Space Sheep Xtreme Turbo Penguin Edition
TypeBoss.h
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1 #ifndef TYPE_BOSS_H
2 #define TYPE_BOSS_H
3 
10 #include "TypeEnnemi.h"
11 
18 class TypeBoss : public TypeEnnemi
19 {
20  private:
21  float my_changePatternDelay;
22 
23  public:
24 
39  TypeBoss(int score, int speed, float shootingSpeed, int hp, int w, int h, TypeTir* typeTir, ShootPattern shootPattern, std::string filename,
40  float changePatternDelay);
41 
42 
50  float getChangePatternDelay() const;
51 
52 };
53 
54 #endif