

material xAxes
{

	technique
	{

		pass
		{
			depth_check no

			vertex_program_ref sys_axes_vs20
			{
			}

			fragment_program_ref sys_axes_ps20
			{
				param_named gDiffuse float4 1 0 0 1
			}
		}
	}
}

material yAxes
{

	technique
	{

		pass
		{
			depth_check no

			vertex_program_ref sys_axes_vs20
			{
			}

			fragment_program_ref sys_axes_ps20
			{
				param_named gDiffuse float4 0 1 0 1
			}
		}
	}
}

material zAxes
{

	technique
	{

		pass
		{
			depth_check no

			vertex_program_ref sys_axes_vs20
			{
			}

			fragment_program_ref sys_axes_ps20
			{
				param_named gDiffuse float4 0 0 1 1
			}
		}
	}
}

material blackAndWhite
{

	technique
	{

		pass
		{
			lighting no

			texture_unit
			{
				texture blackAndWhite.png
				scroll_anim 0.5 0
				scale 0.01 0.01
			}
		}
	}
}
