field.kit.gl.scene
Group
Inherits
- Branch
- Iterable
- IterableLike
- Equals
- Traversable
- GenericTraversableTemplate
- TraversableLike
- HasNewBuilder
- Spatial
- Drawable
- Renderable
- BaseNode
- Node
- Logger
- AnyRef
- Any
Value Members
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def
++[B >: Spatial, That](that: Iterator[B])(bf: CanBuildFrom[Iterable[Spatial], B, That]): That
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def
++[B >: Spatial, That](that: Traversable[B])(bf: CanBuildFrom[Iterable[Spatial], B, That]): That
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-
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def
/:[B](z: B)(op: (B, Spatial) ⇒ B): B
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def
:\[B](z: B)(op: (Spatial, B) ⇒ B): B
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def
addString(b: StringBuilder): StringBuilder
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def
addString(b: StringBuilder, sep: String): StringBuilder
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def
addString(b: StringBuilder, start: String, sep: String, end: String): StringBuilder
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def
apply(name: String): Spatial
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def
canEqual(that: Any): Boolean
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def
companion: GenericCompanion[Iterable[A][A]]
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def
copyToArray[B >: Spatial](xs: Array[B], start: Int, len: Int): Unit
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def
copyToArray[B >: Spatial](xs: Array[B]): Unit
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def
copyToArray[B >: Spatial](xs: Array[B], start: Int): Unit
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def
copyToBuffer[B >: Spatial](dest: Buffer[B]): Unit
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def
count(p: (Spatial) ⇒ Boolean): Int
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def
draw: Unit
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def
drop(n: Int): Iterable[Spatial]
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def
dropRight(n: Int): Iterable[Spatial]
-
def
dropWhile(p: (Spatial) ⇒ Boolean): Iterable[Spatial]
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def
elements: Iterator[Spatial]
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def
equals(arg0: Any): Boolean
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def
error(m: Any*): Unit
-
def
exists(p: (Spatial) ⇒ Boolean): Boolean
-
def
fatal(code: Int, m: Any*): Unit
-
def
fatal(m: Any*): Unit
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def
filter(p: (Spatial) ⇒ Boolean): Iterable[Spatial]
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def
filterNot(p: (Spatial) ⇒ Boolean): Iterable[Spatial]
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def
find(p: (Spatial) ⇒ Boolean): Option[Spatial]
-
def
fine(m: Any*): Unit
-
-
def
firstOption: Option[Spatial]
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def
flatMap[B, That](f: (Spatial) ⇒ Traversable[B])(bf: CanBuildFrom[Iterable[Spatial], B, That]): That
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def
flatten[B](asTraversable: (Spatial) ⇒ Traversable[B]): Iterable[B]
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def
foldLeft[B](z: B)(op: (B, Spatial) ⇒ B): B
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def
foldRight[B](z: B)(op: (Spatial, B) ⇒ B): B
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def
forall(p: (Spatial) ⇒ Boolean): Boolean
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def
foreach[U](f: (Spatial) ⇒ U): Unit
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def
genericBuilder[B]: Builder[B, Iterable[B]]
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def
gl: GL
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def
groupBy[K](f: (Spatial) ⇒ K): Map[K, Iterable[Spatial]]
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def
grouped(size: Int): Iterator[Iterable[Spatial]]
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def
hasDefiniteSize: Boolean
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def
hashCode(): Int
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def
headOption: Option[Spatial]
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def
info(m: Any*): Unit
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def
init: Iterable[Spatial]
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def
isEmpty: Boolean
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var
isVisible: Boolean
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def
iterator: Iterator[Spatial]
-
-
def
lastOption: Option[Spatial]
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def
logName: String
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def
logName_=(name: String): Unit
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def
map[B, That](f: (Spatial) ⇒ B)(bf: CanBuildFrom[Iterable[Spatial], B, That]): That
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def
max[B >: Spatial](cmp: Ordering[B]): Spatial
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def
min[B >: Spatial](cmp: Ordering[B]): Spatial
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def
mkString: String
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def
mkString(sep: String): String
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def
mkString(start: String, sep: String, end: String): String
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var
name: String
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def
nonEmpty: Boolean
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var
parent: Node
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def
partialMap[B, That](pf: PartialFunction[Spatial, B])(bf: CanBuildFrom[Iterable[Spatial], B, That]): That
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def
partition(p: (Spatial) ⇒ Boolean): (Iterable[Spatial], Iterable[Spatial])
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def
product[B >: Spatial](num: Numeric[B]): B
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def
projection: IterableView[Spatial, Iterable[Spatial]]
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def
reduceLeft[B >: Spatial](op: (B, Spatial) ⇒ B): B
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def
reduceLeftOption[B >: Spatial](op: (B, Spatial) ⇒ B): Option[B]
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def
reduceRight[B >: Spatial](op: (Spatial, B) ⇒ B): B
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def
reduceRightOption[B >: Spatial](op: (Spatial, B) ⇒ B): Option[B]
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def
render: Unit
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def
repr: Iterable[Spatial]
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var
rotation: Vec3
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def
sameElements[B >: Spatial](that: Iterable[B]): Boolean
-
var
scale: Vec3
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def
size: Int
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def
slice(from: Int, until: Int): Iterable[Spatial]
-
def
sliding[B >: Spatial](size: Int, step: Int): Iterator[Iterable[Spatial]]
-
def
sliding[B >: Spatial](size: Int): Iterator[Iterable[Spatial]]
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def
span(p: (Spatial) ⇒ Boolean): (Iterable[Spatial], Iterable[Spatial])
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def
splitAt(n: Int): (Iterable[Spatial], Iterable[Spatial])
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def
stringPrefix: String
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def
sum[B >: Spatial](num: Numeric[B]): B
-
def
tail: Iterable[Spatial]
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def
take(n: Int): Iterable[Spatial]
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def
takeRight(n: Int): Iterable[Spatial]
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def
takeWhile(p: (Spatial) ⇒ Boolean): Iterable[Spatial]
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def
toArray[B >: Spatial](arg0: ClassManifest[B]): Array[B]
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def
toIndexedSeq[B >: Spatial]: IndexedSeq[B]
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def
toIterable: Iterable[Spatial]
-
def
toList: List[Spatial]
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def
toMap[T, U](ev: <:<[Spatial, (T, U)]): Map[T, U]
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def
toSeq: Seq[Spatial]
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def
toSet[B >: Spatial]: Set[B]
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def
toStream: Stream[Spatial]
-
def
toString(): String
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def
toggleVisibility: Unit
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var
translation: Vec3
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def
transpose[B](asTraversable: (Spatial) ⇒ Traversable[B]): Iterable[Iterable[B]]
-
def
unzip[A1, A2](asPair: (Spatial) ⇒ (A1, A2)): (Iterable[A1], Iterable[A2])
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def
view(from: Int, until: Int): IterableView[Spatial, Iterable[Spatial]]
-
def
view: IterableView[Spatial, Iterable[Spatial]]
-
def
warn(m: Any*): Unit
-
def
withFilter(p: (Spatial) ⇒ Boolean): WithFilter
-
def
zip[A1 >: Spatial, B, That](that: Iterable[B])(bf: CanBuildFrom[Iterable[Spatial], (A1, B), That]): That
-
def
zipAll[B, A1 >: Spatial, That](that: Iterable[B], thisElem: A1, thatElem: B)(bf: CanBuildFrom[Iterable[Spatial], (A1, B), That]): That
-
def
zipWithIndex[A1 >: Spatial, That](bf: CanBuildFrom[Iterable[Spatial], (A1, Int), That]): That
Instance constructors
-
new
Group(name: String)
-
new
Group()
basic scene-graph element that contains a group of spatials *