/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial 
applications, and to alter it and redistribute it freely, subject to the following
restrictions:

    1. The origin of this software must not be misrepresented; you must not claim that 
		you wrote the original software. If you use this software in a product, 
		an acknowledgment in the product documentation would be appreciated but is 
		not required.

    2. Altered source versions must be plainly marked as such, and must not be 
		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OIS_Keyboard_H
#define OIS_Keyboard_H
#include "OISObject.h"
#include "OISEvents.h"

namespace OIS
{
	//! Keyboard scan codes
	enum KeyCode
	{
		KC_UNASSIGNED  = 0x00,
		KC_ESCAPE      = 0x01,
		KC_1           = 0x02,
		KC_2           = 0x03,
		KC_3           = 0x04,
		KC_4           = 0x05,
		KC_5           = 0x06,
		KC_6           = 0x07,
		KC_7           = 0x08,
		KC_8           = 0x09,
		KC_9           = 0x0A,
		KC_0           = 0x0B,
		KC_MINUS       = 0x0C,    // - on main keyboard
		KC_EQUALS      = 0x0D,
		KC_BACK        = 0x0E,    // backspace
		KC_TAB         = 0x0F,
		KC_Q           = 0x10,
		KC_W           = 0x11,
		KC_E           = 0x12,
		KC_R           = 0x13,
		KC_T           = 0x14,
		KC_Y           = 0x15,
		KC_U           = 0x16,
		KC_I           = 0x17,
		KC_O           = 0x18,
		KC_P           = 0x19,
		KC_LBRACKET    = 0x1A,
		KC_RBRACKET    = 0x1B,
		KC_RETURN      = 0x1C,    // Enter on main keyboard
		KC_LCONTROL    = 0x1D,
		KC_A           = 0x1E,
		KC_S           = 0x1F,
		KC_D           = 0x20,
		KC_F           = 0x21,
		KC_G           = 0x22,
		KC_H           = 0x23,
		KC_J           = 0x24,
		KC_K           = 0x25,
		KC_L           = 0x26,
		KC_SEMICOLON   = 0x27,
		KC_APOSTROPHE  = 0x28,
		KC_GRAVE       = 0x29,    // accent
		KC_LSHIFT      = 0x2A,
		KC_BACKSLASH   = 0x2B,
		KC_Z           = 0x2C,
		KC_X           = 0x2D,
		KC_C           = 0x2E,
		KC_V           = 0x2F,
		KC_B           = 0x30,
		KC_N           = 0x31,
		KC_M           = 0x32,
		KC_COMMA       = 0x33,
		KC_PERIOD      = 0x34,    // . on main keyboard
		KC_SLASH       = 0x35,    // / on main keyboard
		KC_RSHIFT      = 0x36,
		KC_MULTIPLY    = 0x37,    // * on numeric keypad
		KC_LMENU       = 0x38,    // left Alt
		KC_SPACE       = 0x39,
		KC_CAPITAL     = 0x3A,
		KC_F1          = 0x3B,
		KC_F2          = 0x3C,
		KC_F3          = 0x3D,
		KC_F4          = 0x3E,
		KC_F5          = 0x3F,
		KC_F6          = 0x40,
		KC_F7          = 0x41,
		KC_F8          = 0x42,
		KC_F9          = 0x43,
		KC_F10         = 0x44,
		KC_NUMLOCK     = 0x45,
		KC_SCROLL      = 0x46,    // Scroll Lock
		KC_NUMPAD7     = 0x47,
		KC_NUMPAD8     = 0x48,
		KC_NUMPAD9     = 0x49,
		KC_SUBTRACT    = 0x4A,    // - on numeric keypad
		KC_NUMPAD4     = 0x4B,
		KC_NUMPAD5     = 0x4C,
		KC_NUMPAD6     = 0x4D,
		KC_ADD         = 0x4E,    // + on numeric keypad
		KC_NUMPAD1     = 0x4F,
		KC_NUMPAD2     = 0x50,
		KC_NUMPAD3     = 0x51,
		KC_NUMPAD0     = 0x52,
		KC_DECIMAL     = 0x53,    // . on numeric keypad
		KC_OEM_102     = 0x56,    // < > | on UK/Germany keyboards
		KC_F11         = 0x57,
		KC_F12         = 0x58,
		KC_F13         = 0x64,    //                     (NEC PC98)
		KC_F14         = 0x65,    //                     (NEC PC98)
		KC_F15         = 0x66,    //                     (NEC PC98)
		KC_KANA        = 0x70,    // (Japanese keyboard)
		KC_ABNT_C1     = 0x73,    // / ? on Portugese (Brazilian) keyboards
		KC_CONVERT     = 0x79,    // (Japanese keyboard)
		KC_NOCONVERT   = 0x7B,    // (Japanese keyboard)
		KC_YEN         = 0x7D,    // (Japanese keyboard)
		KC_ABNT_C2     = 0x7E,    // Numpad . on Portugese (Brazilian) keyboards
		KC_NUMPADEQUALS= 0x8D,    // = on numeric keypad (NEC PC98)
		KC_PREVTRACK   = 0x90,    // Previous Track (KC_CIRCUMFLEX on Japanese keyboard)
		KC_AT          = 0x91,    //                     (NEC PC98)
		KC_COLON       = 0x92,    //                     (NEC PC98)
		KC_UNDERLINE   = 0x93,    //                     (NEC PC98)
		KC_KANJI       = 0x94,    // (Japanese keyboard)
		KC_STOP        = 0x95,    //                     (NEC PC98)
		KC_AX          = 0x96,    //                     (Japan AX)
		KC_UNLABELED   = 0x97,    //                        (J3100)
		KC_NEXTTRACK   = 0x99,    // Next Track
		KC_NUMPADENTER = 0x9C,    // Enter on numeric keypad
		KC_RCONTROL    = 0x9D,
		KC_MUTE        = 0xA0,    // Mute
		KC_CALCULATOR  = 0xA1,    // Calculator
		KC_PLAYPAUSE   = 0xA2,    // Play / Pause
		KC_MEDIASTOP   = 0xA4,    // Media Stop
		KC_VOLUMEDOWN  = 0xAE,    // Volume -
		KC_VOLUMEUP    = 0xB0,    // Volume +
		KC_WEBHOME     = 0xB2,    // Web home
		KC_NUMPADCOMMA = 0xB3,    // , on numeric keypad (NEC PC98)
		KC_DIVIDE      = 0xB5,    // / on numeric keypad
		KC_SYSRQ       = 0xB7,
		KC_RMENU       = 0xB8,    // right Alt
		KC_PAUSE       = 0xC5,    // Pause
		KC_HOME        = 0xC7,    // Home on arrow keypad
		KC_UP          = 0xC8,    // UpArrow on arrow keypad
		KC_PGUP        = 0xC9,    // PgUp on arrow keypad
		KC_LEFT        = 0xCB,    // LeftArrow on arrow keypad
		KC_RIGHT       = 0xCD,    // RightArrow on arrow keypad
		KC_END         = 0xCF,    // End on arrow keypad
		KC_DOWN        = 0xD0,    // DownArrow on arrow keypad
		KC_PGDOWN      = 0xD1,    // PgDn on arrow keypad
		KC_INSERT      = 0xD2,    // Insert on arrow keypad
		KC_DELETE      = 0xD3,    // Delete on arrow keypad
		KC_LWIN        = 0xDB,    // Left Windows key
		KC_RWIN        = 0xDC,    // Right Windows key
		KC_APPS        = 0xDD,    // AppMenu key
		KC_POWER       = 0xDE,    // System Power
		KC_SLEEP       = 0xDF,    // System Sleep
		KC_WAKE        = 0xE3,    // System Wake
		KC_WEBSEARCH   = 0xE5,    // Web Search
		KC_WEBFAVORITES= 0xE6,    // Web Favorites
		KC_WEBREFRESH  = 0xE7,    // Web Refresh
		KC_WEBSTOP     = 0xE8,    // Web Stop
		KC_WEBFORWARD  = 0xE9,    // Web Forward
		KC_WEBBACK     = 0xEA,    // Web Back
		KC_MYCOMPUTER  = 0xEB,    // My Computer
		KC_MAIL        = 0xEC,    // Mail
		KC_MEDIASELECT = 0xED     // Media Select
	};

	/**
		Specialised for key events
	*/
	class _OISExport KeyEvent : public EventArg
	{
	public:
		KeyEvent( Object* obj, KeyCode kc, unsigned int txt ) : EventArg(obj), key(kc), text(txt) {}
		virtual ~KeyEvent() {}

		//! KeyCode of event
		const KeyCode key;
		//! Text character, depends on current TextTranslationMode
		unsigned int text;
	};

	/**
		To recieve buffered keyboard input, derive a class from this, and implement the
		methods here. Then set the call back to your Keyboard instance with Keyboard::setEventCallback
	*/
	class _OISExport KeyListener
	{
	public:
		virtual ~KeyListener() {}
		virtual bool keyPressed( const KeyEvent &arg ) = 0;
		virtual bool keyReleased( const KeyEvent &arg ) = 0;		
	};

	/**
		Keyboard base class. To be implemented by specific system (ie. DirectX Keyboard)
		This class is useful as you remain OS independent using this common interface.
	*/
	class _OISExport Keyboard : public Object
	{
	public:
		virtual ~Keyboard() {};
		
		/**
		@remarks
			Returns true if key is donwn
		@param key
			A KeyCode to check
		*/
		virtual bool isKeyDown( KeyCode key ) = 0;

		/**
		@remarks
			Register/unregister a Keyboard Listener - Only one allowed for simplicity. If broadcasting
			is neccessary, just broadcast from the callback you registered.
		@param keyListener
			Send a pointer to a class derived from KeyListener or 0 to clear the callback
		*/
		virtual void setEventCallback( KeyListener *keyListener ) { mListener = keyListener;}

		/**
		@remarks
			Returns currently set callback.. or 0
		*/
		KeyListener* getEventCallback() {return mListener;}

		//! TextTranslation Mode
		enum TextTranslationMode
		{
			Off,
			Unicode,
			Ascii
		};

		/**
		@remarks
			Enable extra processing to translate KC_*** to an
			actual text character based off of locale. Different 
			managers may implement none or all. Check the 
			translation mode after setting to be sure
		@param mode
			Off, Unicode, Ascii
		*/
		virtual void setTextTranslation( TextTranslationMode mode );

		/**
		@remarks
			Returns current translation mode
		*/
		TextTranslationMode getTextTranslation(){return mTextMode;}
		
		/**
		@remarks
			Translates KeyCode to string representation.
			For example, KC_ENTER will be "Enter" - Locale
			specific of course.
		@param kc
			KeyCode to convert
		@returns
			The string as determined from the current locale
		*/
		virtual const std::string& getAsString( KeyCode kc ) = 0;

		//! Enum of bit position of modifer
		enum Modifier
		{
			Shift = 0x0000001,
			Ctrl  = 0x0000010,
			Alt   = 0x0000100
		};

		/**
		@remarks
			Check modifier status
		*/
		bool isModifierDown( Modifier mod );

		/**
		@remarks
			Copies the state of the keys into the sent buffer
			(in the form of 1 is down and 0 is up)
		*/
		virtual void copyKeyStates( char keys[256] ) = 0;
		
	protected:
		Keyboard(const std::string &vendor, bool buffered, int devID, InputManager* creator)
			: Object(vendor, OISKeyboard, buffered, devID, creator),
			mModifiers(0), mListener(0), mTextMode(Unicode) {}

		//! Bit field that holds status of Alt, Ctrl, Shift
		unsigned int mModifiers;

		//! Used for buffered/actionmapping callback
		KeyListener *mListener;

		//! The current translation mode
		TextTranslationMode mTextMode;
	};
}
#endif
