Primitive operations:
Die
Entities.Adjust (Inherited)
Entities.Delete (Inherited)
Entities.Object_Input (Inherited)
Entities.On_Activate (Inherited)
Entities.On_Collide (Inherited)
Entities.On_Hit_Wall (Inherited)
Entities.On_Load (Inherited)
Entities.On_Separate (Inherited)
Entities.Players.Construct (Inherited)
Entities.Players.Die (Inherited)
Entities.Players.Move_Start (Inherited)
Entities.Players.Move_Stop (Inherited)
Entities.Players.Object_Read (Inherited)
Entities.Players.Object_Write (Inherited)
Entities.Set_Attribute (Inherited)
Entities.To_String (Inherited)
Object_Input
Object_Read
Object_Write
Update_Frame (overriding Entities.Update_Frame)