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Kukatz 3D
0.1
Török Attila szakdolgozata
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Animation(std::string, const std::vector< std::pair< float, std::string > > &) (definiálja: Animation) | Animation | |
draw_at(float) (definiálja: Animation) | Animation | |
duration (definiálja: Animation) | Animation | |
get_sphere_center_at(float) (definiálja: Animation) | Animation | |
get_sphere_radius_at(float) (definiálja: Animation) | Animation | |
id (definiálja: Resource) | Resource | |
Resource(const std::string &_id) (definiálja: Resource) | Resource | [inline, protected] |
~Animation() (definiálja: Animation) | Animation | [virtual] |
~Resource() (definiálja: Resource) | Resource | [inline, virtual] |