field.kit.gl.scene.shape

Plane

class Plane extends Mesh

implements a planeoid mesh with variable subdivisions along its two axes

Inherits

  1. Mesh
  2. Triangulator
  3. RenderStateable
  4. Spatial
  5. Drawable
  6. Renderable
  7. BaseNode
  8. Node
  9. Logger
  10. AnyRef
  11. Any

Value Members

  1. var colour: Colour

    This objects default colour

    This objects default colour

    definition classes: Mesh
  2. var cols: Int

  3. var data: MeshData

    Stores the actual data buffers

    Stores the actual data buffers

    definition classes: Mesh
  4. def draw: Unit

    Draws this Mesh

    Draws this Mesh

    definition classes: MeshDrawable
  5. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an equivalence relation:

    • It is reflexive: for any instance x of type Any, x.equals(x) should return true.
    • It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true.
    • It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality.

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: AnyRef ⇐ Any
  6. def error(m: Any*): Unit

  7. def fatal(code: Int, m: Any*): Unit

  8. def fatal(m: Any*): Unit

  9. def fine(m: Any*): Unit

  10. def gl: GL

  11. def hashCode(): Int

    Returns a hash code value for the object

    Returns a hash code value for the object.

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    definition classes: AnyRef ⇐ Any
  12. var height: Float

  13. def info(m: Any*): Unit

  14. def init(_cols: Int, _rows: Int): Unit

    initializes the buffers for the given number of rows and cols

    initializes the buffers for the given number of rows and cols

  15. var isVisible: Boolean

  16. def logName: String

  17. def logName_=(name: String): Unit

  18. var name: String

    The name of this node

    The name of this node

    definition classes: Node
  19. var parent: Node

    This node's parent

    This node's parent

    definition classes: Node
  20. def randomizeColours: Unit

  21. def render: Unit

  22. def resize(_width: Float, _height: Float): Unit

    sets the width and height and recalculates the vertex and texture coordinates TODO could add a plane parameter to determine which axes are meant

    sets the width and height and recalculates the vertex and texture coordinates TODO could add a plane parameter to determine which axes are meant

  23. var rotation: Vec3

  24. var rows: Int

  25. var scale: Vec3

  26. def solidColour(c: Colour): Unit

  27. def state[T <: RenderState](clazz: Class[T]): T

    definition classes: RenderStateable
  28. var states: ArrayBuffer[RenderState]

  29. def toString(): String

    Returns a string representation of the object

    Returns a string representation of the object.

    The default representation is platform dependent.

    definition classes: AnyRef ⇐ Any
  30. def toggleVisibility: Unit

  31. var translation: Vec3

  32. var triangleCount: Int

  33. def triangulate: Unit

  34. def triangulate(vertexCount: Int, vertices: FloatBuffer, indices: IntBuffer): Unit

    Reads vertices from the vertexbuffer and constructs triangles from it

    Reads vertices from the vertexbuffer and constructs triangles from it

    TODO this is essentially a 2D triangulation only and will probably cause problems when used in 3D to fix this have a look at Processings PGraphics3D class

    definition classes: Triangulator
  35. def update: Unit

  36. def warn(m: Any*): Unit

  37. var width: Float

Instance constructors

  1. new Plane(name: String, _width: Float, _height: Float)

    auxilliary constructor

    auxilliary constructor

  2. new Plane(name: String, _cols: Int, _rows: Int)

    auxilliary constructor

    auxilliary constructor

  3. new Plane(name: String, _width: Float, _height: Float, _cols: Int, _rows: Int)

    auxilliary constructor

    auxilliary constructor

  4. new Plane(name: String)

  5. new Plane()