#include "c4d_particleobject.h"

LONG ParticleObject::GetParticleCount(void)
{
	return C4DOS.Bo->PrGetCount(this);
}

Bool ParticleObject::IsMatrixAvailable(void)
{
	return C4DOS.Bo->PrIsMatrixAvailable(this);
}

Real ParticleObject::GetLifetime(void)
{
	return C4DOS.Bo->PrGetLifetime(this);
}

ParticleDetails *ParticleObject::GetParticleDetails(BaseDocument *doc)
{
	return C4DOS.Bo->PrGetParticleDetails(doc,this);
}

