Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/statemanager.hpp
00001 /*
00002  * statemanager.hpp - Kukatz 3D
00003  * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  *
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef STATEMANAGER_HPP_INCLUDED
00026 #define STATEMANAGER_HPP_INCLUDED
00027 
00028 #include "opengl.hpp"
00029 
00030 #include <SFML/Window.hpp>
00031 #include <vector>
00032 // should use some kind of linked list instead of vector?
00033 
00034 #include "statebase.hpp"
00035 #include "singleton.hpp"
00036 #include "renderable.hpp"
00037 #include "updatable.hpp"
00038 #include "eventhandler.hpp"
00039 
00040 class StateManager : public Singleton< StateManager >, public Updatable,
00041         public Renderable, public EventHandler
00042 {
00043 private:
00044         std::vector< StateBase* > state_stack;
00045         
00046 public:
00047         StateManager();
00048         
00049         void resize_all(const sf::Vector2i&);
00050         
00051         StateBase* get_top_state();
00052         
00053         void push_state(StateBase*);
00054         
00055         void clear();
00056         bool is_empty();
00057         
00058         virtual void process_events(std::vector< sf::Event >&); // the uppermost state
00059         virtual void update(float); // the uppermost state
00060         virtual void render(); // the uppermost state
00061         
00062         virtual ~StateManager();
00063 };
00064 
00065 #endif //STATEMANAGER_HPP_INCLUDED
 Összes Osztályok