Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/humanplayer.hpp
00001 /*
00002  * humanplayer.hpp - Kukatz 3D
00003  * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef HUMANPLAYER_HPP_INCLUDED
00026 #define HUMANPLAYER_HPP_INCLUDED
00027 
00028 #include <SFML/Window/Event.hpp>
00029 
00030 #include "player.hpp"
00031 #include "followercamera.hpp"
00032 
00033 class HumanPlayer: public Player
00034 {
00035 private:
00036         sf::Key::Code key_up;
00037         sf::Key::Code key_left;
00038         sf::Key::Code key_down;
00039         sf::Key::Code key_right;
00040         
00041 public:
00042         
00043         HumanPlayer(const sf::Unicode::Text&, Kukac*, sf::Key::Code, sf::Key::Code,
00044                 sf::Key::Code, sf::Key::Code);
00045         
00046         virtual void update(float);
00047         
00048         void keypress(sf::Key::Code);
00049         
00050         virtual ~HumanPlayer();
00051 };
00052 
00053 #endif // HUMANPLAYER_HPP_INCLUDED
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