Mouth_of_Ronom
Color: L
ConvertedCost: 0
Type: Snow Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.)


Name: Scrying Sheets
Set: coldsnap
Slug: scrying-sheets
ImageFile: Scrying_Sheets
Color: L
ConvertedCost: 0
Type: Snow Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.)


Name: Ardent Soldier
Set: invasion
Slug: ardent-soldier
ImageFile: Ardent_Soldier
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 1
Toughness: 2
Rarity: C
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If the kicker cost was paid, Ardent Soldier enters the battlefield with a +1/+1 counter on it.


Name: Atalya, Samite Master
Set: invasion
Slug: atalya-samite-master
ImageFile: Atalya_Samite_Master
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Human Cleric
Power: 2
Toughness: 3
Rarity: R
RulesText:
{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.


Name: Benalish Emissary
Set: invasion
Slug: benalish-emissary
ImageFile: Benalish_Emissary
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 4
Rarity: U
RulesText:
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if the kicker cost was paid, destroy target land.


Name: Benalish Lancer
Set: invasion
Slug: benalish-lancer
ImageFile: Benalish_Lancer
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If the kicker cost was paid, Benalish Lancer enters the battlefield with two +1/+1 counters on it and with first strike.


Name: Death or Glory
Set: invasion
Slug: death-or-glory
ImageFile: Death_or_Glory
Color: W
Cost: 4W
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.


Name: Dismantling Blow
Set: invasion
Slug: dismantling-blow
ImageFile: Dismantling_Blow
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, draw two cards.


Name: Divine Presence
Set: invasion
Slug: divine-presence
ImageFile: Divine_Presence
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.


Name: Fight or Flight
Set: invasion
Slug: fight-or-flight
ImageFile: Fight_or_Flight
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.


Name: Glimmering Angel
Set: invasion
Slug: glimmering-angel
ImageFile: Glimmering_Angel
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Angel
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)


Name: Global Ruin
Set: invasion
Slug: global-ruin
ImageFile: Global_Ruin
Color: W
Cost: 4W
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.


Name: Harsh Judgment
Set: invasion
Slug: harsh-judgment
ImageFile: Harsh_Judgment
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.


Name: Liberate
Set: invasion
Slug: liberate
ImageFile: Liberate
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.


Name: Orim's Touch
Set: invasion
Slug: orims-touch
ImageFile: Orims_Touch
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead.


Name: Pledge of Loyalty
Set: invasion
Slug: pledge-of-loyalty
ImageFile: Pledge_of_Loyalty
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.


Name: Prison Barricade
Set: invasion
Slug: prison-barricade
ImageFile: Prison_Barricade
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Wall
Power: 1
Toughness: 3
Rarity: C
RulesText:
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If the kicker cost was paid, Prison Barricade enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."


Name: Protective Sphere
Set: invasion
Slug: protective-sphere
ImageFile: Protective_Sphere
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)


Name: Pure Reflection
Set: invasion
Slug: pure-reflection
ImageFile: Pure_Reflection
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.


Name: Rout
Set: invasion
Slug: rout
ImageFile: Rout
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
You may cast Rout any time you could cast an instant if you pay {2} more to cast it. Destroy all creatures. They can't be regenerated.


Name: Ruham Djinn
Set: invasion
Slug: ruham-djinn
ImageFile: Ruham_Djinn
Color: W
Cost: 5W
ConvertedCost: 6
Type: Creature - Djinn
Power: 5
Toughness: 5
Rarity: U
RulesText:
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.


Name: Samite Ministration
Set: invasion
Slug: samite-ministration
ImageFile: Samite_Ministration
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.


Name: Shackles
Set: invasion
Slug: shackles
ImageFile: Shackles
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.


Name: Strength of Unity
Set: invasion
Slug: strength-of-unity
ImageFile: Strength_of_Unity
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.


Name: Sunscape Apprentice
Set: invasion
Slug: sunscape-apprentice
ImageFile: Sunscape_Apprentice
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.


Name: Sunscape Master
Set: invasion
Slug: sunscape-master
ImageFile: Sunscape_Master
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand.


Name: Winnow
Set: invasion
Slug: winnow
ImageFile: Winnow
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.


Name: Barrin's Unmaking
Set: invasion
Slug: barrins-unmaking
ImageFile: Barrins_Unmaking
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.


Name: Breaking Wave
Set: invasion
Slug: breaking-wave
ImageFile: Breaking_Wave
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures.


Name: Collective Restraint
Set: invasion
Slug: collective-restraint
ImageFile: Collective_Restraint
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.


Name: Crystal Spray
Set: invasion
Slug: crystal-spray
ImageFile: Crystal_Spray
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card.


Name: Essence Leak
Set: invasion
Slug: essence-leak
ImageFile: Essence_Leak
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."


Name: Fact or Fiction
Set: invasion
Slug: fact-or-fiction
ImageFile: Fact_or_Fiction
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.


Name: Faerie Squadron
Set: invasion
Slug: faerie-squadron
ImageFile: Faerie_Squadron
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Faerie
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If the kicker cost was paid, Faerie Squadron enters the battlefield with two +1/+1 counters on it and with flying.


Name: Metathran Aerostat
Set: invasion
Slug: metathran-aerostat
ImageFile: Metathran_Aerostat
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Metathran
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.


Name: Metathran Transport
Set: invasion
Slug: metathran-transport
ImageFile: Metathran_Transport
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Metathran
Power: 1
Toughness: 3
Rarity: U
RulesText:
Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn.


Name: Opt
Set: invasion
Slug: opt
ImageFile: Opt
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Look at the top card of your library. You may put that card on the bottom of your library. Draw a card.


Name: Probe
Set: invasion
Slug: probe
ImageFile: Probe
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If the kicker cost was paid, target player discards two cards.


Name: Prohibit
Set: invasion
Slug: prohibit
ImageFile: Prohibit
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.


Name: Psychic Battle
Set: invasion
Slug: psychic-battle
ImageFile: Psychic_Battle
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.


Name: Stormscape Master
Set: invasion
Slug: stormscape-master
ImageFile: Stormscape_Master
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life.


Name: Teferi's Response
Set: invasion
Slug: teferis-response
ImageFile: Teferis_Response
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.


Name: Temporal Distortion
Set: invasion
Slug: temporal-distortion
ImageFile: Temporal_Distortion
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.


Name: Tolarian Emissary
Set: invasion
Slug: tolarian-emissary
ImageFile: Tolarian_Emissary
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: U
RulesText:
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if the kicker cost was paid, destroy target enchantment.


Name: Traveler's Cloak
Set: invasion
Slug: travelers-cloak
ImageFile: Travelers_Cloak
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type.


Name: Vodalian Hypnotist
Set: invasion
Slug: vodalian-hypnotist
ImageFile: Vodalian_Hypnotist
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.


Name: Vodalian Serpent
Set: invasion
Slug: vodalian-serpent
ImageFile: Vodalian_Serpent
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Serpent
Power: 2
Toughness: 2
Rarity: C
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If the kicker cost was paid, Vodalian Serpent enters the battlefield with four +1/+1 counters on it.


Name: Worldly Counsel
Set: invasion
Slug: worldly-counsel
ImageFile: Worldly_Counsel
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.


Name: Zanam Djinn
Set: invasion
Slug: zanam-djinn
ImageFile: Zanam_Djinn
Color: U
Cost: 5U
ConvertedCost: 6
Type: Creature - Djinn
Power: 5
Toughness: 6
Rarity: U
RulesText:
Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.


Name: Addle
Set: invasion
Slug: addle
ImageFile: Addle
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.


Name: Agonizing Demise
Set: invasion
Slug: agonizing-demise
ImageFile: Agonizing_Demise
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.


Name: Crypt Angel
Set: invasion
Slug: crypt-angel
ImageFile: Crypt_Angel
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Angel
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.


Name: Cursed Flesh
Set: invasion
Slug: cursed-flesh
ImageFile: Cursed_Flesh
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Defiling Tears
Set: invasion
Slug: defiling-tears
ImageFile: Defiling_Tears
Color: B
Cost: 2B
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."


Name: Desperate Research
Set: invasion
Slug: desperate-research
ImageFile: Desperate_Research
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.


Name: Devouring Strossus
Set: invasion
Slug: devouring-strossus
ImageFile: Devouring_Strossus
Color: B
Cost: 5BBB
ConvertedCost: 8
Type: Creature - Horror
Power: 9
Toughness: 9
Rarity: R
RulesText:
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.


Name: Do or Die
Set: invasion
Slug: do-or-die
ImageFile: Do_or_Die
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.


Name: Duskwalker
Set: invasion
Slug: duskwalker
ImageFile: Duskwalker
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Human Minion
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If the kicker cost was paid, Duskwalker enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Exotic Curse
Set: invasion
Slug: exotic-curse
ImageFile: Exotic_Curse
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.


Name: Goham Djinn
Set: invasion
Slug: goham-djinn
ImageFile: Goham_Djinn
Color: B
Cost: 5B
ConvertedCost: 6
Type: Creature - Djinn
Power: 5
Toughness: 5
Rarity: U
RulesText:
{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.


Name: Hypnotic Cloud
Set: invasion
Slug: hypnotic-cloud
ImageFile: Hypnotic_Cloud
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If the kicker cost was paid, that player discards three cards instead.


Name: Nightscape Apprentice
Set: invasion
Slug: nightscape-apprentice
ImageFile: Nightscape_Apprentice
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Zombie Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.


Name: Nightscape Master
Set: invasion
Slug: nightscape-master
ImageFile: Nightscape_Master
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature.


Name: Phyrexian Battleflies
Set: invasion
Slug: phyrexian-battleflies
ImageFile: Phyrexian_Battleflies
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Insect
Power: 0
Toughness: 1
Rarity: C
RulesText:
Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.


Name: Phyrexian Delver
Set: invasion
Slug: phyrexian-delver
ImageFile: Phyrexian_Delver
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 2
Rarity: R
RulesText:
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.


Name: Phyrexian Infiltrator
Set: invasion
Slug: phyrexian-infiltrator
ImageFile: Phyrexian_Infiltrator
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Minion
Power: 2
Toughness: 2
Rarity: R
RulesText:
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)


Name: Phyrexian Reaper
Set: invasion
Slug: phyrexian-reaper
ImageFile: Phyrexian_Reaper
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.


Name: Phyrexian Slayer
Set: invasion
Slug: phyrexian-slayer
ImageFile: Phyrexian_Slayer
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Minion
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.


Name: Plague Spitter
Set: invasion
Slug: plague-spitter
ImageFile: Plague_Spitter
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Horror
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.


Name: Scavenged Weaponry
Set: invasion
Slug: scavenged-weaponry
ImageFile: Scavenged_Weaponry
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.


Name: Spreading Plague
Set: invasion
Slug: spreading-plague
ImageFile: Spreading_Plague
Color: B
Cost: 4B
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.


Name: Tsabo's Assassin
Set: invasion
Slug: tsabos-assassin
ImageFile: Tsabos_Assassin
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie Assassin
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.


Name: Tsabo's Decree
Set: invasion
Slug: tsabos-decree
ImageFile: Tsabos_Decree
Color: B
Cost: 5B
ConvertedCost: 6
Type: Instant
Rarity: R
RulesText:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.


Name: Twilight's Call
Set: invasion
Slug: twilights-call
ImageFile: Twilights_Call
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield.


Name: Urborg Emissary
Set: invasion
Slug: urborg-emissary
ImageFile: Urborg_Emissary
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 3
Toughness: 1
Rarity: U
RulesText:
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if the kicker cost was paid, return target permanent to its owner's hand.


Name: Urborg Phantom
Set: invasion
Slug: urborg-phantom
ImageFile: Urborg_Phantom
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Spirit Minion
Power: 3
Toughness: 1
Rarity: C
RulesText:
Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.


Name: Urborg Skeleton
Set: invasion
Slug: urborg-skeleton
ImageFile: Urborg_Skeleton
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Skeleton
Power: 0
Toughness: 1
Rarity: C
RulesText:
Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If the kicker cost was paid, Urborg Skeleton enters the battlefield with a +1/+1 counter on it.


Name: Yawgmoth's Agenda
Set: invasion
Slug: yawgmoths-agenda
ImageFile: Yawgmoths_Agenda
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.


Name: Bend or Break
Set: invasion
Slug: bend-or-break
ImageFile: Bend_or_Break
Color: R
Cost: 3R
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.


Name: Breath of Darigaaz
Set: invasion
Slug: breath-of-darigaaz
ImageFile: Breath_of_Darigaaz
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.


Name: Chaotic Strike
Set: invasion
Slug: chaotic-strike
ImageFile: Chaotic_Strike
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.


Name: Collapsing Borders
Set: invasion
Slug: collapsing-borders
ImageFile: Collapsing_Borders
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.


Name: Crown of Flames
Set: invasion
Slug: crown-of-flames
ImageFile: Crown_of_Flames
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.


Name: Ghitu Fire
Set: invasion
Slug: ghitu-fire
ImageFile: Ghitu_Fire
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player.


Name: Halam Djinn
Set: invasion
Slug: halam-djinn
ImageFile: Halam_Djinn
Color: R
Cost: 5R
ConvertedCost: 6
Type: Creature - Djinn
Power: 6
Toughness: 5
Rarity: U
RulesText:
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.


Name: Hooded Kavu
Set: invasion
Slug: hooded-kavu
ImageFile: Hooded_Kavu
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Kavu
Power: 2
Toughness: 2
Rarity: C
RulesText:
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Kavu Aggressor
Set: invasion
Slug: kavu-aggressor
ImageFile: Kavu_Aggressor
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Kavu
Power: 3
Toughness: 2
Rarity: C
RulesText:
Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If the kicker cost was paid, Kavu Aggressor enters the battlefield with a +1/+1 counter on it.


Name: Kavu Monarch
Set: invasion
Slug: kavu-monarch
ImageFile: Kavu_Monarch
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Kavu
Power: 3
Toughness: 3
Rarity: R
RulesText:
Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.


Name: Lightning Dart
Set: invasion
Slug: lightning-dart
ImageFile: Lightning_Dart
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.


Name: Loafing Giant
Set: invasion
Slug: loafing-giant
ImageFile: Loafing_Giant
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Giant
Power: 4
Toughness: 6
Rarity: R
RulesText:
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.


Name: Mages' Contest
Set: invasion
Slug: mages-contest
ImageFile: Mages_Contest
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.


Name: Overload
Set: invasion
Slug: overload
ImageFile: Overload
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead.


Name: Pouncing Kavu
Set: invasion
Slug: pouncing-kavu
ImageFile: Pouncing_Kavu
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Kavu
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If the kicker cost was paid, Pouncing Kavu enters the battlefield with two +1/+1 counters on it and with haste.


Name: Savage Offensive
Set: invasion
Slug: savage-offensive
ImageFile: Savage_Offensive
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn.


Name: Scorching Lava
Set: invasion
Slug: scorching-lava
ImageFile: Scorching_Lava
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead.


Name: Searing Rays
Set: invasion
Slug: searing-rays
ImageFile: Searing_Rays
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.


Name: Shivan Emissary
Set: invasion
Slug: shivan-emissary
ImageFile: Shivan_Emissary
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: U
RulesText:
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated.


Name: Skizzik
Set: invasion
Slug: skizzik
ImageFile: Skizzik
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Elemental
Power: 5
Toughness: 3
Rarity: R
RulesText:
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, sacrifice Skizzik unless the kicker cost was paid.


Name: Stand or Fall
Set: invasion
Slug: stand-or-fall
ImageFile: Stand_or_Fall
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.


Name: Thunderscape Master
Set: invasion
Slug: thunderscape-master
ImageFile: Thunderscape_Master
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.


Name: Tribal Flames
Set: invasion
Slug: tribal-flames
ImageFile: Tribal_Flames
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.


Name: Urza's Rage
Set: invasion
Slug: urzas-rage
ImageFile: Urzas_Rage
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.


Name: Blurred Mongoose
Set: invasion
Slug: blurred-mongoose
ImageFile: Blurred_Mongoose
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Mongoose
Power: 2
Toughness: 1
Rarity: R
RulesText:
Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.)


Name: Canopy Surge
Set: invasion
Slug: canopy-surge
ImageFile: Canopy_Surge
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.


Name: Elfhame Sanctuary
Set: invasion
Slug: elfhame-sanctuary
ImageFile: Elfhame_Sanctuary
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.


Name: Explosive Growth
Set: invasion
Slug: explosive-growth
ImageFile: Explosive_Growth
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead.


Name: Harrow
Set: invasion
Slug: harrow
ImageFile: Harrow
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.


Name: Kavu Chameleon
Set: invasion
Slug: kavu-chameleon
ImageFile: Kavu_Chameleon
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Kavu
Power: 4
Toughness: 4
Rarity: U
RulesText:
Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn.


Name: Kavu Titan
Set: invasion
Slug: kavu-titan
ImageFile: Kavu_Titan
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Kavu
Power: 2
Toughness: 2
Rarity: R
RulesText:
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If the kicker cost was paid, Kavu Titan enters the battlefield with three +1/+1 counters on it and with trample.


Name: Llanowar Elite
Set: invasion
Slug: llanowar-elite
ImageFile: Llanowar_Elite
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If the kicker cost was paid, Llanowar Elite enters the battlefield with five +1/+1 counters on it.


Name: Pincer Spider
Set: invasion
Slug: pincer-spider
ImageFile: Pincer_Spider
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Spider
Power: 2
Toughness: 3
Rarity: C
RulesText:
Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If the kicker cost was paid, Pincer Spider enters the battlefield with a +1/+1 counter on it.


Name: Pulse of Llanowar
Set: invasion
Slug: pulse-of-llanowar
ImageFile: Pulse_of_Llanowar
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.


Name: Quirion Elves
Set: invasion
Slug: quirion-elves
ImageFile: Quirion_Elves
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Elf Druid
Power: 1
Toughness: 1
Rarity: C
RulesText:
As Quirion Elves enters the battlefield, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool.


Name: Quirion Trailblazer
Set: invasion
Slug: quirion-trailblazer
ImageFile: Quirion_Trailblazer
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elf Scout
Power: 1
Toughness: 2
Rarity: C
RulesText:
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.


Name: Rooting Kavu
Set: invasion
Slug: rooting-kavu
ImageFile: Rooting_Kavu
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Kavu
Power: 4
Toughness: 3
Rarity: U
RulesText:
When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.


Name: Saproling Infestation
Set: invasion
Slug: saproling-infestation
ImageFile: Saproling_Infestation
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token onto the battlefield.


Name: Saproling Symbiosis
Set: invasion
Slug: saproling-symbiosis
ImageFile: Saproling_Symbiosis
Color: G
Cost: 3G
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.


Name: Scouting Trek
Set: invasion
Slug: scouting-trek
ImageFile: Scouting_Trek
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.


Name: Sulam Djinn
Set: invasion
Slug: sulam-djinn
ImageFile: Sulam_Djinn
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Djinn
Power: 6
Toughness: 6
Rarity: U
RulesText:
Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.


Name: Tangle
Set: invasion
Slug: tangle
ImageFile: Tangle
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.


Name: Thicket Elemental
Set: invasion
Slug: thicket-elemental
ImageFile: Thicket_Elemental
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Elemental
Power: 4
Toughness: 4
Rarity: R
RulesText:
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.


Name: Thornscape Master
Set: invasion
Slug: thornscape-master
ImageFile: Thornscape_Master
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.


Name: Verdeloth the Ancient
Set: invasion
Slug: verdeloth-the-ancient
ImageFile: Verdeloth_the_Ancient
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Treefolk
Power: 4
Toughness: 7
Rarity: R
RulesText:
Kicker {X} (You may pay an additional {X} as you cast this spell.) Other Treefolk creatures and Saproling creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if the kicker cost was paid, put X 1/1 green Saproling creature tokens onto the battlefield.


Name: Verduran Emissary
Set: invasion
Slug: verduran-emissary
ImageFile: Verduran_Emissary
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 3
Rarity: U
RulesText:
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if the kicker cost was paid, destroy target artifact. It can't be regenerated.


Name: Vigorous Charge
Set: invasion
Slug: vigorous-charge
ImageFile: Vigorous_Charge
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage.


Name: Whip Silk
Set: invasion
Slug: whip-silk
ImageFile: Whip_Silk
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand.


Name: Aether Rift
Set: invasion
Slug: aether-rift
ImageFile: Aether_Rift
Color: RG
Cost: 1RG
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, discard a card at random from your hand. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.


Name: Angelic Shield
Set: invasion
Slug: angelic-shield
ImageFile: Angelic_Shield
Color: WU
Cost: WU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.


Name: Armadillo Cloak
Set: invasion
Slug: armadillo-cloak
ImageFile: Armadillo_Cloak
Color: GW
Cost: 1GW
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.


Name: Armored Guardian
Set: invasion
Slug: armored-guardian
ImageFile: Armored_Guardian
Color: WU
Cost: 3WU
ConvertedCost: 5
Type: Creature - Cat Soldier
Power: 2
Toughness: 5
Rarity: R
RulesText:
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)


Name: Artifact Mutation
Set: invasion
Slug: artifact-mutation
ImageFile: Artifact_Mutation
Color: RG
Cost: RG
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.


Name: Aura Mutation
Set: invasion
Slug: aura-mutation
ImageFile: Aura_Mutation
Color: GW
Cost: GW
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.


Name: Aura Shards
Set: invasion
Slug: aura-shards
ImageFile: Aura_Shards
Color: GW
Cost: 1GW
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.


Name: Barrin's Spite
Set: invasion
Slug: barrins-spite
ImageFile: Barrins_Spite
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.


Name: Blazing Specter
Set: invasion
Slug: blazing-specter
ImageFile: Blazing_Specter
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Creature - Specter
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.


Name: Captain Sisay
Set: invasion
Slug: captain-sisay
ImageFile: Captain_Sisay
Color: GW
Cost: 2GW
ConvertedCost: 4
Type: Legendary Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: R
RulesText:
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Cauldron Dance
Set: invasion
Slug: cauldron-dance
ImageFile: Cauldron_Dance
Color: BR
Cost: 4BR
ConvertedCost: 6
Type: Instant
Rarity: U
RulesText:
Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.


Name: Cinder Shade
Set: invasion
Slug: cinder-shade
ImageFile: Cinder_Shade
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Creature - Shade
Power: 1
Toughness: 1
Rarity: U
RulesText:
{B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.


Name: Crosis, the Purger
Set: invasion
Slug: crosis-the-purger
ImageFile: Crosis_the_Purger
Color: UBR
Cost: 3UBR
ConvertedCost: 6
Type: Legendary Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.


Name: Darigaaz, the Igniter
Set: invasion
Slug: darigaaz-the-igniter
ImageFile: Darigaaz_the_Igniter
Color: BRG
Cost: 3BRG
ConvertedCost: 6
Type: Legendary Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.


Name: Dromar, the Banisher
Set: invasion
Slug: dromar-the-banisher
ImageFile: Dromar_the_Banisher
Color: WUB
Cost: 3WUB
ConvertedCost: 6
Type: Legendary Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands.


Name: Fires of Yavimaya
Set: invasion
Slug: fires-of-yavimaya
ImageFile: Fires_of_Yavimaya
Color: RG
Cost: 1RG
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.


Name: Frenzied Tilling
Set: invasion
Slug: frenzied-tilling
ImageFile: Frenzied_Tilling
Color: RG
Cost: 3RG
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Name: Kangee, Aerie Keeper
Set: invasion
Slug: kangee-aerie-keeper
ImageFile: Kangee_Aerie_Keeper
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Legendary Creature - Bird Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if the kicker cost was paid, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.


Name: Lobotomy
Set: invasion
Slug: lobotomy
ImageFile: Lobotomy
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.


Name: Ordered Migration
Set: invasion
Slug: ordered-migration
ImageFile: Ordered_Migration
Color: WU
Cost: 3WU
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.


Name: Overabundance
Set: invasion
Slug: overabundance
ImageFile: Overabundance
Color: RG
Cost: 1RG
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.


Name: Pyre Zombie
Set: invasion
Slug: pyre-zombie
ImageFile: Pyre_Zombie
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 1
Rarity: R
RulesText:
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.


Name: Reviving Vapors
Set: invasion
Slug: reviving-vapors
ImageFile: Reviving_Vapors
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.


Name: Rith, the Awakener
Set: invasion
Slug: rith-the-awakener
ImageFile: Rith_the_Awakener
Color: RGW
Cost: 3RGW
ConvertedCost: 6
Type: Legendary Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.


Name: Samite Archer
Set: invasion
Slug: samite-archer
ImageFile: Samite_Archer
Color: WU
Cost: 1WU
ConvertedCost: 3
Type: Creature - Human Cleric Archer
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player.


Name: Seer's Vision
Set: invasion
Slug: seers-vision
ImageFile: Seers_Vision
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.


Name: Sleeper's Robe
Set: invasion
Slug: sleepers-robe
ImageFile: Sleepers_Robe
Color: UB
Cost: UB
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.


Name: Smoldering Tar
Set: invasion
Slug: smoldering-tar
ImageFile: Smoldering_Tar
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.


Name: Spinal Embrace
Set: invasion
Slug: spinal-embrace
ImageFile: Spinal_Embrace
Color: UB
Cost: 3UUB
ConvertedCost: 6
Type: Instant
Rarity: R
RulesText:
Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.


Name: Sterling Grove
Set: invasion
Slug: sterling-grove
ImageFile: Sterling_Grove
Color: GW
Cost: GW
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.


Name: Teferi's Moat
Set: invasion
Slug: teferis-moat
ImageFile: Teferis_Moat
Color: WU
Cost: 3WU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.


Name: Treva, the Renewer
Set: invasion
Slug: treva-the-renewer
ImageFile: Treva_the_Renewer
Color: GWU
Cost: 3GWU
ConvertedCost: 6
Type: Legendary Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color.


Name: Tsabo Tavoc
Set: invasion
Slug: tsabo-tavoc
ImageFile: Tsabo_Tavoc
Color: BR
Cost: 5BR
ConvertedCost: 7
Type: Legendary Creature - Horror
Power: 7
Toughness: 4
Rarity: R
RulesText:
First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.


Name: Vile Consumption
Set: invasion
Slug: vile-consumption
ImageFile: Vile_Consumption
Color: UB
Cost: 1UB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."


Name: Void
Set: invasion
Slug: void
ImageFile: Void
Color: BR
Cost: 3BR
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.


Name: Yavimaya Kavu
Set: invasion
Slug: yavimaya-kavu
ImageFile: Yavimaya_Kavu
Color: RG
Cost: 2RG
ConvertedCost: 4
Type: Creature - Kavu
Power: *
Toughness: *
Rarity: U
RulesText:
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.


Name: Stand // Deliver
Set: invasion
Slug: stand-deliver
ImageFile: Stand_Deliver
Color: W/U
Cost: W/2U
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Prevent the next 2 damage that would be dealt to target creature this turn./Return target permanent to its owner's hand.


Name: Assault // Battery
Set: invasion
Slug: assault--battery
ImageFile: Assault__Battery
Color: R/G
Cost: R/3G
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Assault deals 2 damage to target creature or player./Put a 3/3 green Elephant creature token onto the battlefield.


Name: Alloy Golem
Set: invasion
Slug: alloy-golem
ImageFile: Alloy_Golem
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Golem
Power: 4
Toughness: 4
Rarity: U
RulesText:
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)


Name: Power Armor
Set: invasion
Slug: power-armor
ImageFile: Power_Armor
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.


Name: Sparring Golem
Set: invasion
Slug: sparring-golem
ImageFile: Sparring_Golem
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Golem
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.


Name: Tek
Set: invasion
Slug: tek
ImageFile: Tek
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Dragon
Power: 2
Toughness: 2
Rarity: R
RulesText:
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.


Name: Tsabo's Web
Set: invasion
Slug: tsabos-web
ImageFile: Tsabos_Web
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.


Name: Ancient Spring
Set: invasion
Slug: ancient-spring
ImageFile: Ancient_Spring
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Ancient Spring enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.


Name: Archaeological Dig
Set: invasion
Slug: archaeological-dig
ImageFile: Archaeological_Dig
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.


Name: Geothermal Crevice
Set: invasion
Slug: geothermal-crevice
ImageFile: Geothermal_Crevice
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Geothermal Crevice enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.


Name: Irrigation Ditch
Set: invasion
Slug: irrigation-ditch
ImageFile: Irrigation_Ditch
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Irrigation Ditch enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.


Name: Keldon Necropolis
Set: invasion
Slug: keldon-necropolis
ImageFile: Keldon_Necropolis
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.


Name: Sulfur Vent
Set: invasion
Slug: sulfur-vent
ImageFile: Sulfur_Vent
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Sulfur Vent enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.


Name: Tinder Farm
Set: invasion
Slug: tinder-farm
ImageFile: Tinder_Farm
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
Tinder Farm enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.


Name: Dominaria's Judgment
Set: planeshift
Slug: dominarias-judgment
ImageFile: Dominarias_Judgment
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.


Name: Guard Dogs
Set: planeshift
Slug: guard-dogs
ImageFile: Guard_Dogs
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Hound
Power: 2
Toughness: 2
Rarity: U
RulesText:
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.


Name: Heroic Defiance
Set: planeshift
Slug: heroic-defiance
ImageFile: Heroic_Defiance
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.


Name: Hobble
Set: planeshift
Slug: hobble
ImageFile: Hobble
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.


Name: Honorable Scout
Set: planeshift
Slug: honorable-scout
ImageFile: Honorable_Scout
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Soldier Scout
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.


Name: Lashknife Barrier
Set: planeshift
Slug: lashknife-barrier
ImageFile: Lashknife_Barrier
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.


Name: March of Souls
Set: planeshift
Slug: march-of-souls
ImageFile: March_of_Souls
Color: W
Cost: 4W
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.


Name: Orim's Chant
Set: planeshift
Slug: orims-chant
ImageFile: Orims_Chant
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If the kicker cost was paid, creatures can't attack this turn.


Name: Planeswalker's Mirth
Set: planeshift
Slug: planeswalkers-mirth
ImageFile: Planeswalkers_Mirth
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.


Name: Pollen Remedy
Set: planeshift
Slug: pollen-remedy
ImageFile: Pollen_Remedy
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.


Name: Samite Elder
Set: planeshift
Slug: samite-elder
ImageFile: Samite_Elder
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: R
RulesText:
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.


Name: Samite Pilgrim
Set: planeshift
Slug: samite-pilgrim
ImageFile: Samite_Pilgrim
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: C
RulesText:
Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.


Name: Sunscape Battlemage
Set: planeshift
Slug: sunscape-battlemage
ImageFile: Sunscape_Battlemage
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if the {1}{G} kicker cost was paid, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if the {2}{U} kicker cost was paid, draw two cards.


Name: Surprise Deployment
Set: planeshift
Slug: surprise-deployment
ImageFile: Surprise_Deployment
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)


Name: Arctic Merfolk
Set: planeshift
Slug: arctic-merfolk
ImageFile: Arctic_Merfolk
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk
Power: 1
Toughness: 1
Rarity: C
RulesText:
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If the kicker cost was paid, Arctic Merfolk enters the battlefield with a +1/+1 counter on it.


Name: Dralnu's Pet
Set: planeshift
Slug: dralnus-pet
ImageFile: Dralnus_Pet
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Shapeshifter
Power: 2
Toughness: 2
Rarity: R
RulesText:
Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If the kicker cost was paid, Dralnu's Pet enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.


Name: Hunting Drake
Set: planeshift
Slug: hunting-drake
ImageFile: Hunting_Drake
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Drake
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.


Name: Planar Overlay
Set: planeshift
Slug: planar-overlay
ImageFile: Planar_Overlay
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.


Name: Planeswalker's Mischief
Set: planeshift
Slug: planeswalkers-mischief
ImageFile: Planeswalkers_Mischief
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.


Name: Rushing River
Set: planeshift
Slug: rushing-river
ImageFile: Rushing_River
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.


Name: Sisay's Ingenuity
Set: planeshift
Slug: sisays-ingenuity
ImageFile: Sisays_Ingenuity
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."


Name: Sleeping Potion
Set: planeshift
Slug: sleeping-potion
ImageFile: Sleeping_Potion
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.


Name: Stormscape Battlemage
Set: planeshift
Slug: stormscape-battlemage
ImageFile: Stormscape_Battlemage
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Metathran Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if the {W} kicker cost was paid, you gain 3 life. When Stormscape Battlemage enters the battlefield, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.


Name: Waterspout Elemental
Set: planeshift
Slug: waterspout-elemental
ImageFile: Waterspout_Elemental
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Elemental
Power: 3
Toughness: 4
Rarity: R
RulesText:
Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.


Name: Bog Down
Set: planeshift
Slug: bog-down
ImageFile: Bog_Down
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If the kicker cost was paid, that player discards three cards instead.


Name: Dark Suspicions
Set: planeshift
Slug: dark-suspicions
ImageFile: Dark_Suspicions
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.


Name: Death Bomb
Set: planeshift
Slug: death-bomb
ImageFile: Death_Bomb
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.


Name: Diabolic Intent
Set: planeshift
Slug: diabolic-intent
ImageFile: Diabolic_Intent
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.


Name: Exotic Disease
Set: planeshift
Slug: exotic-disease
ImageFile: Exotic_Disease
Color: B
Cost: 4B
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.


Name: Nightscape Battlemage
Set: planeshift
Slug: nightscape-battlemage
ImageFile: Nightscape_Battlemage
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if the {2}{R} kicker cost was paid, destroy target land.


Name: Noxious Vapors
Set: planeshift
Slug: noxious-vapors
ImageFile: Noxious_Vapors
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.


Name: Phyrexian Bloodstock
Set: planeshift
Slug: phyrexian-bloodstock
ImageFile: Phyrexian_Bloodstock
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Zombie
Power: 3
Toughness: 3
Rarity: C
RulesText:
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.


Name: Phyrexian Scuta
Set: planeshift
Slug: phyrexian-scuta
ImageFile: Phyrexian_Scuta
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 3
Toughness: 3
Rarity: R
RulesText:
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If the kicker cost was paid, Phyrexian Scuta enters the battlefield with two +1/+1 counters on it.


Name: Planeswalker's Scorn
Set: planeshift
Slug: planeswalkers-scorn
ImageFile: Planeswalkers_Scorn
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.


Name: Shriek of Dread
Set: planeshift
Slug: shriek-of-dread
ImageFile: Shriek_of_Dread
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Caldera Kavu
Set: planeshift
Slug: caldera-kavu
ImageFile: Caldera_Kavu
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Kavu
Power: 2
Toughness: 2
Rarity: C
RulesText:
{1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn.


Name: Goblin Game
Set: planeshift
Slug: goblin-game
ImageFile: Goblin_Game
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.


Name: Insolence
Set: planeshift
Slug: insolence
ImageFile: Insolence
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.


Name: Keldon Mantle
Set: planeshift
Slug: keldon-mantle
ImageFile: Keldon_Mantle
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.


Name: Magma Burst
Set: planeshift
Slug: magma-burst
ImageFile: Magma_Burst
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.


Name: Planeswalker's Fury
Set: planeshift
Slug: planeswalkers-fury
ImageFile: Planeswalkers_Fury
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.


Name: Tahngarth, Talruum Hero
Set: planeshift
Slug: tahngarth-talruum-hero
ImageFile: Tahngarth_Talruum_Hero
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Legendary Creature - Minotaur Warrior
Power: 4
Toughness: 4
Rarity: R
RulesText:
Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.


Name: Thunderscape Battlemage
Set: planeshift
Slug: thunderscape-battlemage
ImageFile: Thunderscape_Battlemage
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if the {1}{B} kicker cost was paid, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if the {G} kicker cost was paid, destroy target enchantment.


Name: Amphibious Kavu
Set: planeshift
Slug: amphibious-kavu
ImageFile: Amphibious_Kavu
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Kavu
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.


Name: Falling Timber
Set: planeshift
Slug: falling-timber
ImageFile: Falling_Timber
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.


Name: Gaea's Might
Set: planeshift
Slug: gaeas-might
ImageFile: Gaeas_Might
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.


Name: Magnigoth Treefolk
Set: planeshift
Slug: magnigoth-treefolk
ImageFile: Magnigoth_Treefolk
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Treefolk
Power: 2
Toughness: 6
Rarity: R
RulesText:
Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.


Name: Mirrorwood Treefolk
Set: planeshift
Slug: mirrorwood-treefolk
ImageFile: Mirrorwood_Treefolk
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Treefolk
Power: 2
Toughness: 4
Rarity: U
RulesText:
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.


Name: Nemata, Grove Guardian
Set: planeshift
Slug: nemata-grove-guardian
ImageFile: Nemata_Grove_Guardian
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Legendary Creature - Treefolk
Power: 4
Toughness: 5
Rarity: R
RulesText:
{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.


Name: Planeswalker's Favor
Set: planeshift
Slug: planeswalkers-favor
ImageFile: Planeswalkers_Favor
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.


Name: Primal Growth
Set: planeshift
Slug: primal-growth
ImageFile: Primal_Growth
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.


Name: Skyshroud Blessing
Set: planeshift
Slug: skyshroud-blessing
ImageFile: Skyshroud_Blessing
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.


Name: Thornscape Battlemage
Set: planeshift
Slug: thornscape-battlemage
ImageFile: Thornscape_Battlemage
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if the {R} kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if the {W} kicker cost was paid, destroy target artifact.


Name: Cavern Harpy
Set: planeshift
Slug: cavern-harpy
ImageFile: Cavern_Harpy
Color: UB
Cost: UB
ConvertedCost: 2
Type: Creature - Harpy Beast
Power: 2
Toughness: 1
Rarity: C
RulesText:
Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.


Name: Cloud Cover
Set: planeshift
Slug: cloud-cover
ImageFile: Cloud_Cover
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.


Name: Crosis's Charm
Set: planeshift
Slug: crosiss-charm
ImageFile: Crosiss_Charm
Color: UBR
Cost: UBR
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.


Name: Darigaaz's Charm
Set: planeshift
Slug: darigaazs-charm
ImageFile: Darigaazs_Charm
Color: BRG
Cost: BRG
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.


Name: Doomsday Specter
Set: planeshift
Slug: doomsday-specter
ImageFile: Doomsday_Specter
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Creature - Specter
Power: 2
Toughness: 3
Rarity: R
RulesText:
Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.


Name: Dralnu's Crusade
Set: planeshift
Slug: dralnus-crusade
ImageFile: Dralnus_Crusade
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.


Name: Dromar's Charm
Set: planeshift
Slug: dromars-charm
ImageFile: Dromars_Charm
Color: WUB
Cost: WUB
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.


Name: Eladamri's Call
Set: planeshift
Slug: eladamris-call
ImageFile: Eladamris_Call
Color: GW
Cost: GW
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Fleetfoot Panther
Set: planeshift
Slug: fleetfoot-panther
ImageFile: Fleetfoot_Panther
Color: GW
Cost: 1GW
ConvertedCost: 3
Type: Creature - Cat
Power: 3
Toughness: 4
Rarity: U
RulesText:
Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.


Name: Horned Kavu
Set: planeshift
Slug: horned-kavu
ImageFile: Horned_Kavu
Color: RG
Cost: RG
ConvertedCost: 2
Type: Creature - Kavu
Power: 3
Toughness: 4
Rarity: C
RulesText:
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.


Name: Hull Breach
Set: planeshift
Slug: hull-breach
ImageFile: Hull_Breach
Color: RG
Cost: RG
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.


Name: Keldon Twilight
Set: planeshift
Slug: keldon-twilight
ImageFile: Keldon_Twilight
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.


Name: Lava Zombie
Set: planeshift
Slug: lava-zombie
ImageFile: Lava_Zombie
Color: BR
Cost: 1BR
ConvertedCost: 3
Type: Creature - Zombie
Power: 4
Toughness: 3
Rarity: C
RulesText:
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn.


Name: Marsh Crocodile
Set: planeshift
Slug: marsh-crocodile
ImageFile: Marsh_Crocodile
Color: UB
Cost: 2UB
ConvertedCost: 4
Type: Creature - Crocodile
Power: 4
Toughness: 4
Rarity: U
RulesText:
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card.


Name: Natural Emergence
Set: planeshift
Slug: natural-emergence
ImageFile: Natural_Emergence
Color: RG
Cost: 2RG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.


Name: Questing Phelddagrif
Set: planeshift
Slug: questing-phelddagrif
ImageFile: Questing_Phelddagrif
Color: GWU
Cost: 1GWU
ConvertedCost: 4
Type: Creature - Phelddagrif
Power: 4
Toughness: 4
Rarity: R
RulesText:
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.


Name: Razing Snidd
Set: planeshift
Slug: razing-snidd
ImageFile: Razing_Snidd
Color: BR
Cost: 4BR
ConvertedCost: 6
Type: Creature - Beast
Power: 3
Toughness: 3
Rarity: U
RulesText:
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land.


Name: Rith's Charm
Set: planeshift
Slug: riths-charm
ImageFile: Riths_Charm
Color: RGW
Cost: RGW
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.


Name: Sawtooth Loon
Set: planeshift
Slug: sawtooth-loon
ImageFile: Sawtooth_Loon
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Creature - Bird
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.


Name: Shivan Wurm
Set: planeshift
Slug: shivan-wurm
ImageFile: Shivan_Wurm
Color: RG
Cost: 3RG
ConvertedCost: 5
Type: Creature - Wurm
Power: 7
Toughness: 7
Rarity: R
RulesText:
Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.


Name: Silver Drake
Set: planeshift
Slug: silver-drake
ImageFile: Silver_Drake
Color: WU
Cost: 1WU
ConvertedCost: 3
Type: Creature - Drake
Power: 3
Toughness: 3
Rarity: C
RulesText:
Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.


Name: Sparkcaster
Set: planeshift
Slug: sparkcaster
ImageFile: Sparkcaster
Color: RG
Cost: 2RG
ConvertedCost: 4
Type: Creature - Kavu
Power: 5
Toughness: 3
Rarity: U
RulesText:
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player.


Name: Steel Leaf Paladin
Set: planeshift
Slug: steel-leaf-paladin
ImageFile: Steel_Leaf_Paladin
Color: GW
Cost: 4GW
ConvertedCost: 6
Type: Creature - Elf Knight
Power: 4
Toughness: 4
Rarity: C
RulesText:
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.


Name: Treva's Charm
Set: planeshift
Slug: trevas-charm
ImageFile: Trevas_Charm
Color: GWU
Cost: GWU
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.


Name: Draco
Set: planeshift
Slug: draco
ImageFile: Draco
Color: A
Cost: 16
ConvertedCost: 7
Type: Artifact Creature - Dragon
Power: 9
Toughness: 9
Rarity: R
RulesText:
Domain - Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.


Name: Skyship Weatherlight
Set: planeshift
Slug: skyship-weatherlight
ImageFile: Skyship_Weatherlight
Color: A
Cost: 4
ConvertedCost: 4
Type: Legendary Artifact
Rarity: R
RulesText:
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.


Name: Crosis's Catacombs
Set: planeshift
Slug: crosiss-catacombs
ImageFile: Crosiss_Catacombs
Color: L
ConvertedCost: 0
Type: Land - Lair
Rarity: U
RulesText:
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool.


Name: Darigaaz's Caldera
Set: planeshift
Slug: darigaazs-caldera
ImageFile: Darigaazs_Caldera
Color: L
ConvertedCost: 0
Type: Land - Lair
Rarity: U
RulesText:
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool.


Name: Dromar's Cavern
Set: planeshift
Slug: dromars-cavern
ImageFile: Dromars_Cavern
Color: L
ConvertedCost: 0
Type: Land - Lair
Rarity: U
RulesText:
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool.


Name: Forsaken City
Set: planeshift
Slug: forsaken-city
ImageFile: Forsaken_City
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.


Name: Rith's Grove
Set: planeshift
Slug: riths-grove
ImageFile: Riths_Grove
Color: L
ConvertedCost: 0
Type: Land - Lair
Rarity: U
RulesText:
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool.


Name: Terminal Moraine
Set: planeshift
Slug: terminal-moraine
ImageFile: Terminal_Moraine
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Name: Treva's Ruins
Set: planeshift
Slug: trevas-ruins
ImageFile: Trevas_Ruins
Color: L
ConvertedCost: 0
Type: Land - Lair
Rarity: U
RulesText:
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool.


Name: Coalition Flag
Set: apocalypse
Slug: coalition-flag
ImageFile: Coalition_Flag
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.


Name: Coalition Honor Guard
Set: apocalypse
Slug: coalition-honor-guard
ImageFile: Coalition_Honor_Guard
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Flagbearer
Power: 2
Toughness: 4
Rarity: R
RulesText:
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.


Name: Dega Disciple
Set: apocalypse
Slug: dega-disciple
ImageFile: Dega_Disciple
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn.


