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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * statemanager.hpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef STATEMANAGER_HPP_INCLUDED 00026 #define STATEMANAGER_HPP_INCLUDED 00027 00028 #include "opengl.hpp" 00029 00030 #include <SFML/Window.hpp> 00031 #include <vector> 00032 // should use some kind of linked list instead of vector? 00033 00034 #include "statebase.hpp" 00035 #include "singleton.hpp" 00036 #include "renderable.hpp" 00037 #include "updatable.hpp" 00038 #include "eventhandler.hpp" 00039 00040 class StateManager : public Singleton< StateManager >, public Updatable, 00041 public Renderable, public EventHandler 00042 { 00043 private: 00044 std::vector< StateBase* > state_stack; 00045 00046 public: 00047 StateManager(); 00048 00049 void resize_all(const sf::Vector2i&); 00050 00051 StateBase* get_top_state(); 00052 00053 void push_state(StateBase*); 00054 00055 void clear(); 00056 bool is_empty(); 00057 00058 virtual void process_events(std::vector< sf::Event >&); // the uppermost state 00059 virtual void update(float); // the uppermost state 00060 virtual void render(); // the uppermost state 00061 00062 virtual ~StateManager(); 00063 }; 00064 00065 #endif //STATEMANAGER_HPP_INCLUDED