Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/animation.hpp
00001 /*
00002  * animation.hpp - Kukatz 3D
00003  * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef ANIMATION_HPP_INCLUDED
00026 #define ANIMATION_HPP_INCLUDED
00027 
00028 #include <string>
00029 #include <vector>
00030 
00031 #include "mesh.hpp"
00032 #include "resource.hpp"
00033 
00034 class Animation: public Resource
00035 {
00036 private:
00037         std::vector< std::pair< float, Mesh*> > meshes;
00038         
00039         void get_interpolation(float, unsigned int&, float&);
00040         
00041 public:
00042         Animation(std::string, const std::vector< std::pair< float, std::string > >&);
00043         
00044         const float duration;
00045         
00046         sf::Vector3f get_sphere_center_at(float);
00047         float get_sphere_radius_at(float);
00048         
00049         void draw_at(float);
00050         
00051         virtual ~Animation();
00052 };
00053 
00054 #endif // ANIMATION_HPP_INCLUDED
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