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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * gameobject.hpp - Kukatz 3D 00003 * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef GAMEOBJECT_HPP_INCLUDED 00026 #define GAMEOBJECT_HPP_INCLUDED 00027 00028 #include "renderable.hpp" 00029 00030 #include <SFML/System/Vector3.hpp> 00031 00032 // This class holds the mesh-to-world transformation data 00033 class GameObject: public Renderable 00034 { 00035 protected: 00036 float* matrix; 00037 00038 public: 00039 GameObject(); 00040 00041 virtual void render() = 0; 00042 virtual bool is_visible() = 0; 00043 00044 sf::Vector3f local_to_global(const sf::Vector3f&); 00045 00046 void set_identity(); 00047 00048 void set_transform(); 00049 void unset_transform(); 00050 00051 00052 void get_x_axis(float&, float&, float&); 00053 void get_x_axis(sf::Vector3f&); 00054 sf::Vector3f get_x_axis(); 00055 00056 void set_x_axis(); 00057 void set_x_axis(float, float, float); 00058 void set_x_axis(const sf::Vector3f&); 00059 void set_x_axis(const sf::Vector3i&); 00060 00061 00062 void get_y_axis(float&, float&, float&); 00063 void get_y_axis(sf::Vector3f&); 00064 sf::Vector3f get_y_axis(); 00065 00066 void set_y_axis(); 00067 void set_y_axis(float, float, float); 00068 void set_y_axis(const sf::Vector3f&); 00069 void set_y_axis(const sf::Vector3i&); 00070 00071 00072 void get_z_axis(float&, float&, float&); 00073 void get_z_axis(sf::Vector3f&); 00074 sf::Vector3f get_z_axis(); 00075 00076 void set_z_axis(); 00077 void set_z_axis(float, float, float); 00078 void set_z_axis(const sf::Vector3f&); 00079 void set_z_axis(const sf::Vector3i&); 00080 00081 void set_axes(const sf::Vector3f&, const sf::Vector3f&, const sf::Vector3f&); 00082 void set_axes(const sf::Vector3i&, const sf::Vector3i&, const sf::Vector3i&); 00083 00084 sf::Vector3f get_position(); 00085 00086 void set_position(float, float, float); 00087 void set_position(const sf::Vector3f&); 00088 void set_position(const sf::Vector3i&); 00089 00090 virtual ~GameObject(); 00091 }; 00092 00093 #endif // GAMEOBJECT_HPP_INCLUDED