Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/game.hpp
00001 /*
00002  * game.hpp - Kukatz 3D
00003  * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef GAME_HPP_INCLUDED
00026 #define GAME_HPP_INCLUDED
00027 
00028 #include <vector>
00029 #include <iostream>
00030 
00031 #include <SFML/System.hpp>
00032 
00033 #include "kukac.hpp"
00034 #include "obstacle.hpp"
00035 #include "edible.hpp"
00036 #include "statebase.hpp"
00037 #include "camera.hpp"
00038 #include "player.hpp"
00039 #include "grid.hpp"
00040 #include "followercamera.hpp"
00041 #include "string.hpp"
00042 #include "guielementcontainer.hpp"
00043 #include "guistring.hpp"
00044 #include "playergui.hpp"
00045 #include "profile.hpp"
00046 
00047 class Game: public StateBase
00048 {
00049 private:
00050         Grid grid;
00051         
00052         std::vector< GUIElementContainer* > guis;
00053         
00054         bool paused;
00055         
00056         unsigned int supply_rate;
00057         
00058         StaticObject* earthcube;
00059         
00060         std::vector< Player* > players;
00061         std::vector< Obstacle* > obstacles;
00062         std::vector< Edible* > edibles;
00063         std::vector< Camera* > cameras;
00064         
00065         std::vector< String* > player_names;
00066         
00067         void camera_mosaic(const sf::Vector2i&);
00068         
00069         void render_scene();
00070         
00071         void process_edible(unsigned int, unsigned int);
00072         
00073         GLuint left_texture;
00074         GLuint right_texture;
00075         GLuint depth_buffer;
00076         GLuint fbo;
00077         
00078 public:
00079         Game(unsigned int, unsigned int, const std::vector< Profile* >&,
00080                 unsigned int, unsigned int);
00081         
00082         void resize(const sf::Vector2i&);
00083         
00084         Edible* get_closest_edible(const sf::Vector3i&);
00085         sf::Vector3i get_random_empty_pos();
00086         
00087         virtual void process_events(std::vector< sf::Event >&);
00088         virtual void update(float);
00089         void render();
00090         
00091         virtual ~Game();
00092 };
00093 
00094 #endif // GAME_HPP_INCLUDED
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