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Kukatz 3D
0.1
Török Attila szakdolgozata
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Game(unsigned int, unsigned int, const std::vector< Profile * > &, unsigned int, unsigned int) (definiálja: Game) | Game | |
get_closest_edible(const sf::Vector3i &) (definiálja: Game) | Game | |
get_random_empty_pos() (definiálja: Game) | Game | |
pop() (definiálja: StateBase) | StateBase | [protected] |
process_events(std::vector< sf::Event > &) (definiálja: Game) | Game | [virtual] |
render() (definiálja: Game) | Game | [virtual] |
resize(const sf::Vector2i &) (definiálja: Game) | Game | [virtual] |
should_pop() (definiálja: StateBase) | StateBase | |
size (definiálja: StateBase) | StateBase | [protected] |
StateBase(unsigned int, unsigned int) (definiálja: StateBase) | StateBase | [protected] |
update(float) (definiálja: Game) | Game | [virtual] |
~EventHandler() (definiálja: EventHandler) | EventHandler | [inline, virtual] |
~Game() (definiálja: Game) | Game | [virtual] |
~Renderable() (definiálja: Renderable) | Renderable | [inline, virtual] |
~StateBase() (definiálja: StateBase) | StateBase | [virtual] |
~Updatable() (definiálja: Updatable) | Updatable | [inline, virtual] |