
desc: attatch material to entity, 
      attatch particle system to scenenode or entity bone
      attatch compositor to viewport

-----------------------------------------------------------------------------------------

attatch material:

format: attatch MaterialSystem <Entity | subEntity> [subEntityName]

subEntityName is only used when you chose subEntity

-----------------------------------------------------------------------------------------

attatch particle to sceneNode:

format: attatch ParticleSystem sceneNode <particleSystemName> <exclusive | additive>

exclusive will detatch other particle system attatched earlier, additive will not.

-----------------------------------------------------------------------------------------

attatch particle to bone:

format: attatch ParticleSystem bone <boneName> <particleSystemName> <exclusive | additive>

exclusive will detatch other particle system attatched to this bone earlier, additive will not.

-----------------------------------------------------------------------------------------

attatch compositor to viewport:

format: attatch Compositor <compositorName> [index]

if you don't specify index, this compositor will be added to the end of compositor chain