with Maps; use Maps;
package Game_Views.Ked.Toolbar.Layers_Menu is
-- Builds the gui for the layers menu
procedure Make_Menu( view : not null A_Ked_View;
win : not null A_Window );
-- Call this procedure when a new world is loaded, to update the layers menu
procedure Update_Menu( view : not null access Ked_View'Class;
layers : not null A_Layer_Array );
private
procedure Set_Active_Layer( action : A_Button_Action );
procedure Show_Clipping( action : A_Button_Action );
procedure Show_Layer( action : A_Button_Action );
procedure Show_Layers( action : A_Button_Action );
end Game_Views.Ked.Toolbar.Layers_Menu;