Primitive operations:
Entities.Adjust (Inherited)
Entities.Construct (Inherited)
Entities.Delete (Inherited)
Entities.Enemies.Construct (Inherited)
Entities.Enemies.Die (Inherited)
Entities.Enemies.Get_Icon (Inherited)
Entities.Enemies.Object_Read (Inherited)
Entities.Enemies.Object_Write (Inherited)
Entities.Enemies.On_Collide (Inherited)
Entities.Face (Inherited)
Entities.Object_Input (Inherited)
Entities.On_Activate (Inherited)
Entities.On_Hit_Wall (Inherited)
Entities.On_Load (Inherited)
Entities.On_Separate (Inherited)
Entities.Set_Attribute (Inherited)
Entities.Tick (Inherited)
Entities.To_String (Inherited)
Entities.Update_Frame (Inherited)
Object_Input
Object_Read
Object_Write