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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * gameover.hpp - Kukatz 3D 00003 * Copyright (c) 2012 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef GAMEOVER_HPP_INCLUDED 00026 #define GAMEOVER_HPP_INCLUDED 00027 00028 #include "statebase.hpp" 00029 00030 #include <vector> 00031 00032 #include "viewport.hpp" 00033 #include "guielementcontainer.hpp" 00034 #include "guistring.hpp" 00035 #include "player.hpp" 00036 00037 class GameOver: public StateBase 00038 { 00039 private: 00040 Viewport viewport; 00041 GUIElementContainer gui; 00042 00043 GUIString* title; 00044 GUIElementContainer* table; 00045 00046 struct player_t 00047 { 00048 player_t(const sf::Unicode::Text& n, float s): name(n), score(s) {}; 00049 sf::Unicode::Text name; 00050 float score; 00051 }; 00052 00053 std::vector< player_t > players; 00054 00055 bool highscore; 00056 00057 public: 00058 GameOver(unsigned int, unsigned int, const std::vector< Player* >&); 00059 00060 virtual void process_events(std::vector< sf::Event >&); 00061 virtual void render(); 00062 virtual void update(float); 00063 virtual void resize(const sf::Vector2i&); 00064 00065 virtual ~GameOver(); 00066 }; 00067 00068 #endif //GAMEOVER_HPP_INCLUDED