field.kit.particle

QuadtreeSpace

class QuadtreeSpace extends Space

A space that uses a Quadtree to find neighbouring particles

Inherits

  1. Space
  2. AABB
  3. Vec3
  4. Product
  5. Equals
  6. Vec
  7. AnyRef
  8. Any

Value Members

  1. def apply(point: Vec, radius: Float): ArrayBuffer[Vec]

  2. def canEqual(arg0: Any): Boolean

  3. def clear: Unit

    removes all registered particles from this space

    removes all registered particles from this space

  4. def clone(): Vec3

    This method creates and returns a copy of the receiver object

    This method creates and returns a copy of the receiver object.

    The default implementation of the clone method is platform dependent.

    definition classes: Vec3 ⇐ AnyRef
  5. def contains(p: Vec): Boolean

  6. val depth: Float

  7. val dimension: Vec3

  8. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an equivalence relation:

    • It is reflexive: for any instance x of type Any, x.equals(x) should return true.
    • It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true.
    • It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality.

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: Vec3 ⇐ Equals ⇐ AnyRef ⇐ Any
  9. def extent: Vec3

  10. def extent_=(v: Vec3): Unit

  11. def hashCode(): Int

    Returns a hash code value for the object

    Returns a hash code value for the object.

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    definition classes: Vec3 ⇐ AnyRef ⇐ Any
  12. val height: Float

  13. def insert(particle: Vec): Unit

    inserts another particle into this space

    inserts another particle into this space

  14. def intersects(center: Vec, radius: Float): Boolean

  15. def intersects(sphere: Sphere): Boolean

  16. def intersects(box: AABB): Boolean

  17. var max: Vec3

  18. var min: Vec3

  19. def productArity: Int

  20. def productElement(arg0: Int): Any

  21. def productElements: Iterator[Any]

  22. def productIterator: Iterator[Any]

  23. def productPrefix: String

  24. def toAbsolute(normalized: Float): Float

    converts a positive normalized float [0, 1] to an absolute length in the particle space

    converts a positive normalized float [0, 1] to an absolute length in the particle space

    definition classes: Space
  25. def toLabel: String

  26. def toString(): String

    Returns a string representation of the object

    Returns a string representation of the object.

    The default representation is platform dependent.

    definition classes: Space ⇐ Vec3 ⇐ AnyRef ⇐ Any
  27. var tree: Quadtree

  28. def updateBounds: Unit

  29. val width: Float

  30. var x: Float

  31. var y: Float

  32. var z: Float

Instance constructors

  1. new QuadtreeSpace(width: Float, height: Float, depth: Float)

  2. new QuadtreeSpace(position: Vec3, extent: Float)

  3. new QuadtreeSpace(extent: Vec3)

  4. new QuadtreeSpace()

  5. new QuadtreeSpace(position: Vec3, _extent: Vec3)