Deprecated Methods |
org.lazywizard.lazylib.combat.WeaponUtils.calculateActualDamage(float, WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateActualDamage(float, WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerBurst(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerBurst(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerSecond(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerSecond(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerShot(WeaponAPI)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.WeaponUtils.calculateDamagePerShot(WeaponAPI, ShipAPI, DefenseType)
Too complicated to test/maintain. These methods will be
removed after the next Starsector release. |
org.lazywizard.lazylib.combat.DefenseUtils.getArmorCellAtWorldCoord(ShipAPI, Vector2f)
Use ArmorGridAPI.getCellAtLocation(
org.lwjgl.util.vector.Vector2f) instead. |
org.lazywizard.lazylib.combat.CombatUtils.getCombatEngine()
Use Global.getCombatEngine() instead. |
org.lazywizard.lazylib.combat.CombatUtils.getElapsedCombatTime()
Use CombatEngineAPI.getTotalElapsedTime(boolean) instead. |
org.lazywizard.lazylib.combat.CombatUtils.getElapsedCombatTimeIncludingPaused()
Use CombatEngineAPI.getTotalElapsedTime(boolean) instead. |
org.lazywizard.lazylib.combat.CombatUtils.getTimeSinceLastFrame()
Use CombatEngineAPI.getElapsedInLastFrame() instead. |
org.lazywizard.lazylib.MathUtils.isPointWithinBounds(Vector2f, CombatEntityAPI)
Use CollisionUtils.isPointWithinBounds(org.lwjgl.util.vector.Vector2f,
com.fs.starfarer.api.combat.CombatEntityAPI) instead. |
org.lazywizard.lazylib.CollectionUtils.weightedRandom(Map)
Use com.fs.starfarer.api.util.WeightedRandomPicker
instead. |
org.lazywizard.lazylib.CollectionUtils.weightedRandom(Map, int)
Use com.fs.starfarer.api.util.WeightedRandomPicker
instead (call pick() multiple times). |