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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * aiplayer.hpp - Kukatz 3D 00003 * Copyright (c) 2011, 2012 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef AIPLAYER_HPP_INCLUDED 00026 #define AIPLAYER_HPP_INCLUDED 00027 00028 #include "player.hpp" 00029 00030 class Game; 00031 00032 class AIPlayer: public Player 00033 { 00034 private: 00035 Game* game_ptr; 00036 00037 sf::Vector3i target; 00038 void find_target(); 00039 void random_target(); 00040 00041 unsigned int moves_since_last_turn; 00042 unsigned int moves_left_to_target; 00043 00044 public: 00045 AIPlayer(const sf::Unicode::Text&, float, Kukac*, Game*); 00046 00047 float skill; 00048 00049 virtual void update(float); 00050 00051 virtual ~AIPlayer(); 00052 }; 00053 00054 #endif // AIPLAYER_HPP_INCLUDED