Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/gameover.hpp
00001 /*
00002  * gameover.hpp - Kukatz 3D
00003  * Copyright (c) 2012 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef GAMEOVER_HPP_INCLUDED
00026 #define GAMEOVER_HPP_INCLUDED
00027 
00028 #include "statebase.hpp"
00029 
00030 #include <vector>
00031 
00032 #include "viewport.hpp"
00033 #include "guielementcontainer.hpp"
00034 #include "guistring.hpp"
00035 #include "player.hpp"
00036 
00037 class GameOver: public StateBase
00038 {
00039 private:
00040         Viewport viewport;
00041         GUIElementContainer gui;
00042         
00043         GUIString* title;
00044         GUIElementContainer* table;
00045         
00046         struct player_t
00047         {
00048                 player_t(const sf::Unicode::Text& n, float s): name(n), score(s) {};
00049                 sf::Unicode::Text name;
00050                 float score;
00051         };
00052         
00053         std::vector< player_t > players;
00054         
00055         bool highscore;
00056         
00057 public:
00058         GameOver(unsigned int, unsigned int, const std::vector< Player* >&);
00059         
00060         virtual void process_events(std::vector< sf::Event >&);
00061         virtual void render();
00062         virtual void update(float);
00063         virtual void resize(const sf::Vector2i&);
00064         
00065         virtual ~GameOver();
00066 };
00067 
00068 #endif //GAMEOVER_HPP_INCLUDED
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