Publikus tagfüggvények |
virtual void | render ()=0 |
virtual bool | is_visible ()=0 |
sf::Vector3f | local_to_global (const sf::Vector3f &) |
void | set_identity () |
void | set_transform () |
void | unset_transform () |
void | get_x_axis (float &, float &, float &) |
void | get_x_axis (sf::Vector3f &) |
sf::Vector3f | get_x_axis () |
void | set_x_axis () |
void | set_x_axis (float, float, float) |
void | set_x_axis (const sf::Vector3f &) |
void | set_x_axis (const sf::Vector3i &) |
void | get_y_axis (float &, float &, float &) |
void | get_y_axis (sf::Vector3f &) |
sf::Vector3f | get_y_axis () |
void | set_y_axis () |
void | set_y_axis (float, float, float) |
void | set_y_axis (const sf::Vector3f &) |
void | set_y_axis (const sf::Vector3i &) |
void | get_z_axis (float &, float &, float &) |
void | get_z_axis (sf::Vector3f &) |
sf::Vector3f | get_z_axis () |
void | set_z_axis () |
void | set_z_axis (float, float, float) |
void | set_z_axis (const sf::Vector3f &) |
void | set_z_axis (const sf::Vector3i &) |
void | set_axes (const sf::Vector3f &, const sf::Vector3f &, const sf::Vector3f &) |
void | set_axes (const sf::Vector3i &, const sf::Vector3i &, const sf::Vector3i &) |
sf::Vector3f | get_position () |
void | set_position (float, float, float) |
void | set_position (const sf::Vector3f &) |
void | set_position (const sf::Vector3i &) |
Védett attribútumok |
float * | matrix |
Definíció a(z) gameobject.hpp fájl 33. sorában.