1. with Hashed_Strings;                    use Hashed_Strings; 
  2.  
  3. package Engine_Debugging is 
  4.  
  5.     D_AUDIO    : constant Hashed_String := To_Hashed_String( "audio" ); 
  6.     D_ENTITIES : constant Hashed_String := To_Hashed_String( "entities" ); 
  7.     D_EVENTS   : constant Hashed_String := To_Hashed_String( "events" ); 
  8.     D_GAME     : constant Hashed_String := To_Hashed_String( "game" ); 
  9.     D_GUI      : constant Hashed_String := To_Hashed_String( "gui" ); 
  10.     D_INIT     : constant Hashed_String := To_Hashed_String( "init" ); 
  11.     D_INPUT    : constant Hashed_String := To_Hashed_String( "input" ); 
  12.     D_PHYSICS  : constant Hashed_String := To_Hashed_String( "physics" ); 
  13.     D_PREFS    : constant Hashed_String := To_Hashed_String( "prefs" ); 
  14.     D_PROCS    : constant Hashed_String := To_Hashed_String( "procs" ); 
  15.     D_RES      : constant Hashed_String := To_Hashed_String( "res" ); 
  16.     D_TILES    : constant Hashed_String := To_Hashed_String( "tiles" ); 
  17.     D_VERSION  : constant Hashed_String := To_Hashed_String( "version" ); 
  18.     D_VIEW     : constant Hashed_String := To_Hashed_String( "view" ); 
  19.     D_MEM      : constant Hashed_String := To_Hashed_String( "mem" ); 
  20.  
  21. end Engine_Debugging;