menu_start_game_1|^^^^^^^^^^Ne için savaşıyorsun?
mno_start_good|Yeni bir çağın şafağı
mno_start_evil|İnsanların alacakaranlığı
mno_go_bback|Geri dön
menu_start_phase_2|^^^^^ Orta DÜnya. Doğuda bir gölge büyüyor, ^ ve ve karanlık şeyler uzun süredir saklandıkları yerlerden dışarı çıktılar. ^ Özgür İnsanlar bir çağdır görülmemiş bir savaş için hazırlanıyorlar. ^ İnsanlar, Elfler, Cüceler ve Orklar; hepsi kendi rollerini oynayacaklar. ^^ Hangi rolleri oynayacakları ise görülecek...
mno_go_forth|Seçtiğin yolda ilerle...
menu_start_game_3            |^^^^^^^^Senaryonu seç:
mno_custom_battle_scenario_1 |Gondor ile Harad arasında çatışma
mno_custom_battle_scenario_12|Savaş için grupları seç
mno_custom_battle_scenario_3 |Elfler ve Kara Numenoryanlar arasındaki çarpışma
mno_custom_battle_scenario_4 |Miğfer Dibi Savunması, Rohan Isengard'a Karşı
mno_custom_battle_scenario_5 |Çatışma, North vs Rhûn
mno_custom_battle_scenario_6 |Kuşatma, Orklar ve Dwarflar
mno_custom_battle_scenario_7 |Pusu, Orclar vs Mirkwood
; mno_custom_battle_scenario_11|Test Battles (Tune Balancing!)
; mno_custom_battle_scenario_10|Scenery test battle
mno_troll_battle_scenario    |Troll savaşını test et
mno_warg_battle_scenario     |Warg savaşını test et
mno_build_your_own_scene     |**TLD ile kendi Sahneni Oluştur**
mno_go_back                  |Geri dön
; menu_tutorial|^^TLD has a lot of features unknown to native M&B. Those are described in some non-spoilerish detail in PDF included with the release. For tutorial on basic game mechanics please use Native module
mno_go_back_dot|Geri dön
mno_view_upkeep_costs|Bakım ücretini gör
mno_view_character_report|Karakter raporunu gör
mno_view_party_size_report|parti boyutu raporunu görüntüle
mno_view_morale_report|Grup moral raporuna gör
mno_view_character_report_02|NPC durum kontrolü
mno_view_faction_strengths_report|Taraf kuvvetlerinin raporunu gör.
mno_view_traits_report|Özellikleri gör.
mno_resume_travelling|Yolculuğa devam et
mno_custom_battle_go|Başla
mno_leave_custom_battle_2|İptal
menu_custom_battle_end|Savaş bitti. {s1}, {reg5} tane düşman öldürdün ve {reg6} tane askerini savaşta kaybettin. {reg7} tane düşmanı kendin öldürdün.
mno_replay|Savaşı tekrar oyna
mno_continue_dot|Devam et
menu_quick_battle_general_test|Şimdiki savaş: ^takım A: {reg10} {s10}^^VS^^ takım B: {reg11} {s11}
mno_tAA|+5 A Takimi
mno_tAB|-5 B Takimi
mno_tAC|A birliğini seç
mno_tBA|+5 B Takimi
mno_tBB|-5 B Takimi
mno_tBC|B birliğini seç
mno_B|Önceden ayarlanmış 1
mno_F|Dövüşe başla!
mno_dot_go_back|Geri dön
menu_quick_battle_troll|^^^^^^^^Troll senaryonu seç
mno_troll_battle_scenario_10|Test: Troll VS Piyade
mno_troll_battle_scenario_11|Test: Troll VS Okçular
mno_troll_battle_scenario_12|Deneme: Trole karşı Süvari
mno_troll_battle_scenario_13|Deneme: Trole karşı Mızraklı Süvari
mno_troll_battle_scenario_14|Test: Troll VS Troll
; mno_troll_battle_scenario_15|          Toy-Test: player controlled Troll
; menu_quick_battle_wargs|^^^^^^^^Choose your TEST Warg scenario:
mno_warg_battle_scenario_10|Warglara karşı: 1 vs 1\n
mno_warg_battle_scenario_11|Warglara karşı: 2 vs 3
mno_warg_battle_scenario_12|Warglara karşı: pek çok vs pek çok
mno_warg_battle_scenario_10b|Warglarla oyna: 1 vs 1
mno_warg_battle_scenario_11b|Warglarla oyna: 2 vs 3
mno_warg_battle_scenario_12b|Warglarla oyna: pek çok vs pek çok
menu_start_good|^^^^^^^^^^Irkını seç
mno_start_ma|İNSAN
mno_start_el|ELF
mno_start_dw|CÜCE
mno_go_back|Geri dön
menu_start_evil|^^^^^^^^^^Kime hizmet ediyorsun?
mno_start_eye|Mordor'dan SAURON, Yüzüklerin Efendisi
mno_start_hand|Isengard'dan SARUMAN, Ak El
menu_start_eye|Ustan Kapaksız Gözdür^Irkını seç.
mno_start_or|Lidless Eye'e hizmet eden Ork
mno_start_ur|URUK, orkların yeni nesli
mno_start_em|Sauron'un boyunduruğunda bir İNSAN
menu_start_hand|Ustan Beyaz Eldir^Irkını seç.
mno_start_whor|Ak El'e hizmet eden bir ORC
mno_start_isur|Isengard'da yetiştirilmiş bir URUK-HAI
mno_start_duma|Bir Dunland adamı, Batı Ovaları
menu_start_good_man|^^^^^^^^^^Halkini seç:
mno_start_go|GONDOR, krallığın beyaz kuleleri
mno_start_ro|ROHAN, At Halkı
mno_start_du|DUNEDAIN, İnsanların kadim hanedanlığı
mno_start_be|BEORNINGLER, Ayı Halkı
mno_start_da|DALE'in kuzey krallığı
menu_start_good_elf|Hangi ormanlıkta yaşıyorsun, yaşlı?
mno_start_ri|RIVENDELL'den, Lord Elrond
mno_start_lo|LOTHLORIEN'den Leydi Galadriel
mno_start_mi|MIRKWOOD, Silvan elflerin toprakları
menu_start_good_dwarf|Soyunu seç:
mno_start_er|Bir Erebor sakini
mno_start_ih|DEMİR TEPELER'in madencisi
menu_start_gondor|^^^^^^^^^^ Neredensin ? Gondordan mı ?
mno_start_mt|Başkent, MINAS TIRITH
mno_start_ls|LOSSARNACH, Baltalıların beyliği
; mno_start_la|LAMEDON, the Fiefdom of the Mountain Clansmen
mno_start_pg|PINNATH GELIN, Yeşil tepeliklerin beyliği
mno_start_do|DOL AMROTH, Kuğu Şovalyeleri'nin beyliği
; mno_start_pe|PELARGIR, the Coastal Fiefdom
mno_start_bl|BLACKROOT VALE, Okçuların beyliği
menu_start_eye_man|^^^^^^^^^^Halkini seç:
mno_start_hr|HARADRIM, Güneyden çöl insanı
mno_start_bn|Siyah NUMENOREANLAR, Batının hainleri
mno_start_um|UMBAR, Güney Denizlerin korsanları.
mno_start_rh|RHUN, Doğudaki barbarlar
mno_start_kh|KHAND, Güneydoğudaki vahşi insanlar
menu_start_eye_orc|Nereye saklanıyorsun
mno_start_arm|Mordordan toplanmış orduda
mno_start_cav|DOL GULDUR mağaralarında
menu_start_hand_orc|Nereye saklanıyorsun
mno_start_armis|ISENGARDDA toplanmış orduda
mno_start_minmo|MORIA Madenlerinde
mno_start_cliff|GUNDABAD Dağı eteklerinde
menu_start_gondor_mt|Soyunu seç
mno_start_1_com|Yerli
mno_start_2_hib|Soylu
menu_start_haradrim|Bir Haradrimsin, bir çöl insanı, soyunu seç
mno_start_1_des|Çöl insanı
; mno_start_2_far|Far Harad Tribesman
menu_choose_gender|^^^^^^^^^^Cinsiyetin?
mno_start_male|Erkek
mno_start_female|Kadın
mno_proc|Normal olarak devam et
mno_continue|Devam et...
menu_character_report|^^^^^Grup Morali: {reg8}^Grup Boyut Limiti: {reg7}^{s5}
menu_camp|^^^^Sen {s1}.{s2}desin^^Ne yapmak istiyorsun?
mno_camp_scene|Etrafta yürü.
mno_camp_troop|Gözden geçir{reg10? troops:}{reg12? and:}{reg11? prisoners:}.
mno_camp_action|Bir nesne kullan.
mno_camp_wait_here|Burada bir süreliğine kamp kur.
mno_camp_options|TLD ayarını değiştir
mno_Cheat_enable|Hile/modlama ayarlarını etkinleştir.
menu_game_options|^^^^^^^^Değiştirmek için bir ayara tıklayın:
mno_game_options_restrict_items|Kısıtlı oyuncu ekipmanı: {s7}
mno_game_options_formations|Savaş düzenleri ve yapay zeka: {s7}
mno_game_options_town_menu|Şehir NPClerine her zaman menülerden ulaşılabilir: {s7}
mno_game_options_cutscenes|Arasahne: {s7}
mno_game_options_injuries|Yoldaşlar için yaralanmalar: {s7}.
mno_game_options_death|Lordlar ve Yoldaşlar için kalıci ölüm: {s7}.
mno_game_options_death2|Oyuncu için kalıcı ölüm (Bu SENSİN!): {s7}.
mno_game_options_morale|Savaş morali sistemi: {s7}
; mno_game_options_animal_ambushes|Animal ambushes:  {s7}
; mno_game_options_tweaks|Gameplay tweaks...
mno_game_options_back|Kamp menüsüne geri dön
; menu_camp_tweaks|^^^^^^^^Choose an option that you would like to adjust.
; mno_tweak_options_compat|Compatibility tweaks...
; mno_tweak_options_strat|Strategy tweaks...
mno_tweak_options_back|Ayarlar menüsüne geri dön.
; menu_camp_compat_tweaks|^^^^^^^^Click on an option to change (hold shift to decrease):^(these are for compatibilty and are not cheats)
; mno_game_options_compat_party|Maximum number of parties: {s1}
; mno_game_options_compat_back|Back to tweaks menu.
; menu_camp_strat_tweaks|^^^^^^^^Click on an option to toggle:^(warning: these are cheats!)
; mno_strat_tweaks_siege_reqs|Siege strength requirements: {s7}
; mno_strat_tweaks_siege_relax_rate|Siege str. req. relaxation rate: {reg1}
; mno_strat_tweaks_regen_rate|Strength regen rate: {s7}
; mno_strat_tweaks_siege_regen_limit|Factions don't regen below: {reg1}
; mno_strat_tweaks_influence_gain_rate|Influence gain rate: {s7}
; mno_strat_tweaks_rank_gain_rate|Rank gain rate: {s7}
; mno_strat_tweaks_back|Back to tweaks menu.
; menu_camp_action|^^^^^^^^^     Which object?
; mno_camp_customize_defilement|Customize Defiled Armor
; mno_camp_drink_water|Drink the Ent Water!
mno_camp_action_4|Geri.
; menu_assasins_attack_player_won|You have successfully defeated assassins from {s2}, sent by {s3}.
; menu_assasins_attack_player_retreat|You escaped with your life!
; menu_fangorn_danger|^^^^^^Strange, threatening noises all around you.^Are the trees talking? There's a sense of deep anger and pain in the air.^Your orders?
; mno_be_quiet_elf|Respect the hatred of the trees. Move along quietly.
; mno_be_quiet|Put the weapons down and stay quiet! Now out of here!
; mno_be_bold|Go on! I'm not afraid of plants or old myths!
; mno_fight_back|Let's find out! Search the area! Burn down a tree or two!
; menu_fangorn_search_fails|^^^^^^You search the dark, thick forest but find nothing.^Still, you feel observed and threatened, more and more.
; menu_fangorn_battle_debrief_won|^^^A great victory!^^^So this is what all the myths about Fangorn meant...
; menu_fangorn_killed_player_only|^^^^^^You wander in the thick, dark forest.^All of a sudden you are hit by something! Maybe a heavy branch fell on your head?^You stay unconcious only for minutes. You are badly hurt but you can go on.
mno_ow_get_out|Ah! bu lanetli yerden çıkalım!
; menu_fangorn_killed_troop_and_player|^^^^^^You wander in the thick, dark forest.^^All of a sudden you are hit by something! Maybe a heavy branch fell on your head.^^When you recover, minutes later, you find that not all of your troops were that lucky.^^
; menu_fangorn_killed_troop_only|^^^^^^^^You wander in the thick, dark forest. Your troops are fearful.^^All of a sudden, you hear screams from the rear! You hurry back, only to find a few of your troops on the ground, in a pool of blood.^^A few others are nowhere to be found...
mno_get_out|Çıkalım bu lanetli yerden!
; menu_can_capture_troll|The downed wild troll still breaths!^^Its evil eyes stare at you filled with pain and rage.^Even now that it has been taken down, and lies helpless in a pool of its blood, it looks tremendously dangerous...
; mno_killit|Dispatch it, now. Make sure it dies.
; mno_cageit1|Cage it and drag it around.
; mno_cageit2|Cage it together with the other troll.
; mno_cheat_disabable|Disable cheat/modding options.
; menu_drank_ent_water_human|^^^You drink the water. It tastes clean and refreshing. It has a pleasant fragrance, as of musk.^You feel refreshed.^^However, you also have a strange, unnatural feeling. Something tells you that you'd better never, ever again drink this water.
; menu_drank_ent_water_orc|^^^You drink the water. It is just water.^Suddenly, you grasp your throath, in a raptus of pain.^Poisoned!^You choke, you throw up black blood, you almost pass away.^^It hurts, oh, it hurts.
mno_i_shall_surv|Ben.. hayatta... kalmalıyım...
; menu_end_game|^^^^^The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your belongings, and ride off into the sunset....
mno_end_game_bye|Hoşçakal.
; menu_cattle_herd|You encounter some people.
; mno_cattle_drive_away|Order them to follow.
; mno_cattle_stop|Bring them to a stop.
mno_leave|Ayrıl.
; menu_simple_encounter|^^^^^{s2}^You have {reg22} troops fit for battle against their {reg11}.^^The battle is taking place in {s3}{s4}.^^Your orders?
; mno_encounter_attack|{reg21?Charge them:Prepare to face them}.
; mno_encounter_order_attack|Order your troops to {reg21?attack:face them} without you.
; mno_special_whip|Rush forward toward them cracking the {s4}.
; mno_encounter_leave|Disengage.
; mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat.
; menu_encounter_retreat_confirm|^^^^^As the party member with the highest tactics skill,   ({reg2}), {reg3?you devise:{s3} devises} a plan that will allow you and your men to escape with your lives,   but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase.
; mno_leave_behind|Go on. The sacrifice of these men will save the rest.
mno_dont_leave_behind|Hayır. Geride kimse kalmayacak.
; menu_encounter_retreat|^^^^^You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party.
; menu_order_attack_begin|^^^^^^          Your troops prepare to attack the enemy.
; mno_order_attack_begin|Order the attack to begin.
; mno_call_back|Call them back.
; menu_order_attack_2|^{s4}^Your casualties: {s8}^^Enemy casualties: {s9}
; mno_order_attack_continue|Order your soldiers to continue the attack.
mno_order_retreat|Askerleri geri çağır.
; menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign.   You need to bring at least {reg13} troops to the army,   and are instructed to raise more warriors with all due haste if you do not have enough.
; mno_reject|Send a message you are too busy.
; mno_send_word|Send word you'll join him shortly.
; menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed.   He requests you to come and see him as soon as possible.
; menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault.    Your troops are to take {s9} at all costs.
; menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. He sends a message he assumes you have more pressing matters, but warns his patience is not unlimited.
; menu_battle_debrief|{s11}^Your Casualties:{s8}{s10}^^Enemy Casualties:{s9}
; mno_inspect_troll|Inspect downed troll
; menu_pre_join|^^^^^You come across a battle between {s2} and {s1}. You decide to...
; mno_pre_join_help_attackers|Move in to help the {s2}.
; mno_pre_join_help_defenders|Rush to the aid of the {s1}.
; mno_pre_join_leave|Don't get involved.
; menu_join_battle|^^^You are helping {s2} against {s1}.^ You have {reg22} troops fit for battle against the enemy's {reg11}.^^The battle is taking place in {s3}{s4}.
; mno_join_attack|Charge the enemy.
; mno_join_order_attack|Order your troops to attack with your allies while you stay back.
; mno_join_leave|Disengage.
; menu_join_order_attack|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
mno_enter|Giriş.
menu_battlefields|^^^^^^^^^^savaş bölgesi seç.
mno_enter_f1|Bölge 1
mno_enter_f2|Bölge 2
mno_enter_f3|Bölge 3
mno_enter_f4|Bölge 4
mno_enter_f5|Bölge 5
; menu_join_siege_outside|^^^^^^{s1} has come under siege by {s2}.
; mno_approach_besiegers|Approach the siege camp.
; mno_pass_through_siege|Pass through the siege lines and enter {s1}.
; menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge.
; menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers,    where you and your troops are welcomed.
mno_talk_to_siege_commander|komutan ile görüşme talep et.
mno_join_siege_with_allies|Sıradaki saldırıya katıl
mno_join_siege_stay_back|askerlerine sıradaki mücadelede sensiz savaşmalarını emret.
; menu_moria_must_escape|^^The book seems to give the account of the last attempt of dwarves to resettle in Moria. Attempt which apparently ended with gruesome death for all involved. Perusing the book,  you stumble on the words 'true silver'! Studying the pages you suddenly understand  that those are the descriptions of dwarven stashes somewhere on the lower levels. Hah!  Would not it be cool to uncover the long lost dwarven mithril!?  ^You eagerly follow the directions, into a narrow winding tunnel and down...  ^...^After a couple of hours of fruitless search you understand that you are lost deep in Moria and need to find a way out.
; mno_moria_exit_scene|Find your way out!
; menu_castle_outside|You are outside {s2}.{s11} {s3} {s4}
; mno_moria_enter|Return into main hall of Moria trough the secret entrance
mno_moria_enter_door|Moria'ya gir
; mno_castle_start_siege|Besiege the {reg6?town:castle}.
mno_castle_leave|Ayrıl.
; menu_castle_besiege|You are laying siege to {s1}. {s2} {s3}
mno_siege_request_meeting|kale komutanı ile görüşme talep et.
mno_wait_24_hours|yarına kadar bekle.
; mno_castle_lead_attack|Lead your soldiers in an assault.
mno_attack_stay_back|sen geride beklerken askerlerine saldırma emri ver...
; mno_build_ladders|Prepare ladders to attack the walls.
; mno_lift_siege|Abandon the siege.
; menu_siege_attack_meets_sally|^^^^^^The defenders sally out to meet your assault.
; menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault.
mno_build_ladders_cont|Yap.
; menu_castle_attack_walls_simulate|{s4}^^Your casualties:{s8}^^Enemy casualties were: {s9}
; menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town:castle}.  {reg1? It would seem that there is nothing stopping you from taking it for yourself...:}
; menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5}
; mno_castle_taken_no_claim|Ask no rewards.
; menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg22} troops fit for battle against the enemy's {reg11}. You decide to...
mno_siege_defender_join_battle|Savaşa katıl
; mno_siege_defender_troops_join_battle|Order your men to join the battle without you.
; menu_siege_join_defense|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_village_hunt_down_fugitive_defeated|^^^^^A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal.
; menu_town_bandits_succeeded|^^^^^The goblins fall before you as wheat to a scythe! Soon you stand alone while most of your attackers lie unconscious, dead or dying. Surely the locals would be very grateful that you saved them from this menace.
; menu_town_brawl_lost|^^^^^^You have been knocked out cold. The people you attacked quickly search you for valuables, before carrying on with their daily business.
; menu_town_brawl_won|^^^^^You have beaten all the opponents and the guards sent to quell the disturbance. You quickly frisk them for valuables then vanish until tempers quieten down.^Maybe next time they would show more respect and back off.
; menu_town|You arrived in {s60}.{s12}{s13}
; mno_town_menu_0|Go to some location.
; mno_town_menu_0_door|Door to some location.
; mno_town_approach|Approach {s1}...
; mno_town_castle|Go to {s1}.
; mno_town_castle_door|Door to the castle.
mno_town_center|ana meydana doğru yürüyüşe çık...
mno_town_center_door|Şehir merkezine giden kapı.
mno_aw_chamber_door|Kapıyı aç.
; mno_trade_with_arms_merchant|Visit the {s40}.
; mno_trade_with_horse_merchant|Visit the {s41}.
mno_town_prison_door|Hapishane kapısı.
; mno_dungeon_enter|Search for the lost spears inside the mountains.
mno_dungeon_enter_door|Kapıyı aç.
; mno_talk_to_castle_commander|Visit the {s61} Barracks.
mno_speak_with_elder| {s6} ile konuş
; mno_isengard_underground|Go to the underground caverns.
; mno_tirith_toplevel|Climb up to the top level.
mno_town_leave|Ayrıl...
mno_town_leave_door|bölgeden uzaklaş
; menu_disembark|Do you wish to disembark?
mno_disembark_yes|Evet.
mno_disembark_no|Hayır.
; menu_ship_reembark|Do you wish to embark?
mno_reembark_yes|Evet.
mno_reembark_no|Hayır.
; menu_center_reports|Town Name: {s1}^Rent Income: {reg1} denars^Tariff Income: {reg2} denars^Food Stock: for {reg3} days
; menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
; menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
; mno_sneak_caught_fight|Try to fight your way out!
mno_sneak_caught_surrender|Teslim ol.
; menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
; menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety out of town.
; menu_tld_player_defeated|^^^^^Suddenly a shattering pain explodes in the back of your head! \\ You shiver, as all the world goes black around you...^Is this your end?
; menu_recover_after_death_fangorn|You wake up. The forest is still around you. Every bone hurts. You are alive, by miracle.^^It was a defeat, but at least you were able to see what happened. ^Now you know what is going on in this accursed forest,^and you survived to tell. ^^Will anyone ever believe you?
; menu_recover_after_death_moria|^^^^^You regain your conciousness. You are lying on soft soil, fresh air breezing on your face. You are outside!^The orcs must have taken you for dead and thrown you in some murky pit.^You must have been carried to the surface by an underground stream.
mno_whatever|ayaklan!
; menu_recover_after_death_default|^^^^^You regain your conciousness. You lie on the spot you fell.  The enemies must have taken you up for dead and left you there.  However, it seems that none of your wounds were lethal,  and although you feel awful, you find out you can still walk.  You get up and try to look for any other survivors from your party.
; menu_recover_after_death_town|^^^^You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town.  It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_recover_after_death_town_alone|You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town. Your companions found you. It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!
; menu_notification_one_side_left|^^^^^The War of the Ring is over!^^The {s1} have defeated all their enemies and stand victorious!
; menu_notification_total_defeat|^^^^^The War of the Ring is over for you!^^The {s1} have been defeated by their enemies and you stand alone in defeat!
; menu_notification_your_faction_collapsed|^^^^^Your {s11} homeland was defeated!^Still, other allies remain in the War. You, together with anyone left from {s11}, can still help your side win.
; menu_notification_faction_defeated|^^^^^{s1} Defeated!^{s1} is no more, defeated by the forces of {s13}!
; menu_ruins|^^^^You approach the {s1}. A once strong encampment was razed to the ground, though you can still see traces of fortifications and scattered rusty weapons.
; menu_legendary_place|^^^^You have followed the rumors and found {s1}. You can now explore this place and see for yourself if the rumors are true.
mno_explore|Etrafı keşfet
; menu_starting_quest_good|^^^^^^You spot a small caravan under attack from a band of orcs. What will you do?
mno_help|Yabancılara yardım et!
mno_go_your_way|Onları yalnız bırak
; menu_custom_battle_choose_faction1|^^^^^^^^^^Choose your side and advantage:
mno_good_equal|İyi taraf
mno_bad_equal|Kötü taraf
; mno_replay_prev|Replay previous setup
; menu_custom_battle_choose_faction2|^^^^^^^^^^Choose good faction
mno_cb_gondor|Gondor
mno_cb_gondor1|Rohan
mno_cb_gondor2|Lothlorien
mno_cb_gondor3|Rivendell
mno_cb_gondor4|Kuyutorman
mno_cb_gondor5|Cüceler
mno_cb_gondor6|Dale
mno_cb_gondor7|Beornlar
; menu_custom_battle_choose_faction3|^^^^^^^^^^Choose evil faction
mno_cb_mordor|Mordor
mno_cb_mordor1|Isengard
mno_cb_mordor2|Dunland
mno_cb_mordor3|Haradrim
; mno_cb_mordor4|Easterlings
mno_cb_mordor5|Moria
mno_cb_mordor6|Gundabad
mno_cb_mordor7|Rhun
; mno_cb_mordor8|Corsairs
; mno_rescue_mission|Sneak into the sorcerer's lair under the night's cover.
mno_next_rescue_scene_door|İleriye devam!
; mno_pick_troops1|Pick companions for the mission, {reg0} selected
; menu_pick_troops|Whom would you take with you into the stealth mission?    Currently you picked {reg0} companions. You can take up to 10 troops with you
; mno_go_forward|End selecting companions and proceed.
; menu_burial_mound|You approach the burial mound of {s1} of {s2}.   It is heaped with the notched weapons of his fallen enemies.
; mno_pay_respects|Kneel and pay your respects.
mno_swear_oath|İntikam yemini!
; mno_despoil|Desecrate the site
mno_leave_mound|Höyüğü terket.
; menu_burial_mound_respects|You kneel and pay your respects to {s1}, silently mouthing a prayer for a speedy journey to the afterlife.  There is nothing left to be done here.
; menu_burial_mound_oath|You loudly swear an oath of vengeance for the death of {s4}.   You would relentlessly seek out the forces of {s3} and destroy them.   Your words carry far on the wind and who can say that they were not heard beyond the sea?
; menu_burial_mound_despoil|You tear down the monument to {s1} with your own hands and defile the very stones with curses, fell chants and unspeakable acts.  Your followers fall back in fear of the dead but they seem to have renewed respect for your wickedness.
; menu_funeral_pyre|You approach the charred remnants of the funeral pyre of {s3} of {s2}.   Here his corpse was ceremoniously burned by his personal bodyguards.   Nothing of value remains.
mno_leave_pyre|Kremasyon alanını terket.
; menu_town_ruins|When you approach, you see that {s1} is {s2}
mno_ruin_menu_0|Etrafı keşfet.
mno_ruin_leave|Ayrıl...
; menu_death|You have been killed. Though the war still rages on, you will no longer be part of it.
; menu_animal_ambush|You and your companions find yourselves separated from the rest of your party, when suddenly...
; menu_animal_ambush_success|The {s2} {reg0?fall:falls} before you as wheat to a scythe! Soon all your attackers lie on the floor, wounded or dead. {s3}
; menu_animal_ambush_fail|The animals bite and tear at you{reg0?,: and your companion{reg2?s,:,}} but luckily you managed to fend them off. Hopefully they won't attack you again.
; menu_build_your_scene|You can build your own battlescene here, using one of the slots provided below and game Edit mode  (you need to switch edit mode ON in M&B lauching screen Options first).  You can then submit scenes you constructed (namely, sco files from TLD/SceneObj folder)  to the dev team of TLD, and if your scene is good,  it can appear in later releases as one of random battlegrounds!^^ Try to specify which region on map you want your scene to appear.^ Couple hints: avoid deep water, steep mountains and other impassable places,  unless you are experienced scene-maker and know how to bar AI troops  from walking where you don't want them, and make AI mesh in other places.^ (Entries #0-1 are for attackers, #4 for defenders, do not touch #5-8
; mno_scene1|Battlefield5 (file scn battlefield5.sco)
; mno_scene2|Battlefield6 (file scn battlefield6.sco)
; mno_scene3|Battlefield7 (file scn battlefield7.sco)
; mno_scene4|Battlefield8 (file scn battlefield8.sco)
; mno_scene5|Battlefield9 (file scn battlefield9.sco)
mno_back_3dot|Geri...
