![]() |
Kukatz 3D
0.1
Török Attila szakdolgozata
|
00001 /* 00002 * newgamemenu.hpp - Kukatz 3D 00003 * Copyright (c) 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef NEWGAMEMENU_HPP_INCLUDED 00026 #define NEWGAMEMENU_HPP_INCLUDED 00027 00028 #include "statebase.hpp" 00029 #include "viewport.hpp" 00030 #include "guielementcontainer.hpp" 00031 #include "selector.hpp" 00032 #include "profile.hpp" 00033 00034 class NewGameMenu: public StateBase 00035 { 00036 private: 00037 unsigned int selected; 00038 unsigned int prev_selected; 00039 00040 Selector* edible_selector; 00041 Selector* supplies_selector; 00042 GUIString* start_label; 00043 00044 Viewport viewport; 00045 GUIElementContainer gui; 00046 00047 GUIImage* up_arrow; 00048 GUIImage* down_arrow; 00049 00050 GUIElementContainer* left_list; 00051 GUIElementContainer* right_list; 00052 00053 unsigned int left_start; 00054 00055 std::vector< Profile* > available; 00056 std::vector< Profile* > added; 00057 00058 bool right_side; 00059 bool prev_right_side; 00060 00061 void set_color(); 00062 void set_arrays(); 00063 void set_selected(bool); 00064 00065 public: 00066 NewGameMenu(unsigned int, unsigned int); 00067 00068 virtual void process_events(std::vector< sf::Event >&); 00069 virtual void update(float); 00070 virtual void resize(const sf::Vector2i&); 00071 virtual void render(); 00072 00073 virtual ~NewGameMenu(); 00074 }; 00075 00076 #endif // NEWGAMEMENU_INCLUDED