Primitive operations:
Construct
Events.Listeners.To_String (Inherited)
Object_Input
Object_Read
Object_Write
Objects.To_String (Inherited)
Queue_Load_Events (overriding Worlds.Queue_Load_Events)
Worlds.Adjust (Inherited)
Worlds.Construct (Inherited)
Worlds.Delete (Inherited)
Worlds.Evaluate_Function (Inherited)
Worlds.Evaluate_Symbol (Inherited)
Worlds.Get_Process_Name (Inherited)
Worlds.Handle_Delete_Entity (Inherited)
Worlds.Handle_Entity_Face (Inherited)
Worlds.Handle_Entity_Grounded (Inherited)
Worlds.Handle_Entity_Hit_Wall (Inherited)
Worlds.Handle_Entity_Moved (Inherited)
Worlds.Handle_Entity_Resized (Inherited)
Worlds.Handle_Event (Inherited)
Worlds.Handle_Set_Entity_Attribute (Inherited)
Worlds.Handle_Spawn_Entity (Inherited)
Worlds.Initialize (Inherited)
Worlds.Object_Input (Inherited)
Worlds.Object_Read (Inherited)
Worlds.Object_Write (Inherited)
Worlds.On_Attach (Inherited)
Worlds.On_Detach (Inherited)
Worlds.Tick (Inherited)