s | ||
sdl2 | SDL2 library wrapper | |
sdl2.ext | Video and graphics routines | |
sdl2.ext.algorithms | Common algorithms | |
sdl2.ext.array | Conversion routines for sequences. | |
sdl2.ext.color | RGB-based color handling. | |
sdl2.ext.colorpalettes | Predefined sets of colors. | |
sdl2.ext.common | Video and graphics routines | |
sdl2.ext.compat | Python compatibility helpers. | |
sdl2.ext.draw | 2D drawing routines for software surfaces | |
sdl2.ext.ebs | A component-based entity system framework. | |
sdl2.ext.events | General purpose event handling routines. | |
sdl2.ext.font | text rendering routines | |
sdl2.ext.gui | User interface elements | |
sdl2.ext.image | Image loaders | |
sdl2.ext.particles | A simple particle system. | |
sdl2.ext.pixelaccess | 2D and 3D direct pixel access | |
sdl2.ext.resources | Resource management. | |
sdl2.ext.scene | Scene management. | |
sdl2.ext.sprite | Sprite, texture and pixel surface routines | |
sdl2.ext.window | Window routines to manage on-screen windows | |
sdl2.sdlimage | SDL2_image library wrapper | |
sdl2.sdlttf | SDL2_ttf library wrapper |