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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * mesh.cpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #include "mesh.hpp" 00026 00027 #include <iostream> 00028 00029 #include "opengl.hpp" 00030 #include "resourcemanager.hpp" 00031 00032 Mesh::Mesh(std::string identifier, sf::Uint32 first, sf::Uint16 n, 00033 sf::Uint32 vert_offs, const sf::Vector3f& center, float radius): 00034 Resource(identifier), first_index(first), num_indices(n), 00035 vertex_offset(vert_offs), sphere_center(center), sphere_radius(radius) 00036 { 00037 00038 } 00039 00040 #pragma GCC diagnostic ignored "-Wint-to-pointer-cast" 00041 00042 void Mesh::draw() 00043 { 00044 glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (void*)(first_index * 2)); 00045 } 00046 00047 Mesh::~Mesh() 00048 { 00049 00050 }