Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/mesh.hpp
00001 /*
00002  * mesh.hpp - Kukatz 3D
00003  * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef MESH_HPP_INCLUDED
00026 #define MESH_HPP_INCLUDED
00027 
00028 #include <string>
00029 
00030 #include <SFML/Config.hpp>
00031 #include <SFML/System/Vector3.hpp>
00032 
00033 #include "resource.hpp"
00034 
00035 class Mesh: public Resource
00036 {
00037 public:
00038         
00039         Mesh(std::string, sf::Uint32, sf::Uint16, sf::Uint32,
00040                 const sf::Vector3f&, float);
00041         
00042         const sf::Uint32 first_index;
00043         const sf::Uint16 num_indices;
00044         
00045         const sf::Uint32 vertex_offset;
00046         
00047         const sf::Vector3f sphere_center;
00048         const float sphere_radius;
00049         
00050         void draw();
00051         
00052         virtual ~Mesh();
00053 };
00054 
00055 #endif // MESH_HPP_INCLUDED
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