Unofficial OpenGL Software Development Kit: glmesh::SeparateAttribFormatTag Struct Reference

Unofficial OpenGL Software Development Kit 0.5.0

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glmesh::SeparateAttribFormatTag Struct Reference
Immediate Mesh Drawing

`#include <VertexFormat.h>`

##

Used in VertexFormat::Enable to differentiate constructors.

The documentation for this struct was generated from the following file:

- C:/Projects/distro/glsdk_0_5_1/glmesh/include/glmesh/VertexFormat.h