; qstr_Gate_is_breached!|Gate is breached!
; qstr_Gate_opens..._You_ha|Gate opens... You have reached the most sacred place in Middle Earth!
; qstr_Secret_place_discove|Secret place discovered!
; qstr_Next_Page|Next Page
; qstr_Action|Action
; qstr_Mount|Mount
; qstr_Attack_Type|Attack Type
; qstr_Hold_This_Position|Hold This Position
; qstr_Follow_Me|Follow Me
; qstr_Charge|Charge
; qstr_Advance|Advance
; qstr_Fall_Back|Fall Back
; qstr_Stand_Closer|Stand Closer
; qstr_Spread_Out|Spread Out
; qstr_Stand_Ground|Stand Ground
; qstr_Dismount|Dismount
; qstr_Use_Any_Weapon|Use Any Weapon
; qstr_Use_Blunt_Weapons|Use Blunt Weapons
; qstr_Hold_Your_Fire|Hold Your Fire
; qstr_Fire_At_Will|Fire At Will
; qstr_Us|Us
; qstr_Allies|Allies
; qstr_Enemies|Enemies
; qstr_Ready|Ready
; qstr_Wounded|Wounded
; qstr_Dead|Dead
; qstr_Routed|Routed
; qstr_Number_of_men_knocke|Number of men knocked down: {reg1}
; qstr_Number_of_men_left:_|Number of men left: {reg1}
; qstr_Opponents_Beaten:_{r|Opponents Beaten: {reg1}
; qstr_Opponents_Remaining:|Opponents Remaining: {reg1}
; qstr_Gauntlet_wave:_1|Gauntlet wave: 1
; qstr_Gauntlet_wave:_{reg1|Gauntlet wave: {reg1}
; qstr_Remain_in_retirement|Remain in retirement.
; qstr_Go_back_to_the_adven|Go back to the adventuring.
; qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring.
; qstr_Effect_on_Score|Effect on Score
; qstr_Settlements_owned_by|Settlements owned by you: {reg0}
; qstr_{reg0?+:}{reg0}|{reg0?+:}{reg0}
; qstr_Friendly_Settlements|Friendly Settlements: {reg0}
; qstr_Hostile_Settlements:|Hostile Settlements: {reg0}
; qstr_{reg0}|{reg0}
; qstr_Friendly_Lords:_{reg|Friendly Lords: {reg0}
; qstr_Enemy_Lords:_{reg0}|Enemy Lords: {reg0}
; qstr_Victories:_{reg0}|Victories: {reg0}
; qstr_Defeats:_{reg0}|Defeats: {reg0}
; qstr_Quests_Completed:_{r|Quests Completed: {reg0}
; qstr_Companions_Found:_{r|Companions Found: {reg0}
; qstr_Companions_Lost/Depa|Companions Lost/Departed: {reg0}
; qstr_Wealth:_{reg0}_denar|Wealth: {reg0} denars
; qstr_Inventory:_{reg0}_de|Inventory: {reg0} denars
; qstr_Experience:_{reg0}|Experience: {reg0}
; qstr_Days_Passed:_{reg0}|Days Passed: {reg0}
; qstr_Difficulty:_{reg0}%|Difficulty: {reg0}%
; qstr_{reg3?+:}{reg0}|{reg3?+:}{reg0}
; qstr_TOTAL_SCORE:_{reg0}|TOTAL SCORE: {reg0}
; qstr_A_peaceful_village_n|A peaceful village not far from Westfold...
; qstr_The_War_is_upon_Roha|The War is upon Rohan!
; qstr_Minas_Tirith___The_W|Minas Tirith - The White City
; qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed
; qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East
; qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul
; qstr_Sauron_s_armies_marc|Sauron's armies march into War!
; qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor...
; qstr___What_business_do_y| 'What business do you have here, supplicants?'
; qstr___Your_Stewardship_w| 'Your Stewardship, we have come from distant lands to... jump!'
; qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!'
; qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!'
; qstr_Chest|Chest
; qstr_Cape|Cape
; qstr_Arms|Arms
; qstr_Thighs|Thighs
; qstr_Legs|Legs
; qstr_Rotate|Rotate
; qstr_Close|Close
; qstr_Faction_Side:^^Campa|Faction Side:^^Campaign Difficulty*:^^Home Theater:^^Marshall:^^Enemies:^^
; qstr_Campaign_Difficulty_|Campaign Difficulty is based on starting faction strength, theater enemies,^ and faction troop tree & troop equipment.
; qstr_Rallies:|Rallies:
; qstr_View_Keybinds__Press|View Keybinds (Press Insert)
; qstr_What_do_you_fight_fo|What do you fight for?
; qstr_Go_Back...|Go Back...
; qstr_Learn_about_the_diff|Learn about the different factions of Middle-Earth
; qstr_The_DAWN_of_a_New_Er|The DAWN of a New Era
; qstr_The_TWILIGHT_of_Man|The TWILIGHT of Man
; qstr_Select_your_Race?|Select your Race?
; qstr_Man|Man
; qstr_Elf|Elf
; qstr_Dwarf|Dwarf
; qstr_Whom_Do_You_Serve?|Whom Do You Serve?
; qstr_SAURON_of_Mordor_The|SAURON of Mordor, The Lord of the Rings
; qstr_SARUMAN_of_Isengard_|SARUMAN of Isengard, The White Hand
; qstr_an_ORC^_serving_the_|an ORC,^ serving the Lidless Eye
; qstr_an_URUK^_the_new_bre|an URUK,^ the new breed of Orcs
; qstr_a_MAN^_subjugated_by|a MAN,^ subjugated by Sauron
; qstr_an_ORC^_serving_the_W|an ORC,^ serving the White Hand
; qstr_an_URUK_HAI^_bred_in|an URUK-HAI,^ bred in Isengard
; qstr_a_MAN_of_Dunland^_th|a MAN of Dunland,^ the Western Plains
; qstr_Click_the_center_but|Click the center button to toggle faction^Click the avatars to view details of them
; qstr_Level:_{reg3}^Health|Level: {reg3}^Health: {reg4}
; qstr_Attributes|Attributes
; qstr_STR^AGI^INT^CHA|STR^AGI^INT^CHA
; qstr_Skills|Skills
; qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Shield^Athletics^Riding^Horse Archery
; qstr_Proficiencies|Proficiencies
; qstr_1H_Weapons^2H_Weapon|1H Weapons^2H Weapons^Polearms^Archery^Crossbows^Throwing
; qstr_Equipment|Equipment
; qstr_The_Last_Days_Mod_Op|The Last Days Mod Options
; qstr_War_Starts_at_Level:|War Starts at Level: 
; qstr_Restrict_Player_Equi|Restrict Player Equipment:  
; qstr_Battle_Formations_an|Battle Formations and AI:  
; qstr_Native|Native
; qstr_TLD_FormAI__Original|TLD FormAI (Original)
; qstr_TLD_New_FormAI|TLD New FormAI
; qstr_Advanced_Siege_AI:__|Advanced Siege AI:  
; qstr_On|On
; qstr_Town_NPCs_Always_Acc|Town NPCs Always Accessible from Menus:  
; qstr_Cutscenes:__|Cutscenes:  
; qstr_Injuries_for_compani|Injuries for companions:  
; qstr_Permanent_death_for_|Permanent death for lords and companions:  
; qstr_Permanent_death_for_p|Permanent death for player (that is YOU!):  
; qstr_Battle_morale_system|Battle morale system:  
; qstr_Animal_ambushes:__|Animal ambushes:  
; qstr_Fallen_rider_damage_|Fallen rider damage messages:  
; qstr_No_Messages|No Messages
; qstr_Player_damage_only|Player damage only
; qstr_All_Messages|All Messages
; qstr_Troop_Identifier_in_|Troop Identifier in Battles (Press Y during battle to show/hide):
; qstr_Disable|Disable
; qstr_Enable_without_Facti|Enable without Faction Names
; qstr_Enable_with_Faction_|Enable with Faction Names
; qstr_Simple:_Red___Enemy_|Simple: Red - Enemy / Green - Allies
; qstr_Preferred_Camera_Mod|Preferred Camera Mode:  
; qstr_Default_Camera|Default Camera
; qstr_Free_Mode_Custom_Cam|Free-Mode Custom Camera
; qstr_Fixed_Over_The_Shoul|Fixed Over-The-Shoulder Camera
; qstr_Prevent_AI_from_taki|Prevent AI from taking defensive:  
; qstr_Brighter_Nights:__|Brighter Nights:  
; qstr_Done|Done
; qstr_Gameplay_Tweaks|Gameplay Tweaks
; qstr_Beta_Formations_Twea|Beta Formations Tweaks
; qstr_War_Will_Start_at_Le|War Will Start at Level {reg0}
; qstr_Troop_Tree|Troop Tree
; qstr__Click_on_a_unit_for|(Click on a unit for details)
; qstr_Weapons|Weapons
; qstr_Armors|Armors
; qstr_Others|Others
; qstr_F4___Complex_formati|F4 - Complex formations
; qstr_F7___Memorize_div._p|F7 - Memorize div. placement
; qstr_F8___Default_divisio|F8 - Default division placement
; qstr_F4___Ranks|F4 - Ranks
; qstr_F5___Shield_Wall|F5 - Shield Wall
; qstr_F6___Wedge|F6 - Wedge
; qstr_F7___Square|F7 - Square
; qstr_F8___No_Formation|F8 - No Formation
; qstr_Extended_Formations_|Extended Formations and AI Options
; qstr_Put_player_in_divisi|Put player in division: 
; qstr_None|None
; qstr_Army_rotates_to_face|Army rotates to face enemy center: 
; qstr_Prevent_AI_from_takin|Prevent AI from taking defensive: 
; qstr_AI_Controls_Troops_W|AI Controls Troops When Player is KO'd: 
; qstr_You_gained_{reg0}_Re|You gained {reg0} Resource Points of {s0}.
; qstr_You_lost_{reg0}_Reso|You lost {reg0} Resource Points of {s0}.
; qstr_{s24}:|{s24}:
; qstr_Great_Hope_of_{s5}|Great Hope of {s5}
; qstr_Hope_of_{s5}|Hope of {s5}
; qstr_Indispensable_Ally_o|Indispensable Ally of {s5}
; qstr_Faithful_Ally_of_{s5|Faithful Ally of {s5}
; qstr_Trusted_Friend_of_{s|Trusted Friend of {s5}
; qstr_Close_Friend_of_{s5}|Close Friend of {s5}
; qstr_Friend_of_{s5}|Friend of {s5}
; qstr_Familiar_to_{s5}|Familiar to {s5}
; qstr_Known_to_{s5}|Known to {s5}
; qstr_Stranger_to_{s5}|Stranger to {s5}
; qstr_Great_Enforcer_of_{s|Great Enforcer of {s5}
; qstr_Enforcer_of_{s5}|Enforcer of {s5}
; qstr_Important_Ally_of_{s|Important Ally of {s5}
; qstr_Ally_of_{s5}|Ally of {s5}
; qstr_Accomplice_of_{s5}|Accomplice of {s5}
; qstr_Useful_Tool_of_{s5}|Useful Tool of {s5}
; qstr_Servant_of_{s5}|Servant of {s5}
; qstr_Unknown_to_{s5}|Unknown to {s5}
; qstr_You_have_been_{reg1?|You have been {reg1?promoted:demoted} to {s24} ({reg0})!
; qstr_You_{reg1?earned:los|You {reg1?earned:lost} {reg11} rank points {reg12?and {reg12} influence :}with {s11}.
; qstr_You_spent_{reg10}_of|You spent {reg10} of your influence with {s1}, with {reg11} remaining.
; qstr_Troop_upkeep:|Troop upkeep:
; qstr_{s11}_and_{s10}|{s11} and {s10}
; qstr_their|their
; qstr_its|its
; qstr_[no_upkeep_costs]|[no upkeep costs]
; qstr_Short_of_Resource_Po|Short of Resource Points!!
; qstr_{s10}_will_soon_reas|{s10} will soon reassign some of {s12} troops away from your party!
; qstr_Superior_orders_from|Superior orders from {s11} to reassign troops:
; qstr_{reg12}_{s10}_left_t|{reg12} {s10} left the party!
; qstr_Fangorn_claimed_{reg|Fangorn claimed {reg0} killed and {reg1} wounded among your troops!
; qstr_You_were_wounded_in_|You were wounded in Fangorn!
; qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle.
; qstr_{s2}_have_razed_{s1}|{s2} have razed {s1}!
; qstr_Left_for_dead_but_mi|Left for dead but miraculously survived: {reg1?{reg1} time{reg2?s:}:NEVER}
; qstr_1_Res.Pt__{s2}_|1 Res.Pt ({s2})
; qstr_{reg1}_Res.Pts__{s2}|{reg1} Res.Pts ({s2})
; qstr_+30_to_Party_Morale|+30 to Party Morale
; qstr_+20_to_Party_Morale|+20 to Party Morale
; qstr_+1_to_Riding_Skill|+1 to Riding Skill
; qstr_+1_to_Pathfinding|+1 to Pathfinding
; qstr_+1_to_Athletics|+1 to Athletics
; qstr_Use_from|Use from
; qstr_Action_Menu|Action Menu
; qstr_+1_to_First_Aid|+1 to First Aid
; qstr_+1_to_Weapon_Mastery|+1 to Weapon Mastery
; qstr_+1_to_Wound_Treatmen|+1 to Wound Treatment
; qstr_+1_to_Tactics|+1 to Tactics
; qstr_+1_to_Power_Strike|+1 to Power Strike
; qstr_when_equipped|when equipped
; qstr_+1_to_Strength|+1 to Strength
; qstr_+1_to_Agility|+1 to Agility
; qstr_+1_to_Leadership|+1 to Leadership
; qstr_+1_to_Power_Draw|+1 to Power Draw
; qstr_Turns_nature_to_your|Turns nature to your side (effect scales with Wildcraft)
; qstr_+1_to_Trainer|+1 to Trainer
; qstr_Recruits_Tribal_Orcs|Recruits Tribal Orcs
; qstr_rally|rally
; qstr_rallies|rallies
; qstr_+{reg1}_{s3}_in_batt|+{reg1} {s3} in battle
; qstr_+1_to_Charisma|+1 to Charisma
; qstr_+1_to_Surgery|+1 to Surgery
; qstr_+1_to_Wildcraft|+1 to Wildcraft
; qstr_+1_to_Ironflesh|+1 to Ironflesh
; qstr_+1_to_Prisoner_Mgmt|+1 to Prisoner Mgmt
; qstr_+2_to_Tactics|+2 to Tactics
; qstr_+3_to_Spotting|+3 to Spotting
; qstr_Less_Dunnish_upkeep|Less Dunnish upkeep
; qstr_Less_Wargs_upkeep|Less Wargs upkeep
; qstr_+{reg1}_to_Party_Mor|+{reg1} to Party Morale
; qstr_Do_you_want_to_disem|Do you want to disembark?
; qstr_Move_here|Move here
; qstr_View_notes|View notes
; qstr_Looted_your_items|Looted your items
; qstr_nothing|nothing
; qstr_Good|Good
; qstr_Med|Med
; qstr_Bad|Bad
; qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded, {reg6} routed
; qstr_{reg4}_killed_{reg5}_|{reg4} killed, {reg5} wounded
; qstr_{reg4}_killed_{reg5}_r|{reg4} killed, {reg5} routed
; qstr_{reg4}_wounded_{reg5|{reg4} wounded, {reg5} routed
; qstr_killed|killed
; qstr_routed|routed
; qstr_wounded|wounded
; qstr_{s0}^TOTAL:_{reg3}__|{s0}^TOTAL: {reg3} ({s2})
; qstr_^None|^None
; qstr_near_the_Great_East_|near the Great East Road, the abandoned old road
; qstr_near_what_is_left_of|near what is left of the Old Forest Road, the ancient dwarven path that used to cross the thick forest
; qstr_close_to_the_Hand_sh|close to the Hand-shaped sign of Saruman, pointing toward the tower of Orthanc
; qstr_in_sight_of_the_maje|in sight of the majestic City Walls of Minas Tirith, the White City
; qstr_in_sight_of_Edoras_t|in sight of Edoras, the capital of Rohan
; qstr_in_sight_of_the_Horn|in sight of the Hornburg, the great fortress of Rohan
; qstr_in_sight_of_Dol_Amro|in sight of Dol Amroth, the seat of the Princes of Belfalas
; qstr_in_sight_of_the_Mora|in sight of the Morannon, the Black Gate of Mordor
; qstr_in_sight_of_Dol_Guld|in sight of Dol Guldur, Sauron's northern fortress
; qstr_on_the_green_pasture|on the green pastures and many-flowered meadows surrounding Beorn's House
; qstr_on_the_shores_of_Lak|on the shores of Lake Mirrormere, near the East Gate of Moria
; qstr_on_the_shores_of_the|on the shores of the Long Lake, in sight of Esgaroth, the Laketown
; qstr_near_the_coast_of_Go|near the coast of Gondor. You can hear the distant sound of the waves and the cries of the seagulls.
; qstr_in_the_outskirts_of_|in the outskirts of Osgiliath, the former capital of Gondor
; qstr_in_sight_of_the_entr|in sight of the entrance to Erebor, the dwarven fortress
; qstr_in_sight_of_the_dark|in sight of the dark Tower of Orthanc
; qstr_near_the_Old_Ford_wh|near the Old Ford, where the Old Forest Road crosses the River Anduin
; qstr_near_a_big_ford_cros|near a big ford crossing the River {s15}
; qstr_near_a_small_ford_cr|near a small ford crossing the River {s15}
; qstr_Battle_Advantage_=_{|"Battle Advantage = {reg0}.
; qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice.
; qstr__Being_Raided_|(Being Raided)
; qstr__Looted_|(Looted)
; qstr__Under_Siege_|(Under Siege)
; qstr_{s3}_is_no_longer_un|{s3} is no longer under siege.
; qstr_Enemies_spotted_near|Enemies spotted near {s1}.
; qstr_Your_relation_with_{|Your relation with {s1} has improved.
; qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated.
; qstr_{s2}_{reg3?was:is_cu|{s2} {reg3?was:is currently} at {s3}.
; qstr_{s2}_{reg3?was:is}_t|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} close to {s4}{reg3?: at the moment}.
; qstr_{s2}_{reg3?was:is}_i|{s2} {reg3?was:is} in wilderness and {reg4?she:he} {reg3?was:should be} close to {s3}{reg3?: at the moment}.
; qstr_{s2}_{reg3?was:is}_b|{s2} {reg3?was:is} being held captive at {s3}.
; qstr_{s2}_{reg3?was:has_b|{s2} {reg3?was:has been} taken captive by {reg4?her:his} enemies.
; qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown:I don't know where {s2} is}.
; qstr_{s6}_has_joined_your|{s6} has joined your party
; qstr_elven|elven
; qstr_dwarven|dwarven
; qstr_orc|orc
; qstr_uruk|uruk
; qstr_uruk_hai|uruk-hai
; qstr_trollish|trollish
; qstr_man|man
; qstr_riding|riding
; qstr_marching|marching
; qstr_charging|charging
; qstr_We_know_this_is_your|We know this is your land, {playername}.^Trust us, we're here to fight our common Enemy.
; qstr_I_trust_you._{s20}_a|I trust you. {s20} and {s21} should be friends and trust each other.
; qstr_There_is_wisdom_in_y|There is wisdom in your words, {playername}.
; qstr_Why_should_I?_Better|Why should I? Better leave the land of {s20}.
; qstr_We_will_go_in_peace_|We will go in peace, as soon as we have completed our mission, of which, I'm afraid, we cannot tell you.
; qstr_Is_this_your_land_{p|Is this your land, {playername}? This place stinks.^But stay calm, we are in {s20} only to follow orders by our common Master.
; qstr_Yes_go_on_do_whateve|Yes, go on, do whatever {s22} says.
; qstr_Of_course.|Of course.
; qstr_I_don_t_like_this._W|I don't like this. What brings your lot here, all the way from {s21}?
; qstr_Do_you_fear_us_{play|Do you fear us, {playername} from {s20}? Mmm, what are you hiding from {s22}?^^Leave us alone, and noone gets hurt.
; qstr_It_s_a_servant_of_{s|It's a servant of {s22}. Fear {s23}, {playername}!
; qstr_Our_allies_are_you?_|Our allies, are you? I guess you can pass. 
; qstr_And_we_shall_not_kil|And we shall not kill you, for now.
; qstr_This_land_belongs_to|This land belongs to {s20}... {s23} has no business here.
; qstr_We_will_stay_as_long|We will stay as long as  our master commands! Thank your fate that we didn't come for you.
; qstr_You_wear_the_colors_|You wear the colors of {s20}. What is your business in {s21}?^Speak quickly!
; qstr_We_are_pursuing_our_|We are pursuing our enemies, who are also your enemies!
; qstr_Maybe._Or_maybe_you_|Maybe. Or maybe you are spies.^Go back where you belong, soldier of {s20}.
; qstr_We_are_friends_of_{s|We are friends of {s21}.
; qstr_Time_will_tell_if_yo|Time will tell if you speak the truth. It is difficult to tell friend from foe these days.
; qstr_What_are_you_doing_h|What are you doing here in {s21}, {s20} scum? This is our place, not yours!
; qstr_You_dare_question_di|You dare question direct orders from {s23}?
; qstr_Guess_not._But_I_sti|Guess not. But I still don't like having you around.^I'll be watching you, {playername} of {s20}.
; qstr_None_of_your_busines|None of your business, pig!
; qstr_*growls*^You_should_|*growls*^You should be glad you fight for our Master, otherwise you would not get away with this trespassing.
; qstr_What_are_you_doing_s|What are you doing so far from home, slave of {s22}? Around here, {s23} is the Master!
; qstr_Quiet!_I_didn_t_came|Quiet! I didn't came for you. This time.
; qstr_And_I_ve_orders_to_l|And I've orders to let you pass. This time.
; qstr_None_of_your_business|None of your business.
; qstr_You_slaves_of_{s22}_|You slaves of {s22} are weak! You are fortunate that we consider you to be allies...
; qstr_Look_whom_we_meet_so|Look whom we meet so far from home: soldiers of {s20}! Is this good news or bad?
; qstr_{s20}_and_{s21}_figh|{s20} and {s21} fight for a common cause. We should cooperate in hostile lands.
; qstr_In_these_dark_times_|In these dark times, it is everybody for themselves, {playername}.^But I wish you a safe journey home.
; qstr_Neither_good_nor_bad|Neither good, nor bad.  Our business is our own.
; qstr_Everybody_on_his_way|Everybody on his way, then.
; qstr_What_are_you_trying_|What are you trying to do, {s20} scum? Steal our spoils?
; qstr_Ha!_Soon_there_will_|Ha! Soon there will be spoils for everybody.
; qstr_Yes._Unless_you_get_|Yes. Unless you get killed first.
; qstr_You_don_t_get_any_sp|You don't get any spoils if YOU get killed, scum of {s21}.
; qstr_Is_that_a_threat?_Be|Is that a threat? Be thankful that we have enemies around to slaughter before it is your turn.
; qstr_The_enemy_is_upon_us|The enemy is upon us! ^
; qstr_They_are_upon_us!_^|They are upon us! ^
; qstr_{playername}_and_{hi|{playername} and {his/her} rabble from {s18} is upon us! ^
; qstr_ORCS!_ORCS!|ORCS! ORCS!
; qstr_ORCS!_ORCS!_Fight_fo|ORCS! ORCS! Fight for your life!
; qstr_Elven_ghosts!|Elven ghosts!
; qstr_Here_they_come!_Hold|Here they come! Hold ranks!
; qstr_We_are_under_attack!|We are under attack!
; qstr_Horse_people!_The_ho|Horse people! The horse people are upon us!
; qstr_Men_from_the_White_C|Men from the White City? Let them come, to their death!
; qstr_Death_to_men!|Death to men!
; qstr_Kill_the_maggots!|Kill the maggots!
; qstr_Death_to_traitors_of|Death to traitors of the Eye!
; qstr_Death_to_traitors_of_|Death to traitors of the White Hand!
; qstr_{s14}Kill_them_all!_|{s14}Kill them all! Take no prisoners!
; qstr_Tonight_we_feast_on_|Tonight we feast on {s15} flesh!
; qstr_Gharr!_Kill!_Kill!_K|Gharr! Kill! Kill! Kill!
; qstr_Slaughter_these_half|Slaughter these half men!
; qstr_Fear_no_elven_ghosts|Fear no elven ghosts!
; qstr_{s14}Double_rations_|{s14}Double rations to the one bringing me the most heads!
; qstr_{s14}Double_rations_t|{s14}Double rations to the one bringing me the most {s15} heads!
; qstr_{s14}Kill_these_hors|{s14}Kill these horse thieves!
; qstr_Kill_them_all!_Take_|Kill them all! Take back what is ours!
; qstr_Tonight_there_will_b|Tonight there will be one less enemy of {s16}!
; qstr_Baruk_Khazd!_Khazd_a|Baruk Khazâd! Khazâd ai-mênu!
; qstr_{s14}Riders_of_Rohan|{s14}Riders of Rohan! Remember what you fight for!
; qstr_{s14}More_{s19}heads|{s14}More {s19}heads to decorate the gates of Morannon!
; qstr_The_Wise_Master_shal|The Wise Master shall be pleased when I show him the body of {playername}!
; qstr_{s14}Now_we_will_put|{s14}Now we will put an end to the suffering of these foul things.
; qstr_{s14}Today_we_shall_|{s14}Today we shall battle the enemies of Imladris and all that is fair.
; qstr_All_who_enter_Mirkwo|All who enter Mirkwood with malice shall never leave!
; qstr_Men_of_{s16}_the_ene|Men of {s16}, the enemy is here! Fight for your land!
; qstr_Men_of_{s16}_charge!|Men of {s16}, charge! Fight for your land!
; qstr_{s14}Grind_their_bod|{s14}Grind their bodies into the sand!
; qstr_{s14}Dwarves_or_men_|{s14}Dwarves or men, they are no match for our fierceness!
; qstr_{s14}Elves_or_men_th|{s14}Elves or men, they are no match for our fierceness!
; qstr_{s14}Flesh_to_shatte|{s14}Flesh to shatter, throats to cut, blood to spill!
; qstr_Put_on_the_masks_of_|Put on the masks of warriors, men! Today the doom falls upon our enemies from {s18}!
; qstr_They_seek_the_tempes|They seek the tempest, and they shall have it! Men, prepare to fight!
; qstr_Draw_your_weapons_me|Draw your weapons, men, for tempest is unleashed upon our enemies!
; qstr_Orcs_of_{s16}_get_re|Orcs of {s16}, get ready! Here are a few throats for you to cut!
; qstr_These_friend_of_elve|These friend of elves will fall under our blades!
; qstr_These_Elves_will_fal|These Elves will fall under our blades!
; qstr_Raahh!_Draw_your_wea|Raahh! Draw your weapons, scum of {s16}! Tonight we feast on {s15} entrails!
; qstr_Rha!_{s14}More_{s15}|Rha! {s14}More {s15} bodies to disfigure with our twisted weapons!
; qstr_Slaughter_these_puny|Slaughter these puny thieves of {s18} now! Then we burn their homes and cut down their families.
; qstr_Death_to_the_trespas|Death to the trespassers of the lands of {s16}!
; qstr_CHARGE!_Let_s_clear_|CHARGE! Let's clear the {s18} {s19}scum from {s17}!
; qstr_{s14}Now_that_{s19}s|{s14}Now that {s19}scum will taste the fury of the bear people!
; qstr_Attack!|Attack!
; qstr_You_are_attacked_by_|You are attacked by a group of goblins!
; qstr_Holding|Holding
; qstr_Following|Following
; qstr_Charging|Charging
; qstr_Advancing|Advancing
; qstr_Falling_Back|Falling Back
; qstr_Standing_Closer|Standing Closer
; qstr_Spreading_Out|Spreading Out
; qstr_Standing|Standing
; qstr_N/A|N/A
; qstr_Free|Free
; qstr_Any_Weapon|Any Weapon
; qstr_Blunt_Weapons|Blunt Weapons
; qstr_Infantry__{reg1}_|Infantry ({reg1})
; qstr_Archers__{reg2}_|Archers ({reg2})
; qstr_Cavalry__{reg3}_|Cavalry ({reg3})
; qstr_Orc_brew_finished!|Orc brew finished!
; qstr_Given_by:_{s62}|Given by: {s62}
; qstr_Given_on:_{s60}|Given on: {s60}
; qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest.
; qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it.
; qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward.
; qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation.
; qstr_At_the_time_quest_wa|At the time quest was given:^{s1}
; qstr_{s7}_and_{s8}|{s7} and {s8}
; qstr_{s7}_{s8}|{s7}, {s8}
; qstr_noone|noone
; qstr_{s9}_and_{s10}|{s9} and {s10}
; qstr_{s9}_{s10}|{s9}, {s10}
; qstr_no_one|no one
; qstr_{s11}_and_{s12}|{s11} and {s12}
; qstr_{s11}_{s12}|{s11}, {s12}
; qstr_{s5}_is_ruled_by_{s6|{s5} is ruled by {s6}.^It controls {s8}.^Its commanders are {s10}.^{s5} is at war with {s12}.
; qstr_{s5}_has_been_defeat|{s5} has been defeated!
; qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total.
; qstr_no_holdings|no holdings
; qstr_{s57}_and_{s58}|{s57} and {s58}
; qstr_{s57}_{s58}|{s57}, {s58}
; qstr_{reg3?She:He}|{reg3?She:He}
; qstr_{reg6?:{reg4?{s54}_i|{reg6?:{reg4?{s54} is the ruler of {s56}.^:{s54} serves {s55} of {s56}.^}}{reg9?{reg3?She:He} is the {reg3?lady:lord} of {s58}.:}{s59}{reg10?^{reg3?She:He} died on the battlefield!:}
; qstr_The_last_time_you_sa|The last time you saw {reg1?her:him}, {s1}
; qstr_The_last_time_you_he|The last time you heard about {reg1?her:him}, {s1}
; qstr_The_{s50}|The {s50}
; qstr_{s50}_belongs_to_{s1|{s50} belongs to {s1} of {s2}.^
; qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days.
; qstr_Very_Poor|Very Poor
; qstr_Poor|Poor
; qstr_Average|Average
; qstr_Rich|Rich
; qstr_Very_Rich|Very Rich
; qstr_Strength|Strength
; qstr_Agility|Agility
; qstr_Intelligence|Intelligence
; qstr_Charisma|Charisma
; qstr_You_ve_gained_{s6}_f|You've gained {s6} from gaining {s7}
; qstr_You_ve_lost_{s6}_fro|You've lost {s6} from losing {s7}
; qstr_{s50}_Caves|{s50} Caves
; qstr_{s50}_Mines|{s50} Mines
; qstr_{s50}_Woods|{s50} Woods
; qstr_{s4}_looks_upset.|{s4} looks upset.
; qstr_your_party|your party
; qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, :}{s1} of {s3} has escaped from captivity!
; qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}.
; qstr_Log_entry_{reg3}:_ty|Log entry {reg3}: type {reg4}
; qstr_Center:_{s4}|Center: {s4}
; qstr_Troop:_{s4}|Troop: {s4}
; qstr_Lord:_{s4}|Lord: {s4}
; qstr_Ally_party_is_presen|Ally party is present
; qstr_{s4}_is_present_at_e|{s4} is present at event
; qstr_Event_#{reg5}_type_{|Event #{reg5}, type {reg6}, time {reg8}: player's kingdom relation to troop object = {reg7}
; qstr_Event_#{reg5}_type_{r|Event #{reg5}, type {reg6}, time {reg8}: player's kingdom relation to center object faction = {reg7}
; qstr_Event_#{reg5}_type_{re|Event #{reg5}, type {reg6}, time {reg8}: player's kingdom relation to faction object = {reg7}
; qstr_Event_#{reg5}_type_{reg|Event #{reg5}, type {reg6}, time {reg8}. No relevant kingdom relation
; qstr_Event_#{reg5}_type_{reg6|Event #{reg5}, type {reg6}, time {reg8}. Player unaffiliated
; qstr_Elapsed_hours:_{reg7|Elapsed hours: {reg7}
; qstr_Reputation_type:_{s1|Reputation type: {s15}
; qstr_Entries_up_to_#{reg5|Entries up to #{reg5} skipped
; qstr_A_new_location_is_no|A new location is now available on the map!
; qstr_New_trait_gained:_{s|New trait gained: {s5}.
; qstr_Gained_permanent_+1_|Gained permanent +1 to Strength.
; qstr_Gained_permanent_+1_t|Gained permanent +1 to Agility.
; qstr_Gained_permanent_+1_to|Gained permanent +1 to Charisma.
; qstr_Gained_permanent_+20|Gained permanent +20 to weapon proficiencies.
; qstr_Gained_permanent_+2_|Gained permanent +2 to Strength.
; qstr_Gained_permanent_+2_t|Gained permanent +2 to Charisma.
; qstr_Lost_permanent__1_to|Lost permanent -1 to Charisma.
; qstr_Gained_permanent_+1_to_|Gained permanent +1 to Ironflesh.
; qstr_Gained_permanent_+5_|Gained permanent +5 to Strength.
; qstr_Lost_permanent__2_to|Lost permanent -2 to Charisma.
; qstr_Gained_permanent_+2_to|Gained permanent +2 to Ironflesh.
; qstr_Gained_permanent_+10|Gained permanent +10 to weapon proficiencies.
; qstr_Gained_permanent_+1_to_T|Gained permanent +1 to Tactics.
; qstr_You_have|You have
; qstr_{s1}_has|{s1} has
; qstr_{s11}_suffered_a_ser|{s11} suffered a serious wound.
; qstr_The_leg_has_been_bad|The leg has been badly maimed in battle.
; qstr___2_athletics__1_rid|(-2 athletics, -1 riding, -2 agility, -15 melee skill)
; qstr_The_arm_has_been_bad|The arm has been badly maimed in battle.
; qstr___20_weapon_skill__2|(-20 weapon skill, -2 strength, -1 power attacks)
; qstr_The_head_has_suffere|The head has suffered a heavy blow.
; qstr___1_intelligence_ski|(-1 intelligence skills, -15 missile skill)
; qstr_The_chest_has_suffer|The chest has suffered some cracked ribs.
; qstr___20_weapon_skill_|(-20 weapon skill)
; qstr_{s1}_has_been_killed|{s1} has been killed.
; qstr_You_were_killed.|You were killed.
; qstr_{s1}_recovered_from_|{s1} recovered from a serious wound.
; qstr_The_leg_wound_has_he|The leg wound has healed.
; qstr__+2_athletics_+1_rid|(+2 athletics, +1 riding, +2 agility, +15 melee skill)
; qstr_The_arm_wound_has_he|The arm wound has healed.
; qstr__+20_weapon_skill_+2|(+20 weapon skill, +2 strength, +1 power attacks)
; qstr_The_head_wound_has_h|The head wound has healed.
; qstr__+1_intelligence_ski|(+1 intelligence skills, +15 missile skill)
; qstr_The_cracked_ribs_hav|The cracked ribs have healed.
; qstr__+20_weapon_skill_|(+20 weapon skill)
; qstr_{s1}_has_had_his_hea|{s1} has had his health boosted
; qstr_News_has_arrived_tha|News has arrived that {s1} of {s2} was killed in battle by the forces of {s28}!
; qstr_{s1}_s_Burial_Mound|{s1}'s Burial Mound
; qstr_{s1}_s_Funeral_Pyre|{s1}'s Funeral Pyre
; qstr_{s1}_is_logged_as_de|{s1} is logged as dead
; qstr_You_have_been_discov|You have been discovered before scaling the wall.
; qstr_The_enemy_is_coming_|The enemy is coming in force, you must flee!
; qstr_Scout_this_area_alon|Scout this area alone and meet your men beyond!
; qstr_Be_stealthy_but_elim|Be stealthy but eliminate any threats quickly!
; qstr_You_are_spotted_by_a|You are spotted by a patrol!
; qstr_Eliminate_them_befor|Eliminate them before the alarm spreads!
; qstr_You_have_reached_the|You have reached the dungeons!
; qstr_Eliminate_the_guards|Eliminate the guards and free your men!
; qstr_{s1}_has_been_captur|{s1} has been captured by the enemy.
; qstr_Gondor_takes_a_capti|Gondor takes a captive
; qstr_Rohan_takes_a_captiv|Rohan takes a captive
; qstr_Mordor_takes_a_capti|Mordor takes a captive
; qstr_Isengard_takes_a_cap|Isengard takes a captive
; qstr_You_were_grievously_|You were grievously wounded and your body piled with the dead. Picking your moment you managed to escape over the wall but the enemy may have seen your movements. Best to be quickly away.
; qstr_You_were_grievously_w|You were grievously wounded in battle. Your men managed to drag you away but took horrific casualties in the effort.
; qstr_You_were_grievously_wo|You were grievously wounded in battle. Your men managed to drag you away but took horrific casualties in the effort. Unfortunately, some of your companions have been captured and dragged to {s2}.
; qstr_You_were_grievously_wou|You were grievously wounded in battle. Your men managed to drag you away from the fighting, but unfortunately the sorcerer has managed to escape.
; qstr_You_were_grievously_woun|You were grievously wounded and your body piled with the dead. Picking the right moment you managed to escape, but unfortunately the sorcerer has managed to escape.
; qstr_Some_of_your_compani|Some of your companions are suffering from old wounds.
; qstr_Item_you_just_equipp|Item you just equipped does not fit characters of this race and will be removed into player inventory shortly^^Make sure your equipment has space for the item, or it will be lost
; qstr_Inappropriate_equipm|Inappropriate equipment
; qstr_The_mount_you_just_e|The mount you just equipped does not fit characters of this race. Be warned that there will be problems with the animal behaviour on the battlefield, if you leave it as this
; qstr_Inappropriate_mount|Inappropriate mount
; qstr_{s24}:_Your_infantry|{s24}: Your infantry feels better!
; qstr_{s24}:_Your_archers_|{s24}: Your archers feel better!
; qstr_{s24}:_Your_cavalry_|{s24}: Your cavalry feels better!
; qstr_Ah_what_a_coincidenc|Ah, what a coincidence, running into you, {playername}! You might not know me, but are not unknown to me. I am on my way to {s4}, but I have just come from {s3} and your name has come up. {s3} is counting on you in these perilous times and if you had thought to pursue some distracting course of action, you might wish to reconsider it and focus on aiding {s3} to your utmost capabilities.
; qstr_Who_are_you?|Who are you?
; qstr_A_friend_of_{s3}_and|A friend of {s3} and the people of {s2}. Now hurry! Mordor draws all wicked things, and the Dark Power is bending all its will to gather them there. Time is running out for all that is good in this world, unless we make count our every action to oppose it!
; qstr_What_should_I_do?|What should I do?
; qstr_Find_{s3}_s_whereabo|Find {s3}'s whereabouts immediately and speak with him. Good luck!
; qstr_Good_to_see_the_Shad|Good to see the Shadow has not yet managed to defeat you, {playername}.
; qstr_You_are_the_one_they|You are the one they call Gandalf or Mithrandir.
; qstr_That_is_what_some_ca|That is what some call me. In my times I have also been called other things, but unless the Darkness is stopped, soon there may not be anyone left to call me anything at all.
; qstr_What_do_you_mean?|What do you mean?
; qstr_In_spite_of_their_va|In spite of their valiant resistance, {s3} has been overwhelmed by the forces of evil. {s3}'s people are scattered and the good {s4} is no more.
; qstr_You_bring_dismal_new|You bring dismal news, wizard.
; qstr_But_I_also_bring_a_m|But I also bring a message of hope. The people of {s5} are still holding firm. Their warriors are fearless and their leaders resolute.
; qstr_Help_them_fight_the_|Help them fight the enemy as best as you can. Never relent! But be on your guard! There are older and fouler things than Orcs in the world.
; qstr_Beware_{playername}_|Beware, {playername}, the might of Darkness crumbles. {s3} has fallen, as has its leader {s4}.
; qstr_What_do_you_want_of_|What do you want of me, old man?
; qstr_Just_know_that_a_Daw|Just know that a Dawn is coming. It is inevitable. And should you still be alive to see it, consider what you shall have to say for yourself then.
; qstr_Well_met_{playername|Well met, {playername}, {s24}. My trust in you has not been misplaced. The might of the forces of the Shadow has been broken and your efforts played no small part in it!
; qstr_Thank_you_Mithrandir|Thank you, Mithrandir!
; qstr_The_wizard_Saruman_i|The wizard Saruman is gone and Barad Dur has been shattered to dust along with its Dark Lord! All the peoples of Middle Earth are relieved of the threat that nearly consumed all that was good and pure in this world. The Enemy is vanquished and The King has returned!
; qstr_It_was_a_long_and_bl|It was a long and bloody war and many of our close friends are also no longer with us.
; qstr_There_is_much_to_reg|There is much to regret and mourn, and even more to rebuild and mend in the coming days. But for now, let us be jubilant with those of our friends that are with us still and celebrate all we have achieved in The Last Days Of The Third Age.
; qstr_Bagginsssss..._Ssssh|Bagginsssss... Sssshhhire...
; qstr_I..._don_t_know!|I... don't know!
; qstr_It..._beckonsssssss.|It... beckonsssssss...
; qstr_Treachery..._Unforgi|Treachery... Unforgiven...
; qstr_But_I...|But I...
; qstr_Noone..._oppossssses|Noone... oppossssses... Barad Dur... and livessss!
; qstr_All..._must..._submi|All... must... submit... and... serve...
; qstr_I_serve_the_Eye!|I serve the Eye!
; qstr_I_shall_serve_the_Ey|I shall serve the Eye!
; qstr_Go_to_{s1}_and_speak|Go to {s1} and speak with {s9}.
; qstr_The_Remnant_Forces_o|The Remnant Forces of {s22} have gathered to reinforce the {s15} theater!
; qstr_The_strength_of_the_|The strength of the remaining allied factions of the {s15} theater has increased
; qstr_{s30}_reinforced_by_|{s30} reinforced by {reg65} fac str
; qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}.
; qstr_The_forces_of_{s2}_m|The forces of {s2} march to {s15}!
; qstr_Rohan_capital_moved_|Rohan capital moved from Edoras to Hornburg!
; qstr_Dale_capital_moved_f|Dale capital moved from Dale to Esgaroth!
; qstr_Gundabad_capital_mov|Gundabad capital moved from Gundabad to Goblin Town!
; qstr_The_hosts_of_{s2}_re|The hosts of {s2} retreat back to their homes!
; qstr____Ruins_of_{s1}___|   Ruins of {s1}   
; qstr_ranks|ranks
; qstr_shield_wall|shield wall
; qstr_wedge|wedge
; qstr_square|square
; qstr_up|up
; qstr___Infantry_forming_{|  Infantry forming {s1}.
; qstr___Not_enough_infantr|  Not enough infantry to form {s1}, holding instead.
; qstr___Cavalry_forming_{s|  Cavalry forming {s1}.
; qstr___Not_enough_cavalry|  Not enough cavalry to form {s1}, holding instead.
; qstr___Archers_forming_{s|  Archers forming {s1}.
; qstr___Not_enough_archers|  Not enough archers to form {s1}, holding instead.
; qstr___Infantry_formation|  Infantry formation disassembled.
; qstr___Cavalry_formation_|  Cavalry formation disassembled.
; qstr___Archer_formation_d|  Archer formation disassembled.
; qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}.
; qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}.
; qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}.
; qstr_{s1}:_infantry_forma|{s1}: infantry formation disassembled.
; qstr_{s1}:_archer_formati|{s1}: archer formation disassembled.
; qstr_{s1}:_skirmisher_for|{s1}: skirmisher formation disassembled.
; qstr_{s1}:_cavalry_format|{s1}: cavalry formation disassembled.
; qstr_{s1}:_formation_disa|{s1}: formation disassembled.
; qstr_Cavalry_formation_di|Cavalry formation disassembled.
; qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized.
; qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default.
; qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops!
; qstr_...and_attack_enemy_|...and attack enemy {s1} division!
; qstr_{s2}:_returning_afte|{s2}: returning after destroying enemy {s1} division.
; qstr_infantry|infantry
; qstr_archer|archer
; qstr_cavalry|cavalry
; qstr_polearm|polearm
; qstr_skirmisher|skirmisher
; qstr_mounted_archer|mounted archer
; qstr_support|support
; qstr_bodyguard|bodyguard
; qstr_undetermined_type_of|undetermined type of

; qstr_{s1}_has_fled_the_ba|{s1} has fled the battle!
; qstr_Your_troops_are_at_{|Your troops are at {reg1}% cohesion (+{reg3}% bonus), the enemy at {reg2}%!
; qstr_Morale_of_your_troop|Morale of your troops wavers!
; qstr_Morale_of_your_enemi|Morale of your enemies wavers!
; qstr_Your_enemies_flee_in|Your enemies flee in terror!
; qstr_Many_of_your_enemies|Many of your enemies are fleeing from battle.
; qstr_Some_of_your_enemies|Some of your enemies are fleeing from battle.
; qstr_A_few_of_your_enemie|A few of your enemies are fleeing from battle.
; qstr_Your_troops_flee_in_|Your troops flee in terror!
; qstr_Many_of_your_troops_|Many of your troops are fleeing from battle.
; qstr_Some_of_your_troops_|Some of your troops are fleeing from battle.
; qstr_A_few_of_your_troops|A few of your troops are fleeing from battle.
; qstr_Gained_permanent_+1_to_P|Gained permanent +1 to Pathfinding.
; qstr_Gained_permanent_+1_to_S|Gained permanent +1 to Spotting.
; qstr_{s11}_recovered_from|{s11} recovered from a serious wound.
; qstr_Volunteers|Volunteers
; qstr_Reserves|Reserves
; qstr_have_taken_measure_o|have taken measure of your faction's current strength and has grown bolder.
; qstr_loses_Faction_Streng|loses Faction Strength as supply lines were disrupted.
; qstr_loses_Faction_Strengt|loses Faction Strength due to the destruction of their camp.
; qstr_gains_Faction_Streng|gains Faction Strength as news of your victory spreads.
; qstr_Something_wrong_not_|Something wrong, not enough troops to remove
; qstr_Raiders|Raiders
; qstr_have_won_the_sea_bat|have won the sea battle, demoralizing your troops. The enemy may take advantage of this defeat and attack more frequently.
; qstr_loses_Faction_Strength|loses Faction Strength due to the destructive raid.
; qstr_loses_Faction_Strength_|loses Faction Strength due to the your success at the sea.
; qstr_You_spent_{reg67}_of|You spent {reg67} of your influence with {s1}, with {reg66} remaining.
; qstr_No_Troops_Left.|No Troops Left.
; qstr_avoid_melee|avoid melee
; qstr_stand_and_fight|stand and fight
; qstr_Everyone|Everyone
; qstr_Shield___{reg31}_|Shield (-{reg31})
; qstr_Power_Draw___{reg31}|Power Draw (-{reg31})
; qstr_Riding___{reg31}_|Riding (-{reg31})
; qstr_Horse_Archery___{reg|Horse Archery (-{reg31})
; qstr_Athletics___{reg31}_|Athletics (-{reg31})
; qstr_No_Skill_Penalty_Ass|No Skill Penalty Assigned
; qstr_Inventory|Inventory
; qstr_Show_stats|Show stats
; qstr_Show_item_details__|Show item details  
; qstr_Troop_detail|Troop detail
; qstr_{s1}^|{s1}^
; qstr_{s1}Level:_{reg1}^|{s1}Level: {reg1}^
; qstr_{s1}Hit_Points:_{reg|{s1}Hit Points: {reg1}
; qstr_{s1}Atributes:_^___S|{s1}Atributes: ^   Strength:^
; qstr_{s2}^{reg1}^|{s2}^{reg1}^
; qstr_{s1}___Agility:|{s1}   Agility:
; qstr_{s2}{reg1}|{s2}{reg1}
; qstr_{s1}Main_skills:_^|{s1}Main skills: ^
; qstr_{s1}___Power_Strike:|{s1}   Power Strike:^
; qstr_{s2}{reg1}^|{s2}{reg1}^
; qstr_{s1}___Athletics:^|{s1}   Athletics:^
; qstr_{s1}___Riding:^|{s1}   Riding:^
; qstr_{s2}_^|{s2}-^
; qstr_{s1}___Power_Throw:^|{s1}   Power Throw:^
; qstr_{s1}___Power_Draw:^^|{s1}   Power Draw:^^
; qstr_{s2}{reg1}^^|{s2}{reg1}^^
; qstr_{s2}_^^|{s2}-^^
; qstr_{s1}Weapons:^|{s1}Weapons:^
; qstr_{s1}___One_Handed:^|{s1}   One Handed:^
; qstr_{s1}___Two_Handed:^|{s1}   Two Handed:^
; qstr_{s1}___Polearms:^|{s1}   Polearms:^
; qstr_{s1}___Archery:^|{s1}   Archery:^
; qstr_{s1}___Crossbow:^|{s1}   Crossbow:^
; qstr_{s1}___Throwing:^|{s1}   Throwing:^
; qstr_{s1}___Slings:|{s1}   Slings:
; qstr_{s2}_|{s2}-
; qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them.
; qstr_ready_bows_and_missi|ready bows and missiles
; qstr_ready_side_arms|ready side arms
; qstr_ready_two_hander|ready two-hander
; qstr_ready_polearms|ready polearms
; qstr_shields_up|shields up
; qstr_doff_shields|doff shields
; qstr_Distance___{reg70}__|Distance - {reg70} - {s11} Party - {s12} Troop
; qstr_A_golden_mist_from_L|A golden mist from Lórien covers the battlefield. Your troops feel encouraged by the presence of the Lady.
; qstr_A_golden_mist_from_Lr|A golden mist from Lórien covers the battlefield. The witch is near, sending shivers down you and your troops' spine.
; qstr_Dark_clouds_from_Mor|Dark clouds from Mordor cover the battlefield. Your archers have trouble seeing the enemy, and the presence of evil terrifies your men.
; qstr_Dark_clouds_from_Mord|Dark clouds from Mordor cover the battlefield. The Dark Lord's presence strengthens you and your men.
; qstr_A_thunderstorm_from_|A thunderstorm from the Misty Mountains rages over the battlefield. Your troops are slowed down, and the superstitious amongst the men feel scared.
; qstr_A_thunderstorm_from_t|A thunderstorm from the Misty Mountains rages over the battlefield. Archers have difficulty in this weather.
; qstr_A_poisonous_fog_from|A poisonous fog from Dol Guldur lingers on the battlefield. You and your troops feel weakened. There is fear amongst the men.
; qstr_A_poisonous_fog_from_|A poisonous fog from Dol Guldur lingers on the battlefield. You do not feel any different, but you hear your enemies suffer and you can smell their fear.
; qstr_Your_mount_stumbles!|Your mount stumbles! It seems to be lame.
; qstr_Bitten_by_your_own_w|Bitten by your own warg mount!
; qstr_You_weigh_too_much_f|You weigh too much for a pony!
; qstr_Your_mount_rears_ref|Your mount rears, refusing to obey your commands!
; qstr_Fixed_Custom_Camera|Fixed Custom Camera
; qstr_Press_Ctrl_+_Left_/_|Press Ctrl + Left / Ctrl + Right Arrow Keys to Switch Shoulders
; qstr_Use_+/__to_zoom_in/o|Use +/- to zoom in/out
; qstr_Use_Up/Down_arrow_ke|Use Up/Down arrow keys to tilt up/down
; qstr_Fixed_Camera___Right|Fixed Camera - Right Shoulder
; qstr_Fixed_Camera___Left_|Fixed Camera - Left Shoulder
; qstr_While_visiting_towns|While visiting towns, settlements and camps, you can talk to people walking around. Members of different factions have different things to say - some will let you in on their own thoughts, others will share rumours. Both could merely give you a better understanding of the person's culture and faction, or they might hold clues to finding secret locations, or tips and tricks for travelling through the Wilderness and fighting in the War of the Ring.
; qstr_Cannot_leave_now.|Cannot leave now.
; qstr_You_have_found_the_l|You have found the local smithy... (+{reg3} XP)
; qstr_You_have_found_the_lo|You have found the local authority...(+{reg3} XP)
; qstr_You_have_found_the_loc|You have found the local warehouse...(+{reg3} XP)
; qstr_You_look_through_Hen|You look through Henneth Annun, the Window of the Sunset. The beautiful sight restores your faith in the West and the Powers beyond.
; qstr__cancelled_the_{reg1|(cancelled the {reg10} exp pts earned from killing prisoners)
; qstr_Forming_ranks.|Forming ranks.
; qstr_{reg2?You:Your_mount|{reg2?You:Your mount} received {reg1} extra damage!
; qstr_{reg2?You_strike:You|{reg2?You strike:Your horse charges} for {reg1} bonus damage!
; qstr_Division_Placement|Division Placement
; qstr_Complex_Formations|Complex Formations
; qstr_Formations_turned_OF|Formations turned OFF in options menu
; qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position...
; qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized).
; qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized).
; qstr_DEBUG__Health_Regen_|DEBUG (Health Regen): {s1} regains {reg0}% health.  = +{reg1}% STR
; qstr_Three_Nazgul_are_cir|Three Nazgul are circling in the sky above the battlefield!
; qstr_Two_Nazgul_are_circl|Two Nazgul are circling in the sky above the battlefield!
; qstr_A_Nazgul_is_circling|A Nazgul is circling in the sky above the battlefield!
; qstr_Some_of_your_human_t|Some of your human troops are not daunted by the darkness.(Night Troops are not affected by night time penalties)
; qstr_You_are_filled_with_|You are filled with just rage as you set your eyes upon the enemy (Berserk active).
; qstr_Your_mount_is_scared|Your mount is scared by the {reg73?ent:troll}!
; qstr_Nazgul_sweep!|Nazgul sweep!
; qstr_You_and_your_horse_p|You and your horse panic, the Nazgul cries are unbearable!
; qstr_Your_horse_panics_th|Your horse panics, the Nazgul cries are unbearable!
; qstr_You_cower_in_terror_|You cower in terror, the Nazgul cries are unbearable!
; qstr_knocked_unconscious|knocked unconscious
; qstr_Nazgul_diving_attack|Nazgul diving attack on {s11}!
; qstr_{s11}_is_{s10}_in_th|{s11} is {s10} in the Nazgul attack!
; qstr_Received_{reg66}_dam|Received {reg66} damage.
; qstr_You_yell_for_your_ho|You yell for your horse.
; qstr_{s1}_s_morale:_{reg1|{s1}'s morale: {reg1}
; qstr_You_do_not_need_to_r|You do not need to rally your troops yet.
; qstr_You_rally_your_troop|You rally your troops!
; qstr_{s5}_rallies_{reg65?|{s5} rallies {reg65?her:his} troops!
; qstr_You_have_killed_{reg|You have killed {reg1} enemies in this battle!
; qstr_Your_bravery_inspire|Your bravery inspires your troops!
; qstr_Your_mount_has_falle|Your mount has fallen to the ground beneath you!
; qstr_Receive_{reg22}_dama|Receive {reg22} damage.
; qstr_You_have_been_knocke|You have been knocked unconscious by {s22}.
; qstr_{s21}_has_been_knock|{s21} has been knocked off of {reg23?her:his} mount when it fell.
; qstr_{s21}_{reg24?killed:|{s21} {reg24?killed:knocked unconscious} by {s22}.
; qstr_A_bear_has_been_summ|A bear has been summoned to battle!
; qstr_In_The_Last_Days_of_|In The Last Days of the Third Age, your troops will position themselves and hold at the beginning of each battle, instead of blindly charging.^^To order your troops into formation, press 'J' for Ranks, 'K' for Shield-Wall, 'L' for Wedge, ';' for Square. To undo the formation, press 'U'. ^If your troops are fleeing, you can press 'V' to rally them. You get only a limited amount of rallies per battle, and the amount depends on your leadership and charisma.
; qstr_You_can_also_order_y|You can also order your troops to cycle through the type of weapon you want them to use.^^ Press O to cycle between Weapon Order types. Press P to cycle between Shield Order types.
; qstr_The_Last_Days_of_the|The Last Days of the Third Age has implemented a Custom Camera in order to bypass the current camera limitation with regards to shorter races (e.g Orcs and Dwarves).^^Press CTRL + END to cycle through the 2 camera modes: Fixed Position and Free-Mode.^^Fixed position is the optimal position for all races, however it cannot be configured. You can press CTRL+Left/Right Arrow Keys to switch shoulders.^^Free-Mode Camera puts the character in the middle of the screen. You can press CTRL+Up/Down arrow keys to tilt the camera and CTRL+ Numpad +/- to zoom.^^See Info Pages for how to control the different camera modes.
; qstr_Battlefield_is_too_s|Battlefield is too small for complex AI formations.
; qstr_You_have_a_clear_per|You have a clear perception of great imminent danger, from all around you!
; qstr_New_ent_reached_batt|New ent reached battle scene...
; qstr_You_receive_word_tha|You receive word that Beorning villages were attacked. Beornings lose faction strength.
; qstr_You_receive_word_that|You receive word that the Ring Hunter Leaders were seen travelling towards Mordor, a chest in tow. Mordor gains faction strength.
; qstr_Enemy_reinforcements|Enemy reinforcements have arrived
; qstr_Yarrrr!!|Yarrrr!!
; qstr_Get_all_of_them!|Get all of them!
; qstr_Kill_them_all!|Kill them all!
; qstr_Toss_them_overboard!|Toss them overboard!
; qstr_It_is_a_good_day_to_|It is a good day to die!
; qstr_All_hands_on_deck!_T|All hands on deck! Throw them back!
; qstr_Ally_reinforcements_|Ally reinforcements have arrived
; qstr_Forward_men!|Forward, men!
; qstr_Leave_none_of_these_|Leave none of these filth standing!
; qstr_End_them_all!|End them all!
; qstr_Drive_them_back!|Drive them back!
; qstr_Protect_the_City!|Protect the City!
; qstr_Forward!_Board_them!|Forward! Board them!
; qstr_The_Last_Days_of_the_|The Last Days of the Third Age has an Advanced Siege AI, vastly different from Native. All troops, including the player's, are distributed amongst different teams (Left Flank / Center / Right Flank).^^ The player is then in charge of commanding their team, while the AI is in charge of commanding the other teams. This allows for a smarter, squad-based, siege battles.^^ Starting troops and reinforcements are commanded to CHARGE during the first few seconds after deployment. After that, your team can be commanded again.
; qstr_Reached_Gauntlet_wav|Reached Gauntlet wave {reg1}!
; qstr_Ballista:_out_of_amm|Ballista: out of ammo!
; qstr_Ballista:_turn_CURSO|Ballista: turn CURSOR, aim LSHIFT, shoot SPACE, set fire T, exit F
; qstr_Ballista:_out_of_ammo|Ballista: out of ammo
; qstr_The_ladders_on_Deepi|The ladders on Deeping Wall! Watch out!
; qstr_THREE.._TWO..._ONE..|THREE.. TWO... ONE.... FIGHT!
; qstr_You_have_come_upon_t|You have come upon the ruins of Amon Hen, the Hill of Sight, a Gondorian watch-tower atop which rests the Seat of Seeing^^You sense that this place was once great but has long been forgotten
; qstr_You_have_come_upon_th|You have come upon the Dead Marshes, site of the battle of Dagorlad during the War of the Last Alliance^^The marshlands have swallowed up what was once a grassy plain, and now the only green is the scum of livid weed on the dark greasy surfaces of the sullen waters^^Dead grasses and rotting reeds loom up in the mists like ragged shadows of long forgotten summers, and bodies of men, elves, and orcs float in the murky depths^^The air feels cold and clammy, and you can't help but shiver as you see candle-lights flickering in the eyes of an elf corpse just beneath the water's surface
; qstr_You_have_entered_the|You have entered the woods of Southern Mirkwood, once known as Greenwood the Great^^The fortress of Dol Guldur is nearby and it casts a dark shadow over the forest. The woods here feel sickly and full of decay. Ancient oak trees are overrun with rot and fungus and great tangling webs stretch from trunk to trunk^^ The air is everlastingly still and dark and stuffy, and it feels like you are slowly being suffocated
; qstr_You_have_found_the_D|You have found the Dwarven Warehouse where the Legendary Spears could be. Report what you find to {s3}
; qstr_Leave_the_Warehouse?|Leave the Warehouse?
; qstr_Leave_the_place_in_s|Leave the place in silence?
; qstr_Leave_scene?|Leave scene?
; qstr_Trace_back_your_step|Trace back your steps and go back in the open now?
; qstr_There_is_no_way_out!|There is no way out! Surrender to orcs?
; qstr_Stealth_mini_game_tu|Stealth mini-game tutorial: There are two alarm levels. Level 1 is set off by the guards seeing a dead body or by them spotting you. Level 2 is set off by the guards spotting you when level 1 is already active. Level two is dangerous because guards will continue to arrive. You can avoid being spotted by staying hidden. To hid simply move behind various bits of cover.
; qstr_You_are_now_hidden.|You are now hidden.
; qstr_You_move_out_of_hidi|You move out of hiding.
; qstr_The_guards_have_spot|The guards have spotted a dead body!
; qstr_Alarm_Level_is_now_a|Alarm Level is now at 1!
; qstr_Alarm_Level_is_now_at|Alarm Level is now at 0!
; qstr_The_guards_have_spott|The guards have spotted you!
; qstr_Alarm_Level_is_now_at_|Alarm Level is now at 2!
; qstr_The_sorcerer_has_fle|The sorcerer has fled!
; qstr_Report_this_ill_news|Report this ill news to the Lady at once.
; qstr_The_sorcerer_is_flee|The sorcerer is fleeing! Kill him!
; qstr_The_sorcerer_has_joi|The sorcerer has joined the fight! Kill him!
; qstr_The_sorcerer_is_dead|The sorcerer is dead!
; qstr_The_battle_is_won!|The battle is won!
; qstr_A_band_of_tribal_orc|A band of tribal orcs have appeared!
; qstr_Gaaaar!!_We_wants_th|Gaaaar!! We wants those human meat!
; qstr_{s31}_scouts_have_ap|{s31} scouts have appeared!
; qstr_Those_are_ours!_We_h|Those are ours! We have been tracking them since they left! No one stands in our way!
; qstr_Trolls_appeared!|Trolls appeared!
; qstr_Gaaaar!!|Gaaaar!!
; qstr_{s31}_scouts_have_app|{s31} scouts have appeared to aid the refugees!
; qstr_Hurry_men!_Help_the_|Hurry, men! Help the refugees! Kill all the scum and do not let them escape!
; qstr_Cannot_leave|Cannot leave
; qstr_Longbeard_Kinsman|Longbeard Kinsman
; qstr_Ori_Longbeard|Ori Longbeard
; qstr_We_shall_make_our_st|We shall make our stand here! FOR BALIN!
; qstr_Noooo!_You_orcs_will|Noooo! You orcs will pay for this!
; qstr_Arghhh!!_Nooo!!|Arghhh!! Nooo!!
; qstr_I_will_take_down_as_|I will take down as many as I can before I fall!
; qstr_Raaa!!|Raaa!!
; qstr_Kill_the_dwarves!|Kill the dwarves!
; qstr_Finish_them!|Finish them!
; qstr_We_will_feast_on_you|We will feast on your flesh!
; qstr_Dwarf_meat!|Dwarf meat!
; qstr_Eru_Iluvatar_has_dec|Eru Iluvatar has decided the fate of Balin's Company, and it cannot be changed.
; qstr_They_are_coming....!|They are coming....!
; qstr_Who...dares...enter.|Who...dares...enter...
; qstr_You_are_not_welcome_|You are not welcome here!
; qstr_Finally_I_found_you!|Finally, I found you! Let's get out of here!
; qstr_You...are....ours...|You...are....ours...
; qstr_Look_at_my_over_the_|Look at my over-the-shoulder shot, {playername}! I'm so beautiful from a distance!
; qstr_You_wish_old_man_my_|You wish, old man, my over-the-shoulder view is much prettier!
; qstr_You_should_really_se|You should really see Steward Denetor's Facebook photos, he's amazing!
; qstr_Press_Space_to_conti|Press Space to continue...
; qstr_{s24}__{reg13}____{r|{s24} ({reg13}) - {reg20} until next promotion^
; qstr_Influence:^_{reg11}_|Influence:^ {reg11} (with {s16})^
; qstr_Resource_Points:^_{r|Resource Points:^ {reg12} (in {s16})^
; qstr_{s11}_{s24}__{reg13}|{s11} {s24} ({reg13}) - {reg21} until next promotion^
; qstr_{s13}_{reg11}__with_|{s13} {reg11} (with {s16})^
; qstr_{s15}_{reg12}__in_{s|{s15} {reg12} (in {s16})^
; qstr_Four_years_after_bri|Four years after bringing a group of Dwarves from Erebor to attempt to resettle the once-Dwarven city of Khazad-dûm, Balin was killed by an Orc arrow while peering into Lake Mirrormere, and his people became immediately engaged with many Orcs coming up the Silverlode River. After a continuous retreat from the East-gate and First Hall, then the Bridge of Khazad-dûm and Second Hall, the remaining Longbeards were forced all the way back into the Twenty-first Hall. After an unsuccessful attempt to escape through the Doors of Durin that saw the death of Óin, the Chamber of Mazarbul became the last hold-out of the Colony after losing the Twenty-first Hall just outside the chamber. Barring the gates, Ori and the few survivors set up a final defense.
; qstr_You_chase_an_orc_sco|You chase an orc scout party into the forest...
; qstr_^No_food:___{reg7}|^No food:  -{reg7}
; qstr_Current_party_morale|Current party morale is {reg5}.^Current party morale modifiers are:^^Base morale:  +50^Party size: {s2}{reg1}^Leadership: {s3}{reg2}^Food variety: {s4}{reg3}{s5}^Special items: {s6}{reg6}^Recent events: {s7}{reg4}^TOTAL:  {reg5}
; qstr_Defending|Defending
; qstr_Gathering_army|Gathering army
; qstr_Besieging_{s11}|Besieging {s11}
; qstr_Raiding_{s11}|Raiding {s11}
; qstr_Attacking_enemies_ar|Attacking enemies around {s11}
; qstr_No_one|No one
; qstr_{s9}{s10}^Current_st|{s9}{s10}^Current state: {s11}^Marshall: {s12}^Since the last offensive: {reg1} hours^Offensive maximum followers: {reg2}^^
; qstr_Selected_faction_is:|Selected faction is: {s10}^^{s9}
; qstr_You_are_in_perfect_h|You are in perfect health.
; qstr_You_are_suffering_fr|You are suffering from {s1}.
; qstr_You_are_suffering_fro|You are suffering from {s1} and {s2}.
; qstr_You_are_suffering_from|You are suffering from {s1}, {s2}, and {s3}.
; qstr_You_are_suffering_from_|You are suffering from {s1}, {s2}, {s3} and {s4}.
; qstr_Weekly_upkeep_for_tr|Weekly upkeep for troops:^{reg5} Resource Points^
; qstr_{s12}^__{s4}:_{reg4}|{s12}^  {s4}: {reg4} Resource points ({reg5})
; qstr_No_upkeep_costs|No upkeep costs
; qstr_Orc_hiring_bonus:_+2|Orc hiring bonus: +2/3 for each orc^
; qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are:^^Base size:  +10^Leadership: {s2}{reg1}^Charisma: {s3}{reg2}^Ranks: {s4}{reg3}^{s5}TOTAL:  {reg5}
; qstr_{s2}^_________{s4}:_|{s2}^         {s4}: {reg1} ({s23})
; qstr__________Faction_str|         Faction strengths report:^{s2}
; qstr_{s1}^^Factions_are_n|{s1}^^Factions are normally sieged when below {reg1} strength.
; qstr_Savagery|Savagery
; qstr_{s2}^^{s5}^{s6}|{s2}^^{s5}^{s6}
; qstr_Traits_gained:^{s2}|Traits gained:^{s2}
; qstr_^^You_are_{s17}.|^^You are {s17}.
; qstr_Assassins_in_the_cam|Assassins in the camp, defend yourself!
; qstr_Ally_party_size:_{re|Ally party size: {reg1}
; qstr_Enemy_party_size:_{r|Enemy party size: {reg1}
; qstr_Party_count:_{reg0}|Party count: {reg0}
; qstr_Party_position__{reg|Party position ({reg2},{reg3}).
; qstr_Party_size_increased|Party size increased from {reg0} to {reg1}!
; qstr_Faction_strengths_re|Faction strengths report:^{s2}
; qstr_Attacking_enemy_part|Attacking enemy party {s11}
; qstr_Unknown_{reg3}_|Unknown({reg3})
; qstr_ON|ON
; qstr_OFF__cheat_|OFF (cheat)
; qstr_OFF|OFF
; qstr_{reg0}__will_most_li|{reg0} (will most likely cause save crashes)
; qstr_{reg0}__could_possib|{reg0} (could possibly cause save crashes)
; qstr_Normal|Normal
; qstr_Defender_only|Defender only
; qstr_Halved|Halved
; qstr_Battles_only|Battles only
; qstr_Doubled|Doubled
; qstr_Tripled|Tripled
; qstr_Quadrupled|Quadrupled
; qstr_You_drank_the_Ent_Wa|You drank the Ent Water...
; qstr_Fangorn_search:_fail|Fangorn search: failed.
; qstr_Troll_caged_in_wheel|Troll caged in wheeled cage.
; qstr_A_second_troll_is_ca|A second troll is caged in wheeled cage.
; qstr_Here_you_are.|Here you are.
; qstr_Player_was_moved_to_|Player was moved to {s10}.
; qstr_neutral_whereabouts|neutral whereabouts
; qstr_any|any
; qstr_woman|woman
; qstr_gondor|gondor
; qstr_rohan|rohan
; qstr_dunlander|dunlander
; qstr_urukhai|urukhai
; qstr_haradrim|haradrim
; qstr_dwarf|dwarf
; qstr_troll|troll
; qstr_dunedain|dunedain
; qstr_lothlorien|lothlorien
; qstr_rivendell|rivendell
; qstr_mirkwood|mirkwood
; qstr_evil_man|evil man
; qstr_{reg11}0___{reg11}9|{reg11}0 - {reg11}9
; qstr_Regular_troops_only|Regular troops only
; qstr_Heroes_only|Heroes only
; qstr_Regulars_and_Heroes|Regulars and Heroes
; qstr_HP_lost_from_poisoni|HP lost from poisoning.
; qstr__{s17}.|, {s17}.
; qstr_A_group_of_{s1}_is_{|A group of {s1} is {s10} toward you.
; qstr_You_are_attacking_a_|You are attacking a group of {s1}.
; qstr_The_battle_against_t|The battle against the group of {s1} continues.
; qstr_Having_a_small_party|Having a small party has its benefits...You and your troops hide from the enemy for a few hours to be sure that you are not seen.
; qstr_Your_ability_to_surv|Your ability to survive in harsh environments allowed you to find a safe place to hide. (Your skill in Wildcraft allows you to hide with {reg1} troops)
; qstr_{reg4}_will_be_lost.|{reg4} will be lost.
; qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops.
; qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}.
; qstr_You_were_victorious!|You were victorious!
; qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed.
; qstr_Your_companions_carr|Your companions carry you away from the fighting.
; qstr_You_have_defeated_th|You have defeated the enemy.
; qstr_You_have_retreated_f|You have retreated from the fight.
; qstr_^^Ally_Casualties:{s|^^Ally Casualties:{s0}
; qstr_You_and_{s3}_celebra|You and {s3} celebrate your victory against {s4}.
; qstr_News_of_your_victory|News of your victory against {s4} reach {s3}.
; qstr_{s3}_witnesses_your_|{s3} witnesses your victory against {s4}.
; qstr_Even_though_there_we|Even though there were no allies to witness your victory, your troops nevertheless celebrate your triumph.
; qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape.
; qstr_Prisoners_rescued_so|Prisoners rescued so far: {reg1}
; qstr_Victory_comment._Pla|Victory comment. Player was alone
; qstr_Ordinary_victory_com|Ordinary victory comment. The player provided at least 40 percent forces.
; qstr_Player_participation|Player participation comment. The enemy had at least 1k starting strength.
; qstr_No_victory_comment._|No victory comment. The battle was small, and the player provided less than 40 percent of allied strength
; qstr_{reg1}_kills_of_{s1}|{reg1} kills of {s1} faction troops counted towards Oath. TOTAL Kills: {reg0}
; qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength.
; qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. Your lose 1 agility.
; qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1.
; qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky...
; qstr_Retirement_is_starti|Retirement is starting to sound better and better.
; qstr_No_matter!_I_will_pe|No matter! I will persevere!
; qstr_What_did_I_do_to_des|What did I do to deserve this?
; qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least...
; qstr__{s17}|, {s17}
; qstr_You_retreated_from_b|You retreated from battle.
; qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice.
; qstr_{s8}_of_{s9}|{s8} of {s9}
; qstr__Your_own_banner_fli| Your own banner flies over the castle gate.
; qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate.
; qstr__This_castle_seems_t| This castle seems to belong to no one.
; qstr__Your_own_banner_flie| Your own banner flies over the town gates.
; qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates.
; qstr__The_townsfolk_here_| The townsfolk here have declared their independence.
; qstr_Go_to_the_secret_ent|Go to the secret entrance to Moria
; qstr_Search_for_a_secret_|Search for a secret entrance to Moria
; qstr_Get_book.|Get book.
; qstr_The_{reg6?town_s:cas|The {reg6?town's:castle's} food stores should last for {reg3} more days.
; qstr_The_{reg6?town_s:cast|The {reg6?town's:castle's} food stores have run out and the defenders are starving.
; qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours.
; qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build.
; qstr_You_are_ready_to_att|You are ready to attack the walls at any time.
; qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault.
; qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to.
; qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day.
; qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town.
; qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory.
; qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance.
; qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town:castle}.
; qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues.
; qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. .
; qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for valuables they can find, then vanish into the night. They have left you alive, if only barely.
; qstr_Luckily_some_of_your|Luckily some of your companions came to search for you when you did not return, and find you lying in the ditch. They carried you to safety and dressed your wounds.
; qstr_Luckily_some_passing|Luckily some passing locals found you lying in the ditch, and recognised you as someone other than a simple beggar. They carried you to safety and dressed your wounds.
; qstr_{s13}^^You_have_succ|{s13}^^You have successfully sneaked in.
; qstr_the_place|the place
; qstr_the_castle|the castle
; qstr_Stay_indoors_for_som|Stay indoors for some time ({reg1} Resource points per night)
; qstr_Camp_outside_for_som|Camp outside for some time (free)
; qstr_{s4}_s_scouts_have_s|{s4}'s scouts have seen and reported your failure. You have brought shame to {s4} and the responsibility of this failure is yours alone.
; qstr_{s1}_s_Ship|{s1}'s Ship
; qstr_Time_passes...|Time passes...
; qstr_Forces_of_Good|Forces of Good
; qstr_Forces_of_Mordor|Forces of Mordor
; qstr_Forces_of_Isengard|Forces of Isengard
; qstr_their_enemies|their enemies
; qstr_{s11}_and_{s13}|{s11} and {s13}
; qstr_{s11}_{s13}|{s11}, {s13}
; qstr_a_scout_party_from_{|a scout party from {s3}
; qstr_two_scout_parties_an|two scout parties and a forager party from {s3}
; qstr_two_scout_parties_and|two scout parties and a raider party from {s3}
; qstr_three_scouts_two_for|three scouts, two foragers, and a patrol from {s3}
; qstr_three_scouts_two_rai|three scouts, two raiders, and a war party from {s3}
; qstr_You_see_the_village_|You see the village being raided by bandits. You ask most of your troops to watch out for other raiders while you take a small group and prepare to defend villagers.
; qstr_You_see_the_village_y|You see the village you were tasked to raid. You and a small group of your raiders prepare to attack the village so as not to be seen.
; qstr_The_raiders_are_defe|The raiders are defeated! Those few who remain alive and conscious scurry off to the darkness from whence they came, terrified of the villagers and their new champion.
; qstr_Try_as_you_might_you|Try as you might, you could not defeat the raiders. They raze the village to the ground and enslave the remaining peasants.
; qstr_The_village_has_been|The village has been razed, villagers killed or taken as slaves. The Dark Lord will be pleased.
; qstr_You_failed_to_raid_t|You failed to raid the village and you were sent scurrying with your men. You hear the victors cheering as you feel the disapproving gaze of the Eye.
; qstr_The_Scout_Camp_has_b|The Scout Camp has been razed, This will slow the advance of the enemy.
; qstr_You_failed_to_destro|You failed to destroy the Scout Camp. The enemy has taken measure of your faction and has decidedly stuck.
; qstr_You_have_defeated_the|You have defeated the raiding fleet! This is a heavy blow to the enemy's plans!
; qstr_You_defeated_the_int|You defeated the intercepting fleet! Even though you do not have enough strength left to raid the city, this is a great victory!
; qstr_You_drove_back_the_e|You drove back the enemy fleet, but lost most of your ships!
; qstr_You_were_defeated_by|You were defeated by the intercepting fleet and failed to raid the city!
; qstr_Lorien|Lorien
qstr_Imladris|Ιμλάντρις
; qstr_Woodelf|Woodelf
; qstr_^^^^^^^You_come_upon|^^^^^^^You come upon the refugees leaving {s2} and on their way to {s3}. ^^They are mostly the old and the infirmed, accompanied by women and children.^^ There are guards, but not enough to protect everyone from a raid.
; qstr_^^^^^^^You_come_upon_|^^^^^^^You come upon the refugees you have been tracking since {s2}. They seem to be on their way to {s3}, and are mostly the old and the infirmed. ^^ There are few guards, but not enough to stop you and your men from killing all of them.
; qstr_^^At_last_the_Master|^^At last, the Master is making His move! The torches burn bright. The sharp weapons gleam. You and your stout lads will receive marching orders soon. Ai, there'll be fighting, lots of it, and glory enough to go around!^^You have the honour of being summoned to audience with the Master in His tower. Likely enough your first orders will be snaga's work - raid a village here, waylay a caravan there. But you'll prove yourself soon enough. Who's to say you won't play as large a role as any commander of {s2} in {s3}?^^The War has begun; the fall of Man and their allies begins!
; qstr_^^Your_head_suddenly|^^Your head suddenly fills with a vision - the flaming Eye. All around you, your warriors stop in their tracks. Somehow, you know at that moment that all of you are hearing the same summons, seeing the same vision. Great is the art of the Lidless Eye - great is the power of Barad-dûr!.^^The knowledge, unspoken, seeps into your very bones. The time has come. The Dark Lord commands - you shall all march upon your enemies in open war. Orders from {s2} in {s3} will come. Your part at first will not be great, but you'll prove yourself soon enough.^^ The War has begun; the fall of the West begins!
; qstr_{s13}_asked_you_to_j|{s13} asked you to join him with at least {reg13} troops and meet Isengard's Last Stand.
; qstr_You_defeated_{reg5}_|You defeated {reg5} enemies and have impressed your commander.
; qstr_You_defeated_{reg5}_e|You defeated {reg5} enemies.
; qstr_You_failed_to_defeat|You failed to defeat any enemy.
; qstr_The_sorcerer_slain_y|The sorcerer slain, you and your companions hastily bandage up wounds and slip out into the night. Foul voices shriek at your backs and you can feel many burning eyes looking for you in the shadows. Soon the anger turns to disappointment and the sounds of pursuit are muffled, replaced by the usual heavy silence of Mirkwood. You have escaped
; qstr_The_sorcerer_slipped|The sorcerer slipped from your grasp and slithered into the darkness of his domain. With hearts weighted by failure, you and your companions hastily bandage up wounds and withdraw into the night. Mocking voices shriek at your backs and you can feel many burning eyes trying to pierce the shadows. Laughter and insults are soon mercifully muffled, replaced by the usual heavy silence of Mirkwood. You have escaped.
; qstr_You_approach_a_heavi|You approach a heavily guarded region of the forest...
; qstr_You_wait_for_darknes|You wait for darkness to fall...
; qstr_You_are_quickly_disc|You are quickly discovered by the enemy.
; qstr_You_advance_stealthi|You advance stealthily far into the forest.
; qstr_You_have_evaded_the_|You have evaded the patrols and crept close to the ruins!
; qstr_You_have_found_the_s|You have found the sorcerer!
; qstr_You_cannot_leave_unt|You cannot leave until the guards lose you!
; qstr_Kill_him_quickly_bef|Kill him quickly before he escapes!
; qstr_Enraged_by_the_death|Enraged by the death of {s4}, you have sworn an oath of vengeance upon the forces of {s3}. You must now destroy as many of the troops of {s3} as possible in the coming days. You are keenly aware that your followers have witnessed this oath and you do not wish to become known as an oathbreaker. An orgy of bloodletting must now begin!
; qstr_flooded._Somebody_or|flooded. Somebody or something must have ruined the Isen dams.
; qstr_destroyed._Only_smol|destroyed. Only smoldering ruins remain.
; qstr_^^^You_lost_your_fig|^^^You lost your fight against the mutiny! ^Seems like your orcs have a new commander now.
; qstr_^^^You_have_slain_th|^^^You have slain the offender, and other orcs quickly fall back in line. ^ For some time the maggots will be quiet for sure.
; qstr_You_cover_up_your_tr|You cover up your tracks and move onward.
; qstr_Breaking_camp...|Breaking camp...
; qstr_You_have_left_{s1}.|You have left {s1}.
; qstr_You_are_entering_{s1|You are entering {s1} ({s2}).
; qstr_You_are_entering_{s1}|You are entering {s1}.
; qstr_The_war_expands_comm|The war expands, commanders are getting bolder! (siege requirements reduced)
; qstr_Your_party_is_spotte|Your party is spotted by {s1}.
; qstr_Party_has_nothing_to|Party has nothing to eat!
; qstr_You_pay_for_accommod|You pay for accommodation.
; qstr_Your_scouts_have_rep|Your scouts have reported that there is a {s2} near {s3}.
; qstr_The_troll_outside_{s|The troll outside {s2} was killed. Mission canceled.
; qstr_{s1}_was_killed_on_t|{s1} was killed on the battlefield. Mission canceled.
; qstr_{s1}_has_been_defeat|{s1} has been defeated. Mission canceled.
; qstr_You_must_follow_{s1}|You must follow {s1}!
; qstr_You_must_follow_{s1}!|You must follow {s1}! This is your last warning!
; qstr_{s1}_parties_defeate|{s1} parties defeated: {reg1} out of {reg2}
; qstr_{reg65}_Moria_and/or|{reg65} Moria and/or Gundabad troops killed. (Counter refreshes every hour)
; qstr_{reg65}_{s3}_troops_|{reg65} {s3} troops killed. (Counter refreshes every hour)
; qstr_{reg66}_{s5}_troops_|{reg66} {s5} troops killed. (Counter refreshes every hour)
; qstr_{reg67}_{s7}_{s8}_tr|{reg67} {s7} {s8} troops killed. (Counter refreshes every hour)
; qstr_{reg68}_{s10}_killed|{reg68} {s10} killed. (Counter refreshes every hour)
; qstr_{s1}_is_scouted.|{s1} is scouted.
; qstr_The_Age_of_Men_has_f|The Age of Men has finally passed. Now the Two Towers gather their remaining hosts and allies to decide who will be the sole ruler of Middle Earth!
; qstr_The_War_of_the_Two_T|The War of the Two Towers has started!
; qstr_{s2}_was_defeated!|{s2} was defeated!
; qstr_The_forces_of_{s22}_|The forces of {s22} have rallied! {s22} is now {s23}.
; qstr_The_might_of_{s22}_h|The might of {s22} has diminished! {s22} is now {s23}.
; qstr_In_a_desperate_attem|In a desperate attempt to defend against his enemies, Sauron sends out his legions of Mordor!
; qstr_Guardians_of_{s6}|Guardians of {s6}
; qstr_Guard_Legion_of_{s6}|Guard Legion of {s6}
; qstr_Scouts_report_that_{|Scouts report that {s6} gathered a large army in the vicinity of {s7}, in a last ditch attempt to defend the capital.
; qstr_The_forces_of_{s2}_e|The forces of {s2} established an advanced camp in {s15}!
; qstr_The_hosts_of_{s2}_ma|The hosts of {s2} march back to defend their homes!
; qstr_Gondor_has_called_fo|Gondor has called for aide!
; qstr_Gondor_is_accompanyi|Gondor is accompanying the marshall!
; qstr_{s5}_has_stopped_fol|{s5} has stopped following you.
; qstr_You_have_{reg69}_all|You have {reg69} ally party following you
; qstr_You_have_{reg69}_ally|You have {reg69} ally parties following you
; qstr_The_forces_of_{s2}_h|The forces of {s2} have regrouped and march on to {s15}!
; qstr_{s1}_from_{s2}|{s1} from {s2}
; qstr_When_dealing_with_lo|When dealing with locals in {s11}, remember that they do not know you and they don't necessarily acknowledge the merits you've earned in {s10}.^^(the Resource Points which you can dispose of among people from {s11} are not the ones you earned in {s10}, but the ones you will earn in {s11} -- see also the Report screen)
; qstr_Info|Info
; qstr_You_came_into_a_poss|You came into a possession of a strange, oversized bowl of fresh-looking water. It smells a little like musk.
; qstr_Obtained:_Ent_water.|Obtained: Ent water.
; qstr_A_little_after_you_f|A little after you fully recover from drinking the poisoned water you got from the walking trees, you start noticing a strange side effect. The worms in your group seem to... respect you and fear you more, as if you turned... bigger. And you would swear that you are, indeed, a bit taller. Is that really possible?
; qstr_Ent_water_effect.|Ent water effect.
; qstr_The_water_you_drank_|The water you drank from the Ents had a strange effect on your body. Initially you didn't believe it possible, but now,  in front of evidence, you must admit it: somehow, you grew taller! Still, the poison almost killed you. You will never take that risk again.
; qstr_Ent_water_effect:_in|Ent water effect: increase stature!
; qstr__+1_to_Strength__per| +1 to Strength (permanent)
; qstr__+1_to_Charisma__per| +1 to Charisma (permanent)
; qstr_The_dark_shadow_fina|The dark shadow finally broke into a storm, and evil hordes started their march on the free people of Middle Earth. Mordor against Gondor in the South, Isengard agains Rohan in the West, Dol Guldur against the Elves... Even in the far North there is a war of its own.
; qstr_The_War_has_started!|The War has started!
; qstr_The_forest_seems_pea|The forest seems peaceful.
; qstr_There_is_a_sense_of_|There is a sense of danger in the air.
; qstr_You_have_a_feeling_y|You have a feeling you disturbed the forest for long enough.
; qstr_Get_out_now!|Get out, now!
; qstr_You_are_inside_Fango|You are inside Fangorn. {s11}
; qstr_Your_party_witnessed|Your party witnessed orcs eating prisoners.
; qstr_Your_party_s_morale_|Your party's morale has risen from hatred.
; qstr_Your_party_s_morale_h|Your party's morale has fallen from fear.
; qstr_{s27}:_Influence_wit|{s27}: Influence with {s1} increases from {reg2} to {reg1}.
; qstr_{s27}:_Influence_with|{s27}: Influence with {s1} decreases from {reg2} to {reg1}.
; qstr_{s27}:_Party_morale_|{s27}: Party morale increased.
; qstr_{s27}:_Party_morale_d|{s27}: Party morale decreased.
; qstr_You_have_failed_to_f|You have failed to fulfill your oath to avenge Balin and his company!
; qstr_You_have_failed_to_fu|You have failed to fulfill your oath of vengeance for {s1}'s heroic death!
; qstr_Your_troops_value_yo|Your troops value your effort to fullfill your oath, but acknowledge that events unfolded too quick. As a result, 
; qstr_{s22}You_have_fulfil|{s22}You have fulfilled your oath to avenge Balin and his company!
; qstr_{s22}You_have_fulfill|{s22}You have fulfilled your oath of vengeance for {s1}'s heroic death!
; qstr_Reinforcements|Reinforcements
; qstr_Refugees_Escaped:_{r|Refugees Escaped: {reg10} --- Refugees Killed: {reg11}
; qstr_Raider_Parties_Kille|Raider Parties Killed: {reg12}
; qstr_One_of_the_target_ce|One of the target centers by the refugee trains have been destroyed. The refugees have scattered, and are nowhere to be found.
; qstr_As_an_Orc_or_a_Dwarf|As an Orc or a Dwarf, you can take advantage of the Custom Camera we have implemented in order to improve your experience with TLD's shorter races. See Game Concepts for more information about how to use this.
; qstr_Custom_Camera|Custom Camera
; qstr_{reg65?my_Lady:my_Lo|{reg65?my Lady:my Lord}
; qstr_{reg65?My_Lady:My_Lo|{reg65?My Lady:My Lord}
; qstr_{reg65?mistress:mast|{reg65?mistress:master}
; qstr_{reg65?Mistress:Mast|{reg65?Mistress:Master}
; qstr_{reg65?madame:sir}|{reg65?madame:sir}
; qstr_{reg65?Madame:Sir}|{reg65?Madame:Sir}
; qstr_How_do_magnets_work?|How do magnets work?
; qstr_Um..._by_enchanting_|Um... by enchanting iron?
; qstr_Magnets_are_made_of_|Magnets are made of metal, which is mined from the ground. They are magnetic because the metal still contains pieces of gravity inside it.
; qstr_i_wont_a_bonerlrord_|i wont a bonerlrord port nao!!11!
; qstr_I_m_sure_the_TLD_tea|I'm sure the TLD team will get to it when they can.
; qstr_Install_TLD_in_your_|Install TLD in your Bannerlord Modules folder, add the line 'compatible_with_wfas = 1' to module.ini, and you can play it both on Warband AND Warrider 0.202!
; qstr_dis_mod_takes_2_long|dis mod takes 2 long 2 releaze! it sux!!11!
; qstr_Well_there_s_a_lot_o|Well, there's a lot of new graphics and stuff, I guess that takes time.
; qstr_It_has_been_recently|It has been recently released, if you missed the link, you can download it at lemonparty.org.
; qstr_i_wont_decapitated_e|i wont decapitated elephants in multi, nao!!11!
; qstr_I_don_t_think_there_|I don't think there's multiplayer in TLD, but elephants would be nice.
; qstr_There_is_a_hidden_el|There is a hidden elephant deathmatch mode in TLD, but you need to remove all your savegames first, play for a 100 game days without saving then go to the character screen and press Alt+F4. Totally worth it!
; qstr_Did_you_bring_your_z|Did you bring your zupdog?
; qstr_What_s_zupdog?|What's zupdog?
; qstr_My_zupdog_is_ill_but|My zupdog is ill, but I brought my zupmaiass.
; qstr_Wai_no_plate_armour_|Wai no plate armour in mod???
; qstr_What_is_plate_armour|What is plate armour? Never heard of it.
; qstr_Wai_no_female_trolls|Wai no female trolls? Eh? Eh? You ma biatch!
; qstr_WHEN_U_REALSE_MOD?!!|WHEN U REALSE MOD?!!?
; qstr_But_we_did_release._|But we did release. You're in it. And why are you shouting?
; qstr_YES!_ALSO_SOMETIMES_|YES! ALSO SOMETIMES IS!
; qstr_Wai_u_no_work_wiht_o|Wai u no work wiht otehr mods to make a super LOTR mod?
; qstr_Every_mod_team_works|Every mod team works according to their standards, you can't make mods cooperate if their vision is different.
; qstr_Because_we_don_t_hav|Because we don't have a sense of humour and most of them are just too funny for us.
; qstr_In_movies_trolls_are|In movies trolls are big and fat, wai u make me skinny?
; qstr_We_interpreted_Tolki|We interpreted Tolkien like this.
; qstr_But_we_did_make_you_|But we did make you as stupid as in the movies. That's gotta count for something.
; qstr_What_is_news?_Got_an|What is news? Got any screenshots?
; qstr_Well_just_look_aroun|Well just look around you, what do you need screenshots for?
; qstr_Say_cheese!|Say cheese!
; qstr_Why_did_you_make_mod|Why did you make mod installation so complex?
; qstr_Well_if_you_are_here|Well, if you are here and talking to me, you must've RTFM successfully after all
; qstr_You_just_got_windyfl|You just got windyflorated!
; qstr_Merry|Merry
; qstr_Pippin|Pippin
; qstr_the_Citadel|the Citadel
qstr_Minas_Tirith|Μίνας τίριθ
; qstr_Steward_Denethor|Steward Denethor
; qstr_the_Golden_Hall|the Golden Hall
; qstr_Edoras|Edoras
; qstr_King_Theoden|King Theoden
; qstr_Merry_asked_you_to_d|Merry asked you to deliver a message to his cousin, Pippin, in Minas Tirith.
; qstr_Pippin_asked_you_to_|Pippin asked you to deliver a message to his cousin, Merry, in Edoras.
; qstr_Tell_him_I_ve_grown_|Tell him I've grown another inch!
; qstr_Tell_Pip_he_smokes_t|Tell Pip he smokes too much!
; qstr_Tell_him_I_can_ride_|Tell him I can ride a grown horse now!
; qstr_Ask_him_if_he_has_an|Ask him if he has any pipe-weed left!
; qstr_Tell_him_I_ll_be_the|Tell him I'll be the tall one when we see each other again!
; qstr_Ask_if_he_s_seen_Gan|Ask if he's seen Gandalf!
; qstr_You_gained_250_exper|You gained 250 experience.
; qstr_Treebeard_wants_you_|Treebeard wants you find and defeat the orcs cutting down trees in Fangorn.
; qstr_Something_wrong_not_e|Something wrong, not enough troops for scout party
; qstr_my_home_town|my home town
; qstr_I_am_in_perfect_heal|I am in perfect health.
; qstr_I_am_suffering_from_|I am suffering from {s1}.
; qstr_I_am_suffering_from_{|I am suffering from {s1} and {s2}.
; qstr_I_am_suffering_from_{s|I am suffering from {s1}, {s2}, and {s3}.
; qstr_I_am_suffering_from_{s1|I am suffering from {s1}, {s2}, {s3} and {s4}.
; qstr_I_don_t_have_any_ser|I don't have any serious injuries, thank you.
; qstr_Good_day_to_you.|Good day to you.
; qstr_Ah_it_s_you_again._G|Ah, it's you again. Goodbye.
; qstr_My_apologies_if_I_wa|My apologies if I was rude, earlier. What was your story again?
; qstr_I_was_reconsidering_|I was reconsidering our last conversation. What was your story again?
; qstr_Greetings_{s23}_{s24|Greetings, {s23}, {s24}.
; qstr_Greetings_{s23}.|Greetings, {s23}.
; qstr_So_you_are_{s23}._I_|So, you are {s23}. I hear you fight for our {s25} friends, so I guess I should consider you an ally.
; qstr_I_need_volunteers_wi|I need volunteers willing to follow me on dangerous missions.
; qstr_I_need_some_soldiers|I need some soldiers to replace my dead.
; qstr_{playername}_s_Reser|{playername}'s Reserves
; qstr_Excellent_job_{s23}!|Excellent job, {s23}! I wish all our commanders were as dedicated as you.^
; qstr_Nicely_done_{s23}.|Nicely done, {s23}.
; qstr_Good_work_{s23}.|Good work, {s23}.
; qstr_The_more_you_capture|The more you capture, the better, {s23}.
; qstr_Caught_a_few_straggl|Caught a few stragglers, {s23}?
; qstr_I_am_sorry_no_one_el|I am sorry, no one else is ready to go.^They will serve {s22} by holding the defences here.
; qstr_Tough_luck_but_we_do|Tough luck, but we don't have any. Come back later.
; qstr_There_are_brave_sold|There are brave soldiers willing to risk their life, but in these dark times I cannot afford to let them leave the defences here.^^^[not enough Resource Points]
; qstr_We_have_some_spare_t|We have some spare troops, but we can't afford to lose them to the likes of you.^^^[not enough Resource Points]
; qstr_There_are_brave_soldi|There are brave soldiers here volunteering for field duty.^^I think I can let a few of them go with you.
; qstr_There_are_spare_troo|There are spare troops here that wouldn't mind a little blood-letting.^^I can let a few of them go with you.
; qstr_Strenghten_defences_|Strenghten defences in {s21}? This is surely welcome. Note that we can only accept our own people.
; qstr_Strenghten_defences_i|Strenghten defences in {s21}? Well, as long as they are not crippled, why not. Just be sure you give away our own troops, for we have no use for outsiders here.
; qstr_Please_return_them_i|Please return them in one piece. I personally know the valor of each one of them. And here we need every soul.
; qstr_Don_t_let_them_all_d|Don't let them all die in one place. Except the cowards. Put those in your front ranks, you know the drill by now.
; qstr_Thank_you_commander.|Thank you, commander.^
; qstr_^{s22}_is_grateful_t|^{s22} is grateful to you, {s23}, {s29}^
; qstr_{s31}{reg28?Those:Th|{s31}{reg28?Those:That} brave {reg28?soldiers:soldier} will surely help us defend {s21}.{s32}^^[earned {reg14} Resource Points of {s14}]
; qstr_{s31}{reg28?Those:Tha|{s31}{reg28?Those:That} useful {reg28?troops:troop} will help us hold {s21}.{s32}^^[earned {reg14} Resource Points of {s14}]
; qstr_{s4}_^Oh_and_take_ba|{s4} ^Oh, and take back those of your soldiers, that are not our kin.
; qstr_You_have_reinforced_|You have reinforced {s8} with {reg55} troops.
; qstr_I_don_t_need_them_an|I don't need them anyway, so save it.
; qstr_It_is_my_duty_to_pro|It is my duty to protect our people.
; qstr_It_is_my_duty_to_prot|It is my duty to protect our allies.
; qstr_I_am_{s4}_{s15}_of_{|I am {s4}, {s15} of {s6}
; qstr_I_am_{s4}_a_commande|I am {s4}, a commander of {s6}
; qstr_{s9}{reg5?_and_the_r|{s9}{reg5? and the ruler of {s8}.:.
; qstr_Very_well_done_{play|Very well done, {playername}! You captured both the spy and his handler, just as I'd hoped, and the pair are now safely locked up, waiting to be questioned. They will have some explaining to do! Anyway, I'm very pleased with your success, {playername}, and I give you this purse as a token of my appreciation.
; qstr_Beautiful_work_{play|Beautiful work, {playername}! You captured both the spy and his handler, just as you were told, and the pair are now safely locked up in my dungeon, waiting to be questioned. My torturer shall be busy tonight! Anyway, I'm very pleased with your success, {playername}, and I give you this purse as a token of my appreciation.
; qstr_Foiling_the_enemy_s_|Foiling the enemy's attempts at attacking the refugee trains have weakened their resolve ({s1} has lost {reg19} faction strength due to your victory against {reg18} raiders).
; qstr_The_slaughter_and_lo|The slaughter and looting of the refugee train has strengthened the enemy ({s1} has gained 50 faction strength).
; qstr_You_did_however_defe|You did, however, defeat {reg18} raiders, weakening the enemy's resolve ({s1} has lost {reg19} faction strength).
; qstr_The_slaughter_and_loo|The slaughter and looting of the refugee train has strengthened the enemy ({s1} has gained {reg20} faction strength).
; qstr_Killing_the_refugees|Killing the refugees from {s1} and enslaving the survivors have demoralized their people ({s1} has lost {reg19} faction strength).
; qstr_{reg20}_refugee_trai|{reg20} refugee trains escaped and improved the enemy's morale ({s1} has gained {reg22} faction strength).
; qstr_You_did_however_defea|You did, however, defeat {reg18} refugee trains, weakening the enemy's resolve ({s1} has lost {reg19} faction strength).
; qstr_My_lord_{s12}_is_saf|My lord, {s12} is safe. The Corsairs were defeated.
; qstr_My_lord_Esgaroth_is_|My lord, Esgaroth is safe. The men of Rhûn were defeated.
; qstr_The_surroundings_of_|The surroundings of {s12} burn. The pillaging was glorious indeed!
; qstr_The_surroundings_of_E|The surroundings of Esgaroth burn. The pillaging was glorious indeed!
; qstr_This_is_welcome_news|This is welcome news indeed, {playername}. We were ill-prepared for such bold action from the Corsairs. But thanks to you, the black sails have been driven away, at least for a time, and we may hope, at least, that we have struck them a blow this day. You have our thanks.
; qstr__Good_work_{playerna| Good work, {playername}! They showed more cunning than we credited them with, I'll give them that. But these Easterlings don't fight half as well on their boats as they do on their horses, it would seem! Perhaps we, too, should consider launching a fleet of our own... In any case, we thank you, {playername}, on behalf of Esgaroth and all the people of Dale.
; qstr_Even_from_here_we_co|Even from here, we could see the flames and smell the despair of our enemies on the wind! You have done splendidly, {playername}. Let terror now strike the heart of every man, woman and child in Gondor, for they know now that not even their mightiest strongholds are beyond our reach!
; qstr_Even_from_here_we_cou|Even from here, we could see the flames and smell the despair of our enemies on the wind! You have done splendidly, {playername}. Let terror now strike the heart of every man, woman and child in Dale, for they know now that not even their mightiest strongholds are beyond our reach!
; qstr_My_lord_they_fell_up|My lord, they fell upon us with great force. We could not repel the Corsairs.
; qstr_My_lord_they_fell_upo|My lord, they fell upon us with great force. We could not repel the warriors of Rhûn.
; qstr_The_raid_on_{s12}_fa|The raid on {s12} failed, thanks to the incompetence of our allies!
; qstr_This_raid_was_ill_fa|This raid was ill-fated from the start. We should never have gotten on those rickety rafts!
; qstr_This_is_evil_news_yo|This is evil news you bring. The black sails grow ever bolder, and all of Belfalas now lies ever more under their shadow. I will not blame you overmuch, {playername}, for your failure, but we have been struck a sore blow indeed, a sore blow. Go now. Hope dwindles for Gondor, and we must fight to keep what remains of it alive.
; qstr_This_is_evil_news_you|This is evil news you bring. The Easterlings grow ever bolder, and Esgaroth burns. I will not blame you overmuch, {playername}, for your failure, but we have been struck a sore blow indeed, a sore blow. Go now. Hope dwindles for our kingdom, and we must fight to keep what remains of it alive.
; qstr_Pah!_It_seems_you_we|Pah! It seems you weren't able to find your sea-legs, {playername}. Now they sit, these men of Gondor, high in their towers, vain as kings, laughing as the black sails burn! Perhaps a stint at the oars of a galley would be fitting punishment for your troops; a pity they are under your command, and not mine. The Eye will not be pleased. Leave me now. 
; qstr_Have_you_nothing_bet|Have you nothing better than weak excuses to offer for your failure, {playername}? Perhaps you are not as strong as we had believed. Serve our cause better in future, {playername}. There will be no mercy for the weak!
; qstr_{playername}_we_have|{playername}, we have Isengard on their knees. They have launched their last stand and is protecting Saruman in his tower. Ride with me and meet them!
; qstr_Are_you_ready_to_mee|Are you ready to meet Isengard's last stand?
; qstr_I_am_ready_to_ride_w|I am ready to ride with you against Isengard.
; qstr_I_am_ready_to_ride_wi|I am ready to ride with you and meet them. Let us end this now.
; qstr_I_am_not_ready_to_ri|I am not ready to ride with you yet. I need some more time.
; qstr_You_do_not_have_enou|You do not have enough troops to help in this battle. Raise at least 30 men and join me soon!
; qstr_Stay_close_we_will_t|Stay close, we will take position near the enemy. When we have all gathered, we will strike.
; qstr_You_have_taken_too_l|You have taken too long... We shall ride now, with or without you. We will gather near the enemy, and in 3 days time, we will strike.
; qstr_Make_haste_{playerna|Make haste, {playername}. We do not want them to recover.
; qstr_Your_mission_is_comp|Your mission is complete, {s9} wants you to resume following his army until further notice.
; qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} units of {s4} and deliver them back to him.
; qstr_Moreover_should_you_|Moreover, should you become {s24}, you will be welcomed to my War Council, where you can make decisions that will affect the course of our campaign. For the moment, as a {s25}, just follow us and stay close. We'll be moving soon.
; qstr_For_the_moment_just_|For the moment, just follow us and stay close. We'll be moving soon.
; qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back.
; qstr_You_have_been_most_h|You have been most helpful, {playername}. My thanks.
; qstr_You_are_a_good_serva|You are a good servant, {playername}. Carry on.
; qstr_Superb_work_{playern|Superb work, {playername}. I admire your attitude.
; qstr_Your_efficiency_is_p|Your efficiency is pleasing, {playername}. Continue and you will go far.
; qstr_It_was_an_honour_to_|It was an honour to serve.
; qstr_Your_wish_is_my_comm|Your wish is my command.
; qstr_Sauron_in_Mordor_the|Sauron in Mordor, the Corsairs of Umbar, the Variags of Khand, and Harad Tribesmen
; qstr_Saruman_in_Isengard_|Saruman in Isengard and the Wildmen of Dunland
; qstr_Orcs_of_Moria_and_Do|Orcs of Moria and Dol Guldur
; qstr_Orcs_of_Gundabad_and|Orcs of Gundabad and the Warriors of Rhun
; qstr_Men_of_Gondor|Men of Gondor
; qstr_Riders_of_Rohan|Riders of Rohan
; qstr_Elves_of_Imladris_an|Elves of Imladris and Lothlorien
; qstr_Men_of_Dale_Dwarves_|Men of Dale, Dwarves of Erebor, Beorn's kinsmen, and the Elves of Mirkwood
; qstr_Ah_{playername}_it_i|Ah, {playername}, it is good you have come. War is at our doorstep and we need soldiers and captains alike to fulfill their oaths.^^We are at war with {s11}, but we have to gather our strength and weaken the enemy before we can hope to move against their strong-points and fortresses. Each defeat of our enemies will bring us closer to victory and strengthen our resolve, so I trust you to fight our enemy at every opportunity, be it a mere scout party or a war host. Yet do not rush into battle alone, you must fight alongside our brave captains and our allies also.
; qstr_About_time_you_showe|About time you showed up, {playername}. We're at war now and I will not tolerate any insubordination. We are fighting against {s11}, but we have to gather our strength and smite the enemy in the field before we can move against their fortresses. Each defeat of our enemies will strengthen our war efforts and bring them closer to their utter destruction. So I trust you to fight our enemy at every opportunity, be it a mere scout party or a war host. Also, you are to support our captains and our allies if you see them fight. Do not fail them or I will know.
; qstr_we_are_fighting_agai|we are fighting against {s13}
; qstr_we_are_not_fighting_|we are not fighting anyone at the moment
; qstr_Oh?_Let_me_see_that.|Oh? Let me see that... Well well well! It was good of you to bring me this, {playername}. Take my seal as proof that I've received it, and give my regards to {s9} when you see him again.
; qstr_Give_me_that!_Hrmph!|Give me that! Hrmph! Good that you brought me this, {playername}, you are a useful servant. Tell {s9} to employ you more often.
; qstr_What?_Let_me_see_tha|What? Let me see that... Hmmm. It was good of you to bring me this, {playername}. Now begone.
; qstr_Give_me_that!_Hrmph!_|Give me that! Hrmph! You are a useful servant to your masters, {playername}, but all of you will be dead before long. Not now though, so scurry off.
; qstr_My_king|My king
; qstr_Lord|Lord
; qstr_my_king|my king
; qstr_lord|lord
; qstr_our|our
; qstr_your|your
; qstr_Moria_and_Gundabad|Moria and Gundabad
qstr_Moria|Μόρια
; qstr_Gundabad|Gundabad
; qstr_You_swear_an_oath_of|You swear an oath of vengeance against {s3}. You must now kill as many of the troops of Moria and Gundabad as possible in the coming days. You are keenly aware that your followers have witnessed this oath and you do not wish to become known as an oathbreaker. An orgy of bloodletting must now begin!^.
; qstr_The_search_for_the_L|The search for the Lost Spears has led you to Dorwinion, the site of the ancient northern kingdom of King Bladorthin. TO BE CONTINUED
; qstr__You_need_to_be_{s24|(You need to be {s24} or higher).
; qstr_You_are_not_worthy_o|You are not worthy of my skills. Prove yourself first, and rise above {s25}. {s2}
; qstr_I_am_sorry._I_cannot|I am sorry. I cannot attend to you as a {s25} as there are more pressing issues. {s2}
; qstr_Yes_I_am_and_I_can_h|Yes, I am, and I can help you for a price.
; qstr_You_heard_right_and_|You heard right, and yes, I can aid you.
; qstr__Costs_1000_Resource|(Costs 1000 Resource, 5 Influence)
; qstr_I_can_see_that._I_ll|I can see that. I'll have my men stand guard while I deal with you. It will take some time. {s2}
; qstr_Yes_I_see_that._I_ca|Yes, I see that. I can do tend to you yes, but it will take me away from important tasks. {s2}
; qstr__Costs_1500_Resource|(Costs 1500 Resource, 10 Influence)
; qstr_I_ll_have_my_persona|I'll have my personal healers deal with you. They are the best. Tell me when you want them here. {s2}
; qstr_I_ll_have_my_personal|I'll have my personal healers tend to your men. They are the best at what they do. Let me know when you need them. {s2}
; qstr_I_ll_have_them_here_|I'll have them here shortly.
; qstr_Let_us_begin._My_hea|Let us begin. My healers will take care of you and your men.
; qstr_Alright!_This_is_goi|Alright! This is going to hurt... a lot.
; qstr_Let_us_begin._It_may|Let us begin. It may take some time. Just relax and leave the rest to me.
; qstr_Impressive..._You_di|Impressive... You didn't flinch much. Go back to your post.
; qstr_Rest_the_wounds_have|Rest, the wounds have been taken care of.
; qstr_Your_party_must_be_a|Your party must be at least 30 strong to begin this quest
; qstr_You_were_tasked_to_h|You were tasked to hunt down the bandits that have been recently wreaking havoc in the North. You can either attack them in their hideout near Mirkwood Forest or intercept them near Beorn's House.
; qstr_Mordor_gains_Faction|Mordor gains Faction Strength as they received an unknown weapon
; qstr_Beornings_gain_Facti|Beornings gain Faction Strength as news of your victory spreads.
; qstr_Beornings_lose_Facti|Beornings lose Faction strength when they were attacked.
; qstr__{s14}_gains_faction| {s14} gains faction strength as news of the Ring of Power spreads.
; qstr_You_must_return_and_|You must return and report back that you have defeated the Ring Hunter leaders and have taken a magical ring.
; qstr_You_must_return_and_r|You must return and report back that you have defeated the Ring Hunter party, but the leaders may have acquired what they were looking for.
; qstr_Do_you_need_reinforc|Do you need reinforcements?
; qstr_You_don_t_look_too_s|You don't look too strong, do you need troops?
; qstr_^{s14}_is_grateful_t|^{s14} is grateful to you, {playername}, {s29}^
; qstr_{s31}{reg28?Those:That|{s31}{reg28?Those:That} brave {reg28?soldiers:soldier} will surely help us defend our lands.{s32}^^[earned {reg14} Resource Points of {s14}]
; qstr_{s31}{reg28?Those:That}|{s31}{reg28?Those:That} useful {reg28?troops:troop} will help us wreak more havoc.{s32}^^[earned {reg14} Resource Points of {s14}]
; qstr_{s4}_^Oh_and_take_bac|{s4} ^Oh, and take back those soldiers who are not our kin, I have no use for them.
; qstr_It_is_my_duty_to_hel|It is my duty to help our people.
; qstr_It_is_my_duty_to_help|It is my duty to help our allies.
; qstr_{s31}__Consumable._C|{s31} (Consumable. Can be rebought)
; qstr_{s31}__Can_be_reboug|{s31} (Can be rebought)
; qstr_I_wish_to_raze_an_en|I wish to raze an enemy settlement to the ground.
; qstr_I_wish_to_lead_our_m|I wish to lead our men in an assault on an enemy settlement.
; qstr_More_snaga_who_will_|More snaga who will throw themselves at the enemy’s walls? Listen close and I might let you try.
; qstr_Indeed?_Few_men_are_|Indeed? Few men are so quick to volunteer to die on the battlements. There is much we must discuss before I can give you leave to go
; qstr_Indeed?_That_is_no_s|Indeed? That is no small undertaking and there are matters which we must discuss before I can give you leave to go.
; qstr_First_sieges_are_onl|First, sieges are only an option for the strongest! Here is all that needs doing:
; qstr_Here_is_all_that_nee|Here is all that needs doing:
; qstr_Firstly_we_must_thin|Firstly, we must think to the hindrances of this task:
; qstr_You_need_sharp_weapo|You need sharp weapons, fresh meat for your troops and wargs, wood to fuel the fires, and draughts to make the weaklings keep up. You also have to keep your scum in line or they’ll all kill each other before you’ve even got to the walls. We’re too busy with our own fights to take care of your lot — be prepared to provide what is needed to keep the maggots moving.^[requires {reg3} resources, {reg15} influence]
; qstr_Steel_must_be_kept_s|Steel must be kept sharp, men and horses fed, fires kept burning, water fetched, wounds tended — you and your men are no use to us if you can’t maintain your campaign. As we are spread too thin already to give you what is required, you must be prepared to provide what is needed to keep your army operational in a siege.^[requires {reg3} resources, {reg15} influence]
; qstr_Steel_must_be_kept_sh|Steel must be kept sharp, soldiers and horses fed, fires kept burning, water fetched, wounds tended — a battle less glorious but no less important than the one you will fight on the ramparts. As we are spread too thin already to give you what is required, you must be prepared to provide what is needed to keep your army operational in a siege.^[requires {reg3} resources, {reg15} influence]
; qstr_Next_if_you_try_to_a|Next, if you try to attack an enemy capital, I’ll stick you if you ain’t dead already.. We only march there when the Master commands it. You go where the enemy is weak and can be beaten.
; qstr_Secondly_you_do_not_|Secondly, you do not have permission to lead our people against an enemy capital. These places can only be overcome when the full strength of our forces stands united. You are to strike only where our foe has been weakened sufficiently that they would be defeated.
; qstr_Third_{s2}_is_on_its|Third, {s2} is on its own campaign. We’ll fight with you if the pickings look good, but you better be strong enough to win on your own, or you won’t last long.
; qstr_Furthermore_you_must|Furthermore, you must know that {s2} is occupied with its own campaign. Our banners will follow you into battle if circumstance permits, but do not trust to hope — you may well be forced to stand alone.
; qstr_Last_remember_that_a|Last, remember that as a {s25}, the Master has got no time for failure. You risk much for {s2} when you fight — bring us defeat and we’ll make sure you wish you’d never been born.
; qstr_Finally_remember_tha|Finally, remember that as a {s25}, you live and die by your successes and failures. You risk much for {s2} when you march into battle — bring ruin upon it and the consequences will be severe.
; qstr_Finally_remember_that|Finally, remember that as a {s25}, you may bask in the glory of a victory hard-won and call that victory your own but all who dwell in {s2} will pay the price of your failure. You carry the fate of {s2} into battle with you — bring ruin upon it and the consequences will be severe.
; qstr_Still_think_you_can_|Still think you can handle it?
; qstr_Knowing_what_I_have_|Knowing what I have told you, do you still think yourself capable?
; qstr_Knowing_what_I_have_t|Knowing what I have told you, do you still wish to proceed?
; qstr_Give_me_the_banner_o|Give me the banner of the Master!
; qstr_Yes_my_lord._Let_me_|Yes, my lord. Let me carry our banner into battle.
; qstr_The_people_of_{s3}_t|The people of {s3} thank you for your gift, {playername}. In exchange for your gift of {s1}, we will send the people of {s4} a gift of {s2}. I thank you once again, {playername}.
; qstr_I_want_to_deliver_a_|I want to deliver a gift to our allies.
; qstr_delivering_a_gift|delivering a gift
; qstr_I_want_to_bring_a_br|I want to bring a bribe to our allies.
; qstr_delivering_a_bribe|delivering a bribe
; qstr_{s2}_[{reg14}_Resour|{s2} [{reg14} Resource Points]
; qstr_Gift|Gift
; qstr_You_have_requested_t|You have requested to deliver a gift of {s1} to {s3} from {s2}. The people of {s3} will surely appreciate this kind gesture.
; qstr_Bribe|Bribe
; qstr_You_have_requested_to|You have requested to deliver a bribe of {s1} to {s3} from {s2}. Hopefully you can get some sort of reward from them in exchange.
; qstr_{reg3}_hours.|{reg3} hours.
; qstr_hour.|hour.
; qstr_Taking_{reg0}_inf._A|Taking {reg0} inf. Alt?={reg1}
; qstr_You_spent_{reg0}_of_|You spent {reg0} of your influence with {s1}, with {reg1} remaining.
; qstr_The_War_is_over_{pla|The War is over, {playername}, haven't you heard?
; qstr_We_are_at_war_with_{|We are at war with {s12}. However, we are mostly fighting against {s13}.
; qstr_We_are_at_war_with_{s|We are at war with {s12}. However, there are only skirmishes at the moment.
; qstr_we_are_not_too_conce|we are not too concerned with them at the moment, since we are fighting other enemies closer to home
; qstr__under_your_orders|, under your orders
; qstr_strong_warriors_from|strong warriors from {s7}
; qstr_champions_from_{s7}_|champions from {s7}, the strongest in the field
; qstr_{playername}_the_men|{playername}, the men have heard stories about fierce enemy troops. Stories of these terrors are demoralizing the men. I want you to show the men that they have nothing to fear. I want you to challenge and defeat {reg22} {s6}.
; qstr_{playername}_I_want_|{playername}, I want you to show the men that enemy troops are of no consequence. I want you to personally slay {reg22} {s6}! Do this to show we are the superiour force!
; qstr_I_will_do_what_you_a|I will do what you asked, and the men will witness.
; qstr_high_level_troops_fr|high level troops from
; qstr_elite_level_troops_f|elite level troops from
; qstr_{s9}_wants_you_to_pe|{s9} wants you to personally defeat {reg22} {s6} {s7}.
; qstr_I_want_you_to_person|I want you to personally slay
; qstr_I_want_you_and_your_|I want you and your men to kill
; qstr_{playername}_you_nee|{playername}, you need to earn my respect and that of your men. {s6} {reg22} {s7} troops!
; qstr_{s9}_wants_you_to_per|{s9} wants you to personally kill {reg22} {s6} troops.
; qstr_{s9}_wants_you_and_y|{s9} wants you and your men to kill {reg22} {s6} troops.
; qstr_{playername}_we_have_|{playername}, we have received grim tidings. The Corsairs of Umbar grow ever bolder, and even as we speak, a fleet gathers not far from {s6}. Already they reave along the coastline, and soon they shall be upon the city itself.^^ We must intercept the fleet before it reaches the city. Hasten to {s6}, and speak to the local authorities.
; qstr_{playername}_we_have_r|{playername}, we have received grim tidings. The savages of Rhûn have more cunning and boldness than we thought - unseen by our scouts, they have built a sufficiency of boats and rafts to carry them across the Long Lake, and they are striking directly at Esgaroth!^^ We must intercept the fleet before it reaches the city. Lead your troops there as swiftly as you can, and drive the barbarians back across the water!
; qstr_If_you_seek_pillage_|If you seek pillage and plunder, here is a matchless opportunity, {playername}.^^ A Corsair fleet is launching from the port at {s7}, and will set a course straight for {s6}, which is ripe for the plucking! Join them in their assault, and share in the spoils!
; qstr_The_soft_weaklings_o|The soft weaklings of Esgaroth are no match for our swift horsemen and ferocious warriors, {playername}. This is known. The Lake-men believe themselves safe, across the water from us, but we shall soon show them otherwise!^^ We have made boats, and rafts, good enough to carry our warriors straight across the lake. They won't be expecting us! ^^Go to the Main Camp, and speak to the camp commander if you wish to join the assault.
; qstr_{s9}_asked_you_to_he|{s9} asked you to help defend {s3} against a Corsair raid. Hasten to the city, speak to the guild master, and lend your aid to the local garrison.
; qstr_{s9}_asked_you_to_hel|{s9} asked you to help defend Esgaroth against a naval incursion, of all things, made by Rhûn. Hasten to the Lake-town, speak to the guild master, and lend your aid to the local garrison.
; qstr_{s9}_offered_you_an_|{s9} offered you an opportunity to join a naval raid against {s3}. Make your way to {s4}, speak to the camp commander, and join the assault.
; qstr_{s9}_offered_you_an_o|{s9} offered you an opportunity to join a naval raid against Esgaroth. Make your way to {s4}, speak to the camp commander, and join the assault.
; qstr_We_will_go_as_swiftl|We will go as swiftly as we may, and pray we are not too late.
; qstr_We_shall_plunder_the|We shall plunder their port and seize their riches for ourselves!
; qstr_We_shall_plunder_the_|We shall plunder the Lake Town and seize their riches for ourselves!
; qstr_I_m_sorry_but_we_can|I'm sorry, but we cannot aid them now.
; qstr_Bah!_Far_more_glory_|Bah! Far more glory to be won elsewhere than with paltry piracy.
; qstr_This_raid_does_not_i|This raid does not interest me. I shall win glory elsewhere.
; qstr_{s9}_asked_you_to_de|{s9} asked you to destroy a scout camp near {s1}.
; qstr_{s9}_asked_you_to_def|{s9} asked you to defend a village under attack near {s1}.
; qstr_{s9}_asked_you_to_ra|{s9} asked you to raid a village near {s1}.
; qstr_These_soldiers_may_w|These soldiers may well turn the tide in my plans, {playername}. I am confident you've trained them well. My thanks and my compliments to you.
; qstr_Good_work_in_shaping|Good work in shaping up those recruits, {playername}, you have been most useful. Hopefully they'll last longer than the last batch, but come see me again if they don't.
; qstr_Well_the_soldiers_ar|Well, the soldiers are at your command now, sir. I am sure you will take good care of them.
; qstr_Well_you_may_do_as_y|Well, you may do as you please. My companions and I can always toughen up more if needed.
; qstr_{s9}_asked_you_to_br|{s9} asked you to bring back a savage troll for use in his army.
; qstr_{s9}_asked_you_to_fi|{s9} asked you to find out what is going on in the Fangorn Forest, and to report back.
; qstr_{s9}_asked_you_to_fin|{s9} asked you to find the lost spears the dwarves once made for King Bladorthin. You will have to ask {s5} for permission to search for the spears in the depths of the Lonely Mountain.
; qstr_{s9}_has_asked_you_t|{s9} has asked you to slay the Dol Guldur sorcerer in Mirkwood.
; qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest.
; qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest.
; qstr_{s11}_asked_you_to_e|{s11} asked you to escort his messenger to {s14}.
; qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}.
; qstr_No_commander_should_|No commander should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are such here who don't know which end of a sword to hold. They need someone to show them the meaning of valor. You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you.
; qstr_No_commander_should_h|No commander should have to admit this, {playername}, but I was inspecting my soldiers the other day and executed some of them for incompetence. They need someone with steel in his back to flog some courage into them, or kill them trying. You are a warrior of renown, {playername}. Will you train some troops for me? I can make it worthwhile for you.
; qstr_{s9}_asked_you_to_rai|{s9} asked you to raise {reg1} {s14} and bring them to him.
; qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}.
; qstr_{s9}_asked_you_to_defe|{s9} asked you to defend 3 groups of refugees on their way to {s3}.
; qstr_{s9}_asked_you_to_hun|{s9} asked you to hunt down 3 groups of refugees on their way to {s3}.
; qstr_{s9}_asked_you_to_ca|{s9} asked you to catch the three groups of runaway slaves and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}.
; qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}.
; qstr_{s11}_asked_you_to_c|{s11} asked you to capture an enemy commander and then bring him back to {s11} for questioning.
; qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week.
; qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} enemy prisoners.
; qstr_We_have_reports_that|We have reports that several of our allied patrols were ambushed and defeated. Some of the men may still yet live, captured by the enemy. Yet, the morale of my troops suffers, as the captured men will surely be killed, imprisoned or worse. I want you to rescue {reg1} prisoners, and bolster the morale of our troops.
; qstr_We_have_reports_that_|We have reports that several of our patrols were ambushed and defeated. Some of the cowards may still yet live, captured by the enemy. As much as they are expendable, it's a waste to let them die in some prison hole. I want you to rescue {reg1} prisoners, and make them fight for us again.
; qstr_{s9}_has_asked_you_to|{s9} has asked you to rescue {reg1} prisoners.
; qstr_We_have_reports_that_a|We have reports that an enemy host may be gathering in {s13}. Clearly, this is of grave concern to me, as I don't know how many troops the enemy has and whether my soldiers will be ready to meet them on the field of battle. I want you to get close enough to {s13}, and find out as much as you can.
; qstr_My_spies_tell_me_of_|My spies tell me of a large group of warriors gathering in {s13}. They should be no match for us and our servants, but it wouldn't hurt to know just how many of them are there. I want you to get close enough to {s13}, and find out as much as you can.
; qstr_{s9}_asked_you_to_sco|{s9} asked you to scout around {s13}.
; qstr_We_have_reports_of_s|We have reports of some enemy activity near {s13}. Our scouts have so far failed to get close enough and scout the area for enemy comings and goings. I want you to assemble a scouting party, get close enough to {s13}, and dispatch the scouts.
; qstr_My_spies_tell_me_the|My spies tell me the enemy is up to something in {s13}. Our cowardly scouts have so far failed to get close enough and tell us anything of import. I want you to recruit your own scouting party, get close enough to {s13}, and leave them there. Make sure they don't turn around and flee!
; qstr_{s9}_asked_you_to_di|{s9} asked you to dispatch a scout party near {s13}.^Obtain 7 soldiers of {s15}, of which at least 1 is {s14}, get close to {s13} and talk to the {s14} to dispatch the party.
; qstr_We_need_to_take_the_|We need to take the battle to the enemy, {playername}. At this moment, we can do this by striking at his patrols and communications. I want you to eliminate {reg1} {s13} parties, that would help us regain initiative.
; qstr_We_need_to_grind_dow|We need to grind down our worthless enemies, {playername}. Their patrols and supply trains are growing too bold for my liking. I want you to eliminate {reg1} {s13} parties, so they'll learn to fear what's coming.
; qstr_{s9}_asked_you_to_el|{s9} asked you to eliminate {reg1} {s13} parties.
; qstr_{s9}_asked_you_to_fr|{s9} asked you to free {s13} from the menace of a Troll raging in its outskirts.
; qstr_the_Dwarves_so_that_|the Dwarves, so that if you pass by Erebor or the Iron Hills, you can try to arm yourself with the fabled Dwarven weaponry
; qstr_Gondor_so_that_if_yo|Gondor, so that if you pass by their lands, you can try to purchase some of their well-known armours
; qstr_Rohan_so_that_if_you|Rohan, so that if you pass by their lands, you can try to purchase some of their fabled horses
; qstr_Dale_so_that_if_you_|Dale, so that if you pass by their lands, you can try to purchase some of their well-known bows
; qstr_Without_my_help_you_|Without my help you would all lie dead and burnt!^^ I come to answer the call of Saruman, of Isengard. Cross me at your peril!
; qstr_Without_my_help_you_w|Without my help you would all lie dead and burnt!^^ I come to answer the call of the Lord of Mordor, who will soon be Lord of all the World.
; qstr__*snort*_There_is_on| *snort* There is only one Lord of all the world, scum. Soon or late, you will answer to Lugbúrz, weakling!
; qstr_*snort*_Another_one_|*snort* Another one for the meat-shield, to eat arrows! Be off, weakling. We have no use for you.
; qstr_Go_to_Moria_and_get_|Go to Moria, and get a nice warg for yourself - or some snagas of your own, if you like!
; qstr_Go_to_Isengard_and_g|Go to Isengard, and get something for yourself - maybe some of the fighting Uruk-Hai will follow you!
; qstr_Go_up_north_to_Gunda|Go up north, to Gundabad - dumb and ugly, they are, but they have good furs.
; qstr_Get_some_snagas_of_y|Get some snagas of your own, like these fellows here who follow me. Maybe you’ll have a war party of your own soon enough!
; qstr_Our_friends_and_alli|Our friends and allies will hear of you, don’t doubt it! Might be they’d be willing to give you a new mount, or a new blade. No one has time for the weak, but if you’re strong, ha, we help those who help us, see? Trade some of those spoils for a good horse, maybe, with those Men of Rhûn - for riding or eating, your choice, har!
; qstr_Trade_some_of_those_|Trade some of those spoils for a good horse, maybe, with those Men of Rhûn - for riding or eating, your choice, har!
; qstr_That_is_not_a_smart_|That is not a smart thing to say in front of a Rhun Warrior...Next time I see you, I will kill you.
; qstr_They_will_all_know_m|They will all know my name... They will know to fear it
; qstr_Suilad_mellon!_It_is|Suilad, mellon! It is not oft we meet folk from the Hidden Valley in our realm. We give thanks to the stars they lead you to our aid, and to you as well - le hannon!
; qstr_Suilad_mellon!_It_is_|Suilad, mellon! It is rare to have one of our woodland kin come to our aid - le hannon!
; qstr_Suilad_mellon!_That_|Suilad, mellon! That is - thank you, friend!^^ At first I wasn’t sure if a goblin sabre, or a raging bear would be our doom. Alas, the stars were kind to send you to our aid.
; qstr_Alas_it_is_not_a_ple|Alas, it is not a pleasant purpose or mere wandering that bring me and others serving lord Elrond to these lands... 
; qstr_You_wouldn_t_have_ne|You wouldn't have need of our aid if you kept your borders shut!
; qstr__*growl*_I_know_your|(*growl* I know your tongue, elf, well enough to know if you mock me or if you give thanks... 
; qstr_Istan_quete_ya_merin|Istan quete ya merin, ar lá hanyuvatyen. Deep are my master’s designs, not for all to see and understand.
; qstr_Alae!_Our_green_wood|Alae! Our green woods are heavily patrolled, our thick gates stand firm, king Thranduil’s halls secure. It would be wise to follow our example.
; qstr__say_nothing_|(say nothing)
; qstr_Alas_it_is_not_a_plea|Alas, it is not a pleasant purpose or mere wandering that bring me and others serving lord Elrond to these lands. ^^An ancient evil stirred in the dark places and now it swarms into the light. Wise ones across the Mountains answered the call and hosts of Imladris march to battle, to fight for the North.
; qstr_You_wouldn_t_have_nee|You wouldn't have need of our aid if you kept your borders shut! ^^Tales of the Forest Witch only scare away witless fools - not so the orc filth we just slew.
; qstr_*growl*_I_know_your_|*growl* I know your tongue, elf, well enough to know if you mock me or if you give thanks.^^ Stars had none to do with it - I sensed the filth and followed a trail. I would have slain them were you in danger or not.
; qstr_Keep_your_secrets_th|Keep your secrets then, friend, but the Golden Woods whisper of your kin’s arrival. ^^We will inform our lady Galadriel of lord Elrond’s coming, though I suspect she knows of it already. And we shall speak of you too, to all our people. ^^Le maethor veleg a gornui! Your valour and deeds shall be known and your needs met whenever you visit our Valley of Singing Gold.
; qstr_We_walk_under_the_su|We walk under the sun and the stars, to dwell in caves is not our desire. Still, your undoubtedly well meant counsel is well received. ^^Your wisdom and brave deeds shall be known, your needs met whenever you wander into our domain.
; qstr_*he_sighs_and_smiles|*he sighs and smiles slightly* ^^Very well. For our common purpose we are happy to share all, even if words are in short supply where you come from.
; qstr_For_some_months_we_h|For some months we have watched the orc filth multiplying and staining our woods. ^^We will inform our lady Galadriel of lord Elrond’s coming, though I suspect she knows of it already. And we shall speak of you too, to all our people. ^^Le maethor veleg a gornui! Your valour and deeds shall be known and your needs met whenever you visit our Valley of Singing Gold.
; qstr_Calm_yourself_friend|Calm yourself, friend. Pedin i phith in aniron, a nin u-cheniathog. ^^We shall speak of you to all our people. Your valour and deeds shall be known, your needs met whenever you come to bask in the light of our Golden Valley.
; qstr_Stars_sail_through_t|Stars sail through the heavenly seas, men tread the earth. Truly, who can say if their paths follow each other? We shall speak of you to all our people. Your deeds shall be known and your needs met, were you to chase a star to the Golden Valley.
; qstr__RESOURCE_POINT_TUTO|(RESOURCE POINT TUTORIAL)^^ Resource Points which you can use to purchase from the people of Lorien are not the ones you earned in your own faction, but the ones you will earn in Lothlorien. ^^See REPORTS for more information.
; qstr__RESOURCE_POINT_TUTOR|(RESOURCE POINT TUTORIAL)^^ Resource Points which you can use to purchase from the people of Beorn are not the ones you earned in Lothlorien, but the ones you will earn in Beorn. ^^See REPORTS for more information.
; qstr_I_have_long_wished_t|I have long wished to visit the woodland folk...
; qstr_What_form_shall_the_|What form shall the favour of Lorien take...
; qstr_Our_bees_make_honey_|Our bees make honey and wax, our herds give milk, butter and cheese...
; qstr_I_have_long_wished_to|I have long wished to visit the woodland folk, taste your lembas and hear your songs! ^^We brought sparkling golden wines, dusty tomes and proud ancient banners to remind us of our stream-singing valley, but I’m curious what unique wonders are to be found in Laurelindorenan.
; qstr_What_form_shall_the_f|What form shall the favour of Lorien take? ^^Gold that turns into leaves come morning? Clear tasteless drink and dusty fairy-bread for my troops? ^^Blood-red wine, freshly hunted deer, armouries filled with sharp spears and keen arrows! That is hospitality I prefer.
; qstr_Our_bees_make_honey_a|Our bees make honey and wax, our herds give milk, butter and cheese.^^ Bread we make ourselves, a sharp axe I can trade for with dwarves when they pass through.^^ What else would I need, what more than a pair of strong hands?
; qstr_If_fate_wills_it_I_s|If fate wills it, I shall walk your lands again, and know all their secrets.
; qstr_If_I_ever_have_need_|If I ever have need for the kind of help Lorien can offer, I shall come for it. Whatever use it may be.
; qstr__nod_and_say_nothing|(nod and say nothing)
; qstr_Oh_there_are_many_an|Oh, there are many and any friend of Lorien is welcome to these gifts! ^^Should we stand shoulder to shoulder on the field of battle again, or should you do the bidding of our Lady and her lords, our people will reward your kindness with all you would require - bright weapons, hard corselets of mail, white-feathered arrows and provisions for your troops. ^^Who knows, in time you might become a great {lord/lady} of Lorien yourself, one who could offer counsel to others, or ask favours of them.
; qstr_The_joys_of_the_Gold|The joys of the Golden Valley are many and a true friend of Lorien is welcome to them. ^^Should we stand shoulder to shoulder on the field of battle again, or should you do the bidding of our Lady and her lords, our people will reward your effort with all you would require - bright weapons, hard corselets of mail, deadly arrows and nourishing food for your troops.^^Who knows, in time you might become a great {lord/lady} of Lorien yourself, one who would share wisdom with others, or ask favours of them.
; qstr_Our_Golden_Valley_gi|Our Golden Valley gives goods aplenty and a friend to Lorien is welcome to them. ^^Should we stand shoulder to shoulder on the field of battle again, or should you aid the designs of our Lady and her lords, our people will reward your effort with all you would require while far away from home.
; qstr_I_shall_keep_that_in|I shall keep that in mind.^^ Hantanyel, áva márië!
; qstr_That_may_be_so_some_|That may be so, some paths of the world run crooked.^^ Boe i 'waen!
; qstr_I_seldom_wander_far_|I seldom wander far away from home. Be off now, as fast as you can. There may be more goblins prowling around.
; qstr_Who_are_you?_A_mere_|Who are you? A mere {s25}? I do not have time for the likes of you! Leave me be! {s2}
; qstr_What_do_you_want?|What do you want?
; qstr_Greetings_{playernam|Greetings, {playername}. What can I do for you?
; qstr_What?_You_come_to_me|What? You come to me and you do not know what I do? Take a look around you.^^ Do you see the blood? Do you hear the crying? Do you feel their pain? That is what I do! I break things to make them better again! If you come to me, broken and in pain, I can make you better!
; qstr_I_am_a_healer._Come_|I am a healer. Come to me when you or your companions are seriously wounded, and I will mend your injuries to the best of my ability.
; qstr__Costs_500_Resource_|(Costs 500 Resource, 5 Influence)
; qstr_Ha!_I_can_see_that!_|Ha! I can see that! I can do that, yes.. Aside from your blood, this is not for free! {s2}
; qstr_Yes_I_see_that._We_c|Yes, I see that. We can do tend to you yes, but I'll need to send for some ingredients. {s2}
; qstr__Costs_1000_Resource_|(Costs 1000 Resource, 10 Influence)
; qstr_I_ll_have_my_worms_d|I'll have my worms deal with you. They are not the best, but sometimes, they get the job done. Tell me when you want them here. {s2}
; qstr_I_ll_have_my_assista|I'll have my assistants tend to your men. They are still learning, so please bear with them. Let me know when you need them. {s2}
; qstr_Alright!_Worms!_Get_|Alright! Worms! Get over hear and deal with this!
; qstr_Let_us_begin._My_ass|Let us begin. My assistants will take care of you and your men.
; qstr_All_done!_Ha!_You_di|All done! Ha! You didn't scream much, impressive! Now go, leave me be.
; qstr_We_ve_done_what_We_c|We've done what We can. Now you and your men need some rest.
; qstr_Boss_the_lads_are_hu|Boss, the lads are hungry! We're doing all the hard work and still we're starving!
; qstr_Master_the_lads_are_|Master, the lads are hungry! We can't do all this fighting on empty stomachs!
; qstr_Yes!_With_proper_fed|Yes! With proper fed bellies, we'll serve you twice as well!
; qstr_As_you_command_maste|As you command, master, heh heh. Meat's back on the menu, boys!
; qstr_Your_Orcs_&_Uruks_at|Your Orcs & Uruks ate {reg1} men!
; qstr_Yes_master!_As_you_c|Yes master! As you command, master!
; qstr_Harr_harr_harr!_You_|Harr harr harr! You don't frighten ME! Next time it's YOU that we eat!
; qstr_One_{s6}_left_the_pa|One {s6} left the party.
; qstr_I_understand._I_will|I understand. I will stay with you. For a while.
; qstr_I_have_played_my_rol|I have played my role for many long years, for many lifetimes of mortal men. This war is for Mankind to fight. I will leave for the West and some may decide to follow me.
; qstr_{reg1}_Veteran_Elves|{reg1} Veteran Elves decided to leave your party.
; qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay.
; qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.
; qstr_We_are_at_your_servi|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest.
; qstr_You_will_not_be_diss|You will not be dissapointed {sir/madam}. You will not find better warriors in all Calradia.
; qstr_What_an_amazing_feat|What an amazing feat of arms!
; qstr_Well_done!|Well done!
; qstr_Nice_legwork.|Nice legwork.
; qstr_Heh.|Heh.
; qstr_Good_moves_but_you_m|Good moves, but you may still need some work to do.
; qstr_More_than_half_of_th|More than half of the opponents, not bad.
; qstr_You_ll_need_to_try_h|You'll need to try harder than that.
; qstr_Well..._better_here_|Well... better here than in combat, eh?
; qstr_We_ve_been_sent_by_L|We've been sent by Lord {s3}. We have come to join our strength to yours.
; qstr_Lord_{s3}_has_sent_u|Lord {s3} has sent us, to join the fleet attacking {s4}.
; qstr_Excellent_{playernam|Excellent, {playername}! I heard that you gave them more than what I requested. That is great work.^^ Here, take this as an extra reward for exceeding our expectations. ^^ We need to win this war as soon as possible.
; qstr_Excellent_{playername|Excellent, {playername}. That will surely help them out. We need to win this war as soon as possible.
; qstr_Reinforcing_{s1}_has|Reinforcing {s1} has strengthened {s2}. ({s2} has gained {reg50} faction strength).
; qstr_The_watchmen_in_the_|The watchmen in the city have reported a remarkable decrease in ambushes. You have done your job well. Thank you, {playername}.
; qstr_Our_guards_have_seen|Our guards have seen the vermin run away with their tails tucked between their legs. You have done well in showing these pests that we control this area.
; qstr_It_was_nothing._I_wi|It was nothing. I will keep watch should they resurface.
; qstr_Slaying_these_maggot|Slaying these maggots was nothing. I'll keep watch should they become bold again.
; qstr_town|town
; qstr_village|village
; qstr_The_{s9}_of_{s13}_ha|The {s9} of {s13} has asked you to deal with tribal orcs in the surrounding countryside.
; qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the {s10} in {s4} in {reg6} days.
; qstr_The_{s9}_of_{s4}_ask|The {s9} of {s4} asked you to reinforce {s3} with at least {reg5} troops within {reg6} days. Speak to {s3}'s barracks master. The quality of the troop you provide does not matter.
; qstr_You_have_reinforced_{|You have reinforced {s3} with 0 troops.
; qstr_Thank_you_for_offeri|Thank you for offering to help, {playername}.^^The caravans going to and fro the city have been attacked multiple times by {s6}. They are getting bolder with every ambush, and are moving closer and closer to the city.
; qstr_Good_of_you_to_ask_{|Good of you to ask, {playername}.^^There are {s6} moving about the area, thinking that they are in charge. No one is doing anything so they are getting bolder and are taking what is rightfully ours.
; qstr_The_people_have_aske|The people have asked for help in slaying at least {reg22} {s6}, in hopes that this will keep them away for some time.^^Would you be able to do this?
; qstr_I_want_you_to_slay_a|I want you to slay at least {reg22} {s6}, to show those weaklings that they are inconsequential.^^What do you say?
; qstr_We_will_get_rid_of_t|We will get rid of these pests.
; qstr_{s9}_wants_you_to_sl|{s9} wants you to slay {reg22} {s6} in battles.
; qstr_The_{s9}_of_{s3}_ask|The {s9} of {s3} asked you to bring him {reg5} units of food in {reg6} days.
; qstr_The_{s9}_of_{s3}_aske|The {s9} of {s3} asked you to bring him {reg5} units of {s6} in {reg0} days.
; qstr_Escort_the_supply_tr|Escort the supply train to {s8}.
; qstr_The_{s9}_of_{s4}_aske|The {s9} of {s4} asked you to hunt down the troublesome goblins in the vicinity of the town.
; qstr_The_{s9}_of_{s14}_ha|The {s9} of {s14} has asked you to deal with a group of goblins making trouble in {s14}. They only come out at night, and only attack lone people on the streets.
; qstr_refugees|refugees
; qstr_slaves|slaves
; qstr_{s1}_Refugees|{s1} Refugees
; qstr_{s1}_Slaves|{s1} Slaves
; qstr_The_{s11}_of_{s10}_a|The {s11} of {s10} asked you to escort some {s12} to {s13}.
; qstr__Guards_slaughter_hi| Guards, slaughter him!
; qstr_Slaughter_him_for_fr|Slaughter him for fresh human meat!
; qstr_This_is_{s5}_Command|This is {s5}, Commander.
; qstr_{s6}_This_place_and_|{s6} This place and the surrounding lands belong to you of course, my {lord/lady}.
; qstr_{s6}_This_place_and_t|{s6} This place and the surrounding lands belong to {s7} of {s8}.
; qstr_{s3}_and_{s5}|{s3} and {s5}
; qstr_{s3}_{s5}|{s3}, {s5}
; qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here:We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster:village elder}. He is nearby, right over there.
; qstr_Hey_scum!_I_can_fix_|Hey scum! I can fix that jaw of yours.
; qstr_Watch_where_you_re_g|Watch where you're going, maggot!
; qstr_I_don_t_like_your_fa|I don't like your face! I think it needs some fixing.
; qstr_What_are_you_looking|What are you looking at? WHAT?
; qstr_the_white_hand|the white hand
; qstr_the_lidless_eye|the lidless eye
; qstr_I_have_some_of_your_|I have some of your people with me. I'll let them join you, to help your cause.
; qstr_Some_of_your_stinky_|Some of your stinky kin are with me. I'm sure they'd rather go with you.
; qstr_{s4}_It_is_always_go|{s4} It is always good to see one of our own.
; qstr_a_nearby_town|a nearby town
; qstr_that_town_over_there|that town over there
; qstr_{s4}^We_are_from_{s1|{s4}^We are from {s11}, scouting in the direction of {s12}.
; qstr_{s4}^We_are_{reg1?fo|{s4}^We are {reg1?foraging:raiding} around {s11}.
; qstr_{s4}^We_are_patrolli|{s4}^We are patrolling around {s11}.
; qstr_{s4}^We_are_carrying|{s4}^We are carrying supplies from {s11} to {s12}.
; qstr_{s4}^We_are_escortin|{s4}^We are escorting prisoners to {s12}.
; qstr_Greetings_do_you_nee|Greetings, do you need reinforcements?
; qstr_I_will_need_your_hel|I will need your help, please follow me. [Costs {reg1}/{reg2} influence]
; qstr_You_and_your_men_mus|You and your men must follow me. [Costs {reg1}/{reg2} influence]
; qstr_It_looks_like_you_ha|It looks like you have too many followers already.
; qstr_Why_do_you_need_us?_|Why do you need us? You have all you need following you already!
; qstr_We_will_follow_you_t|We will follow you, though we cannot wander too far.
; qstr_If_there_is_killing_|If there is killing, we will follow. But we cannot go too far, or we will get in trouble.
; qstr_We_cannot_leave_our_|We cannot leave our post to follow you for now. [Not enough influence points (Requires {reg1})]
; qstr_Who_are_you_to_comma|Who are you to command us? [Not enough influence points (Requires {reg1})]
; qstr_Then_let_us_go._Stay|Then let us go. Stay close. I will need you soon.
; qstr_There_will_be_blood_|There will be blood, that is for sure. Stay close, or miss out.
; qstr_Goodbye_friends.|Goodbye, friends.
; qstr_See_you_later_if_you|See you later if you don't get killed.
; qstr__^Oh_and_take_back_t| ^Oh, and take back those who are not our people.
; qstr_{s31}{reg28?Those:That}_|{s31}{reg28?Those:That} brave {reg28?soldiers:soldier} will surely help us defend our lands.{s32} {s23}^^[earned {reg14} Resource Points of {s14}]
; qstr_{s31}{reg28?Those:That}_u|{s31}{reg28?Those:That} useful {reg28?troops:troop} will help us wreak more havoc.{s32}^{s23}^^[earned {reg14} Resource Points of {s14}]
; qstr_Good_luck_in_your_tr|Good luck in your travels.
; qstr_Try_not_getting_your|Try not getting yourself killed.
; qstr_You_ready_your_weapo|You ready your weapons, feeling the rush of past experience through your body. (Weapon Profeciencies and Abilities improved)
; qstr_The_previous_battle_|The previous battle warmed you up. You feel invigorated, and ready for more. (Attributes, Abilities, and Weapon Profeciencies Improved)
; qstr_You_are_tired_but_ad|You are tired, but adrenaline coursing through your veins steel you for more. (Attributes, Abilities, and Weapon Profeciencies Improved)
; qstr_These_are_great_weap|These are great weapons indeed. They feel strange to the touch... (Abilities and Weapon Profeciencies Improved)
; qstr_You_can_barely_raise|You can barely raise your weapon now... but seeing your kinsmen around you strengthen your resolve. (Abilities and Weapon Profeciencies Improved).
; qstr_With_Lord_Balin_s_tr|With Lord Balin's treasures bestowed upon you and the memory of his death fresh in your mind, your rage burns stronger. (Attributes, Abilities and Weapon Profeciencies Improved)
; qstr_We_cannot_hold..._we|We cannot hold... we are finished...
; qstr_You_do_not_know_how_|You do not know how long you can still last...
; qstr_How_long_can_we_keep|How long can we keep this up? I cannot hold my axe anymore....
; qstr_You_know_that_the_en|You know that the end is near...
; qstr_You...._good....dwar|You.... good....dwarf....
; qstr_You_can_no_longer_ra|You can no longer raise your weapon...
; qstr_There_are_too_many..|There are too many... there are too many....
; qstr_..........|..........
; qstr_It_is_off_to_work_we|It is off to work we go....
; qstr_Your_mind_starts_to_|Your mind starts to wander... thinking of gold and treasures...
; qstr_...............|...............
; qstr_Sleep_sounds_good...|Sleep sounds good...
; qstr_For_Balin!!|For Balin!!
; qstr_For_Balin...|For Balin...
