STRINGTABLE SceneHookGui
{
	SceneHookGui "C4D++";
	
	SC4_GROUP_MAIN	"C4D++";
	SC4_GROUP_0		"Code";
	SC4_GROUP_1		"Format";
	SC4_GROUP_2		"Options";
	SC4_GROUP_3		"Animation";
	SC4_GROUP_4		"Prompt";

	SC4_CODE_FILE	"C";
	SC4_CODE_STRING	"C";
	
	SC4_STATUS		"";

	SC4_HTML		"Html";

	SC4_SINGLE_RUN		"Single Run";
	SC4_COMPILE			"Compile/Run";
	SC4_PREPROCESS		"Preprocess";
	SC4_STATIC_ANALYZE	"Static Analyze";

	SC4_SAVE	"Save";
	SC4_LOAD	"Load";
}