Index

Package: Sprites

Description

package Entities.Sprites is
Copyright (c) 2012 Kevin Wellwood All rights reserved. This source code is distributed under the Modified BSD License. For terms and conditions, see license.txt.

Classes

Sprite (abstract)

type Sprite is abstract new Entity with private;

Ancestors:

Immediate Children:

Entities.Sprites.Keen4.Collect_Drop
Entities.Sprites.Keen4.Collect_Item
Entities.Sprites.Keen4.Flag
Entities.Sprites.Keen4.Flag_Up
Entities.Sprites.Keen4.Stunner_Blast
Entities.Sprites.Keen4.Stunner_Shot

Primitive operations:

Construct
Delete (overriding Entities.Delete)
Entities.Adjust (Inherited)
Entities.Construct (Inherited)
Entities.Object_Input (Inherited)
Entities.On_Activate (Inherited)
Entities.On_Collide (Inherited)
Entities.On_Hit_Wall (Inherited)
Entities.On_Load (Inherited)
Entities.On_Separate (Inherited)
Entities.Set_Attribute (Inherited)
Entities.Set_Directive (Inherited)
Entities.Tick (Inherited)
Entities.To_String (Inherited)
Object_Read (overriding Entities.Object_Read)
Object_Write (overriding Entities.Object_Write)
Objects.Construct (Inherited)
Update (overriding Entities.Update)
Update_Frame (overriding Entities.Update_Frame)
A Sprite in an Entity that doesn't have any internal behavior. It can represent something simply to be displayed, like an explosion, or a phaser blast, or a little animation displayed when an item is collected.