TextureSequence
¶Interface for a sequence of textures.
Typical implementations store multiple TextureRegion s within one Texture so as to minimise state changes.
Methods:
get_animation
(period[, loop])Create an animation over this image sequence for the given constant framerate. get_texture_sequence
()
Attributes:
texture_sequence
Access this image sequence as a texture sequence.
Methods
TextureSequence.
get_animation
(period, loop=True)Create an animation over this image sequence for the given constant framerate.
- :Parameters
- period : float
- Number of seconds to display each frame.
- loop : bool
- If True, the animation will loop continuously.
Return type: Animation Note
Since pyglet 1.1
Attributes
TextureSequence.
texture_sequence
Access this image sequence as a texture sequence.
Warning
Deprecated. Use get_texture_sequence
Type: TextureSequence