Index

Package: Sprites

Description

package Entities.Sprites is

Classes

Sprite (abstract)

type Sprite is abstract new Entity with private;

Ancestors:

Immediate Children:

Primitive operations:

Construct
Delete (overriding Entities.Delete)
Entities.Adjust (Inherited)
Entities.Construct (Inherited)
Entities.Face (Inherited)
Entities.Object_Input (Inherited)
Entities.On_Activate (Inherited)
Entities.On_Collide (Inherited)
Entities.On_Hit_Wall (Inherited)
Entities.On_Load (Inherited)
Entities.On_Separate (Inherited)
Entities.Set_Attribute (Inherited)
Entities.To_String (Inherited)
Object_Read (overriding Entities.Object_Read)
Object_Write (overriding Entities.Object_Write)
Objects.Construct (Inherited)
Tick (overriding Entities.Tick)
Update_Frame (overriding Entities.Update_Frame)
A Sprite in an Entity that doesn't have any internal behavior. It can represent something simply to be displayed, like an explosion, or a phaser blast, or a little animation displayed when an item is collected.