package net.minecraft.world.gen.structure;

import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;

public class ComponentVillageHouse1 extends ComponentVillage
{
    private int averageGroundLevel = -1;

    public ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    {
        super(par1ComponentVillageStartPiece, par2);
        this.coordBaseMode = par5;
        this.boundingBox = par4StructureBoundingBox;
    }

    public static ComponentVillageHouse1 func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    {
        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 9, 9, 6, par6);
        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageHouse1(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
    }

    /**
     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
     * the end, it adds Fences...
     */
    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    {
        if (this.averageGroundLevel < 0)
        {
            this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);

            if (this.averageGroundLevel < 0)
            {
                return true;
            }

            this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 9 - 1, 0);
        }

        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 7, 5, 4, 0, 0, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 0, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 8, 5, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 1, 8, 6, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 7, 2, 8, 7, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        int i = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);
        int j = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 2);
        int k;
        int l;

        for (k = -1; k <= 2; ++k)
        {
            for (l = 0; l <= 8; ++l)
            {
                this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, i, l, 6 + k, k, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, j, l, 6 + k, 5 - k, par3StructureBoundingBox);
            }
        }

        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 0, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 8, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 1, 0, 8, 1, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 7, 1, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 5, 8, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 0, 8, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 1, 0, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 5, 7, 4, 5, Block.planks.blockID, Block.planks.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 1, 8, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 7, 4, 0, Block.planks.blockID, Block.planks.blockID, false);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 3, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 3, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 2, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 2, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 2, 5, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 3, 2, 5, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 5, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 5, par3StructureBoundingBox);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 1, 7, 4, 1, Block.planks.blockID, Block.planks.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 4, 7, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 7, 3, 4, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
        this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 7, 1, 4, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 0), 7, 1, 3, par3StructureBoundingBox);
        k = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);
        this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 6, 1, 4, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 5, 1, 4, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 4, 1, 4, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 3, 1, 4, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 6, 1, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 6, 2, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 1, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 4, 2, 3, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 7, 1, 1, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 1, 0, par3StructureBoundingBox);
        this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 2, 0, par3StructureBoundingBox);
        this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 1, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));

        if (this.getBlockIdAtCurrentPosition(par1World, 1, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 1, -1, -1, par3StructureBoundingBox) != 0)
        {
            this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 1, 0, -1, par3StructureBoundingBox);
        }

        for (l = 0; l < 6; ++l)
        {
            for (int i1 = 0; i1 < 9; ++i1)
            {
                this.clearCurrentPositionBlocksUpwards(par1World, i1, 9, l, par3StructureBoundingBox);
                this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, i1, -1, l, par3StructureBoundingBox);
            }
        }

        this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);
        return true;
    }

    /**
     * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
     */
    protected int getVillagerType(int par1)
    {
        return 1;
    }
}
