Primitive operations:
Construct
Events.Listeners.To_String (Inherited)
Object_Input
Object_Read
Object_Write
Objects.To_String (Inherited)
Queue_Load_Events (overriding Worlds.Queue_Load_Events)
Worlds.Adjust (Inherited)
Worlds.Construct (Inherited)
Worlds.Delete (Inherited)
Worlds.Get_Entity (Inherited)
Worlds.Get_Filename (Inherited)
Worlds.Get_Process_Name (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle (Inherited)
Worlds.Handle_Event (Inherited)
Worlds.Initialize (Inherited)
Worlds.Object_Input (Inherited)
Worlds.Object_Read (Inherited)
Worlds.Object_Write (Inherited)
Worlds.On_Attach (Inherited)
Worlds.On_Detach (Inherited)
Worlds.Resolve (Inherited)
Worlds.Set_Tile (Inherited)
Worlds.Set_Tile (Inherited)
Worlds.Set_Tile (Inherited)
Worlds.Spawn_Entity (Inherited)
Worlds.Tick (Inherited)