<?xml version="1.0" encoding="utf-8"?>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
    <PlatformTarget>x86</PlatformTarget>
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  <PropertyGroup>
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Compile Include="SpriteFont1.spritefont">
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  <ItemGroup>
    <Compile Include="hero.png">
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    <Compile Include="button.png">
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  <ItemGroup>
    <Compile Include="tab_background.png">
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  <ItemGroup>
    <Compile Include="big_background.bmp">
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      <Processor>TextureProcessor</Processor>
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  <ItemGroup>
    <None Include="bigger_map_csv.txt">
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  <ItemGroup>
    <Compile Include="yellow.bmp">
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>