TheChess
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could_turn_into(const Board &board) const (defined in thechess::chess::Move) | thechess::chess::Move | |
dx() const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
dy() const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
from() const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
from(Xy v) (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
Move(Xy from, Xy to, Chessman turn_into) (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
Move(Xy from, Xy to) (defined in thechess::chess::Move) | thechess::chess::Move | |
Move(Xy from, Xy packed_to, const Board &board) (defined in thechess::chess::Move) | thechess::chess::Move | |
Move() (defined in thechess::chess::Move) | thechess::chess::Move | |
operator!=(const Move &other) const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
operator==(const Move &other) const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
packed_to() const (defined in thechess::chess::Move) | thechess::chess::Move | |
pgn(const Board &board, const Board &board_after, bool skip_chessmen=false) const (defined in thechess::chess::Move) | thechess::chess::Move | |
pgn_from(const Board &board) const (defined in thechess::chess::Move) | thechess::chess::Move | |
to() const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
to(Xy v) (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
turn_into() const (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |
turn_into(Chessman v) (defined in thechess::chess::Move) | thechess::chess::Move | [inline] |