SwitchStmt models a switch and its case and default block
Slots
- casesSource
-
Case[] cases
- conditionSource
-
Expr condition
- defaultBlockSource
-
Block? defaultBlock
- isExitSource
-
override Bool isExit()
Overrides compiler::Stmt.isExit
Doc inherited from compiler::Stmt.isExit
Does this statement always cause us to exit the method (or does it cause us to loop forever without a break to the next statement)
- isTableswitchSource
-
Bool isTableswitch
- makeSource
-
new make(Location location)
- printSource
-
override Void print(AstWriter out)
Overrides compiler::Node.print
Doc inherited from compiler::Node.print
Pretty print this node and it's descendants.
- walkChildrenSource
-
override Void walkChildren(Visitor v, VisitDepth depth)
Overrides compiler::Stmt.walkChildren