Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/resourcemanager.hpp
00001 /*
00002  * resourcemanager.hpp - Kukatz 3D
00003  * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef RESOURCEMANAGER_HPP_INCLUDED
00026 #define RESOURCEMANAGER_HPP_INCLUDED
00027 
00028 #include <map>
00029 
00030 #include "opengl.hpp"
00031 
00032 #include "singleton.hpp"
00033 #include "mesh.hpp"
00034 #include "animation.hpp"
00035 #include "texture.hpp"
00036 #include "font.hpp"
00037 #include "edibletype.hpp"
00038 
00039 class ResourceManager: public Singleton< ResourceManager >
00040 {
00041 private:
00042         GLuint vbo;
00043         GLuint ibo;
00044         
00045         GLuint vertex_program;
00046         GLuint vertex_shader;
00047         
00048         GLuint fragment_program_anaglyph;
00049         GLuint fragment_shader_anaglyph;
00050         
00051         GLuint fragment_program_cross_eyed;
00052         GLuint fragment_shader_cross_eyed;
00053         
00054         GLuint quad_displaylist;
00055         
00056         sf::Uint32 vbo_size;
00057         sf::Uint32 ibo_size;
00058         
00059         char* vbo_data;
00060         char* ibo_data;
00061         
00062 public:
00063         ResourceManager();
00064         
00065         std::map< std::string, Mesh* > meshes;
00066         std::map< std::string, Animation* > animations;
00067         std::map< std::string, Texture* > textures;
00068         std::map< std::string, Font* > fonts;
00069         std::map< std::string, EdibleType* > edibletypes;
00070         
00071         GLint pos2_loc;
00072         //GLint nor2_loc;
00073         GLint tex2_loc;
00074         GLint ratio_loc;
00075         
00076         GLint left_loc;
00077         GLint right_loc;
00078         GLint left_mask_loc;
00079         GLint right_mask_loc;
00080         GLint width_loc;
00081         GLint height_loc;
00082         
00083         void init_gl();
00084         void use_program(GLenum);
00085         void render_fullscreen_quad();
00086         void uninit_gl();
00087         
00088         EdibleType* get_random_edibletype();
00089         
00090         virtual ~ResourceManager();
00091 };
00092 
00093 #endif //RESOURCEMANAGER_HPP_INCLUDED
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