package net.minecraft.block;

import java.util.Random;
import net.minecraft.item.Item;

public class BlockGravel extends BlockSand
{
    public BlockGravel(int par1)
    {
        super(par1);
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        if (par3 > 3)
        {
            par3 = 3;
        }

        return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
    }
}
