package net.minecraft.world.gen.structure;

import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;

import net.minecraftforge.common.ChestGenHooks;
import static net.minecraftforge.common.ChestGenHooks.*;

public class ComponentStrongholdLibrary extends ComponentStronghold
{
    /** List of items that Stronghold Library chests can contain. */
    public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)};
    protected final EnumDoor doorType;
    private final boolean isLargeRoom;

    public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    {
        super(par1);
        this.coordBaseMode = par4;
        this.doorType = this.getRandomDoor(par2Random);
        this.boundingBox = par3StructureBoundingBox;
        this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6;
    }

    public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    {
        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5);

        if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null)
        {
            structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5);

            if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null)
            {
                return null;
            }
        }

        return new ComponentStrongholdLibrary(par6, par1Random, structureboundingbox, par5);
    }

    /**
     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
     * the end, it adds Fences...
     */
    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    {
        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
        {
            return false;
        }
        else
        {
            byte b0 = 11;

            if (!this.isLargeRoom)
            {
                b0 = 6;
            }

            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, b0 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0);
            this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false);
            boolean flag = true;
            boolean flag1 = true;
            int i;

            for (i = 1; i <= 13; ++i)
            {
                if ((i - 1) % 4 == 0)
                {
                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.planks.blockID, Block.planks.blockID, false);
                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.planks.blockID, Block.planks.blockID, false);
                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, i, par3StructureBoundingBox);
                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, i, par3StructureBoundingBox);

                    if (this.isLargeRoom)
                    {
                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.planks.blockID, Block.planks.blockID, false);
                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.planks.blockID, Block.planks.blockID, false);
                    }
                }
                else
                {
                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);

                    if (this.isLargeRoom)
                    {
                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
                    }
                }
            }

            for (i = 3; i < 12; i += 2)
            {
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, i, 4, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, i, 7, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, i, 10, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
            }

            if (this.isLargeRoom)
            {
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false);
                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox);
                i = this.getMetadataWithOffset(Block.ladder.blockID, 3);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 1, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 2, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 3, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 4, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 5, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 6, 13, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 7, 13, par3StructureBoundingBox);
                byte b1 = 7;
                byte b2 = 7;
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 9, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 9, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 8, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 8, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 2, 7, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 + 1, 7, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 - 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 + 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 - 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 + 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 2, 8, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 + 1, 8, b2, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 - 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 + 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 - 1, par3StructureBoundingBox);
                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 + 1, par3StructureBoundingBox);
            }

            ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY);

            this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(par2Random), info.getCount(par2Random));

            if (this.isLargeRoom)
            {
                this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox);
                this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(par2Random), info.getCount(par2Random));
            }

            return true;
        }
    }
}
