with Tools; use Tools;
package Game_Views.Ked.Toolbar is
procedure Make_Toolbar( view : not null A_Ked_View;
win : not null A_Window );
procedure Handle_New_Map( view : not null A_Ked_View );
procedure Handle_Tool_Changed( view : not null A_Ked_View;
tool : not null A_Tool );
TOOLBAR_WIDTH : constant := 22;
private
procedure Action_Pin_Palette( action : A_Button_Action );
procedure Action_Show_Items( action : A_Button_Action );
procedure Action_Show_Enemies( action : A_Button_Action );
procedure Action_Show_Matrices( action : A_Button_Action );
procedure Action_Show_Tiles( action : A_Button_Action );
procedure Action_Tool_Group( action : A_Button_Group_Action );
procedure Action_Use_Pointer( action : A_Button_Action );
procedure Action_Use_Switch_Tool( action : A_Button_Action );
procedure Action_Use_Trigger_Tool( action : A_Button_Action );
end Game_Views.Ked.Toolbar;