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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * profile.cpp - Kukatz 3D 00003 * Copyright (c) 2012 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #include "profile.hpp" 00026 00027 Profile::Profile(const sf::Unicode::Text& n, unsigned int h, 00028 sf::Key::Code k_u, sf::Key::Code k_l, sf::Key::Code k_d, sf::Key::Code k_r): 00029 id(0), name(n), head_style(h), is_human(true), skill(0.0f), 00030 key_up(k_u), key_left(k_l), key_down(k_d), key_right(k_r) 00031 { 00032 00033 } 00034 00035 Profile::Profile(const sf::Unicode::Text& n, unsigned int h, 00036 float s): 00037 id(0), name(n), head_style(h), is_human(false), skill(s), 00038 key_up((sf::Key::Code)0), key_left((sf::Key::Code)0), 00039 key_down((sf::Key::Code)0), key_right((sf::Key::Code)0) 00040 { 00041 00042 } 00043 00044 Profile& Profile::operator =(const Profile& p) 00045 { 00046 name = p.name; 00047 head_style = p.head_style; 00048 is_human = p.is_human; 00049 00050 if (is_human) 00051 { 00052 key_up = p.key_up; 00053 key_left = p.key_left; 00054 key_down = p.key_down; 00055 key_right = p.key_right; 00056 00057 skill = 0.0f; 00058 } 00059 else 00060 { 00061 skill = p.skill; 00062 00063 key_up = (sf::Key::Code)0; 00064 key_left = (sf::Key::Code)0; 00065 key_down = (sf::Key::Code)0; 00066 key_right = (sf::Key::Code)0; 00067 } 00068 00069 return *this; 00070 } 00071 00072 Profile::~Profile() 00073 { 00074 00075 }