Index

_ | A | B | C | D | E | F | G | H | I | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y

_

__add__() (sdl2.ext.color.Color method)
__call__() (sdl2.ext.events.EventHandler method)
(sdl2.ext.events.MPEventHandler method)
__div__() (sdl2.ext.color.Color method)
__mod__() (sdl2.ext.color.Color method)
__mul__() (sdl2.ext.color.Color method)
__sub__() (sdl2.ext.color.Color method)
__truediv__() (sdl2.ext.color.Color method)

A

a (sdl2.ext.color.Color attribute)
activate() (sdl2.ext.gui.UIProcessor method)
add() (sdl2.ext.events.EventHandler method)
(sdl2.ext.resources.Resources method)
add_archive() (sdl2.ext.resources.Resources method)
add_file() (sdl2.ext.resources.Resources method)
add_system() (sdl2.ext.ebs.World method)
Applicator (class in sdl2.ext.ebs)
Applicator.process() (in module sdl2.ext.ebs)
area (sdl2.ext.sprite.Sprite attribute)
ARGB() (in module sdl2.ext.color)
argb_to_color() (in module sdl2.ext.color)

B

b (sdl2.ext.color.Color attribute)
BitmapFont (class in sdl2.ext.font)
blendmode (sdl2.ext.sprite.RenderContext attribute)
byteify() (in module sdl2.ext.compat)
bytesize (sdl2.ext.array.CTypesView attribute)

C

callable() (in module sdl2.ext.compat)
callbacks (sdl2.ext.events.EventHandler attribute)
can_render() (sdl2.ext.font.BitmapFont method)
clear() (sdl2.ext.sprite.RenderContext method)
clipline() (in module sdl2.ext.algorithms)
cmy (sdl2.ext.color.Color attribute)
cohensutherland() (in module sdl2.ext.algorithms)
Color (class in sdl2.ext.color)
color (sdl2.ext.sprite.RenderContext attribute)
COLOR() (in module sdl2.ext.color)
componenttypes (sdl2.ext.ebs.Applicator attribute)
(sdl2.ext.ebs.System attribute)
contains() (sdl2.ext.font.BitmapFont method)
convert_to_color() (in module sdl2.ext.color)
copy() (sdl2.ext.sprite.RenderContext method)
create_array() (in module sdl2.ext.array)
create_button() (sdl2.ext.gui.UIFactory method)
create_check_button() (sdl2.ext.gui.UIFactory method)
create_software_sprite() (sdl2.ext.sprite.SpriteFactory method)
create_sprite() (sdl2.ext.sprite.SpriteFactory method)
create_sprite_renderer() (sdl2.ext.sprite.SpriteFactory method)
create_text_entry() (sdl2.ext.gui.UIFactory method)
create_texture_sprite() (sdl2.ext.sprite.SpriteFactory method)
createfunc (sdl2.ext.particles.ParticleEngine attribute)
CTypesView (class in sdl2.ext.array)
current (sdl2.ext.scene.SceneManager attribute)

D

deactivate() (sdl2.ext.gui.UIProcessor method)
default_args (sdl2.ext.gui.UIFactory attribute)
(sdl2.ext.sprite.SpriteFactory attribute)
delete() (sdl2.ext.ebs.Entity method)
(sdl2.ext.ebs.World method)
delete_entities() (sdl2.ext.ebs.World method)
deletefunc (sdl2.ext.particles.ParticleEngine attribute)
deprecated() (in module sdl2.ext.compat)
deprecation() (in module sdl2.ext.compat)
depth (sdl2.ext.sprite.Sprite attribute)
dispatch() (sdl2.ext.gui.UIProcessor method)
draw_line() (sdl2.ext.sprite.RenderContext method)
draw_point() (sdl2.ext.sprite.RenderContext method)
draw_rect() (sdl2.ext.sprite.RenderContext method)

E

end() (sdl2.ext.scene.Scene method)
ended (sdl2.ext.scene.Scene attribute)
Entity (class in sdl2.ext.ebs)
environment variable
PYSDL2_DLL_PATH, [1], [2], [3]
EventHandler (class in sdl2.ext.events)
experimental() (in module sdl2.ext.compat)
ExperimentalWarning

F

fill() (in module sdl2.ext.draw)
(sdl2.ext.sprite.RenderContext method)
from_color() (sdl2.ext.sprite.SpriteFactory method)
from_image() (sdl2.ext.gui.UIFactory method)
(sdl2.ext.sprite.SpriteFactory method)
from_object() (sdl2.ext.gui.UIFactory method)
(sdl2.ext.sprite.SpriteFactory method)
from_surface() (sdl2.ext.gui.UIFactory method)
(sdl2.ext.sprite.SpriteFactory method)

G

g (sdl2.ext.color.Color attribute)
get() (sdl2.ext.resources.Resources method)
get_entities() (sdl2.ext.ebs.World method)
get_events() (in module sdl2.ext.common)
get_filelike() (sdl2.ext.resources.Resources method)
get_image_formats() (in module sdl2.ext.image)
get_path() (sdl2.ext.resources.Resources method)
get_surface() (sdl2.ext.window.Window method)

H

handlers (sdl2.ext.gui.UIProcessor attribute)
has_ended (sdl2.ext.scene.Scene attribute)
hide() (sdl2.ext.window.Window method)
hsla (sdl2.ext.color.Color attribute)
hsva (sdl2.ext.color.Color attribute)

I

i1i2i3 (sdl2.ext.color.Color attribute)
id (sdl2.ext.ebs.Entity attribute)
init() (in module sdl2.ext.common)
insert_system() (sdl2.ext.ebs.World method)
is_applicator (sdl2.ext.ebs.Applicator attribute)
is_paused (sdl2.ext.scene.Scene attribute)
is_rgb_color() (in module sdl2.ext.color)
is_rgba_color() (in module sdl2.ext.color)
is_running (sdl2.ext.scene.Scene attribute)
is_shared (sdl2.ext.array.CTypesView attribute)
isiterable() (in module sdl2.ext.compat)
ISPYTHON2 (in module sdl2.ext.compat)
ISPYTHON3 (in module sdl2.ext.compat)
itemsize (sdl2.ext.array.MemoryView attribute)

L

liangbarsky() (in module sdl2.ext.algorithms)
life (sdl2.ext.particles.Particle attribute)
line() (in module sdl2.ext.draw)
load_image() (in module sdl2.ext.image)
long() (in module sdl2.ext.compat)

M

manager (sdl2.ext.scene.Scene attribute)
mapping (sdl2.ext.font.BitmapFont attribute)
maximize() (sdl2.ext.window.Window method)
MemoryView (class in sdl2.ext.array)
minimize() (sdl2.ext.window.Window method)
mousedown() (sdl2.ext.gui.UIProcessor method)
mousemotion() (sdl2.ext.gui.UIProcessor method)
mouseup() (sdl2.ext.gui.UIProcessor method)
MPEventHandler (class in sdl2.ext.events)

N

name (sdl2.ext.scene.SceneManager attribute)
ndim (sdl2.ext.array.MemoryView attribute)
next (sdl2.ext.scene.SceneManager attribute)
normalize() (sdl2.ext.color.Color method)

O

object (sdl2.ext.array.CTypesView attribute)
offsets (sdl2.ext.font.BitmapFont attribute)
open_tarfile() (in module sdl2.ext.resources)
open_url() (in module sdl2.ext.resources)
open_zipfile() (in module sdl2.ext.resources)

P

Particle (class in sdl2.ext.particles)
ParticleEngine (class in sdl2.ext.particles)
passevent() (sdl2.ext.gui.UIProcessor method)
pause() (sdl2.ext.scene.Scene method)
(sdl2.ext.scene.SceneManager method)
paused (sdl2.ext.scene.Scene attribute)
pixels2d() (in module sdl2.ext.pixelaccess)
pixels3d() (in module sdl2.ext.pixelaccess)
PixelView (class in sdl2.ext.pixelaccess)
platform_is_64bit() (in module sdl2.ext.compat)
pop() (sdl2.ext.scene.SceneManager method)
position (sdl2.ext.particles.Particle attribute)
(sdl2.ext.sprite.Sprite attribute)
prepare_color() (in module sdl2.ext.draw)
process() (sdl2.ext.ebs.System method)
(sdl2.ext.ebs.World method)
(sdl2.ext.gui.UIProcessor method)
(sdl2.ext.particles.ParticleEngine method)
(sdl2.ext.sprite.SpriteRenderer method)
push() (sdl2.ext.scene.SceneManager method)
PYSDL2_DLL_PATH, [1], [2], [3]

Q

quit() (in module sdl2.ext.common)

R

r (sdl2.ext.color.Color attribute)
refresh() (sdl2.ext.window.Window method)
remove() (sdl2.ext.events.EventHandler method)
remove_system() (sdl2.ext.ebs.World method)
render() (sdl2.ext.font.BitmapFont method)
(sdl2.ext.sprite.SoftwareSpriteRenderer method)
(sdl2.ext.sprite.SpriteRenderer method)
(sdl2.ext.sprite.TextureSpriteRenderer method)
render_on() (sdl2.ext.font.BitmapFont method)
RenderContext (class in sdl2.ext.sprite)
renderer (sdl2.ext.sprite.RenderContext attribute)
(sdl2.ext.sprite.TextureSpriteRenderer attribute)
rendertarget (sdl2.ext.sprite.RenderContext attribute)
(sdl2.ext.sprite.TextureSpriteRenderer attribute)
Resources (class in sdl2.ext.resources)
RGBA() (in module sdl2.ext.color)
rgba_to_color() (in module sdl2.ext.color)
run() (sdl2.ext.common.TestEventProcessor method)

S

scan() (sdl2.ext.resources.Resources method)
Scene (class in sdl2.ext.scene)
SceneManager (class in sdl2.ext.scene)
scenes (sdl2.ext.scene.SceneManager attribute)
sdl2 (module)
sdl2.ext (module)
sdl2.ext.algorithms (module)
sdl2.ext.array (module)
sdl2.ext.color (module)
sdl2.ext.colorpalettes (module)
sdl2.ext.common (module)
sdl2.ext.compat (module)
sdl2.ext.draw (module)
sdl2.ext.ebs (module)
sdl2.ext.events (module)
sdl2.ext.font (module)
sdl2.ext.gui (module)
sdl2.ext.image (module)
sdl2.ext.particles (module)
sdl2.ext.pixelaccess (module)
sdl2.ext.resources (module)
sdl2.ext.scene (module)
sdl2.ext.sprite (module)
sdl2.ext.window (module)
sdl2.rwops.rw_from_object() (in module sdl2)
sdl2.sdlimage (module)
sdl2.sdlttf (module)
SDLError
sender (sdl2.ext.events.EventHandler attribute)
show() (sdl2.ext.window.Window method)
size (sdl2.ext.array.MemoryView attribute)
(sdl2.ext.font.BitmapFont attribute)
(sdl2.ext.sprite.SoftwareSprite attribute)
(sdl2.ext.sprite.Sprite attribute)
(sdl2.ext.sprite.TextureSprite attribute)
(sdl2.ext.window.Window attribute)
SoftwareSprite (class in sdl2.ext.sprite)
SoftwareSpriteRenderer (class in sdl2.ext.sprite)
sortfunc (sdl2.ext.sprite.SpriteRenderer attribute)
source (sdl2.ext.array.MemoryView attribute)
Sprite (class in sdl2.ext.sprite)
sprite_type (sdl2.ext.sprite.SpriteFactory attribute)
SpriteFactory (class in sdl2.ext.sprite)
spritefactory (sdl2.ext.gui.UIFactory attribute)
SpriteRenderer (class in sdl2.ext.sprite)
start() (sdl2.ext.scene.Scene method)
started (sdl2.ext.scene.Scene attribute)
state (sdl2.ext.scene.Scene attribute)
strides (sdl2.ext.array.MemoryView attribute)
string_to_color() (in module sdl2.ext.color)
stringify() (in module sdl2.ext.compat)
surface (sdl2.ext.font.BitmapFont attribute)
(sdl2.ext.sprite.SoftwareSprite attribute)
(sdl2.ext.sprite.SoftwareSpriteRenderer attribute)
switched (sdl2.ext.scene.SceneManager attribute)
System (class in sdl2.ext.ebs)
systems (sdl2.ext.ebs.World attribute)

T

TestEventProcessor (class in sdl2.ext.common)
texture (sdl2.ext.sprite.TextureSprite attribute)
TextureSprite (class in sdl2.ext.sprite)
TextureSpriteRenderer (class in sdl2.ext.sprite)
title (sdl2.ext.window.Window attribute)
to_bytes() (sdl2.ext.array.CTypesView method)
to_ctypes() (in module sdl2.ext.array)
to_list() (in module sdl2.ext.array)
to_tuple() (in module sdl2.ext.array)
to_uint16() (sdl2.ext.array.CTypesView method)
to_uint32() (sdl2.ext.array.CTypesView method)
to_uint64() (sdl2.ext.array.CTypesView method)

U

UIFactory (class in sdl2.ext.gui)
UIProcessor (class in sdl2.ext.gui)
unichr() (in module sdl2.ext.compat)
unpause() (sdl2.ext.scene.Scene method)
(sdl2.ext.scene.SceneManager method)
unpaused (sdl2.ext.scene.Scene attribute)
UnsupportedError
update() (sdl2.ext.scene.SceneManager method)
updatefunc (sdl2.ext.particles.ParticleEngine attribute)

V

view (sdl2.ext.array.CTypesView attribute)

W

Window (class in sdl2.ext.window)
window (sdl2.ext.sprite.SoftwareSpriteRenderer attribute)
(sdl2.ext.window.Window attribute)
World (class in sdl2.ext.ebs)
world (sdl2.ext.ebs.Entity attribute)

X

x (sdl2.ext.particles.Particle attribute)
(sdl2.ext.sprite.Sprite attribute)

Y

y (sdl2.ext.particles.Particle attribute)
(sdl2.ext.sprite.Sprite attribute)