
vertex_program sys_axes_vs20 hlsl
{
	entry_point mainVS
	target vs_2_0
	source axes.hlsl

	default_params
	{
		param_named gCameraDist float1 10 0 0 0
		param_named_auto gProj projection_matrix
		param_named_auto gView view_matrix
	}
}

fragment_program sys_axes_ps20 hlsl
{
	entry_point mainPS
	target ps_2_0
	source axes.hlsl

	default_params
	{
		param_named gDiffuse float4 1 1 1 1
	}
}

