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Kukatz 3D
0.1
Török Attila szakdolgozata
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blf (definiálja: Camera) | Camera | [protected] |
bln (definiálja: Camera) | Camera | [protected] |
brf (definiálja: Camera) | Camera | [protected] |
brn (definiálja: Camera) | Camera | [protected] |
Camera(const sf::Vector3f &, const sf::Vector3f &, const sf::Vector3f &, const sf::Vector2i &, const sf::Vector2i &, float=65, float=0.1f, float=1000) (definiálja: Camera) | Camera | |
center (definiálja: Camera) | Camera | [protected] |
change_time (definiálja: OverviewCamera) | OverviewCamera | |
current (definiálja: OverviewCamera) | OverviewCamera | |
current_cam (definiálja: Camera) | Camera | [protected, static] |
eye_distance (definiálja: Camera) | Camera | |
fov (definiálja: Camera) | Camera | |
get_center() (definiálja: Camera) | Camera | |
get_corners(float) (definiálja: Camera) | Camera | [protected] |
get_current() (definiálja: Camera) | Camera | [static] |
get_planes() (definiálja: Camera) | Camera | [protected] |
get_pos() (definiálja: Camera) | Camera | |
get_up() (definiálja: Camera) | Camera | |
kukacs (definiálja: OverviewCamera) | OverviewCamera | |
look_2d() (definiálja: Viewport) | Viewport | |
look_3d(float) (definiálja: Camera) | Camera | |
modelview_matrix (definiálja: Camera) | Camera | [protected] |
object (definiálja: Camera) | Camera | [protected] |
offset (definiálja: Viewport) | Viewport | |
OverviewCamera(const std::vector< Kukac * > &) (definiálja: OverviewCamera) | OverviewCamera | |
planes (definiálja: Camera) | Camera | [protected] |
pos (definiálja: Camera) | Camera | [protected] |
projection_matrix (definiálja: Camera) | Camera | [protected] |
render() (definiálja: Camera) | Camera | [virtual] |
screen_distance (definiálja: Camera) | Camera | |
sees(const sf::Vector3f &, float) (definiálja: Camera) | Camera | |
set_pos(const sf::Vector3f &, const sf::Vector3f &, const sf::Vector3f &) (definiálja: Camera) | Camera | |
set_view(const sf::Vector2i &, const sf::Vector2i &) (definiálja: Viewport) | Viewport | |
set_view(int, int, int, int) (definiálja: Viewport) | Viewport | |
size (definiálja: Viewport) | Viewport | |
target_center (definiálja: OverviewCamera) | OverviewCamera | |
target_pos (definiálja: OverviewCamera) | OverviewCamera | |
target_up (definiálja: OverviewCamera) | OverviewCamera | |
time_accum (definiálja: OverviewCamera) | OverviewCamera | |
tlf (definiálja: Camera) | Camera | [protected] |
tln (definiálja: Camera) | Camera | [protected] |
trf (definiálja: Camera) | Camera | [protected] |
trn (definiálja: Camera) | Camera | [protected] |
up (definiálja: Camera) | Camera | [protected] |
update(float) (definiálja: OverviewCamera) | OverviewCamera | [virtual] |
update_object() (definiálja: Camera) | Camera | [protected] |
viewport (definiálja: Camera) | Camera | [protected] |
Viewport(const sf::Vector2i &, float=0, float=1) (definiálja: Viewport) | Viewport | |
Viewport(int, int, float=0, float=1) (definiálja: Viewport) | Viewport | |
Viewport(const sf::Vector2i &, const sf::Vector2i &, float=0, float=1) (definiálja: Viewport) | Viewport | |
Viewport(int, int, int, int, float=0, float=1) (definiálja: Viewport) | Viewport | |
z_far (definiálja: Viewport) | Viewport | |
z_near (definiálja: Viewport) | Viewport | |
~Camera() (definiálja: Camera) | Camera | [virtual] |
~OverviewCamera() (definiálja: OverviewCamera) | OverviewCamera | [virtual] |
~Renderable() (definiálja: Renderable) | Renderable | [inline, virtual] |
~Updatable() (definiálja: Updatable) | Updatable | [inline, virtual] |
~Viewport() (definiálja: Viewport) | Viewport | [virtual] |