Rules - PuzPre v3

I tried to write rules of nikoli puzzles in English.

Rules of Kusabi-link (クサビリンク)

  1. Connect all circle with U-shape line.
  2. One line comes out of all circle.
  3. Lines pass through center of the cell and pass through only once on the cell.
  4. Lines must not branch off, cross and pass through over the circle.
  5. The length of line from "長" circle to first curve is longer than the counterpart, "短" is shorter, and "同" has the same length.
  6. An empty circle means either "長", "短", or "同".

Rules of Shirokuro-link (シロクロリンク)

  1. Pair up all of the different color circles with vertical or horizonal straight line.
  2. One line goes out of one circle.
  3. Lines must not turn, branch off and cross.

Rules of Triplace (トリプレイス)

  1. Devide all of the cells to areas whose size is three.
  2. Cells are devided by borders on the dashed-line.
  3. All areas are devided into straight 1x3 blocks or curved blocks.
  4. Number in the slashed cell is the number of placed 1x3 tiles in the consequtive cells rightward or downward.

Rules of Ichimaga (イチマガ)

  1. Join all of the circles with lines drawn on the dashed-line.
  2. Lines must not branch off and cross.
  3. Number on each circle is the number of lines come out of it.
  4. All line can turn at a right angle up to once.

Rules of Tasquare (たすくえあ)

  1. Fill some of the cells with black cells on the board.
  2. All block of the black cells are regular tetragon.
  3. The number means a sum of all size of the adjacent blocks.
  4. At least one black cell is adjacent to unnumbered square.

Rules of Creek (クリーク)

  1. Fill some of the cells with black cells on the board.
  2. The number on the cross means the number of black cells in four adjacent cells.
  3. All of the white cells are continuous.

Rules of Mochikoro (モチコロ)

  1. Fill some of the cells with black cells on the board.
  2. Numbered cell remains in white cell.
  3. All white block is rectangle or square and contains zero or one number.
  4. The number means the size of white cell that contains it.
  5. All of the white blocks are continuous through the corner.
  6. There is no 2x2 black cells.

Rules of Mochinyoro (モチにょろ)

  1. Based rule is the same as Mochikoro.
  2. Add the rule that all black block must not remain in rectangle or square.

Rules of Nuribou (ぬりぼう)

  1. Fill some of the cells with black cells on the board.
  2. Numbered cell remains in white cell.
  3. The number means the size of white cell that contains it.
  4. All black block is one in width.
  5. Black blocks that shared the corner are different length.

Rules of Tile Paint (タイルペイント)

  1. Fill some of the cells with black cells on the board.
  2. The area that is framed in by borders is called a tile.
  3. All of the cells in the tile is either filled or un-filled.
  4. Number in the slashed cell is the number of black cells in the consequtive cells rightward or downward.

Rules of Islands (島国)

  1. Fill some of the cells with black cells on the board.
  2. The area that is framed in by borders is called a marine country.
  3. All marine country has an island, that is consequtive block of black cells.
  4. The number in the marine country means the size of the island in the country.
  5. The cells in both side of borders must not have black cells each other.
  6. The sizes of the island of adjacent country will be different.

Rules of Paint Area (ペイントエリア)

  1. Fill some of the cells with black cells on the board.
  2. All of the cells in the area framed in by borders is either filled or un-filled.
  3. The number means the number of black cells in four adjacent cells.
  4. All of the black cells are continuous.
  5. There is no 2x2 black or white cells.

Rules of ChocoNa / Chocorate over the National Boundary (チョコナ/チョコに国境無し)

  1. Fill some of the cells with black cells on the board.
  2. The number of the area framed in by borders mean the number of black cells in the area.
  3. All black block become rectangle or square.

Rules of NoriNori (のりのり)

  1. Paint two cells in all area framed in by borders.
  2. The size of all block of painted cell is two.

Rules of Yaji-san and Kazu-san (やじさんかずさん)

  1. Fill some of the cells with black cells on the board.
  2. The number and arrow means the number of black cells in consequtive cells in the direction that is noticed an arrow.
  3. The information is unavaliable if the number is painted.
  4. The painted cells are not connected. White cells must not be separated by painted cells.

Rules of KuroShoot (クロシュート)

  1. Fill some of the cells with black cells on the board.
  2. The number means that only one cell apart from the cell by the number is painted.
  3. The painted cells are not connected. White cells must not be separated by painted cells.

Rules of All Person has a Room (∀人∃HEYA)

  1. Based rule is the same as Heyawake.
  2. Add the rule that the position of painted cell is point symmetric in all room.

Rules of Slalom (スラローム)

  1. Make one loop of vertical or horizonal lines on the board.
  2. Lines pass through center of the cell and pass through only once on the cell.
  3. Lines must not branch off and cross.
  4. Lines cannot pass through the black cell.
  5. Dashed line means a gate. Lines pass through perpendicularly once each gate
  6. The number on the side of the gate means the order of passing it.
  7. The circle means start/end of the loop.
  8. The number on the circle tells the number of the gate on the board.

Rules of BAG (バッグ)

  1. Make one loop of vertical or horizonal lines on the board.
  2. Lines is drawn on the dashed-line, must not branch off and cross.
  3. All of the numbers are inside of the loop.
  4. The number means the number of the cells inside of the loop from the cell by four-way (upward, downward, leftward and rightward).

Rules of CountryRoad (カントリーロード)

  1. Make one loop of vertical or horizonal lines on the board.
  2. Lines pass through center of the cell and pass through only once on the cell.
  3. Lines must not branch off and cross.
  4. The loop pass through each countries once.
  5. The number of the country means the number of the cells passed through by the line.
  6. Cells that is not passed through by the loop must not be adjacent over the nation boundary.

Rules of Icebarn (アイスバーン)

  1. Draw one line start from IN and end to OUT.
  2. Except for both IN and OUT, lines cannot go out of the board.
  3. Gray cells is called an icebarn, connected cells are regarded as one icebarn.
  4. Lines are vertical or horizonal, pass through center of the cell.
  5. Lines must not branch off. Lines cannot turn on the icebarn and can cross only on the icebarn.
  6. All of the icebarns are passed through by lines once at least.
  7. Lines must through all arrow. The direction of the arrow is for OUT.

Rules of Reflect Link (リフレクトリンク)

  1. Make one loop of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off. Lines cannot cross not on the crossing mark.
  3. Lines have to cross on all of the crossing mark.
  4. The number on the triangle means the number of cells passed through by two-way line from the triangle to curve.

Rules of Pipelink (パイプリンク)

  1. Make one loop of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off.
  3. Lines can cross. Lines go straight to opposite side if cross.
  4. Keep the line of the cell if the line is drawn in problem.
  5. Lines pass through all cells.

Rules of Return of Pipelink (帰ってきたパイプリンク)

  1. Make one loop of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off.
  3. Lines can cross only on the circle. Lines go straight to opposite side if cross.
  4. Keep the line of the cell if the line is drawn in problem.
  5. Lines pass through all cells.

Rules of Kanjo-Line Spacial (環状線スペシャル)

  1. Make several loops of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off.
  3. One loop contains one kind of number.
  4. Lines can cross. Lines go straight to opposite side if cross.
  5. Keep the line of the cell if the line is drawn in problem.
  6. Lines pass through all cells.

Rules of Barns (バーンズ)

  1. Make one loops of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off.
  3. Lines can cross only on the icebarn. Lines go straight to opposite side if cross.
  4. Lines cannot go through the bold border.
  5. Lines pass through all cells.

Rules of Nagenawa (なげなわ)

  1. Make several loops of vertical or horizonal lines on the board. Lines pass through center of the cell.
  2. Lines must not branch off.
  3. Lines can cross. Lines go straight to opposite side if cross.
  4. All loop is rectangle or square.
  5. The number of the area framed in by borders mean the number of the cells that are passed through by the line.

Rules of Kaito-Ramma / The Sheeps and Wolves (快刀乱麻/ヤギとオオカミ)

  1. Devide the board into several areas by drawing borders on the dashed-line to separate sheeps and wolfs.
  2. All devided area has either sheeps or wolves.
  3. Deviding line starts and ends on the chassis. Lines can turn on the black point.
  4. Deviding line can cross except for on the black points.

Rules of Border-Block (ボーダーブロック)

  1. Devide the board into several areas by drawing borders on the dashed-line.
  2. All devided area will have one kind of the number, different area contains differnt number.
  3. Three or four lines come out of all black point.
  4. Lines must not branch off and cross except for on the black point.
  5. Lines must be not dead-end, that means lines continue till another lines or chassis

Rules of Nawabari (なわばり)

  1. Devide the board into several areas by drawing borders on the dashed-line.
  2. All devided area will be rectangle or square.
  3. All devided area contains one number.
  4. Numbers mean the number of the border or chassis in four-way of the cell.


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