![]() |
Kukatz 3D
0.1
Török Attila szakdolgozata
|
bind() (definiálja: Texture) | Texture | |
get_height() const (definiálja: Texture) | Texture | |
get_width() const (definiálja: Texture) | Texture | |
id (definiálja: Resource) | Resource | |
Resource(const std::string &_id) (definiálja: Resource) | Resource | [inline, protected] |
Texture(std::string, const unsigned char *, sf::Uint32, bool) (definiálja: Texture) | Texture | |
unbind() (definiálja: Texture) | Texture | [static] |
~Resource() (definiálja: Resource) | Resource | [inline, virtual] |
~Texture() (definiálja: Texture) | Texture | [virtual] |