package net.minecraft.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.Icon;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

import net.minecraftforge.common.IShearable;

public class BlockLeaves extends BlockLeavesBase implements IShearable
{
    public static final String[] LEAF_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
    public static final String[][] field_94396_b = new String[][] {{"leaves_oak", "leaves_spruce", "leaves_birch", "leaves_jungle"}, {"leaves_oak_opaque", "leaves_spruce_opaque", "leaves_birch_opaque", "leaves_jungle_opaque"}};
    @SideOnly(Side.CLIENT)
    private int field_94394_cP;
    private Icon[][] iconArray = new Icon[2][];
    int[] adjacentTreeBlocks;

    protected BlockLeaves(int par1)
    {
        super(par1, Material.leaves, false);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    @SideOnly(Side.CLIENT)
    public int getBlockColor()
    {
        double d0 = 0.5D;
        double d1 = 1.0D;
        return ColorizerFoliage.getFoliageColor(d0, d1);
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int par1)
    {
        return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
     * when first determining what to render.
     */
    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        if ((l & 3) == 1)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }
        else if ((l & 3) == 2)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
        else
        {
            int i1 = 0;
            int j1 = 0;
            int k1 = 0;

            for (int l1 = -1; l1 <= 1; ++l1)
            {
                for (int i2 = -1; i2 <= 1; ++i2)
                {
                    int j2 = par1IBlockAccess.getBiomeGenForCoords(par2 + i2, par4 + l1).getBiomeFoliageColor();
                    i1 += (j2 & 16711680) >> 16;
                    j1 += (j2 & 65280) >> 8;
                    k1 += j2 & 255;
                }
            }

            return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        byte b0 = 1;
        int j1 = b0 + 1;

        if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))
        {
            for (int k1 = -b0; k1 <= b0; ++k1)
            {
                for (int l1 = -b0; l1 <= b0; ++l1)
                {
                    for (int i2 = -b0; i2 <= b0; ++i2)
                    {
                        int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);

                        if (Block.blocksList[j2] != null)
                        {
                            Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
                        }
                    }
                }
            }
        }
    }

    /**
     * Ticks the block if it's been scheduled
     */
    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (!par1World.isRemote)
        {
            int l = par1World.getBlockMetadata(par2, par3, par4);

            if ((l & 8) != 0 && (l & 4) == 0)
            {
                byte b0 = 4;
                int i1 = b0 + 1;
                byte b1 = 32;
                int j1 = b1 * b1;
                int k1 = b1 / 2;

                if (this.adjacentTreeBlocks == null)
                {
                    this.adjacentTreeBlocks = new int[b1 * b1 * b1];
                }

                int l1;

                if (par1World.checkChunksExist(par2 - i1, par3 - i1, par4 - i1, par2 + i1, par3 + i1, par4 + i1))
                {
                    int i2;
                    int j2;
                    int k2;

                    for (l1 = -b0; l1 <= b0; ++l1)
                    {
                        for (i2 = -b0; i2 <= b0; ++i2)
                        {
                            for (j2 = -b0; j2 <= b0; ++j2)
                            {
                                k2 = par1World.getBlockId(par2 + l1, par3 + i2, par4 + j2);

                                Block block = Block.blocksList[k2];

                                if (block != null && block.canSustainLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))
                                {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = 0;
                                }
                                else if (block != null && block.isLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))
                                {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -2;
                                }
                                else
                                {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -1;
                                }
                            }
                        }
                    }

                    for (l1 = 1; l1 <= 4; ++l1)
                    {
                        for (i2 = -b0; i2 <= b0; ++i2)
                        {
                            for (j2 = -b0; j2 <= b0; ++j2)
                            {
                                for (k2 = -b0; k2 <= b0; ++k2)
                                {
                                    if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1] == l1 - 1)
                                    {
                                        if (this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] = l1;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                l1 = this.adjacentTreeBlocks[k1 * j1 + k1 * b1 + k1];

                if (l1 >= 0)
                {
                    par1World.setBlockMetadataWithNotify(par2, par3, par4, l & -9, 4);
                }
                else
                {
                    this.removeLeaves(par1World, par2, par3, par4);
                }
            }
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
        {
            double d0 = (double)((float)par2 + par5Random.nextFloat());
            double d1 = (double)par3 - 0.05D;
            double d2 = (double)((float)par4 + par5Random.nextFloat());
            par1World.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        }
    }

    private void removeLeaves(World par1World, int par2, int par3, int par4)
    {
        this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
        par1World.setBlockToAir(par2, par3, par4);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random par1Random)
    {
        return par1Random.nextInt(20) == 0 ? 1 : 0;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return Block.sapling.blockID;
    }

    /**
     * Drops the block items with a specified chance of dropping the specified items
     */
    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    {
        if (!par1World.isRemote)
        {
            int j1 = 20;

            if ((par5 & 3) == 3)
            {
                j1 = 40;
            }

            if (par7 > 0)
            {
                j1 -= 2 << par7;

                if (j1 < 10)
                {
                    j1 = 10;
                }
            }

            if (par1World.rand.nextInt(j1) == 0)
            {
                int k1 = this.idDropped(par5, par1World.rand, par7);
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(k1, 1, this.damageDropped(par5)));
            }

            j1 = 200;

            if (par7 > 0)
            {
                j1 -= 10 << par7;

                if (j1 < 40)
                {
                    j1 = 40;
                }
            }

            if ((par5 & 3) == 0 && par1World.rand.nextInt(j1) == 0)
            {
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
            }
        }
    }

    /**
     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
     * block and l is the block's subtype/damage.
     */
    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    {
        super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
    }

    /**
     * Determines the damage on the item the block drops. Used in cloth and wood.
     */
    public int damageDropped(int par1)
    {
        return par1 & 3;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return !this.graphicsLevel;
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return (par2 & 3) == 1 ? this.iconArray[this.field_94394_cP][1] : ((par2 & 3) == 3 ? this.iconArray[this.field_94394_cP][3] : ((par2 & 3) == 2 ? this.iconArray[this.field_94394_cP][2] : this.iconArray[this.field_94394_cP][0]));
    }

    @SideOnly(Side.CLIENT)

    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean par1)
    {
        this.graphicsLevel = par1;
        this.field_94394_cP = par1 ? 0 : 1;
    }

    @SideOnly(Side.CLIENT)

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        par3List.add(new ItemStack(par1, 1, 0));
        par3List.add(new ItemStack(par1, 1, 1));
        par3List.add(new ItemStack(par1, 1, 2));
        par3List.add(new ItemStack(par1, 1, 3));
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1)
    {
        return new ItemStack(this.blockID, 1, par1 & 3);
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        for (int i = 0; i < field_94396_b.length; ++i)
        {
            this.iconArray[i] = new Icon[field_94396_b[i].length];

            for (int j = 0; j < field_94396_b[i].length; ++j)
            {
                this.iconArray[i][j] = par1IconRegister.registerIcon(field_94396_b[i][j]);
            }
        }
    }

    @Override
    public boolean isShearable(ItemStack item, World world, int x, int y, int z)
    {
        return true;
    }

    @Override
    public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
    {
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
        return ret;
    }

    @Override
    public void beginLeavesDecay(World world, int x, int y, int z)
    {
        world.setBlockMetadataWithNotify(x, y, z, world.getBlockMetadata(x, y, z) | 8, 4);
    }

    @Override
    public boolean isLeaves(World world, int x, int y, int z)
    {
        return true;
    }
}
