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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * camera.hpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef CAMERA_HPP_INCLUDED 00026 #define CAMERA_HPP_INCLUDED 00027 00028 #include <SFML/System/Vector2.hpp> 00029 #include <SFML/System/Vector3.hpp> 00030 00031 #include "resourcemanager.hpp" 00032 #include "staticobject.hpp" 00033 #include "updatable.hpp" 00034 #include "renderable.hpp" 00035 #include "viewport.hpp" 00036 00037 class Camera: public Viewport, public Renderable 00038 { 00039 protected: 00040 sf::Vector3f pos, center, up; 00041 00042 StaticObject* object; 00043 static Camera* current_cam; 00044 00045 void update_object(); 00046 00047 GLdouble modelview_matrix[16], projection_matrix[16]; 00048 GLint viewport[4]; 00049 00050 struct plane_t 00051 { 00052 sf::Vector3f point; 00053 sf::Vector3f normal; 00054 } planes[6]; 00055 00056 void get_corners(float); // will be left and right too 00057 void get_planes(); // works from the 8 corners 00058 00059 sf::Vector3f bln, blf, brn, brf, tln, tlf, trn, trf; // view frustum corners 00060 00061 //void get_planes_left(); 00062 //void get_planes_right(); 00063 00064 00065 //static unsigned long int culled[7]; // for statistics 00066 00067 public: 00068 Camera(const sf::Vector3f&, const sf::Vector3f&, const sf::Vector3f&, 00069 const sf::Vector2i&, const sf::Vector2i&, float = 65, float = 0.1f, 00070 float = 1000); 00071 00072 float fov; 00073 float eye_distance; 00074 float screen_distance; 00075 00076 virtual void render(); 00077 00078 void set_pos(const sf::Vector3f&, const sf::Vector3f&, const sf::Vector3f&); 00079 00080 const sf::Vector3f& get_pos(); 00081 const sf::Vector3f& get_center(); 00082 const sf::Vector3f& get_up(); 00083 00084 static Camera& get_current(); 00085 bool sees(const sf::Vector3f&, float); 00086 00087 void look_3d(float); 00088 00089 virtual ~Camera(); 00090 }; 00091 00092 #endif // CAMERA_HPP_INCLUDED