D_AUDIO : constant Hashed_String := To_Hashed_String( "audio" );
D_ENTITIES : constant Hashed_String := To_Hashed_String( "entities" );
D_EVAL : constant Hashed_String := To_Hashed_String( "eval" );
D_EVENTS : constant Hashed_String := To_Hashed_String( "events" );
D_GAME : constant Hashed_String := To_Hashed_String( "game" );
D_GUI : constant Hashed_String := To_Hashed_String( "gui" );
D_INIT : constant Hashed_String := To_Hashed_String( "init" );
D_INPUT : constant Hashed_String := To_Hashed_String( "input" );
D_PHYSICS : constant Hashed_String := To_Hashed_String( "physics" );
D_PREFS : constant Hashed_String := To_Hashed_String( "prefs" );
D_PROCS : constant Hashed_String := To_Hashed_String( "procs" );
D_RES : constant Hashed_String := To_Hashed_String( "res" );
D_TILES : constant Hashed_String := To_Hashed_String( "tiles" );
D_VERSION : constant Hashed_String := To_Hashed_String( "version" );
D_VIEW : constant Hashed_String := To_Hashed_String( "view" );
D_MEM : constant Hashed_String := To_Hashed_String( "mem" );