/****************************************************************************************
 
   Copyright (C) 2012 Autodesk, Inc.
   All rights reserved.
 
   Use of this software is subject to the terms of the Autodesk license agreement
   provided at the time of installation or download, or which otherwise accompanies
   this software in either electronic or hard copy form.
 
****************************************************************************************/

//! \file fbxtimecode.h
#ifndef _FBXSDK_CORE_BASE_TIMECODE_H_
#define _FBXSDK_CORE_BASE_TIMECODE_H_

#include <fbxsdk/fbxsdk_def.h>

#include <fbxsdk/fbxsdk_nsbegin.h>

#define FBXSDK_TC_ZERO					FBXSDK_LONGLONG(0)  
#define FBXSDK_TC_EPSILON				FBXSDK_LONGLONG(1)
#define FBXSDK_TC_MINFINITY				FBXSDK_LONGLONG(-0x7fffffffffffffff)
#define FBXSDK_TC_INFINITY				FBXSDK_LONGLONG(0x7fffffffffffffff)
#define FBXSDK_TC_FIX_DEN				FBXSDK_LONGLONG(100000000)

#define FBXSDK_TC_MILLISECOND			FBXSDK_LONGLONG(46186158)
#define FBXSDK_TC_SECOND				FbxLongLong(FBXSDK_TC_MILLISECOND*1000)
#define FBXSDK_TC_MINUTE				FbxLongLong(FBXSDK_TC_SECOND*60)
#define FBXSDK_TC_HOUR					FbxLongLong(FBXSDK_TC_MINUTE*60)
#define FBXSDK_TC_DAY					FbxLongLong(FBXSDK_TC_HOUR*24)

// Frame @ 30 Hz
#define FBXSDK_TC_NTSC_FIELD			FbxLongLong(FBXSDK_TC_SECOND/30/2)
#define FBXSDK_TC_NTSC_FRAME			FbxLongLong(FBXSDK_TC_SECOND/30)

// Frame @ 29.9700299700 Hz
#define FBXSDK_TC_MNTSC_FIELD			FbxLongLong(FBXSDK_TC_MNTSC_FRAME/2)
#define FBXSDK_TC_MNTSC_FRAME			FbxLongLong(FBXSDK_TC_SECOND/30*1001/1000)
#define FBXSDK_TC_MNTSC_2_FRAMES		FbxLongLong(FBXSDK_TC_MNTSC_FRAME*2)
#define FBXSDK_TC_MNTSC_30_FRAMES		FbxLongLong(FBXSDK_TC_MNTSC_FRAME*30)
#define FBXSDK_TC_MNTSC_1798_FRAMES		FbxLongLong(FBXSDK_TC_MNTSC_FRAME*1798)		// leap minute
#define FBXSDK_TC_MNTSC_1800_FRAMES		FbxLongLong(FBXSDK_TC_MNTSC_FRAME*1800)		// ~1 minute
#define FBXSDK_TC_MNTSC_17982_FRAMES	FbxLongLong(FBXSDK_TC_MNTSC_FRAME*17982)	// ~10 minutes
#define FBXSDK_TC_MNTSC_107892_FRAMES	FbxLongLong(FBXSDK_TC_MNTSC_FRAME*107892)	// ~1 hour
#define FBXSDK_TC_MNTSC_108000_FRAMES	FbxLongLong(FBXSDK_TC_MNTSC_FRAME*108000)

// For 29.9700299700 non-drop, btw : same values as with 23.976
#define FBXSDK_TC_MNTSC_1_SECOND		FbxLongLong(FBXSDK_TC_MNTSC_FRAME*30)		// 1 frame * 30
#define FBXSDK_TC_MNTSC_1_MINUTE		FbxLongLong(FBXSDK_TC_MNTSC_1_SECOND*60)	// 1 minute (1800 frames)
#define FBXSDK_TC_MNTSC_1_HOUR			FbxLongLong(FBXSDK_TC_MNTSC_1_SECOND*3600)	// 1 hour

#define FBXSDK_TC_MNTSC_NUM				FbxULong(FBXSDK_TC_FIX_DEN*1000*30/1001)
#define FBXSDK_TC_MNTSC_DEN				FBXSDK_TC_FIX_DEN

// Frame @ 25 Hz
#define FBXSDK_TC_PAL_FIELD				FbxLongLong(FBXSDK_TC_SECOND/25/2)
#define FBXSDK_TC_PAL_FRAME				FbxLongLong(FBXSDK_TC_SECOND/25)

// Frame @ 24 Hz
#define FBXSDK_TC_FILM_FRAME			FbxLongLong(FBXSDK_TC_SECOND/24)

// Frame @ 23.9760239760 Hz
#define FBXSDK_TC_MFILM_FIELD			FbxLongLong(FBXSDK_TC_MFILM_FRAME/2)
#define FBXSDK_TC_MFILM_FRAME			FbxLongLong(FBXSDK_TC_SECOND/24*1001/1000)
#define FBXSDK_TC_MFILM_1_SECOND		FbxLongLong(FBXSDK_TC_MFILM_FRAME*24)		// 1 frame * 24   
#define FBXSDK_TC_MFILM_1_MINUTE		FbxLongLong(FBXSDK_TC_MFILM_1_SECOND*60)	// 1 minute (1440 frames)
#define FBXSDK_TC_MFILM_1_HOUR			FbxLongLong(FBXSDK_TC_MFILM_1_SECOND*3600)	// 1 hour

#define FBXSDK_TC_MFILM_NUM				FbxULong(FBXSDK_TC_FIX_DEN*1000*24/1001)
#define FBXSDK_TC_MFILM_DEN				FBXSDK_TC_FIX_DEN

//////////////////////////////////////////////////////////////////////////////////////////

#define FBXSDK_TC_REM(quot, num, den)		((quot) = (num) / (den), (quot) * (den))
#define FBXSDK_TC_HOUR_REM(quot, num, den)	((quot) = ((num - (-FbxLongLong(num < 0) & (den - 1))) / (den)), (quot) * (den))

FBXSDK_DLL FbxLongLong FbxTCSeconds(FbxLongLong pTime);
FBXSDK_DLL FbxLongLong FbxTCMinutes(FbxLongLong pTime);
FBXSDK_DLL FbxLongLong FbxTCHours(FbxLongLong pTime);
FBXSDK_DLL FbxLongLong FbxTCSetRate(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, FbxLongLong pPeriod);
FBXSDK_DLL FbxLongLong FbxTCGetRate(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, FbxLongLong pPeriod);
FBXSDK_DLL FbxLongLong FbxTCSetNTSC(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetNTSC(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
FBXSDK_DLL FbxLongLong FbxTCSetMNTSCnd(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetMNTSCnd(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
FBXSDK_DLL FbxLongLong FbxTCSetMNTSC_2Xnd(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetMNTSC_2Xnd(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
FBXSDK_DLL FbxLongLong FbxTCSetMNTSC(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetMNTSC(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
FBXSDK_DLL FbxLongLong FbxTCSetPAL(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetPAL(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);
FBXSDK_DLL FbxLongLong FbxTCSetFILM(int pHour, int pMinute, int pSecond, FbxLongLong pFrame);
FBXSDK_DLL FbxLongLong FbxTCGetFILM(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame);
FBXSDK_DLL FbxLongLong FbxTCSetFILMND(int pHour, int pMinute, int pSecond, FbxLongLong pFrame, int pField);
FBXSDK_DLL FbxLongLong FbxTCGetFILMND(FbxLongLong pTime, int& pHour, int& pMinute, int& pSecond, int& pFrame, int& pField);

#include <fbxsdk/fbxsdk_nsend.h>

#endif /* _FBXSDK_CORE_BASE_TIMECODE_H_ */
