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Kukatz 3D
0.1
Török Attila szakdolgozata
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AnimatedObject(const std::string &, const std::string &) (definiálja: AnimatedObject) | AnimatedObject | |
animation_id (definiálja: AnimatedObject) | AnimatedObject | |
GameObject() (definiálja: GameObject) | GameObject | |
get_position() (definiálja: GameObject) | GameObject | |
get_x_axis(float &, float &, float &) (definiálja: GameObject) | GameObject | |
get_x_axis(sf::Vector3f &) (definiálja: GameObject) | GameObject | |
get_x_axis() (definiálja: GameObject) | GameObject | |
get_y_axis(float &, float &, float &) (definiálja: GameObject) | GameObject | |
get_y_axis(sf::Vector3f &) (definiálja: GameObject) | GameObject | |
get_y_axis() (definiálja: GameObject) | GameObject | |
get_z_axis(float &, float &, float &) (definiálja: GameObject) | GameObject | |
get_z_axis(sf::Vector3f &) (definiálja: GameObject) | GameObject | |
get_z_axis() (definiálja: GameObject) | GameObject | |
is_visible() (definiálja: AnimatedObject) | AnimatedObject | [virtual] |
local_to_global(const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
looping (definiálja: AnimatedObject) | AnimatedObject | |
matrix (definiálja: GameObject) | GameObject | [protected] |
pause() (definiálja: AnimatedObject) | AnimatedObject | |
play() (definiálja: AnimatedObject) | AnimatedObject | |
render() (definiálja: AnimatedObject) | AnimatedObject | [virtual] |
set_axes(const sf::Vector3f &, const sf::Vector3f &, const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
set_axes(const sf::Vector3i &, const sf::Vector3i &, const sf::Vector3i &) (definiálja: GameObject) | GameObject | |
set_identity() (definiálja: GameObject) | GameObject | |
set_position(float, float, float) (definiálja: GameObject) | GameObject | |
set_position(const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
set_position(const sf::Vector3i &) (definiálja: GameObject) | GameObject | |
set_time(float) (definiálja: AnimatedObject) | AnimatedObject | |
set_transform() (definiálja: GameObject) | GameObject | |
set_x_axis() (definiálja: GameObject) | GameObject | |
set_x_axis(float, float, float) (definiálja: GameObject) | GameObject | |
set_x_axis(const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
set_x_axis(const sf::Vector3i &) (definiálja: GameObject) | GameObject | |
set_y_axis() (definiálja: GameObject) | GameObject | |
set_y_axis(float, float, float) (definiálja: GameObject) | GameObject | |
set_y_axis(const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
set_y_axis(const sf::Vector3i &) (definiálja: GameObject) | GameObject | |
set_z_axis() (definiálja: GameObject) | GameObject | |
set_z_axis(float, float, float) (definiálja: GameObject) | GameObject | |
set_z_axis(const sf::Vector3f &) (definiálja: GameObject) | GameObject | |
set_z_axis(const sf::Vector3i &) (definiálja: GameObject) | GameObject | |
texture_id (definiálja: AnimatedObject) | AnimatedObject | |
unset_transform() (definiálja: GameObject) | GameObject | |
update(float) (definiálja: AnimatedObject) | AnimatedObject | |
~AnimatedObject() (definiálja: AnimatedObject) | AnimatedObject | [virtual] |
~GameObject() (definiálja: GameObject) | GameObject | [virtual] |
~Renderable() (definiálja: Renderable) | Renderable | [inline, virtual] |