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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * animatedobject.hpp - Kukatz 3D 00003 * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef ANIMATEDOBJECT_HPP_INCLUDED 00026 #define ANIMATEDOBJECT_HPP_INCLUDED 00027 00028 #include <string> 00029 00030 #include "gameobject.hpp" 00031 #include "animation.hpp" 00032 #include "texture.hpp" 00033 00034 class AnimatedObject: public GameObject 00035 { 00036 private: 00037 Animation* animation_ptr; 00038 Texture* texture_ptr; 00039 00040 float time; 00041 bool playing; 00042 00043 float last_updated; 00044 00045 public: 00046 AnimatedObject(const std::string&, const std::string&); 00047 00048 bool looping; 00049 00050 std::string animation_id; 00051 std::string texture_id; 00052 00053 virtual void render(); 00054 virtual bool is_visible(); 00055 00056 void update(float); 00057 00058 void set_time(float); 00059 00060 void play(); 00061 void pause(); 00062 00063 virtual ~AnimatedObject(); 00064 }; 00065 00066 #endif // ANIMATEDOBJECT_HPP_INCLUDED