#ifndef _SceneHookGui_H_
#define _SceneHookGui_H_

enum
{
	SC4_CODE_FILE	= 1000,
	SC4_CODE_STRING	= 1010,


	SC4_STATUS		= 1100,

	SC4_SINGLE_RUN	= 1200, 
	SC4_COMPILE,
	SC4_PREPROCESS,
	SC4_STATIC_ANALYZE,

	SC4_SAVE,	
	SC4_LOAD,	

	SC4_HTML,

	SC4_GROUP_MAIN	= 10000,
	SC4_GROUP_0,
	SC4_GROUP_1,
	SC4_GROUP_2,
	SC4_GROUP_3,
	SC4_GROUP_4,
};

#endif