Space Sheep Xtreme Turbo Penguin Edition
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Liste complète des membres de GameModel, y compris les membres hérités :
addBonus(int x, int y) | GameModel | |
addEnnemy(TypeEnnemi *type) | GameModel | |
addTir(Tir *t) | GameModel | |
changeNiveau() | GameModel | |
GameModel(int viesMax, int initialLives, int difficulty) | GameModel | |
gameOver() | GameModel | |
getBossType() const | GameModel | |
getClock() | GameModel | |
getDeletedItems() | GameModel | |
getDifficulty() const | GameModel | |
getEnnemyTypes() const | GameModel | |
getLevelID() const | GameModel | |
getNextLevel() const | GameModel | |
getPlayerShip() const | GameModel | |
getScore() const | GameModel | |
getShipPos(int &x, int &y) const | GameModel | |
getStringLevelID() const | GameModel | |
getStringScore() const | GameModel | |
getTirTypes() const | GameModel | |
getVectorBonuses() | GameModel | |
getVectorEnnemis() | GameModel | |
getVectorTir() | GameModel | |
nextStep() | GameModel | |
removeEnnemy(Ennemi *ennemi) | GameModel | |
removeEnnemy(std::vector< Ennemi * >::iterator it) | GameModel | |
saveScore(string name) | GameModel | |
setNextLevel(bool nextLvl) | GameModel | |
setScore(int score) | GameModel | |
~GameModel() | GameModel |