Space Sheep Xtreme Turbo Penguin Edition
constantes.h
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1 
8 #define MODEL_WIDTH 768
9 #define MODEL_HEIGHT 768
11 #define VIEW_WIDTH 768
12 #define VIEW_HEIGHT 768
14 #define SHEEP_WIDTH 200
15 #define SHEEP_HEIGHT 309
16 #define SHEEP_SCALE 0.2
18 #define ENEMY_SCALE 0.3
20 #define SHEEP_SPEED 10
21 #define MOVABLE_ELEMENT_SPEED 10
23 #define NB_ENNEMY_TYPES 3
24 #define NB_TIRS_TYPES 7
25 #define NB_BONUS_TYPES 5
27 //Pour se repérer dans le tableau de strings
28 #define NB_STRINGS 26
30 #define VIES 0
31 #define PV 1
32 #define NIVEAU 2
33 #define BOMBES 3
34 #define PUISSANCE 4
35 #define JOUER 5
36 #define HIGHSCORES 6
37 #define SETTINGS 7
38 #define QUIT 8
39 #define PAUSE 9
40 #define RESUME 10
41 #define BACKTOMENU 11
42 #define NOSCORE 12
43 #define ENTERNAME 13
44 #define FINISHLEVEL 14
45 #define GAMEOVER 15
46 #define DEAD 16
47 #define SOUNDLEVEL 17
48 #define DIFFICULTY 18
49 #define LIVESNUMBER 19
50 #define LANGUAGE 20
51 #define NORMAL 21
52 #define HARD 22
53 #define VERYHARD 23
54 #define MYLANGUE 24
55 #define SOUNDPACK 25