Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/src/staticobject.cpp
00001 /*
00002  * staticobject.cpp - Kukatz 3D
00003  * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #include "staticobject.hpp"
00026 
00027 #include <iostream>
00028 
00029 #include "resourcemanager.hpp"
00030 #include "camera.hpp"
00031 #include "misc.hpp"
00032 
00033 StaticObject::StaticObject(const std::string& m, const std::string& t):
00034         mesh_ptr(ResourceManager::instance().meshes[m]),
00035         texture_ptr(ResourceManager::instance().textures[t]),
00036         mesh_id(m), texture_id(t)
00037 {
00038         
00039 }
00040 
00041 void StaticObject::render()
00042 {
00043         if (is_visible())
00044         {
00045                 ResourceManager::instance().use_program(0);
00046                 texture_ptr->bind();
00047                 set_transform();
00048                 mesh_ptr->draw();
00049                 unset_transform();
00050         }
00051 }
00052 
00053 bool StaticObject::is_visible()
00054 {
00055         return Camera::get_current().sees(
00056                 transform(mesh_ptr->sphere_center, matrix),
00057                 length(transform(sf::Vector3f(mesh_ptr->sphere_radius, 0, 0), matrix) - get_position()));
00058 }
00059 
00060 StaticObject::~StaticObject()
00061 {
00062         
00063 }
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