dlga_start:mutiny_pretalk_1|嗨， {playername}。我需要告诉您伙计们在发牢骚了！他们想轻松轻松减少进军的负担。
dlga_mutiny_pretalk_1:mutiny_pretalk_2|退后，虫子！我们在战争中而我是你的指挥官！
dlga_mutiny_pretalk_2:close_window|如您所愿，长官。如您所愿。。
dlga_start:mutiny_talk_1|喂长官，我需要告诉你，伙计们很不开心，一点也不开心！^我们需要愉悦的鲜血！^伙计们觉得你还不够棒！
dlga_mutiny_talk_1:mutiny_talk_2|什么？战争中的兵变？^这将被处于死刑，虫子！
dlga_mutiny_talk_2:close_window|我想告诉你。。。^伙计们觉得我杀了你后我会成为一个更好的长官的！
dlga_start:troll_introduce_1|有問題嗎?
dlga_start:troll_talk_1|你瘋了嗎?
dlga_troll_introduce_1:troll_goodbye|哇哦，一只会说话的巨魔？！
dlga_troll_introduce_1:close_window|我有一匹马
dlga_troll_talk_1:troll_talk_2|干我，干我啊！
dlga_troll_talk_1:close_window|我有一隻馬.
dlga_troll_talk_2:troll_talk_3|接受挑战！^^{s4}
dlga_troll_beaten:troll_talk_1|我为您的智慧所折服，巨魔之拜特大王！
dlga_troll_goodbye:close_window|巨魔魔魔魔魔魔魔！
dlga_start:hobbit_merry_talk_met|又見面了，{playername}!
dlga_start:hobbit_pippin_talk_met|又見面了，{playername}!
dlga_start:hobbit_general_talk_1|您好， {sir/madam}!我的名字是麦利亚德科·布然德巴克，你可以叫我玛丽！
dlga_start:hobbit_general_talk_1.1|您好，{sir/madam}! 我的名字是皮瑞格林 圖克，你可以叫我皮聘！
dlga_hobbit_general_talk_1:close_window|我現在沒有時間.
dlga_hobbit_general_talk_1:hobbit_general_talk_first_met|我想我从来没看见过你这样的。
dlga_hobbit_general_talk_1:hobbit_general_talk_second_met|我想我在伊多拉斯见过像你这样的。
dlga_hobbit_general_talk_1:hobbit_general_talk_second_met.1|我想我在米那斯提力斯见过像你这样的。
dlga_hobbit_general_talk_first_met:hobbit_general_talk_3|我知道。我来自远方！我是个霍比特人，{sir/madam}，来自夏尔村。
dlga_hobbit_general_talk_second_met:hobbit_general_talk_3|哦，那一定是我亲爱的侄子！皮瑞格林·图克，或者皮蓬，他们是这么叫他的。我们是霍比特人，{sir/madam}，我们来自夏尔村，我们俩都是！亲爱的老皮蓬，我不知道他在米那斯提力斯还好么。
dlga_hobbit_general_talk_second_met:hobbit_general_talk_3.1|哦，那一定是我亲爱的侄子！梅里雅达克·烈酒鹿，或者Merry，他们是这么叫他的。我们是霍比特人，{sir/madam}，我们来自夏尔村，我们俩都是！亲爱的老Merry，我不知道他在伊多拉斯还好么。
dlga_hobbit_general_talk_3:close_window|好了,再見了.
dlga_start:hobbit_merry_talk_met.1|歡迎回來，{playername}!
dlga_start:hobbit_pippin_talk_met.1|歡迎回來，{playername}!
dlga_hobbit_merry_talk_met:close_window|你好，Merry。
dlga_hobbit_pippin_talk_met:close_window|你好，Pippin。
dlga_start:treebeard_introduce_1|(你意识到你正看着一个奇怪的生物，他非常高，而且有着树皮般的皮肤，坚硬的肢体和茂盛树叶的头发，他的身上还有部分覆盖着青苔。在这瞬间你在他眼中是如此的渺小。他深邃的眼睛正在寻找你，缓慢的，冷峻的，但又非常的锐利与犀利。给你的感觉它们是褐色的东西上点缀着点点绿色，就像在它们背后有着巨大的井，充满着记忆的沧桑和或长或短的，稳定的记忆。然而在他眼睛的表面闪烁着一些东西。。。像是太阳透过巨大大树树叶边缘映下来的光斑，或者是湖面的涟漪。)
dlga_treebeard_introduce_1:treebeard_introduce_2|(正當你準備開口，一陣窒息感突然向你襲來，就像空氣太過稀薄無法呼吸．．．你使盡全力的吸氣後終於擺脫了窒息感，而那巨大的樹狀生物壓迫的視線也稍微放鬆了一些。樹狀生物仍盯著你，你也發現其他的樹狀生物也同樣在看著你，就像在等待你開口說話．．．)
dlga_treebeard_introduce_2:treebeard_introduce_3|很抱歉我如此突兀的出現，我只是個疲倦的旅行者，正因最近的事件尋找援助．．．我叫做{playername}。請問你的名子是?
dlga_treebeard_introduce_3:treebeard_introduce_4|(四肢僵硬的巨大樹人慢慢張開它那被枝葉及青苔覆蓋的嘴。它緩慢的用低沉且非常有權威的聲音說:)^'呼嗯...哼嗯...*我*不會告訴你名子...總之不會是現在，因為那會花上很長的時間。我的名子隨時間一直在增加，而我已經活了非常，非常久，所以我的名子長得就像一個故事。在我的語言裡，也就是你們所謂的古安特語，真正的名子告訴你它代表的事物背後的故事。這是個很美麗的語言，但要用這語言說話需要相當長的時間，因為我們通常不用這語言說話，除非內容值得花上很長的時間去說，而且值得聆聽。'
dlga_treebeard_introduce_4:treebeard_introduce_5|噢，你是樹人安特! 傳說裡記載著你們的事蹟，見到你讓我感到非常榮幸。我不希望強迫你，如果你要求的話我會馬上離開。
dlga_treebeard_introduce_5:treebeard_questtalk|(四肢僵硬的巨大樹人以及它的同伴不發一語，矗立不動好幾分鐘，微風輕輕吹拂著它們充滿樹葉的頭髮及鬍鬚。樹人們接著對看了更長一段時間，直到一個異常急躁，形似歐洲山梨樹的樹人似乎想要說話，但它在四肢僵硬的巨大樹人開口前一直保持沉默。)
; dlga_treebeard_questtalk:treebeard_quest_brief|{reg2?As I said before...:Hroom... We appreciate the courteous manners that you display. It is {reg1?unusual from your race:nice to speak with elves again}.} Times are not good, ever since the Entwives disappeared - and now there are many evil creatures released by the Dark Lord himself who are trying to destroy our homes. We seek someone who is fast but not hasty. Someone who can help us while we discuss our next moves.^Many bands of orcs have raided the woods and burned down our trees with fire arrows - if you were to defeat the orcs and make sure that they do not threaten the woods we would be grateful and consider you a true friend. Do this and we will talk again.
dlga_treebeard_quest_brief:close_window|半兽人绝对是毫无价值的生物，我保证他们不会再在森林里肆虐了。
dlga_treebeard_quest_brief:treebeard_pretalk|對不起，我現在沒有時間來做這個.
; dlga_treebeard_questtalk:close_window|(The Ent leader slowly opens his concealed mouth and the other Ents look at you and also slowly begin to utter a long deep sound that makes the ground shake a little - you realize that they are laughing in an Entish way. A relatively young Rowan tree looking Ent stomps his seven-toed large feet in the ground and the shake almost makes you fall.)^'Easy there, Quickbeam, we don't want to hurt our young warrior friend. Hrrrm... I am Treebeard, the oldest of the Ents, and we are all grateful for your services... Hrrrm... Let me give you a gift of Ent Water to celebrate your success.'
; dlga_treebeard_questtalk:close_window.1|(The stiff-limped giant and his fellow Ents stand still in silence while a breeze passes through their leafy hairs and beards.)
dlga_treebeard_pretalk:treebeard_talk_response|嗯。。你想知道什麼，年輕的朋友？
dlga_treebeard_talk_response:treebeard_about_himself|告訴我更多關於你的事情.
dlga_treebeard_talk_response:treebeard_about_entwives|告訴我關於樹妻的事情.
dlga_treebeard_talk_response:treebeard_about_ents|告訴我關於樹人的事情.
dlga_treebeard_talk_response:close_window|不要緊,再見.
; dlga_treebeard_about_himself:treebeard_pretalk|(The Ent leader looks distant and solemn. After a while he slowly says:)^'Don't be hasty... we can talk more about this when the woods are safe from the orcs.'
; dlga_treebeard_about_himself:treebeard_pretalk.1|Hrooom... I am the oldest of my kind hmmm... I am known as Treebeard by a few mortals and the Elves call me Fangorn. Hummm... I, Skinbark and Leaflock are the only Ents who have walked the forests before the Darkness. I am no longer very bendable as I used to be... young Quickbeam can bend and sway, like a slender tree in the wind... Hummm... If the Entwives were here...
; dlga_treebeard_about_entwives:treebeard_pretalk|(The Ent leader suddenly gets an expression of sadness and his voice is unusually deep.)^'Hummm... This is a sad tale... when the woods are free from the orcs we can discuss this.'
; dlga_treebeard_about_entwives:treebeard_pretalk.1|Ahummm... the beautiful Entwives... they like to plant and grow... we should have listened more to them... Hrooom... then they left to the Brown Lands to plant gardens and they taught mortals about making the lands fertile... we used to visit them... until... Sauron attacked... the Entwives are now lost... Hummm... Fimbrethil... her hue of ripe grain... we have looked for them... but not found them... yet...
; dlga_treebeard_about_ents:treebeard_pretalk|Hrooom... We are shepherds of the Trees and we protect them from perils. We are older than any of the mortal races but not as old as the Elves who cured us from dumbness. Things have changed over the ages. In the beginning we were more hasty and flexible. Over time many of us have been lost. Some of us are still true Ents, and lively enough in our fashion, but many are growing sleepy, going tree-ish, as you might say. Most of the trees are just trees, of course; but many are half awake. Some are quite wide awake, and a few are, well, ah, well getting Entish. That is going on all the time. When that happens to a tree, you find that some have bad hearts. Still, we do what we can. We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.
dlga_start:close_window.1|嗯。。。？
dlga_start:close_window.2|嗯。。。。。。？
dlga_start:close_window.3|嗯。。。。。。。。？
; dlga_start:looters_2_join|Bow to the power of the {s4} and serve me!
dlga_looters_2_join:close_window|遵从您的吩咐，我的主人。
dlga_start:close_window.4|^^咆哮!^^
dlga_start:member_castellan_talk|嗯？{playername}。需要我做些什么？
dlga_member_castellan_pretalk:member_castellan_talk|還要別的嗎?
dlga_member_castellan_talk:member_review_castle_garrison|我想要查看城堡守軍
dlga_member_review_castle_garrison:member_castellan_pretalk|當然，這是我們的名單，讓我知道如果你做了改變
dlga_member_castellan_talk:member_review_castellan_equipment|讓我看看你的裝備.
dlga_member_review_castellan_equipment:member_castellan_pretalk|很好，都在這裡了...
dlga_member_castellan_talk:member_castellan_join|我希望你能放弃这座城堡，加入我的队伍。
dlga_member_castellan_join:close_window|我非常留恋我成长的地方。。。但是如果你期望，{playername}，我将会跟你走。
dlga_member_castellan_join:member_castellan_pretalk|我們睡在哪裡? {playername}，這裏已經沒有空餘的地方給我們了。
dlga_member_castellan_talk:close_window|[離開]
dlga_member_chat_00:member_lady_1|{playername}，你認為我們何時可以到達目的地?
dlga_member_lady_1:close_window|我們前面還有很長的路要走。
dlga_member_lady_1:close_window.1|很快，我们马上就到那里了。
dlga_member_chat_00:member_scout_1|我們準備好了去繼續執行偵察任務，應該現在去嗎?
dlga_member_scout_1:close_window|是的，你已經得到了你的命令。再見。
dlga_member_scout_1:close_window.1|等一下,還不到時候.
dlga_do_member_trade:member_talk|還要別的嗎?
dlga_member_chat_00:member_talk|是的, {s5}?
dlga_member_talk:member_trade|讓我看看你的裝備.
dlga_member_trade:do_member_trade|對不起,那是我自己的裝備.
dlga_member_trade:do_member_trade.1|很好，都在這裡了...
dlga_member_talk:view_member_char_requested|告訴我你都會些什麼?
dlga_view_member_char_requested:do_member_view_char|好吧，讓我告訴你... 
dlga_member_talk:member_separate|我們需要離開一會.
dlga_member_separate:member_separate_confirm|哦，真的吗？很好，我不是仅仅在这里等待。我要回到{s4}。 那是你想要的吗？
dlga_member_separate_confirm:member_separate_yes|是的，我們需要分開。
dlga_member_separate_confirm:do_member_trade|不，我想要你在我這邊
dlga_member_separate_yes:close_window|好的。我會離開，然後。如果你需要我那就看著我。
dlga_member_talk:member_question|我想问你一些事情。
dlga_member_talk:close_window| 不要緊.
dlga_member_question:member_question_2|很好。你想知道什么？
dlga_member_question_2:member_morale|你對這支隊伍的情況感覺如何?
dlga_member_question_2:member_health|你还好吗？
dlga_member_question_2:member_background_recap|再告訴我一遍你的故事.
dlga_member_background_recap_3:do_member_trade|那麼不久以後，我會加入你。
dlga_do_member_view_char:member_talk|還要別的嗎?
dlga_start:close_window.5|衹要你準備好，我們就出發吧
dlga_start:close_window.6|今天不要再浪費我的時間了。也許我們會再見的。
dlga_companion_recruit_signup_response:close_window|不幸的是，我已經不能帶更多人手了。
dlga_companion_recruit_rank:close_window|这看上去你并不被我的人民所尊重，{playername}。你是一个{s29}你需要去变成{s24}为了我去加入 [{reg3}需要更多的荣誉]。^当你更加成功的时候让咱们再谈一遍吧。
dlga_companion_recruit_rank:companion_recruit_payment.1|我很高兴看到你成为{s29}，并且我期待着加入你。
dlga_companion_recruit_payment_response:close_window|好吧，这是我尽的绵薄之力。
dlga_start:companion_recruit_meet_again|我们又见面了。
dlga_companion_recruit_meet_again:companion_recruit_backstory_delayed|所以说... 自我们上次见面后你一直在做些什么呢？
dlga_start:companion_recruit_secondchance|什麼事?
dlga_companion_recruit_secondchance:close_window| 不要緊。
dlga_companion_recruit_backstory_delayed_response:companion_recruit_signup_b|我也许可以让你加入我们一行。
dlga_companion_recruit_backstory_delayed_response:close_window|沒事，改天吧。
dlga_companion_recruit_signup_confirm:close_window|太好了！给我点时间准备我们马上出发。
dlga_start:companion_rehire|我依然会加入你的行列，如果你愿意我加入的话的话。
dlga_start:companion_rehire.1|很高兴见到你活着，{s5}！ {s6}，我不知道你是被捕获，或是被杀，或是逃走了。我一直在这里等待，寻找有关于你命运的消息。我可以带着我的装备重新加入你吗？
dlga_start:companion_was_dismissed|很高兴见到你，{s21}! 告诉你吧，我曾希望我能碰到你。
dlga_companion_was_dismissed:companion_rehire|{s5}. 你想让我再次加入你的队伍么？
dlga_companion_rehire:companion_recruit_signup_confirm|歡迎回來,我的朋友!
dlga_companion_rehire:companion_rehire_refused|抱歉，我现在带不了更多的人了。
dlga_companion_rehire_refused:close_window|好吧...如果你改变主意了再来找我，嗯？
dlga_companion_objection_response:close_window|謝謝,感謝你對我的支持!
dlga_companion_objection_response:close_window.1|希望這種事情不會在發生了.
dlga_companion_objection_response:close_window.2|你的意见很有价值，但我的脑袋里还有比这更重要的事情。
; dlga_companion_personalityclash2_response:close_window|I deem {s11} a valuable member of this company. You should appreciate {reg11?her:him} more.
; dlga_companion_personalityclash2_response:close_window.1|You are right. I'm not happy with {s11}'s behavior myself and will let {reg11?her:him} know that.
dlga_companion_personalityclash2_response:close_window.2|我没时间在乎这些没用的争吵。
; dlga_companion_personalityclash_response:close_window|I deem {s11} a valuable member of this company. You should appreciate {reg11?her:him} more.
; dlga_companion_personalityclash_response:close_window.1|You are right. I'm not happy with {s11}'s behavior myself and will let {reg11?her:him} know that.
dlga_companion_personalityclash_response:close_window.2|我没时间在乎这些没用的争吵。
dlga_companion_personalitymatch_response:close_window|非常好.
; dlga_event_triggered:companion_faction_demolished|{s5}, {reg6?our:my} {s6} homeland is suffering grievously in the War, I ask you to consider helping {reg6?our:my} people as soon as we are rested and ready.
dlga_companion_faction_demolished:close_window|然后我们立即骑马去援助{s6}。
dlga_companion_faction_demolished:close_window.1|我很抱歉，但是其他地方需要我们。
dlga_companion_home_description:companion_home_description_2|請告訴我更多.
dlga_companion_home_description:close_window|我們現在沒有時間聊天.
dlga_companion_home_description:close_window.1|我更喜欢我的同伴不要用无关的琐事来打搅我。
dlga_start:player_hire_troop|{s33}^^我负责在{s21}驻守的部队。你想来看看我吗？
dlga_player_hire_troop:player_hire_troop_give|我部队中的一些士兵在这里更有用，来保卫{s21}。
dlga_player_hire_troop:close_window|我想检查一下我驻扎的士兵。
dlga_player_hire_troop:close_window.1|我需要点训练。
dlga_player_hire_troop:tld_sell_prisoners|我給你帶來了一些囚犯.
dlga_tld_sell_prisoners:tld_sell_prisoners_check|{s33} 看看這些骯髒的渣滓.
dlga_tld_sell_prisoners_check:tld_sell_prisoners_2|让我检查一下我们的地下城记录...
dlga_tld_sell_prisoners_2:player_hire_troop_nextcycle|你改变主意了，嗯？
dlga_tld_sell_prisoners_2:player_hire_troop_nextcycle.1|我会保证他们不会从我们的监狱逃跑的。
dlga_player_hire_troop:close_window.2|再見.
dlga_player_hire_troop_pre_pre_nextcycle:player_hire_troop_pre_nextcycle|让我检查一下部队的花名册。
dlga_player_hire_troop_pre_nextcycle:player_hire_troop_nextcycle|所以你改變主意了..^我知道了.
dlga_player_hire_troop_reunite:player_hire_troop_reunite_1|让我检查一下部队的花名册。
dlga_player_hire_troop_reunite_1:player_hire_troop_nextcycle|所以你改變主意了..^我知道了.
dlga_player_hire_troop_reunite_1:player_hire_troop_nextcycle.1|我们用不着这些部队，把他们带回去。
dlga_player_hire_troop_nextcycle:player_hire_troop|還要別的嗎?
dlga_start:player_siege_castle_commander_1|你需要什麼?
dlga_player_siege_castle_commander_1:player_siege_ask_surrender|投降吧！你们已经没希望了！
dlga_player_siege_castle_commander_1:close_window|没什么。我现在就走。
dlga_player_siege_ask_surrender:player_siege_ask_surrender_treatment|也许...你能以你的荣耀发誓我们会被好好对待？
dlga_player_siege_ask_surrender:player_siege_ask_leave_unmolested|如果你给我以你的荣誉发下的誓言保证我们不会受到损失，我们会把这座城堡给你并且离开这里。
dlga_player_siege_ask_surrender:close_window|投降？哈！我们能守住这片墙直到我们都老死。
dlga_player_siege_ask_surrender_treatment:player_siege_ask_surrender_treatment_reject|我什么都不会给你。现在投降，要么准备去死！
dlga_player_siege_ask_surrender_treatment_reject:close_window|混账。我们会战至最后一人！
dlga_player_siege_ask_surrender_treatment:player_siege_ask_surrender_treatment_accept|你会被赎回的，你的士兵也都保住了性命。我向你保证。
dlga_player_siege_ask_surrender_treatment_accept:close_window|呢好吧。在这样的情况下，我向你投降。
dlga_player_siege_ask_leave_unmolested:player_siege_ask_leave_unmolested_accept|我向你保证。你离开城堡时不会被攻击。
dlga_player_siege_ask_leave_unmolested_accept:close_window|非常好。我现在把这个城堡交给你。你今天赢了。但我们会再见面的。
dlga_player_siege_ask_leave_unmolested:player_siege_ask_leave_unmolested_reject|不能接受。我要俘虏。
dlga_player_siege_ask_leave_unmolested_reject:close_window|我們將會死守這座城，談判結束了。再見。
dlga_defeat_lord_answer:defeat_lord_answer_1|現在你是我的奴隸。
dlga_defeat_lord_answer_1:close_window|我在你的怜悯之下。
dlga_defeat_lord_answer:defeat_lord_answer_2|你打的很好。你走吧。
dlga_start:party_encounter_lord_hostile_attacker|{玩家姓名}!
dlga_start:party_encounter_lord_hostile_attacker.1|停下！
dlga_party_encounter_lord_hostile_attacker_2:party_encounter_offer_dont_fight|没有办法避免这场战斗吗？我可不想跟你打。
dlga_party_encounter_lord_hostile_attacker_2:close_window|別攻擊! 我們投降
dlga_party_encounter_lord_hostile_attacker_2:close_window.1|我們將血戰到底!
dlga_party_encounter_offer_dont_fight:close_window|我欠你一个人情，不是吗。嗯。。。好吧。这一次我会放你走的。
dlga_party_encounter_offer_dont_fight:close_window.1|哈哈.但是我想和你戰鬥.
dlga_start:close_window.7|随时恭候，肮脏的乞丐。
; dlga_start:lord_start|If it isn't my brave champion, {playername}...
dlga_start:lord_start.1|很开心再见到你 {playername}。。。
dlga_start:lord_start.2|又见面了， {playername}。。。
dlga_start:lord_meet_neutral|我們認識嗎?
dlga_lord_meet_neutral:lord_intro|我是 {玩家姓名}.
dlga_lord_meet_neutral:lord_intro.1|我的名字是 {playername}。遵从您的吩咐。
dlga_lord_meet_enemy:lord_intro|我是 {playername}.
; dlga_lord_meet_enemy:lord_intro.1|They know me as {playername}. Mark it down, you shall be hearing of me a lot.
dlga_start:lord_start.3|好吧。。。{playername}。
; dlga_lord_start:lord_generic_mission_completed|Your surgeon managed to convince my friend and made the operation.  All we can do now is pray for his recovery. Anyway, I thank you for lending your surgeon to me, {playername}. You have a noble spirit. I will not forget it.
dlga_lord_start:lord_investigate_fangorn_completed0|那么，{playername}，你从Fangorn归来，发现了什么？
; dlga_lord_investigate_fangorn_completed0:lord_investigate_fangorn_completed1|The trees are alive! They assault our troops!
; dlga_lord_investigate_fangorn_completed1:close_window|I suspected that all along. You have been of good service to me, {playername}.
; dlga_lord_start:close_window|My patience is over. I was expecting you to tell me something about Fangorn by now, but you know nothing.
; dlga_lord_active_mission_2:lord_capture_troll_completed_two_trolls|Master, I hereby give you not one, but a pair of beasts!
dlga_lord_active_mission_2:lord_capture_troll_completed_one_troll|主人，我制服了你说的那头野兽
; dlga_lord_capture_troll_completed_two_trolls:lord_capture_troll_completed_two_trolls_thankyou|Two beasts! Excellent, {playername}. You proved worthy, and skill and dedication must be rewarded. With your two trolls, We can now make without one of those We were using for Our experiments. It is a fully trained slave, ready to fight under command. We mean YOUR command, {playername}.
dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_info|一头凶猛的野兽能服从命令么？
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_accept|Thank you, Master. You will be pleased by the way this troll will be put in good use.
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_refuse|Thank you, master. But I'm not worth of your great gift. It is too dangerous for me.
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_refuse.1|Thank you, master. But I'm not worth of your great gift. [no room in party!]
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_raise|Master, I will bring greater havoc if you also provide an armour for the beast [10/{reg20} influence].
; dlga_lord_capture_troll_completed_two_trolls_thankyou_info:lord_capture_troll_completed_two_trolls_thankyou|Are you questioning the abilities of your Master, {playername}? This beast is trained to attack enemies on sight. This is enough. But, you and your warriors keep at due distance from the beast when it fights, and never stand between it and its victims.
dlga_lord_capture_troll_completed_two_trolls_thankyou_accept:lord_pretalk|是时候用你的礼物来给我们的敌人点厉害看看了
; dlga_lord_capture_troll_completed_two_trolls_thankyou_refuse:lord_pretalk|As you wish, then. Someone else among of my servants will known how to use this mighty tool of war.
; dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_pretalk|You dare ask for an fully armoured battle troll, {playername}, to keep under your command? That's not a small thing to ask for. But you are a skilled servant, and we know your motivations. We like that. It shall be granted.
; dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_capture_troll_completed_two_trolls_thankyou|How dare you ask Us for more than We have planned for you in our great Wisdom? {playername}, you proved a mighty Servant today, but don't let your insolence test Our patience any further.
; dlga_lord_capture_troll_completed_one_troll:close_window|Excellent, {playername}. You are a most faithful and useful servant. This troll will be most useful for our purposes. That it is taken to the dungeons!
; dlga_lord_start:close_window.1|Too long ago, I asked you to take me one troll alive. But I should have known. How could I expect someone like {playername} to be up to the challange. My servant was not skilled or faithful enough.
; dlga_lord_start:lord_generic_mission_completed.1|News of your accomplishment against the wild trolls reached me. {s12} has one fear less to worry about, thanks to you, {playername}.
; dlga_lord_start:lord_follow_spy_half_completed|Blast and damn you! I wanted TWO prisoners, {playername} -- what you've brought me is one step short of useless! I already know everything the spy knows, it was the handler I was after. Here, half a job gets you half a reward. Take it and begone.
; dlga_lord_start:lord_follow_spy_half_completed.1|I asked you for two prisoners, {playername}, not one. Two. Still, I suppose you did capture the spy's handler, the more important one of the pair. The spy will not dare return here and will prove quite useless to whatever master he served. 'Tis better than nothing. However, you'll understand if I pay you half the promised reward for what is but half a success.
; dlga_lord_start:lord_follow_spy_failed|Truly, {playername}, you are nothing short of totally incompetent. Failing to capture both the spy AND his handler plumbs astonishing new depths of failure. Forget any reward I offered you. You've done nothing to earn it.
dlga_lord_follow_spy_half_completed:lord_pretalk|我尽力了，{s65}。
dlga_lord_follow_spy_completed:lord_pretalk|谢谢你，{s65}。
; dlga_lord_follow_spy_failed:lord_pretalk|Hrm. As you like, {s65}.
; dlga_lord_start:lord_generic_mission_completed.2|Damn me, but you've done it, {playername}. All the slaves are back and they're busy preparing for the harvest. You certainly earned your reward. Here, take it, with my compliments.
; dlga_lord_start:lord_bring_back_runaway_serfs_failed|{playername}. I have been waiting patiently for my slaves, yet none have returned. Have you an explanation? Were you outwitted by simple animals, or are you merely incompetent?
dlga_lord_bring_back_runaway_serfs_failed:lord_bring_back_runaway_serfs_failed_1a|原谅我, {s65},那些奴隶狡猾的像条泥鳅
; dlga_lord_bring_back_runaway_serfs_failed_1a:lord_pretalk|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to capture new men to work these fields before we all starve.
; dlga_lord_start:lord_runaway_serf_half_completed|You disappoint me, {playername}. There were 3 groups of slaves that I charged you to return. 3. Not {reg17}. I suppose the ones who did come back shall have to work twice as hard to make up for those that got away. As for your reward, {playername}, I'll only pay you for the slaves you returned, not the ones you let fly. Here. Take it, and let this business be done.
dlga_lord_runaway_serf_half_completed:lord_pretalk|谢谢你, {s65}. 你真慷慨。
dlga_lord_runaway_serf_half_completed:lord_pretalk.1|呸，这简直是浪费我的时间。
; dlga_lord_start:lord_deliver_cattle_to_army_thank|Ah, {playername}. I am pleased that you delivered {reg13} units of {s4}, as I requested. I'm impressed.
dlga_lord_deliver_cattle_to_army_thank:lord_pretalk|没问题，{s65}。
dlga_lord_deliver_cattle_to_army_thank:lord_pretalk.1|很高兴为您服务。
; dlga_lord_start:lord_scout_waypoints_thank|You make a good scout, {playername}. My runner just brought me your reports of the mission to {s13}, {s14} and {s15}. Well done.
dlga_lord_scout_waypoints_thank:lord_pretalk|一个简单的任务, {s65}.
dlga_lord_scout_waypoints_thank:lord_pretalk.1|没有什么是我解决不了的
dlga_lord_scout_waypoints_thank:lord_pretalk.2|那是我的荣幸，先生.
dlga_lord_start:lord_mission_told_deliver_cattle_to_army|我们部队的物资消耗的太快了, {playername}. 我要你把 {reg3} units of {s4} 带来,那样的话我就能喂饱我的士兵了.我不在乎你从哪里弄来的,尽快把东西带回来.
dlga_lord_mission_told_deliver_cattle_to_army:lord_mission_told_deliver_cattle_to_army_accepted|很好,我能找到一些{s4}.
dlga_lord_mission_told_deliver_cattle_to_army:lord_mission_told_deliver_cattle_to_army_rejected|抱歉,先生,我有其他的计划
dlga_lord_mission_told_deliver_cattle_to_army_accepted:close_window|太棒了!你知道该怎么做, {playername}, 现在就去.我需要那些食物尽快.
dlga_lord_mission_told_deliver_cattle_to_army_rejected:close_window|那 . . . 很不幸, {playername}. 我应该找能胜任此任务的其他人.现在马上离开,我还有工作要做.
dlga_lord_start:lord_report_to_army_asked|啊,你终于来了, {playername}. 我们都盼望你的带来.我希望你带来了足够富有经验的士兵.
dlga_lord_report_to_army_asked:lord_report_to_army_completed|我有一队优秀的老练士兵.我们准备好加入你了.
dlga_lord_report_to_army_asked:lord_report_to_army_continue|我还没有足够的军队.我需要更多的时间.
dlga_lord_report_to_army_completed:close_window|很棒.当我有任务给你的时候我会告诉你.现在.跟紧我们.我们很快就要出发了.
dlga_lord_report_to_army_continue:close_window|那你最好快一点.我们将会很快对抗敌人.我需要所有人都能够集结起来.
dlga_lord_start:lord_mission_told_scout_waypoints|{playername}, 我需要一个人自愿去侦察.我们缺乏情报,在我们继续行军前我必须对形势有一个更好的了解.我需要你去{s13}, {s14} 和 {s15}.把你发现的报告给我.
dlga_lord_mission_told_scout_waypoints:lord_mission_told_scout_waypoints_accepted|你找到你的志愿者了,先生.
dlga_lord_mission_told_scout_waypoints:lord_mission_told_scout_waypoints_rejected|恐怕我必须拒绝.
dlga_lord_mission_told_scout_waypoints_accepted:close_window|好的！简单地通过{s13}, {s14} 和 {s15}附近看看有什么。记下你找到的一切并尽快回复我。
dlga_lord_mission_told_scout_waypoints_rejected:lord_pretalk|嗯.我很失望, {playername}. 非常失望.我们之后再谈,现在我需要另找他人去侦察了.
dlga_lord_start:lord_buy_prisoner|我听说你俘虏了敌人 {s3} 并且他现在还在你手里.做得很好!^把他交给我们,我们会从他嘴里得到很多信息的...^^[你会得到 {reg14}  {s14} 的资源点数]
dlga_lord_buy_prisoner:lord_buy_prisoner_accept|嗯,他都是你的.
dlga_lord_buy_prisoner:lord_buy_prisoner_deny|我恐怕我有对他有其他的计划.
dlga_lord_buy_prisoner_accept:lord_pretalk|非常棒!我会派我的部下赶快把他送到监狱.这将有助于我们的事业.
dlga_lord_buy_prisoner_deny:lord_pretalk|太糟糕了,他对我们来说很有价值, {playername}.
; dlga_lord_start:lord_pretalk|Ah, welcome, {s24}.^You should already know that {s12}. Your duty is to help in our struggle, {playername}. When you prove yourself worthy of my confidence [level {reg1}], I will also allow you access to that chest over there.
dlga_lord_start:lord_talk|那是什么?
dlga_lord_pretalk:lord_talk|還要別的嗎?
dlga_lord_talk:lord_lend_companion_end|我需要 {s14} 回到我身边, {s65}, 如果你不需要 {reg3?her:his} 的服务.
; dlga_lord_lend_companion_end:lord_pretalk|You've too many men in your company already, {playername}. You could not lead any more at the moment.
; dlga_lord_lend_companion_end:lord_pretalk.1|Certainly, {playername}. {reg3?She:He} is a bright {reg3?girl:fellow}, you're a lucky commander to have such worthy companions.
; dlga_lord_talk:lord_message_delivered|I bring a message from {s9}.
; dlga_lord_talk:lord_message_delivered_enemy|I bring a message from {s9}.
; dlga_lord_talk:lord_active_mission_1|About the task you gave me...
; dlga_lord_talk:lord_request_mission_ask|Do you have any tasks for me?
; dlga_lord_talk:find_lost_spears_permission|My lord, I wish to enter into the lonely mountains, in search of King Bladorthin's lost spears.
; dlga_find_lost_spears_permission:lord_pretalk|I already gave you permission, {playername}.
; dlga_find_lost_spears_permission:find_lost_spears_permission_yes|Alright, {playername}, you may enter into the mountains.
; dlga_find_lost_spears_permission:lord_pretalk.1|I'm sorry, but I don't know or trust you well enough, {playername}.
; dlga_find_lost_spears_permission_yes:lord_pretalk|I thank you, my Lord.
; dlga_lord_give_troops:lord_give_troops_check|Reinforce my party? I can always use a few more soldiers.
; dlga_lord_give_troops:lord_pretalk|Unfortunately you don't have any {s14} soldiers to reinforce me with.
; dlga_lord_give_troops_check:lord_give_troops_check_1|Let me check the soldier roster...
dlga_lord_give_troops_check_1:lord_pretalk|所以你改變主意了..^我知道了.
; dlga_lord_give_troops_check_1:lord_pretalk.1|I don't have use for those troops here...^Take them back.
; dlga_lord_talk:lord_get_reward_item_ask|I want to request a special item.
; dlga_lord_get_reward_item_ask:lord_talk|Seems like you have no place in your inventory for anything else. Make some room, then return.
; dlga_lord_get_reward_item_ask:lord_get_reward_item|Really? Remember that you need to hold a certain rank and command considerable influence to deserve special items.^What can I give you?
; dlga_lord_get_reward_item:lord_get_reward_item_answer|{s24}: {s20} [costs {reg14}/{reg15} Influence]
; dlga_lord_get_reward_item:lord_pretalk|Never mind then.
; dlga_lord_get_reward_item_answer:lord_pretalk|Very well. May you use it to vanquish our enemies.
; dlga_lord_talk:marshall_ask|I would like to have a council with you about the War.
; dlga_marshall_ask:lord_pretalk|I would hardly take advice if you are merely {s25}, {playername}. I would have been more inclined to listen if you were {s24}, but you are not.
; dlga_marshall_ask:lord_pretalk.1|You are an accomplished commander, {playername}, but your influence is waning. It would not be prudent to listen to your advice.^[{reg15} influence needed, only {reg14} held]
; dlga_marshall_ask:lord_pretalk.2|We can hardly afford to meet the enemy head on, {playername}. We still need to build up our forces and become strong, alas we are merely {s23}.
; dlga_marshall_ask:lord_pretalk.3|We are on a campaign, {playername}, your advice would have to wait.
; dlga_marshall_ask:marshall_suggest|I'm listening, {playername}. What do you suggest?
; dlga_marshall_suggest:marshall_answer|We should ride to besiege {s1} at once.
; dlga_marshall_suggest:lord_pretalk|Never mind, I trust your judgement.
; dlga_marshall_answer:close_window|Very well, {playername}, I shall defer to your judgement. I shall send messengers to gather our forces.^Follow me and stay close - we ride to {s4}!
; dlga_lord_talk:deliver_gift_1|I bring a gift of {s1} from {s3} to the people of {s2}.
; dlga_send_gift_1:lord_pretalk|You are already {s4}, {playername}. It would be wise to deliver that one first.
; dlga_send_gift_1:lord_pretalk.1|Unfortunately, you cannot afford to send a gift right now {playername}.^^[not enough Resource Points]
; dlga_send_gift_1:send_gift_2|Very well. To whom would you like to deliver a gift?
; dlga_send_gift_1:send_gift_2.1|Very Well. Who do you want to give a bribe to?
dlga_send_gift_2:lord_pretalk|别放心上。
; dlga_send_gift_3:send_gift_4|Which gift would you like to give to them?
; dlga_send_gift_3:send_gift_4.1|What bribe do you want to give them?
dlga_send_gift_4:lord_pretalk|别放心上。
; dlga_send_gift_5:lord_pretalk|All right {playername}. Good Luck.
; dlga_lord_talk:lord_give_order_ask|I have a new task for you.
dlga_lord_give_order_ask:lord_give_order|什麼?
; dlga_lord_give_order:lord_give_order_answer|Follow me. [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask|Go to... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask.1|Patrol around... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask.2|Engage enemies around... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_stop|I won't need you for some time. You are free to do as you like.
dlga_lord_give_order:lord_pretalk| 不要緊。
; dlga_lord_give_order_details_ask:lord_give_order_details|Where?
dlga_lord_give_order_details:lord_pretalk| 不要緊。
; dlga_lord_give_order_stop:lord_pretalk|All right. I will do that.
; dlga_lord_give_order_answer:lord_pretalk|I am sorry. I am needed somewhere else at the moment.
; dlga_lord_give_order_answer_2:close_window|I will do that.
; dlga_lord_give_order_answer_2:lord_pretalk|I am sorry, it is not possible for me to do that.
; dlga_lord_talk:lord_talk_ask_something|I wish to ask you something.
; dlga_lord_talk_ask_something:lord_talk_ask_something_2|Aye? What is it?
; dlga_lord_talk_ask_something_2:lord_talk_ask_location|I want to know the location of someone.
; dlga_lord_talk_ask_something_2:lord_tell_objective|What are you and your men doing?
; dlga_lord_talk_ask_something_2:lord_talk_ask_about_war|How goes the war?
dlga_lord_talk_ask_something_2:lord_pretalk| 不要緊。
; dlga_lord_talk_ask_location:lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear?
dlga_lord_talk_ask_location_2:lord_pretalk| 不要緊。
; dlga_lord_talk_ask_about_war_2:lord_talk_ask_about_war_details|Tell me more about the war with {s1}.
; dlga_lord_talk_ask_about_war_2:lord_pretalk|That's all I wanted to know. Thank you.
; dlga_lord_talk_ask_about_war_details:lord_talk_ask_about_war_2|We are {s22} and they are {s23}. Overall, {s9}.
; dlga_lord_talk:party_encounter_lord_hostile_ultimatum_surrender|Today is a good day for battle, {s4}!
; dlga_lord_tell_objective:lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here!
; dlga_lord_tell_objective:lord_pretalk.1|I am not commanding any men at the moment.
; dlga_lord_tell_objective:lord_pretalk.2|We are resting at {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.3|We are travelling to {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.4|We are recruiting new soldiers from {s1}.
; dlga_lord_tell_objective:lord_pretalk.5|We are scouting for the enemy around {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.6|We are laying waste to the village of {s1}.
; dlga_lord_tell_objective:lord_pretalk.7|We are retreating to {s1}.
; dlga_lord_tell_objective:lord_pretalk.8|We are besieging {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.9|We are fighting against {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.10|We are accompanying {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.11|We are reconsidering our next objective.
; dlga_lord_tell_objective:lord_pretalk.12|I don't know: {reg1} {s1}
; dlga_lord_active_mission_1:lord_mission_sorcerer_completed|The sorcerer of Mirkwood has been slain, my Lady.
; dlga_lord_active_mission_1:lord_mission_sorcerer_failed|Forgive me, my Lady, but urgent matters have prevented me from slaying the sorcerer, and in the meantime he has fled.
; dlga_lord_active_mission_1:lord_mission_sorcerer_failed.1|The sorcerer of Mirkwood still lives. We interrupted his rituals but he has fled.
; dlga_lord_mission_sorcerer_completed:lord_pretalk|Yes {playername}, I had sensed his death. The veil of sorcery has been lifted from the wood and much of my power has returned. You have performed a great service for our people and as such you are entitled to a gift. Take this...
; dlga_lord_mission_sorcerer_failed:lord_pretalk|Yes {playername}, I sense the dark arts of enemy still pressing upon us. His efforts seem greater now. It is unfortunate that you could not stop him. No doubt he will take additional precautions in future to ward against our efforts. He will likely never be found while Dol Guldur still stands. Thank you for your efforts but leave me now. I grow tired.
; dlga_lord_active_mission_1:lord_lend_companion_end|Oh, you want your companion back? I see...
; dlga_lord_active_mission_1:lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled.
; dlga_lord_active_mission_1:lord_active_mission_2|Yes, have you made any progress on it?
; dlga_lord_active_mission_2:lord_generic_mission_thank|Indeed. I brought you {reg1} prisoners.
; dlga_lord_active_mission_2:lord_generic_mission_thank_extra|Why, I have brought you {reg2} prisoners, in case {reg1} are not enough.
; dlga_lord_active_mission_2:lord_generic_mission_thank.1|Indeed. I have rescued {reg1} allied prisoners and they joined my party.
; dlga_lord_active_mission_2:lord_generic_mission_thank.2|Indeed. I have scouted {s13}.
; dlga_lord_active_mission_2:lord_generic_mission_thank.3|Indeed. I have dispatched the scouts.
; dlga_lord_active_mission_2:lord_generic_mission_thank.4|Indeed. I have defeated enough enemy parties.
; dlga_lord_active_mission_2:capture_enemy_hero_thank|Oh, indeed. I've captured an enemy commander for you.
; dlga_capture_enemy_hero_thank:capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for questioning. You've done a fine work here.
dlga_capture_enemy_hero_thank_2:lord_pretalk|当然, {s65}.
dlga_capture_enemy_hero_thank_2:lord_pretalk.1|那没有什么
; dlga_lord_active_mission_2:lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them.
; dlga_lord_active_mission_2:lord_hunt_down_fugitive_success|I found {s4} hiding in {s3} and gave him his punishment.
dlga_lord_active_mission_2:lord_hunt_down_fugitive_fail|我恐怕他逃跑了.
; dlga_lord_hunt_down_fugitive_success:lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername},  for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things  with an appropriate level of tactfulness.  I've sent a note to our intendants already, and you can count on additional supplies from us.
dlga_lord_hunt_down_fugitive_success_2:lord_hunt_down_fugitive_reward_accept|谢谢你，{s65}。
; dlga_lord_hunt_down_fugitive_reward_accept:lord_pretalk|I'll notify our intendants of your service, {playername}. Once again, you've my thanks for ridding me of that {s44}.
; dlga_lord_hunt_down_fugitive_fail:lord_pretalk|It is a sad day when that {s44} manages to avoid my grasp yet again. I thought you would be able to do this, {playername}. Clearly I was wrong.
dlga_lord_active_mission_2:lord_active_mission_3|我仍然在工作.
; dlga_lord_active_mission_2:lord_mission_failed|I am afraid I won't be able to do this quest.
; dlga_lord_active_mission_3:lord_pretalk|Good. Remember, I am counting on you.
; dlga_lord_request_mission_ask:lord_pretalk|You still haven't finished the last task I gave you, {playername}. You should be working on that, not asking me for other things to do.
dlga_lord_request_mission_ask:lord_pretalk.1|我现在并没有任何任务可以交给你去做.
dlga_lord_request_mission_ask:lord_tell_mission|任务?
; dlga_lord_tell_mission:lord_mission_capture_troll_1|You are a brave servant, {playername}, and we will give you a glimpse of our plans. We need fresh monstrous blood and flesh. We need it to twist it and bend it and torture it and tame it and reshape it and breed it, to forge and strengthen our own breeds of colossal warriors!
dlga_lord_mission_capture_troll_1:lord_mission_capture_troll_2|我能为你做什么,我的主人?
; dlga_lord_mission_capture_troll_2:lord_mission_capture_troll_3|A wild cave troll, {playername}. Capture one strong exemplar for me and bring it to me, alive. We need one more of them for Our experiments! Two, would be better. The more we have, the better.
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infoa|Where can such a beast be found?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infob|How can such a beast be captured?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infoc|How can such a beast be transported to you?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_accepted|You shall have your wild troll, Master.
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_rejected|Mercy, Master! That beast will smash me like a bug!
; dlga_lord_mission_capture_troll_infoa:lord_mission_capture_troll_3|In these time of blood and shadows, wild cave trolls are growing excited and they are spreading from their lairs in the Misty Mountains... the best place where to look would be around the caves there.
; dlga_lord_mission_capture_troll_infob:lord_mission_capture_troll_3|You shall find one, and take it down in combat. Fear not of killing it during the fight: a troll is too coriaceous a beast for your weapons to kill it right away... and they do recover, more than you would expect. After it falls over its own black blood, you shall carry it to our feet, still breathing.
; dlga_lord_mission_capture_troll_infoc:lord_mission_capture_troll_3|You will be provided with a robust wheeled cage. It harbours more than enough space for a troll, and it can be pulled around. Hasten your steps on the way back: not even the metal of the cage is totally safe against the fury of a troll blinded by rage and pain. Make sure it does not break free and kill you.
; dlga_lord_mission_capture_troll_rejected:lord_pretalk|Only now you reveal what you are really worth, but I knew that of you all along. Weak, coward {playername}. Now begone.
; dlga_lord_mission_capture_troll_accepted:lord_pretalk|I knew I could count on your strength and bravery. Slaves, give to {playername} one of our wheeled cages! {playername}, return when you have my gift. I want it before {reg1} dawns are passed.
; dlga_lord_tell_mission:lord_tell_mission_kill_troll|Our land is facing dangers that were unheard of in our times. People are disappearing in the outskirts of {s3}. Not only commoners, but even small armed groups who venture outside the walls never return. There have been the strangest rumors, but I know what we are facing.
; dlga_lord_tell_mission_kill_troll:lord_mission_told|Wild trolls, {playername}. Giant beasts, twisted montrousities. They never ventured so far from their dark caves in the mountains but at least one of them have been sighted around {s3}. I don't know what witchery has caused this, but I need that thing to be dispatched.
; dlga_lord_mission_told:lord_mission_kill_troll_info_a|How can those beasts be fought?
; dlga_lord_mission_kill_troll_info_a:lord_mission_told|A troll is a dangerous creature indeed. A giant monster which possesses an incredible strength in its deformed muscles. Their skin is as hard as iron, and a tree trunk is but a small club when wielded in their hands. It is rumored that a single troll can esily best a group of half a dozen well armed and trained men, wasting each of them with a single blow. Not only men but horses too fear trolls. Be careful if you plan to charge one while mounted.
; dlga_lord_mission_told:lord_mission_kill_troll_info_b|Do you think it comes from Mordor, or Isengard?
; dlga_lord_mission_kill_troll_info_b:lord_mission_told|No, I don't think so. We have news that both the White Wizard and the Black Tower have all kinds of monsters among their ranks, but from what I hear the beast terrifying {s3} is one savage, untamed beast. Remember, there could be more than one. But you can be sure that some obscure craft from the Enemy has led this new plague upon us.
; dlga_lord_tell_mission:lord_mission_investigate_fangorn_0|Here is a mission for a trusted and brave servant like you, {playername}. The strangest rumors reach my ears from the forest of Fangorn. Minions sent to harvest wood, and even my commanders traversing the place, occasionally fail to return. Other times, they report of mysterious losses among their troops. They blame ghosts, spirits of the wood, ancient curses... Nonsense! Puny excuses for their own cowardice or ineptitude!
; dlga_lord_mission_investigate_fangorn_0:lord_mission_investigate_fangorn_1|What do you command me to do about it, Master?
; dlga_lord_mission_investigate_fangorn_0:lord_mission_investigate_fangorn_rejected|But Master, there is danger and pain in Fangorn! I've felt it myself!
; dlga_lord_mission_investigate_fangorn_1:lord_mission_investigate_fangorn_2|Maybe it is just that my other servants are unable to prevent the most cowardly worms in their troops from deserting.  Fools, blinded by superstitions.   Or, maybe, it is the treacherous ambushes of elven scum, hiding in the putrid trees as they usually do.   It could even be lowborn traitors from Rohan.  Or who knows what else. I want you to find out, {playername}.
dlga_lord_mission_investigate_fangorn_2:lord_mission_investigate_fangorn_accepted|我不害怕侏儒和精灵.把这个交给我,主人.
; dlga_lord_mission_investigate_fangorn_2:lord_mission_investigate_fangorn_rejected|Master, pity your servant! Don't ask me to venture in that cursed place!
; dlga_lord_mission_investigate_fangorn_rejected:lord_pretalk|So you are like the other worms: a superstitious, worthless coward.  I overestimated you. Now, begone!
; dlga_lord_mission_investigate_fangorn_accepted:lord_pretalk|Good. Go there and shed some light on this matter. Then return to me and report. I expect to see you back with news before {reg1} dawns are passed.
; dlga_lord_tell_mission:lord_mission_find_lost_spears|Here is a mission for a trusted and brave commander like you, {playername}. We are ill equipped to fight off the Rhun hordes. Our armies are losing battles one by one. A legend tells that once upon a time, there were spears made by Dwarves for the armies of the great King Bladorthin (long since dead), each had a thrice-forged head and their shafts were inlaid with cunning gold, but they were never delivered or paid for..
dlga_lord_mission_find_lost_spears:lord_mission_find_lost_spears_1|主人，你吩咐我做什么呢？
; dlga_lord_mission_find_lost_spears_1:lord_mission_find_lost_spears_2|These weapons would increase the effectiveness of our armies, but above all they will lift the spirits of our men. You'll have to find these spears. You'll have to go ask the dwarves for permission to search for the spears in the deeps of the Lonely Mountain. Beware, you may encounter some orcs or trolls in the tunnels. Are you available for this task?
; dlga_lord_mission_find_lost_spears_2:lord_mission_find_lost_spears_accepted|I fear no orcs nor trolls! I will find these spears for you, my lord.
dlga_lord_mission_find_lost_spears_2:lord_mission_find_lost_spears_rejected|我恐怕帮不了你.我的主人.
dlga_lord_mission_find_lost_spears_rejected:lord_pretalk|我知道稳重是你勇气的一部分。也许你应该坚持侦察任务.
dlga_lord_mission_find_lost_spears_accepted:lord_pretalk|那祝你好运吧!
; dlga_lord_tell_mission:lord_mission_mirkwood_sorcerer|There is an important service you can deliver to our people, {playername}.
; dlga_lord_mission_mirkwood_sorcerer:lord_mission_mirkwood_sorcerer_0|My power to defend and preserve Lothlorien has been diminished by the devices of the enemy. A master sorcerer of Dol Guldur is invoking powerful charms that inhibit our defenses. Though he is a mortal, he has become one of the enemies greatest pupils in the use of arcane rituals and he represents a great threat to our people. You must hunt him down and destroy him!
dlga_lord_mission_mirkwood_sorcerer_0:lord_mission_mirkwood_sorcerer_1|我在哪里能找到法师,夫人?
; dlga_lord_mission_mirkwood_sorcerer_1:lord_mission_mirkwood_sorcerer_2|Search for him in Mirkwood forest, not far from Dol Guldur itself. He is both a well guarded and a cautious foe so you will need to use stealth to prevent the alarm from being raised. If he escapes, he will relocate to other dark places that we know not of and continue his wickedness unchallenged. There will be only one opportunity to defeat him. Much depends on your success. Go with our blessings.
; dlga_lord_mission_mirkwood_sorcerer_2:lord_pretalk|As you command, my Lady. I will try my best to eliminate this evil.
; dlga_lord_mission_mirkwood_sorcerer_2:lord_mission_mirkwood_sorcerer_rejected|Forgive me, my Lady. I have some pressing matters to attend before I can help your people with this endevour.
; dlga_lord_mission_mirkwood_sorcerer_rejected:lord_pretalk|I understand, {playername}. But do not tally for too long, I'm growing tired of resisting his evil magic.
; dlga_lord_tell_mission:lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days.
; dlga_lord_mission_deliver_message:lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble.
; dlga_lord_mission_deliver_message:lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else.
; dlga_lord_mission_deliver_message_accepted:close_window|I appreciate it, {playername}. Here's the letter. Give my regards to {s13} when you see him.
; dlga_lord_mission_deliver_message_rejected:lord_pretalk|Ah, all right then. Well, I am sure I will find someone else.
; dlga_lord_tell_mission:lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days.
; dlga_lord_tell_mission:lord_mission_told|There is an urgent matter... My messenger is due to report on our battle plans to commanders in {s14}. His trip has been postponed several times already with all the trouble on the roads, but this time he must get through. So, I want to at least make sure he's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort him to {s14} and make sure he arrives safe and sound.
; dlga_lord_tell_mission:lord_mission_told.1|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound,and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername},but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here.I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look,{reg3?she:he} may be able to convince him to give his consent to an operation.Please, I will be deeply indebted to you if you grant me this request.
dlga_lord_tell_mission_raise_troops:lord_tell_mission_raise_troops_2|你需要多少人?
dlga_lord_tell_mission_raise_troops_2:lord_mission_raise_troops_told|如果你能训练出{reg1} {s14} 带给我,那就够了.
dlga_lord_mission_raise_troops_told:lord_mission_raise_troops_accepted|当然, {s65}. 给我{reg1} 新兵,我会把他们训练成{s14}.
dlga_lord_mission_raise_troops_told:lord_mission_raise_troops_rejected|我这些天很忙没时间训练他们.
; dlga_lord_mission_raise_troops_accepted:close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help.
; dlga_lord_mission_raise_troops_rejected:lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then.
; dlga_lord_tell_mission:lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}.  He murdered one of my bodyguards and has been on the run from his judgment ever since. There were news recently that the fugitive has been seen at {s3}. You might be able to hunt him down and deliver him swift justice, and I'll reward you in turn.
; dlga_lord_mission_hunt_down_fugitive_told:lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law.
; dlga_lord_mission_hunt_down_fugitive_told:lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment.
; dlga_lord_mission_hunt_down_fugitive_accepted:close_window|That's excellent, {playername}.  I will be grateful, and of course your prowess wil be duly noted.  Well, good hunting to you.
; dlga_lord_mission_hunt_down_fugitive_rejected:lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . .
; dlga_lord_tell_mission:lord_mission_told.2|Well, some of the slaves working in {s4} have run away.  The ungrateful swine, whose lives we spared!  From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands now, so I'll let them go off this time with a good beating.
; dlga_lord_tell_mission:lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him...
; dlga_lord_tell_mission_follow_spy:lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please.
; dlga_lord_tell_mission_follow_spy_2:lord_tell_mission_follow_spy_accepted|I'll do it, {s65}.
; dlga_lord_tell_mission_follow_spy_2:lord_tell_mission_follow_spy_rejected|No, this skulking is not for me.
; dlga_lord_tell_mission_follow_spy_accepted:close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive.
; dlga_lord_tell_mission_follow_spy_rejected:lord_pretalk|A shame. Well, carry on as you were, {playername}...
; dlga_lord_tell_mission:lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the one who can carry it off. I need someone to capture one of the enemy commanders and bring him to me. Afterwards, I'll be able to question him on the enemy battle plans. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight?
; dlga_lord_tell_mission_capture_enemy_hero:lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}.
; dlga_lord_tell_mission_capture_enemy_hero:lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I don't want to get close to any of them.
; dlga_lord_tell_mission_capture_enemy_hero_accepted:close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course...
; dlga_lord_tell_mission_capture_enemy_hero_rejected:lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else.
; dlga_lord_tell_mission:lord_tell_mission_lend_companion|I don't have a task for you right now, but your companion {s3} is a skilled {reg3?lass:fellow} and I need someone with {reg3?her:his} talents. Will you lend {reg3?her:him} to me for a while?
; dlga_lord_tell_mission_lend_companion:lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her:him}?
; dlga_lord_tell_mission_lend_companion_2:lord_mission_lend_companion_told|Just a few days, a week at most.
; dlga_lord_mission_lend_companion_told:lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week.
; dlga_lord_mission_lend_companion_told:lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week.
; dlga_lord_tell_mission_lend_companion_accepted:close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste.
; dlga_lord_tell_mission_lend_companion_rejected:lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without.
; dlga_lord_tell_mission:lord_mission_told.3|Our scouts have noticed a recent increase in enemy activity. Unfortunately they almost never succeed in capturing live prisoners and bring them in for questioning, so we can piece together what the enemy is up to. So, I need a good warrior to find me {reg1} enemy prisoners, that I may question them.
; dlga_lord_tell_mission:lord_pretalk|No, {playername}. I do not need your help at this time.
; dlga_lord_mission_told:lord_mission_accepted|You can count on me, {s65}.
; dlga_lord_mission_told:lord_mission_rejected|I fear I cannot accept such a mission at the moment.
; dlga_lord_mission_accepted:close_window|Excellent, {playername}, excellent. I have every confidence in you.
; dlga_lord_mission_rejected:close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle.
; dlga_lord_talk:lord_leave_prison|I must leave now.
; dlga_lord_talk:lord_leave|This little chat is over. I leave now.
; dlga_lord_talk:lord_leave.1|I must beg my leave.
dlga_lord_leave_prison:close_window|我们会再次见面的
dlga_lord_leave:close_window|我们会看到的，{playername}.
dlga_lord_leave:close_window.1|当然，{playername}. 再见.
; dlga_lord_leave:close_window.2|Good journeys to you, {playername}.
; dlga_lord_leave:close_window.3|Yes, yes. Farewell.
; dlga_lord_leave:close_window.4|We will meet again.
; dlga_start:lady_escort_lady_succeeded|Thank you for escorting me here, {playername}, and ensuring my safe passage. Your services will be duly noted. 
; dlga_lady_escort_lady_succeeded:close_window|It was an honor to serve.
; dlga_start:prison_guard_players|Good day, Commander. Will you be visiting the prison?
; dlga_prison_guard_players:close_window|Yes. Unlock the door.
; dlga_prison_guard_players:close_window.1|No, not now.
; dlga_start:prison_guard_talk|Yes? What do you want?
; dlga_prison_guard_talk:prison_guard_ask_prisoners|Who is imprisoned here?
; dlga_prison_guard_talk:prison_guard_visit_prison|I want to speak with a prisoner.
; dlga_prison_guard_ask_prisoners:prison_guard_talk|Currently, {s51} {reg1?are:is} imprisoned here.
; dlga_prison_guard_visit_prison:close_window|Of course, Commander. Go in.
; dlga_prison_guard_visit_prison:prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners.
; dlga_prison_guard_visit_prison_2:close_window|All right then. I'll try that.
; dlga_prison_guard_visit_prison_2:prison_guard_visit_prison_3|Come on now. I thought you were the boss here.
; dlga_prison_guard_visit_prison_3:prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison.
; dlga_prison_guard_visit_prison_4:close_window|All right then. I'll leave now.
; dlga_prison_guard_visit_prison_4:prison_guard_visit_prison_5|I found a purse with 100 denars a few paces away. I reckon it belongs to you.
; dlga_prison_guard_visit_prison_5:close_window|Ah! I was looking for this all day. How good of you to bring it back {sir/madam}. Well, now that I know what an honest {man/lady} you are, there can be no harm in letting you inside. Go in.
dlga_prison_guard_talk:close_window| 不要緊。
dlga_start:castle_guard_players|你的指令，指挥官？
; dlga_castle_guard_players:close_window|Open the door. I'll go in.
dlga_castle_guard_players:close_window.1| 不要緊。
; dlga_start:castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink!
; dlga_start:close_window.8|Get lost before I lose my temper you vile beggar!
; dlga_castle_guard_sneaked_intro_1:castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord.
dlga_castle_guard_sneaked_intro_1:close_window|[我]
; dlga_castle_guard_sneaked_intro_2:close_window|Are you out of your mind, {man/woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody.
dlga_start:castle_guard_intro_1|你需要什麼?
; dlga_castle_guard_intro_1:castle_guard_intro_2|I want to enter the hall and speak to the lord.
dlga_castle_guard_intro_1:close_window| 不要緊。
; dlga_castle_guard_intro_2:castle_guard_intro_2|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall.
; dlga_castle_guard_intro_2:close_window|Here, take my arms. I'll go in.
; dlga_castle_guard_intro_2:castle_guard_intro_2b|No, I give my arms to no one.
; dlga_castle_guard_intro_2b:close_window|Then you can't go in.
dlga_start:castle_gate_guard_talk|你需要什麼?
dlga_castle_gate_guard_pretalk:castle_gate_guard_talk|什麼?
; dlga_castle_gate_guard_talk:castle_gate_open|We need shelter for the night. Will you let us in?
; dlga_castle_gate_guard_talk:request_meeting_castle_lord|I want to speak with the lord of the castle.
; dlga_castle_gate_guard_talk:request_meeting_other|I want to speak with someone in the castle.
dlga_castle_gate_guard_talk:close_window|[我]
; dlga_request_meeting_castle_lord:close_window|Wait here. {s2} will see you.
; dlga_request_meeting_castle_lord:castle_gate_guard_pretalk|My lord is not here now.
; dlga_request_meeting_other:request_meeting_3|Who is that?
dlga_request_meeting_3:close_window| 不要緊。
; dlga_request_meeting_4:request_meeting_5|Wait there. I'll send him your request.
; dlga_request_meeting_5:request_meeting_6|I'm waiting...
; dlga_request_meeting_6:close_window|All right. {s2} will talk to you now.
; dlga_request_meeting_6:close_window.1|{s2} says he will not see you. Begone now.
; dlga_castle_gate_open:close_window|My lord {s2} will be happy to see you {sir/madam}. Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.2|Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.3|Come on in. But make sure your men behave sensibly within the walls.  My lord {s2} does not want trouble here.
; dlga_castle_gate_open:close_window.4|My lord {s2} does not want you here. Begone now.
; dlga_party_relieved:caravan_help0|Thank you for helping! We are safe now.
; dlga_caravan_help0:caravan_help1|Thank you for helping! We are safe now. Have you seen those large orcs before? Those do not look like regular mountain ilk we are used to fend off easily. And the paint on their shields is an ancient Mordor sign. I haven't seen those this side of the river for a long time. Dire things are afoot.. War is coming! I advise you to go to Edoras, the capital of your people, and deliver the message about what you've seen to whomever is in command there. It's an important matter, so please make haste.
; dlga_caravan_help1:caravan_help2|Yeah, I never seen such a large orc before. Nasty things.
; dlga_caravan_help2:caravan_help3|Also, I see you are a capable warrior. I have a personal business I would like your help with. There is a small fort near Nindalf swamps, where common people and travellers can find food and lodge. It's run by a local chief who does not answer neither to Gondor, nor to Rohan. I'm a merchant traveller myself, so I have respect for people wishing to be free from lordship bonds, as long as they behave. But being independent, they are also powerless before enemy onslaught. War outbreak in next several days looks like a certain thing to me. I want you to get to those people and see if you can help them survive. Tell the chief, Balan, that Torbal asked you to deliver 'a fishslap'. He will recognize it was me who sent you.
; dlga_caravan_help3:close_window|I'll deliver your message. Safe journey to you, Torbal. I'm sure we will meet again.
; dlga_start:close_window.9|You have come just in time. Let us join our forces now and teach our enemy a lesson.
; dlga_start:close_window.10|You are making a big mistake by fighting against us.
; dlga_start:ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name...
; dlga_start:ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours?
; dlga_start:ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name?
; dlga_ally_thanks_meet:ally_thanks_meet_2|My name is {playername}.
; dlga_ally_thanks_meet_2:close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know...
; dlga_ally_thanks_meet_2:close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it.
; dlga_ally_thanks_meet_2:close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again.
; dlga_start:close_window.11|Again you save our necks, {playername}! Truly, you are the best of friends. {s43}
; dlga_start:close_window.12|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43}
; dlga_start:close_window.13|You turned up just in time, {playername}. I will not forget your help. {s43}
; dlga_start:close_window.14|Good to see you here, {playername}. {s43}
; dlga_start:close_window.17|Thank you for your help, Commander. You saved {reg1?our lives:my life} out there.
; dlga_start:close_window.18|Thank you for your help, Commander. Things didn't look very well for us but then you came up and everything changed.
; dlga_start:close_window.19|Thank you for your help, Commander. It was fortunate to have you nearby.
; dlga_start:freed_hero_answer|I am in your debt for freeing me friend.
; dlga_freed_hero_answer:freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now!
; dlga_freed_hero_answer_1:close_window|Alas. Will my luck never change?
; dlga_freed_hero_answer:freed_hero_answer_2|You're free to go, {s65}.
; dlga_freed_hero_answer_2:close_window|Thank you, Commander. I never forget someone who's done me a good turn.
; dlga_freed_hero_answer:freed_hero_answer_3|Would you like to join me?
; dlga_freed_hero_answer_3:close_window|All right I will join you.
; dlga_freed_hero_answer_3:close_window.1|No, I want to go on my own.
; dlga_start:defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat.
dlga_defeat_hero_answer:defeat_hero_answer_1|現在你是我的奴隸。
; dlga_defeat_hero_answer_1:close_window|Damn you. You will regret this.
; dlga_defeat_hero_answer:defeat_hero_answer_2|You're free to go this time, but don't cross my path again.
; dlga_defeat_hero_answer_2:close_window|We will meet again.
; dlga_start:fugitive_1|Yes, what do you want?
; dlga_fugitive_1:fugitive_2|I am looking for a fugitive by the name of {s4}. You fit his description.
; dlga_fugitive_1:close_window|Nothing. Sorry to trouble you.
; dlga_fugitive_2:fugitive_3|I do not know what you are talking about. You must have confused me with someone else.
; dlga_fugitive_3:fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to the guard captain to see who is confused.
; dlga_fugitive_4:close_window|Damn you! You will not be going anywhere!
; dlga_start:follow_spy_talk|Good day. Such fine weather don't you think? If you'll excuse me now I must go on my way.
; dlga_follow_spy_talk:follow_spy_talk_2|In the name of {s1}, you are under arrest!
; dlga_follow_spy_talk_2:close_window|You won't get me alive!
; dlga_follow_spy_talk:close_window|Never mind me. I was just passing by.
; dlga_start:spy_partners_talk|Greetings.
; dlga_spy_partners_talk:spy_partners_talk_2|In the name of {s1} You are under arrest!
; dlga_spy_partners_talk_2:close_window|You will have to fight us first!
; dlga_spy_partners_talk:close_window|Never mind me. I was just passing by.
; dlga_start:runaway_serf_intro_1|Good day master.
; dlga_runaway_serf_intro_1:runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now.
; dlga_runaway_serf_intro_2:runaway_serf_intro_3|My good master. Our lives at {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans.
; dlga_runaway_serf_intro_3:runaway_serf_go_back|You have gone against our laws by running from slavery. You will go back to {s1} now!
; dlga_runaway_serf_go_back:close_window|All right master. As you wish. We'll head back to {s5} now.
; dlga_start:runaway_serf_talk_caught|Good day master. We were heading back to {s5}, but I am afraid we lost our way.
; dlga_runaway_serf_talk_caught:runaway_serf_go_back|Do not test my patience. You are going back now!
; dlga_start:runaway_serf_talk_again_return|We are on our way back to {s5} master.
; dlga_runaway_serf_talk_again_return:runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better.
dlga_runaway_serf_talk_again_return:runaway_serf_talk_again_return_2.1|好的，保持前进。
dlga_runaway_serf_talk_again_return_2:close_window|是的主人，如你所愿。
; dlga_mayor_talk:mayor_deliver_wine|I was told to deliver you {reg9} units of {s4}.
; dlga_mayor_deliver_wine:mayor_pretalk|At last! Our stocks were almost depleted. I had arranged for the delivery of the {s4} in advance. And give {s9} my regards.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_talk:mayor_deliver_wine_incomplete|I was on a mission to deliver you {reg9} units of {s4}, but I lost some of the cargo to the enemy.
; dlga_mayor_deliver_wine_incomplete:mayor_pretalk|They will pay for this! Well, at least we have some {s4}. Thank you anyway.^^[earned {reg14} Resource Points of {s14}]
; dlga_start:mercenary_tavern_talk|Do you have a need for mercenaries, Commander? {reg3?Me and {reg4?{reg3} of my mates:one of my mates} are:I am} looking for a master. We'll join you for {reg5} denars.
dlga_start:mercenary_after_recruited|有指令嗎？指揮官
dlga_mercenary_after_recruited:mercenary_after_recruited_2|做好準備，我們將要在黃昏時動身
dlga_mercenary_after_recruited:mercenary_after_recruited_2.1|別着急，我們會在小鎮里呆一段時間
dlga_mercenary_after_recruited_2:close_window|好的，指揮官。我們會準備好如果你告訴我們要出發
dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire|好吧，我會雇傭你，給你 {reg5} 第納爾
dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire.1|不错，但是我只能雇佣你们中的{reg6}个，这是 {reg5} 第纳尔。
dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead|听上去不错，但是我现在不能再雇用更多的人了。
; dlga_tavern_mercenary_cant_lead:close_window|That's a pity. Well, {reg3?we will:I will} be lingering around here for a while, if you need to hire anyone.
dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead.1|听上去不错，但是我现在不能再带领更多的人了。
dlga_mercenary_tavern_talk:close_window|抱歉。我现在不需要任何人了。
dlga_start:trainer_pretalk|你在一波箭雨中活下来了 {reg2}。{s4}
dlga_start:trainer_pretalk.1|非常好，你擊倒了所有的對手
dlga_start:trainer_talk|美好的一天，你準備好訓練了嗎？
dlga_trainer_pretalk:trainer_talk|你準備好做一些訓練了嗎？
dlga_trainer_talk:trainer_combat_begin|首先，告訴我關於戰鬥的一些事情
dlga_trainer_talk:trainer_choose_mode|我已經準備好訓練
dlga_trainer_talk:close_window|我要離開了，告別
dlga_trainer_combat_begin:trainer_talk_combat|你想知道什麽
dlga_trainer_combat_pretalk:trainer_talk_combat|你還想知道些什麽
dlga_trainer_talk_combat:trainer_explain_defense|告訴我關於自衛的事情
dlga_trainer_talk_combat:trainer_explain_attack|告訴我關於利用武器攻擊的事情
dlga_trainer_talk_combat:trainer_explain_horseback|告訴我關於在馬上戰鬥的事情
dlga_trainer_talk_combat:trainer_pretalk|我想我瞭解了我需要的理論。讓我們聊一些別的。
; dlga_trainer_explain_defense:trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it.
; dlga_trainer_explain_defense_2:trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back.
; dlga_trainer_explain_defense_3:trainer_explain_defense_4|What if I don't have shield?
; dlga_trainer_explain_defense_4:trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit.
; dlga_trainer_explain_attack:trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.]
dlga_trainer_explain_attack_2:trainer_explain_attack_3|听上去挺有用。
; dlga_trainer_explain_attack_3:trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button].
; dlga_trainer_explain_attack_4:trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction.
; dlga_trainer_explain_attack_5:trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use: right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button].
; dlga_trainer_explain_horseback:trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.]
; dlga_trainer_choose_mode:trainer_choose_mode_player|We have several training modes to improve our soldiers' skills. Single combat will pit you against one to four opponents, in team combat your team of four will face four, eight or twelve combatants, and, finally, Gauntlet is the ultimate challenge for any warrior - you'll face waves of increasing number of opponents all by yourself. Mass melee is a simple brawl.^Which one do you prefer?
dlga_trainer_choose_mode_player:trainer_choose_opponents|单人战斗。
dlga_trainer_choose_mode_player:trainer_choose_opponents.1|团队战斗。
dlga_trainer_choose_mode_player:trainer_choose_weapon|射击。
dlga_trainer_choose_mode_player:trainer_choose_weapon.1|近战为主。
; dlga_trainer_choose_mode_player:trainer_pretalk|None of that, I've changed my mind.
; dlga_trainer_choose_opponents:trainer_choose_opponents_player|Now choose the number of opponents.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon|One.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.1|Two.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.2|Three.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.3|Four, I feel lucky today.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.4|Four.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.5|Eight.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.6|Twelve, me and my companions can take on anyone.
; dlga_trainer_choose_opponents_player:trainer_pretalk|None, I've changed my mind.
; dlga_trainer_choose_weapon:trainer_choose_weapon_player|And finally choose your preferred weapon type.
; dlga_trainer_choose_weapon_player:trainer_begin_training|One-handed weapons.
; dlga_trainer_choose_weapon_player:trainer_begin_training.1|Two-handed weapons.
; dlga_trainer_choose_weapon_player:trainer_begin_training.2|Polearms.
; dlga_trainer_choose_weapon_player:trainer_begin_training.3|Bows.
; dlga_trainer_choose_weapon_player:trainer_begin_training.4|Thrown weapons.
; dlga_trainer_choose_weapon_player:trainer_pretalk|None, I've changed my mind.
; dlga_trainer_begin_training:close_window|Very well, here we go. Once you finish training, come back and speak to me.
dlga_start:close_window.20|随时恭候，肮脏的乞丐。
; dlga_start:mayor_begin|Good day, my lord.
; dlga_start:mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town.
; dlga_start:mayor_begin.1|Good day, {playername}.
; dlga_mayor_begin:lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs!^^[earned {reg14} Resource Points of {s14}]
; dlga_lord_deal_with_night_bandits_completed:close_window|They had it coming.
; dlga_mayor_talk:mayor_deliver_iron|I've brought you better quality metal, {reg9} units of {s4}, when you requested {s3}.
; dlga_mayor_talk:mayor_deliver_iron.1|Here's your metal supply, {reg9} units of {s4}.
; dlga_mayor_talk:mayor_deliver_iron.2|I've brought more metal, {reg8} units of {s4}, when you requested {reg9}.
; dlga_mayor_deliver_iron:mayor_deliver_iron_completed|Very nice work, {playername}. Our smiths will find ways to put everything they are given to good use.
; dlga_mayor_deliver_iron_completed:close_window|I do what I can.
; dlga_mayor_talk:mayor_deliver_food|Here's your food, {reg9} units.
; dlga_mayor_deliver_food:mayor_deliver_food_completed|Very nice work, {playername}, our food stores are full again and nobody will starve for now.
; dlga_mayor_deliver_food_completed:close_window|I do what I can.
; dlga_mayor_begin:mayor_looters_quest_response|Ah, {playername}. Have you any progress to report?
; dlga_mayor_looters_quest_response:mayor_looters_quest_destroyed|I've killed some tribal orcs.
; dlga_mayor_looters_quest_response:close_window|Not yet, sir. Farewell.
; dlga_mayor_looters_quest_destroyed:mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should keep those tribal orcs at bay!^^[earned {reg14}x{reg15} Resource Points of {s14}]
; dlga_mayor_looters_quest_destroyed_2:close_window|And that's not the only good news! Thanks to you, the tribal orcs have ceased to be a threat. We've not had a single attack reported for some time now.  If there are any of them left, they've either run off or gone deep into hiding. That's good for the safety of the place!  I think that concludes your task, {playername}. Thank you, and farewell.
; dlga_mayor_looters_quest_destroyed_2:mayor_looters_quest_response|Anything else you need?
; dlga_mayor_begin:close_window|Good to see you again {playername}. I have heard that you have delivered those people successfully.  I will tell our commander how reliable you are.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_begin:move_cattle_herd_failed|I heard that you have lost those people on your way to {s9}.  I had a very difficult time explaining your failure to the commander here.  Do you have anything to say?
; dlga_move_cattle_herd_failed:move_cattle_herd_failed_2|I am sorry. But I was attacked on the way.
; dlga_move_cattle_herd_failed:move_cattle_herd_failed_2.1|I am sorry. Those people wandered off during the night.
; dlga_move_cattle_herd_failed_2:close_window|Well, it was your responsibility to deliver them safely, no matter what.  You should know that the commander demanded to know who is responsible for this failure.  So I told him it was you.
; dlga_mayor_begin:mayor_friendly_pretalk|I have heard about your deeds. You have given those goblins the punishment they deserved.  You are really as good as they say.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_begin:mayor_talk|What can I do for you?
; dlga_mayor_friendly_pretalk:mayor_talk|Now... What else may I do for you?
dlga_mayor_pretalk:mayor_talk|什麼?
; dlga_mayor_talk:mayor_info_begin|Can you tell me about what you do?
; dlga_mayor_talk:merchant_quest_requested|How can I serve our cause?
; dlga_mayor_talk:merchant_quest_last_offered_job|About that task you needed me to do...
; dlga_mayor_talk:merchant_quest_about_job|About the task you gave me...
dlga_mayor_talk:close_window|[我]
; dlga_mayor_info_begin:mayor_info_talk|I am the local authority here in {s9}. You can say I am in charge of everyday tasks. There is always something to do, so if you want to help let me know.
; dlga_mayor_info_talk:mayor_info_lord|Who rules this town?
; dlga_mayor_info_lord:mayor_info_talk|Our lord is {s10}.
; dlga_mayor_info_talk:mayor_pretalk|That's all I need to know. Thanks.
dlga_merchant_quest_about_job:merchant_quest_about_job_2|怎麼了?
dlga_merchant_quest_about_job_2:merchant_quest_what_if_fail|如果我不能完成它?
; dlga_merchant_quest_about_job_2:merchant_quest_about_job_working|Well, I'm still working on it.
; dlga_merchant_quest_about_job_working:mayor_pretalk|Good. I'm sure you will handle it.
; dlga_merchant_quest_last_offered_job:merchant_quest_brief|Eh, you want to reconsider that. Good...
; dlga_merchant_quest_what_if_fail:mayor_pretalk|I hope you don't fail. We cannot afford to lose the cargo you were carrying.
; dlga_merchant_quest_what_if_fail:mayor_pretalk.1|Well, just do your best to finish it.
; dlga_merchant_quest_taken:mayor_pretalk|Excellent. I am counting on you then. Good luck.
; dlga_merchant_quest_stall:mayor_pretalk|Well, I'll see to find someone else. But tell me if you change your mind.
; dlga_merchant_quest_requested:merchant_quest_brief|Well, you look able enough. I think I might have something you could do.
; dlga_merchant_quest_brief:merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's attracted a few bands of tribal orcs to raid the surroundings during the confusion. I need somebody to teach those orcs a lesson. Sound like your kind of work?
dlga_merchant_quest_looters_choice:merchant_quest_looters_brief|嗯，我会做的。
; dlga_merchant_quest_looters_choice:merchant_quest_stall|I'm afraid you have to find someone else for that.
; dlga_merchant_quest_looters_brief:close_window|Excellent! You'll find the tribal orcs roaming around the countryside, probably looking to raid more farms. Kill the tribal orcs, and rid us of their presence. I'll pass a word to our supply chief, and you will get rewarded for every band of tribal orcs you destroy, until all the orcs are dealt with.
; dlga_merchant_quest_requested:merchant_quest_brief.1|Thanks for offering to help. Actually I was looking for someone to deliver some {s4}. Perhaps you can do that...
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the {s10} in {s4}. We need {reg5} units of {s6} to reach {s4} in {reg6} days. Can you do that?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_merchant_quest_brief_deliver_wine:merchant_quest_taken|Alright. I will make the delivery.
; dlga_merchant_quest_brief_deliver_wine:merchant_quest_stall|I am afraid I can't carry all that cargo now.
dlga_merchant_quest_requested:merchant_quest_brief.2|感谢你提供帮助。事实上，我正在寻找一个能够为我们提供食物的人。 也许你可以做到...
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_food|Our food supplies are dwindling and the supply trains are getting waylaid by the enemy.I need someone to bring us {reg5} units of food in {reg6} days, or we'll begin to starve.Maybe nearby friendly towns have enough for us too. What do you say?
dlga_merchant_quest_brief_deliver_food:merchant_quest_taken|好吧，我会找到食物并将它带回给你.
dlga_merchant_quest_brief_deliver_food:merchant_quest_stall|我们抱歉，你得找其他人去干这件事
; dlga_merchant_quest_requested:merchant_quest_brief.3|A task, you say? Actually I am looking for someone to supply us with ore and metals. Mines and roads are not safe anymore, and getting resupplied with raw materials is more and more difficult. The enemy must have its own obscure, but efficient ways of extracting ore, as we've seen even orcs and other lowly beasts in their ranks go around covered with metal. Its quality matches that of the wearers: it is low-grade, cheap iron; the kind we would consider treacherous and not trust in normal times. But in these times our smelters learnt how to deal with poor materials too, if necessary. Every little bit helps.
; dlga_merchant_quest_requested:merchant_quest_brief.4|A task, you say? The Master demands more troops every day, and they are never battle-worthy enough for Him... but armours don't just grow on skins, you know?^The maggots in charge of bringing ore supplies are treacherous and weak, they get themselves slaughtered too easily and we are left without materials. But these men, these elves... they always go around covered with shiny, precious metals protecting them as if they were all kings, down to their lowest-born...^Scavenge their corpses and bring me the metal, {playername}. With a pound of that iron, our smelter can make enough material to cover an entire pack of warriors.
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_iron|We need {reg5} units of {s6} in {reg6} days, before our weaponsmiths run out of raw materials. What do you say?
dlga_merchant_quest_brief_deliver_iron:merchant_quest_taken|好的。 我会得到金属废料，并把它们给你。
dlga_merchant_quest_brief_deliver_iron:merchant_quest_stall|我太忙了，以至于不能处理它。
; dlga_merchant_quest_requested:merchant_quest_brief.5|Thanks for offering to help. Actually I was looking for someone to escort a supply train. Perhaps you can do that...
; dlga_merchant_quest_brief:escort_merchant_caravan_quest_brief|I am going to send a supply train to {s8}. However with all those enemy patrols out there, I don't want to send them without an extra escort. A group at least {reg4} would offer them adequate protection. Can you lead that supply train to {s8} in 7 days?^^[you will earn {reg14} Resource Points of {s14}]
dlga_escort_merchant_caravan_quest_brief:merchant_quest_taken|好的。 我将护送供应车。
dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall|恐怕我没有那么多的士兵跟我在一起
dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall.1|抱歉。 我现在不能这样做
; dlga_start:close_window.21|We can cover the rest of the way ourselves. Thanks.
; dlga_start:close_window.22|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Thanks for escorting us. Good luck.^^[earned {reg14} Resource Points of {s14}]
dlga_start:merchant_caravan_intro_1|您好. 你一定是我們的護衛, 對不對?
dlga_merchant_caravan_intro_1:merchant_caravan_intro_2|是的。我的名字是{playername}。 我会带你到{s1}。
dlga_merchant_caravan_intro_2:escort_merchant_caravan_talk|好，我很高兴得知我们不会单独上路。 你想要我们现在做什么？
dlga_start:escort_merchant_caravan_talk|嗯。 我们已经做了这么远...你想要我们做什么？
dlga_escort_merchant_caravan_talk:merchant_caravan_follow_lead|你跟着我的首领。 我会带你穿过一条安全的路线。
dlga_merchant_caravan_follow_lead:close_window|好的。 我们会在你身后。
dlga_escort_merchant_caravan_talk:merchant_caravan_stay_here|你在这里呆一会儿。 我去看看路。
dlga_merchant_caravan_stay_here:close_window|好的。 我们会在这里等你。
; dlga_merchant_quest_requested:merchant_quest_brief.6|Actually, I was looking for an able commander like you. There's this group of particularly troublesome goblins. They have infested the neighbourhood and are preying on supply trains and stray warriors. They have avoided all our patrols up to now. If someone doesn't stop them soon, I would need to request serious military action...
; dlga_merchant_quest_brief:troublesome_bandits_quest_brief|I need someone to hunt down those troublesome goblins. It's dangerous work. But I believe that you are the one for it. What do you say?^^[you will earn {reg14} Resource Points of {s14}]
dlga_troublesome_bandits_quest_brief:merchant_quest_taken_bandits|好的。 我将会猎杀地精。
dlga_merchant_quest_taken_bandits:close_window|你将要？我非常开心听到这个。祝你好运。
dlga_troublesome_bandits_quest_brief:merchant_quest_stall|對不起，我現在沒有時間來做這個.
; dlga_merchant_quest_requested:merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of rogue goblins harassing the place, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing drunken recruits under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these goblins alone and win. That seems to be the only way of getting rid of them. Are you up to the task?
; dlga_merchant_quest_brief:merchant_quest_deal_with_night_bandits|There's a group of rogue goblins harassing the place, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing drunken recruits under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these goblins alone and win. That seems to be the only way of getting rid of them. Are you up to the task?
dlga_merchant_quest_deal_with_night_bandits:deal_with_night_bandits_quest_taken|杀了这些流氓地精？为什么，当然！
dlga_merchant_quest_deal_with_night_bandits:merchant_quest_stall|不，我不感兴趣。
dlga_deal_with_night_bandits_quest_taken:mayor_pretalk|那会为我减轻负担，{playername}。如果你成功回来会得到丰厚的报酬。一定要活着，嗯？
dlga_merchant_quest_requested:merchant_quest_brief.7|守备官正在找一个足智多谋的勇士带领一个{s12}的团队去{s13}。
dlga_merchant_quest_brief:move_cattle_herd_quest_brief|这个队伍需要在{reg6}天之内到达 {s13}。当然越快越好，但是一定不能超过{reg6}天。你能完成这个任务吗？^^[你会得到{s14}的资源点{reg14} ]
dlga_move_cattle_herd_quest_brief:move_cattle_herd_quest_taken|嗯，我可以带他们去 {s13}。
dlga_move_cattle_herd_quest_brief:merchant_quest_stall|我很抱歉, 但沒有.
dlga_move_cattle_herd_quest_taken:mayor_pretalk|漂亮。你可以在城镇外面找到他们。在你带他们去 {s13}之后，回来见我我会给你报酬的。
dlga_merchant_quest_requested:mayor_pretalk|多谢了，大人，但现在我们还不需要任何帮助。如果需要的话我会告诉你的。
dlga_goods_merchant_talk:goods_trade_requested|我想买些东西，也许还要卖一点。
dlga_goods_trade_requested:goods_trade_completed|好的好的……来这儿，看看我的宝贝们。
dlga_goods_trade_completed:goods_merchant_talk|還要別的嗎?
dlga_goods_merchant_talk:close_window|沒什麼. 謝謝.
dlga_start:troublesome_bandits_intro_1|什么？我们会杀了你的。我们会拿走你的食物和马，吃的他们。我们还会把你吃了。
dlga_troublesome_bandits_intro_1:troublesome_bandits_intro_2|你们会后悔在这附近惹是生非的。你们本不该离开你们的山洞。
dlga_troublesome_bandits_intro_2:close_window|杀掉，待会吃！
dlga_start:fangorn_orcs_intro_1|嗯？如果你打断他仆人们的工作，这个老人是不会高兴的。
dlga_fangorn_orcs_intro_1:fangorn_orcs_intro_2|不要再伤害森林了！滚开，否则你会后悔的！
dlga_fangorn_orcs_intro_2:close_window|哈哈！我们会随心所欲地砍烧这些树的！在我们解决你之后……
dlga_start:disbanded_troop_ask|你想要我们追随你吗？
dlga_disbanded_troop_ask:disbanded_troop_join|是的，我们开拔吧。
dlga_disbanded_troop_ask:close_window|不. 不是在這個時候.
dlga_disbanded_troop_join:close_window|很不幸，你队伍里没位置容下我们这些人了。
dlga_disbanded_troop_join:close_window.1|我们从现在起听你指挥了。
dlga_start:enemy_talk_1|你以后不会像这次这样抓住我的。
dlga_enemy_talk_1:enemy_talk_2|你没机会战胜我的，放弃吧。
dlga_enemy_talk_2:close_window|當你死亡的時候我才會放棄!
dlga_prisoner_chat_00:close_window|^^咆哮!^^
dlga_prisoner_chat_00:prisoner_chat_3|你已经把我囚禁了，你还想干嘛？
dlga_prisoner_chat_3:prisoner_chat_4|不要嘗試任何事情, 你這個敗類!
dlga_prisoner_chat_3:prisoner_slaughter|你将是我们下一顿晚餐！{s20}
dlga_prisoner_chat_4:close_window|哦，好像我就是个试验品？滚开！
dlga_prisoner_slaughter:prisoner_slaughter_02|总有一天你会付出代价！
dlga_prisoner_slaughter:close_window|总有一天你会付出代价……啊……！
dlga_start:close_window.23|随时恭候，肮脏的乞丐。
dlga_start:town_merchant_talk|你好，指挥官，我能帮你做什么？
dlga_start:town_merchant_talk.1|你好，我能帮你做什么？
dlga_town_merchant_talk:trade_requested_weapons|我要买些新东西，告诉我你这儿有什么卖的。
dlga_town_merchant_talk:trade_requested_horse|我想买一匹马
dlga_trade_requested_weapons:merchant_trade|啊，好的指挥官。你不会找到比这儿更好的货物了。
dlga_trade_requested_horse:merchant_trade|你能了解马啊，指挥官。你不会找到比我这儿更好的马了。
dlga_merchant_trade:town_merchant_talk|還要別的嗎?
dlga_town_merchant_talk:merchant_gossip|告诉我，镇上的人最近都在聊些什么？
dlga_town_merchant_talk:close_window|再見.
dlga_start:town_dweller_talk|請問?
dlga_start:town_dweller_talk.1|再見, 指揮官.
dlga_town_dweller_talk:town_dweller_ask_fugitive|我在找一个名叫{s4}的逃犯。我得到消息说他可能会藏在这儿。
dlga_town_dweller_ask_fugitive:close_window|我们村每天都有很多陌生人来去。如果他藏在这儿，你四处找找就一定能找到他。
dlga_town_dweller_talk:town_dweller_ask_info|你能告訴我這個村莊嗎？
dlga_town_dweller_talk:town_dweller_ask_info.1|你能告訴我這個地方嗎?
dlga_town_dweller_talk:town_dweller_ask_situation|如何在這生活?
dlga_town_dweller_ask_situation:town_dweller_poor|我的家庭遭遇了不幸，{sir/madam}。一场瘟疫摧毁了我们农田中所有的庄稼，我可怜的孩子们躺在家饱受饥饿和疾病，我的邻居们自身难保，帮不了我。
dlga_town_dweller_ask_situation:town_dweller_poor.1|我的生活很悲惨，{sir/madam}。我已经几个月没有找到工作了，我可怜的孩子每天忍受着饥饿入睡。我的邻居们都太穷了，帮不到我。
dlga_town_dweller_poor:town_dweller_poor_paid|收下这300第纳尔吧。希望这会帮到你和你家庭。
dlga_town_dweller_poor:town_dweller_poor_not_paid|那么你必须努力工作并且毫无抱怨地承担你的责任。
dlga_town_dweller_poor_not_paid:close_window|好的{sir/madam}. 我会照你说的做.
dlga_town_dweller_poor_paid:close_window|{我的大人/我的夫人}. 你太好心太大方了，. 我会告诉所有人你怎样帮助我们的.
dlga_town_dweller_ask_situation:close_window|谢谢你的好心{sir/madam}。有了你的帮助我们会过得很好。我会天天为你祈祷的
dlga_town_dweller_ask_situation:town_dweller_talk|日子过得很艰难，{sir/madam}。我们整天努力工作却总是饿着入睡。
dlga_town_dweller_ask_situation:town_dweller_talk.1|日子过得很艰难，{sir/madam}。但还是谢天谢地。
dlga_town_dweller_ask_situation:town_dweller_talk.2|日子过得还不错，{sir/madam}。谢天谢地。
dlga_town_dweller_talk:town_dweller_ask_rumor|最近附近有什么传言么?
dlga_town_dweller_ask_rumor:town_dweller_talk|我并不知道一些你可能会感兴趣的东西.
dlga_town_dweller_brawl:town_dweller_brawl_confirm|你是在威胁我?守卫已经等你等了好久了.
dlga_town_dweller_brawl_confirm:close_window|真的么?让我看看你得到了什么.
dlga_town_dweller_brawl_confirm:close_window.1|不,我以为你是其他人.
dlga_town_dweller_talk:close_window|[我]
dlga_start:player_castle_guard_talk|是的,長官?
dlga_player_castle_guard_talk:player_castle_guard_talk_2|观察得怎么样了，士兵？
dlga_player_castle_guard_talk_2:player_castle_guard_talk_3|一切正常长官.没发现异常.
dlga_player_castle_guard_talk_3:close_window|很好,眼睛給我放亮點.
dlga_start:close_window.24|日安,长官.在{s10}见到你真好.
dlga_start:close_window.25|在城里放老实点儿，这样你就不会有麻烦了。
dlga_start:hall_guard_easter_egg|啊，刚过午夜。要知道，最近发生一件不同寻常的事-你想知道吗？
dlga_hall_guard_easter_egg:hall_guard_easter_egg_scene|是的,请继续吧.
dlga_hall_guard_easter_egg:close_window|我不在乎流言蜚语.
dlga_hall_guard_easter_egg_scene:close_window|好吧……最近出现了一个非同寻常的冒险团队：一个人类，一个矮人和一个精灵，就是这样。
dlga_start:hall_guard_talk|你的指令，指挥官？
dlga_start:close_window.26|我们在站岗时不能说话，长官.
dlga_hall_guard_talk:hall_guard_duty|打起精神，有人来看我的话和我说一声。
dlga_hall_guard_duty:close_window|好的，指挥官。如你所愿。
dlga_hall_guard_talk:hall_guard_arrest|我希望你立即逮捕这个人！
dlga_hall_guard_arrest:hall_guard_arrest_2|你想抓谁？指挥官。
dlga_hall_guard_arrest_2:close_window|额……伙计们，别在意我的精神高涨。
dlga_hall_guard_arrest_2:close_window.1|忘了它吧，我会找到另外一种处理方式的。
dlga_enemy_defeated:close_window|啊！我讨厌这个.
dlga_party_relieved:close_window|多谢你帮我防御这些杂种
dlga_start:battle_reason_stated|我会把你的头盖骨当碗使！
dlga_member_chat_00:close_window.1|^^咆哮!^^
dlga_member_chat_00:regular_member_talk|你的指令，指挥官？
dlga_regular_member_talk:view_regular_char_requested|說說你自己
dlga_view_regular_char_requested:do_regular_member_view_char|是的，指挥官. 让我告诉你关于我的一切.
dlga_do_regular_member_view_char:regular_member_talk|還要別的嗎?
dlga_member_chat_00:disband_regular_member_confirm_yn|在您的指挥下为 {s14}服务是个荣幸 , 指挥官.^^现在你知道了,我被重新分配了守家的任务.^我会在不久之后离开的.^^[你将会得到{s14}的资源点{reg14}]
dlga_regular_member_talk:disband_regular_member_confirm|现在你回{s12}比在这儿陪我更紧迫。
dlga_regular_member_talk:disband_regular_member_confirm.1|你在流血……你得回{s12}，在那里可以受到比这儿更好的照顾
dlga_regular_member_talk:close_window|沒什麼. 繼續前進.
dlga_disband_regular_member_confirm:disband_regular_member_confirm_yn|我能离开你的队伍，回去防守我的故乡吗?^^[你会得到{s14}的资源点{reg14}]
dlga_disband_regular_member_confirm_yn:close_window|是的，到达那个地方并等待我从{s14}传来的进一步的指令. 祝你好运，士兵！
dlga_disband_regular_member_confirm_yn:close_window.1|還沒有, 我需要你在這裡.
dlga_disband_regular_member_confirm_yn:disband_regular_member_insist|不过这里同样需要你！
dlga_disband_regular_member_insist:close_window|我知道，不过我的使命将我带到另外一片战场，^我很快就会离开。
dlga_start:routed_allies_talk|{reg1?My lord:Master}, 你还活着！我们能再次加入你的队伍吗？
dlga_routed_allies_talk:close_window|没错，我们将能再次为{s1}而战。
dlga_routed_allies_talk:close_window.1|還沒有, 戰士.
dlga_start:routed_allies_talk_troll|^^咆哮!^^
dlga_routed_allies_talk_troll:close_window|[让你再次加入]
dlga_routed_allies_talk_troll:close_window.1|[离开]
dlga_start:party_encounter_friend|{s4} 什么风把你吹来的，{s24}?
dlga_party_reinforce:party_reinforce_end|我们尚未看见许多敌人的活动，也许不久之后就会看到了，谢谢。
dlga_party_reinforce:party_reinforce_end.1|我们不需要更多士兵了，谢谢。
dlga_party_reinforce:party_reinforce_check|支援我们的队伍？我们可以用一些士兵，不过要记住我们只接受我们阵营的士兵。
dlga_party_reinforce:party_reinforce_end.2|很不幸你并没有任何{s22}士兵来支援我们。
dlga_party_reinforce_check:party_reinforce_check_1|讓我查看下部隊的花名冊...
dlga_party_reinforce_check_1:party_reinforce_end|所以你改變主意了..^我知道了.
dlga_party_reinforce_check_1:party_reinforce_end.1|這些士兵對我們來説沒有用的。^帶他們回去
dlga_start:close_window.27|快點別耽誤我時間使我遲到！巫師是從不遲到的！
dlga_start:close_window.28|它...在招手
dlga_start:party_encounter_hostile_attacker|你已經沒有機會了跟我們對抗，投降吧。要不然我會殺了你們。
dlga_party_encounter_hostile_attacker:close_window|別攻擊! 我們投降
dlga_party_encounter_hostile_attacker:close_window.1|我們將血戰到底!
dlga_start:party_encounter_hostile_defender|你想幹什麼?
dlga_party_encounter_hostile_defender:party_encounter_hostile_ultimatum_surrender|投降或去死!
dlga_party_encounter_hostile_defender:close_window|沒什麽，我會默默的離開你
dlga_start:close_window.29|* 靜默的凝視著你 *
dlga_start:battle_reason_stated.1|投降或者去死,你自己選.
dlga_battle_reason_stated:close_window|我不會害怕你. 我會戰鬥到底.
dlga_start:free|您好, 有什麼可以幫到你?
dlga_free:view_char_requested|說說你自己
dlga_view_char_requested:view_char|好吧, 聽這個
dlga_view_char:free|還要別的嗎?
dlga_end:close_window|[完成]
dlga_start:threaten_1|如果你想離開.放下你的武器和投降.
dlga_threaten_1:end|我們會優先攻擊你
dlga_free:close_window|再見.
dlga_free:close_window.1|[离开]
