Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/guiimage.hpp
00001 /*
00002  * guiimage.hpp - Kukatz 3D
00003  * Copyright (c) 2012 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef GUIIMAGE_HPP_INCLUDED
00026 #define GUIIMAGE_HPP_INCLUDED
00027 
00028 #include "guielement.hpp"
00029 
00030 #include "opengl.hpp"
00031 
00032 #include <SFML/Graphics/Rect.hpp>
00033 #include <SFML/Graphics/Color.hpp>
00034 
00035 #include "texture.hpp"
00036 
00037 class GUIImage: public GUIElement
00038 {
00039 public:
00040         enum ImageMode
00041         {
00042                 STRETCH,
00043                 TILE,
00044                 RECTANGLE
00045         };
00046         
00047 private:
00048         std::string texture_id;
00049         Texture* texture_ptr;
00050         GLuint display_list;
00051         
00052         ImageMode mode;
00053         
00054         sf::FloatRect rectangle;
00055         float image_scale;
00056         
00057         void make_list();
00058         
00059 public:
00060         GUIImage(const std::string&);
00061         GUIImage(const std::string&, float);
00062         GUIImage(const std::string&, const sf::FloatRect&);
00063         
00064         sf::Color color;
00065         
00066         void set_mode(const ImageMode&);
00067         ImageMode get_mode();
00068         
00069         virtual void render();
00070         
00071         virtual ~GUIImage();
00072 };
00073 
00074 #endif // GUIIMAGE_HPP_INCLUDED
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