Allocates a new colour buffer when necessary
Allocates a new colour buffer when necessary
Allocates a new index buffer when necessary
Allocates a new index buffer when necessary
Allocates a new interleaved data buffer when necessary
Allocates a new interleaved data buffer when necessary
Allocates a new normal buffer when necessary
Allocates a new normal buffer when necessary
Allocates a new texture coordinate buffer when necessary
Allocates a new texture coordinate buffer when necessary
Allocates a new vertex buffer when necessary
Allocates a new vertex buffer when necessary
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence.
The default implementations of this method is an equivalence relation:
x
of type Any
,
x.equals(x)
should return true
.x
and y
of type
Any
, x.equals(y)
should return true
if and only
if y.equals(x)
returns true
.x
, y
, and z
of type AnyRef
if x.equals(y)
returns true
and
y.equals(z)
returns
true
, then x.equals(z)
should return true
.
If you override this method, you should verify that
your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to
override hashCode
to ensure that objects that are
"equal" (o1.equals(o2)
returns true
)
hash to the same Int
(o1.hashCode.equals(o2.hashCode)
).
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Returns a hash code value for the object
Returns a hash code value for the object.
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash
codes (o1.hashCode.equals(o2.hashCode)
) yet not be
equal (o1.equals(o2)
returns false
). A
degenerate implementation could always return 0
.
However, it is required that if two objects are equal
(o1.equals(o2)
returns true
) that they
have identical hash codes
(o1.hashCode.equals(o2.hashCode)
). Therefore, when
overriding this method, be sure to verify that the behavior is
consistent with the equals
method.
Index data
Index data
interleaved data for use with VBO
interleaved data for use with VBO
set true when any of the buffers data has changed
set true when any of the buffers data has changed
Should be called whenever the buffer data has changed
Should be called whenever the buffer data has changed
Returns a string representation of the object
Returns a string representation of the object.
The default representation is platform dependent.
Should be called whenever the vertex buffer data has changed
Should be called whenever the vertex buffer data has changed
when true attempts to upload its data on every update into a vbo
when true attempts to upload its data on every update into a vbo
Number of vertices represented by this data
Number of vertices represented by this data.
Buffer data
Buffer data
Stores all commonly used buffers of a Mesh