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Kukatz 3D
0.1
Török Attila szakdolgozata
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clear() (definiálja: StateManager) | StateManager | |
get_top_state() (definiálja: StateManager) | StateManager | |
instance() (definiálja: Singleton< StateManager >) | Singleton< StateManager > | [inline, static] |
instance_ptr() (definiálja: Singleton< StateManager >) | Singleton< StateManager > | [inline, static] |
is_empty() (definiálja: StateManager) | StateManager | |
operator()() (definiálja: Singleton< StateManager >) | Singleton< StateManager > | [inline] |
process_events(std::vector< sf::Event > &) (definiálja: StateManager) | StateManager | [virtual] |
push_state(StateBase *) (definiálja: StateManager) | StateManager | |
render() (definiálja: StateManager) | StateManager | [virtual] |
resize_all(const sf::Vector2i &) (definiálja: StateManager) | StateManager | |
Singleton() (definiálja: Singleton< StateManager >) | Singleton< StateManager > | [protected] |
StateManager() (definiálja: StateManager) | StateManager | |
update(float) (definiálja: StateManager) | StateManager | [virtual] |
~EventHandler() (definiálja: EventHandler) | EventHandler | [inline, virtual] |
~Renderable() (definiálja: Renderable) | Renderable | [inline, virtual] |
~Singleton() (definiálja: Singleton< StateManager >) | Singleton< StateManager > | [protected, virtual] |
~StateManager() (definiálja: StateManager) | StateManager | [virtual] |
~Updatable() (definiálja: Updatable) | Updatable | [inline, virtual] |