Kukatz 3D  0.1
Török Attila szakdolgozata
projects/Kukatz 3D/include/statebase.hpp
00001 /*
00002  * statebase.hpp - Kukatz 3D
00003  * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com)
00004  *
00005  * This software is provided 'as-is', without any express or implied
00006  * warranty. In no event will the authors be held liable for any damages
00007  * arising from the use of this software.
00008  *
00009  * Permission is granted to anyone to use this software for any purpose,
00010  * including commercial applications, and to alter it and redistribute it
00011  * freely, subject to the following restrictions:
00012  *
00013  *       1. The origin of this software must not be misrepresented; you must not
00014  *                      claim that you wrote the original software. If you use this software
00015  *                      in a product, an acknowledgment in the product documentation would be
00016  *                      appreciated but is not required.
00017  *
00018  *       2. Altered source versions must be plainly marked as such, and must not be
00019  *                      misrepresented as being the original software.
00020  * 
00021  *       3. This notice may not be removed or altered from any source
00022  *                      distribution.
00023  */
00024 
00025 #ifndef STATEBASE_HPP_INCLUDED
00026 #define STATEBASE_HPP_INCLUDED
00027 
00028 #include <vector>
00029 
00030 #include <SFML/Window/Event.hpp>
00031 #include <SFML/System/Vector2.hpp>
00032 
00033 #include "updatable.hpp"
00034 #include "eventhandler.hpp"
00035 #include "renderable.hpp"
00036 
00037 // base class for all gamestates
00038 class StateBase: public Updatable, public EventHandler, public Renderable
00039 {
00040 private:
00041         bool will_pop;
00042         
00043 protected:
00044         StateBase(unsigned int, unsigned int);
00045         
00046         sf::Vector2i size;
00047         void pop();
00048         
00049 public:
00050         virtual void resize(const sf::Vector2i&) = 0;
00051         
00052         const bool &should_pop();
00053         
00054         virtual ~StateBase();
00055 };
00056 
00057 #endif //STATEBASE_HPP_INCLUDED
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