Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/viewport.hpp
00001 /*
00002  * viewport.hpp - Kukatz 3D
00003  * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef VIEWPORT_HPP_INCLUDED
00026 #define VIEWPORT_HPP_INCLUDED
00027 
00028 #include <SFML/System/Vector2.hpp>
00029 
00030 class Viewport
00031 {
00032 public:
00033         Viewport(const sf::Vector2i&, float = 0, float = 1);
00034         Viewport(int, int, float = 0, float = 1);
00035         
00036         Viewport(const sf::Vector2i&, const sf::Vector2i&, float = 0, float = 1);
00037         Viewport(int, int, int, int, float = 0, float = 1);
00038         
00039         sf::Vector2i offset;
00040         sf::Vector2i size;
00041         
00042         float z_near;
00043         float z_far;
00044         
00045         void set_view(const sf::Vector2i&, const sf::Vector2i&);
00046         void set_view(int, int, int, int);
00047         
00048         void look_2d();
00049         
00050         virtual ~Viewport();
00051 };
00052 
00053 #endif // VIEWPORT_HPP_INCLUDED
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