field.kit.gl.scene

MeshData

class MeshData extends AnyRef

Stores all commonly used buffers of a Mesh

Go to: companion

Inherits

  1. AnyRef
  2. Any

Value Members

  1. def allocColours: FloatBuffer

  2. def allocColours(capacity: Int): FloatBuffer

    Allocates a new colour buffer when necessary

    Allocates a new colour buffer when necessary

    Go to: companion
  3. def allocIndices(capacity: Int): IntBuffer

    Allocates a new index buffer when necessary

    Allocates a new index buffer when necessary

    Go to: companion
  4. def allocInterleaved(capacity: Int): FloatBuffer

    Allocates a new interleaved data buffer when necessary

    Allocates a new interleaved data buffer when necessary

    Go to: companion
  5. def allocNormals(capacity: Int): FloatBuffer

    Allocates a new normal buffer when necessary

    Allocates a new normal buffer when necessary

    Go to: companion
  6. def allocTextureCoords(capacity: Int): FloatBuffer

  7. def allocTextureCoords(textureUnit: Int, capacity: Int): FloatBuffer

    Allocates a new texture coordinate buffer when necessary

    Allocates a new texture coordinate buffer when necessary

    Go to: companion
  8. def allocVertices(capacity: Int): FloatBuffer

    Allocates a new vertex buffer when necessary

    Allocates a new vertex buffer when necessary

    Go to: companion
  9. var colours: FloatBuffer

  10. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an equivalence relation:

    • It is reflexive: for any instance x of type Any, x.equals(x) should return true.
    • It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true.
    • It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality.

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: AnyRef ⇐ Any
    Go to: companion
  11. def hashCode(): Int

    Returns a hash code value for the object

    Returns a hash code value for the object.

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    definition classes: AnyRef ⇐ Any
    Go to: companion
  12. var indexLengths: Array[Int]

  13. var indexModes: Array[Value]

  14. var indices: IntBuffer

    Index data

    Index data

    Go to: companion
  15. var interleaved: FloatBuffer

    interleaved data for use with VBO

    interleaved data for use with VBO

    Go to: companion
  16. var needsRefresh: Boolean

    set true when any of the buffers data has changed

    set true when any of the buffers data has changed

    Go to: companion
  17. var normals: FloatBuffer

  18. def refresh: Unit

    Should be called whenever the buffer data has changed

    Should be called whenever the buffer data has changed

    Go to: companion
  19. var textureCoords: ArrayBuffer[FloatBuffer]

  20. def toString(): String

    Returns a string representation of the object

    Returns a string representation of the object.

    The default representation is platform dependent.

    definition classes: AnyRef ⇐ Any
    Go to: companion
  21. def updateVertexCount: Unit

    Should be called whenever the vertex buffer data has changed

    Should be called whenever the vertex buffer data has changed

    Go to: companion
  22. var useVBO: Boolean

    when true attempts to upload its data on every update into a vbo

    when true attempts to upload its data on every update into a vbo

    Go to: companion
  23. var vbo: VertexBuffer

  24. var vboUsage: Value

  25. var vertexCount: Int

    Number of vertices represented by this data

    Number of vertices represented by this data.

    Go to: companion
  26. var vertices: FloatBuffer

    Buffer data

    Buffer data

    Go to: companion

Instance constructors

  1. new MeshData()