
TryStmt models a try/catch/finally block
Slots
- block
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Block block
- catches
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Catch[] catches
- exception
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Expr exception
- finallyBlock
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Block finallyBlock
- isExit
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override Bool isExit()
Does this statement always cause us to exit the method (or does it cause us to loop forever without a break to the next statement)
- make
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new make(Location location)
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override Void print(AstWriter out)
Pretty print this node and it's descendants.
- walkChildren
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override Void walkChildren(Visitor v, VisitDepth depth)