adds a point to this stroke and incrementally updates the outline
adds a point to this stroke and incrementally updates the outline
line end/start style
line end/start style
resets this stroke
resets this stroke
This objects default colour
Stores the actual data buffers
Draws this Mesh
Draws this Mesh
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence.
The default implementations of this method is an equivalence relation:
x
of type Any
,
x.equals(x)
should return true
.x
and y
of type
Any
, x.equals(y)
should return true
if and only
if y.equals(x)
returns true
.x
, y
, and z
of type AnyRef
if x.equals(y)
returns true
and
y.equals(z)
returns
true
, then x.equals(z)
should return true
.
If you override this method, you should verify that
your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to
override hashCode
to ensure that objects that are
"equal" (o1.equals(o2)
returns true
)
hash to the same Int
(o1.hashCode.equals(o2.hashCode)
).
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Returns a hash code value for the object
Returns a hash code value for the object.
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash
codes (o1.hashCode.equals(o2.hashCode)
) yet not be
equal (o1.equals(o2)
returns false
). A
degenerate implementation could always return 0
.
However, it is required that if two objects are equal
(o1.equals(o2)
returns true
) that they
have identical hash codes
(o1.hashCode.equals(o2.hashCode)
). Therefore, when
overriding this method, be sure to verify that the behavior is
consistent with the equals
method.
current number of points
current number of points
The name of this node
length * 2 number of 2d vertices
length * 2 number of 2d vertices
This node's parent
2d vertex data storage
2d vertex data storage
Returns a string representation of the object
Returns a string representation of the object.
The default representation is platform dependent.
Reads vertices from the vertexbuffer and constructs triangles from it
Reads vertices from the vertexbuffer and constructs triangles from it
TODO this is essentially a 2D triangulation only and will probably cause problems when used in 3D to fix this have a look at Processings PGraphics3D class
updates all points of this stroke
updates all points of this stroke
1d weights data storage
1d weights data storage
A dynamic stroke with variable thickness
The original code was written in Java for the NervousInk drawing tool