private package Entities.Players.Keen.States is
type Moving_State is new State with null record;
type Looking_State is new State with null record;
type Looking_Back_State is new State with null record;
type Teleporting_State is new State with null record;
type Idle_State is new State with null record;
type Rising_State is new State with null record;
type Dying_State is new State with null record;
function Get_Frame
( | this | : Moving_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Looking_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Looking_Back_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Teleporting_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Idle_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Rising_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Dying_State; |
k | : Keen'Class ) return Natural; |
function Get_Frame
( | this | : Climbing_State; |
k | : Keen'Class ) return Natural; |
procedure Update
( | this | : Moving_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Looking_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Looking_Back_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Teleporting_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Idle_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Rising_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Dying_State; |
k | : A_Keen; | |
time | : Tick_Time ); |
procedure Update
( | this | : Climbing_State; |
k | : A_Keen; | |
time | : Tick_Time ); |