Unofficial OpenGL Software Development Kit: C:/Projects/distro/glsdk_0_5_1/glmesh/include/glmesh/VertexFormat.h File Reference

Unofficial OpenGL Software Development Kit 0.5.0

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
Classes | Namespaces | Typedefs | Enumerations | Variables
VertexFormat.h File Reference

Declares the VertexFormat class and its helper types. Include an OpenGL header before including this one. More...

`#include <vector>`
`#include <string>`
`#include <exception>`
`#include <boost/noncopyable.hpp>`

Go to the source code of this file.

## Classes

class | glmesh::VertexFormatException
| Base class for all exceptions thrown by AttribDesc, VertexFormat and VertexFormat::Enable. More...
class | glmesh::AttributeDataInvalidException
| Thrown if the values passed to AttribDesc's constructor are not allowed. More...
class | glmesh::AttributeDataUnsupportedException
| Thrown if the values passed to AttribDesc's constructor do not meet the implementation-specific requirements. More...
class | glmesh::AttributeIndexMultipleRefException
| Thrown if VertexFormat is given two AttribDesc objects that use the same attribute index. More...
class | glmesh::AttribDesc
| Describes the storage for a single vertex attribute. More...
struct | glmesh::SeparateAttribFormatTag
| Used in VertexFormat::Enable to differentiate constructors. More...
class | glmesh::VertexFormat
| Describes the layout for a sequence of vertex attributes, to be used for rendering. More...
class | glmesh::VertexFormat::Enable
| RAII-style class for binding a VertexFormat to the OpenGL context. More...

## Namespaces

namespace | glmesh
| The main namespace for the GL Mesh library. All GL Mesh functions are in this namespace.

## Typedefs

typedef std::vector< AttribDesc > | glmesh::AttributeList
| Convenience typedef for std::vector's of attributes.

## Enumerations

enum | glmesh::VertexDataType { glmesh::VDT_HALF_FLOAT, glmesh::VDT_SINGLE_FLOAT, glmesh::VDT_DOUBLE_FLOAT, glmesh::VDT_SIGN_BYTE, glmesh::VDT_UNSIGN_BYTE, glmesh::VDT_SIGN_SHORT, glmesh::VDT_UNSIGN_SHORT, glmesh::VDT_SIGN_INT, glmesh::VDT_UNSIGN_INT }
| The C data type that you will be providing the vertex attribute data in. More...
enum | glmesh::AttribDataType { glmesh::ADT_FLOAT, glmesh::ADT_NORM_FLOAT, glmesh::ADT_INTEGER, glmesh::ADT_DOUBLE }
| The expected interpretation of the attribute data by GLSL. More...

## Variables

const SeparateAttribFormatTag | glmesh::sepFormat
| Use this in VertexFormat::Enable to use the separate attribute format constructor.

## Detailed Description

Declares the VertexFormat class and its helper types. Include an OpenGL header before including this one.