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Kukatz 3D
0.1
Török Attila szakdolgozata
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00001 /* 00002 * statebase.hpp - Kukatz 3D 00003 * Copyright (c) 2010, 2011 - TÖRÖK Attila (torokati44@gmail.com) 00004 * 00005 * This software is provided 'as-is', without any express or implied 00006 * warranty. In no event will the authors be held liable for any damages 00007 * arising from the use of this software. 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. If you use this software 00015 * in a product, an acknowledgment in the product documentation would be 00016 * appreciated but is not required. 00017 * 00018 * 2. Altered source versions must be plainly marked as such, and must not be 00019 * misrepresented as being the original software. 00020 * 00021 * 3. This notice may not be removed or altered from any source 00022 * distribution. 00023 */ 00024 00025 #ifndef STATEBASE_HPP_INCLUDED 00026 #define STATEBASE_HPP_INCLUDED 00027 00028 #include <vector> 00029 00030 #include <SFML/Window/Event.hpp> 00031 #include <SFML/System/Vector2.hpp> 00032 00033 #include "updatable.hpp" 00034 #include "eventhandler.hpp" 00035 #include "renderable.hpp" 00036 00037 // base class for all gamestates 00038 class StateBase: public Updatable, public EventHandler, public Renderable 00039 { 00040 private: 00041 bool will_pop; 00042 00043 protected: 00044 StateBase(unsigned int, unsigned int); 00045 00046 sf::Vector2i size; 00047 void pop(); 00048 00049 public: 00050 virtual void resize(const sf::Vector2i&) = 0; 00051 00052 const bool &should_pop(); 00053 00054 virtual ~StateBase(); 00055 }; 00056 00057 #endif //STATEBASE_HPP_INCLUDED