org.lazywizard.lazylib.combat.WeaponUtils.calculateActualDamage(float, WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateActualDamage(float, WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerBurst(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerBurst(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerSecond(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerSecond(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerShot(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
|
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerShot(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release.
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org.lazywizard.lazylib.opengl.DrawUtils.drawArc(float, float, float, float, float, int)
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org.lazywizard.lazylib.campaign.FleetUtils.getAlliedFleetsInSystem(CampaignFleetAPI, boolean)
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org.lazywizard.lazylib.combat.AIUtils.getAlliesOnMap(CombatEntityAPI, boolean)
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org.lazywizard.lazylib.MathUtils.getAngle(Vector2f, Vector2f)
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org.lazywizard.lazylib.combat.DefenseUtils.getArmorCellAtWorldCoord(ShipAPI, Vector2f)
Use ArmorGridAPI.getCellAtLocation(Vector2f) instead.
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org.lazywizard.lazylib.combat.CombatUtils.getAsteroidsWithinRange(Vector2f, float, boolean)
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org.lazywizard.lazylib.combat.CombatUtils.getCombatEngine()
Use Global.getCombatEngine() instead.
|
org.lazywizard.lazylib.MathUtils.getDirectionalVector(CombatEntityAPI, CombatEntityAPI)
|
org.lazywizard.lazylib.MathUtils.getDirectionalVector(CombatEntityAPI, Vector2f)
|
org.lazywizard.lazylib.MathUtils.getDirectionalVector(Vector2f, Vector2f)
|
org.lazywizard.lazylib.combat.CombatUtils.getElapsedCombatTime()
Use CombatEngineAPI.getTotalElapsedTime(boolean)
instead.
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org.lazywizard.lazylib.combat.CombatUtils.getElapsedCombatTimeIncludingPaused()
Use CombatEngineAPI.getTotalElapsedTime(boolean)
instead.
|
org.lazywizard.lazylib.combat.WeaponUtils.getEnemiesInArc(WeaponAPI, boolean)
|
org.lazywizard.lazylib.combat.AIUtils.getEnemiesOnMap(CombatEntityAPI, boolean)
|
org.lazywizard.lazylib.campaign.FleetUtils.getEnemyFleetsInSystem(CampaignFleetAPI, boolean)
|
org.lazywizard.lazylib.combat.WeaponUtils.getEnemyMissilesInArc(WeaponAPI, boolean)
|
org.lazywizard.lazylib.combat.AIUtils.getEnemyMissilesOnMap(CombatEntityAPI, boolean)
|
org.lazywizard.lazylib.combat.CombatUtils.getEntitiesWithinRange(Vector2f, float, boolean)
|
org.lazywizard.lazylib.MathUtils.getFacing(Vector2f)
|
org.lazywizard.lazylib.combat.CombatUtils.getMissilesWithinRange(Vector2f, float, boolean)
|
org.lazywizard.lazylib.campaign.FleetUtils.getNearbyAlliedFleets(CampaignFleetAPI, float, boolean)
|
org.lazywizard.lazylib.combat.AIUtils.getNearbyAllies(CombatEntityAPI, float, boolean)
|
org.lazywizard.lazylib.combat.AIUtils.getNearbyEnemies(CombatEntityAPI, float, boolean)
|
org.lazywizard.lazylib.campaign.FleetUtils.getNearbyEnemyFleets(CampaignFleetAPI, float, boolean)
|
org.lazywizard.lazylib.combat.AIUtils.getNearbyEnemyMissiles(CombatEntityAPI, float, boolean)
|
org.lazywizard.lazylib.combat.CombatUtils.getObjectivesWithinRange(Vector2f, float, boolean)
|
org.lazywizard.lazylib.combat.CombatUtils.getProjectilesWithinRange(Vector2f, float, boolean)
|
org.lazywizard.lazylib.combat.CombatUtils.getShipsWithinRange(Vector2f, float, boolean)
|
org.lazywizard.lazylib.combat.CombatUtils.getTimeSinceLastFrame()
Use CombatEngineAPI.getElapsedInLastFrame() instead.
|
org.lazywizard.lazylib.MathUtils.isPointWithinBounds(Vector2f, CombatEntityAPI)
|
org.lazywizard.lazylib.CollectionUtils.weightedRandom(Map)
Use WeightedRandomPicker instead.
|
org.lazywizard.lazylib.CollectionUtils.weightedRandom(Map, int)
Use WeightedRandomPicker instead (call pick()
multiple times).
|