![]() |
Kukatz 3D
0.1
Török Attila szakdolgozata
|
00001 /* 00002 * game.hpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef GAME_HPP_INCLUDED 00026 #define GAME_HPP_INCLUDED 00027 00028 #include <vector> 00029 #include <iostream> 00030 00031 #include <SFML/System.hpp> 00032 00033 #include "kukac.hpp" 00034 #include "obstacle.hpp" 00035 #include "edible.hpp" 00036 #include "statebase.hpp" 00037 #include "camera.hpp" 00038 #include "player.hpp" 00039 #include "grid.hpp" 00040 #include "followercamera.hpp" 00041 #include "string.hpp" 00042 #include "guielementcontainer.hpp" 00043 #include "guistring.hpp" 00044 #include "playergui.hpp" 00045 #include "profile.hpp" 00046 00047 class Game: public StateBase 00048 { 00049 private: 00050 Grid grid; 00051 00052 std::vector< GUIElementContainer* > guis; 00053 00054 bool paused; 00055 00056 unsigned int supply_rate; 00057 00058 StaticObject* earthcube; 00059 00060 std::vector< Player* > players; 00061 std::vector< Obstacle* > obstacles; 00062 std::vector< Edible* > edibles; 00063 std::vector< Camera* > cameras; 00064 00065 std::vector< String* > player_names; 00066 00067 void camera_mosaic(const sf::Vector2i&); 00068 00069 void render_scene(); 00070 00071 void process_edible(unsigned int, unsigned int); 00072 00073 GLuint left_texture; 00074 GLuint right_texture; 00075 GLuint depth_buffer; 00076 GLuint fbo; 00077 00078 public: 00079 Game(unsigned int, unsigned int, const std::vector< Profile* >&, 00080 unsigned int, unsigned int); 00081 00082 void resize(const sf::Vector2i&); 00083 00084 Edible* get_closest_edible(const sf::Vector3i&); 00085 sf::Vector3i get_random_empty_pos(); 00086 00087 virtual void process_events(std::vector< sf::Event >&); 00088 virtual void update(float); 00089 void render(); 00090 00091 virtual ~Game(); 00092 }; 00093 00094 #endif // GAME_HPP_INCLUDED