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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * animatedobject.cpp - Kukatz 3D 00003 * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #include "animatedobject.hpp" 00026 00027 #include <iostream> 00028 00029 #include "resourcemanager.hpp" 00030 #include "camera.hpp" 00031 #include "misc.hpp" 00032 00033 AnimatedObject::AnimatedObject(const std::string& a, const std::string& t): 00034 animation_ptr(ResourceManager::instance().animations[a]), 00035 texture_ptr(ResourceManager::instance().textures[t]), 00036 time(0), playing(false), last_updated(0), looping(false), 00037 animation_id(a), texture_id(t) 00038 { 00039 00040 } 00041 00042 void AnimatedObject::render() 00043 { 00044 if (is_visible()) 00045 { 00046 ResourceManager::instance().use_program(GL_VERTEX_SHADER); 00047 texture_ptr->bind(); 00048 set_transform(); 00049 animation_ptr->draw_at(time); 00050 unset_transform(); 00051 } 00052 } 00053 00054 bool AnimatedObject::is_visible() 00055 { 00056 return Camera::get_current().sees( 00057 transform(animation_ptr->get_sphere_center_at(time), matrix), 00058 length(transform(sf::Vector3f(animation_ptr->get_sphere_radius_at(time), 0, 0), matrix) - get_position())); 00059 } 00060 00061 void AnimatedObject::set_time(float t) 00062 { 00063 time = t; 00064 } 00065 00066 AnimatedObject::~AnimatedObject() 00067 { 00068 00069 }