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Kukatz 3D
0.1
Török Attila szakdolgozata
|
pop() (definiálja: StateBase) | StateBase | [protected] |
process_events(std::vector< sf::Event > &)=0 (definiálja: EventHandler) | EventHandler | [pure virtual] |
render()=0 (definiálja: Renderable) | Renderable | [pure virtual] |
resize(const sf::Vector2i &)=0 (definiálja: StateBase) | StateBase | [pure virtual] |
should_pop() (definiálja: StateBase) | StateBase | |
size (definiálja: StateBase) | StateBase | [protected] |
StateBase(unsigned int, unsigned int) (definiálja: StateBase) | StateBase | [protected] |
update(float)=0 (definiálja: Updatable) | Updatable | [pure virtual] |
~EventHandler() (definiálja: EventHandler) | EventHandler | [inline, virtual] |
~Renderable() (definiálja: Renderable) | Renderable | [inline, virtual] |
~StateBase() (definiálja: StateBase) | StateBase | [virtual] |
~Updatable() (definiálja: Updatable) | Updatable | [inline, virtual] |