
desc: attatch material to entity, attatch particle system to scenenode or entity bone

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attatch material:

format: attatch MaterialSystem <Entity | subEntity> [subEntityName]

subEntityName is only used when you chose subEntity

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attatch particle to sceneNode:

format: attatch ParticleSystem sceneNode <particleSystemName> <exclusive | additive>

exclusive will detatch other particle system attatched earlier, additive will not.

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attatch particle to bone:

format: attatch ParticleSystem bone <boneName> <particleSystemName> <exclusive | additive>

exclusive will detatch other particle system attatched to this bone earlier, additive will not.