package net.minecraft.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityBrewingStand;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

public class BlockBrewingStand extends BlockContainer
{
    private Random rand = new Random();
    @SideOnly(Side.CLIENT)
    private Icon theIcon;

    public BlockBrewingStand(int par1)
    {
        super(par1, Material.iron);
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 25;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityBrewingStand();
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    /**
     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
     */
    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    {
        this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        this.setBlockBoundsForItemRender();
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    }

    /**
     * Sets the block's bounds for rendering it as an item
     */
    public void setBlockBoundsForItemRender()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            TileEntityBrewingStand tileentitybrewingstand = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentitybrewingstand != null)
            {
                par5EntityPlayer.displayGUIBrewingStand(tileentitybrewingstand);
            }

            return true;
        }
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4)).func_94131_a(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);

        if (tileentity instanceof TileEntityBrewingStand)
        {
            TileEntityBrewingStand tileentitybrewingstand = (TileEntityBrewingStand)tileentity;

            for (int j1 = 0; j1 < tileentitybrewingstand.getSizeInventory(); ++j1)
            {
                ItemStack itemstack = tileentitybrewingstand.getStackInSlot(j1);

                if (itemstack != null)
                {
                    float f = this.rand.nextFloat() * 0.8F + 0.1F;
                    float f1 = this.rand.nextFloat() * 0.8F + 0.1F;
                    float f2 = this.rand.nextFloat() * 0.8F + 0.1F;

                    while (itemstack.stackSize > 0)
                    {
                        int k1 = this.rand.nextInt(21) + 10;

                        if (k1 > itemstack.stackSize)
                        {
                            k1 = itemstack.stackSize;
                        }

                        itemstack.stackSize -= k1;
                        EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
                        float f3 = 0.05F;
                        entityitem.motionX = (double)((float)this.rand.nextGaussian() * f3);
                        entityitem.motionY = (double)((float)this.rand.nextGaussian() * f3 + 0.2F);
                        entityitem.motionZ = (double)((float)this.rand.nextGaussian() * f3);
                        par1World.spawnEntityInWorld(entityitem);
                    }
                }
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return Item.brewingStand.itemID;
    }

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        double d0 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
        double d1 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
        double d2 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
        par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
    }

    @SideOnly(Side.CLIENT)

    /**
     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
     */
    public int idPicked(World par1World, int par2, int par3, int par4)
    {
        return Item.brewingStand.itemID;
    }

    /**
     * If this returns true, then comparators facing away from this block will use the value from
     * getComparatorInputOverride instead of the actual redstone signal strength.
     */
    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    /**
     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
     * strength when this block inputs to a comparator.
     */
    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        super.registerIcons(par1IconRegister);
        this.theIcon = par1IconRegister.registerIcon(this.func_111023_E() + "_base");
    }

    @SideOnly(Side.CLIENT)
    public Icon getBrewingStandIcon()
    {
        return this.theIcon;
    }
}
