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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * humanplayer.cpp - Kukatz 3D 00003 * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #include "humanplayer.hpp" 00026 00027 #include "misc.hpp" 00028 00029 HumanPlayer::HumanPlayer(const sf::Unicode::Text& n, Kukac* k, sf::Key::Code ku, 00030 sf::Key::Code kl, sf::Key::Code kd, sf::Key::Code kr): 00031 Player(n, k), key_up(ku), key_left(kl), key_down(kd), key_right(kr) 00032 { 00033 00034 } 00035 00036 void HumanPlayer::update(float dt) 00037 { 00038 kukac_ptr->update(dt); 00039 } 00040 00041 void HumanPlayer::keypress(sf::Key::Code code) 00042 { 00043 if (code == key_up) 00044 { 00045 kukac_ptr->turn_up(); 00046 return; 00047 } 00048 if (code == key_left) 00049 { 00050 kukac_ptr->turn_left(); 00051 return; 00052 } 00053 if (code == key_down) 00054 { 00055 kukac_ptr->turn_down(); 00056 return; 00057 } 00058 if (code == key_right) 00059 { 00060 kukac_ptr->turn_right(); 00061 return; 00062 } 00063 } 00064 00065 HumanPlayer::~HumanPlayer() 00066 { 00067 00068 }