Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/animatedobject.hpp
00001 /*
00002  * animatedobject.hpp - Kukatz 3D
00003  * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef ANIMATEDOBJECT_HPP_INCLUDED
00026 #define ANIMATEDOBJECT_HPP_INCLUDED
00027 
00028 #include <string>
00029 
00030 #include "gameobject.hpp"
00031 #include "animation.hpp"
00032 #include "texture.hpp"
00033 
00034 class AnimatedObject: public GameObject
00035 {
00036 private:
00037         Animation* animation_ptr;
00038         Texture* texture_ptr;
00039         
00040         float time;
00041         bool playing;
00042         
00043         float last_updated;
00044         
00045 public:
00046         AnimatedObject(const std::string&, const std::string&);
00047         
00048         bool looping;
00049         
00050         std::string animation_id;
00051         std::string texture_id;
00052         
00053         virtual void render();
00054         virtual bool is_visible();
00055         
00056         void update(float);
00057         
00058         void set_time(float);
00059         
00060         void play();
00061         void pause();
00062         
00063         virtual ~AnimatedObject();
00064 };
00065 
00066 #endif // ANIMATEDOBJECT_HPP_INCLUDED
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