Index

Package: Paddle_War

Description

package Widgets.Containers.Game_Screens.Paddle_War is
Copyright (c) 2012 Kevin Wellwood All rights reserved. This source code is distributed under the Modified BSD License. For terms and conditions, see license.txt.

Classes

Paddle_War_Screen

type Paddle_War_Screen is new Game_Screen with private;

Ancestors:

Primitive operations:

Activate_Popup (Inherited)
Add_Child (Inherited)
Apply_Container_Layout (Inherited)
Bring_To_Front (Inherited)
Bring_To_Front (Inherited)
Construct (Inherited)
Construct (overriding Construct)
Delete (Inherited)
Delete_Child (Inherited)
Delete_Children (Inherited)
Draw (Inherited)
Draw_Children (Inherited)
Draw_Content (Inherited)
Find_Widget_At (Inherited)
Get_Color (Inherited)
Get_Min_Height (Inherited)
Get_Min_Width (Inherited)
Get_Process_Name (Inherited)
Get_View (Inherited)
Get_Window (Inherited)
Give_Focus (Inherited)
Handle_Blur (Inherited)
Handle_Click (Inherited)
Handle_Descendant_Shown (Inherited)
Handle_Disabled (Inherited)
Handle_Enabled (Inherited)
Handle_Enter (Inherited)
Handle_Exit (Inherited)
Handle_Focus (Inherited)
Handle_Key_Held (Inherited)
Handle_Key_Press (Inherited)
Handle_Key_Release (Inherited)
Handle_Mouse_Held (Inherited)
Handle_Mouse_Move (Inherited)
Handle_Mouse_Press (Inherited)
Handle_Mouse_Release (Inherited)
Handle_Mouse_Scroll (Inherited)
Handle_Resize (Inherited)
Handle_Rooted (Inherited)
Handle_Shown (Inherited)
Is_Rooted (Inherited)
Is_Showing (Inherited)
Pack (Inherited)
Remove_Child (Inherited)
Set_Color (Inherited)
Set_Dirty (Inherited)
Set_Parent (Inherited)
Set_Zoom (Inherited)
To_String (Inherited)
Translate_To_Content (Inherited)
Translate_To_Window (Inherited)
Widgets.Containers.Game_Screens.Construct (Inherited)
Widgets.Containers.Game_Screens.Deactivate (Inherited)
Widgets.Containers.Game_Screens.Draw_Content (Inherited)
The screen for playing paddle war in the Keen menu. The game is reset each time the screen is created.

Subprograms & Entries

Create_Paddle_War_Screen

function Create_Paddle_War_Screen
( view: not null access Game_Views.Game_View'Class;
id: String ) return A_Game_Screen;
Creates a new paddle war screen with a paddle war widget at 0-0.