Construct a new Camera with the given frame width and height
Capture
captures everything that is rendered between its render
and done
methods into a Texture
using a FrameBuffer
object
Base class for all types of OpenGL objects
Lightweight store for raw image data and format description
Pass
renders the given 3D scene into a FBO texture, to re-render
it into a Quad
using the given ShaderState
This allows fast image processing techniques on the GPU using GLSL shaders
base trait for all renderable elements in the scene
Companion object for the Image
class
Companion object to class Pass