# Cards

Name: Ajani Goldmane
Set: 2011
Slug: ajani-goldmane
ImageFile: Ajani_Goldmane
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Planeswalker - Ajani
Power: 4
Rarity: M
RulesText:
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."


Name: Ajani's Pridemate
Set: 2011
Slug: ajanis-pridemate
ImageFile: Ajanis_Pridemate
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Cat Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)


Name: Angelic Arbiter
Set: 2011
Slug: angelic-arbiter
ImageFile: Angelic_Arbiter
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Creature - Angel
Power: 5
Toughness: 6
Rarity: R
RulesText:
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.


Name: Condemn
Set: 2011
Slug: condemn
ImageFile: Condemn
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.


Name: Knight Exemplar
Set: 2011
Slug: knight-exemplar
ImageFile: Knight_Exemplar
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)


Name: Leyline of Sanctity
Set: 2011
Slug: leyline-of-sanctity
ImageFile: Leyline_of_Sanctity
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You can't be the target of spells or abilities your opponents control.


Name: Roc Egg
Set: 2011
Slug: roc-egg
ImageFile: Roc_Egg
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Bird
Power: 0
Toughness: 3
Rarity: U
RulesText:
Defender (This creature can't attack.) When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.


Name: Serra Ascendant
Set: 2011
Slug: serra-ascendant
ImageFile: Serra_Ascendant
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Monk
Power: 1
Toughness: 1
Rarity: R
RulesText:
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.


Name: Squadron Hawk
Set: 2011
Slug: squadron-hawk
ImageFile: Squadron_Hawk
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.


Name: Sun Titan
Set: 2011
Slug: sun-titan
ImageFile: Sun_Titan
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: M
RulesText:
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.


Name: Vengeful Archon
Set: 2011
Slug: vengeful-archon
ImageFile: Vengeful_Archon
Color: W
Cost: 4WWW
ConvertedCost: 7
Type: Creature - Archon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.


Name: White Knight
Set: 2011
Slug: white-knight
ImageFile: White_Knight
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)


Name: Augury Owl
Set: 2011
Slug: augury-owl
ImageFile: Augury_Owl
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Conundrum Sphinx
Set: 2011
Slug: conundrum-sphinx
ImageFile: Conundrum_Sphinx
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Sphinx
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.


Name: Foresee
Set: 2011
Slug: foresee
ImageFile: Foresee
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Frost Titan
Set: 2011
Slug: frost-titan
ImageFile: Frost_Titan
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: M
RulesText:
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.


Name: Harbor Serpent
Set: 2011
Slug: harbor-serpent
ImageFile: Harbor_Serpent
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Creature - Serpent
Power: 5
Toughness: 5
Rarity: C
RulesText:
Islandwalk (This creature is unblockable as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield.


Name: Ice Cage
Set: 2011
Slug: ice-cage
ImageFile: Ice_Cage
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.


Name: Jace Beleren
Set: 2011
Slug: jace-beleren
ImageFile: Jace_Beleren
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Planeswalker - Jace
Power: 3
Rarity: M
RulesText:
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard.


Name: Jace's Erasure
Set: 2011
Slug: jaces-erasure
ImageFile: Jaces_Erasure
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.


Name: Leyline of Anticipation
Set: 2011
Slug: leyline-of-anticipation
ImageFile: Leyline_of_Anticipation
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)


Name: Mass Polymorph
Set: 2011
Slug: mass-polymorph
ImageFile: Mass_Polymorph
Color: U
Cost: 5U
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.


Name: Merfolk Sovereign
Set: 2011
Slug: merfolk-sovereign
ImageFile: Merfolk_Sovereign
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Merfolk
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn.


Name: Merfolk Spy
Set: 2011
Slug: merfolk-spy
ImageFile: Merfolk_Spy
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Merfolk Rogue
Power: 1
Toughness: 1
Rarity: C
RulesText:
Islandwalk (This creature is unblockable as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.


Name: Preordain
Set: 2011
Slug: preordain
ImageFile: Preordain
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Sleep
Set: 2011
Slug: sleep
ImageFile: Sleep
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.


Name: Stormtide Leviathan
Set: 2011
Slug: stormtide-leviathan
ImageFile: Stormtide_Leviathan
Color: U
Cost: 5UUU
ConvertedCost: 8
Type: Creature - Leviathan
Power: 8
Toughness: 8
Rarity: R
RulesText:
Islandwalk (This creature is unblockable as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.


Name: Time Reversal
Set: 2011
Slug: time-reversal
ImageFile: Time_Reversal
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Sorcery
Rarity: M
RulesText:
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.


Name: Wall of Frost
Set: 2011
Slug: wall-of-frost
ImageFile: Wall_of_Frost
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Wall
Power: 0
Toughness: 7
Rarity: U
RulesText:
Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.


Name: Black Knight
Set: 2011
Slug: black-knight
ImageFile: Black_Knight
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)


Name: Captivating Vampire
Set: 2011
Slug: captivating-vampire
ImageFile: Captivating_Vampire
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Vampire
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.


Name: Corrupt
Set: 2011
Slug: corrupt
ImageFile: Corrupt
Color: B
Cost: 5B
ConvertedCost: 6
Type: Sorcery
Rarity: U
RulesText:
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.


Name: Dark Tutelage
Set: 2011
Slug: dark-tutelage
ImageFile: Dark_Tutelage
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.


Name: Demon of Death's Gate
Set: 2011
Slug: demon-of-deaths-gate
ImageFile: Demon_of_Deaths_Gate
Color: B
Cost: 6BBB
ConvertedCost: 9
Type: Creature - Demon
Power: 9
Toughness: 9
Rarity: M
RulesText:
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample


Name: Duress
Set: 2011
Slug: duress
ImageFile: Duress
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.


Name: Grave Titan
Set: 2011
Slug: grave-titan
ImageFile: Grave_Titan
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: M
RulesText:
Deathtouch Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.


Name: Gravedigger
Set: 2011
Slug: gravedigger
ImageFile: Gravedigger
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.


Name: Haunting Echoes
Set: 2011
Slug: haunting-echoes
ImageFile: Haunting_Echoes
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.


Name: Leyline of the Void
Set: 2011
Slug: leyline-of-the-void
ImageFile: Leyline_of_the_Void
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.


Name: Liliana Vess
Set: 2011
Slug: liliana-vess
ImageFile: Liliana_Vess
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Planeswalker - Liliana
Power: 5
Rarity: M
RulesText:
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control.


Name: Necrotic Plague
Set: 2011
Slug: necrotic-plague
ImageFile: Necrotic_Plague
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.


Name: Phylactery Lich
Set: 2011
Slug: phylactery-lich
ImageFile: Phylactery_Lich
Color: B
Cost: BBB
ConvertedCost: 3
Type: Creature - Zombie
Power: 5
Toughness: 5
Rarity: R
RulesText:
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. Phylactery Lich is indestructible. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.


Name: Relentless Rats
Set: 2011
Slug: relentless-rats
ImageFile: Relentless_Rats
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Rat
Power: 2
Toughness: 2
Rarity: U
RulesText:
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.


Name: Rise from the Grave
Set: 2011
Slug: rise-from-the-grave
ImageFile: Rise_from_the_Grave
Color: B
Cost: 4B
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.


Name: Viscera Seer
Set: 2011
Slug: viscera-seer
ImageFile: Viscera_Seer
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Vampire Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)


Name: Act of Treason
Set: 2011
Slug: act-of-treason
ImageFile: Act_of_Treason
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)


Name: Ancient Hellkite
Set: 2011
Slug: ancient-hellkite
ImageFile: Ancient_Hellkite
Color: R
Cost: 4RRR
ConvertedCost: 7
Type: Creature - Dragon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.


Name: Arc Runner
Set: 2011
Slug: arc-runner
ImageFile: Arc_Runner
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Elemental Ox
Power: 5
Toughness: 1
Rarity: C
RulesText:
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.


Name: Chandra Nalaar
Set: 2011
Slug: chandra-nalaar
ImageFile: Chandra_Nalaar
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Planeswalker - Chandra
Power: 6
Rarity: M
RulesText:
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.


Name: Chandra's Spitfire
Set: 2011
Slug: chandras-spitfire
ImageFile: Chandras_Spitfire
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Elemental
Power: 1
Toughness: 3
Rarity: U
RulesText:
Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.


Name: Combust
Set: 2011
Slug: combust
ImageFile: Combust
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.


Name: Cyclops Gladiator
Set: 2011
Slug: cyclops-gladiator
ImageFile: Cyclops_Gladiator
Color: R
Cost: 1RRR
ConvertedCost: 4
Type: Creature - Cyclops Warrior
Power: 4
Toughness: 4
Rarity: R
RulesText:
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.


Name: Fire Servant
Set: 2011
Slug: fire-servant
ImageFile: Fire_Servant
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Elemental
Power: 4
Toughness: 3
Rarity: U
RulesText:
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.


Name: Fireball
Set: 2011
Slug: fireball
ImageFile: Fireball
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first.


Name: Fling
Set: 2011
Slug: fling
ImageFile: Fling
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player.


Name: Goblin Chieftain
Set: 2011
Slug: goblin-chieftain
ImageFile: Goblin_Chieftain
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: R
RulesText:
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.


Name: Hoarding Dragon
Set: 2011
Slug: hoarding-dragon
ImageFile: Hoarding_Dragon
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.


Name: Inferno Titan
Set: 2011
Slug: inferno-titan
ImageFile: Inferno_Titan
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: M
RulesText:
{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.


Name: Leyline of Punishment
Set: 2011
Slug: leyline-of-punishment
ImageFile: Leyline_of_Punishment
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.


Name: Magma Phoenix
Set: 2011
Slug: magma-phoenix
ImageFile: Magma_Phoenix
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Phoenix
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.


Name: Shiv's Embrace
Set: 2011
Slug: shivs-embrace
ImageFile: Shivs_Embrace
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.


Name: Thunder Strike
Set: 2011
Slug: thunder-strike
ImageFile: Thunder_Strike
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)


Name: Volcanic Strength
Set: 2011
Slug: volcanic-strength
ImageFile: Volcanic_Strength
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)


Name: Wild Evocation
Set: 2011
Slug: wild-evocation
ImageFile: Wild_Evocation
Color: R
Cost: 5R
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.


Name: Acidic Slime
Set: 2011
Slug: acidic-slime
ImageFile: Acidic_Slime
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Ooze
Power: 2
Toughness: 2
Rarity: U
RulesText:
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.


Name: Autumn's Veil
Set: 2011
Slug: autumns-veil
ImageFile: Autumns_Veil
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.


Name: Awakener Druid
Set: 2011
Slug: awakener-druid
ImageFile: Awakener_Druid
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Druid
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.


Name: Cudgel Troll
Set: 2011
Slug: cudgel-troll
ImageFile: Cudgel_Troll
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Troll
Power: 4
Toughness: 3
Rarity: U
RulesText:
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Cultivate
Set: 2011
Slug: cultivate
ImageFile: Cultivate
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.


Name: Dryad's Favor
Set: 2011
Slug: dryads-favor
ImageFile: Dryads_Favor
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)


Name: Duskdale Wurm
Set: 2011
Slug: duskdale-wurm
ImageFile: Duskdale_Wurm
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Wurm
Power: 7
Toughness: 7
Rarity: U
RulesText:
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)


Name: Fauna Shaman
Set: 2011
Slug: fauna-shaman
ImageFile: Fauna_Shaman
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Elf Shaman
Power: 2
Toughness: 2
Rarity: R
RulesText:
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.


Name: Gaea's Revenge
Set: 2011
Slug: gaeas-revenge
ImageFile: Gaeas_Revenge
Color: G
Cost: 5GG
ConvertedCost: 7
Type: Creature - Elemental
Power: 8
Toughness: 5
Rarity: M
RulesText:
Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.


Name: Garruk Wildspeaker
Set: 2011
Slug: garruk-wildspeaker
ImageFile: Garruk_Wildspeaker
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Planeswalker - Garruk
Power: 3
Rarity: M
RulesText:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn.


Name: Garruk's Packleader
Set: 2011
Slug: garruks-packleader
ImageFile: Garruks_Packleader
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Beast
Power: 4
Toughness: 4
Rarity: U
RulesText:
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.


Name: Leyline of Vitality
Set: 2011
Slug: leyline-of-vitality
ImageFile: Leyline_of_Vitality
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.


Name: Mitotic Slime
Set: 2011
Slug: mitotic-slime
ImageFile: Mitotic_Slime
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Ooze
Power: 4
Toughness: 4
Rarity: R
RulesText:
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."


Name: Nature's Spiral
Set: 2011
Slug: natures-spiral
ImageFile: Natures_Spiral
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)


Name: Obstinate Baloth
Set: 2011
Slug: obstinate-baloth
ImageFile: Obstinate_Baloth
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Beast
Power: 4
Toughness: 4
Rarity: R
RulesText:
When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.


Name: Overwhelming Stampede
Set: 2011
Slug: overwhelming-stampede
ImageFile: Overwhelming_Stampede
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)


Name: Primal Cocoon
Set: 2011
Slug: primal-cocoon
ImageFile: Primal_Cocoon
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.


Name: Primeval Titan
Set: 2011
Slug: primeval-titan
ImageFile: Primeval_Titan
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: M
RulesText:
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.


Name: Protean Hydra
Set: 2011
Slug: protean-hydra
ImageFile: Protean_Hydra
Color: G
Cost: XG
ConvertedCost: 1
Type: Creature - Hydra
Power: (0
Toughness: 0
Rarity: R
RulesText:
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.


Name: Sylvan Ranger
Set: 2011
Slug: sylvan-ranger
ImageFile: Sylvan_Ranger
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Elf Scout
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.


Name: Crystal Ball
Set: 2011
Slug: crystal-ball
ImageFile: Crystal_Ball
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Name: Gargoyle Sentinel
Set: 2011
Slug: gargoyle-sentinel
ImageFile: Gargoyle_Sentinel
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Gargoyle
Power: 3
Toughness: 3
Rarity: U
RulesText:
Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.


Name: Jinxed Idol
Set: 2011
Slug: jinxed-idol
ImageFile: Jinxed_Idol
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.


Name: Sword of Vengeance
Set: 2011
Slug: sword-of-vengeance
ImageFile: Sword_of_Vengeance
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


Name: Triskelion
Set: 2011
Slug: triskelion
ImageFile: Triskelion
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 1
Toughness: 1
Rarity: R
RulesText:
Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.


Name: Warlord's Axe
Set: 2011
Slug: warlords-axe
ImageFile: Warlords_Axe
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)


Name: Whispersilk Cloak
Set: 2011
Slug: whispersilk-cloak
ImageFile: Whispersilk_Cloak
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Dragonskull Summit
Set: 2011
Slug: dragonskull-summit
ImageFile: Dragonskull_Summit
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool.


Name: Drowned Catacomb
Set: 2011
Slug: drowned-catacomb
ImageFile: Drowned_Catacomb
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool.


Name: Glacial Fortress
Set: 2011
Slug: glacial-fortress
ImageFile: Glacial_Fortress
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool.


Name: Mystifying Maze
Set: 2011
Slug: mystifying-maze
ImageFile: Mystifying_Maze
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.


Name: Rootbound Crag
Set: 2011
Slug: rootbound-crag
ImageFile: Rootbound_Crag
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G} to your mana pool.


Name: Sunpetal Grove
Set: 2011
Slug: sunpetal-grove
ImageFile: Sunpetal_Grove
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool.


Name: Terramorphic Expanse
Set: 2011
Slug: terramorphic-expanse
ImageFile: Terramorphic_Expanse
Color: L
ConvertedCost: 0
Type: Land
Rarity: C
RulesText:
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


Name: Ajani Goldmane
Set: 2010
Slug: ajani-goldmane
ImageFile: Ajani_Goldmane
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Planeswalker - Ajani
Power: 4
Rarity: M
RulesText:
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your lif


Name: Captain of the Watch
Set: 2010
Slug: captain-of-the-watch
ImageFile: Captain_of_the_Watch
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Human Soldier
Power: 3
Toughness: 3
Rarity: R
RulesText:
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.


Name: Harm's Way
Set: 2010
Slug: harms-way
ImageFile: Harms_Way
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.


Name: Indestructibility
Set: 2010
Slug: indestructibility
ImageFile: Indestructibility
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)


Name: Lifelink
Set: 2010
Slug: lifelink
ImageFile: Lifelink
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)


Name: Lightwielder Paladin
Set: 2010
Slug: lightwielder-paladin
ImageFile: Lightwielder_Paladin
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human Knight
Power: 4
Toughness: 4
Rarity: R
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.


Name: Open the Vaults
Set: 2010
Slug: open-the-vaults
ImageFile: Open_the_Vaults
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)


Name: Rhox Pikemaster
Set: 2010
Slug: rhox-pikemaster
ImageFile: Rhox_Pikemaster
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Rhino Soldier
Power: 3
Toughness: 3
Rarity: U
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.


Name: Convincing Mirage
Set: 2010
Slug: convincing-mirage
ImageFile: Convincing_Mirage
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.


Name: Djinn of Wishes
Set: 2010
Slug: djinn-of-wishes
ImageFile: Djinn_of_Wishes
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Djinn
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.


Name: Fabricate
Set: 2010
Slug: fabricate
ImageFile: Fabricate
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.


Name: Hive Mind
Set: 2010
Slug: hive-mind
ImageFile: Hive_Mind
Color: U
Cost: 5U
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.


Name: Polymorph
Set: 2010
Slug: polymorph
ImageFile: Polymorph
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.


Name: Ponder
Set: 2010
Slug: ponder
ImageFile: Ponder
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.


Name: Sage Owl
Set: 2010
Slug: sage-owl
ImageFile: Sage_Owl
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.


Name: Serpent of the Endless Sea
Set: 2010
Slug: serpent-of-the-endless-sea
ImageFile: Serpent_of_the_Endless_Sea
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Serpent
Power: *
Toughness: *
Rarity: C
RulesText:
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island.


Name: Sphinx Ambassador
Set: 2010
Slug: sphinx-ambassador
ImageFile: Sphinx_Ambassador
Color: U
Cost: 5UU
ConvertedCost: 7
Type: Creature - Sphinx
Power: 5
Toughness: 5
Rarity: M
RulesText:
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.


Name: Cemetery Reaper
Set: 2010
Slug: cemetery-reaper
ImageFile: Cemetery_Reaper
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.


Name: Consume Spirit
Set: 2010
Slug: consume-spirit
ImageFile: Consume_Spirit
Color: B
Cost: X1B
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life.


Name: Drudge Skeletons
Set: 2010
Slug: drudge-skeletons
ImageFile: Drudge_Skeletons
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Skeleton
Power: 1
Toughness: 1
Rarity: C
RulesText:
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Hypnotic Specter
Set: 2010
Slug: hypnotic-specter
ImageFile: Hypnotic_Specter
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Specter
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.


Name: Soul Bleed
Set: 2010
Slug: soul-bleed
ImageFile: Soul_Bleed
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.


Name: Tendrils of Corruption
Set: 2010
Slug: tendrils-of-corruption
ImageFile: Tendrils_of_Corruption
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.


Name: Vampire Nocturnus
Set: 2010
Slug: vampire-nocturnus
ImageFile: Vampire_Nocturnus
Color: B
Cost: 1BBB
ConvertedCost: 4
Type: Creature - Vampire
Power: 3
Toughness: 3
Rarity: M
RulesText:
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.


Name: Wall of Bone
Set: 2010
Slug: wall-of-bone
ImageFile: Wall_of_Bone
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Skeleton Wall
Power: 1
Toughness: 4
Rarity: U
RulesText:
Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Xathrid Demon
Set: 2010
Slug: xathrid-demon
ImageFile: Xathrid_Demon
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Creature - Demon
Power: 7
Toughness: 7
Rarity: M
RulesText:
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.


Name: Ball Lightning
Set: 2010
Slug: ball-lightning
ImageFile: Ball_Lightning
Color: R
Cost: RRR
ConvertedCost: 3
Type: Creature - Elemental
Power: 6
Toughness: 1
Rarity: R
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.


Name: Bogardan Hellkite
Set: 2010
Slug: bogardan-hellkite
ImageFile: Bogardan_Hellkite
Color: R
Cost: 6RR
ConvertedCost: 8
Type: Creature - Dragon
Power: 5
Toughness: 5
Rarity: M
RulesText:
Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.


Name: Burst of Speed
Set: 2010
Slug: burst-of-speed
ImageFile: Burst_of_Speed
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)


Name: Capricious Efreet
Set: 2010
Slug: capricious-efreet
ImageFile: Capricious_Efreet
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Efreet
Power: 6
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.


Name: Dragon Whelp
Set: 2010
Slug: dragon-whelp
ImageFile: Dragon_Whelp
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Dragon
Power: 2
Toughness: 3
Rarity: U
RulesText:
Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.


Name: Ignite Disorder
Set: 2010
Slug: ignite-disorder
ImageFile: Ignite_Disorder
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.


Name: Inferno Elemental
Set: 2010
Slug: inferno-elemental
ImageFile: Inferno_Elemental
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Elemental
Power: 4
Toughness: 4
Rarity: U
RulesText:
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.


Name: Kindled Fury
Set: 2010
Slug: kindled-fury
ImageFile: Kindled_Fury
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)


Name: Siege-Gang Commander
Set: 2010
Slug: siege-gang-commander
ImageFile: Siege_Gang_Commander
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.


Name: Stone Giant
Set: 2010
Slug: stone-giant
ImageFile: Stone_Giant
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Giant
Power: 3
Toughness: 4
Rarity: U
RulesText:
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.


Name: Warp World
Set: 2010
Slug: warp-world
ImageFile: Warp_World
Color: R
Cost: 5RRR
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.


Name: Acidic Slime
Set: 2010
Slug: acidic-slime
ImageFile: Acidic_Slime
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Ooze
Power: 2
Toughness: 2
Rarity: U
RulesText:
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.


Name: Borderland Ranger
Set: 2010
Slug: borderland-ranger
ImageFile: Borderland_Ranger
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Scout
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.


Name: Deadly Recluse
Set: 2010
Slug: deadly-recluse
ImageFile: Deadly_Recluse
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Spider
Power: 1
Toughness: 2
Rarity: C
RulesText:
Reach (This creature can block creatures with flying.) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)


Name: Great Sable Stag
Set: 2010
Slug: great-sable-stag
ImageFile: Great_Sable_Stag
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Elk
Power: 3
Toughness: 3
Rarity: R
RulesText:
Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)


Name: Lurking Predators
Set: 2010
Slug: lurking-predators
ImageFile: Lurking_Predators
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.


Name: Master of the Wild Hunt
Set: 2010
Slug: master-of-the-wild-hunt
ImageFile: Master_of_the_Wild_Hunt
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human Shaman
Power: 3
Toughness: 3
Rarity: M
RulesText:
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.


Name: Overrun
Set: 2010
Slug: overrun
ImageFile: Overrun
Color: G
Cost: 2GGG
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Rampant Growth
Set: 2010
Slug: rampant-growth
ImageFile: Rampant_Growth
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Name: Regenerate
Set: 2010
Slug: regenerate
ImageFile: Regenerate
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Stampeding Rhino
Set: 2010
Slug: stampeding-rhino
ImageFile: Stampeding_Rhino
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Rhino
Power: 4
Toughness: 4
Rarity: C
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Coat of Arms
Set: 2010
Slug: coat-of-arms
ImageFile: Coat_of_Arms
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)


Name: Darksteel Colossus
Set: 2010
Slug: darksteel-colossus
ImageFile: Darksteel_Colossus
Color: A
Cost: 11
ConvertedCost: 2
Type: Artifact Creature - Golem
Power: 11
Toughness: 11
Rarity: M
RulesText:
Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.


Name: Gorgon Flail
Set: 2010
Slug: gorgon-flail
ImageFile: Gorgon_Flail
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Howling Mine
Set: 2010
Slug: howling-mine
ImageFile: Howling_Mine
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.


Name: Magebane Armor
Set: 2010
Slug: magebane-armor
ImageFile: Magebane_Armor
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Mirror of Fate
Set: 2010
Slug: mirror-of-fate
ImageFile: Mirror_of_Fate
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.


Name: Pithing Needle
Set: 2010
Slug: pithing-needle
ImageFile: Pithing_Needle
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.


Name: Gargoyle Castle
Set: 2010
Slug: gargoyle-castle
ImageFile: Gargoyle_Castle
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.


Name: Abomination
Set: 4e
Slug: abomination
ImageFile: Abomination
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Horror
Power: 2
Toughness: 6
Rarity: U
RulesText:
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.


Name: Animate Dead
Set: 4e
Slug: animate-dead
ImageFile: Animate_Dead
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.


Name: Cosmic Horror
Set: 4e
Slug: cosmic-horror
ImageFile: Cosmic_Horror
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Creature - Horror
Power: 7
Toughness: 7
Rarity: R
RulesText:
First strike At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you.


Name: Cursed Land
Set: 4e
Slug: cursed-land
ImageFile: Cursed_Land
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.


Name: Drain Life
Set: 4e
Slug: drain-life
ImageFile: Drain_Life
Color: B
Cost: X1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.


Name: Erg Raiders
Set: 4e
Slug: erg-raiders
ImageFile: Erg_Raiders
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Warrior
Power: 2
Toughness: 3
Rarity: C
RulesText:
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.


Name: Fear
Set: 4e
Slug: fear
ImageFile: Fear
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)


Name: Gloom
Set: 4e
Slug: gloom
ImageFile: Gloom
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.


Name: Lord of the Pit
Set: 4e
Slug: lord-of-the-pit
ImageFile: Lord_of_the_Pit
Color: B
Cost: 4BBB
ConvertedCost: 7
Type: Creature - Demon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.


Name: Nether Shadow
Set: 4e
Slug: nether-shadow
ImageFile: Nether_Shadow
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: R
RulesText:
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.


Name: Paralyze
Set: 4e
Slug: paralyze
ImageFile: Paralyze
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.


Name: Pestilence
Set: 4e
Slug: pestilence
ImageFile: Pestilence
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: C
RulesText:
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.


Name: Pit Scorpion
Set: 4e
Slug: pit-scorpion
ImageFile: Pit_Scorpion
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Scorpion
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)


Name: Plague Rats
Set: 4e
Slug: plague-rats
ImageFile: Plague_Rats
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Rat
Power: *
Toughness: *
Rarity: C
RulesText:
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.


Name: Rag Man
Set: 4e
Slug: rag-man
ImageFile: Rag_Man
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Human Minion
Power: 2
Toughness: 1
Rarity: R
RulesText:
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.


Name: Scavenging Ghoul
Set: 4e
Slug: scavenging-ghoul
ImageFile: Scavenging_Ghoul
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.


Name: Sengir Vampire
Set: 4e
Slug: sengir-vampire
ImageFile: Sengir_Vampire
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Vampire
Power: 4
Toughness: 4
Rarity: U
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.


Name: Simulacrum
Set: 4e
Slug: simulacrum
ImageFile: Simulacrum
Color: B
Cost: 1B
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.


Name: Vampire Bats
Set: 4e
Slug: vampire-bats
ImageFile: Vampire_Bats
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Bat
Power: 0
Toughness: 1
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.


Name: Warp Artifact
Set: 4e
Slug: warp-artifact
ImageFile: Warp_Artifact
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.


Name: Will-o'-the-Wisp
Set: 4e
Slug: will-o-the-wisp
ImageFile: Will_o_the_Wisp
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Spirit
Power: 0
Toughness: 1
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Xenic Poltergeist
Set: 4e
Slug: xenic-poltergeist
ImageFile: Xenic_Poltergeist
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Spirit
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.


Name: Animate Artifact
Set: 4e
Slug: animate-artifact
ImageFile: Animate_Artifact
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.


Name: Backfire
Set: 4e
Slug: backfire
ImageFile: Backfire
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.


Name: Creature Bond
Set: 4e
Slug: creature-bond
ImageFile: Creature_Bond
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.


Name: Drain Power
Set: 4e
Slug: drain-power
ImageFile: Drain_Power
Color: U
Cost: UU
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.


Name: Energy Tap
Set: 4e
Slug: energy-tap
ImageFile: Energy_Tap
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.


Name: Erosion
Set: 4e
Slug: erosion
ImageFile: Erosion
Color: U
Cost: UUU
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.


Name: Feedback
Set: 4e
Slug: feedback
ImageFile: Feedback
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.


Name: Flight
Set: 4e
Slug: flight
ImageFile: Flight
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)


Name: Island Fish Jasconius
Set: 4e
Slug: island-fish-jasconius
ImageFile: Island_Fish_Jasconius
Color: U
Cost: 4UUU
ConvertedCost: 7
Type: Creature - Fish
Power: 6
Toughness: 8
Rarity: R
RulesText:
Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius.


Name: Leviathan
Set: 4e
Slug: leviathan
ImageFile: Leviathan
Color: U
Cost: 5UUUU
ConvertedCost: 9
Type: Creature - Leviathan
Power: 10
Toughness: 10
Rarity: R
RulesText:
Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands.


Name: Magical Hack
Set: 4e
Slug: magical-hack
ImageFile: Magical_Hack
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)


Name: Mind Bomb
Set: 4e
Slug: mind-bomb
ImageFile: Mind_Bomb
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.


Name: Phantasmal Terrain
Set: 4e
Slug: phantasmal-terrain
ImageFile: Phantasmal_Terrain
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.


Name: Pirate Ship
Set: 4e
Slug: pirate-ship
ImageFile: Pirate_Ship
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Human Pirate
Power: 4
Toughness: 3
Rarity: R
RulesText:
Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship.


Name: Power Leak
Set: 4e
Slug: power-leak
ImageFile: Power_Leak
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her.


Name: Power Sink
Set: 4e
Slug: power-sink
ImageFile: Power_Sink
Color: U
Cost: XU
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.


Name: Psychic Venom
Set: 4e
Slug: psychic-venom
ImageFile: Psychic_Venom
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.


Name: Relic Bind
Set: 4e
Slug: relic-bind
ImageFile: Relic_Bind
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.


Name: Sea Serpent
Set: 4e
Slug: sea-serpent
ImageFile: Sea_Serpent
Color: U
Cost: 5U
ConvertedCost: 6
Type: Creature - Serpent
Power: 5
Toughness: 5
Rarity: C
RulesText:
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.


Name: Siren's Call
Set: 4e
Slug: sirens-call
ImageFile: Sirens_Call
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.


Name: Sleight of Mind
Set: 4e
Slug: sleight-of-mind
ImageFile: Sleight_of_Mind
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)


Name: Stasis
Set: 4e
Slug: stasis
ImageFile: Stasis
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.


Name: Sunken City
Set: 4e
Slug: sunken-city
ImageFile: Sunken_City
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.


Name: Time Elemental
Set: 4e
Slug: time-elemental
ImageFile: Time_Elemental
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Elemental
Power: 0
Toughness: 2
Rarity: R
RulesText:
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.


Name: Unstable Mutation
Set: 4e
Slug: unstable-mutation
ImageFile: Unstable_Mutation
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.


Name: Volcanic Eruption
Set: 4e
Slug: volcanic-eruption
ImageFile: Volcanic_Eruption
Color: U
Cost: XUUU
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.


Name: Aspect of Wolf
Set: 4e
Slug: aspect-of-wolf
ImageFile: Aspect_of_Wolf
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.


Name: Channel
Set: 4e
Slug: channel
ImageFile: Channel
Color: G
Cost: GG
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.


Name: Cockatrice
Set: 4e
Slug: cockatrice
ImageFile: Cockatrice
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Cockatrice
Power: 2
Toughness: 4
Rarity: R
RulesText:
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.


Name: Crumble
Set: 4e
Slug: crumble
ImageFile: Crumble
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.


Name: Force of Nature
Set: 4e
Slug: force-of-nature
ImageFile: Force_of_Nature
Color: G
Cost: 2GGGG
ConvertedCost: 6
Type: Creature - Elemental
Power: 8
Toughness: 8
Rarity: R
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.


Name: Gaea's Liege
Set: 4e
Slug: gaeas-liege
ImageFile: Gaeas_Liege
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Creature - Avatar
Power: *
Toughness: *
Rarity: R
RulesText:
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.


Name: Instill Energy
Set: 4e
Slug: instill-energy
ImageFile: Instill_Energy
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.


Name: Living Artifact
Set: 4e
Slug: living-artifact
ImageFile: Living_Artifact
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.


Name: Lure
Set: 4e
Slug: lure
ImageFile: Lure
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so.


Name: Marsh Viper
Set: 4e
Slug: marsh-viper
ImageFile: Marsh_Viper
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Snake
Power: 1
Toughness: 2
Rarity: C
RulesText:
Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)


Name: Nafs Asp
Set: 4e
Slug: nafs-asp
ImageFile: Nafs_Asp
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Snake
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.


Name: Rebirth
Set: 4e
Slug: rebirth
ImageFile: Rebirth
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Sorcery
Rarity: R
RulesText:
Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.


Name: Regeneration
Set: 4e
Slug: regeneration
ImageFile: Regeneration
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Sylvan Library
Set: 4e
Slug: sylvan-library
ImageFile: Sylvan_Library
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.


Name: Thicket Basilisk
Set: 4e
Slug: thicket-basilisk
ImageFile: Thicket_Basilisk
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Basilisk
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.


Name: Timber Wolves
Set: 4e
Slug: timber-wolves
ImageFile: Timber_Wolves
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Wolf
Power: 1
Toughness: 1
Rarity: R
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Titania's Song
Set: 4e
Slug: titanias-song
ImageFile: Titanias_Song
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.


Name: Untamed Wilds
Set: 4e
Slug: untamed-wilds
ImageFile: Untamed_Wilds
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.


Name: Venom
Set: 4e
Slug: venom
ImageFile: Venom
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.


Name: Wanderlust
Set: 4e
Slug: wanderlust
ImageFile: Wanderlust
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.


Name: Web
Set: 4e
Slug: web
ImageFile: Web
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)


Name: Whirling Dervish
Set: 4e
Slug: whirling-dervish
ImageFile: Whirling_Dervish
Color: G
Cost: GG
ConvertedCost: 2
Type: Creature - Human Monk
Power: 1
Toughness: 1
Rarity: U
RulesText:
Protection from black At the beginning of the end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.


Name: Wild Growth
Set: 4e
Slug: wild-growth
ImageFile: Wild_Growth
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).


Name: Mishra's Factory
Set: 4e
Slug: mishras-factory
ImageFile: Mishras_Factory
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.


Name: Blood Lust
Set: 4e
Slug: blood-lust
ImageFile: Blood_Lust
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.


Name: Cave People
Set: 4e
Slug: cave-people
ImageFile: Cave_People
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Human
Power: 1
Toughness: 4
Rarity: U
RulesText:
Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.


Name: Detonate
Set: 4e
Slug: detonate
ImageFile: Detonate
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.


Name: Disintegrate
Set: 4e
Slug: disintegrate
ImageFile: Disintegrate
Color: R
Cost: XR
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.


Name: Goblin Balloon Brigade
Set: 4e
Slug: goblin-balloon-brigade
ImageFile: Goblin_Balloon_Brigade
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Goblin Warrior
Power: 1
Toughness: 1
Rarity: U
RulesText:
{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)


Name: Goblin King
Set: 4e
Slug: goblin-king
ImageFile: Goblin_King
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)


Name: Goblin Rock Sled
Set: 4e
Slug: goblin-rock-sled
ImageFile: Goblin_Rock_Sled
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 3
Toughness: 1
Rarity: C
RulesText:
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.


Name: Keldon Warlord
Set: 4e
Slug: keldon-warlord
ImageFile: Keldon_Warlord
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human Barbarian
Power: *
Toughness: *
Rarity: U
RulesText:
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.


Name: Magnetic Mountain
Set: 4e
Slug: magnetic-mountain
ImageFile: Magnetic_Mountain
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.


Name: Mana Clash
Set: 4e
Slug: mana-clash
ImageFile: Mana_Clash
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.


Name: Mana Flare
Set: 4e
Slug: mana-flare
ImageFile: Mana_Flare
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.


Name: Power Surge
Set: 4e
Slug: power-surge
ImageFile: Power_Surge
Color: R
Cost: RR
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.


Name: Pyrotechnics
Set: 4e
Slug: pyrotechnics
ImageFile: Pyrotechnics
Color: R
Cost: 4R
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.


Name: Tempest Efreet
Set: 4e
Slug: tempest-efreet
ImageFile: Tempest_Efreet
Color: R
Cost: 1RRR
ConvertedCost: 4
Type: Creature - Efreet
Power: 3
Toughness: 3
Rarity: R
RulesText:
Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.


Name: Wall of Dust
Set: 4e
Slug: wall-of-dust
ImageFile: Wall_of_Dust
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Wall
Power: 1
Toughness: 4
Rarity: U
RulesText:
Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.


Name: Winds of Change
Set: 4e
Slug: winds-of-change
ImageFile: Winds_of_Change
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.


Name: Alabaster Potion
Set: 4e
Slug: alabaster-potion
ImageFile: Alabaster_Potion
Color: W
Cost: XWW
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.


Name: Angry Mob
Set: 4e
Slug: angry-mob
ImageFile: Angry_Mob
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human
Power: 2+*
Toughness: 2+*
Rarity: U
RulesText:
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.


Name: Balance
Set: 4e
Slug: balance
ImageFile: Balance
Color: W
Cost: 1W
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.


Name: Black Ward
Set: 4e
Slug: black-ward
ImageFile: Black_Ward
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.


Name: Circle of Protection: Artifacts
Set: 4e
Slug: circle-of-protection-artifacts
ImageFile: Circle_of_Protection_Artifacts
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.


Name: Circle of Protection: Black
Set: 4e
Slug: circle-of-protection-black
ImageFile: Circle_of_Protection_Black
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.


Name: Circle of Protection: Blue
Set: 4e
Slug: circle-of-protection-blue
ImageFile: Circle_of_Protection_Blue
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.


Name: Circle of Protection: Green
Set: 4e
Slug: circle-of-protection-green
ImageFile: Circle_of_Protection_Green
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.


Name: Circle of Protection: Red
Set: 4e
Slug: circle-of-protection-red
ImageFile: Circle_of_Protection_Red
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.


Name: Circle of Protection: White
Set: 4e
Slug: circle-of-protection-white
ImageFile: Circle_of_Protection_White
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.


Name: Conversion
Set: 4e
Slug: conversion
ImageFile: Conversion
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.


Name: Eye for an Eye
Set: 4e
Slug: eye-for-an-eye
ImageFile: Eye_for_an_Eye
Color: W
Cost: WW
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.


Name: Fortified Area
Set: 4e
Slug: fortified-area
ImageFile: Fortified_Area
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Green Ward
Set: 4e
Slug: green-ward
ImageFile: Green_Ward
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.


Name: Healing Salve
Set: 4e
Slug: healing-salve
ImageFile: Healing_Salve
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.


Name: Holy Armor
Set: 4e
Slug: holy-armor
ImageFile: Holy_Armor
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.


Name: Island Sanctuary
Set: 4e
Slug: island-sanctuary
ImageFile: Island_Sanctuary
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.


Name: Karma
Set: 4e
Slug: karma
ImageFile: Karma
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.


Name: Land Tax
Set: 4e
Slug: land-tax
ImageFile: Land_Tax
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.


Name: Mesa Pegasus
Set: 4e
Slug: mesa-pegasus
ImageFile: Mesa_Pegasus
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Pegasus
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Osai Vultures
Set: 4e
Slug: osai-vultures
ImageFile: Osai_Vultures
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying At the beginning of the end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.


Name: Personal Incarnation
Set: 4e
Slug: personal-incarnation
ImageFile: Personal_Incarnation
Color: W
Cost: 3WWW
ConvertedCost: 6
Type: Creature - Avatar Incarnation
Power: 6
Toughness: 6
Rarity: R
RulesText:
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up.


Name: Pikemen
Set: 4e
Slug: pikemen
ImageFile: Pikemen
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: C
RulesText:
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Reverse Damage
Set: 4e
Slug: reverse-damage
ImageFile: Reverse_Damage
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.


Name: Seeker
Set: 4e
Slug: seeker
ImageFile: Seeker
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.


Name: Spirit Link
Set: 4e
Slug: spirit-link
ImageFile: Spirit_Link
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.


Name: Visions
Set: 4e
Slug: visions
ImageFile: Visions
Color: W
Cost: W
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Look at the top five cards of target player's library. You may then have that player shuffle that library.


Name: White Ward
Set: 4e
Slug: white-ward
ImageFile: White_Ward
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.


Name: Aladdin's Lamp
Set: 4e
Slug: aladdins-lamp
ImageFile: Aladdins_Lamp
Color: A
Cost: 10
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.


Name: Armageddon Clock
Set: 4e
Slug: armageddon-clock
ImageFile: Armageddon_Clock
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.


Name: Ashnod's Battle Gear
Set: 4e
Slug: ashnods-battle-gear
ImageFile: Ashnods_Battle_Gear
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.


Name: Battering Ram
Set: 4e
Slug: battering-ram
ImageFile: Battering_Ram
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact Creature - Construct
Power: 1
Toughness: 1
Rarity: C
RulesText:
At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.


Name: Black Mana Battery
Set: 4e
Slug: black-mana-battery
ImageFile: Black_Mana_Battery
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.


Name: Black Vise
Set: 4e
Slug: black-vise
ImageFile: Black_Vise
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.


Name: Blue Mana Battery
Set: 4e
Slug: blue-mana-battery
ImageFile: Blue_Mana_Battery
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.


Name: Bottle of Suleiman
Set: 4e
Slug: bottle-of-suleiman
ImageFile: Bottle_of_Suleiman
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.


Name: Brass Man
Set: 4e
Slug: brass-man
ImageFile: Brass_Man
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact Creature - Construct
Power: 1
Toughness: 3
Rarity: U
RulesText:
Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.


Name: Bronze Tablet
Set: 4e
Slug: bronze-tablet
ImageFile: Bronze_Tablet
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.


Name: Clockwork Avian
Set: 4e
Slug: clockwork-avian
ImageFile: Clockwork_Avian
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Bird
Power: 0
Toughness: 4
Rarity: R
RulesText:
Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.


Name: Clockwork Beast
Set: 4e
Slug: clockwork-beast
ImageFile: Clockwork_Beast
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Beast
Power: 0
Toughness: 4
Rarity: R
RulesText:
Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.


Name: Colossus of Sardia
Set: 4e
Slug: colossus-of-sardia
ImageFile: Colossus_of_Sardia
Color: A
Cost: 9
ConvertedCost: 9
Type: Artifact Creature - Golem
Power: 9
Toughness: 9
Rarity: R
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.


Name: Cursed Rack
Set: 4e
Slug: cursed-rack
ImageFile: Cursed_Rack
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.


Name: Dingus Egg
Set: 4e
Slug: dingus-egg
ImageFile: Dingus_Egg
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.


Name: Ebony Horse
Set: 4e
Slug: ebony-horse
ImageFile: Ebony_Horse
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.


Name: Green Mana Battery
Set: 4e
Slug: green-mana-battery
ImageFile: Green_Mana_Battery
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.


Name: Helm of Chatzuk
Set: 4e
Slug: helm-of-chatzuk
ImageFile: Helm_of_Chatzuk
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Ivory Tower
Set: 4e
Slug: ivory-tower
ImageFile: Ivory_Tower
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.


Name: Jade Monolith
Set: 4e
Slug: jade-monolith
ImageFile: Jade_Monolith
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.


Name: Library of Leng
Set: 4e
Slug: library-of-leng
ImageFile: Library_of_Leng
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.


Name: Mana Vault
Set: 4e
Slug: mana-vault
ImageFile: Mana_Vault
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool.


Name: Mishra's War Machine
Set: 4e
Slug: mishras-war-machine
ImageFile: Mishras_War_Machine
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Juggernaut
Power: 5
Toughness: 5
Rarity: R
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.


Name: Nevinyrral's Disk
Set: 4e
Slug: nevinyrrals-disk
ImageFile: Nevinyrrals_Disk
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.


Name: Primal Clay
Set: 4e
Slug: primal-clay
ImageFile: Primal_Clay
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Shapeshifter
Power: *
Toughness: *
Rarity: R
RulesText:
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.


Name: Red Mana Battery
Set: 4e
Slug: red-mana-battery
ImageFile: Red_Mana_Battery
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.


Name: Shapeshifter
Set: 4e
Slug: shapeshifter
ImageFile: Shapeshifter
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Shapeshifter
Power: *
Toughness: 7-*
Rarity: U
RulesText:
As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.


Name: Soul Net
Set: 4e
Slug: soul-net
ImageFile: Soul_Net
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.


Name: Tawnos's Weaponry
Set: 4e
Slug: tawnoss-weaponry
ImageFile: Tawnoss_Weaponry
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.


Name: Tetravus
Set: 4e
Slug: tetravus
ImageFile: Tetravus
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Construct
Power: 1
Toughness: 1
Rarity: R
RulesText:
Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.


Name: The Hive
Set: 4e
Slug: the-hive
ImageFile: The_Hive
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)


Name: The Rack
Set: 4e
Slug: the-rack
ImageFile: The_Rack
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.


Name: Urza's Avenger
Set: 4e
Slug: urzas-avenger
ImageFile: Urzas_Avenger
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Shapeshifter
Power: 4
Toughness: 4
Rarity: R
RulesText:
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: White Mana Battery
Set: 4e
Slug: white-mana-battery
ImageFile: White_Mana_Battery
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.


Name: Breeding Pit
Set: 5e
Slug: breeding-pit
ImageFile: Breeding_Pit
Color: B
Cost: 3B
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.


Name: Broken Visage
Set: 5e
Slug: broken-visage
ImageFile: Broken_Visage
Color: B
Cost: 4B
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.


Name: Cloak of Confusion
Set: 5e
Slug: cloak-of-confusion
ImageFile: Cloak_of_Confusion
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.


Name: Evil Eye of Orms-by-Gore
Set: 5e
Slug: evil-eye-of-orms-by-gore
ImageFile: Evil_Eye_of_Orms_by_Gore
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Eye
Power: 3
Toughness: 6
Rarity: U
RulesText:
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.


Name: Funeral March
Set: 5e
Slug: funeral-march
ImageFile: Funeral_March
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.


Name: Hecatomb
Set: 5e
Slug: hecatomb
ImageFile: Hecatomb
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.


Name: Initiates of the Ebon Hand
Set: 5e
Slug: initiates-of-the-ebon-hand
ImageFile: Initiates_of_the_Ebon_Hand
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Cleric
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.


Name: Knight of Stromgald
Set: 5e
Slug: knight-of-stromgald
ImageFile: Knight_of_Stromgald
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 1
Rarity: U
RulesText:
Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.


Name: Krovikan Fetish
Set: 5e
Slug: krovikan-fetish
ImageFile: Krovikan_Fetish
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.


Name: Mindstab Thrull
Set: 5e
Slug: mindstab-thrull
ImageFile: Mindstab_Thrull
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Thrull
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.


Name: Mole Worms
Set: 5e
Slug: mole-worms
ImageFile: Mole_Worms
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Worm
Power: 1
Toughness: 1
Rarity: U
RulesText:
You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.


Name: Necrite
Set: 5e
Slug: necrite
ImageFile: Necrite
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Thrull
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.


Name: Necropotence
Set: 5e
Slug: necropotence
ImageFile: Necropotence
Color: B
Cost: BBB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.


Name: Pox
Set: 5e
Slug: pox
ImageFile: Pox
Color: B
Cost: BBB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.


Name: Sengir Autocrat
Set: 5e
Slug: sengir-autocrat
ImageFile: Sengir_Autocrat
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human
Power: 2
Toughness: 2
Rarity: R
RulesText:
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.


Name: The Wretched
Set: 5e
Slug: the-wretched
ImageFile: The_Wretched
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Demon
Power: 2
Toughness: 5
Rarity: R
RulesText:
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.


Name: Thrull Retainer
Set: 5e
Slug: thrull-retainer
ImageFile: Thrull_Retainer
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.


Name: Touch of Death
Set: 5e
Slug: touch-of-death
ImageFile: Touch_of_Death
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.


Name: Aether Storm
Set: 5e
Slug: aether-storm
ImageFile: Aether_Storm
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.


Name: Anti-Magic Aura
Set: 5e
Slug: anti-magic-aura
ImageFile: Anti_Magic_Aura
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.


Name: Binding Grasp
Set: 5e
Slug: binding-grasp
ImageFile: Binding_Grasp
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.


Name: Dance of Many
Set: 5e
Slug: dance-of-many
ImageFile: Dance_of_Many
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the creature token. When the creature token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.


Name: Dandan
Set: 5e
Slug: dandan
ImageFile: Dandan
Color: U
Cost: UU
ConvertedCost: 2
Type: Creature - Fish
Power: 4
Toughness: 1
Rarity: C
RulesText:
Dandn can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandn.


Name: Dark Maze
Set: 5e
Slug: dark-maze
ImageFile: Dark_Maze
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Wall
Power: 4
Toughness: 5
Rarity: C
RulesText:
Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.


Name: Homarid Warrior
Set: 5e
Slug: homarid-warrior
ImageFile: Homarid_Warrior
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Homarid Warrior
Power: 3
Toughness: 3
Rarity: C
RulesText:
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)


Name: Juxtapose
Set: 5e
Slug: juxtapose
ImageFile: Juxtapose
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.


Name: Krovikan Sorcerer
Set: 5e
Slug: krovikan-sorcerer
ImageFile: Krovikan_Sorcerer
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.


Name: Labyrinth Minotaur
Set: 5e
Slug: labyrinth-minotaur
ImageFile: Labyrinth_Minotaur
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Minotaur
Power: 1
Toughness: 4
Rarity: C
RulesText:
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.


Name: Magus of the Unseen
Set: 5e
Slug: magus-of-the-unseen
ImageFile: Magus_of_the_Unseen
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 1
Rarity: R
RulesText:
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.


Name: Memory Lapse
Set: 5e
Slug: memory-lapse
ImageFile: Memory_Lapse
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.


Name: Portent
Set: 5e
Slug: portent
ImageFile: Portent
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep.


Name: Ray of Command
Set: 5e
Slug: ray-of-command
ImageFile: Ray_of_Command
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.


Name: Recall
Set: 5e
Slug: recall
ImageFile: Recall
Color: U
Cost: XXU
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.


Name: Reef Pirates
Set: 5e
Slug: reef-pirates
ImageFile: Reef_Pirates
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Zombie Pirate
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.


Name: Seasinger
Set: 5e
Slug: seasinger
ImageFile: Seasinger
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Merfolk
Power: 0
Toughness: 1
Rarity: U
RulesText:
When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.


Name: Soul Barrier
Set: 5e
Slug: soul-barrier
ImageFile: Soul_Barrier
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.


Name: Updraft
Set: 5e
Slug: updraft
ImageFile: Updraft
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.


Name: Zur's Weirding
Set: 5e
Slug: zurs-weirding
ImageFile: Zurs_Weirding
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.


Name: Craw Giant
Set: 5e
Slug: craw-giant
ImageFile: Craw_Giant
Color: G
Cost: 3GGGG
ConvertedCost: 7
Type: Creature - Giant
Power: 6
Toughness: 4
Rarity: U
RulesText:
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)


Name: Foxfire
Set: 5e
Slug: foxfire
ImageFile: Foxfire
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Ghazban Ogre
Set: 5e
Slug: ghazban-ogre
ImageFile: Ghazban_Ogre
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Ogre
Power: 2
Toughness: 2
Rarity: C
RulesText:
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.


Name: Johtull Wurm
Set: 5e
Slug: johtull-wurm
ImageFile: Johtull_Wurm
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Wurm
Power: 6
Toughness: 6
Rarity: U
RulesText:
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.


Name: Lhurgoyf
Set: 5e
Slug: lhurgoyf
ImageFile: Lhurgoyf
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Lhurgoyf
Power: *
Toughness: 1+*
Rarity: R
RulesText:
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.


Name: Nature's Lore
Set: 5e
Slug: natures-lore
ImageFile: Natures_Lore
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.


Name: Primal Order
Set: 5e
Slug: primal-order
ImageFile: Primal_Order
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.


Name: Wolverine Pack
Set: 5e
Slug: wolverine-pack
ImageFile: Wolverine_Pack
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Wolverine
Power: 2
Toughness: 4
Rarity: U
RulesText:
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)


Name: Dwarven Catapult
Set: 5e
Slug: dwarven-catapult
ImageFile: Dwarven_Catapult
Color: R
Cost: XR
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.


Name: Dwarven Soldier
Set: 5e
Slug: dwarven-soldier
ImageFile: Dwarven_Soldier
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Dwarf Soldier
Power: 2
Toughness: 1
Rarity: C
RulesText:
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.


Name: Flare
Set: 5e
Slug: flare
ImageFile: Flare
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.


Name: Game of Chaos
Set: 5e
Slug: game-of-chaos
ImageFile: Game_of_Chaos
Color: R
Cost: RRR
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.


Name: Incinerate
Set: 5e
Slug: incinerate
ImageFile: Incinerate
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.


Name: Ironclaw Curse
Set: 5e
Slug: ironclaw-curse
ImageFile: Ironclaw_Curse
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.


Name: Orcish Captain
Set: 5e
Slug: orcish-captain
ImageFile: Orcish_Captain
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Orc Warrior
Power: 1
Toughness: 1
Rarity: U
RulesText:
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.


Name: Orcish Conscripts
Set: 5e
Slug: orcish-conscripts
ImageFile: Orcish_Conscripts
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Orc
Power: 2
Toughness: 2
Rarity: C
RulesText:
Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.


Name: Orcish Squatters
Set: 5e
Slug: orcish-squatters
ImageFile: Orcish_Squatters
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Orc
Power: 2
Toughness: 3
Rarity: R
RulesText:
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.


Name: Orgg
Set: 5e
Slug: orgg
ImageFile: Orgg
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Orgg
Power: 6
Toughness: 6
Rarity: R
RulesText:
Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.


Name: Panic
Set: 5e
Slug: panic
ImageFile: Panic
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Primordial Ooze
Set: 5e
Slug: primordial-ooze
ImageFile: Primordial_Ooze
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Ooze
Power: 1
Toughness: 1
Rarity: U
RulesText:
Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.


Name: Word of Blasting
Set: 5e
Slug: word-of-blasting
ImageFile: Word_of_Blasting
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.


Name: Akron Legionnaire
Set: 5e
Slug: akron-legionnaire
ImageFile: Akron_Legionnaire
Color: W
Cost: 6WW
ConvertedCost: 8
Type: Creature - Giant Soldier
Power: 8
Toughness: 4
Rarity: R
RulesText:
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.


Name: Arenson's Aura
Set: 5e
Slug: arensons-aura
ImageFile: Arensons_Aura
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.


Name: Armor of Faith
Set: 5e
Slug: armor-of-faith
ImageFile: Armor_of_Faith
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.


Name: Caribou Range
Set: 5e
Slug: caribou-range
ImageFile: Caribou_Range
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life.


Name: Greater Realm of Preservation
Set: 5e
Slug: greater-realm-of-preservation
ImageFile: Greater_Realm_of_Preservation
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.


Name: Heal
Set: 5e
Slug: heal
ImageFile: Heal
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep.


Name: Ivory Guardians
Set: 5e
Slug: ivory-guardians
ImageFile: Ivory_Guardians
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Creature - Giant Cleric
Power: 3
Toughness: 3
Rarity: U
RulesText:
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent.


Name: Justice
Set: 5e
Slug: justice
ImageFile: Justice
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.


Name: Kjeldoran Royal Guard
Set: 5e
Slug: kjeldoran-royal-guard
ImageFile: Kjeldoran_Royal_Guard
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human Soldier
Power: 2
Toughness: 5
Rarity: R
RulesText:
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.


Name: Kjeldoran Skycaptain
Set: 5e
Slug: kjeldoran-skycaptain
ImageFile: Kjeldoran_Skycaptain
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Order of the White Shield
Set: 5e
Slug: order-of-the-white-shield
ImageFile: Order_of_the_White_Shield
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Knight
Power: 2
Toughness: 1
Rarity: U
RulesText:
Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn.


Name: Prismatic Ward
Set: 5e
Slug: prismatic-ward
ImageFile: Prismatic_Ward
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.


Name: Sacred Boon
Set: 5e
Slug: sacred-boon
ImageFile: Sacred_Boon
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.


Name: Seraph
Set: 5e
Slug: seraph
ImageFile: Seraph
Color: W
Cost: 6W
ConvertedCost: 7
Type: Creature - Angel
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.


Name: Serra Bestiary
Set: 5e
Slug: serra-bestiary
ImageFile: Serra_Bestiary
Color: W
Cost: WW
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated.


Name: Serra Paladin
Set: 5e
Slug: serra-paladin
ImageFile: Serra_Paladin
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.


Name: Truce
Set: 5e
Slug: truce
ImageFile: Truce
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.


Name: Ashnod's Transmogrant
Set: 5e
Slug: ashnods-transmogrant
ImageFile: Ashnods_Transmogrant
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.


Name: Barbed Sextant
Set: 5e
Slug: barbed-sextant
ImageFile: Barbed_Sextant
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.


Name: Clockwork Steed
Set: 5e
Slug: clockwork-steed
ImageFile: Clockwork_Steed
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Horse
Power: 0
Toughness: 3
Rarity: U
RulesText:
Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.


Name: Elkin Bottle
Set: 5e
Slug: elkin-bottle
ImageFile: Elkin_Bottle
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.


Name: Gauntlets of Chaos
Set: 5e
Slug: gauntlets-of-chaos
ImageFile: Gauntlets_of_Chaos
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents.


Name: Infinite Hourglass
Set: 5e
Slug: infinite-hourglass
ImageFile: Infinite_Hourglass
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.


Name: Jester's Cap
Set: 5e
Slug: jesters-cap
ImageFile: Jesters_Cap
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.


Name: Pentagram of the Ages
Set: 5e
Slug: pentagram-of-the-ages
ImageFile: Pentagram_of_the_Ages
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.


Name: Serpent Generator
Set: 5e
Slug: serpent-generator
ImageFile: Serpent_Generator
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)


Name: Time Bomb
Set: 5e
Slug: time-bomb
ImageFile: Time_Bomb
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.


Name: Urza's Bauble
Set: 5e
Slug: urzas-bauble
ImageFile: Urzas_Bauble
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.


Name: Adarkar Wastes
Set: 5e
Slug: adarkar-wastes
ImageFile: Adarkar_Wastes
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.


Name: Bottomless Vault
Set: 5e
Slug: bottomless-vault
ImageFile: Bottomless_Vault
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.


Name: Brushland
Set: 5e
Slug: brushland
ImageFile: Brushland
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.


Name: City of Brass
Set: 5e
Slug: city-of-brass
ImageFile: City_of_Brass
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool.


Name: Dwarven Hold
Set: 5e
Slug: dwarven-hold
ImageFile: Dwarven_Hold
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.


Name: Dwarven Ruins
Set: 5e
Slug: dwarven-ruins
ImageFile: Dwarven_Ruins
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.


Name: Ebon Stronghold
Set: 5e
Slug: ebon-stronghold
ImageFile: Ebon_Stronghold
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.


Name: Havenwood Battleground
Set: 5e
Slug: havenwood-battleground
ImageFile: Havenwood_Battleground
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.


Name: Hollow Trees
Set: 5e
Slug: hollow-trees
ImageFile: Hollow_Trees
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.


Name: Icatian Store
Set: 5e
Slug: icatian-store
ImageFile: Icatian_Store
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.


Name: Ice Floe
Set: 5e
Slug: ice-floe
ImageFile: Ice_Floe
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.


Name: Karplusan Forest
Set: 5e
Slug: karplusan-forest
ImageFile: Karplusan_Forest
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.


Name: Ruins of Trokair
Set: 5e
Slug: ruins-of-trokair
ImageFile: Ruins_of_Trokair
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.


Name: Sand Silos
Set: 5e
Slug: sand-silos
ImageFile: Sand_Silos
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.


Name: Sulfurous Springs
Set: 5e
Slug: sulfurous-springs
ImageFile: Sulfurous_Springs
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.


Name: Svyelunite Temple
Set: 5e
Slug: svyelunite-temple
ImageFile: Svyelunite_Temple
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.


Name: Underground River
Set: 5e
Slug: underground-river
ImageFile: Underground_River
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.


Name: Urza's Mine
Set: 5e
Slug: urzas-mine
ImageFile: Urzas_Mine
Color: L
ConvertedCost: 0
Type: Land - Urza's Mine
Rarity: C
RulesText:
{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.


Name: Urza's Power Plant
Set: 5e
Slug: urzas-power-plant
ImageFile: Urzas_Power_Plant
Color: L
ConvertedCost: 0
Type: Land - Urza's Power-Plant
Rarity: C
RulesText:
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.


Name: Urza's Tower
Set: 5e
Slug: urzas-tower
ImageFile: Urzas_Tower
Color: L
ConvertedCost: 0
Type: Land - Urza's Tower
Rarity: C
RulesText:
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.


Name: Celestial Dawn
Set: 6e
Slug: celestial-dawn
ImageFile: Celestial_Dawn
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.


Name: Enlightened Tutor
Set: 6e
Slug: enlightened-tutor
ImageFile: Enlightened_Tutor
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.


Name: Remedy
Set: 6e
Slug: remedy
ImageFile: Remedy
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.


Name: Tariff
Set: 6e
Slug: tariff
ImageFile: Tariff
Color: W
Cost: 1W
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.


Name: Abduction
Set: 6e
Slug: abduction
ImageFile: Abduction
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.


Name: Ancestral Memories
Set: 6e
Slug: ancestral-memories
ImageFile: Ancestral_Memories
Color: U
Cost: 2UUU
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.


Name: Browse
Set: 6e
Slug: browse
ImageFile: Browse
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.


Name: Desertion
Set: 6e
Slug: desertion
ImageFile: Desertion
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.


Name: Diminishing Returns
Set: 6e
Slug: diminishing-returns
ImageFile: Diminishing_Returns
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.


Name: Dream Cache
Set: 6e
Slug: dream-cache
ImageFile: Dream_Cache
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.


Name: Flash
Set: 6e
Slug: flash
ImageFile: Flash
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.


Name: Fog Elemental
Set: 6e
Slug: fog-elemental
ImageFile: Fog_Elemental
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Elemental
Power: 4
Toughness: 4
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.


Name: Library of Lat-Nam
Set: 6e
Slug: library-of-lat-nam
ImageFile: Library_of_Lat_Nam
Color: U
Cost: 4U
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.


Name: Mystical Tutor
Set: 6e
Slug: mystical-tutor
ImageFile: Mystical_Tutor
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.


Name: Psychic Transfer
Set: 6e
Slug: psychic-transfer
ImageFile: Psychic_Transfer
Color: U
Cost: 4U
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.


Name: Abyssal Hunter
Set: 6e
Slug: abyssal-hunter
ImageFile: Abyssal_Hunter
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Assassin
Power: 1
Toughness: 1
Rarity: R
RulesText:
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.


Name: Agonizing Memories
Set: 6e
Slug: agonizing-memories
ImageFile: Agonizing_Memories
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.


Name: Blighted Shaman
Set: 6e
Slug: blighted-shaman
ImageFile: Blighted_Shaman
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Cleric Shaman
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.


Name: Doomsday
Set: 6e
Slug: doomsday
ImageFile: Doomsday
Color: B
Cost: BBB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.


Name: Enfeeblement
Set: 6e
Slug: enfeeblement
ImageFile: Enfeeblement
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.


Name: Forbidden Crypt
Set: 6e
Slug: forbidden-crypt
ImageFile: Forbidden_Crypt
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.


Name: Gravebane Zombie
Set: 6e
Slug: gravebane-zombie
ImageFile: Gravebane_Zombie
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Zombie
Power: 3
Toughness: 2
Rarity: U
RulesText:
If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead.


Name: Necrosavant
Set: 6e
Slug: necrosavant
ImageFile: Necrosavant
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Creature - Zombie Giant
Power: 5
Toughness: 5
Rarity: R
RulesText:
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.


Name: Painful Memories
Set: 6e
Slug: painful-memories
ImageFile: Painful_Memories
Color: B
Cost: 1B
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.


Name: Strands of Night
Set: 6e
Slug: strands-of-night
ImageFile: Strands_of_Night
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.


Name: Vampiric Tutor
Set: 6e
Slug: vampiric-tutor
ImageFile: Vampiric_Tutor
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.


Name: Goblin Recruiter
Set: 6e
Slug: goblin-recruiter
ImageFile: Goblin_Recruiter
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.


Name: Hammer of Bogardan
Set: 6e
Slug: hammer-of-bogardan
ImageFile: Hammer_of_Bogardan
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.


Name: Illicit Auction
Set: 6e
Slug: illicit-auction
ImageFile: Illicit_Auction
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)


Name: Relentless Assault
Set: 6e
Slug: relentless-assault
ImageFile: Relentless_Assault
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.


Name: Vertigo
Set: 6e
Slug: vertigo
ImageFile: Vertigo
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.


Name: Call of the Wild
Set: 6e
Slug: call-of-the-wild
ImageFile: Call_of_the_Wild
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.


Name: Rowen
Set: 6e
Slug: rowen
ImageFile: Rowen
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.


Name: Uktabi Wildcats
Set: 6e
Slug: uktabi-wildcats
ImageFile: Uktabi_Wildcats
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Cat
Power: *
Toughness: *
Rarity: R
RulesText:
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.


Name: Waiting in the Weeds
Set: 6e
Slug: waiting-in-the-weeds
ImageFile: Waiting_in_the_Weeds
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.


Name: Worldly Tutor
Set: 6e
Slug: worldly-tutor
ImageFile: Worldly_Tutor
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.


Name: Amber Prison
Set: 6e
Slug: amber-prison
ImageFile: Amber_Prison
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.


Name: Dragon Mask
Set: 6e
Slug: dragon-mask
ImageFile: Dragon_Mask
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step.


Name: Grinning Totem
Set: 6e
Slug: grinning-totem
ImageFile: Grinning_Totem
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.


Name: Snake Basket
Set: 6e
Slug: snake-basket
ImageFile: Snake_Basket
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.


Name: Storm Cauldron
Set: 6e
Slug: storm-cauldron
ImageFile: Storm_Cauldron
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand.


Name: Teferi's Puzzle Box
Set: 6e
Slug: teferis-puzzle-box
ImageFile: Teferis_Puzzle_Box
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.


Name: Wand of Denial
Set: 6e
Slug: wand-of-denial
ImageFile: Wand_of_Denial
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.


Name: Pariah
Set: 7e
Slug: pariah
ImageFile: Pariah
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead.


Name: Sacred Ground
Set: 7e
Slug: sacred-ground
ImageFile: Sacred_Ground
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.


Name: Worship
Set: 7e
Slug: worship
ImageFile: Worship
Color: W
Cost: 3W
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.


Name: Confiscate
Set: 7e
Slug: confiscate
ImageFile: Confiscate
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.


Name: Delusions of Mediocrity
Set: 7e
Slug: delusions-of-mediocrity
ImageFile: Delusions_of_Mediocrity
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.


Name: Equilibrium
Set: 7e
Slug: equilibrium
ImageFile: Equilibrium
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.


Name: Fleeting Image
Set: 7e
Slug: fleeting-image
ImageFile: Fleeting_Image
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Illusion
Power: 2
Toughness: 1
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand.


Name: Sleight of Hand
Set: 7e
Slug: sleight-of-hand
ImageFile: Sleight_of_Hand
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.


Name: Thieving Magpie
Set: 7e
Slug: thieving-magpie
ImageFile: Thieving_Magpie
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Bird
Power: 1
Toughness: 3
Rarity: U
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.


Name: Wall of Wonder
Set: 7e
Slug: wall-of-wonder
ImageFile: Wall_of_Wonder
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Wall
Power: 1
Toughness: 5
Rarity: R
RulesText:
Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.


Name: Bellowing Fiend
Set: 7e
Slug: bellowing-fiend
ImageFile: Bellowing_Fiend
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.


Name: Bereavement
Set: 7e
Slug: bereavement
ImageFile: Bereavement
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.


Name: Engineered Plague
Set: 7e
Slug: engineered-plague
ImageFile: Engineered_Plague
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.


Name: Necrologia
Set: 7e
Slug: necrologia
ImageFile: Necrologia
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay any amount of life. Draw cards equal to the life paid this way.


Name: Ostracize
Set: 7e
Slug: ostracize
ImageFile: Ostracize
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.


Name: Reprocess
Set: 7e
Slug: reprocess
ImageFile: Reprocess
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.


Name: Revenant
Set: 7e
Slug: revenant
ImageFile: Revenant
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Spirit
Power: *
Toughness: *
Rarity: R
RulesText:
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.


Name: Bloodshot Cyclops
Set: 7e
Slug: bloodshot-cyclops
ImageFile: Bloodshot_Cyclops
Color: R
Cost: 5R
ConvertedCost: 6
Type: Creature - Cyclops Giant
Power: 4
Toughness: 4
Rarity: R
RulesText:
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.


Name: Ghitu Fire-Eater
Set: 7e
Slug: ghitu-fire-eater
ImageFile: Ghitu_Fire_Eater
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Human Nomad
Power: 2
Toughness: 2
Rarity: U
RulesText:
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.


Name: Goblin Matron
Set: 7e
Slug: goblin-matron
ImageFile: Goblin_Matron
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Goblin
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.


Name: Impatience
Set: 7e
Slug: impatience
ImageFile: Impatience
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.


Name: Okk
Set: 7e
Slug: okk
ImageFile: Okk
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Goblin
Power: 4
Toughness: 4
Rarity: R
RulesText:
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.


Name: Reflexes
Set: 7e
Slug: reflexes
ImageFile: Reflexes
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)


Name: Ancient Silverback
Set: 7e
Slug: ancient-silverback
ImageFile: Ancient_Silverback
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Ape
Power: 6
Toughness: 5
Rarity: R
RulesText:
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Blanchwood Armor
Set: 7e
Slug: blanchwood-armor
ImageFile: Blanchwood_Armor
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control.


Name: Elvish Champion
Set: 7e
Slug: elvish-champion
ImageFile: Elvish_Champion
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Elf
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)


Name: Gang of Elk
Set: 7e
Slug: gang-of-elk
ImageFile: Gang_of_Elk
Color: G
Cost: 5G
ConvertedCost: 6
Type: Creature - Elk Beast
Power: 5
Toughness: 4
Rarity: U
RulesText:
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.


Name: Vernal Bloom
Set: 7e
Slug: vernal-bloom
ImageFile: Vernal_Bloom
Color: G
Cost: 3G
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).


Name: Wood Elves
Set: 7e
Slug: wood-elves
ImageFile: Wood_Elves
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf Scout
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.


Name: Grafted Skullcap
Set: 7e
Slug: grafted-skullcap
ImageFile: Grafted_Skullcap
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.


Name: Phyrexian Colossus
Set: 7e
Slug: phyrexian-colossus
ImageFile: Phyrexian_Colossus
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Golem
Power: 8
Toughness: 8
Rarity: R
RulesText:
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.


Name: Pit Trap
Set: 7e
Slug: pit-trap
ImageFile: Pit_Trap
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.


Name: Avatar of Hope
Set: 8e
Slug: avatar-of-hope
ImageFile: Avatar_of_Hope
Color: W
Cost: 6WW
ConvertedCost: 8
Type: Creature - Avatar
Power: 4
Toughness: 9
Rarity: R
RulesText:
If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures.


Name: Aven Cloudchaser
Set: 8e
Slug: aven-cloudchaser
ImageFile: Aven_Cloudchaser
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Bird Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.


Name: Aven Flock
Set: 8e
Slug: aven-flock
ImageFile: Aven_Flock
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Bird Soldier
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn.


Name: Blinding Angel
Set: 8e
Slug: blinding-angel
ImageFile: Blinding_Angel
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Angel
Power: 2
Toughness: 4
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.


Name: Oracle's Attendants
Set: 8e
Slug: oracles-attendants
ImageFile: Oracles_Attendants
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 1
Toughness: 5
Rarity: R
RulesText:
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.


Name: Story Circle
Set: 8e
Slug: story-circle
ImageFile: Story_Circle
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.


Name: Aven Fisher
Set: 8e
Slug: aven-fisher
ImageFile: Aven_Fisher
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Bird Soldier
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.


Name: Bribery
Set: 8e
Slug: bribery
ImageFile: Bribery
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.


Name: Cowardice
Set: 8e
Slug: cowardice
ImageFile: Cowardice
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)


Name: Dehydration
Set: 8e
Slug: dehydration
ImageFile: Dehydration
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.


Name: Intruder Alarm
Set: 8e
Slug: intruder-alarm
ImageFile: Intruder_Alarm
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.


Name: Merchant Scroll
Set: 8e
Slug: merchant-scroll
ImageFile: Merchant_Scroll
Color: U
Cost: 1U
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.


Name: Mind Bend
Set: 8e
Slug: mind-bend
ImageFile: Mind_Bend
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)


Name: Shifting Sky
Set: 8e
Slug: shifting-sky
ImageFile: Shifting_Sky
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.


Name: Spiketail Hatchling
Set: 8e
Slug: spiketail-hatchling
ImageFile: Spiketail_Hatchling
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Drake
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.


Name: Wrath of Marit Lage
Set: 8e
Slug: wrath-of-marit-lage
ImageFile: Wrath_of_Marit_Lage
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: U
RulesText:
When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.


Name: Death Pit Offering
Set: 8e
Slug: death-pit-offering
ImageFile: Death_Pit_Offering
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.


Name: Deathgazer
Set: 8e
Slug: deathgazer
ImageFile: Deathgazer
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Lizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.


Name: Grave Pact
Set: 8e
Slug: grave-pact
ImageFile: Grave_Pact
Color: B
Cost: 1BBB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.


Name: Lord of the Undead
Set: 8e
Slug: lord-of-the-undead
ImageFile: Lord_of_the_Undead
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.


Name: Mind Slash
Set: 8e
Slug: mind-slash
ImageFile: Mind_Slash
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.


Name: Nekrataal
Set: 8e
Slug: nekrataal
ImageFile: Nekrataal
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Human Assassin
Power: 2
Toughness: 1
Rarity: U
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.


Name: Phyrexian Plaguelord
Set: 8e
Slug: phyrexian-plaguelord
ImageFile: Phyrexian_Plaguelord
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Carrier
Power: 4
Toughness: 4
Rarity: R
RulesText:
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.


Name: Furnace of Rath
Set: 8e
Slug: furnace-of-rath
ImageFile: Furnace_of_Rath
Color: R
Cost: 1RRR
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.


Name: Guerrilla Tactics
Set: 8e
Slug: guerrilla-tactics
ImageFile: Guerrilla_Tactics
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.


Name: Obliterate
Set: 8e
Slug: obliterate
ImageFile: Obliterate
Color: R
Cost: 6RR
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.


Name: Rukh Egg
Set: 8e
Slug: rukh-egg
ImageFile: Rukh_Egg
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Egg
Power: 0
Toughness: 3
Rarity: R
RulesText:
When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.


Name: Thieves' Auction
Set: 8e
Slug: thieves-auction
ImageFile: Thieves_Auction
Color: R
Cost: 4RRR
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen.


Name: Two-Headed Dragon
Set: 8e
Slug: two-headed-dragon
ImageFile: Two_Headed_Dragon
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Dragon
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature.


Name: Viashino Sandstalker
Set: 8e
Slug: viashino-sandstalker
ImageFile: Viashino_Sandstalker
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Viashino Warrior
Power: 4
Toughness: 2
Rarity: U
RulesText:
Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)


Name: Elvish Pioneer
Set: 8e
Slug: elvish-pioneer
ImageFile: Elvish_Pioneer
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf Druid
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.


Name: Fecundity
Set: 8e
Slug: fecundity
ImageFile: Fecundity
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.


Name: Fertile Ground
Set: 8e
Slug: fertile-ground
ImageFile: Fertile_Ground
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).


Name: Hunted Wumpus
Set: 8e
Slug: hunted-wumpus
ImageFile: Hunted_Wumpus
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Beast
Power: 6
Toughness: 6
Rarity: U
RulesText:
When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.


Name: Rhox
Set: 8e
Slug: rhox
ImageFile: Rhox
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Rhino Beast
Power: 5
Toughness: 5
Rarity: R
RulesText:
You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Spitting Spider
Set: 8e
Slug: spitting-spider
ImageFile: Spitting_Spider
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Spider
Power: 3
Toughness: 5
Rarity: U
RulesText:
Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.


Name: Spreading Algae
Set: 8e
Slug: spreading-algae
ImageFile: Spreading_Algae
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.


Name: Brass Herald
Set: 8e
Slug: brass-herald
ImageFile: Brass_Herald
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature - Golem
Power: 2
Toughness: 2
Rarity: R
RulesText:
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.


Name: Planar Portal
Set: 8e
Slug: planar-portal
ImageFile: Planar_Portal
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.


Name: Star Compass
Set: 8e
Slug: star-compass
ImageFile: Star_Compass
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce.


Name: Vexing Arcanix
Set: 8e
Slug: vexing-arcanix
ImageFile: Vexing_Arcanix
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.


Name: Angelic Blessing
Set: 9e
Slug: angelic-blessing
ImageFile: Angelic_Blessing
Color: W
Cost: 2W
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)


Name: Gift of Estates
Set: 9e
Slug: gift-of-estates
ImageFile: Gift_of_Estates
Color: W
Cost: 1W
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.


Name: Paladin en-Vec
Set: 9e
Slug: paladin-en-vec
ImageFile: Paladin_en_Vec
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)


Name: Pegasus Charger
Set: 9e
Slug: pegasus-charger
ImageFile: Pegasus_Charger
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Pegasus
Power: 2
Toughness: 1
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)


Name: Sanctum Guardian
Set: 9e
Slug: sanctum-guardian
ImageFile: Sanctum_Guardian
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 4
Rarity: U
RulesText:
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.


Name: Skyhunter Prowler
Set: 9e
Slug: skyhunter-prowler
ImageFile: Skyhunter_Prowler
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Cat Knight
Power: 1
Toughness: 3
Rarity: C
RulesText:
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)


Name: Weathered Wayfarer
Set: 9e
Slug: weathered-wayfarer
ImageFile: Weathered_Wayfarer
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Nomad Cleric
Power: 1
Toughness: 1
Rarity: R
RulesText:
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.


Name: Zealous Inquisitor
Set: 9e
Slug: zealous-inquisitor
ImageFile: Zealous_Inquisitor
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 2
Toughness: 2
Rarity: U
RulesText:
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.


Name: Annex
Set: 9e
Slug: annex
ImageFile: Annex
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.


Name: Aven Windreader
Set: 9e
Slug: aven-windreader
ImageFile: Aven_Windreader
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Bird Soldier Wizard
Power: 3
Toughness: 3
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library.


Name: Fishliver Oil
Set: 9e
Slug: fishliver-oil
ImageFile: Fishliver_Oil
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)


Name: Imaginary Pet
Set: 9e
Slug: imaginary-pet
ImageFile: Imaginary_Pet
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Illusion
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.


Name: Plagiarize
Set: 9e
Slug: plagiarize
ImageFile: Plagiarize
Color: U
Cost: 3U
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.


Name: Sage Aven
Set: 9e
Slug: sage-aven
ImageFile: Sage_Aven
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Bird Wizard
Power: 1
Toughness: 3
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.


Name: Sea's Claim
Set: 9e
Slug: seas-claim
ImageFile: Seas_Claim
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.


Name: Blackmail
Set: 9e
Slug: blackmail
ImageFile: Blackmail
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: U
RulesText:
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.


Name: Contaminated Bond
Set: 9e
Slug: contaminated-bond
ImageFile: Contaminated_Bond
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.


Name: Festering Goblin
Set: 9e
Slug: festering-goblin
ImageFile: Festering_Goblin
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Zombie Goblin
Power: 1
Toughness: 1
Rarity: C
RulesText:
When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.


Name: Hell's Caretaker
Set: 9e
Slug: hells-caretaker
ImageFile: Hells_Caretaker
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.


Name: Horror of Horrors
Set: 9e
Slug: horror-of-horrors
ImageFile: Horror_of_Horrors
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: U
RulesText:
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Mortivore
Set: 9e
Slug: mortivore
ImageFile: Mortivore
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Lhurgoyf
Power: *
Toughness: *
Rarity: R
RulesText:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Yawgmoth Demon
Set: 9e
Slug: yawgmoth-demon
ImageFile: Yawgmoth_Demon
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Demon
Power: 6
Toughness: 6
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.


Name: Anarchist
Set: 9e
Slug: anarchist
ImageFile: Anarchist
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.


Name: Bloodfire Colossus
Set: 9e
Slug: bloodfire-colossus
ImageFile: Bloodfire_Colossus
Color: R
Cost: 6RR
ConvertedCost: 8
Type: Creature - Giant
Power: 6
Toughness: 6
Rarity: R
RulesText:
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.


Name: Form of the Dragon
Set: 9e
Slug: form-of-the-dragon
ImageFile: Form_of_the_Dragon
Color: R
Cost: 4RRR
ConvertedCost: 7
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of the end step, your life total becomes 5. Creatures without flying can't attack you.


Name: Karplusan Yeti
Set: 9e
Slug: karplusan-yeti
ImageFile: Karplusan_Yeti
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Creature - Yeti
Power: 3
Toughness: 3
Rarity: R
RulesText:
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.


Name: Magnivore
Set: 9e
Slug: magnivore
ImageFile: Magnivore
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Lhurgoyf
Power: *
Toughness: *
Rarity: R
RulesText:
Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.


Name: Rathi Dragon
Set: 9e
Slug: rathi-dragon
ImageFile: Rathi_Dragon
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.


Name: Sandstone Warrior
Set: 9e
Slug: sandstone-warrior
ImageFile: Sandstone_Warrior
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Human Soldier Warrior
Power: 1
Toughness: 3
Rarity: C
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn.


Name: Shard Phoenix
Set: 9e
Slug: shard-phoenix
ImageFile: Shard_Phoenix
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Phoenix
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.


Name: Threaten
Set: 9e
Slug: threaten
ImageFile: Threaten
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)


Name: Thundermare
Set: 9e
Slug: thundermare
ImageFile: Thundermare
Color: R
Cost: 5R
ConvertedCost: 6
Type: Creature - Elemental Horse
Power: 5
Toughness: 5
Rarity: R
RulesText:
Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.


Name: Elvish Berserker
Set: 9e
Slug: elvish-berserker
ImageFile: Elvish_Berserker
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf Berserker
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.


Name: Greater Good
Set: 9e
Slug: greater-good
ImageFile: Greater_Good
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.


Name: Overgrowth
Set: 9e
Slug: overgrowth
ImageFile: Overgrowth
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).


Name: Silklash Spider
Set: 9e
Slug: silklash-spider
ImageFile: Silklash_Spider
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Spider
Power: 2
Toughness: 7
Rarity: R
RulesText:
Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.


Name: Treetop Bracers
Set: 9e
Slug: treetop-bracers
ImageFile: Treetop_Bracers
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.


Name: Weird Harvest
Set: 9e
Slug: weird-harvest
ImageFile: Weird_Harvest
Color: G
Cost: XGG
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.


Name: Booby Trap
Set: 9e
Slug: booby-trap
ImageFile: Booby_Trap
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.


Name: Jade Statue
Set: 9e
Slug: jade-statue
ImageFile: Jade_Statue
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.


Name: Loxodon Warhammer
Set: 9e
Slug: loxodon-warhammer
ImageFile: Loxodon_Warhammer
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact - Equipment
Rarity: R
RulesText:
Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


Name: Storage Matrix
Set: 9e
Slug: storage-matrix
ImageFile: Storage_Matrix
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.


Name: Vulshok Morningstar
Set: 9e
Slug: vulshok-morningstar
ImageFile: Vulshok_Morningstar
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Name: Battlefield Forge
Set: 9e
Slug: battlefield-forge
ImageFile: Battlefield_Forge
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.


Name: Caves of Koilos
Set: 9e
Slug: caves-of-koilos
ImageFile: Caves_of_Koilos
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.


Name: Llanowar Wastes
Set: 9e
Slug: llanowar-wastes
ImageFile: Llanowar_Wastes
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.


Name: Quicksand
Set: 9e
Slug: quicksand
ImageFile: Quicksand
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.


Name: Shivan Reef
Set: 9e
Slug: shivan-reef
ImageFile: Shivan_Reef
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.


Name: Yavimaya Coast
Set: 9e
Slug: yavimaya-coast
ImageFile: Yavimaya_Coast
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.


Name: Ancestor's Chosen
Set: 10e
Slug: ancestors-chosen
ImageFile: Ancestors_Chosen
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Creature - Human Cleric
Power: 4
Toughness: 4
Rarity: U
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.


Name: Angelic Chorus
Set: 10e
Slug: angelic-chorus
ImageFile: Angelic_Chorus
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.


Name: Aura of Silence
Set: 10e
Slug: aura-of-silence
ImageFile: Aura_of_Silence
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.


Name: Benalish Knight
Set: 10e
Slug: benalish-knight
ImageFile: Benalish_Knight
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)


Name: Field Marshal
Set: 10e
Slug: field-marshal
ImageFile: Field_Marshal
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Soldier
Power: 2
Toughness: 2
Rarity: R
RulesText:
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)


Name: Heart of Light
Set: 10e
Slug: heart-of-light
ImageFile: Heart_of_Light
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.


Name: Mobilization
Set: 10e
Slug: mobilization
ImageFile: Mobilization
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.


Name: Nomad Mythmaker
Set: 10e
Slug: nomad-mythmaker
ImageFile: Nomad_Mythmaker
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Nomad Cleric
Power: 2
Toughness: 2
Rarity: R
RulesText:
{W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.)


Name: Reya Dawnbringer
Set: 10e
Slug: reya-dawnbringer
ImageFile: Reya_Dawnbringer
Color: W
Cost: 6WWW
ConvertedCost: 9
Type: Legendary Creature - Angel
Power: 4
Toughness: 6
Rarity: R
RulesText:
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.


Name: Skyhunter Patrol
Set: 10e
Slug: skyhunter-patrol
ImageFile: Skyhunter_Patrol
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Cat Knight
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)


Name: Skyhunter Skirmisher
Set: 10e
Slug: skyhunter-skirmisher
ImageFile: Skyhunter_Skirmisher
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Cat Knight
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)


Name: Treasure Hunter
Set: 10e
Slug: treasure-hunter
ImageFile: Treasure_Hunter
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.


Name: Voice of All
Set: 10e
Slug: voice-of-all
ImageFile: Voice_of_All
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Angel
Power: 2
Toughness: 2
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)


Name: Windborn Muse
Set: 10e
Slug: windborn-muse
ImageFile: Windborn_Muse
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 3
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.


Name: Academy Researchers
Set: 10e
Slug: academy-researchers
ImageFile: Academy_Researchers
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.


Name: Aura Graft
Set: 10e
Slug: aura-graft
ImageFile: Aura_Graft
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.


Name: Cephalid Constable
Set: 10e
Slug: cephalid-constable
ImageFile: Cephalid_Constable
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Cephalid Wizard
Power: 1
Toughness: 1
Rarity: R
RulesText:
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.


Name: Cloud Elemental
Set: 10e
Slug: cloud-elemental
ImageFile: Cloud_Elemental
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Elemental
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying.


Name: Cloud Sprite
Set: 10e
Slug: cloud-sprite
ImageFile: Cloud_Sprite
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Faerie
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.


Name: Denizen of the Deep
Set: 10e
Slug: denizen-of-the-deep
ImageFile: Denizen_of_the_Deep
Color: U
Cost: 6UU
ConvertedCost: 8
Type: Creature - Serpent
Power: 11
Toughness: 11
Rarity: R
RulesText:
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.


Name: Dreamborn Muse
Set: 10e
Slug: dreamborn-muse
ImageFile: Dreamborn_Muse
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Spirit
Power: 2
Toughness: 2
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.


Name: March of the Machines
Set: 10e
Slug: march-of-the-machines
ImageFile: March_of_the_Machines
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)


Name: Persuasion
Set: 10e
Slug: persuasion
ImageFile: Persuasion
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.


Name: Robe of Mirrors
Set: 10e
Slug: robe-of-mirrors
ImageFile: Robe_of_Mirrors
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)


Name: Scalpelexis
Set: 10e
Slug: scalpelexis
ImageFile: Scalpelexis
Color: U
Cost: 4U
ConvertedCost: 5
Type: Creature - Beast
Power: 1
Toughness: 5
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.


Name: Shimmering Wings
Set: 10e
Slug: shimmering-wings
ImageFile: Shimmering_Wings
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand.


Name: Sky Weaver
Set: 10e
Slug: sky-weaver
ImageFile: Sky_Weaver
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Metathran Wizard
Power: 2
Toughness: 1
Rarity: U
RulesText:
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)


Name: Sunken Hope
Set: 10e
Slug: sunken-hope
ImageFile: Sunken_Hope
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.


Name: Telling Time
Set: 10e
Slug: telling-time
ImageFile: Telling_Time
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.


Name: Time Stop
Set: 10e
Slug: time-stop
ImageFile: Time_Stop
Color: U
Cost: 4UU
ConvertedCost: 6
Type: Instant
Rarity: R
RulesText:
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)


Name: Ascendant Evincar
Set: 10e
Slug: ascendant-evincar
ImageFile: Ascendant_Evincar
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Legendary Creature - Vampire
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.


Name: Beacon of Unrest
Set: 10e
Slug: beacon-of-unrest
ImageFile: Beacon_of_Unrest
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.


Name: Distress
Set: 10e
Slug: distress
ImageFile: Distress
Color: B
Cost: BB
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.


Name: Doomed Necromancer
Set: 10e
Slug: doomed-necromancer
ImageFile: Doomed_Necromancer
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Cleric Mercenary
Power: 2
Toughness: 2
Rarity: R
RulesText:
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.


Name: Graveborn Muse
Set: 10e
Slug: graveborn-muse
ImageFile: Graveborn_Muse
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.


Name: Head Games
Set: 10e
Slug: head-games
ImageFile: Head_Games
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.


Name: Midnight Ritual
Set: 10e
Slug: midnight-ritual
ImageFile: Midnight_Ritual
Color: B
Cost: X2B
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.


Name: Mortal Combat
Set: 10e
Slug: mortal-combat
ImageFile: Mortal_Combat
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.


Name: No Rest for the Wicked
Set: 10e
Slug: no-rest-for-the-wicked
ImageFile: No_Rest_for_the_Wicked
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.


Name: Phage the Untouchable
Set: 10e
Slug: phage-the-untouchable
ImageFile: Phage_the_Untouchable
Color: B
Cost: 3BBBB
ConvertedCost: 7
Type: Legendary Creature - Zombie Minion
Power: 4
Toughness: 4
Rarity: R
RulesText:
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.


Name: Sleeper Agent
Set: 10e
Slug: sleeper-agent
ImageFile: Sleeper_Agent
Color: B
Cost: B
ConvertedCost: 1
Type: Creature - Minion
Power: 3
Toughness: 3
Rarity: R
RulesText:
When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.


Name: Thrull Surgeon
Set: 10e
Slug: thrull-surgeon
ImageFile: Thrull_Surgeon
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Thrull
Power: 1
Toughness: 1
Rarity: U
RulesText:
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.


Name: Arcane Teachings
Set: 10e
Slug: arcane-teachings
ImageFile: Arcane_Teachings
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."


Name: Beacon of Destruction
Set: 10e
Slug: beacon-of-destruction
ImageFile: Beacon_of_Destruction
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Instant
Rarity: R
RulesText:
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.


Name: Bogardan Firefiend
Set: 10e
Slug: bogardan-firefiend
ImageFile: Bogardan_Firefiend
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Elemental Spirit
Power: 2
Toughness: 1
Rarity: C
RulesText:
When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.


Name: Cone of Flame
Set: 10e
Slug: cone-of-flame
ImageFile: Cone_of_Flame
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Sorcery
Rarity: U
RulesText:
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.


Name: Dragon Roost
Set: 10e
Slug: dragon-roost
ImageFile: Dragon_Roost
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)


Name: Furnace Whelp
Set: 10e
Slug: furnace-whelp
ImageFile: Furnace_Whelp
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Dragon
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn.


Name: Kamahl, Pit Fighter
Set: 10e
Slug: kamahl-pit-fighter
ImageFile: Kamahl_Pit_Fighter
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Legendary Creature - Human Barbarian
Power: 6
Toughness: 1
Rarity: R
RulesText:
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.


Name: Lavaborn Muse
Set: 10e
Slug: lavaborn-muse
ImageFile: Lavaborn_Muse
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: R
RulesText:
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.


Name: Rage Weaver
Set: 10e
Slug: rage-weaver
ImageFile: Rage_Weaver
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 2
Toughness: 1
Rarity: U
RulesText:
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)


Name: Scoria Wurm
Set: 10e
Slug: scoria-wurm
ImageFile: Scoria_Wurm
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Wurm
Power: 7
Toughness: 7
Rarity: R
RulesText:
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.


Name: Shivan Hellkite
Set: 10e
Slug: shivan-hellkite
ImageFile: Shivan_Hellkite
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player.


Name: Soulblast
Set: 10e
Slug: soulblast
ImageFile: Soulblast
Color: R
Cost: 3RRR
ConvertedCost: 6
Type: Instant
Rarity: R
RulesText:
As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.


Name: Spark Elemental
Set: 10e
Slug: spark-elemental
ImageFile: Spark_Elemental
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Elemental
Power: 3
Toughness: 1
Rarity: U
RulesText:
Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.


Name: Squee, Goblin Nabob
Set: 10e
Slug: squee-goblin-nabob
ImageFile: Squee_Goblin_Nabob
Color: R
Cost: 2R
ConvertedCost: 3
Type: Legendary Creature - Goblin
Power: 1
Toughness: 1
Rarity: R
RulesText:
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.


Name: Uncontrollable Anger
Set: 10e
Slug: uncontrollable-anger
ImageFile: Uncontrollable_Anger
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Flash (You may cast this spell any time you could cast an instant.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able.


Name: Viashino Sandscout
Set: 10e
Slug: viashino-sandscout
ImageFile: Viashino_Sandscout
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Viashino Scout
Power: 2
Toughness: 1
Rarity: C
RulesText:
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)


Name: Abundance
Set: 10e
Slug: abundance
ImageFile: Abundance
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.


Name: Avatar of Might
Set: 10e
Slug: avatar-of-might
ImageFile: Avatar_of_Might
Color: G
Cost: 6GG
ConvertedCost: 8
Type: Creature - Avatar
Power: 8
Toughness: 8
Rarity: R
RulesText:
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Civic Wayfinder
Set: 10e
Slug: civic-wayfinder
ImageFile: Civic_Wayfinder
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf Warrior Druid
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.


Name: Commune with Nature
Set: 10e
Slug: commune-with-nature
ImageFile: Commune_with_Nature
Color: G
Cost: G
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


Name: Llanowar Sentinel
Set: 10e
Slug: llanowar-sentinel
ImageFile: Llanowar_Sentinel
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Elf
Power: 2
Toughness: 3
Rarity: C
RulesText:
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.


Name: Might Weaver
Set: 10e
Slug: might-weaver
ImageFile: Might_Weaver
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 2
Toughness: 1
Rarity: U
RulesText:
{2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Mirri, Cat Warrior
Set: 10e
Slug: mirri-cat-warrior
ImageFile: Mirri_Cat_Warrior
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Legendary Creature - Cat Warrior
Power: 2
Toughness: 3
Rarity: R
RulesText:
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)


Name: Molimo, Maro-Sorcerer
Set: 10e
Slug: molimo-maro-sorcerer
ImageFile: Molimo_Maro_Sorcerer
Color: G
Cost: 4GGG
ConvertedCost: 7
Type: Legendary Creature - Elemental
Power: *
Toughness: *
Rarity: R
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.


Name: Primal Rage
Set: 10e
Slug: primal-rage
ImageFile: Primal_Rage
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Skyshroud Ranger
Set: 10e
Slug: skyshroud-ranger
ImageFile: Skyshroud_Ranger
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.


Name: Stampeding Wildebeests
Set: 10e
Slug: stampeding-wildebeests
ImageFile: Stampeding_Wildebeests
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Antelope Beast
Power: 5
Toughness: 4
Rarity: U
RulesText:
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand.


Name: Sylvan Scrying
Set: 10e
Slug: sylvan-scrying
ImageFile: Sylvan_Scrying
Color: G
Cost: 1G
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.


Name: Tangle Spider
Set: 10e
Slug: tangle-spider
ImageFile: Tangle_Spider
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Spider
Power: 3
Toughness: 4
Rarity: U
RulesText:
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)


Name: Troll Ascetic
Set: 10e
Slug: troll-ascetic
ImageFile: Troll_Ascetic
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Troll Shaman
Power: 3
Toughness: 2
Rarity: R
RulesText:
Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Chromatic Star
Set: 10e
Slug: chromatic-star
ImageFile: Chromatic_Star
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card.


Name: Citanul Flute
Set: 10e
Slug: citanul-flute
ImageFile: Citanul_Flute
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.


Name: Legacy Weapon
Set: 10e
Slug: legacy-weapon
ImageFile: Legacy_Weapon
Color: A
Cost: 7
ConvertedCost: 7
Type: Legendary Artifact
Rarity: R
RulesText:
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.


Name: Leonin Scimitar
Set: 10e
Slug: leonin-scimitar
ImageFile: Leonin_Scimitar
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact - Equipment
Rarity: U
RulesText:
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Name: Mantis Engine
Set: 10e
Slug: mantis-engine
ImageFile: Mantis_Engine
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Insect
Power: 3
Toughness: 3
Rarity: U
RulesText:
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)


Name: Razormane Masticore
Set: 10e
Slug: razormane-masticore
ImageFile: Razormane_Masticore
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Masticore
Power: 5
Toughness: 5
Rarity: R
RulesText:
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.


Name: Faerie Conclave
Set: 10e
Slug: faerie-conclave
ImageFile: Faerie_Conclave
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)


Name: Forbidding Watchtower
Set: 10e
Slug: forbidding-watchtower
ImageFile: Forbidding_Watchtower
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.


Name: Ghitu Encampment
Set: 10e
Slug: ghitu-encampment
ImageFile: Ghitu_Encampment
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)


Name: Spawning Pool
Set: 10e
Slug: spawning-pool
ImageFile: Spawning_Pool
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Name: Treetop Village
Set: 10e
Slug: treetop-village
ImageFile: Treetop_Village
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)


Name: Piracy
Set: starter
Slug: piracy
ImageFile: Piracy
Color: U
Cost: UU
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.


Name: Ransack
Set: starter
Slug: ransack
ImageFile: Ransack
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.


Name: Grim Tutor
Set: starter
Slug: grim-tutor
ImageFile: Grim_Tutor
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.


Name: Thunder Dragon
Set: starter
Slug: thunder-dragon
ImageFile: Thunder_Dragon
Color: R
Cost: 5RR
ConvertedCost: 7
Type: Creature - Dragon
Power: 5
Toughness: 5
Rarity: R
RulesText:
Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.


Name: Charm School
Set: unglued
Slug: charm-school
ImageFile: Charm_School
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchant Player
Rarity: U
RulesText:
When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School.


Name: Double Dip
Set: unglued
Slug: double-dip
ImageFile: Double_Dip
Color: W
Cost: 4W
ConvertedCost: 5
Type: Instant
Rarity: C
RulesText:
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.


Name: I'm Rubber, You're Glue
Set: unglued
Slug: im-rubber-youre-glue
ImageFile: Im_Rubber_Youre_Glue
Color: W
Cost: WW
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)


Name: Knight of the Hokey Pokey
Set: unglued
Slug: knight-of-the-hokey-pokey
ImageFile: Knight_of_the_Hokey_Pokey
Color: W
Cost: WW
ConvertedCost: 2
Type: Summon - Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
First strike o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.


Name: Lexivore
Set: unglued
Slug: lexivore
ImageFile: Lexivore
Color: W
Cost: 3W
ConvertedCost: 4
Type: Summon - Beast
Power: 2
Toughness: 3
Rarity: U
RulesText:
If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)


Name: Look at Me, I'm the DCI
Set: unglued
Slug: look-at-me-im-the-dci
ImageFile: Look_at_Me_Im_the_DCI
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Sorcery
Rarity: R
RulesText:
Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)


Name: Miss Demeanor
Set: unglued
Slug: miss-demeanor
ImageFile: Miss_Demeanor
Color: W
Cost: 3W
ConvertedCost: 4
Type: Summon - Lady of Proper Etiquette
Power: 3
Toughness: 1
Rarity: U
RulesText:
Flying, first strike During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.


Name: Once More with Feeling
Set: unglued
Slug: once-more-with-feeling
ImageFile: Once_More_with_Feeling
Color: W
Cost: WWWW
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)


Name: Prismatic Wardrobe
Set: unglued
Slug: prismatic-wardrobe
ImageFile: Prismatic_Wardrobe
Color: W
Cost: W
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.


Name: Sex Appeal
Set: unglued
Slug: sex-appeal
ImageFile: Sex_Appeal
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.


Name: The Cheese Stands Alone
Set: unglued
Slug: the-cheese-stands-alone
ImageFile: The_Cheese_Stands_Alone
Color: W
Cost: 4WW
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.


Name: Bureaucracy
Set: unglued
Slug: bureaucracy
ImageFile: Bureaucracy
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").


Name: Censorship
Set: unglued
Slug: censorship
ImageFile: Censorship
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
When Censorship comes into play, choose a CENSORED word. Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.


Name: Checks and Balances
Set: unglued
Slug: checks-and-balances
ImageFile: Checks_and_Balances
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players.


Name: Chicken a la King
Set: unglued
Slug: chicken-a-la-king
ImageFile: Chicken_a_la_King
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Summon - Chicken
Power: 2
Toughness: 2
Rarity: R
RulesText:
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die.


Name: Clam Session
Set: unglued
Slug: clam-session
ImageFile: Clam_Session
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Summon - Clamfolk
Power: 2
Toughness: 5
Rarity: C
RulesText:
When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.


Name: Clambassadors
Set: unglued
Slug: clambassadors
ImageFile: Clambassadors
Color: U
Cost: 3U
ConvertedCost: 4
Type: Summon - Clamfolk
Power: 4
Toughness: 4
Rarity: C
RulesText:
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.


Name: Common Courtesy
Set: unglued
Slug: common-courtesy
ImageFile: Common_Courtesy
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.


Name: Denied!
Set: unglued
Slug: denied
ImageFile: Denied!
Color: U
Cost: U
ConvertedCost: 1
Type: Interrupt
Rarity: C
RulesText:
Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.


Name: Double Take
Set: unglued
Slug: double-take
ImageFile: Double_Take
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Instant
Rarity: C
RulesText:
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.


Name: Free-for-All
Set: unglued
Slug: free-for-all
ImageFile: Free_for_All
Color: U
Cost: 3U
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
When Free-for-All comes into play, set aside all creatures in play, face down. During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.


Name: Psychic Network
Set: unglued
Slug: psychic-network
ImageFile: Psychic_Network
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)


Name: Sorry
Set: unglued
Slug: sorry
ImageFile: Sorry
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.


Name: Deadhead
Set: unglued
Slug: deadhead
ImageFile: Deadhead
Color: B
Cost: 3B
ConvertedCost: 4
Type: Summon - Zombie
Power: 3
Toughness: 3
Rarity: C
RulesText:
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.


Name: Double Cross
Set: unglued
Slug: double-cross
ImageFile: Double_Cross
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.


Name: Handcuffs
Set: unglued
Slug: handcuffs
ImageFile: Handcuffs
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Enchantment
Rarity: U
RulesText:
Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.


Name: Infernal Spawn of Evil
Set: unglued
Slug: infernal-spawn-of-evil
ImageFile: Infernal_Spawn_of_Evil
Color: B
Cost: 6BBB
ConvertedCost: 9
Type: Summon - Demon Beast
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying, first strike o1oB, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.


Name: Jumbo Imp
Set: unglued
Slug: jumbo-imp
ImageFile: Jumbo_Imp
Color: B
Cost: 2B
ConvertedCost: 3
Type: Summon - Imp
Power: 0
Toughness: 0
Rarity: U
RulesText:
Flying When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.


Name: Organ Harvest
Set: unglued
Slug: organ-harvest
ImageFile: Organ_Harvest
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool.


Name: Ow
Set: unglued
Slug: ow
ImageFile: Ow
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.


Name: Poultrygeist
Set: unglued
Slug: poultrygeist
ImageFile: Poultrygeist
Color: B
Cost: 2B
ConvertedCost: 3
Type: Summon - Chicken
Power: 1
Toughness: 1
Rarity: C
RulesText:
Flying Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.


Name: Temp of the Damned
Set: unglued
Slug: temp-of-the-damned
ImageFile: Temp_of_the_Damned
Color: B
Cost: 2B
ConvertedCost: 3
Type: Summon - Zombie
Power: 3
Toughness: 3
Rarity: C
RulesText:
When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.


Name: Volrath's Motion Sensor
Set: unglued
Slug: volraths-motion-sensor
ImageFile: Volraths_Motion_Sensor
Color: B
Cost: B
ConvertedCost: 1
Type: Enchant Player
Rarity: U
RulesText:
When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.


Name: Burning Cinder Fury of Crimson Chaos Fire
Set: unglued
Slug: burning-cinder-fury-of-crimson-chaos-fire
ImageFile: Burning_Cinder_Fury_of_Crimson_Chaos_Fire
Color: R
Cost: 3R
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.


Name: Chicken Egg
Set: unglued
Slug: chicken-egg
ImageFile: Chicken_Egg
Color: R
Cost: 1R
ConvertedCost: 2
Type: Summon - Egg
Power: 0
Toughness: 1
Rarity: C
RulesText:
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.


Name: Double Deal
Set: unglued
Slug: double-deal
ImageFile: Double_Deal
Color: R
Cost: 4R
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.


Name: Goblin Bowling Team
Set: unglued
Slug: goblin-bowling-team
ImageFile: Goblin_Bowling_Team
Color: R
Cost: 3R
ConvertedCost: 4
Type: Summon - Goblins
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.


Name: Goblin Tutor
Set: unglued
Slug: goblin-tutor
ImageFile: Goblin_Tutor
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 Any Goblin Tutor 3 Any enchantment 4 Any artifact 5 Any creature 6 Any sorcery, instant, or interrupt


Name: Hurloon Wrangler
Set: unglued
Slug: hurloon-wrangler
ImageFile: Hurloon_Wrangler
Color: R
Cost: 2R
ConvertedCost: 3
Type: Summon - Minotaur
Power: 2
Toughness: 2
Rarity: C
RulesText:
Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)


Name: Jalum Grifter
Set: unglued
Slug: jalum-grifter
ImageFile: Jalum_Grifter
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Summon - Legend
Power: 3
Toughness: 5
Rarity: R
RulesText:
o1oR, ocT: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.


Name: Krazy Kow
Set: unglued
Slug: krazy-kow
ImageFile: Krazy_Kow
Color: R
Cost: 3R
ConvertedCost: 4
Type: Summon - Cow
Power: 3
Toughness: 3
Rarity: C
RulesText:
During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.


Name: Landfill
Set: unglued
Slug: landfill
ImageFile: Landfill
Color: R
Cost: 4R
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.


Name: Ricochet
Set: unglued
Slug: ricochet
ImageFile: Ricochet
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.


Name: Spark Fiend
Set: unglued
Slug: spark-fiend
ImageFile: Spark_Fiend
Color: R
Cost: 4R
ConvertedCost: 5
Type: Summon - Beast
Power: 5
Toughness: 6
Rarity: R
RulesText:
When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.


Name: Strategy, Schmategy
Set: unglued
Slug: strategy-schmategy
ImageFile: Strategy_Schmategy
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. 2 Destroy all artifacts. 3 Destroy all lands. 4 Strategy, Schmategy deals 3 damage to each creature and player. 5 Each player discards his or her hand and draws seven cards. 6 Roll the die two more times.


Name: The Ultimate Nightmare of Wizards of the Coast Customer Service
Set: unglued
Slug: the-ultimate-nightmare-of-wizards-of-the-coast-customer-service
ImageFile: The_Ultimate_Nightmare_of_Wizards_of_the_Coast_Customer_Service
Color: R
Cost: XYZRR
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
The Ultimate Nightmare of Wizards of the Coast Customer Service deals X damage to each of Y target creatures and Z target players.


Name: Cardboard Carapace
Set: unglued
Slug: cardboard-carapace
ImageFile: Cardboard_Carapace
Color: G
Cost: 5G
ConvertedCost: 6
Type: Enchant Creature
Rarity: R
RulesText:
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.


Name: Double Play
Set: unglued
Slug: double-play
ImageFile: Double_Play
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Sorcery
Rarity: C
RulesText:
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.


Name: Elvish Impersonators
Set: unglued
Slug: elvish-impersonators
ImageFile: Elvish_Impersonators
Color: G
Cost: 3G
ConvertedCost: 4
Type: Summon - Elves
Power: *
Toughness: *
Rarity: C
RulesText:
When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.


Name: Flock of Rabid Sheep
Set: unglued
Slug: flock-of-rabid-sheep
ImageFile: Flock_of_Rabid_Sheep
Color: G
Cost: XGG
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.


Name: Free-Range Chicken
Set: unglued
Slug: free-range-chicken
ImageFile: Free_Range_Chicken
Color: G
Cost: 3G
ConvertedCost: 4
Type: Summon - Chicken
Power: 3
Toughness: 3
Rarity: C
RulesText:
o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)


Name: Gerrymandering
Set: unglued
Slug: gerrymandering
ImageFile: Gerrymandering
Color: G
Cost: 2G
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.


Name: Ghazban Ogress
Set: unglued
Slug: ghazban-ogress
ImageFile: Ghazban_Ogress
Color: G
Cost: G
ConvertedCost: 1
Type: Summon - Ogre
Power: 2
Toughness: 2
Rarity: C
RulesText:
When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.


Name: Growth Spurt
Set: unglued
Slug: growth-spurt
ImageFile: Growth_Spurt
Color: G
Cost: 1G
ConvertedCost: 2
Type: Instant
Rarity: C
RulesText:
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.


Name: Gus
Set: unglued
Slug: gus
ImageFile: Gus
Color: G
Cost: 2G
ConvertedCost: 3
Type: Summon - Gus
Power: 2
Toughness: 2
Rarity: C
RulesText:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.


Name: Incoming!
Set: unglued
Slug: incoming
ImageFile: Incoming!
Color: G
Cost: 4GGGG
ConvertedCost: 8
Type: Sorcery
Rarity: R
RulesText:
Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.


Name: Mine, Mine, Mine!
Set: unglued
Slug: mine-mine-mine
ImageFile: Mine_Mine_Mine!
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. Each player cannot play more than one spell each turn. If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library.


Name: Squirrel Farm
Set: unglued
Slug: squirrel-farm
ImageFile: Squirrel_Farm
Color: G
Cost: 2G
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
o1oG: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.


Name: Ashnod's Coupon
Set: unglued
Slug: ashnods-coupon
ImageFile: Ashnods_Coupon
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink.


Name: Blacker Lotus
Set: unglued
Slug: blacker-lotus
ImageFile: Blacker_Lotus
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.


Name: Bronze Calendar
Set: unglued
Slug: bronze-calendar
ImageFile: Bronze_Calendar
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Your spells cost o1 less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar.


Name: Chaos Confetti
Set: unglued
Slug: chaos-confetti
ImageFile: Chaos_Confetti
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: C
RulesText:
o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.


Name: Clay Pigeon
Set: unglued
Slug: clay-pigeon
ImageFile: Clay_Pigeon
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature
Power: 1
Toughness: 1
Rarity: U
RulesText:
Flying o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.


Name: Giant Fan
Set: unglued
Slug: giant-fan
ImageFile: Giant_Fan
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
o2, ocT: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.


Name: Jack-in-the-Mox
Set: unglued
Slug: jack-in-the-mox
ImageFile: Jack_in_the_Mox
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: R
RulesText:
ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. 2 Add oW to your mana pool. 3 Add oU to your mana pool. 4 Add oB to your mana pool. 5 Add oR to your mana pool. 6 Add oG to your mana pool.


Name: Jester's Sombrero
Set: unglued
Slug: jesters-sombrero
ImageFile: Jesters_Sombrero
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
o2, ocT, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.


Name: Mirror Mirror
Set: unglued
Slug: mirror-mirror
ImageFile: Mirror_Mirror
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact
Rarity: R
RulesText:
Mirror Mirror comes into play tapped. o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.


Name: Spatula of the Ages
Set: unglued
Slug: spatula-of-the-ages
ImageFile: Spatula_of_the_Ages
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
o4, ocT, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.


Name: Urza's Contact Lenses
Set: unglued
Slug: urzas-contact-lenses
ImageFile: Urzas_Contact_Lenses
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: U
RulesText:
Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. All players play with their hands face up. Clap your hands twice: Tap or untap Urza's Contact Lenses.


Name: Urza's Science Fair Project
Set: unglued
Slug: urzas-science-fair-project
ImageFile: Urzas_Science_Fair_Project
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact Creature
Power: 4
Toughness: 4
Rarity: U
RulesText:
o2: Roll a six-sided die for Urza's Science Fair Project. 1 It gets -2/-2 until end of turn. 2 It deals no combat damage this turn. 3 Attacking does not cause it to tap this turn. 4 It gains first strike until end of turn. 5 It gains flying until end of turn. 6 It gets +2/+2 until end of turn.


Name: Atinlay Igpay
Set: unhinged
Slug: atinlay-igpay
ImageFile: Atinlay_Igpay
Color: W
Cost: 5W
ConvertedCost: 6
Type: Eaturecray - Igpay
Power: 3
Toughness: 3
Rarity: U
RulesText:
Oubleday ikestray Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.


Name: AWOL
Set: unhinged
Slug: awol
ImageFile: AWOL
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.


Name: Cardpecker
Set: unhinged
Slug: cardpecker
ImageFile: Cardpecker
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Bird
Power: 1{1
Toughness: 2}
Rarity: C
RulesText:
Flying Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.


Name: Circle of Protection: Art
Set: unhinged
Slug: circle-of-protection-art
ImageFile: Circle_of_Protection_Art
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
As Circle of Protection: Art comes into play, choose an artist. {1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. {1W}: Return Circle of Protection: Art to its owner's hand.


Name: Collector Protector
Set: unhinged
Slug: collector-protector
ImageFile: Collector_Protector
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human Gamer
Power: 2
Toughness: 5
Rarity: R
RulesText:
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.


Name: Emcee
Set: unhinged
Slug: emcee
ImageFile: Emcee
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Human Rogue
Power: 0
Toughness: 1
Rarity: U
RulesText:
Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.


Name: Erase (Not the Urza's Legacy One)
Set: unhinged
Slug: erase-not-the-urzas-legacy-one
ImageFile: Erase_(Not_the_Urzas_Legacy_One)
Color: W
Cost: 2W
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. Remove target enchantment from the game.


Name: First Come, First Served
Set: unhinged
Slug: first-come-first-served
ImageFile: First_Come_First_Served
Color: W
Cost: 1W
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.


Name: Frankie Peanuts
Set: unhinged
Slug: frankie-peanuts
ImageFile: Frankie_Peanuts
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Legendary Creature - Elephant Rogue
Power: 2
Toughness: 3
Rarity: R
RulesText:
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.


Name: Head to Head
Set: unhinged
Slug: head-to-head
ImageFile: Head_to_Head
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.


Name: Ladies' Knight
Set: unhinged
Slug: ladies-knight
ImageFile: Ladies_Knight
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: U
RulesText:
Flying Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)


Name: Look at Me, I'm R&D
Set: unhinged
Slug: look-at-me-im-rd
ImageFile: Look_at_Me_Im_R&D
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.


Name: Man of Measure
Set: unhinged
Slug: man-of-measure
ImageFile: Man_of_Measure
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: C
RulesText:
As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0.


Name: Save Life
Set: unhinged
Slug: save-life
ImageFile: Save_Life
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Choose one Target player gains 2{1/2} life; or prevent the next 2{1/2} damage that would be dealt to target creature this turn. Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand.


Name: Ambiguity
Set: unhinged
Slug: ambiguity
ImageFile: Ambiguity
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.


Name: Artful Looter
Set: unhinged
Slug: artful-looter
ImageFile: Artful_Looter
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 1
Toughness: 2
Rarity: C
RulesText:
{T}: Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.


Name: Avatar of Me
Set: unhinged
Slug: avatar-of-me
ImageFile: Avatar_of_Me
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Avatar
Power: *
Toughness: *
Rarity: R
RulesText:
Avatar of Me costs {1} more to play for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}. Avatar of Me's color is the color of your eyes.


Name: Bursting Beebles
Set: unhinged
Slug: bursting-beebles
ImageFile: Bursting_Beebles
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Beeble
Power: 2
Toughness: 2
Rarity: C
RulesText:
Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.


Name: Carnivorous Death-Parrot
Set: unhinged
Slug: carnivorous-death-parrot
ImageFile: Carnivorous_Death_Parrot
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Bird
Power: 2
Toughness: 2
Rarity: C
RulesText:
Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.


Name: Cheatyface
Set: unhinged
Slug: cheatyface
ImageFile: Cheatyface
Color: U
Cost: UUU
ConvertedCost: 3
Type: Creature - Efreet
Power: 2
Toughness: 2
Rarity: U
RulesText:
You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying


Name: Double Header
Set: unhinged
Slug: double-header
ImageFile: Double_Header
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Drake
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.


Name: Greater Morphling
Set: unhinged
Slug: greater-morphling
ImageFile: Greater_Morphling
Color: U
Cost: 6UU
ConvertedCost: 8
Type: Creature - Shapeshifter
Power: 5
Toughness: 5
Rarity: R
RulesText:
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling.


Name: Loose Lips
Set: unhinged
Slug: loose-lips
ImageFile: Loose_Lips
Color: U
Cost: U
ConvertedCost: 1
Type: Enchant Creature
Rarity: C
RulesText:
As Loose Lips comes into play, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.


Name: Magical Hacker
Set: unhinged
Slug: magical-hacker
ImageFile: Magical_Hacker
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Human Gamer
Power: 1
Toughness: 2
Rarity: U
RulesText:
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.


Name: Mise
Set: unhinged
Slug: mise
ImageFile: Mise
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.


Name: Moniker Mage
Set: unhinged
Slug: moniker-mage
ImageFile: Moniker_Mage
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Human Wizard
Power: 2
Toughness: 2
Rarity: C
RulesText:
{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.


Name: Mouth to Mouth
Set: unhinged
Slug: mouth-to-mouth
ImageFile: Mouth_to_Mouth
Color: U
Cost: 3U
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.


Name: Now I Know My ABC's
Set: unhinged
Slug: now-i-know-my-abcs
ImageFile: Now_I_Know_My_ABCs
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.


Name: Number Crunch
Set: unhinged
Slug: number-crunch
ImageFile: Number_Crunch
Color: U
Cost: 2U
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Return target permanent to its owner's hand. Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand.


Name: Question Elemental?
Set: unhinged
Slug: question-elemental
ImageFile: Question_Elemental
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Elemental
Power: 3
Toughness: 4
Rarity: U
RulesText:
Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?


Name: Richard Garfield, Ph.D.
Set: unhinged
Slug: richard-garfield-phd
ImageFile: Richard_Garfield_Ph.D.
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Legendary Creature - Human Designer
Power: 2
Toughness: 2
Rarity: R
RulesText:
You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.


Name: Smart Ass
Set: unhinged
Slug: smart-ass
ImageFile: Smart_Ass
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Donkey Wizard
Power: 2{1
Toughness: 2}
Rarity: C
RulesText:
Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.


Name: Spell Counter
Set: unhinged
Slug: spell-counter
ImageFile: Spell_Counter
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Counter target spell. Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand.


Name: Topsy Turvy
Set: unhinged
Slug: topsy-turvy
ImageFile: Topsy_Turvy
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) If there are more than two players in the game, the turn order is reversed.


Name: Aesthetic Consultation
Set: unhinged
Slug: aesthetic-consultation
ImageFile: Aesthetic_Consultation
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.


Name: Bloodletter
Set: unhinged
Slug: bloodletter
ImageFile: Bloodletter
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie
Power: 2
Toughness: 3
Rarity: C
RulesText:
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.


Name: Booster Tutor
Set: unhinged
Slug: booster-tutor
ImageFile: Booster_Tutor
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)


Name: Duh
Set: unhinged
Slug: duh
ImageFile: Duh
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)


Name: Enter the Dungeon
Set: unhinged
Slug: enter-the-dungeon
ImageFile: Enter_the_Dungeon
Color: B
Cost: BB
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.


Name: Farewell to Arms
Set: unhinged
Slug: farewell-to-arms
ImageFile: Farewell_to_Arms
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)


Name: Infernal Spawn of Infernal Spawn of Evil
Set: unhinged
Slug: infernal-spawn-of-infernal-spawn-of-evil
ImageFile: Infernal_Spawn_of_Infernal_Spawn_of_Evil
Color: B
Cost: 8BB
ConvertedCost: 10
Type: Creature - Demon Child
Power: 8
Toughness: 8
Rarity: R
RulesText:
Flying, first strike, trample If you say "I'm coming, too" as you search your library, you may pay {1B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.


Name: Kill Destroy
Set: unhinged
Slug: kill-destroy
ImageFile: Kill_Destroy
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Destroy target nonblack creature. Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand.


Name: Mother of Goons
Set: unhinged
Slug: mother-of-goons
ImageFile: Mother_of_Goons
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 3
Toughness: 2
Rarity: C
RulesText:
Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.


Name: Necro-Impotence
Set: unhinged
Slug: necro-impotence
ImageFile: Necro_Impotence
Color: B
Cost: BBB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay {1/2} life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.


Name: Persecute Artist
Set: unhinged
Slug: persecute-artist
ImageFile: Persecute_Artist
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: U
RulesText:
Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.


Name: Phyrexian Librarian
Set: unhinged
Slug: phyrexian-librarian
ImageFile: Phyrexian_Librarian
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Horror
Power: 3
Toughness: 3
Rarity: U
RulesText:
Flying, trample At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.


Name: Stop That
Set: unhinged
Slug: stop-that
ImageFile: Stop_That
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target player discards a card. Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand.


Name: Tainted Monkey
Set: unhinged
Slug: tainted-monkey
ImageFile: Tainted_Monkey
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Ape
Power: 1
Toughness: 1
Rarity: C
RulesText:
{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.


Name: The Fallen Apart
Set: unhinged
Slug: the-fallen-apart
ImageFile: The_Fallen_Apart
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Zombie
Power: 4
Toughness: 4
Rarity: C
RulesText:
The Fallen Apart comes into play with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.


Name: When Fluffy Bunnies Attack
Set: unhinged
Slug: when-fluffy-bunnies-attack
ImageFile: When_Fluffy_Bunnies_Attack
Color: B
Cost: 3B
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.


Name: Working Stiff
Set: unhinged
Slug: working-stiff
ImageFile: Working_Stiff
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Mummy
Power: 2
Toughness: 2
Rarity: U
RulesText:
As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff.


Name: Zombie Fanboy
Set: unhinged
Slug: zombie-fanboy
ImageFile: Zombie_Fanboy
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie Gamer
Power: 1
Toughness: 1
Rarity: U
RulesText:
As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.


Name: Zzzyxas's Abyss
Set: unhinged
Slug: zzzyxass-abyss
ImageFile: Zzzyxass_Abyss
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.


Name: Assquatch
Set: unhinged
Slug: assquatch
ImageFile: Assquatch
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Donkey Lord
Power: 3{1
Toughness: 2}
Rarity: R
RulesText:
Each other Donkey gets +1{1/2}/+1{1/2}. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.


Name: Blast from the Past
Set: unhinged
Slug: blast-from-the-past
ImageFile: Blast_from_the_Past
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R} Blast from the Past deals 2 damage to target creature or player. If the kicker cost was paid, put a 1/1 red Goblin creature token into play.


Name: Curse of the Fire Penguin
Set: unhinged
Slug: curse-of-the-fire-penguin
ImageFile: Curse_of_the_Fire_Penguin
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Enchant Creature
Rarity: R
RulesText:
Curse of the Fire Penquin consumes and confuses enchanted creature. ----- Creature Penguin Trample When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. 6/5


Name: Deal Damage
Set: unhinged
Slug: deal-damage
ImageFile: Deal_Damage
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Instant
Rarity: U
RulesText:
Deal Damage deals 4 damage to target creature or player. Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.


Name: Dumb Ass
Set: unhinged
Slug: dumb-ass
ImageFile: Dumb_Ass
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Donkey Barbarian
Power: 3{1
Toughness: 2}
Rarity: C
RulesText:
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.


Name: Face to Face
Set: unhinged
Slug: face-to-face
ImageFile: Face_to_Face
Color: R
Cost: 1R
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.


Name: Goblin S.W.A.T. Team
Set: unhinged
Slug: goblin-swat-team
ImageFile: Goblin_SWAT_Team
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Goblin Warrior
Power: 2
Toughness: 2
Rarity: C
RulesText:
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.


Name: Orcish Paratroopers
Set: unhinged
Slug: orcish-paratroopers
ImageFile: Orcish_Paratroopers
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Orc Paratrooper
Power: 4
Toughness: 4
Rarity: C
RulesText:
When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.


Name: Punctuate
Set: unhinged
Slug: punctuate
ImageFile: Punctuate
Color: R
Cost: 3R
ConvertedCost: 4
Type: Instant
Rarity: C
RulesText:
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - ( ) / " ' & .)


Name: Pygmy Giant
Set: unhinged
Slug: pygmy-giant
ImageFile: Pygmy_Giant
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Creature - Giant
Power: 0
Toughness: 2
Rarity: U
RulesText:
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.


Name: Red-Hot Hottie
Set: unhinged
Slug: red-hot-hottie
ImageFile: Red_Hot_Hottie
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Elemental
Power: 2
Toughness: 5
Rarity: C
RulesText:
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‚ÄòAaah' at the top of your lungs."


Name: Rocket-Powered Turbo Slug
Set: unhinged
Slug: rocket-powered-turbo-slug
ImageFile: Rocket_Powered_Turbo_Slug
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Slug
Power: 3
Toughness: 1
Rarity: U
RulesText:
Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))


Name: Six-y Beast
Set: unhinged
Slug: six-y-beast
ImageFile: Six_y_Beast
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Beast
Power: 0
Toughness: 0
Rarity: U
RulesText:
As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.


Name: Touch and Go
Set: unhinged
Slug: touch-and-go
ImageFile: Touch_and_Go
Color: R
Cost: 3R
ConvertedCost: 4
Type: Sorcery
Rarity: C
RulesText:
Destroy target land. Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand.


Name: Yet Another Aether Vortex
Set: unhinged
Slug: yet-another-aether-vortex
ImageFile: Yet_Another_Aether_Vortex
Color: R
Cost: 3RR
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.


Name: B-I-N-G-O
Set: unhinged
Slug: b-i-n-g-o
ImageFile: B_I_N_G_O
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Hound
Power: 1
Toughness: 1
Rarity: R
RulesText:
Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.


Name: Creature Guy
Set: unhinged
Slug: creature-guy
ImageFile: Creature_Guy
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Beast
Power: 3
Toughness: 3
Rarity: U
RulesText:
Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.


Name: Elvish House Party
Set: unhinged
Slug: elvish-house-party
ImageFile: Elvish_House_Party
Color: G
Cost: 4GG
ConvertedCost: 6
Type: Creature - Elf Rogue
Power: *
Toughness: *
Rarity: U
RulesText:
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.


Name: Fat Ass
Set: unhinged
Slug: fat-ass
ImageFile: Fat_Ass
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Donkey Shaman
Power: 2
Toughness: 3{1
Rarity: C
RulesText:
Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)


Name: Form of the Squirrel
Set: unhinged
Slug: form-of-the-squirrel
ImageFile: Form_of_the_Squirrel
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You can't be the target of spells or abilities. You can't play spells.


Name: Gluetius Maximus
Set: unhinged
Slug: gluetius-maximus
ImageFile: Gluetius_Maximus
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Beast
Power: 5
Toughness: 5
Rarity: U
RulesText:
As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.


Name: Keeper of the Sacred Word
Set: unhinged
Slug: keeper-of-the-sacred-word
ImageFile: Keeper_of_the_Sacred_Word
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Druid
Power: 2
Toughness: 3
Rarity: C
RulesText:
As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.


Name: Land Aid '04
Set: unhinged
Slug: land-aid-04
ImageFile: Land_Aid_04
Color: G
Cost: GG
ConvertedCost: 2
Type: Sorcery
Rarity: C
RulesText:
Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.


Name: Laughing Hyena
Set: unhinged
Slug: laughing-hyena
ImageFile: Laughing_Hyena
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Hyena
Power: 2
Toughness: 2
Rarity: C
RulesText:
Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand.


Name: Monkey Monkey Monkey
Set: unhinged
Slug: monkey-monkey-monkey
ImageFile: Monkey_Monkey_Monkey
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Ape
Power: 1
Toughness: 1
Rarity: C
RulesText:
As Monkey Monkey Monkey comes into play, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.


Name: Name Dropping
Set: unhinged
Slug: name-dropping
ImageFile: Name_Dropping
Color: G
Cost: 1G
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.


Name: Old Fogey
Set: unhinged
Slug: old-fogey
ImageFile: Old_Fogey
Color: G
Cost: GG
ConvertedCost: 2
Type: Summon - Dinosaur
Power: 7
Toughness: 7
Rarity: R
RulesText:
Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2


Set: unhinged
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Elemental
Power: 2
Toughness: 2
Rarity: C
Name:
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Slug:
our-market-research-shows-that-players-like-really-long-card-names-so-we-made-this-card-to-have-the-absolute-longest-card-name-ever-elemental

ImageFile:
Our_Market_Research_Shows_That_Players_Like_Really_Long_Card_Names_So_We_Made_this_Card_to_Have_the_Absolute_Longest_Card_Name_Ever_Elemental

RulesText:
Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)


Name: Remodel
Set: unhinged
Slug: remodel
ImageFile: Remodel
Color: G
Cost: 2G
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. Remove target artifact from the game.


Name: Shoe Tree
Set: unhinged
Slug: shoe-tree
ImageFile: Shoe_Tree
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Treefolk
Power: 3
Toughness: 3
Rarity: C
RulesText:
Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it.


Name: S.N.O.T.
Set: unhinged
Slug: snot
ImageFile: SNOT
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Ooze
Power: *{^2}
Toughness: *{^2}
Rarity: C
RulesText:
As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)


Name: Stone-Cold Basilisk
Set: unhinged
Slug: stone-cold-basilisk
ImageFile: Stone_Cold_Basilisk
Color: G
Cost: 4G
ConvertedCost: 5
Type: Creature - Basilisk
Power: 2{1
Toughness: 2}
Rarity: U
RulesText:
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.


Name: Symbol Status
Set: unhinged
Slug: symbol-status
ImageFile: Symbol_Status
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Sorcery
Rarity: U
RulesText:
Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.


Name: Uktabi Kong
Set: unhinged
Slug: uktabi-kong
ImageFile: Uktabi_Kong
Color: G
Cost: 5GGG
ConvertedCost: 8
Type: Creature - Ape
Power: 8
Toughness: 8
Rarity: R
RulesText:
Trample When Uktabi Kong comes into play, destroy all artifacts. Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.


Name: Ach! Hans, Run!
Set: unhinged
Slug: ach-hans-run
ImageFile: Ach_Hans_Run
Color: RG
Cost: 2RRGG
ConvertedCost: 6
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.


Name: Meddling Kids
Set: unhinged
Slug: meddling-kids
ImageFile: Meddling_Kids
Color: WU
Cost: 2WU
ConvertedCost: 4
Type: Creature - Human Child
Power: 2
Toughness: 3
Rarity: R
RulesText:
As Meddling Kids comes into play, choose a word with four or more letters. Nonland cards with the chosen word in their text box can't be played.


Name: Rare-B-Gone
Set: unhinged
Slug: rare-b-gone
ImageFile: Rare_B_Gone
Color: BR
Cost: 2BR
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.


Name: Who/What/When/Where/Why
Set: unhinged
Slug: whowhatwhenwherewhy
ImageFile: WhoWhatWhenWhereWhy
Color: WUBRG
Cost: XW/2R/2U/3B/1G
ConvertedCost: 0
Type: Instant
Rarity: R
RulesText:
Who oXoW Instant Target player gains X life. ----- What o2oR Instant Destroy target artifact. ----- When o2oU Instant Counter target creature spell. ----- Where o3oB Instant Destroy target land. ----- Why o1oG Instant Destroy target enchantment.


Name: Letter Bomb
Set: unhinged
Slug: letter-bomb
ImageFile: Letter_Bomb
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19{1/2} damage to him or her.


Name: Mana Screw
Set: unhinged
Slug: mana-screw
ImageFile: Mana_Screw
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.


Name: Mox Lotus
Set: unhinged
Slug: mox-lotus
ImageFile: Mox_Lotus
Color: A
Cost: 15
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{T}: Add {‚àû} to your mana pool. {100}: Add one mana of any color to your mana pool. You don't lose life due to mana burn.


Name: My First Tome
Set: unhinged
Slug: my-first-tome
ImageFile: My_First_Tome
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.


Name: Pointy Finger of Doom
Set: unhinged
Slug: pointy-finger-of-doom
ImageFile: Pointy_Finger_of_Doom
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.


Name: Rod of Spanking
Set: unhinged
Slug: rod-of-spanking
ImageFile: Rod_of_Spanking
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"


Name: Time Machine
Set: unhinged
Slug: time-machine
ImageFile: Time_Machine
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.


Name: Togglodyte
Set: unhinged
Slug: togglodyte
ImageFile: Togglodyte
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Golem
Power: 4
Toughness: 4
Rarity: U
RulesText:
Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.


Name: Toy Boat
Set: unhinged
Slug: toy-boat
ImageFile: Toy_Boat
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact Creature - Ship
Power: 3
Toughness: 3
Rarity: U
RulesText:
Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)


Name: Urza's Hot Tub
Set: unhinged
Slug: urzas-hot-tub
ImageFile: Urzas_Hot_Tub
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.


Name: Water Gun Balloon Game
Set: unhinged
Slug: water-gun-balloon-game
ImageFile: Water_Gun_Balloon_Game
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. Whenever a player plays a spell, move that player's pop counter up 1. Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.


Name: World-Bottling Kit
Set: unhinged
Slug: world-bottling-kit
ImageFile: World_Bottling_Kit
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.


Name: City of Ass
Set: unhinged
Slug: city-of-ass
ImageFile: City_of_Ass
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
City of Ass comes into play tapped. {T}: Add one and one-half mana of any one color to your mana pool.


Name: Contract from Below
Set: alpha
Slug: contract-from-below
ImageFile: Contract_from_Below
Color: B
Cost: B
ConvertedCost: 1
Type: Sorcery
Rarity: R
RulesText:
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards.


Name: Darkpact
Set: alpha
Slug: darkpact
ImageFile: Darkpact
Color: B
Cost: BBB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.


Name: Demonic Attorney
Set: alpha
Slug: demonic-attorney
ImageFile: Demonic_Attorney
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library.


Name: Demonic Hordes
Set: alpha
Slug: demonic-hordes
ImageFile: Demonic_Hordes
Color: B
Cost: 3BBB
ConvertedCost: 6
Type: Creature - Demon
Power: 5
Toughness: 5
Rarity: R
RulesText:
{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.


Name: Lich
Set: alpha
Slug: lich
ImageFile: Lich
Color: B
Cost: BBBB
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
As Lich enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves the battlefield, you lose the game.


Name: Nettling Imp
Set: alpha
Slug: nettling-imp
ImageFile: Nettling_Imp
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Imp
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.


Name: Sacrifice
Set: alpha
Slug: sacrifice
ImageFile: Sacrifice
Color: B
Cost: B
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.


Name: Word of Command
Set: alpha
Slug: word-of-command
ImageFile: Word_of_Command
Color: B
Cost: BB
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands.


Name: Copy Artifact
Set: alpha
Slug: copy-artifact
ImageFile: Copy_Artifact
Color: U
Cost: 1U
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment.


Name: Timetwister
Set: alpha
Slug: timetwister
ImageFile: Timetwister
Color: U
Cost: 2U
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)


Name: Vesuvan Doppelganger
Set: alpha
Slug: vesuvan-doppelganger
ImageFile: Vesuvan_Doppelganger
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Creature - Shapeshifter
Power: 0
Toughness: 0
Rarity: R
RulesText:
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."


Name: Berserk
Set: alpha
Slug: berserk
ImageFile: Berserk
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.


Name: Camouflage
Set: alpha
Slug: camouflage
ImageFile: Camouflage
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: U
RulesText:
Cast Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.)


Name: Fastbond
Set: alpha
Slug: fastbond
ImageFile: Fastbond
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.


Name: Kudzu
Set: alpha
Slug: kudzu
ImageFile: Kudzu
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.


Name: Natural Selection
Set: alpha
Slug: natural-selection
ImageFile: Natural_Selection
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library.


Name: Earthbind
Set: alpha
Slug: earthbind
ImageFile: Earthbind
Color: R
Cost: R
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."


Name: False Orders
Set: alpha
Slug: false-orders
ImageFile: False_Orders
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice.


Name: Fork
Set: alpha
Slug: fork
ImageFile: Fork
Color: R
Cost: RR
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.


Name: Raging River
Set: alpha
Slug: raging-river
ImageFile: Raging_River
Color: R
Cost: RR
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.


Name: Rock Hydra
Set: alpha
Slug: rock-hydra
ImageFile: Rock_Hydra
Color: R
Cost: XRR
ConvertedCost: 2
Type: Creature - Hydra
Power: 0
Toughness: 0
Rarity: R
RulesText:
Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.


Name: Blaze of Glory
Set: alpha
Slug: blaze-of-glory
ImageFile: Blaze_of_Glory
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: R
RulesText:
Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.


Name: Farmstead
Set: alpha
Slug: farmstead
ImageFile: Farmstead
Color: W
Cost: WWW
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."


Name: Guardian Angel
Set: alpha
Slug: guardian-angel
ImageFile: Guardian_Angel
Color: W
Cost: XW
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.


Name: Veteran Bodyguard
Set: alpha
Slug: veteran-bodyguard
ImageFile: Veteran_Bodyguard
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human
Power: 2
Toughness: 5
Rarity: R
RulesText:
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.


Name: Basalt Monolith
Set: alpha
Slug: basalt-monolith
ImageFile: Basalt_Monolith
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: U
RulesText:
Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool.


Name: Chaos Orb
Set: alpha
Slug: chaos-orb
ImageFile: Chaos_Orb
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.


Name: Cyclopean Tomb
Set: alpha
Slug: cyclopean-tomb
ImageFile: Cyclopean_Tomb
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.


Name: Forcefield
Set: alpha
Slug: forcefield
ImageFile: Forcefield
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
{1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage.


Name: Gauntlet of Might
Set: alpha
Slug: gauntlet-of-might
ImageFile: Gauntlet_of_Might
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).


Name: Illusionary Mask
Set: alpha
Slug: illusionary-mask
ImageFile: Illusionary_Mask
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{X}: You may put a creature card with converted mana cost X or less from your hand onto the battlefield face down as a 0/1 creature. Put X mask counters on that creature. Activate this ability only any time you could cast a sorcery. The creature's controller may turn the creature face up any time he or she could cast an instant by removing all mask counters from it. This effect ends if the creature is turned face up.


Name: Time Vault
Set: alpha
Slug: time-vault
ImageFile: Time_Vault
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.


Name: Dwarven Weaponsmith
Set: revised
Slug: dwarven-weaponsmith
ImageFile: Dwarven_Weaponsmith
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Dwarf Artificer
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.


Name: Mijae Djinn
Set: revised
Slug: mijae-djinn
ImageFile: Mijae_Djinn
Color: R
Cost: RRR
ConvertedCost: 3
Type: Creature - Djinn
Power: 6
Toughness: 3
Rarity: R
RulesText:
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.


Name: Rocket Launcher
Set: revised
Slug: rocket-launcher
ImageFile: Rocket_Launcher
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.


Name: Cuombajj Witches
Set: an
Slug: cuombajj-witches
ImageFile: Cuombajj_Witches
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Human Wizard
Power: 1
Toughness: 3
Rarity: C
RulesText:
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.


Name: Guardian Beast
Set: an
Slug: guardian-beast
ImageFile: Guardian_Beast
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Beast
Power: 2
Toughness: 4
Rarity: R
RulesText:
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.


Name: Khabal Ghoul
Set: an
Slug: khabal-ghoul
ImageFile: Khabal_Ghoul
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Zombie
Power: 1
Toughness: 1
Rarity: U
RulesText:
At the beginning of the end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.


Name: Oubliette
Set: an
Slug: oubliette
ImageFile: Oubliette
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: C
RulesText:
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.


Name: Merchant Ship
Set: an
Slug: merchant-ship
ImageFile: Merchant_Ship
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Human
Power: 0
Toughness: 2
Rarity: U
RulesText:
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.


Name: Old Man of the Sea
Set: an
Slug: old-man-of-the-sea
ImageFile: Old_Man_of_the_Sea
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Djinn
Power: 2
Toughness: 3
Rarity: R
RulesText:
You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.


Name: Serendib Djinn
Set: an
Slug: serendib-djinn
ImageFile: Serendib_Djinn
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Djinn
Power: 5
Toughness: 6
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.


Name: Cyclone
Set: an
Slug: cyclone
ImageFile: Cyclone
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.


Name: Drop of Honey
Set: an
Slug: drop-of-honey
ImageFile: Drop_of_Honey
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.


Name: Erhnam Djinn
Set: an
Slug: erhnam-djinn
ImageFile: Erhnam_Djinn
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Djinn
Power: 4
Toughness: 5
Rarity: R
RulesText:
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.


Name: Ifh-Biff Efreet
Set: an
Slug: ifh-biff-efreet
ImageFile: Ifh_Biff_Efreet
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Efreet
Power: 3
Toughness: 3
Rarity: R
RulesText:
Flying {G}: Ifh-Bff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.


Name: Metamorphosis
Set: an
Slug: metamorphosis
ImageFile: Metamorphosis
Color: G
Cost: G
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.


Name: Ydwen Efreet
Set: an
Slug: ydwen-efreet
ImageFile: Ydwen_Efreet
Color: R
Cost: RRR
ConvertedCost: 3
Type: Creature - Efreet
Power: 3
Toughness: 6
Rarity: R
RulesText:
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked.


Name: Abu Ja'far
Set: an
Slug: abu-jafar
ImageFile: Abu_Jafar
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human
Power: 0
Toughness: 1
Rarity: U
RulesText:
When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated.


Name: Camel
Set: an
Slug: camel
ImageFile: Camel
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Camel
Power: 0
Toughness: 1
Rarity: C
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.


Name: Jihad
Set: an
Slug: jihad
ImageFile: Jihad
Color: W
Cost: WWW
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.


Name: Shahrazad
Set: an
Slug: shahrazad
ImageFile: Shahrazad
Color: W
Cost: WW
ConvertedCost: 2
Type: Sorcery
Rarity: R
RulesText:
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.


Name: War Elephant
Set: an
Slug: war-elephant
ImageFile: War_Elephant
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Elephant
Power: 2
Toughness: 2
Rarity: C
RulesText:
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: City in a Bottle
Set: an
Slug: city-in-a-bottle
ImageFile: City_in_a_Bottle
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion.


Name: Jeweled Bird
Set: an
Slug: jeweled-bird
ImageFile: Jeweled_Bird
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: U
RulesText:
Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card.


Name: Pyramids
Set: an
Slug: pyramids
ImageFile: Pyramids
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.


Name: Ring of Ma'ruf
Set: an
Slug: ring-of-maruf
ImageFile: Ring_of_Maruf
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.


Name: Sandals of Abdallah
Set: an
Slug: sandals-of-abdallah
ImageFile: Sandals_of_Abdallah
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah.


Name: Desert
Set: an
Slug: desert
ImageFile: Desert
Color: L
ConvertedCost: 0
Type: Land - Desert
Rarity: C
RulesText:
{T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.


Name: Library of Alexandria
Set: an
Slug: library-of-alexandria
ImageFile: Library_of_Alexandria
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.


Name: Rakalite
Set: antiquities
Slug: rakalite
ImageFile: Rakalite
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: U
RulesText:
{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.


Name: Tablet of Epityr
Set: antiquities
Slug: tablet-of-epityr
ImageFile: Tablet_of_Epityr
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: C
RulesText:
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.


Name: Tawnos's Coffin
Set: antiquities
Slug: tawnoss-coffin
ImageFile: Tawnoss_Coffin
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.


Name: Urza's Miter
Set: antiquities
Slug: urzas-miter
ImageFile: Urzas_Miter
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.


Name: Artifact Possession
Set: antiquities
Slug: artifact-possession
ImageFile: Artifact_Possession
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.


Name: Gate to Phyrexia
Set: antiquities
Slug: gate-to-phyrexia
ImageFile: Gate_to_Phyrexia
Color: B
Cost: BB
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.


Name: Haunting Wind
Set: antiquities
Slug: haunting-wind
ImageFile: Haunting_Wind
Color: B
Cost: 3B
ConvertedCost: 4
Type: Enchantment
Rarity: U
RulesText:
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.


Name: Phyrexian Gremlins
Set: antiquities
Slug: phyrexian-gremlins
ImageFile: Phyrexian_Gremlins
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Ouphe
Power: 1
Toughness: 1
Rarity: C
RulesText:
You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.


Name: Priest of Yawgmoth
Set: antiquities
Slug: priest-of-yawgmoth
ImageFile: Priest_of_Yawgmoth
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Human Cleric
Power: 1
Toughness: 2
Rarity: C
RulesText:
{T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.


Name: Drafna's Restoration
Set: antiquities
Slug: drafnas-restoration
ImageFile: Drafnas_Restoration
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.


Name: Power Artifact
Set: antiquities
Slug: power-artifact
ImageFile: Power_Artifact
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.


Name: Transmute Artifact
Set: antiquities
Slug: transmute-artifact
ImageFile: Transmute_Artifact
Color: U
Cost: UU
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
As an additional cost to cast Transmute Artifact, sacrifice an artifact. Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.


Name: Argothian Pixies
Set: antiquities
Slug: argothian-pixies
ImageFile: Argothian_Pixies
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Faerie
Power: 2
Toughness: 1
Rarity: C
RulesText:
Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.


Name: Gaea's Avenger
Set: antiquities
Slug: gaeas-avenger
ImageFile: Gaeas_Avenger
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Treefolk
Power: 1+*
Toughness: 1+*
Rarity: R
RulesText:
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.


Name: Powerleech
Set: antiquities
Slug: powerleech
ImageFile: Powerleech
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.


Name: Goblin Artisans
Set: antiquities
Slug: goblin-artisans
ImageFile: Goblin_Artisans
Color: R
Cost: R
ConvertedCost: 1
Type: Creature - Goblin Artificer
Power: 1
Toughness: 1
Rarity: U
RulesText:
{T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.


Name: Artifact Ward
Set: antiquities
Slug: artifact-ward
ImageFile: Artifact_Ward
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.


Name: Martyrs of Korlis
Set: antiquities
Slug: martyrs-of-korlis
ImageFile: Martyrs_of_Korlis
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Creature - Human
Power: 1
Toughness: 6
Rarity: U
RulesText:
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.


Name: Banshee
Set: dark
Slug: banshee
ImageFile: Banshee
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Creature - Spirit
Power: 0
Toughness: 1
Rarity: U
RulesText:
{X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player.


Name: Curse Artifact
Set: dark
Slug: curse-artifact
ImageFile: Curse_Artifact
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.


Name: Frankenstein's Monster
Set: dark
Slug: frankensteins-monster
ImageFile: Frankensteins_Monster
Color: B
Cost: XBB
ConvertedCost: 2
Type: Creature - Zombie
Power: 0
Toughness: 1
Rarity: R
RulesText:
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.


Name: Inquisition
Set: dark
Slug: inquisition
ImageFile: Inquisition
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: C
RulesText:
Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.


Name: Nameless Race
Set: dark
Slug: nameless-race
ImageFile: Nameless_Race
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature
Power: *
Toughness: *
Rarity: R
RulesText:
Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.


Name: Season of the Witch
Set: dark
Slug: season-of-the-witch
ImageFile: Season_of_the_Witch
Color: B
Cost: BBB
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.


Name: The Fallen
Set: dark
Slug: the-fallen
ImageFile: The_Fallen
Color: B
Cost: 1BBB
ConvertedCost: 4
Type: Creature - Zombie
Power: 2
Toughness: 3
Rarity: U
RulesText:
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.


Name: Worms of the Earth
Set: dark
Slug: worms-of-the-earth
ImageFile: Worms_of_the_Earth
Color: B
Cost: 2BBB
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
Players can't play lands. If a land would enter the battlefield, instead it doesn't. At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth.


Name: Deep Water
Set: dark
Slug: deep-water
ImageFile: Deep_Water
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.


Name: Electric Eel
Set: dark
Slug: electric-eel
ImageFile: Electric_Eel
Color: U
Cost: U
ConvertedCost: 1
Type: Creature - Fish
Power: 1
Toughness: 1
Rarity: U
RulesText:
When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.


Name: Giant Shark
Set: dark
Slug: giant-shark
ImageFile: Giant_Shark
Color: U
Cost: 5U
ConvertedCost: 6
Type: Creature - Fish
Power: 4
Toughness: 4
Rarity: C
RulesText:
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.


Name: Mana Vortex
Set: dark
Slug: mana-vortex
ImageFile: Mana_Vortex
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Enchantment
Rarity: R
RulesText:
When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.


Name: Psychic Allergy
Set: dark
Slug: psychic-allergy
ImageFile: Psychic_Allergy
Color: U
Cost: 3UU
ConvertedCost: 5
Type: Enchantment
Rarity: R
RulesText:
As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.


Name: Tangle Kelp
Set: dark
Slug: tangle-kelp
ImageFile: Tangle_Kelp
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.


Name: Gaea's Touch
Set: dark
Slug: gaeas-touch
ImageFile: Gaeas_Touch
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.


Name: Scarwood Bandits
Set: dark
Slug: scarwood-bandits
ImageFile: Scarwood_Bandits
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human Rogue
Power: 2
Toughness: 2
Rarity: R
RulesText:
Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact for as long as Scarwood Bandits remains on the battlefield.


Name: Scarwood Hag
Set: dark
Slug: scarwood-hag
ImageFile: Scarwood_Hag
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Hag
Power: 1
Toughness: 1
Rarity: U
RulesText:
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn.


Name: Spitting Slug
Set: dark
Slug: spitting-slug
ImageFile: Spitting_Slug
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Slug
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.


Name: Tracker
Set: dark
Slug: tracker
ImageFile: Tracker
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human
Power: 2
Toughness: 2
Rarity: R
RulesText:
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.


Name: Whippoorwill
Set: dark
Slug: whippoorwill
ImageFile: Whippoorwill
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Bird
Power: 1
Toughness: 1
Rarity: U
RulesText:
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature.


Name: Wormwood Treefolk
Set: dark
Slug: wormwood-treefolk
ImageFile: Wormwood_Treefolk
Color: G
Cost: 3GG
ConvertedCost: 5
Type: Creature - Treefolk
Power: 4
Toughness: 4
Rarity: R
RulesText:
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.


Name: Eternal Flame
Set: dark
Slug: eternal-flame
ImageFile: Eternal_Flame
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.


Name: Goblin Shrine
Set: dark
Slug: goblin-shrine
ImageFile: Goblin_Shrine
Color: R
Cost: 1RR
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant land If enchanted land is a Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.


Name: Goblin Wizard
Set: dark
Slug: goblin-wizard
ImageFile: Goblin_Wizard
Color: R
Cost: 2RR
ConvertedCost: 4
Type: Creature - Goblin Wizard
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.


Name: Blood of the Martyr
Set: dark
Slug: blood-of-the-martyr
ImageFile: Blood_of_the_Martyr
Color: W
Cost: WWW
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.


Name: Fasting
Set: dark
Slug: fasting
ImageFile: Fasting
Color: W
Cost: W
ConvertedCost: 1
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.


Name: Fire and Brimstone
Set: dark
Slug: fire-and-brimstone
ImageFile: Fire_and_Brimstone
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Instant
Rarity: U
RulesText:
Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.


Name: Knights of Thorn
Set: dark
Slug: knights-of-thorn
ImageFile: Knights_of_Thorn
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Preacher
Set: dark
Slug: preacher
ImageFile: Preacher
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: R
RulesText:
You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.


Name: Witch Hunter
Set: dark
Slug: witch-hunter
ImageFile: Witch_Hunter
Color: W
Cost: 2WW
ConvertedCost: 4
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.


Name: Dark Sphere
Set: dark
Slug: dark-sphere
ImageFile: Dark_Sphere
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.


Name: Living Armor
Set: dark
Slug: living-armor
ImageFile: Living_Armor
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.


Name: Necropolis
Set: dark
Slug: necropolis
ImageFile: Necropolis
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Wall
Power: 0
Toughness: 1
Rarity: U
RulesText:
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.


Name: Reflecting Mirror
Set: dark
Slug: reflecting-mirror
ImageFile: Reflecting_Mirror
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.


Name: Runesword
Set: dark
Slug: runesword
ImageFile: Runesword
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: U
RulesText:
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead.


Name: Wand of Ith
Set: dark
Slug: wand-of-ith
ImageFile: Wand_of_Ith
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.


Name: War Barge
Set: dark
Slug: war-barge
ImageFile: War_Barge
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.


Name: City of Shadows
Set: dark
Slug: city-of-shadows
ImageFile: City_of_Shadows
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.


Name: Maze of Ith
Set: dark
Slug: maze-of-ith
ImageFile: Maze_of_Ith
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.


Name: Safe Haven
Set: dark
Slug: safe-haven
ImageFile: Safe_Haven
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.


Name: Sorrow's Path
Set: dark
Slug: sorrows-path
ImageFile: Sorrows_Path
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.


Name: Ebon Praetor
Set: fe
Slug: ebon-praetor
ImageFile: Ebon_Praetor
Color: B
Cost: 4BB
ConvertedCost: 6
Type: Creature - Avatar
Power: 5
Toughness: 5
Rarity: R
RulesText:
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.


Name: Order of the Ebon Hand
Set: fe
Slug: order-of-the-ebon-hand
ImageFile: Order_of_the_Ebon_Hand
Color: B
Cost: BB
ConvertedCost: 2
Type: Creature - Cleric Knight
Power: 2
Toughness: 1
Rarity: C
RulesText:
Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.


Name: Soul Exchange
Set: fe
Slug: soul-exchange
ImageFile: Soul_Exchange
Color: B
Cost: BB
ConvertedCost: 2
Type: Sorcery
Rarity: U
RulesText:
As an additional cost to cast Soul Exchange, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.


Name: Thrull Champion
Set: fe
Slug: thrull-champion
ImageFile: Thrull_Champion
Color: B
Cost: 4B
ConvertedCost: 5
Type: Creature - Thrull
Power: 2
Toughness: 2
Rarity: R
RulesText:
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion.


Name: Tourach's Chant
Set: fe
Slug: tourachs-chant
ImageFile: Tourachs_Chant
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.


Name: Tourach's Gate
Set: fe
Slug: tourachs-gate
ImageFile: Tourachs_Gate
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."


Name: Deep Spawn
Set: fe
Slug: deep-spawn
ImageFile: Deep_Spawn
Color: U
Cost: 5UUU
ConvertedCost: 8
Type: Creature - Homarid
Power: 6
Toughness: 6
Rarity: U
RulesText:
Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)


Name: High Tide
Set: fe
Slug: high-tide
ImageFile: High_Tide
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).


Name: Homarid
Set: fe
Slug: homarid
ImageFile: Homarid
Color: U
Cost: 2U
ConvertedCost: 3
Type: Creature - Homarid
Power: 2
Toughness: 2
Rarity: C
RulesText:
Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it.


Name: Homarid Spawning Bed
Set: fe
Slug: homarid-spawning-bed
ImageFile: Homarid_Spawning_Bed
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.


Name: Merseine
Set: fe
Slug: merseine
ImageFile: Merseine
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.


Name: Svyelunite Priest
Set: fe
Slug: svyelunite-priest
ImageFile: Svyelunite_Priest
Color: U
Cost: 1U
ConvertedCost: 2
Type: Creature - Merfolk Cleric
Power: 1
Toughness: 1
Rarity: U
RulesText:
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)


Name: Tidal Flats
Set: fe
Slug: tidal-flats
ImageFile: Tidal_Flats
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment
Rarity: C
RulesText:
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.


Name: Tidal Influence
Set: fe
Slug: tidal-influence
ImageFile: Tidal_Influence
Color: U
Cost: 2U
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.


Name: Vodalian Knights
Set: fe
Slug: vodalian-knights
ImageFile: Vodalian_Knights
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Merfolk Knight
Power: 2
Toughness: 2
Rarity: R
RulesText:
First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn.


Name: Vodalian War Machine
Set: fe
Slug: vodalian-war-machine
ImageFile: Vodalian_War_Machine
Color: U
Cost: 1UU
ConvertedCost: 3
Type: Creature - Wall
Power: 0
Toughness: 4
Rarity: R
RulesText:
Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from the battlefield, destroy all Merfolk tapped this turn to pay for its abilities.


Name: Elvish Farmer
Set: fe
Slug: elvish-farmer
ImageFile: Elvish_Farmer
Color: G
Cost: 1G
ConvertedCost: 2
Type: Creature - Elf
Power: 0
Toughness: 2
Rarity: R
RulesText:
At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life.


Name: Elvish Scout
Set: fe
Slug: elvish-scout
ImageFile: Elvish_Scout
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Elf Scout
Power: 1
Toughness: 1
Rarity: C
RulesText:
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.


Name: Feral Thallid
Set: fe
Slug: feral-thallid
ImageFile: Feral_Thallid
Color: G
Cost: 3GGG
ConvertedCost: 6
Type: Creature - Fungus
Power: 6
Toughness: 3
Rarity: U
RulesText:
At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.


Name: Night Soil
Set: fe
Slug: night-soil
ImageFile: Night_Soil
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: C
RulesText:
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.


Name: Spore Cloud
Set: fe
Slug: spore-cloud
ImageFile: Spore_Cloud
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Instant
Rarity: C
RulesText:
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.


Name: Spore Flower
Set: fe
Slug: spore-flower
ImageFile: Spore_Flower
Color: G
Cost: GG
ConvertedCost: 2
Type: Creature - Fungus
Power: 0
Toughness: 1
Rarity: U
RulesText:
At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.


Name: Thallid
Set: fe
Slug: thallid
ImageFile: Thallid
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Fungus
Power: 1
Toughness: 1
Rarity: C
RulesText:
At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.


Name: Thallid Devourer
Set: fe
Slug: thallid-devourer
ImageFile: Thallid_Devourer
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Fungus
Power: 2
Toughness: 2
Rarity: U
RulesText:
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.


Name: Thelonite Druid
Set: fe
Slug: thelonite-druid
ImageFile: Thelonite_Druid
Color: G
Cost: 2G
ConvertedCost: 3
Type: Creature - Human Cleric Druid
Power: 1
Toughness: 1
Rarity: U
RulesText:
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.


Name: Thelon's Chant
Set: fe
Slug: thelons-chant
ImageFile: Thelons_Chant
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.


Name: Thelon's Curse
Set: fe
Slug: thelons-curse
ImageFile: Thelons_Curse
Color: G
Cost: GG
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.


Name: Thorn Thallid
Set: fe
Slug: thorn-thallid
ImageFile: Thorn_Thallid
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Fungus
Power: 2
Toughness: 2
Rarity: C
RulesText:
At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.


Name: Goblin Flotilla
Set: fe
Slug: goblin-flotilla
ImageFile: Goblin_Flotilla
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Goblin
Power: 2
Toughness: 2
Rarity: R
RulesText:
Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.


Name: Goblin Grenade
Set: fe
Slug: goblin-grenade
ImageFile: Goblin_Grenade
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player.


Name: Goblin Kites
Set: fe
Slug: goblin-kites
ImageFile: Goblin_Kites
Color: R
Cost: 1R
ConvertedCost: 2
Type: Enchantment
Rarity: U
RulesText:
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.


Name: Orcish Veteran
Set: fe
Slug: orcish-veteran
ImageFile: Orcish_Veteran
Color: R
Cost: 2R
ConvertedCost: 3
Type: Creature - Orc
Power: 2
Toughness: 2
Rarity: C
RulesText:
Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn.


Name: Raiding Party
Set: fe
Slug: raiding-party
ImageFile: Raiding_Party
Color: R
Cost: 2R
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.


Name: Farrelite Priest
Set: fe
Slug: farrelite-priest
ImageFile: Farrelite_Priest
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human Cleric
Power: 1
Toughness: 3
Rarity: U
RulesText:
{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.


Name: Farrel's Mantle
Set: fe
Slug: farrels-mantle
ImageFile: Farrels_Mantle
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.


Name: Farrel's Zealot
Set: fe
Slug: farrels-zealot
ImageFile: Farrels_Zealot
Color: W
Cost: 1WW
ConvertedCost: 3
Type: Creature - Human
Power: 2
Toughness: 2
Rarity: C
RulesText:
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.


Name: Heroism
Set: fe
Slug: heroism
ImageFile: Heroism
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.


Name: Icatian Infantry
Set: fe
Slug: icatian-infantry
ImageFile: Icatian_Infantry
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: C
RulesText:
{1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Icatian Javelineers
Set: fe
Slug: icatian-javelineers
ImageFile: Icatian_Javelineers
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: C
RulesText:
Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.


Name: Icatian Moneychanger
Set: fe
Slug: icatian-moneychanger
ImageFile: Icatian_Moneychanger
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human
Power: 0
Toughness: 2
Rarity: C
RulesText:
Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.


Name: Icatian Skirmishers
Set: fe
Slug: icatian-skirmishers
ImageFile: Icatian_Skirmishers
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: R
RulesText:
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.


Name: Order of Leitbur
Set: fe
Slug: order-of-leitbur
ImageFile: Order_of_Leitbur
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Human Cleric Knight
Power: 2
Toughness: 1
Rarity: C
RulesText:
Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.


Name: Balm of Restoration
Set: fe
Slug: balm-of-restoration
ImageFile: Balm_of_Restoration
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.


Name: Conch Horn
Set: fe
Slug: conch-horn
ImageFile: Conch_Horn
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: R
RulesText:
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.


Name: Delif's Cone
Set: fe
Slug: delifs-cone
ImageFile: Delifs_Cone
Color: A
Cost: 0
ConvertedCost: 0
Type: Artifact
Rarity: C
RulesText:
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.


Name: Delif's Cube
Set: fe
Slug: delifs-cube
ImageFile: Delifs_Cube
Color: A
Cost: 1
ConvertedCost: 1
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature.


Name: Spirit Shield
Set: fe
Slug: spirit-shield
ImageFile: Spirit_Shield
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.


Name: Zelyon Sword
Set: fe
Slug: zelyon-sword
ImageFile: Zelyon_Sword
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.


Name: Rainbow Vale
Set: fe
Slug: rainbow-vale
ImageFile: Rainbow_Vale
Color: L
ConvertedCost: 0
Type: Land
Rarity: R
RulesText:
{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.


Name: All Hallow's Eve
Set: legends
Slug: all-hallows-eve
ImageFile: All_Hallows_Eve
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.


Name: Chains of Mephistopheles
Set: legends
Slug: chains-of-mephistopheles
ImageFile: Chains_of_Mephistopheles
Color: B
Cost: 1B
ConvertedCost: 2
Type: Enchantment
Rarity: R
RulesText:
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.


Name: Demonic Torment
Set: legends
Slug: demonic-torment
ImageFile: Demonic_Torment
Color: B
Cost: 2B
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.


Name: Giant Slug
Set: legends
Slug: giant-slug
ImageFile: Giant_Slug
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Slug
Power: 1
Toughness: 1
Rarity: C
RulesText:
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.


Name: Hellfire
Set: legends
Slug: hellfire
ImageFile: Hellfire
Color: B
Cost: 2BBB
ConvertedCost: 5
Type: Sorcery
Rarity: R
RulesText:
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.


Name: Imprison
Set: legends
Slug: imprison
ImageFile: Imprison
Color: B
Cost: B
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. If you don't pay {1}, destroy Imprison.


Name: Infernal Medusa
Set: legends
Slug: infernal-medusa
ImageFile: Infernal_Medusa
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Gorgon
Power: 2
Toughness: 4
Rarity: U
RulesText:
Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.


Name: Jovial Evil
Set: legends
Slug: jovial-evil
ImageFile: Jovial_Evil
Color: B
Cost: 2B
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.


Name: Lesser Werewolf
Set: legends
Slug: lesser-werewolf
ImageFile: Lesser_Werewolf
Color: B
Cost: 3B
ConvertedCost: 4
Type: Creature - Human Wolf
Power: 2
Toughness: 4
Rarity: U
RulesText:
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.


Name: Shimian Night Stalker
Set: legends
Slug: shimian-night-stalker
ImageFile: Shimian_Night_Stalker
Color: B
Cost: 3BB
ConvertedCost: 5
Type: Creature - Nightstalker
Power: 4
Toughness: 4
Rarity: U
RulesText:
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.


Name: Takklemaggot
Set: legends
Slug: takklemaggot
ImageFile: Takklemaggot
Color: B
Cost: 2BB
ConvertedCost: 4
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."


Name: The Abyss
Set: legends
Slug: the-abyss
ImageFile: The_Abyss
Color: B
Cost: 3B
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.


Name: Wall of Putrid Flesh
Set: legends
Slug: wall-of-putrid-flesh
ImageFile: Wall_of_Putrid_Flesh
Color: B
Cost: 2B
ConvertedCost: 3
Type: Creature - Wall
Power: 2
Toughness: 4
Rarity: U
RulesText:
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.


Name: Wall of Shadows
Set: legends
Slug: wall-of-shadows
ImageFile: Wall_of_Shadows
Color: B
Cost: 1BB
ConvertedCost: 3
Type: Creature - Wall
Power: 0
Toughness: 1
Rarity: C
RulesText:
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.


Name: Wall of Tombstones
Set: legends
Slug: wall-of-tombstones
ImageFile: Wall_of_Tombstones
Color: B
Cost: 1B
ConvertedCost: 2
Type: Creature - Wall
Power: 0
Toughness: 1
Rarity: U
RulesText:
Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)


Name: Brine Hag
Set: legends
Slug: brine-hag
ImageFile: Brine_Hag
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Creature - Hag
Power: 2
Toughness: 2
Rarity: U
RulesText:
When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)


Name: Dream Coat
Set: legends
Slug: dream-coat
ImageFile: Dream_Coat
Color: U
Cost: U
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.


Name: Elder Spawn
Set: legends
Slug: elder-spawn
ImageFile: Elder_Spawn
Color: U
Cost: 4UUU
ConvertedCost: 7
Type: Creature - Elemental
Power: 6
Toughness: 6
Rarity: R
RulesText:
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.


Name: Glyph of Delusion
Set: legends
Slug: glyph-of-delusion
ImageFile: Glyph_of_Delusion
Color: U
Cost: U
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."


Name: In the Eye of Chaos
Set: legends
Slug: in-the-eye-of-chaos
ImageFile: In_the_Eye_of_Chaos
Color: U
Cost: 2U
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.


Name: Invoke Prejudice
Set: legends
Slug: invoke-prejudice
ImageFile: Invoke_Prejudice
Color: U
Cost: UUUU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
Whenever an opponent casts a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.


Name: Land Equilibrium
Set: legends
Slug: land-equilibrium
ImageFile: Land_Equilibrium
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Enchantment
Rarity: R
RulesText:
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.


Name: Mana Drain
Set: legends
Slug: mana-drain
ImageFile: Mana_Drain
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.


Name: Psychic Purge
Set: legends
Slug: psychic-purge
ImageFile: Psychic_Purge
Color: U
Cost: U
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.


Name: Puppet Master
Set: legends
Slug: puppet-master
ImageFile: Puppet_Master
Color: U
Cost: UUU
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.


Name: Reset
Set: legends
Slug: reset
ImageFile: Reset
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Cast Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control.


Name: Reverberation
Set: legends
Slug: reverberation
ImageFile: Reverberation
Color: U
Cost: 2UU
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.


Name: Silhouette
Set: legends
Slug: silhouette
ImageFile: Silhouette
Color: U
Cost: 1U
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.


Name: Spectral Cloak
Set: legends
Slug: spectral-cloak
ImageFile: Spectral_Cloak
Color: U
Cost: UU
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)


Name: Telekinesis
Set: legends
Slug: telekinesis
ImageFile: Telekinesis
Color: U
Cost: UU
ConvertedCost: 2
Type: Instant
Rarity: R
RulesText:
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.


Name: Teleport
Set: legends
Slug: teleport
ImageFile: Teleport
Color: U
Cost: UUU
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Cast Teleport only after attackers are declared and before blockers are declared. Target creature is unblockable this turn.


Name: Venarian Gold
Set: legends
Slug: venarian-gold
ImageFile: Venarian_Gold
Color: U
Cost: XUU
ConvertedCost: 2
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Venarian Gold enters the battlefield with X sleep counters on it. When Venarian Gold enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.


Name: Wall of Vapor
Set: legends
Slug: wall-of-vapor
ImageFile: Wall_of_Vapor
Color: U
Cost: 3U
ConvertedCost: 4
Type: Creature - Wall
Power: 0
Toughness: 1
Rarity: C
RulesText:
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.


Name: Aisling Leprechaun
Set: legends
Slug: aisling-leprechaun
ImageFile: Aisling_Leprechaun
Color: G
Cost: G
ConvertedCost: 1
Type: Creature - Faerie
Power: 1
Toughness: 1
Rarity: C
RulesText:
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)


Name: Arboria
Set: legends
Slug: arboria
ImageFile: Arboria
Color: G
Cost: 2GG
ConvertedCost: 4
Type: World Enchantment
Rarity: U
RulesText:
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.


Name: Cocoon
Set: legends
Slug: cocoon
ImageFile: Cocoon
Color: G
Cost: G
ConvertedCost: 1
Type: Enchantment - Aura
Rarity: U
RulesText:
Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.)


Name: Eureka
Set: legends
Slug: eureka
ImageFile: Eureka
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Sorcery
Rarity: R
RulesText:
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.


Name: Floral Spuzzem
Set: legends
Slug: floral-spuzzem
ImageFile: Floral_Spuzzem
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elemental
Power: 2
Toughness: 2
Rarity: U
RulesText:
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.


Name: Glyph of Reincarnation
Set: legends
Slug: glyph-of-reincarnation
ImageFile: Glyph_of_Reincarnation
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Cast Glyph of Reincarnation only during the end of combat step. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to the battlefield under its owner's control.


Name: Ichneumon Druid
Set: legends
Slug: ichneumon-druid
ImageFile: Ichneumon_Druid
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Creature - Human Druid
Power: 1
Toughness: 1
Rarity: U
RulesText:
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.


Name: Master of the Hunt
Set: legends
Slug: master-of-the-hunt
ImageFile: Master_of_the_Hunt
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Human
Power: 2
Toughness: 2
Rarity: R
RulesText:
{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other Wolves." (Any Wolves can attack in a band as long as at least one has "bands with other Wolves." Bands are blocked as a group. If at least two Wolves you control, one of which has "bands with other Wolves," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Reincarnation
Set: legends
Slug: reincarnation
ImageFile: Reincarnation
Color: G
Cost: 1GG
ConvertedCost: 3
Type: Instant
Rarity: U
RulesText:
Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.


Name: Subdue
Set: legends
Slug: subdue
ImageFile: Subdue
Color: G
Cost: G
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.


Name: Willow Satyr
Set: legends
Slug: willow-satyr
ImageFile: Willow_Satyr
Color: G
Cost: 2GG
ConvertedCost: 4
Type: Creature - Satyr
Power: 1
Toughness: 1
Rarity: R
RulesText:
You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.


Name: Wood Elemental
Set: legends
Slug: wood-elemental
ImageFile: Wood_Elemental
Color: G
Cost: 3G
ConvertedCost: 4
Type: Creature - Elemental
Power: 0
Toughness: 0
Rarity: R
RulesText:
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way.


Name: Aerathi Berserker
Set: legends
Slug: aerathi-berserker
ImageFile: Aerathi_Berserker
Color: R
Cost: 2RRR
ConvertedCost: 5
Type: Creature - Human Berserker
Power: 2
Toughness: 4
Rarity: U
RulesText:
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)


Name: Backdraft
Set: legends
Slug: backdraft
ImageFile: Backdraft
Color: R
Cost: 1R
ConvertedCost: 2
Type: Instant
Rarity: U
RulesText:
This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller.


Name: Beasts of Bogardan
Set: legends
Slug: beasts-of-bogardan
ImageFile: Beasts_of_Bogardan
Color: R
Cost: 4R
ConvertedCost: 5
Type: Creature - Beast
Power: 3
Toughness: 3
Rarity: U
RulesText:
Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.


Name: Blazing Effigy
Set: legends
Slug: blazing-effigy
ImageFile: Blazing_Effigy
Color: R
Cost: 1R
ConvertedCost: 2
Type: Creature - Elemental
Power: 0
Toughness: 3
Rarity: C
RulesText:
When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.


Name: Caverns of Despair
Set: legends
Slug: caverns-of-despair
ImageFile: Caverns_of_Despair
Color: R
Cost: 2RR
ConvertedCost: 4
Type: World Enchantment
Rarity: R
RulesText:
No more than two creatures can attack each combat. No more than two creatures can block each combat.


Name: Chain Lightning
Set: legends
Slug: chain-lightning
ImageFile: Chain_Lightning
Color: R
Cost: R
ConvertedCost: 1
Type: Sorcery
Rarity: C
RulesText:
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.


Name: Disharmony
Set: legends
Slug: disharmony
ImageFile: Disharmony
Color: R
Cost: 2R
ConvertedCost: 3
Type: Instant
Rarity: R
RulesText:
Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.


Name: Falling Star
Set: legends
Slug: falling-star
ImageFile: Falling_Star
Color: R
Cost: 2R
ConvertedCost: 3
Type: Sorcery
Rarity: R
RulesText:
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.


Name: Feint
Set: legends
Slug: feint
ImageFile: Feint
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.


Name: Firestorm Phoenix
Set: legends
Slug: firestorm-phoenix
ImageFile: Firestorm_Phoenix
Color: R
Cost: 4RR
ConvertedCost: 6
Type: Creature - Phoenix
Power: 3
Toughness: 2
Rarity: R
RulesText:
Flying If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.


Name: Glyph of Destruction
Set: legends
Slug: glyph-of-destruction
ImageFile: Glyph_of_Destruction
Color: R
Cost: R
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.


Name: Land's Edge
Set: legends
Slug: lands-edge
ImageFile: Lands_Edge
Color: R
Cost: 1RR
ConvertedCost: 3
Type: World Enchantment
Rarity: R
RulesText:
Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.


Name: Quarum Trench Gnomes
Set: legends
Slug: quarum-trench-gnomes
ImageFile: Quarum_Trench_Gnomes
Color: R
Cost: 3R
ConvertedCost: 4
Type: Creature - Gnome
Power: 1
Toughness: 1
Rarity: R
RulesText:
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)


Name: Storm World
Set: legends
Slug: storm-world
ImageFile: Storm_World
Color: R
Cost: R
ConvertedCost: 1
Type: World Enchantment
Rarity: R
RulesText:
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.


Name: Clergy of the Holy Nimbus
Set: legends
Slug: clergy-of-the-holy-nimbus
ImageFile: Clergy_of_the_Holy_Nimbus
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Cleric
Power: 1
Toughness: 1
Rarity: C
RulesText:
If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.


Name: Divine Intervention
Set: legends
Slug: divine-intervention
ImageFile: Divine_Intervention
Color: W
Cost: 6WW
ConvertedCost: 8
Type: Enchantment
Rarity: R
RulesText:
Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw.


Name: Glyph of Life
Set: legends
Slug: glyph-of-life
ImageFile: Glyph_of_Life
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.


Name: Infinite Authority
Set: legends
Slug: infinite-authority
ImageFile: Infinite_Authority
Color: W
Cost: WWW
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: R
RulesText:
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.


Name: Petra Sphinx
Set: legends
Slug: petra-sphinx
ImageFile: Petra_Sphinx
Color: W
Cost: 2WWW
ConvertedCost: 5
Type: Creature - Sphinx
Power: 3
Toughness: 4
Rarity: R
RulesText:
{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.


Name: Rapid Fire
Set: legends
Slug: rapid-fire
ImageFile: Rapid_Fire
Color: W
Cost: 3W
ConvertedCost: 4
Type: Instant
Rarity: R
RulesText:
Cast Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)


Name: Remove Enchantments
Set: legends
Slug: remove-enchantments
ImageFile: Remove_Enchantments
Color: W
Cost: W
ConvertedCost: 1
Type: Instant
Rarity: C
RulesText:
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.


Name: Wall of Caltrops
Set: legends
Slug: wall-of-caltrops
ImageFile: Wall_of_Caltrops
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Wall
Power: 2
Toughness: 1
Rarity: C
RulesText:
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)


Name: Al-abara's Carpet
Set: legends
Slug: al-abaras-carpet
ImageFile: Al_abaras_Carpet
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.


Name: Alchor's Tomb
Set: legends
Slug: alchors-tomb
ImageFile: Alchors_Tomb
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)


Name: Arena of the Ancients
Set: legends
Slug: arena-of-the-ancients
ImageFile: Arena_of_the_Ancients
Color: A
Cost: 3
ConvertedCost: 3
Type: Artifact
Rarity: R
RulesText:
Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures.


Name: Bronze Horse
Set: legends
Slug: bronze-horse
ImageFile: Bronze_Horse
Color: A
Cost: 7
ConvertedCost: 7
Type: Artifact Creature - Horse
Power: 4
Toughness: 4
Rarity: R
RulesText:
Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.


Name: Forethought Amulet
Set: legends
Slug: forethought-amulet
ImageFile: Forethought_Amulet
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.


Name: Knowledge Vault
Set: legends
Slug: knowledge-vault
ImageFile: Knowledge_Vault
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.


Name: Kry Shield
Set: legends
Slug: kry-shield
ImageFile: Kry_Shield
Color: A
Cost: 2
ConvertedCost: 2
Type: Artifact
Rarity: U
RulesText:
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.


Name: Life Chisel
Set: legends
Slug: life-chisel
ImageFile: Life_Chisel
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: U
RulesText:
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.


Name: Life Matrix
Set: legends
Slug: life-matrix
ImageFile: Life_Matrix
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.


Name: Marble Priest
Set: legends
Slug: marble-priest
ImageFile: Marble_Priest
Color: A
Cost: 5
ConvertedCost: 5
Type: Artifact Creature - Cleric
Power: 3
Toughness: 3
Rarity: U
RulesText:
All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls.


Name: Mirror Universe
Set: legends
Slug: mirror-universe
ImageFile: Mirror_Universe
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.


Name: North Star
Set: legends
Slug: north-star
ImageFile: North_Star
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)


Name: Nova Pentacle
Set: legends
Slug: nova-pentacle
ImageFile: Nova_Pentacle
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.


Name: Sentinel
Set: legends
Slug: sentinel
ImageFile: Sentinel
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact Creature - Shapeshifter
Power: 1
Toughness: 1
Rarity: R
RulesText:
{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)


Name: Sword of the Ages
Set: legends
Slug: sword-of-the-ages
ImageFile: Sword_of_the_Ages
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
Sword of the Ages enters the battlefield tapped. {T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.


Name: Triassic Egg
Set: legends
Slug: triassic-egg
ImageFile: Triassic_Egg
Color: A
Cost: 4
ConvertedCost: 4
Type: Artifact
Rarity: R
RulesText:
{3}, {T}: Put a hatchling counter on Triassic Egg. Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield.


Name: Voodoo Doll
Set: legends
Slug: voodoo-doll
ImageFile: Voodoo_Doll
Color: A
Cost: 6
ConvertedCost: 6
Type: Artifact
Rarity: R
RulesText:
At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you. {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.


Name: Adventurers' Guildhouse
Set: legends
Slug: adventurers-guildhouse
ImageFile: Adventurers_Guildhouse
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Cathedral of Serra
Set: legends
Slug: cathedral-of-serra
ImageFile: Cathedral_of_Serra
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Hammerheim
Set: legends
Slug: hammerheim
ImageFile: Hammerheim
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: U
RulesText:
{T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn.


Name: Mountain Stronghold
Set: legends
Slug: mountain-stronghold
ImageFile: Mountain_Stronghold
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Seafarer's Quay
Set: legends
Slug: seafarers-quay
ImageFile: Seafarers_Quay
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Tolaria
Set: legends
Slug: tolaria
ImageFile: Tolaria
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: U
RulesText:
{T}: Add {U} to your mana pool. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.


Name: Unholy Citadel
Set: legends
Slug: unholy-citadel
ImageFile: Unholy_Citadel
Color: L
ConvertedCost: 0
Type: Land
Rarity: U
RulesText:
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


Name: Urborg
Set: legends
Slug: urborg
ImageFile: Urborg
Color: L
ConvertedCost: 0
Type: Legendary Land
Rarity: U
RulesText:
{T}: Add {B} to your mana pool. {T}: Target creature loses first strike or swampwalk until end of turn.


Name: Arcades Sabboth
Set: legends
Slug: arcades-sabboth
ImageFile: Arcades_Sabboth
Color: GWU
Cost: 2GGWWUU
ConvertedCost: 8
Type: Legendary Creature - Elder Dragon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Untapped nonattacking creatures you control get +0/+2. {W}: Arcades Sabboth gets +0/+1 until end of turn.


Name: Axelrod Gunnarson
Set: legends
Slug: axelrod-gunnarson
ImageFile: Axelrod_Gunnarson
Color: BR
Cost: 4BBRR
ConvertedCost: 8
Type: Legendary Creature - Giant
Power: 5
Toughness: 5
Rarity: R
RulesText:
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.


Name: Ayesha Tanaka
Set: legends
Slug: ayesha-tanaka
ImageFile: Ayesha_Tanaka
Color: WU
Cost: WWUU
ConvertedCost: 4
Type: Legendary Creature - Human Artificer
Power: 2
Toughness: 2
Rarity: R
RulesText:
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.


Name: Boris Devilboon
Set: legends
Slug: boris-devilboon
ImageFile: Boris_Devilboon
Color: BR
Cost: 3BR
ConvertedCost: 5
Type: Legendary Creature - Zombie Wizard
Power: 2
Toughness: 2
Rarity: R
RulesText:
{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.


Name: Chromium
Set: legends
Slug: chromium
ImageFile: Chromium
Color: WUB
Cost: 2WWUUBB
ConvertedCost: 8
Type: Legendary Creature - Elder Dragon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.


Name: Gabriel Angelfire
Set: legends
Slug: gabriel-angelfire
ImageFile: Gabriel_Angelfire
Color: GW
Cost: 3GGWW
ConvertedCost: 7
Type: Legendary Creature - Angel
Power: 4
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)


Name: Halfdane
Set: legends
Slug: halfdane
ImageFile: Halfdane
Color: WUB
Cost: 1WUB
ConvertedCost: 4
Type: Legendary Creature - Shapeshifter
Power: 3
Toughness: 3
Rarity: R
RulesText:
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep.


Name: Hazezon Tamar
Set: legends
Slug: hazezon-tamar
ImageFile: Hazezon_Tamar
Color: RGW
Cost: 4RGW
ConvertedCost: 7
Type: Legendary Creature - Human Warrior
Power: 2
Toughness: 4
Rarity: R
RulesText:
At the beginning of your upkeep, if Hazezon Tamar entered the battlefield since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token onto the battlefield for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't on the battlefield, exile this creature."


Name: Hunding Gjornersen
Set: legends
Slug: hunding-gjornersen
ImageFile: Hunding_Gjornersen
Color: WU
Cost: 3WUU
ConvertedCost: 6
Type: Legendary Creature - Human Warrior
Power: 5
Toughness: 4
Rarity: U
RulesText:
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)


Name: Johan
Set: legends
Slug: johan
ImageFile: Johan
Color: RGW
Cost: 3RGW
ConvertedCost: 6
Type: Legendary Creature - Human Wizard
Power: 5
Toughness: 4
Rarity: R
RulesText:
At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.


Name: Lord Magnus
Set: legends
Slug: lord-magnus
ImageFile: Lord_Magnus
Color: GW
Cost: 3GWW
ConvertedCost: 6
Type: Legendary Creature - Human Druid
Power: 4
Toughness: 3
Rarity: U
RulesText:
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.


Name: Nebuchadnezzar
Set: legends
Slug: nebuchadnezzar
ImageFile: Nebuchadnezzar
Color: UB
Cost: 3UB
ConvertedCost: 5
Type: Legendary Creature - Human Wizard
Power: 3
Toughness: 3
Rarity: R
RulesText:
{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Activate this ability only during your turn.


Name: Nicol Bolas
Set: legends
Slug: nicol-bolas
ImageFile: Nicol_Bolas
Color: UBR
Cost: 2UUBBRR
ConvertedCost: 8
Type: Legendary Creature - Elder Dragon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.


Name: Rasputin Dreamweaver
Set: legends
Slug: rasputin-dreamweaver
ImageFile: Rasputin_Dreamweaver
Color: WU
Cost: 4WU
ConvertedCost: 6
Type: Legendary Creature - Human Wizard
Power: 4
Toughness: 1
Rarity: R
RulesText:
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.


Name: Rohgahh of Kher Keep
Set: legends
Slug: rohgahh-of-kher-keep
ImageFile: Rohgahh_of_Kher_Keep
Color: BR
Cost: 2BBRR
ConvertedCost: 6
Type: Legendary Creature - Kobold
Power: 5
Toughness: 5
Rarity: R
RulesText:
At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect lasts indefinitely.) Creatures you control named Kobolds of Kher Keep get +2/+2.


Name: Rubinia Soulsinger
Set: legends
Slug: rubinia-soulsinger
ImageFile: Rubinia_Soulsinger
Color: GWU
Cost: 2GWU
ConvertedCost: 5
Type: Legendary Creature - Faerie
Power: 2
Toughness: 3
Rarity: R
RulesText:
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.


Name: Stangg
Set: legends
Slug: stangg
ImageFile: Stangg
Color: RG
Cost: 4RG
ConvertedCost: 6
Type: Legendary Creature - Human Warrior
Power: 3
Toughness: 4
Rarity: R
RulesText:
When Stangg enters the battlefield, if Stangg is on the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.


Name: Tetsuo Umezawa
Set: legends
Slug: tetsuo-umezawa
ImageFile: Tetsuo_Umezawa
Color: UBR
Cost: UBR
ConvertedCost: 3
Type: Legendary Creature - Human Archer
Power: 3
Toughness: 3
Rarity: R
RulesText:
Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.


Name: Vaevictis Asmadi
Set: legends
Slug: vaevictis-asmadi
ImageFile: Vaevictis_Asmadi
Color: BRG
Cost: 2BBRRGG
ConvertedCost: 8
Type: Legendary Creature - Elder Dragon
Power: 7
Toughness: 7
Rarity: R
RulesText:
Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.


Name: Blessed Breath
Set: chk
Slug: blessed-breath
ImageFile: Blessed_Breath
Color: W
Cost: W
ConvertedCost: 1
Type: Instant - Arcane
Rarity: C
RulesText:
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Bushi Tenderfoot
Set: chk
Slug: bushi-tenderfoot
ImageFile: Bushi_Tenderfoot
Color: W
Cost: W
ConvertedCost: 1
Type: Creature - Human Soldier
Power: 1
Toughness: 1
Rarity: U
RulesText:
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ---- Kenzo the Hardhearted -- Legendary Creature - Human Samurai -- 3/4 -- Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)


Name: Cage of Hands
Set: chk
Slug: cage-of-hands
ImageFile: Cage_of_Hands
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment - Aura
Rarity: C
RulesText:
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.


Name: Candles' Glow
Set: chk
Slug: candles-glow
ImageFile: Candles_Glow
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant - Arcane
Rarity: U
RulesText:
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Name: Eight-and-a-Half-Tails
Set: chk
Slug: eight-and-a-half-tails
ImageFile: Eight_and_a_Half_Tails
Color: W
Cost: WW
ConvertedCost: 2
Type: Legendary Creature - Fox Cleric
Power: 2
Toughness: 2
Rarity: R
RulesText:
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.


Name: Ghostly Prison
Set: chk
Slug: ghostly-prison
ImageFile: Ghostly_Prison
Color: W
Cost: 2W
ConvertedCost: 3
Type: Enchantment
Rarity: U
RulesText:
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.


Name: Harsh Deceiver
Set: chk
Slug: harsh-deceiver
ImageFile: Harsh_Deceiver
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Spirit
Power: 1
Toughness: 4
Rarity: C
RulesText:
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.


Name: Hikari, Twilight Guardian
Set: chk
Slug: hikari-twilight-guardian
ImageFile: Hikari_Twilight_Guardian
Color: W
Cost: 3WW
ConvertedCost: 5
Type: Legendary Creature - Spirit
Power: 4
Toughness: 4
Rarity: R
RulesText:
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.


Name: Hundred-Talon Kami
Set: chk
Slug: hundred-talon-kami
ImageFile: Hundred_Talon_Kami
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Spirit
Power: 2
Toughness: 3
Rarity: C
RulesText:
Flying Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Name: Kami of the Painted Road
Set: chk
Slug: kami-of-the-painted-road
ImageFile: Kami_of_the_Painted_Road
Color: W
Cost: 4W
ConvertedCost: 5
Type: Creature - Spirit
Power: 3
Toughness: 3
Rarity: C
RulesText:
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.


Name: Kami of the Palace Fields
Set: chk
Slug: kami-of-the-palace-fields
ImageFile: Kami_of_the_Palace_Fields
Color: W
Cost: 5W
ConvertedCost: 6
Type: Creature - Spirit
Power: 3
Toughness: 2
Rarity: U
RulesText:
Flying, first strike Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)


Name: Kitsune Healer
Set: chk
Slug: kitsune-healer
ImageFile: Kitsune_Healer
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Fox Cleric
Power: 2
Toughness: 2
Rarity: C
RulesText:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn.


Name: Kitsune Mystic
Set: chk
Slug: kitsune-mystic
ImageFile: Kitsune_Mystic
Color: W
Cost: 3W
ConvertedCost: 4
Type: Creature - Fox Wizard
Power: 2
Toughness: 3
Rarity: R
RulesText:
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. ---- Autumn-Tail, Kitsune Sage -- Legendary Creature - Fox Wizard -- 4/5 -- {1}: Attach target Aura attached to a creature to another creature.


Name: Konda, Lord of Eiganjo
Set: chk
Slug: konda-lord-of-eiganjo
ImageFile: Konda_Lord_of_Eiganjo
Color: W
Cost: 5WW
ConvertedCost: 7
Type: Legendary Creature - Human Samurai
Power: 3
Toughness: 3
Rarity: R
RulesText:
Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible.


Name: Konda's Hatamoto
Set: chk
Slug: kondas-hatamoto
ImageFile: Kondas_Hatamoto
Color: W
Cost: 1W
ConvertedCost: 2
Type: Creature - Human Samurai
Power: 1
Toughness: 2
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)


Name: Myojin of Cleansing Fire
Set: chk
Slug: myojin-of-cleansing-fire
ImageFile: Myojin_of_Cleansing_Fire
Color: W
Cost: 5WWW
ConvertedCost: 8
Type: Legendary Creature - Spirit
Power: 4
Toughness: 6
Rarity: R
RulesText:
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.


Name: Nagao, Bound by Honor
Set: chk
Slug: nagao-bound-by-honor
ImageFile: Nagao_Bound_by_Honor
Color: W
Cost: 3W
ConvertedCost: 4
Type: Legendary Creature - Human Samurai
Power: 3
Toughness: 3
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.


Name: Otherworldly Journey
Set: chk
Slug: otherworldly-journey
ImageFile: Otherworldly_Journey
Color: W
Cost: 1W
ConvertedCost: 2
Type: Instant - Arcane
Rarity: U
RulesText:
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.


Name: Pious Kitsune
Set: chk
Slug: pious-kitsune
ImageFile: Pious_Kitsune
Color: W
Cost: 2W
ConvertedCost: 3
Type: Creature - Fox Cleric
Power: 1
Toughness: 2
Rarity: C
RulesText:
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.


Name: Samurai of the Pale Curtain
Set: chk
Slug: samurai-of-the-pale-curtain
ImageFile: Samurai_of_the_Pale_Curtain
Color: W
Cost: WW
ConvertedCost: 2
Type: Creature - Fox Samurai
Power: 2
Toughness: 2
Rarity: U
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.


Name: Sensei Golden-Tail
Set: chk
Slug: sensei-golden-tail
ImageFile: Sensei_Golden_Tail
Color: W
Cost: 1W
ConvertedCost: 2
Type: Legendary Creature - Fox Samurai
Power: 2
Toughness: 1
Rarity: R
RulesText:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.


