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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * resourcemanager.hpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef RESOURCEMANAGER_HPP_INCLUDED 00026 #define RESOURCEMANAGER_HPP_INCLUDED 00027 00028 #include <map> 00029 00030 #include "opengl.hpp" 00031 00032 #include "singleton.hpp" 00033 #include "mesh.hpp" 00034 #include "animation.hpp" 00035 #include "texture.hpp" 00036 #include "font.hpp" 00037 #include "edibletype.hpp" 00038 00039 class ResourceManager: public Singleton< ResourceManager > 00040 { 00041 private: 00042 GLuint vbo; 00043 GLuint ibo; 00044 00045 GLuint vertex_program; 00046 GLuint vertex_shader; 00047 00048 GLuint fragment_program_anaglyph; 00049 GLuint fragment_shader_anaglyph; 00050 00051 GLuint fragment_program_cross_eyed; 00052 GLuint fragment_shader_cross_eyed; 00053 00054 GLuint quad_displaylist; 00055 00056 sf::Uint32 vbo_size; 00057 sf::Uint32 ibo_size; 00058 00059 char* vbo_data; 00060 char* ibo_data; 00061 00062 public: 00063 ResourceManager(); 00064 00065 std::map< std::string, Mesh* > meshes; 00066 std::map< std::string, Animation* > animations; 00067 std::map< std::string, Texture* > textures; 00068 std::map< std::string, Font* > fonts; 00069 std::map< std::string, EdibleType* > edibletypes; 00070 00071 GLint pos2_loc; 00072 //GLint nor2_loc; 00073 GLint tex2_loc; 00074 GLint ratio_loc; 00075 00076 GLint left_loc; 00077 GLint right_loc; 00078 GLint left_mask_loc; 00079 GLint right_mask_loc; 00080 GLint width_loc; 00081 GLint height_loc; 00082 00083 void init_gl(); 00084 void use_program(GLenum); 00085 void render_fullscreen_quad(); 00086 void uninit_gl(); 00087 00088 EdibleType* get_random_edibletype(); 00089 00090 virtual ~ResourceManager(); 00091 }; 00092 00093 #endif //RESOURCEMANAGER_HPP_INCLUDED