#SNG: from basn3p01.png
IHDR {
    width: 32; height: 32; bitdepth: 1;
    using color palette;
}
gAMA {1.0000}
PLTE {
    (238,255, 34)     # rgb = (0xee,0xff,0x22)
    ( 34,102,255)     # rgb = (0x22,0x66,0xff)
}
IMAGE {
    pixels hex
0f0f0f0f
0f0f0f0f
0f0f0f0f
0f0f0f0f
f0f0f0f0
f0f0f0f0
f0f0f0f0
f0f0f0f0
0f0f0f0f
0f0f0f0f
0f0f0f0f
0f0f0f0f
f0f0f0f0
f0f0f0f0
f0f0f0f0
f0f0f0f0
0f0f0f0f
0f0f0f0f
0f0f0f0f
0f0f0f0f
f0f0f0f0
f0f0f0f0
f0f0f0f0
f0f0f0f0
0f0f0f0f
0f0f0f0f
0f0f0f0f
0f0f0f0f
f0f0f0f0
f0f0f0f0
f0f0f0f0
f0f0f0f0
}
