package net.minecraft.client.renderer.entity;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.common.MinecraftForge;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

@SideOnly(Side.CLIENT)
public abstract class RendererLivingEntity extends Render
{
    private static final ResourceLocation field_110814_a = new ResourceLocation("textures/misc/enchanted_item_glint.png");
    protected ModelBase mainModel;

    /** The model to be used during the render passes. */
    protected ModelBase renderPassModel;

    public static float NAME_TAG_RANGE = 64.0f;
    public static float NAME_TAG_RANGE_SNEAK = 32.0f;

    public RendererLivingEntity(ModelBase par1ModelBase, float par2)
    {
        this.mainModel = par1ModelBase;
        this.shadowSize = par2;
    }

    /**
     * Sets the model to be used in the current render pass (the first render pass is done after the primary model is
     * rendered) Args: model
     */
    public void setRenderPassModel(ModelBase par1ModelBase)
    {
        this.renderPassModel = par1ModelBase;
    }

    /**
     * Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which
     * to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where "between" the two angles we are.
     * Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40
     */
    private float interpolateRotation(float par1, float par2, float par3)
    {
        float f3;

        for (f3 = par2 - par1; f3 < -180.0F; f3 += 360.0F)
        {
            ;
        }

        while (f3 >= 180.0F)
        {
            f3 -= 360.0F;
        }

        return par1 + par3 * f3;
    }

    public void func_130000_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glDisable(GL11.GL_CULL_FACE);
        this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);

        if (this.renderPassModel != null)
        {
            this.renderPassModel.onGround = this.mainModel.onGround;
        }

        this.mainModel.isRiding = par1EntityLivingBase.isRiding();

        if (this.renderPassModel != null)
        {
            this.renderPassModel.isRiding = this.mainModel.isRiding;
        }

        this.mainModel.isChild = par1EntityLivingBase.isChild();

        if (this.renderPassModel != null)
        {
            this.renderPassModel.isChild = this.mainModel.isChild;
        }

        try
        {
            float f2 = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
            float f3 = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
            float f4;

            if (par1EntityLivingBase.isRiding() && par1EntityLivingBase.ridingEntity instanceof EntityLivingBase)
            {
                EntityLivingBase entitylivingbase1 = (EntityLivingBase)par1EntityLivingBase.ridingEntity;
                f2 = this.interpolateRotation(entitylivingbase1.prevRenderYawOffset, entitylivingbase1.renderYawOffset, par9);
                f4 = MathHelper.wrapAngleTo180_float(f3 - f2);

                if (f4 < -85.0F)
                {
                    f4 = -85.0F;
                }

                if (f4 >= 85.0F)
                {
                    f4 = 85.0F;
                }

                f2 = f3 - f4;

                if (f4 * f4 > 2500.0F)
                {
                    f2 += f4 * 0.2F;
                }
            }

            float f5 = par1EntityLivingBase.prevRotationPitch + (par1EntityLivingBase.rotationPitch - par1EntityLivingBase.prevRotationPitch) * par9;
            this.renderLivingAt(par1EntityLivingBase, par2, par4, par6);
            f4 = this.handleRotationFloat(par1EntityLivingBase, par9);
            this.rotateCorpse(par1EntityLivingBase, f4, f2, par9);
            float f6 = 0.0625F;
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glScalef(-1.0F, -1.0F, 1.0F);
            this.preRenderCallback(par1EntityLivingBase, par9);
            GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
            float f7 = par1EntityLivingBase.prevLimbYaw + (par1EntityLivingBase.limbYaw - par1EntityLivingBase.prevLimbYaw) * par9;
            float f8 = par1EntityLivingBase.limbSwing - par1EntityLivingBase.limbYaw * (1.0F - par9);

            if (par1EntityLivingBase.isChild())
            {
                f8 *= 3.0F;
            }

            if (f7 > 1.0F)
            {
                f7 = 1.0F;
            }

            GL11.glEnable(GL11.GL_ALPHA_TEST);
            this.mainModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
            this.renderModel(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
            float f9;
            int i;
            float f10;
            float f11;

            for (int j = 0; j < 4; ++j)
            {
                i = this.shouldRenderPass(par1EntityLivingBase, j, par9);

                if (i > 0)
                {
                    this.renderPassModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
                    this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);

                    if ((i & 240) == 16)
                    {
                        this.func_82408_c(par1EntityLivingBase, j, par9);
                        this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
                    }

                    if ((i & 15) == 15)
                    {
                        f9 = (float)par1EntityLivingBase.ticksExisted + par9;
                        this.func_110776_a(field_110814_a);
                        GL11.glEnable(GL11.GL_BLEND);
                        f10 = 0.5F;
                        GL11.glColor4f(f10, f10, f10, 1.0F);
                        GL11.glDepthFunc(GL11.GL_EQUAL);
                        GL11.glDepthMask(false);

                        for (int k = 0; k < 2; ++k)
                        {
                            GL11.glDisable(GL11.GL_LIGHTING);
                            f11 = 0.76F;
                            GL11.glColor4f(0.5F * f11, 0.25F * f11, 0.8F * f11, 1.0F);
                            GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
                            GL11.glMatrixMode(GL11.GL_TEXTURE);
                            GL11.glLoadIdentity();
                            float f12 = f9 * (0.001F + (float)k * 0.003F) * 20.0F;
                            float f13 = 0.33333334F;
                            GL11.glScalef(f13, f13, f13);
                            GL11.glRotatef(30.0F - (float)k * 60.0F, 0.0F, 0.0F, 1.0F);
                            GL11.glTranslatef(0.0F, f12, 0.0F);
                            GL11.glMatrixMode(GL11.GL_MODELVIEW);
                            this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
                        }

                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                        GL11.glMatrixMode(GL11.GL_TEXTURE);
                        GL11.glDepthMask(true);
                        GL11.glLoadIdentity();
                        GL11.glMatrixMode(GL11.GL_MODELVIEW);
                        GL11.glEnable(GL11.GL_LIGHTING);
                        GL11.glDisable(GL11.GL_BLEND);
                        GL11.glDepthFunc(GL11.GL_LEQUAL);
                    }

                    GL11.glDisable(GL11.GL_BLEND);
                    GL11.glEnable(GL11.GL_ALPHA_TEST);
                }
            }

            GL11.glDepthMask(true);
            this.renderEquippedItems(par1EntityLivingBase, par9);
            float f14 = par1EntityLivingBase.getBrightness(par9);
            i = this.getColorMultiplier(par1EntityLivingBase, f14, par9);
            OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);

            if ((i >> 24 & 255) > 0 || par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
            {
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glDisable(GL11.GL_ALPHA_TEST);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                GL11.glDepthFunc(GL11.GL_EQUAL);

                if (par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
                {
                    GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
                    this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);

                    for (int l = 0; l < 4; ++l)
                    {
                        if (this.inheritRenderPass(par1EntityLivingBase, l, par9) >= 0)
                        {
                            GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
                            this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
                        }
                    }
                }

                if ((i >> 24 & 255) > 0)
                {
                    f9 = (float)(i >> 16 & 255) / 255.0F;
                    f10 = (float)(i >> 8 & 255) / 255.0F;
                    float f15 = (float)(i & 255) / 255.0F;
                    f11 = (float)(i >> 24 & 255) / 255.0F;
                    GL11.glColor4f(f9, f10, f15, f11);
                    this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);

                    for (int i1 = 0; i1 < 4; ++i1)
                    {
                        if (this.inheritRenderPass(par1EntityLivingBase, i1, par9) >= 0)
                        {
                            GL11.glColor4f(f9, f10, f15, f11);
                            this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
                        }
                    }
                }

                GL11.glDepthFunc(GL11.GL_LEQUAL);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glEnable(GL11.GL_ALPHA_TEST);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        catch (Exception exception)
        {
            exception.printStackTrace();
        }

        OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glPopMatrix();
        this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);
    }

    /**
     * Renders the model in RenderLiving
     */
    protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
    {
        this.func_110777_b(par1EntityLivingBase);

        if (!par1EntityLivingBase.isInvisible())
        {
            this.mainModel.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
        }
        else if (!par1EntityLivingBase.func_98034_c(Minecraft.getMinecraft().thePlayer))
        {
            GL11.glPushMatrix();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.15F);
            GL11.glDepthMask(false);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F);
            this.mainModel.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glPopMatrix();
            GL11.glDepthMask(true);
        }
        else
        {
            this.mainModel.setRotationAngles(par2, par3, par4, par5, par6, par7, par1EntityLivingBase);
        }
    }

    /**
     * Sets a simple glTranslate on a LivingEntity.
     */
    protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
    {
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    }

    protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
    {
        GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);

        if (par1EntityLivingBase.deathTime > 0)
        {
            float f3 = ((float)par1EntityLivingBase.deathTime + par4 - 1.0F) / 20.0F * 1.6F;
            f3 = MathHelper.sqrt_float(f3);

            if (f3 > 1.0F)
            {
                f3 = 1.0F;
            }

            GL11.glRotatef(f3 * this.getDeathMaxRotation(par1EntityLivingBase), 0.0F, 0.0F, 1.0F);
        }
        else if ((par1EntityLivingBase.getEntityName().equals("Dinnerbone") || par1EntityLivingBase.getEntityName().equals("Grumm")) && (!(par1EntityLivingBase instanceof EntityPlayer) || !((EntityPlayer)par1EntityLivingBase).getHideCape()))
        {
            GL11.glTranslatef(0.0F, par1EntityLivingBase.height + 0.1F, 0.0F);
            GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
        }
    }

    protected float renderSwingProgress(EntityLivingBase par1EntityLivingBase, float par2)
    {
        return par1EntityLivingBase.getSwingProgress(par2);
    }

    /**
     * Defines what float the third param in setRotationAngles of ModelBase is
     */
    protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
    {
        return (float)par1EntityLivingBase.ticksExisted + par2;
    }

    protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) {}

    /**
     * renders arrows the Entity has been attacked with, attached to it
     */
    protected void renderArrowsStuckInEntity(EntityLivingBase par1EntityLivingBase, float par2)
    {
        int i = par1EntityLivingBase.getArrowCountInEntity();

        if (i > 0)
        {
            EntityArrow entityarrow = new EntityArrow(par1EntityLivingBase.worldObj, par1EntityLivingBase.posX, par1EntityLivingBase.posY, par1EntityLivingBase.posZ);
            Random random = new Random((long)par1EntityLivingBase.entityId);
            RenderHelper.disableStandardItemLighting();

            for (int j = 0; j < i; ++j)
            {
                GL11.glPushMatrix();
                ModelRenderer modelrenderer = this.mainModel.getRandomModelBox(random);
                ModelBox modelbox = (ModelBox)modelrenderer.cubeList.get(random.nextInt(modelrenderer.cubeList.size()));
                modelrenderer.postRender(0.0625F);
                float f1 = random.nextFloat();
                float f2 = random.nextFloat();
                float f3 = random.nextFloat();
                float f4 = (modelbox.posX1 + (modelbox.posX2 - modelbox.posX1) * f1) / 16.0F;
                float f5 = (modelbox.posY1 + (modelbox.posY2 - modelbox.posY1) * f2) / 16.0F;
                float f6 = (modelbox.posZ1 + (modelbox.posZ2 - modelbox.posZ1) * f3) / 16.0F;
                GL11.glTranslatef(f4, f5, f6);
                f1 = f1 * 2.0F - 1.0F;
                f2 = f2 * 2.0F - 1.0F;
                f3 = f3 * 2.0F - 1.0F;
                f1 *= -1.0F;
                f2 *= -1.0F;
                f3 *= -1.0F;
                float f7 = MathHelper.sqrt_float(f1 * f1 + f3 * f3);
                entityarrow.prevRotationYaw = entityarrow.rotationYaw = (float)(Math.atan2((double)f1, (double)f3) * 180.0D / Math.PI);
                entityarrow.prevRotationPitch = entityarrow.rotationPitch = (float)(Math.atan2((double)f2, (double)f7) * 180.0D / Math.PI);
                double d0 = 0.0D;
                double d1 = 0.0D;
                double d2 = 0.0D;
                float f8 = 0.0F;
                this.renderManager.renderEntityWithPosYaw(entityarrow, d0, d1, d2, f8, par2);
                GL11.glPopMatrix();
            }

            RenderHelper.enableStandardItemLighting();
        }
    }

    protected int inheritRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
    {
        return this.shouldRenderPass(par1EntityLivingBase, par2, par3);
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
    {
        return -1;
    }

    protected void func_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3) {}

    protected float getDeathMaxRotation(EntityLivingBase par1EntityLivingBase)
    {
        return 90.0F;
    }

    /**
     * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
     */
    protected int getColorMultiplier(EntityLivingBase par1EntityLivingBase, float par2, float par3)
    {
        return 0;
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2) {}

    /**
     * Passes the specialRender and renders it
     */
    protected void passSpecialRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
    {
        if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Specials.Pre(par1EntityLivingBase, this))) return;
        if (this.func_110813_b(par1EntityLivingBase))
        {
            float f = 1.6F;
            float f1 = 0.016666668F * f;
            double d3 = par1EntityLivingBase.getDistanceSqToEntity(this.renderManager.livingPlayer);
            float f2 = par1EntityLivingBase.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;

            if (d3 < (double)(f2 * f2))
            {
                String s = par1EntityLivingBase.getTranslatedEntityName();

                if (par1EntityLivingBase.isSneaking())
                {
                    FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
                    GL11.glPushMatrix();
                    GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + par1EntityLivingBase.height + 0.5F, (float)par6);
                    GL11.glNormal3f(0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
                    GL11.glScalef(-f1, -f1, f1);
                    GL11.glDisable(GL11.GL_LIGHTING);
                    GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
                    GL11.glDepthMask(false);
                    GL11.glEnable(GL11.GL_BLEND);
                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                    Tessellator tessellator = Tessellator.instance;
                    GL11.glDisable(GL11.GL_TEXTURE_2D);
                    tessellator.startDrawingQuads();
                    int i = fontrenderer.getStringWidth(s) / 2;
                    tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
                    tessellator.addVertex((double)(-i - 1), -1.0D, 0.0D);
                    tessellator.addVertex((double)(-i - 1), 8.0D, 0.0D);
                    tessellator.addVertex((double)(i + 1), 8.0D, 0.0D);
                    tessellator.addVertex((double)(i + 1), -1.0D, 0.0D);
                    tessellator.draw();
                    GL11.glEnable(GL11.GL_TEXTURE_2D);
                    GL11.glDepthMask(true);
                    fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 553648127);
                    GL11.glEnable(GL11.GL_LIGHTING);
                    GL11.glDisable(GL11.GL_BLEND);
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    GL11.glPopMatrix();
                }
                else
                {
                    this.func_96449_a(par1EntityLivingBase, par2, par4, par6, s, f1, d3);
                }
            }
        }
        MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Specials.Post(par1EntityLivingBase, this));
    }

    protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
    {
        return Minecraft.isGuiEnabled() && par1EntityLivingBase != this.renderManager.livingPlayer && !par1EntityLivingBase.func_98034_c(Minecraft.getMinecraft().thePlayer) && par1EntityLivingBase.riddenByEntity == null;
    }

    protected void func_96449_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, String par8Str, float par9, double par10)
    {
        if (par1EntityLivingBase.isPlayerSleeping())
        {
            this.renderLivingLabel(par1EntityLivingBase, par8Str, par2, par4 - 1.5D, par6, 64);
        }
        else
        {
            this.renderLivingLabel(par1EntityLivingBase, par8Str, par2, par4, par6, 64);
        }
    }

    /**
     * Draws the debug or playername text above a living
     */
    protected void renderLivingLabel(EntityLivingBase par1EntityLivingBase, String par2Str, double par3, double par5, double par7, int par9)
    {
        double d3 = par1EntityLivingBase.getDistanceSqToEntity(this.renderManager.livingPlayer);

        if (d3 <= (double)(par9 * par9))
        {
            FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
            float f = 1.6F;
            float f1 = 0.016666668F * f;
            GL11.glPushMatrix();
            GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLivingBase.height + 0.5F, (float)par7);
            GL11.glNormal3f(0.0F, 1.0F, 0.0F);
            GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
            GL11.glScalef(-f1, -f1, f1);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDepthMask(false);
            GL11.glDisable(GL11.GL_DEPTH_TEST);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            Tessellator tessellator = Tessellator.instance;
            byte b0 = 0;

            if (par2Str.equals("deadmau5"))
            {
                b0 = -10;
            }

            GL11.glDisable(GL11.GL_TEXTURE_2D);
            tessellator.startDrawingQuads();
            int j = fontrenderer.getStringWidth(par2Str) / 2;
            tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
            tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);
            tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);
            tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);
            tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);
            tessellator.draw();
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            GL11.glDepthMask(true);
            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glPopMatrix();
        }
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.func_130000_a((EntityLivingBase)par1Entity, par2, par4, par6, par8, par9);
    }
}
