
desc: detach material from entity, attatch particle system from scenenode or entity bone.

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detach material:

format: detach MaterialSystem <Entity | subEntity> [subEntityName]

subEntityName is only used when you chose subEntity.

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detach particle from sceneNode: detach ParticleSystem sceneNode [particleSystemName]

if particleSystemName is ignored, all particle system attatched to sceneNode will be detached.
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attatch particle to bone: 

format: detach ParticleSystem bone [boneName] [particleSystemName]

if particleSystemName is ignored, all particle system attatched to that bone will be detached.
if boneName is ignored, all particle system attathced to entity will be detached.